mirror of
https://github.com/JannisX11/blockbench.git
synced 2025-02-11 16:12:06 +08:00
1960 lines
117 KiB
JSON
1960 lines
117 KiB
JSON
{
|
|
"dialog.ok": "OK",
|
|
"dialog.cancel": "Cancel",
|
|
"dialog.confirm": "Confirm",
|
|
"dialog.close": "Close",
|
|
"dialog.import": "Import",
|
|
"dialog.save": "Save",
|
|
"dialog.discard": "Discard",
|
|
"dialog.dontshowagain": "Don't Show Again",
|
|
"data.cube": "Cube",
|
|
"data.group": "Group",
|
|
"data.texture": "Texture",
|
|
"data.plugin": "Plugin",
|
|
"data.preview": "Preview",
|
|
"data.toolbar": "Toolbar",
|
|
"data.image": "Image",
|
|
"keys.ctrl": "Ctrl",
|
|
"keys.shift": "Shift",
|
|
"keys.alt": "Alt",
|
|
"keys.meta": "Cmd",
|
|
"keys.delete": "Delete",
|
|
"keys.space": "Space",
|
|
"keys.leftclick": "Left Click",
|
|
"keys.middleclick": "Middle Click",
|
|
"keys.rightclick": "Right Click",
|
|
"keys.tab": "Tab",
|
|
"keys.backspace": "Backspace",
|
|
"keys.enter": "Enter",
|
|
"keys.escape": "Escape",
|
|
"keys.function": "F%0",
|
|
"keys.numpad": "Numpad %0",
|
|
"keys.caps": "Capslock",
|
|
"keys.menu": "Contextmenu",
|
|
"keys.left": "Left",
|
|
"keys.up": "Up",
|
|
"keys.right": "Right",
|
|
"keys.down": "Down",
|
|
"keys.pageup": "Page Up",
|
|
"keys.pagedown": "Page Down",
|
|
"keys.plus": "Plus",
|
|
"keys.comma": "Comma",
|
|
"keys.point": "Point",
|
|
"keys.minus": "Minus",
|
|
"keys.cross": "Cross",
|
|
"keys.end": "End",
|
|
"keys.pos1": "Pos 1",
|
|
"keys.printscreen": "Print Screen",
|
|
"keys.pause": "Pause",
|
|
"message.rotation_limit.title": "Rotation Limits",
|
|
"message.rotation_limit.message": "Rotations are limited by Minecraft to one axis and 22.5 degree increments. Rotating on a different axis will clear all rotations on the other axes. Convert the model to \"Generic Model\" if you are modeling for other purposes and need free rotations.",
|
|
"message.file_not_found.title": "File Not Found",
|
|
"message.file_not_found.message": "Blockbench could not find the requested file. Make sure it is saved locally and not in a cloud.",
|
|
"message.screenshot.title": "Screenshot",
|
|
"message.screenshot.clipboard": "Clipboard",
|
|
"message.screenshot.right_click": "Right click or long press the screenshot to copy",
|
|
"message.invalid_file.title": "Invalid File",
|
|
"message.invalid_file.message": "Could not open json file: %0",
|
|
"message.invalid_model.title": "Invalid Model File",
|
|
"message.invalid_model.message": "This file does not contain valid model data.",
|
|
"message.child_model_only.title": "Empty Child Model",
|
|
"message.child_model_only.message": "This file is a child of %0 and does not contain a model.",
|
|
"message.unsaved_textures.title": "Unsaved Textures",
|
|
"message.unsaved_textures.message": "Your model has unsaved textures. Make sure to save them and paste them into your resource pack in the correct folder.",
|
|
"message.model_clipping.title": "Model Too Large",
|
|
"message.model_clipping.message": "Your model contains %0 cubes that are larger than the blocks limit allowed by Minecraft. This model will not work in Minecraft.",
|
|
"message.loose_texture.title": "Texture Import",
|
|
"message.loose_texture.message": "The imported texture is not contained in a resource pack. Minecraft can only load textures inside the textures folder of a loaded resource pack.",
|
|
"message.loose_texture.change": "Change Path",
|
|
"message.update_res.title": "Texture Resolution",
|
|
"message.update_res.message": "Would you like to update the project resolution to the resolution of this texture? Click 'Cancel' if your texture has a higher resolution than normal.",
|
|
"message.update_res.update": "Update",
|
|
"message.bedrock_overwrite_error.message": "Blockbench cannot combine this model with the old file",
|
|
"message.bedrock_overwrite_error.backup_overwrite": "Create Backup and Overwrite",
|
|
"message.bedrock_overwrite_error.overwrite": "Overwrite",
|
|
"message.close_warning.message": "Do you want to save your model?",
|
|
"message.close_warning.web": "Your current work will be lost. Are you sure you want to quit?",
|
|
"message.default_textures.title": "Default Textures",
|
|
"message.default_textures.message": "Select the \"textures\"-folder of the default resource pack",
|
|
"message.default_textures.detail": "Extract the default resource pack from the Minecraft jar or google and download it. Then locate the \"textures\" folder and open it. Blockbench will remember that location and try to fetch textures from there if it can't find them in the current resource pack.",
|
|
"message.default_textures.select": "Select default \"textures\"-folder",
|
|
"message.image_editor.title": "Select an image editor",
|
|
"message.image_editor.file": "Select File...",
|
|
"message.image_editor.exe": "Select image editor executable",
|
|
"message.display_skin.title": "Minecraft Skin",
|
|
"message.display_skin.message": "Select a skin file from your computer or enter a player name",
|
|
"message.display_skin.upload": "Select File",
|
|
"message.display_skin.reset": "Reset",
|
|
"message.invalid_plugin": "Invalid Plugin File, See Console",
|
|
"message.load_plugin_app": "Do you want to allow this plugin to make changes to your PC? Only load plugins from authors you trust.",
|
|
"message.load_plugin_web": "Do you want to load this plugin? Only load plugins from authors you trust.",
|
|
"message.preset_no_info": "Preset does not contain information for this slot",
|
|
"message.restart_to_update": "Restart Blockbench to apply changes",
|
|
"message.save_file": "Saved as %0",
|
|
"message.save_obj": "Saved as .obj model",
|
|
"dialog.project.title": "Project",
|
|
"dialog.project.name": "File Name",
|
|
"dialog.project.parent": "Parent Model",
|
|
"dialog.project.geoname": "Model Identifier",
|
|
"dialog.project.ao": "Ambient Occlusion",
|
|
"dialog.texture.title": "Texture",
|
|
"dialog.texture.variable": "Variable",
|
|
"dialog.texture.namespace": "Namespace",
|
|
"dialog.texture.folder": "Folder",
|
|
"dialog.extrude.title": "Extrude Image",
|
|
"dialog.extrude.mode": "Scan Mode",
|
|
"dialog.extrude.mode.areas": "Areas",
|
|
"dialog.extrude.mode.lines": "Lines",
|
|
"dialog.extrude.mode.columns": "Columns",
|
|
"dialog.extrude.mode.pixels": "Pixels",
|
|
"dialog.extrude.opacity": "Minimum Opacity",
|
|
"dialog.extrude.scan": "Scan and Import",
|
|
"dialog.display_preset.title": "Create Preset",
|
|
"dialog.display_preset.message": "Select the slots you want to save",
|
|
"dialog.display_preset.create": "Create",
|
|
"dialog.select.title": "Select",
|
|
"dialog.select.group": "In Selected Group",
|
|
"dialog.select.name": "Name Contains",
|
|
"dialog.select.random": "Random Chance (%)",
|
|
"dialog.select.select": "Select",
|
|
"dialog.scale.title": "Scale Model",
|
|
"dialog.scale.axis": "Axis",
|
|
"dialog.scale.clipping": "Model clipping: Your model is too large for the canvas",
|
|
"dialog.scale.confirm": "Scale",
|
|
"dialog.plugins.title": "Plugins",
|
|
"dialog.plugins.installed": "Installed",
|
|
"dialog.plugins.available": "Available",
|
|
"dialog.plugins.install": "Install",
|
|
"dialog.plugins.uninstall": "Uninstall",
|
|
"dialog.plugins.reload": "Reload",
|
|
"dialog.plugins.none_installed": "No plugins installed",
|
|
"dialog.plugins.none_available": "No plugins available",
|
|
"dialog.plugins.web_only": "Only for the web app",
|
|
"dialog.plugins.app_only": "Only for the desktop app",
|
|
"dialog.plugins.author": "by %0",
|
|
"dialog.create_texture.folder": "Folder",
|
|
"dialog.create_texture.resolution": "Resolution",
|
|
"dialog.input.title": "Input",
|
|
"dialog.settings.settings": "Settings",
|
|
"dialog.settings.keybinds": "Keybindings",
|
|
"dialog.settings.about": "About",
|
|
"layout.color.back": "Back",
|
|
"layout.color.back.desc": "Backgrounds and input fields",
|
|
"layout.color.dark": "Dark",
|
|
"layout.color.dark.desc": "Canvas background",
|
|
"layout.color.ui": "UI",
|
|
"layout.color.ui.desc": "Main interface color",
|
|
"layout.color.bright_ui": "Bright UI",
|
|
"layout.color.bright_ui.desc": "Context menus and tooltips",
|
|
"layout.color.button": "Button",
|
|
"layout.color.button.desc": "Buttons and switches",
|
|
"layout.color.selected": "Selected",
|
|
"layout.color.selected.desc": "Selected tabs and objects",
|
|
"layout.color.border": "Border",
|
|
"layout.color.border.desc": "Border of buttons and inputs",
|
|
"layout.color.accent": "Accent",
|
|
"layout.color.accent.desc": "Slider thumb and other details",
|
|
"layout.color.grid": "Grid",
|
|
"layout.color.grid.desc": "3D preview grid",
|
|
"layout.color.text": "Text",
|
|
"layout.color.text.desc": "Normal text",
|
|
"layout.color.light": "Light",
|
|
"layout.color.light.desc": "Highlighted text",
|
|
"layout.color.accent_text": "Accent Text",
|
|
"layout.color.accent_text.desc": "Text on accent backgrounds",
|
|
"layout.font.main": "Main Font",
|
|
"layout.font.headline": "Headline Font",
|
|
"about.version": "Version:",
|
|
"about.creator": "Creator:",
|
|
"about.website": "Website:",
|
|
"about.vertex_snap": "Vertex Snapping is based on a plugin by SirBenet",
|
|
"about.icons": "Icon Packs:",
|
|
"about.libraries": "Libraries:",
|
|
"settings.category.general": "General",
|
|
"settings.category.preview": "Preview",
|
|
"settings.category.grid": "Grid",
|
|
"settings.category.edit": "Edit",
|
|
"settings.category.snapping": "Snapping",
|
|
"settings.category.defaults": "Defaults",
|
|
"settings.category.dialogs": "Dialogs",
|
|
"settings.category.export": "Export",
|
|
"settings.language": "Language",
|
|
"settings.language.desc": "Interface language. Restart Blockbench to apply changes",
|
|
"settings.backup_interval": "Backup Interval",
|
|
"settings.backup_interval.desc": "Interval of the automatic backups in minutes",
|
|
"settings.origin_size": "Pivot Marker",
|
|
"settings.origin_size.desc": "Size of the pivot point marker",
|
|
"settings.control_size": "Transform Gizmo Size",
|
|
"settings.control_size.desc": "Size of the transform gizmo",
|
|
"settings.display_skin": "Minecraft Skin",
|
|
"settings.display_skin.desc": "Skin used for the reference player model",
|
|
"settings.shading": "Shading",
|
|
"settings.shading.desc": "Enable shading in the preview",
|
|
"settings.texture_fps": "Animated Texture FPS",
|
|
"settings.texture_fps.desc": "Frames per second for animated textures",
|
|
"settings.base_grid": "Small Grid",
|
|
"settings.base_grid.desc": "Show small grid and axes",
|
|
"settings.large_grid": "Block Grid",
|
|
"settings.large_grid.desc": "Show 16x16 block-size grid",
|
|
"settings.full_grid": "Precise Block Grid",
|
|
"settings.full_grid.desc": "Show pixel-precise block grid",
|
|
"settings.large_box": "Size Limit Box",
|
|
"settings.large_box.desc": "Show size limit boundaries",
|
|
"settings.display_grid": "Display Mode Grid",
|
|
"settings.display_grid.desc": "Show grid in display mode",
|
|
"settings.undo_limit": "Undo Limit",
|
|
"settings.undo_limit.desc": "Number of steps you can undo",
|
|
"settings.local_move": "Move on Relative Axes",
|
|
"settings.local_move.desc": "Move rotated elements on their own axes if possible",
|
|
"settings.canvas_unselect": "Unselect when Clicking Background",
|
|
"settings.canvas_unselect.desc": "Unselects all elements when clicking on the background behind the model",
|
|
"settings.paint_side_restrict": "Restrict Brush to Side",
|
|
"settings.paint_side_restrict.desc": "Restrict brushes to only paint on the current side",
|
|
"settings.autouv": "Auto UV",
|
|
"settings.autouv.desc": "Enable Auto UV by default",
|
|
"settings.create_rename": "Rename New Element",
|
|
"settings.create_rename.desc": "Focus name field when creating new element or group",
|
|
"settings.edit_size": "Grid Resolution",
|
|
"settings.edit_size.desc": "Resolution of the grid that elements snap to",
|
|
"settings.shift_size": "Shift Resolution",
|
|
"settings.shift_size.desc": "Resolution of the grid while holding shift",
|
|
"settings.ctrl_size": "Control Resolution",
|
|
"settings.ctrl_size.desc": "Resolution of the grid while holding control",
|
|
"settings.negative_size": "Negative Size",
|
|
"settings.negative_size.desc": "Allow the resize tool to use negative sizes",
|
|
"settings.minifiedout": "Minified Export",
|
|
"settings.minifiedout.desc": "Write JSON file in one line",
|
|
"settings.export_groups": "Export Groups in Java block/item models",
|
|
"settings.export_groups.desc": "Save groups in java block or item model JSON files",
|
|
"settings.credit": "Credit Comment",
|
|
"settings.credit.desc": "Add a credit comment to exported files",
|
|
"settings.default_path": "Default Minecraft Textures Path",
|
|
"settings.default_path.desc": "Folder from where Blockbench loads default textures",
|
|
"settings.image_editor": "Image Editor",
|
|
"settings.image_editor.desc": "Default image editor to edit textures with",
|
|
"category.navigate": "Navigation",
|
|
"category.tools": "Tools",
|
|
"category.file": "File",
|
|
"category.blockbench": "Blockbench",
|
|
"category.edit": "Edit",
|
|
"category.transform": "Transform",
|
|
"category.view": "View",
|
|
"category.display": "Display Settings",
|
|
"category.textures": "Textures",
|
|
"category.misc": "Miscellaneous",
|
|
"keybind.preview_select": "Select",
|
|
"keybind.preview_rotate": "Rotate View",
|
|
"keybind.preview_drag": "Drag View",
|
|
"keybind.confirm": "Confirm",
|
|
"keybind.cancel": "Cancel",
|
|
"action.slider_inflate": "Inflate",
|
|
"action.slider_inflate.desc": "Inflate cubes in all directions without changing the UV",
|
|
"action.slider_brush_size": "Size",
|
|
"action.slider_brush_size.desc": "Radius of the brush in pixels",
|
|
"action.slider_brush_opacity": "Opacity",
|
|
"action.slider_brush_opacity.desc": "Opacity of the brush from 0 to 255",
|
|
"action.slider_brush_softness": "Softness",
|
|
"action.slider_brush_softness.desc": "Softness of the brush in percent",
|
|
"action.uv_slider_pos_x": "Move Horizontal",
|
|
"action.uv_slider_pos_x.desc": "Move all selected UV faces horizontally",
|
|
"action.uv_slider_pos_y": "Move Vertical",
|
|
"action.uv_slider_pos_y.desc": "Move all selected UV faces vertically",
|
|
"action.uv_slider_size_x": "Scale Horizontal",
|
|
"action.uv_slider_size_x.desc": "Scale all selected UV faces horizontally",
|
|
"action.uv_slider_size_y": "Scale Vertical",
|
|
"action.uv_slider_size_y.desc": "Scale all selected UV faces vertically",
|
|
"action.vertex_snap_mode": "Snap Mode",
|
|
"action.vertex_snap_mode.desc": "Select if Vertex Snap moves elements to the selected position or resizes them",
|
|
"action.move_tool": "Move",
|
|
"action.move_tool.desc": "Tool to select and move elements",
|
|
"action.resize_tool": "Resize",
|
|
"action.resize_tool.desc": "Tool to select and resize elements",
|
|
"action.brush_tool": "Paint Brush",
|
|
"action.brush_tool.desc": "Colored brush to draw on textures",
|
|
"action.vertex_snap_tool": "Vertex Snap",
|
|
"action.vertex_snap_tool.desc": "Move one cube to another cube by connecting two vertices",
|
|
"action.swap_tools": "Swap Tools",
|
|
"action.swap_tools.desc": "Switch between the move and resize tool",
|
|
"action.project_window": "Project...",
|
|
"action.project_window.desc": "Opens the project window, where you can edit metadata of your model",
|
|
"action.open_model": "Open Model",
|
|
"action.open_model.desc": "Open a model file from your computer",
|
|
"action.extrude_texture": "Extruded Texture",
|
|
"action.extrude_texture.desc": "Generate a model by stretching out a texture",
|
|
"action.export_blockmodel": "Export Block/Item Model",
|
|
"action.export_blockmodel.desc": "Export a Minecraft Java Edition block or item model",
|
|
"action.export_optifine_part": "Export OptiFine Part",
|
|
"action.export_optifine_part.desc": "Export a single part for an OptiFine entity model",
|
|
"action.export_optifine_full": "Export OptiFine JEM",
|
|
"action.export_optifine_full.desc": "Export a full OptiFine entity model",
|
|
"action.export_obj": "Export OBJ Model",
|
|
"action.export_obj.desc": "Export a Wavefront OBJ model for rendering",
|
|
"action.settings_window": "Settings...",
|
|
"action.settings_window.desc": "Open the Blockbench settings dialog.",
|
|
"action.plugins_window": "Plugins...",
|
|
"action.plugins_window.desc": "Open the plugin store window",
|
|
"action.reset_layout": "Reset Layout",
|
|
"action.reset_layout.desc": "Reset the layout to Blockbench's default",
|
|
"action.load_plugin": "Load Plugin from File",
|
|
"action.load_plugin.desc": "Load a plugin by importing the source file",
|
|
"action.reload_plugins": "Reload Plugins",
|
|
"action.reload_plugins.desc": "Reload all development plugins",
|
|
"action.undo": "Undo",
|
|
"action.undo.desc": "Undoes the last change",
|
|
"action.redo": "Redo",
|
|
"action.redo.desc": "Reverts the last undo",
|
|
"action.copy": "Copy",
|
|
"action.copy.desc": "Copy the selected selection, face or display settings",
|
|
"action.paste": "Paste",
|
|
"action.paste.desc": "Paste the selected selection, face or display settings",
|
|
"action.cut": "Cut",
|
|
"action.cut.desc": "Cut the selected selection, face or display settings",
|
|
"action.add_cube": "Add Cube",
|
|
"action.add_cube.desc": "Adds a new cube",
|
|
"action.add_group": "Add Group",
|
|
"action.add_group.desc": "Adds a new group or bone",
|
|
"action.outliner_toggle": "Toggle More Options",
|
|
"action.outliner_toggle.desc": "Toggles switches for more options in the outliner",
|
|
"action.duplicate": "Duplicate",
|
|
"action.duplicate.desc": "Duplicates the selected elements or group",
|
|
"action.delete": "Delete",
|
|
"action.delete.desc": "Deletes the selected elements or group",
|
|
"action.sort_outliner": "Sort Outliner",
|
|
"action.sort_outliner.desc": "Sort the outliner alphabetically",
|
|
"action.select_window": "Select...",
|
|
"action.select_window.desc": "Search and select elements based on their properties",
|
|
"action.invert_selection": "Invert Selection",
|
|
"action.invert_selection.desc": "Invert the current selection of elements",
|
|
"action.select_all": "Select All",
|
|
"action.select_all.desc": "Select all elements, faces, vertices, or keyframes",
|
|
"action.collapse_groups": "Collapse Groups",
|
|
"action.collapse_groups.desc": "Collapse all groups in the outliner",
|
|
"action.scale": "Scale...",
|
|
"action.scale.desc": "Scale the selected elements",
|
|
"action.toggle_visibility": "Toggle Visibility",
|
|
"action.toggle_visibility.desc": "Toggle the visibility of the selected elements",
|
|
"action.toggle_export": "Toggle Export",
|
|
"action.toggle_export.desc": "Toggle the export setting of the selected elements",
|
|
"action.toggle_autouv": "Toggle Auto UV",
|
|
"action.toggle_autouv.desc": "Toggle the auto UV setting of the selected elements",
|
|
"action.toggle_shade": "Toggle Shading",
|
|
"action.toggle_shade.desc": "Toggle the shading of the selected cubes",
|
|
"action.rename": "Rename",
|
|
"action.rename.desc": "Change the name of the selected elements or group",
|
|
"action.add_display_preset": "New Preset",
|
|
"action.add_display_preset.desc": "Add a new display setting preset",
|
|
"action.fullscreen": "Fullscreen",
|
|
"action.fullscreen.desc": "Toggles fullscreen mode",
|
|
"action.zoom_in": "Zoom In",
|
|
"action.zoom_in.desc": "Zoom in to scale up the interface",
|
|
"action.zoom_out": "Zoom Out",
|
|
"action.zoom_out.desc": "Zoom out to scale down the interface",
|
|
"action.zoom_reset": "Reset Zoom",
|
|
"action.zoom_reset.desc": "Reset zoom to the default 100%",
|
|
"action.reset_interface": "Reset Interface",
|
|
"action.reset_interface.desc": "Reset size and positions of the GUI",
|
|
"action.screenshot_model": "Screenshot Model",
|
|
"action.screenshot_model.desc": "Take a cropped screenshot of the model from the current angle",
|
|
"action.screenshot_app": "Screenshot App",
|
|
"action.screenshot_app.desc": "Take a screenshot of the whole application",
|
|
"action.import_texture": "Import Texture",
|
|
"action.import_texture.desc": "Import one or more textures from your file system",
|
|
"action.create_texture": "Create Texture",
|
|
"action.create_texture.desc": "Create a blank texture or template texture",
|
|
"action.save_textures": "Save Textures",
|
|
"action.save_textures.desc": "Save all unsaved textures",
|
|
"action.animated_textures": "Play Animated Textures",
|
|
"action.animated_textures.desc": "Play and pause the preview of animated textures",
|
|
"action.origin_to_geometry": "Center Pivot",
|
|
"action.origin_to_geometry.desc": "Set the pivot point to the center of the selection",
|
|
"action.rescale_toggle": "Toggle Rescale",
|
|
"action.rescale_toggle.desc": "Rescale cubes based on their current rotation",
|
|
"action.bone_reset_toggle": "Reset Bone",
|
|
"action.bone_reset_toggle.desc": "Stop the bone from displaying cubes from the parent model",
|
|
"action.reload": "Reload Blockbench",
|
|
"action.reload.desc": "Reload Blockbench. This will void all unsaved progress",
|
|
"menu.file": "File",
|
|
"menu.edit": "Edit",
|
|
"menu.transform": "Transform",
|
|
"menu.display": "Display",
|
|
"menu.view": "View",
|
|
"menu.file.new": "New",
|
|
"menu.file.recent": "Recent",
|
|
"menu.file.import": "Import",
|
|
"menu.file.export": "Export",
|
|
"menu.transform.rotate": "Rotate",
|
|
"menu.transform.flip": "Flip",
|
|
"menu.transform.center": "Center",
|
|
"menu.transform.properties": "Properties",
|
|
"menu.display.preset": "Apply Preset",
|
|
"menu.display.preset_all": "Apply Preset Everywhere",
|
|
"menu.display.remove_preset": "Remove Preset",
|
|
"menu.view.zoom": "Zoom",
|
|
"menu.view.background": "Background",
|
|
"menu.view.screenshot": "Screenshot",
|
|
"menu.cube.color": "Marker Color",
|
|
"menu.cube.texture": "Texture",
|
|
"menu.cube.texture.transparent": "Transparent",
|
|
"menu.cube.texture.blank": "Blank",
|
|
"menu.group.sort": "Sort",
|
|
"menu.texture.face": "Apply to Face",
|
|
"menu.texture.file": "File",
|
|
"menu.texture.refresh": "Refresh",
|
|
"menu.texture.change": "Change File",
|
|
"menu.texture.folder": "Show in File Explorer",
|
|
"menu.texture.edit": "Edit",
|
|
"menu.texture.export": "Save As",
|
|
"menu.texture.save": "Save",
|
|
"menu.texture.properties": "Properties...",
|
|
"menu.preview.background": "Background",
|
|
"menu.preview.background.load": "Load",
|
|
"menu.preview.background.position": "Position",
|
|
"menu.preview.background.lock": "Lock To Camera",
|
|
"menu.preview.screenshot": "Screenshot",
|
|
"menu.preview.perspective": "Perspective",
|
|
"menu.preview.perspective.normal": "Normal",
|
|
"menu.preview.quadview": "Quad View",
|
|
"menu.preview.stop_drag": "Stop Background Positioning",
|
|
"menu.uv.mapping.rotation": "Rotation",
|
|
"menu.uv.texture": "Texture",
|
|
"cube.color.light_blue": "Light Blue",
|
|
"cube.color.yellow": "Yellow",
|
|
"cube.color.orange": "Orange",
|
|
"cube.color.red": "Red",
|
|
"cube.color.purple": "Purple",
|
|
"cube.color.blue": "Blue",
|
|
"cube.color.green": "Green",
|
|
"cube.color.lime": "Lime",
|
|
"switches.visibility": "Visibility",
|
|
"switches.export": "Export",
|
|
"switches.autouv": "Auto UV",
|
|
"panel.uv": "UV",
|
|
"panel.display": "Display",
|
|
"panel.textures": "Textures",
|
|
"panel.outliner": "Outliner",
|
|
"uv_editor.title": "UV Editor",
|
|
"uv_editor.all_faces": "All",
|
|
"uv_editor.no_faces": "None",
|
|
"face.north": "North",
|
|
"face.south": "South",
|
|
"face.west": "West",
|
|
"face.east": "East",
|
|
"face.up": "Up",
|
|
"face.down": "Down",
|
|
"direction.north": "North",
|
|
"direction.south": "South",
|
|
"direction.west": "West",
|
|
"direction.east": "East",
|
|
"direction.top": "Top",
|
|
"direction.bottom": "Bottom",
|
|
"display.slot.third_right": "Thirdperson Right",
|
|
"display.slot.third_left": "Thirdperson Left",
|
|
"display.slot.first_right": "Firstperson Right",
|
|
"display.slot.first_left": "Firstperson Left",
|
|
"display.slot.head": "Head",
|
|
"display.slot.ground": "Ground",
|
|
"display.slot.frame": "Frame",
|
|
"display.slot.gui": "GUI",
|
|
"display.rotation": "Rotation",
|
|
"display.translation": "Translation",
|
|
"display.scale": "Scale",
|
|
"display.slot": "Slot",
|
|
"display.reference": "Reference Model",
|
|
"display.reference.player": "Player",
|
|
"display.reference.zombie": "Zombie",
|
|
"display.reference.armor_stand": "Armor Stand",
|
|
"display.reference.baby_zombie": "Baby Zombie",
|
|
"display.reference.armor_stand_small": "Armor Stand Small",
|
|
"display.reference.monitor": "Normal",
|
|
"display.reference.bow": "Charged Bow",
|
|
"display.reference.block": "Block",
|
|
"display.reference.frame": "Item Frame",
|
|
"display.reference.inventory_nine": "3x3",
|
|
"display.reference.inventory_full": "Inventory",
|
|
"display.reference.hud": "HUD",
|
|
"display.preset.blank_name": "Please enter a name",
|
|
"display.preset.item": "Default Item",
|
|
"display.preset.block": "Default Block",
|
|
"display.preset.handheld": "Default Weapon",
|
|
"display.preset.rod": "Default Rod",
|
|
"dialog.continue": "Continue",
|
|
"message.square_textures": "Textures have to be square",
|
|
"message.unsaved_texture.title": "Unsaved Texture",
|
|
"message.unsaved_texture.message": "All unsaved changes to this texture will be lost. Do you want to proceed?",
|
|
"action.vertex_snap_mode.move": "Move",
|
|
"action.vertex_snap_mode.scale": "Scale",
|
|
"action.open_model_folder": "Open Model Folder",
|
|
"action.open_model_folder.desc": "Opens the folder that the model is contained in",
|
|
"action.change_textures_folder": "Change Texture Location",
|
|
"action.change_textures_folder.desc": "Change the folder that all textures are saved in",
|
|
"menu.texture.particle": "Use for Particles",
|
|
"message.update_notification.title": "Could not Install Update",
|
|
"message.update_notification.message": "A new Blockbench version is available. Please enable Automatic Updates in the settings in order to update!",
|
|
"message.untextured": "This surface does not have a texture",
|
|
"dialog.toolbar_edit.title": "Customize Toolbar",
|
|
"keybindings.reset": "Reset",
|
|
"keybindings.clear": "Empty",
|
|
"action.cube_counter": "Model Statistics",
|
|
"action.uv_rotation": "UV Rotation",
|
|
"action.uv_rotation.desc": "Rotation of the UV face",
|
|
"action.uv_grid": "UV Grid",
|
|
"action.uv_grid.desc": "The resolution of the grid that the UV selector snaps to",
|
|
"action.uv_grid.auto": "Auto",
|
|
"action.uv_maximize": "Maximize UV",
|
|
"action.uv_maximize.desc": "Sets the UV for this face to the full texture",
|
|
"action.uv_auto": "Auto UV",
|
|
"action.uv_auto.desc": "Sets the UV size of this face to the real size of the face",
|
|
"action.uv_rel_auto": "Relative Auto UV",
|
|
"action.uv_rel_auto.desc": "Sets the UV of this face to the position and size of the actual face",
|
|
"action.uv_mirror_x": "UV Mirror X",
|
|
"action.uv_mirror_x.desc": "Mirrors the UV of this face on the X axis",
|
|
"action.uv_mirror_y": "UV Mirror Y",
|
|
"action.uv_mirror_y.desc": "Mirrors the UV of this face on the Y axis",
|
|
"action.uv_transparent": "Remove Face",
|
|
"action.uv_transparent.desc": "Removes the current face",
|
|
"action.uv_reset": "Reset Face",
|
|
"action.uv_reset.desc": "Resets the current face",
|
|
"action.cullface": "Cullface",
|
|
"action.cullface.desc": "Disables rendering for this face if the selected side of the model is covered",
|
|
"action.auto_cullface": "Enable Cullface",
|
|
"action.auto_cullface.desc": "Sets the cullface for this face to itself",
|
|
"action.face_tint": "Tint",
|
|
"action.face_tint.desc": "Enables the tint option for the current face",
|
|
"menu.toolbar.edit": "Customize",
|
|
"menu.toolbar.reset": "Reset",
|
|
"uv_editor.rotated": "Rotated",
|
|
"uv_editor.auto_cull": "Cullface To Self",
|
|
"uv_editor.copied": "Copied Face",
|
|
"uv_editor.pasted": "Pasted Face",
|
|
"uv_editor.copied_x": "Copied %0 Faces",
|
|
"uv_editor.reset": "Reset Face",
|
|
"uv_editor.maximized": "Maximized",
|
|
"uv_editor.autouv": "Auto Size",
|
|
"uv_editor.mirrored": "Mirrored",
|
|
"uv_editor.to_all": "Applied To All Faces",
|
|
"uv_editor.transparent": "Made Transparent",
|
|
"uv_editor.cullface_on": "Cullface On",
|
|
"uv_editor.cullface_off": "Cullface Off",
|
|
"uv_editor.tint_on": "Tint On",
|
|
"uv_editor.tint_off": "Tint Off",
|
|
"action.uv_apply_all": "Apply To All Faces",
|
|
"action.uv_apply_all.desc": "Applies the settings of the current face to all faces",
|
|
"message.image_editor_missing.title": "Default Image Editor",
|
|
"message.image_editor_missing.message": "Select the executable file of your image editor.",
|
|
"message.image_editor_missing.detail": "Blockbench couldn't find an image editor on your computer. Select the executable file of your preferred image editor.",
|
|
"action.update_autouv": "Update Auto UV",
|
|
"action.update_autouv.desc": "Update the auto UV mapping of the selected cubes",
|
|
"category.uv": "UV",
|
|
"status_bar.saved": "Model is saved",
|
|
"status_bar.unsaved": "There are unsaved changes",
|
|
"action.move_up": "Move Up",
|
|
"action.move_up.desc": "Move the selected elements up relative to the current camera angle",
|
|
"action.move_down": "Move Down",
|
|
"action.move_down.desc": "Move the selected elements down relative to the current camera angle",
|
|
"action.move_left": "Move Left",
|
|
"action.move_left.desc": "Move the selected elements left relative to the current camera angle",
|
|
"action.move_right": "Move Right",
|
|
"action.move_right.desc": "Move the selected elements right relative to the current camera angle",
|
|
"action.move_forth": "Move Forth",
|
|
"action.move_forth.desc": "Move the selected elements forth relative to the current camera angle",
|
|
"action.move_back": "Move Back",
|
|
"action.move_back.desc": "Move the selected elements back relative to the current camera angle",
|
|
"layout.color.wireframe": "Wireframe",
|
|
"layout.color.wireframe.desc": "Wireframe view lines",
|
|
"action.add_animation": "Add Animation",
|
|
"action.add_animation.desc": "Create a blank animation",
|
|
"action.load_animation_file": "Import Animations",
|
|
"action.load_animation_file.desc": "Import an animation file",
|
|
"action.play_animation": "Play Animation",
|
|
"action.play_animation.desc": "Preview the selected animation",
|
|
"action.slider_keyframe_time": "Timecode",
|
|
"action.slider_keyframe_time.desc": "Change the timecode of the selected keyframes",
|
|
"timeline.rotation": "Rotation",
|
|
"timeline.position": "Position",
|
|
"timeline.scale": "Scale",
|
|
"menu.keyframe.quaternion": "Quaternion",
|
|
"panel.animations": "Animations",
|
|
"panel.keyframe": "Keyframe",
|
|
"panel.keyframe.type": "Keyframe (%0)",
|
|
"generic.delete": "Delete",
|
|
"generic.rename": "Rename",
|
|
"message.no_animation_selected": "You have to select an animation to do this",
|
|
"message.no_bone_selected": "You have to select a bone to do this",
|
|
"message.duplicate_groups.title": "Bone Name Duplicate",
|
|
"message.duplicate_groups.message": "The name of this bone exists on multiple bones. This can cause problems.",
|
|
"action.delete_keyframes": "Delete Keyframes",
|
|
"action.delete_keyframes.desc": "Delete all selected keyframes",
|
|
"menu.animation": "Animation",
|
|
"menu.animation.loop": "Loop Mode",
|
|
"menu.animation.override": "Override",
|
|
"menu.animation.anim_time_update": "Anim Time Update",
|
|
"message.display_skin_model.title": "Skin Model",
|
|
"message.display_skin_model.message": "Chose the model type of your skin",
|
|
"message.display_skin_model.classic": "Classic",
|
|
"message.display_skin_model.slim": "Slim",
|
|
"message.bone_material": "Change bone material",
|
|
"action.slider_animation_length": "Animation Length",
|
|
"action.slider_animation_length.desc": "Change the length of the selected animation",
|
|
"panel.variable_placeholders": "Variable Placeholders",
|
|
"panel.variable_placeholders.info": "List the variables you want to preview via name=value",
|
|
"status_bar.vertex_distance": "Distance: %0",
|
|
"dialog.create_gif.title": "Record GIF",
|
|
"dialog.create_gif.length": "Length",
|
|
"dialog.create_gif.fps": "FPS",
|
|
"dialog.create_gif.play": "Start Animation",
|
|
"category.animation": "Animation",
|
|
"action.record_model_gif": "Record GIF...",
|
|
"action.record_model_gif.desc": "Record an animated GIF of the model from the current angle",
|
|
"display.mirror": "Mirror",
|
|
"data.separator": "Separator",
|
|
"menu.preview.background.set_position": "Set Position",
|
|
"dialog.toolbar_edit.hidden": "Hidden",
|
|
"action.export_class_entity": "Export Java Entity",
|
|
"action.export_class_entity.desc": "Export the entity model as a Java class",
|
|
"settings.seethrough_outline": "X-Ray Outlines",
|
|
"settings.seethrough_outline.desc": "Show outlines through objects",
|
|
"mode.edit": "Edit",
|
|
"mode.paint": "Paint",
|
|
"mode.display": "Display",
|
|
"mode.animate": "Animate",
|
|
"status_bar.recording_gif": "Recording GIF",
|
|
"status_bar.processing_gif": "Processing GIF",
|
|
"settings.backup_retain": "Backup Retain Duration",
|
|
"settings.backup_retain.desc": "Set how long Blockbench retains old backups in days",
|
|
"action.rotate_tool": "Rotate",
|
|
"action.rotate_tool.desc": "Tool to select and rotate elements",
|
|
"action.fill_tool": "Paint Bucket",
|
|
"action.fill_tool.desc": "Paint bucket to fill entire faces with one color",
|
|
"action.eraser": "Eraser",
|
|
"action.eraser.desc": "Eraser tool to replace colors on a texture with transparency",
|
|
"action.color_picker": "Color Picker",
|
|
"action.color_picker.desc": "Tool to pick the color of pixels on your texture",
|
|
"switches.mirror": "Mirror UV",
|
|
"language_name": "English",
|
|
"message.plugin_reload": "Reloaded %0 local plugins",
|
|
"settings.brightness": "Brightness",
|
|
"settings.brightness.desc": "Brightness of the preview. Default is 50",
|
|
"menu.preview.perspective.reset": "Reset Camera",
|
|
"action.fill_mode": "Fill Mode",
|
|
"action.fill_mode.face": "Face",
|
|
"action.fill_mode.color": "Colors",
|
|
"action.toggle_mirror_uv": "Mirror UV",
|
|
"action.toggle_mirror_uv.desc": "Toggle the UV mirroring on the X axis of the selected cubes",
|
|
"menu.texture.blank": "Apply to Untextured Faces",
|
|
"dialog.scale.select_overflow": "Select Overflow",
|
|
"dialog.create_texture.compress": "Compress Template",
|
|
"action.action_control": "Action Control",
|
|
"action.action_control.desc": "Search and execute any available action",
|
|
"keybindings.recording": "Recording Keybinding",
|
|
"keybindings.press": "Press a key or key combination or click anywhere on the screen to record your keybinding.",
|
|
"action.pivot_tool": "Pivot Tool",
|
|
"action.pivot_tool.desc": "Tool to change the pivot point of elements and bones",
|
|
"action.slider_animation_speed": "Playback Speed",
|
|
"action.slider_animation_speed.desc": "Playback speed of the timeline in percent",
|
|
"action.previous_keyframe": "Previous Keyframe",
|
|
"action.previous_keyframe.desc": "Jump to the previous keyframe",
|
|
"action.next_keyframe": "Next Keyframe",
|
|
"action.next_keyframe.desc": "Jump to the next keyframe",
|
|
"message.outdated_client.title": "Outdated client",
|
|
"message.outdated_client.message": "Please update to the latest version of Blockbench to do this.",
|
|
"action.export_asset_archive": "Download Archive",
|
|
"action.export_asset_archive.desc": "Download an archive with the model and all textures in it",
|
|
"action.upload_sketchfab": "Upload to Sketchfab...",
|
|
"message.sketchfab.name_or_token": "Please enter your Sketchfab token and a name",
|
|
"dialog.sketchfab_uploader.title": "Upload Sketchfab Model",
|
|
"dialog.sketchfab_uploader.token": "API Token",
|
|
"dialog.sketchfab_uploader.about_token": "The token is used to connect Blockbench to your Sketchfab account. You can find it on %0",
|
|
"dialog.sketchfab_uploader.name": "Model Name",
|
|
"dialog.sketchfab_uploader.description": "Description",
|
|
"dialog.sketchfab_uploader.tags": "Tags",
|
|
"settings.sketchfab_token": "Sketchfab Token",
|
|
"settings.sketchfab_token.desc": "Token to authorize Blockbench to upload to your Sketchfab account",
|
|
"panel.color": "Color",
|
|
"data.origin": "Pivot",
|
|
"message.sketchfab.success": "Uploaded model successfully",
|
|
"message.sketchfab.error": "Failed to upload model to Sketchfab",
|
|
"settings.outliner_colors": "Outliner Colors",
|
|
"settings.outliner_colors.desc": "Display element and group colors in the outliner",
|
|
"action.upload_sketchfab.desc": "Upload your model to Sketchfab",
|
|
"action.element_colors": "Cube Colors",
|
|
"action.element_colors.desc": "Show cube colors in the outliner",
|
|
"texture.error.file": "File not found",
|
|
"texture.error.parent": "Texture file provided by parent model",
|
|
"message.recover_backup.title": "Recover Models",
|
|
"message.recover_backup.message": "Blockbench was closed without saving. Do you want to recover the models?",
|
|
"message.invalid_session.title": "Invalid Session Token",
|
|
"message.invalid_session.message": "The session you are trying to join has expired or the token provided is invalid.",
|
|
"dialog.create_texture.power": "Power-of-2 Size",
|
|
"dialog.create_gif.turn": "Turntable Speed",
|
|
"action.edit_session": "Edit Session...",
|
|
"action.edit_session.desc": "Connect to an edit session to collaborate with other users",
|
|
"action.reset_keyframe": "Reset Keyframe",
|
|
"action.reset_keyframe.desc": "Reset all values of the selected keyframes",
|
|
"dialog.edit_session.title": "Edit Session",
|
|
"edit_session.username": "Username",
|
|
"edit_session.token": "Token",
|
|
"edit_session.about": "Edit Sessions can be used to collaborate on models across the internet. Create a session, copy the token, and send it to friends, who can then use it to join.",
|
|
"edit_session.join": "Join Session",
|
|
"edit_session.create": "Create Session",
|
|
"edit_session.quit": "Quit Session",
|
|
"edit_session.joined": "%0 joined the session",
|
|
"edit_session.left": "%0 left the session",
|
|
"edit_session.quit_session": "Left current session",
|
|
"edit_session.status": "Status",
|
|
"edit_session.hosting": "Hosting",
|
|
"edit_session.connected": "Connected to a session",
|
|
"dialog.sketchfab_uploader.private": "Private (Pro)",
|
|
"dialog.sketchfab_uploader.password": "Password (Pro)",
|
|
"action.uv_select_all": "Select All",
|
|
"action.uv_select_all.desc": "Select all faces in the UV dialog",
|
|
"panel.chat": "Chat",
|
|
"edit_session.welcome": "Welcome to this session by %0",
|
|
"dialog.yes": "Yes",
|
|
"dialog.no": "No",
|
|
"generic.remove": "Remove",
|
|
"generic.download": "Download",
|
|
"generic.search": "Search",
|
|
"dates.today": "Today",
|
|
"dates.yesterday": "Yesterday",
|
|
"dates.this_week": "This Week",
|
|
"dates.weeks_ago": "%0 weeks ago",
|
|
"mode.start.new": "New",
|
|
"mode.start.recent": "Recent",
|
|
"format.free": "Generic Model",
|
|
"format.free.desc": "Model without restrictions. For game engines, rendering etc.",
|
|
"format.java_block": "Java Block/Item",
|
|
"format.java_block.desc": "Block or item model for Minecraft Java Edition.",
|
|
"format.bedrock": "Bedrock Entity",
|
|
"format.bedrock.desc": "Minecraft Bedrock Edition model for entities and item attachables",
|
|
"format.bedrock_old": "Bedrock Legacy Model",
|
|
"format.bedrock_old.desc": "Pre-1.12 Minecraft Bedrock Edition entity model",
|
|
"format.modded_entity": "Modded Entity",
|
|
"format.modded_entity.desc": "Entity model for Minecraft mods. Can be exported as .java class files.",
|
|
"format.optifine_entity": "OptiFine Entity",
|
|
"format.optifine_entity.desc": "Custom entity model for the OptiFine mod",
|
|
"keys.mouse": "Mouse Button %0",
|
|
"message.cleared_blank_faces.title": "Blank Faces",
|
|
"message.cleared_blank_faces.message": "Blockbench has found %0 cubes without any texture. Do you want to remove those elements?",
|
|
"message.wireframe.enabled": "Wireframe view enabled",
|
|
"message.wireframe.disabled": "Wireframe view disabled",
|
|
"dialog.convert_project.title": "Convert Project",
|
|
"dialog.create_texture.double_use": "Keep Multi Texture Occupancy",
|
|
"dialog.model_stats.title": "Model Stats",
|
|
"dialog.model_stats.cubes": "Cubes",
|
|
"dialog.model_stats.locators": "Locators",
|
|
"dialog.model_stats.groups": "Groups",
|
|
"dialog.model_stats.vertices": "Vertices",
|
|
"dialog.model_stats.faces": "Faces",
|
|
"settings.username": "Username",
|
|
"settings.username.desc": "Username for edit sessions",
|
|
"settings.painting_grid": "Painting Grid",
|
|
"settings.painting_grid.desc": "Show grid on textured elements in paint mode",
|
|
"action.convert_project": "Convert Project",
|
|
"action.convert_project.desc": "Converts the current project to a project for another model format",
|
|
"action.close_project": "Close Project",
|
|
"action.close_project.desc": "Closes the currently open project",
|
|
"action.export_bedrock": "Export Bedrock Geometry",
|
|
"action.export_bedrock.desc": "Export the model as a bedrock edition geometry file.",
|
|
"action.save_project": "Save Project",
|
|
"action.save_project.desc": "Saves the current model as a project file",
|
|
"action.save_project_as": "Save Project As",
|
|
"action.save_project_as.desc": "Saves the current model as a project file at a new location",
|
|
"action.export_over": "Save Model",
|
|
"action.export_over.desc": "Saves the model, textures and animations by overwriting the files",
|
|
"action.add_locator": "Add Locator",
|
|
"action.add_locator.desc": "Adds a new locator to control positions of particles, leashes etc",
|
|
"action.uv_turn_mapping": "Turn Mapping",
|
|
"action.uv_turn_mapping.desc": "Turn the UV mapping around 90 degrees",
|
|
"action.remove_blank_faces": "Remove Blank Faces",
|
|
"action.remove_blank_faces.desc": "Deletes all untextured faces of the selection",
|
|
"web.download_app": "Download App",
|
|
"uv_editor.turned": "Turned Mapping",
|
|
"display.reference.crossbow": "Charged Crossbow",
|
|
"dialog.settings.search_results": "Search Results",
|
|
"settings.animation_snap": "Animation Snap",
|
|
"settings.animation_snap.desc": "Default snap interval for keyframes in the animation timeline in steps per second. This can also be changed per animation. The default value is 24.",
|
|
"action.import_optifine_part": "Import OptiFine Part",
|
|
"action.import_optifine_part.desc": "Import an entity part model for OptiFine",
|
|
"data.locator": "Locator",
|
|
"mode.start.no_recents": "No recently opened models",
|
|
"panel.element": "Element",
|
|
"panel.element.position": "Position",
|
|
"panel.element.size": "Size",
|
|
"panel.element.origin": "Pivot Point",
|
|
"panel.element.rotation": "Rotation",
|
|
"message.canvas_limit_error.title": "Canvas Limit Error",
|
|
"message.canvas_limit_error.message": "The action could not be performed correctly because the format limits the canvas to 48 units. Shift the pivot point to prevent this.",
|
|
"data.effect": "Effect",
|
|
"generic.name": "Name",
|
|
"settings.recent_projects": "Recent Model Cap",
|
|
"settings.recent_projects.desc": "Maximum number of recent models to remember",
|
|
"settings.volume": "Volume",
|
|
"settings.volume.desc": "Volume control for sound effects in animations",
|
|
"action.change_keyframe_file": "Select Keyframe File",
|
|
"action.change_keyframe_file.desc": "Select an audio or particle file to preview an effect",
|
|
"action.clear_timeline": "Clear Timeline",
|
|
"action.clear_timeline.desc": "Clear all unselected bones from the timeline",
|
|
"action.select_effect_animator": "Animate Effects",
|
|
"action.select_effect_animator.desc": "Opens timeline to add sound and particle effects",
|
|
"action.timeline_focus": "Filter Channels",
|
|
"action.timeline_focus.desc": "Select the animation channels to display in the timeline",
|
|
"timeline.particle": "Particle",
|
|
"timeline.sound": "Sound",
|
|
"timeline.effects": "Effects",
|
|
"data.format": "Format",
|
|
"format.optifine_part": "OptiFine Part",
|
|
"format.optifine_part.desc": "JPM part for OptiFine entity models",
|
|
"action.reverse_keyframes": "Reverse Keyframes",
|
|
"action.reverse_keyframes.desc": "Reverse the order of the selected keyframes",
|
|
"generic.help": "Help",
|
|
"message.removed_faces": "Removed %0 faces",
|
|
"dialog.sketchfab_uploader.draft": "Draft",
|
|
"action.slider_pos": "Position %0",
|
|
"action.slider_pos.desc": "Move elements on the %0 axis",
|
|
"action.slider_size": "Size %0",
|
|
"action.slider_size.desc": "Resize elements on the %0 axis",
|
|
"action.slider_rotation": "Rotation %0",
|
|
"action.slider_rotation.desc": "Rotate elements on the %0 axis",
|
|
"action.slider_origin": "Pivot %0",
|
|
"action.slider_origin.desc": "Move pivot on the %0 axis",
|
|
"action.rotate_cw": "Rotate %0 +90",
|
|
"action.rotate_cw.desc": "Rotate the selected elements 90° on the %0 axis",
|
|
"action.rotate_ccw": "Rotate %0 -90",
|
|
"action.rotate_ccw.desc": "Rotate the selected elements -90° on the %0 axis",
|
|
"action.flip": "Flip %0",
|
|
"action.flip.desc": "Flip the selected elements on the %0 axis",
|
|
"action.center": "Center %0",
|
|
"action.center.desc": "Center the selected elements on the %0 axis",
|
|
"action.bring_up_all_animations": "Bring Up All Animators",
|
|
"panel.bone": "Bone",
|
|
"data.color": "Color",
|
|
"generic.export": "Export",
|
|
"generic.none": "None",
|
|
"status_bar.recording": "Recording Timelapse",
|
|
"message.add_to_palette": "Added to palette",
|
|
"message.size_modifiers": "Hold down Ctrl or Shift to transform in smaller increments.",
|
|
"message.timelapse_start": "Timelapse started",
|
|
"message.timelapse_stop": "Timelapse stopped",
|
|
"message.import_palette.replace_palette": "Replace old palette",
|
|
"message.import_palette.threshold": "Merge Threshold",
|
|
"dialog.timelapse.interval": "Interval (Seconds)",
|
|
"dialog.timelapse.source": "Source",
|
|
"dialog.timelapse.source.interface": "Interface",
|
|
"dialog.timelapse.source.locked": "Locked Angle",
|
|
"dialog.timelapse.destination": "Destination Folder",
|
|
"layout.color.checkerboard": "Checkerboard",
|
|
"layout.color.checkerboard.desc": "Background of canvas and UV editor",
|
|
"layout.font.code": "Code Font",
|
|
"layout.css": "Custom CSS",
|
|
"settings.category.paint": "Paint",
|
|
"settings.deactivate_size_limit": "Deactivate Size Limit",
|
|
"settings.deactivate_size_limit.desc": "Deactivate the size limit for specific model formats. WARNING: This can cause invalid models.",
|
|
"settings.brush_opacity_modifier": "Brush Opacity Modifier",
|
|
"settings.brush_opacity_modifier.desc": "Modify the brush opacity when using a stylus",
|
|
"settings.brush_size_modifier": "Brush Size Modifier",
|
|
"settings.brush_size_modifier.desc": "Modify the brush size when using a stylus",
|
|
"settings.brush_modifier.pressure": "Pressure",
|
|
"settings.brush_modifier.tilt": "Tilt",
|
|
"category.color": "Color",
|
|
"action.import_theme": "Import Theme",
|
|
"action.export_theme": "Export Theme",
|
|
"action.export_theme.desc": "Create a theme file based on the current settings",
|
|
"action.slider_color_h": "Hue",
|
|
"action.slider_color_s": "Saturation",
|
|
"action.slider_color_v": "Value",
|
|
"action.add_to_palette": "Add To Palette",
|
|
"action.add_to_palette.desc": "Add the selected color to the color palette",
|
|
"action.import_palette": "Import Palette",
|
|
"action.import_palette.desc": "Import a palette file",
|
|
"action.export_palette": "Export Palette",
|
|
"action.export_palette.desc": "Export palette as a .GPL file",
|
|
"action.generate_palette": "Generate Palette...",
|
|
"action.generate_palette.desc": "Generate palette from a texture",
|
|
"action.sort_palette": "Sort Palette",
|
|
"action.sort_palette.desc": "Sort all colors on the palette by color and brightness",
|
|
"action.timelapse": "Timelapse...",
|
|
"action.timelapse.desc": "Record a timelapse of your modeling process",
|
|
"action.add_keyframe": "Add Keyframe",
|
|
"action.add_keyframe.desc": "Automatically add a keyframe. Press shift to force default values",
|
|
"action.bring_up_all_animations.desc": "Brings all modified animators into the timeline",
|
|
"timeline.timeline": "Instructions",
|
|
"menu.palette.load.default": "Default",
|
|
"panel.color.picker": "Picker",
|
|
"panel.color.palette": "Palette",
|
|
"generic.import": "Import",
|
|
"settings.brush_modifier.none": "None",
|
|
"action.export_entity": "Export Bedrock Entity",
|
|
"action.export_entity.desc": "Export the model as an entity model for Minecraft Bedrock Edition",
|
|
"settings.highlight_cubes": "Highlight Elements",
|
|
"settings.highlight_cubes.desc": "Highlight elements when you hover over them or select them",
|
|
"action.add_marker": "Set Marker",
|
|
"action.add_marker.desc": "Set a timeline marker",
|
|
"timeline.pre_effect_script": "Script",
|
|
"format.skin": "Minecraft Skin",
|
|
"format.skin.desc": "Edit player and entity skins",
|
|
"message.sketchfab.setup_guide": "Want to learn how to set up models in Sketchfab? Read %0",
|
|
"dialog.skin.title": "Create Minecraft Skin",
|
|
"dialog.skin.model": "Model",
|
|
"dialog.skin.texture": "Texture (Optional)",
|
|
"action.toggle_skin_layer": "Toggle Skin Layer",
|
|
"action.toggle_skin_layer.desc": "Toggle the hat and clothing layer of the skin model",
|
|
"action.gui_light": "GUI Light",
|
|
"action.gui_light.desc": "Select the way the item is lit in the inventory",
|
|
"action.gui_light.side": "Side Light",
|
|
"action.gui_light.front": "Front Light",
|
|
"action.move_keyframe_back": "Move Keyframes Back",
|
|
"action.move_keyframe_forth": "Move Keyframes Forth",
|
|
"menu.help": "Help",
|
|
"menu.help.discord": "Discord Server",
|
|
"menu.help.report_issue": "Report an Issue",
|
|
"menu.help.plugin_documentation": "Plugin API Documentation",
|
|
"menu.help.search_action": "Search and Run Action",
|
|
"menu.help.donate": "Donate",
|
|
"menu.help.about": "About...",
|
|
"menu.preview.background.clipboard": "Load from Clipboard",
|
|
"dialog.ignore": "Ignore",
|
|
"generic.unset": "Unset",
|
|
"message.invalid_builtin_parent.title": "Invalid Built-in Parent",
|
|
"message.invalid_builtin_parent.message": "The link to the invalid parent model '%0' was removed in order to export a valid model.",
|
|
"dialog.resize_texture.fill": "Fill with",
|
|
"dialog.resize_texture.fill.transparent": "Transparent",
|
|
"dialog.resize_texture.fill.color": "Color",
|
|
"dialog.resize_texture.fill.repeat": "Repeat",
|
|
"dialog.scale.element_pivot": "Element Pivot",
|
|
"dialog.scale.selection_center": "Selection Center",
|
|
"dialog.create_gif.length_mode": "Length Mode",
|
|
"dialog.create_gif.length_mode.seconds": "Seconds",
|
|
"dialog.create_gif.length_mode.frames": "Frames",
|
|
"dialog.create_gif.length_mode.animation": "Animation Length",
|
|
"dialog.create_gif.length_mode.turntable": "Turntable Rotation",
|
|
"dialog.save_angle.projection": "Projection",
|
|
"dialog.save_angle.projection.perspective": "Perspective",
|
|
"dialog.save_angle.projection.orthographic": "Orthographic",
|
|
"dialog.sketchfab_uploader.animations": "Animations",
|
|
"dialog.settings.theme": "Theme",
|
|
"settings.category.interface": "Interface",
|
|
"settings.preview_checkerboard": "Preview Checkerboard",
|
|
"settings.preview_checkerboard.desc": "Toggle the checkerboard background behind the preview",
|
|
"settings.uv_checkerboard": "UV Editor Checkerboard",
|
|
"settings.uv_checkerboard.desc": "Toggle the checkerboard background behind the UV editor",
|
|
"category.paint": "Paint",
|
|
"action.fill_mode.color_connected": "Connected Colors",
|
|
"action.draw_shape_type": "Shape Type",
|
|
"action.draw_shape_type.rectangle": "Rectangle",
|
|
"action.draw_shape_type.rectangle_h": "Rectangle (Hollow)",
|
|
"action.draw_shape_type.ellipse": "Ellipse",
|
|
"action.draw_shape_type.ellipse_h": "Ellipse (Hollow)",
|
|
"action.draw_shape_type.line": "Line",
|
|
"action.mirror_painting": "Mirror Painting",
|
|
"action.mirror_painting.description": "Mirror your paint strokes to the other side of the model",
|
|
"action.lock_alpha": "Lock Alpha Channel",
|
|
"action.lock_alpha.description": "Lock the transparency of all pixels",
|
|
"action.draw_shape_tool": "Draw Shape",
|
|
"action.draw_shape_tool.desc": "Tool to draw simple shapes on textures",
|
|
"action.copy_paste_tool": "Copy Paste Tool",
|
|
"action.copy_paste_tool.desc": "Tool to copy and paste selections of textures",
|
|
"action.export_gltf": "Export glTF Model",
|
|
"action.export_gltf.desc": "Export model and animations as glTF file for sharing and rendering",
|
|
"action.transform_space": "Transform Space",
|
|
"action.transform_space.desc": "Default transform space for elements and bones",
|
|
"action.transform_space.global": "Global",
|
|
"action.transform_space.bone": "Bone",
|
|
"action.transform_space.local": "Local",
|
|
"action.toggle_camera_projection": "Toggle Camera Projection",
|
|
"action.toggle_camera_projection.desc": "Toggle the camera projection between perspective and orthographic",
|
|
"action.load_camera_angle": "Camera Angle: %0",
|
|
"action.load_camera_angle.desc": "Load the camera angle '%0'",
|
|
"action.slider_face_tint": "Tint Index",
|
|
"action.slider_face_tint.desc": "Set the tint index of the current face. -1 means unset.",
|
|
"menu.help.quickstart": "Quickstart Wizard",
|
|
"menu.help.developer": "Developer",
|
|
"menu.help.developer.dev_tools": "Open Dev Tools",
|
|
"menu.help.developer.reset_storage": "Factory Reset",
|
|
"menu.help.developer.reset_storage.confirm": "Are you sure you want to reset Blockbench to factory settings? This will delete all custom settings, keybindings and installed plugins.",
|
|
"menu.help.developer.cache_reload": "Cache Reload",
|
|
"menu.preview.orthographic": "Orthographic",
|
|
"menu.preview.save_angle": "Save Angle...",
|
|
"menu.preview.angle": "Angles",
|
|
"menu.preview.angle.initial": "Initial Angle",
|
|
"menu.preview.maximize": "Maximize",
|
|
"panel.color.both": "Both",
|
|
"uv_editor.copy_selection": "Copy Selection",
|
|
"uv_editor.paste_selection": "Paste Selection",
|
|
"uv_editor.copy_paste_tool.place": "Place",
|
|
"uv_editor.copy_paste_tool.cut": "Cut",
|
|
"uv_editor.copy_paste_tool.mirror_x": "Mirror X",
|
|
"uv_editor.copy_paste_tool.mirror_y": "Mirror Y",
|
|
"uv_editor.copy_paste_tool.rotate": "Rotate 90 Degrees",
|
|
"dialog.project.modded_entity_version": "Export Version",
|
|
"dialog.save_angle.position": "Camera Position",
|
|
"dialog.save_angle.target": "Focal Point",
|
|
"dialog.skin.pose": "Pose",
|
|
"layout.color.frame": "Window Frame",
|
|
"layout.color.frame.desc": "Border and title bar of the window",
|
|
"settings.large_grid_size": "Block Grid Size",
|
|
"settings.large_grid_size.desc": "Size of the block grid",
|
|
"action.load_plugin_from_url": "Load Plugin from URL",
|
|
"action.load_plugin_from_url.desc": "Load a plugin from a server by specifying the URL",
|
|
"action.cube_counter.desc": "Displays the current number of elements and other statistics",
|
|
"action.unlock_everything": "Unlock All",
|
|
"action.unlock_everything.desc": "Unlock all groups and elements in the outliner.",
|
|
"action.load_palette": "Load Palette",
|
|
"action.load_palette.desc": "Load one of the built-in or saved palette presets",
|
|
"action.toggle_locked": "Toggle Lock",
|
|
"action.toggle_locked.desc": "Toggle whether the selected elements are locked",
|
|
"action.apply_display_preset": "Apply Preset",
|
|
"action.apply_display_preset.desc": "Apply a default or custom display setting preset",
|
|
"action.apply_display_preset.here": "Apply To This Slot",
|
|
"action.apply_display_preset.everywhere": "Apply To All Slots",
|
|
"action.resolve_keyframe_expressions": "Resolve Keyframe",
|
|
"action.resolve_keyframe_expressions.desc": "Resolves the math expressions of the selected keyframes",
|
|
"action.fold_all_animations": "Fold All Animators",
|
|
"menu.palette.load.empty": "Blank",
|
|
"switches.lock": "Lock",
|
|
"settings.render_sides": "Render Sides",
|
|
"settings.render_sides.desc": "Select which side of a face is rendered",
|
|
"settings.render_sides.auto": "Auto",
|
|
"settings.render_sides.front": "Outside",
|
|
"settings.render_sides.double": "Inside and Outside",
|
|
"generic.enable": "Enable",
|
|
"generic.disable": "Disable",
|
|
"generic.redacted": "Redacted",
|
|
"dialog.select_texture.import_all": "Import All",
|
|
"dialog.skin.layer_template": "Layer Texture",
|
|
"about.version.up_to_date": "Up to date",
|
|
"about.version.update_available": "Version %0 is available",
|
|
"settings.category.application": "Application",
|
|
"settings.streamer_mode": "Streamer Mode",
|
|
"settings.streamer_mode.desc": "Hides sensitive information like recent models",
|
|
"settings.automatic_updates": "Automatic Updates",
|
|
"settings.automatic_updates.desc": "Automatically download new versions and keep Blockbench up-to-date",
|
|
"action.rotation_space": "Rotation Space",
|
|
"action.focus_on_selection": "Center View on Selection",
|
|
"action.focus_on_selection.desc": "Align the camera to face the center of the current selection",
|
|
"action.jump_to_timeline_start": "Jump to Animation Start",
|
|
"action.jump_to_timeline_end": "Jump to Animation End",
|
|
"menu.help.updating": "Updating (%0%)",
|
|
"menu.help.update_failed": "Update Failed",
|
|
"menu.animation.loop.once": "Play Once",
|
|
"menu.animation.loop.hold": "Hold On Last Frame",
|
|
"menu.animation.loop.loop": "Loop",
|
|
"interface.streamer_mode_on": "Streamer Mode Enabled",
|
|
"generic.reset": "Reset",
|
|
"generic.restore": "Restore",
|
|
"keys.mousewheel": "Mousewheel",
|
|
"message.delete_animation.title": "Delete Animation",
|
|
"message.delete_animation.message": "The animation was removed from Blockbench. Do you also want to delete the animation from the file that is was saved in?",
|
|
"message.no_animation_to_import": "No animations to import",
|
|
"dialog.material_instances.title": "Material Instances",
|
|
"dialog.animation_import.title": "Select Animations to Import",
|
|
"dialog.create_texture.padding": "Padding",
|
|
"settings.fov": "FOV",
|
|
"settings.fov.desc": "Camera Field of View. Default is 45",
|
|
"settings.sync_color": "Sync Color",
|
|
"settings.sync_color.desc": "Synchronize the color between different Blockbench instances",
|
|
"settings.minify_bbmodel": "Minified Project Files",
|
|
"settings.minify_bbmodel.desc": "Write .bbmodel files minified into one line",
|
|
"action.edit_material_instances": "Edit Material Instances",
|
|
"action.edit_material_instances.desc": "Edit material instance names for bedrock block geometries",
|
|
"action.save_all_animations": "Save All Animations",
|
|
"action.save_all_animations.desc": "Save all currently loaded animations",
|
|
"action.keyframe_interpolation": "Interpolation",
|
|
"action.keyframe_interpolation.desc": "Select the keyframe interpolation mode",
|
|
"action.keyframe_interpolation.linear": "Linear",
|
|
"action.keyframe_interpolation.catmullrom": "Smooth",
|
|
"action.timeline_focus.hide_empty": "Hide empty channels",
|
|
"menu.file.preferences": "Preferences",
|
|
"menu.animation.blend_weight": "Blend Weight",
|
|
"menu.animation.save": "Save",
|
|
"menu.animation.properties": "Properties...",
|
|
"menu.animation.file": "File",
|
|
"menu.animation.snapping": "Snapping",
|
|
"menu.animation.open_location": "Show in File Explorer",
|
|
"panel.keyframe.add_data_point": "Add Keyframe Data Point",
|
|
"panel.keyframe.remove_data_point": "Remove Data Point",
|
|
"panel.keyframe.pre": "Pre",
|
|
"panel.keyframe.post": "Post",
|
|
"generic.all": "All",
|
|
"message.small_face_dimensions.title": "Incompatible Face Dimensions",
|
|
"message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.",
|
|
"message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".",
|
|
"dialog.plugins.outdated_client": "Requires a newer version of Blockbench",
|
|
"dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench",
|
|
"settings.motion_trails": "Motion Trails",
|
|
"settings.motion_trails.desc": "Show motion trails in the animation editor",
|
|
"settings.antialiasing": "Anti-aliasing",
|
|
"settings.antialiasing.desc": "Toggle anti-aliasing in the preview. Restart Blockbench to apply changes",
|
|
"action.timeline_frame_back": "Jump 1 Frame Back",
|
|
"action.timeline_frame_forth": "Jump 1 Frame Forth",
|
|
"panel.bone.ik": "Inverse Kinematics (Experimental)",
|
|
"settings.particle_tick_rate": "Particle Tick Rate",
|
|
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
|
|
"action.lock_motion_trail": "Lock Motion Trail",
|
|
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
|
|
"menu.animation_file.unload": "Unload File",
|
|
"data.null_object": "Null Object",
|
|
"status_bar.toggle_sidebar": "Toggle Sidebar",
|
|
"message.load_plugin_failed.title": "Failed to load plugin",
|
|
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
|
|
"dialog.project.uv_mode": "UV Mode",
|
|
"dialog.project.uv_mode.box_uv": "Box UV",
|
|
"dialog.project.uv_mode.face_uv": "Per-face UV",
|
|
"dialog.project.texture_size": "Texture Size",
|
|
"dialog.animation_export.title": "Select Animations to Export",
|
|
"dialog.create_texture.rearrange_uv": "Rearrange UV",
|
|
"layout.color.subtle_text": "Subtle Text",
|
|
"layout.color.subtle_text.desc": "Secondary text color with less contrast",
|
|
"settings.interface_scale": "Interface Scale",
|
|
"settings.interface_scale.desc": "Scale of the entire Blockbench interface",
|
|
"settings.background_rendering": "Background Rendering",
|
|
"settings.background_rendering.desc": "Update the preview while the window is not focused",
|
|
"settings.ctrl_shift_size": "Control + Shift Resolution",
|
|
"settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift",
|
|
"settings.hardware_acceleration": "Hardware Acceleration",
|
|
"settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes",
|
|
"action.explode_skin_model": "Explode Skin Model",
|
|
"action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces",
|
|
"action.export_minecraft_skin": "Export Minecraft Skin",
|
|
"action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture",
|
|
"action.add_null_object": "Add Null Object",
|
|
"action.add_null_object.desc": "Adds a new null object",
|
|
"action.animated_texture_frame": "Animated Texture Frame",
|
|
"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
|
|
"action.export_animation_file": "Export Animations...",
|
|
"action.export_animation_file.desc": "Export a selection of animations into a new file",
|
|
"action.timeline_graph_editor": "Toggle Graph Editor",
|
|
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
|
|
"menu.file.recent.clear": "Clear Recent Files",
|
|
"switches.shade": "Shade",
|
|
"generic.share": "Share",
|
|
"dates.minute": "%0 Minute",
|
|
"dates.minutes": "%0 Minutes",
|
|
"dates.hour": "%0 Hour",
|
|
"dates.hours": "%0 Hours",
|
|
"dates.day": "%0 Day",
|
|
"dates.days": "%0 Days",
|
|
"dates.week": "%0 Week",
|
|
"dates.weeks": "%0 Weeks",
|
|
"dates.year": "%0 Year",
|
|
"dates.years": "%0 Years",
|
|
"message.installed_plugin": "Successfully installed the plugin %0",
|
|
"message.installed_plugin_fail": "Failed to installed the plugin %0",
|
|
"dialog.share_model.title": "Share Model",
|
|
"dialog.share_model.expire_time": "Expire Time",
|
|
"dialog.share_model.failed": "Failed to upload model",
|
|
"action.import_java_block_model": "Add Java Block/Item Model",
|
|
"action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model",
|
|
"action.share_model": "Share...",
|
|
"action.share_model.desc": "Generate a short link to share your model",
|
|
"action.import_project": "Import Project",
|
|
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
|
|
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
|
|
"settings.camera_near_plane": "Camera Near Plane",
|
|
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
|
|
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindings later in the settings.",
|
|
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
|
|
"message.keymap_loaded": "Keymap loaded",
|
|
"dialog.convert_project.current_format": "Current Format",
|
|
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
|
|
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
|
|
"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
|
|
"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
|
|
"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
|
|
"dialog.create_texture.resolution.desc": "The height and width of the texture",
|
|
"dialog.create_gif.color": "Background Color",
|
|
"dialog.save_angle.zoom": "Zoom",
|
|
"dialog.skin.variant": "Variant",
|
|
"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
|
|
"dialog.flip_animation.offset": "Offset by half the animation length",
|
|
"dialog.export_private_settings.title": "Private Settings",
|
|
"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Leave these values out if you plan to share the file with someone else.",
|
|
"dialog.export_private_settings.keep": "Keep",
|
|
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
|
|
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
|
|
"settings.animation_sample_rate": "Animation Sample Rate",
|
|
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
|
|
"keybind.preview_zoom": "Zoom View",
|
|
"action.gradient_tool": "Gradient Tool",
|
|
"action.gradient_tool.desc": "Create a color gradient on your texture",
|
|
"action.import_settings": "Import Settings",
|
|
"action.import_settings.desc": "Import a .bbsettings file",
|
|
"action.export_settings": "Export Settings",
|
|
"action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file",
|
|
"action.load_keymap": "Load Keymap",
|
|
"action.load_keymap.default": "Default (Trackpad/Mouse)",
|
|
"action.load_keymap.mouse": "Default (Mouse)",
|
|
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
|
|
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
|
|
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
|
|
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
|
|
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
|
|
"action.import_keymap": "Import Keymap",
|
|
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
|
|
"action.export_keymap": "Export Keymap",
|
|
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
|
|
"action.edit_history": "Edit History...",
|
|
"action.edit_history.desc": "View the editing history and undo or redo steps",
|
|
"action.group_elements": "Group Elements",
|
|
"action.group_elements.desc": "Wrap selected elements into a new group",
|
|
"action.unfold_groups": "Unfold Groups",
|
|
"action.unfold_groups.desc": "Unfold all groups in the outliner",
|
|
"action.edit_bedrock_binding": "Edit Binding...",
|
|
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
|
|
"action.pick_screen_color": "Pick Screen Color",
|
|
"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
|
|
"action.view_mode": "View Mode",
|
|
"action.view_mode.desc": "Change the model view mode",
|
|
"action.view_mode.textured": "Textured",
|
|
"action.view_mode.solid": "Solid",
|
|
"action.view_mode.wireframe": "Wireframe",
|
|
"action.toggle_sidebars": "Toggle Sidebars",
|
|
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
|
|
"action.set_animation_end": "Set Animation End",
|
|
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
|
|
"action.flip_animation": "Flip Animation",
|
|
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
|
|
"action.graph_editor_zero_line": "Include Zero Line",
|
|
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
|
|
"menu.texture.render_mode": "Render Mode",
|
|
"menu.texture.render_mode.emissive": "Emissive",
|
|
"menu.texture.render_mode.layered": "Layered",
|
|
"menu.preview.angle.edit": "Edit Angle...",
|
|
"menu.animation.start_delay": "Start Delay",
|
|
"menu.animation.loop_delay": "Loop Delay",
|
|
"menu.animation.flip_keyframes": "Flip Keyframes",
|
|
"menu.mobile_keyboard.disable_all": "Disable All",
|
|
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
|
|
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
|
|
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
|
|
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
|
|
"camera_angle.true_isometric_left": "True Isometric Left (30°)",
|
|
"menu.help.wiki": "Blockbench Wiki",
|
|
"about.repository": "Repository:",
|
|
"settings.update_to_prereleases": "Update to Pre-releases",
|
|
"settings.update_to_prereleases.desc": "Automatically update to Blockbench beta versions to test new features. Pre-release versions can be unstable, don't enable this option if you rely on Blockbench for work or other important projects.",
|
|
"data.separator.spacer": "Spacer",
|
|
"data.separator.linebreak": "Line Break",
|
|
"data.setting": "Setting",
|
|
"generic.select_all": "Select All",
|
|
"generic.select_none": "Select None",
|
|
"projects.new_tab": "New Tab",
|
|
"projects.close_tab": "Close Tab",
|
|
"message.invalid_format.title": "Invalid Format",
|
|
"message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.",
|
|
"message.invalid_link": "Invalid or Expired Model Link",
|
|
"message.default_textures.current": "Current path",
|
|
"message.update_after_restart": "The update will be installed after the next restart",
|
|
"message.copy_paste_tool_viewport": "This tool can only be used in the 2D editor",
|
|
"dialog.project.shadow_size": "Shadow Size",
|
|
"dialog.find_replace.target": "Target",
|
|
"dialog.find_replace.target.element_names": "Element Names",
|
|
"dialog.find_replace.target.group_names": "Group Names",
|
|
"dialog.find_replace.target.animation_names": "Animation Names",
|
|
"dialog.find_replace.target.keyframe_values": "Keyframe Values",
|
|
"dialog.find_replace.find": "Find",
|
|
"dialog.find_replace.replace": "Replace",
|
|
"dialog.find_replace.regex": "Regular Expression",
|
|
"dialog.add_primitive.shape": "Shape",
|
|
"dialog.add_primitive.shape.circle": "Circle",
|
|
"dialog.add_primitive.shape.tube": "Tube",
|
|
"dialog.add_primitive.shape.cone": "Cone",
|
|
"dialog.add_primitive.shape.cylinder": "Cylinder",
|
|
"dialog.add_primitive.shape.sphere": "Sphere",
|
|
"dialog.add_primitive.shape.torus": "Torus",
|
|
"dialog.add_primitive.shape.cube": "Cuboid",
|
|
"dialog.add_primitive.shape.pyramid": "Pyramid",
|
|
"dialog.add_primitive.diameter": "Diameter",
|
|
"dialog.add_primitive.height": "Height",
|
|
"dialog.add_primitive.sides": "Sides",
|
|
"dialog.add_primitive.minor_diameter": "Thickness",
|
|
"dialog.add_primitive.minor_sides": "Minor Sides",
|
|
"dialog.create_texture.combine_polys": "Combine Islands",
|
|
"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
|
|
"dialog.model_stats.meshes": "Meshes",
|
|
"dialog.export_private_settings.omit": "Leave Out",
|
|
"layout.select": "Select",
|
|
"layout.options": "Options",
|
|
"layout.color": "Color Scheme",
|
|
"layout.documentation": "Documentation",
|
|
"layout.color.bright_ui_text": "Bright UI Text",
|
|
"layout.color.bright_ui_text.desc": "Text on bright backgrounds",
|
|
"layout.name": "Name",
|
|
"layout.author": "Author",
|
|
"settings.color_wheel": "Color Wheel",
|
|
"settings.color_wheel.desc": "Use the color wheel as the main color picker",
|
|
"settings.dialog.desc": "Show the \"%0\" dialog",
|
|
"settings.export_empty_groups": "Export Empty Groups",
|
|
"settings.export_empty_groups.desc": "Include groups without content in exported files",
|
|
"category.separators": "Separators",
|
|
"keybind.preview_area_select": "Area Select",
|
|
"action.color_erase_mode": "Erase Mode",
|
|
"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
|
|
"action.open_from_link": "Open Model from Link...",
|
|
"action.open_from_link.desc": "Open a model from a blckbn.ch URL",
|
|
"action.import_obj": "Import OBJ Model",
|
|
"action.import_obj.desc": "Imports objects from an OBJ model as meshes",
|
|
"action.add_plugin": "Install Plugin",
|
|
"action.add_plugin.desc": "Install a plugin through Action Control",
|
|
"action.remove_plugin": "Uninstall Plugin",
|
|
"action.remove_plugin.desc": "Uninstall a plugin through Action Control",
|
|
"action.add_mesh": "Add Mesh",
|
|
"action.add_mesh.desc": "Adds a new mesh",
|
|
"action.add_texture_mesh": "Add Texture Mesh",
|
|
"action.add_texture_mesh.desc": "Adds a new Texture Mesh",
|
|
"action.find_replace": "Find/Replace...",
|
|
"action.find_replace.desc": "Find and replace parts of names",
|
|
"action.hide_everything_except_selection": "Hide Everything Except Selection",
|
|
"action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected",
|
|
"action.transform_space.normal": "Normal",
|
|
"action.selection_mode": "Selection Mode",
|
|
"action.selection_mode.desc": "Change how elements can be selected in the viewport",
|
|
"action.selection_mode.object": "Object",
|
|
"action.selection_mode.face": "Face",
|
|
"action.selection_mode.vertex": "Vertex",
|
|
"action.create_face": "Create Face or Edge",
|
|
"action.create_face.desc": "Creates a new face or edge between the selected vertices",
|
|
"action.convert_to_mesh": "Convert to Mesh",
|
|
"action.convert_to_mesh.desc": "Convert the selected elements into meshes",
|
|
"action.invert_face": "Invert Face",
|
|
"action.invert_face.desc": "Invert the selected faces to make them face the opposite direction",
|
|
"action.extrude_mesh_selection": "Extrude Selection",
|
|
"action.extrude_mesh_selection.desc": "Extrude the selected parts of the mesh",
|
|
"action.loop_cut": "Loop Cut",
|
|
"action.loop_cut.desc": "Split the mesh in a loop across the selected edge",
|
|
"action.merge_meshes": "Merge Meshes",
|
|
"action.merge_meshes.desc": "Merge multiple meshes into one",
|
|
"action.keyframe_uniform": "Uniform Scaling",
|
|
"action.keyframe_uniform.desc": "Enable uniform scaling on the selected keyframes",
|
|
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
|
|
"menu.texture_mesh.texture_name": "Texture Name...",
|
|
"menu.texture.elements": "Apply to Elements",
|
|
"uv_editor.transparent_face": "Transparent Face",
|
|
"display.pose_angle": "Pose Angle (For Preview Only)",
|
|
"data.mesh": "Mesh",
|
|
"dialog.create_texture.type": "Type",
|
|
"dialog.create_texture.type.blank": "Blank",
|
|
"dialog.create_texture.type.template": "Texture Template",
|
|
"dialog.create_texture.type.color_map": "Solid Color Template",
|
|
"dialog.sketchfab_uploader.suggested_tags": "Suggested Tags",
|
|
"dialog.sketchfab_uploader.category": "Category",
|
|
"dialog.sketchfab_uploader.category2": "Category 2",
|
|
"layout.restore_backup": "Your customized theme \"%0\" was overwritten. Click here to restore it.",
|
|
"layout.borders": "Borders",
|
|
"action.fill_mode.element": "Element",
|
|
"action.inset_mesh_selection": "Inset Selection",
|
|
"action.inset_mesh_selection.desc": "Inset the selected parts of the mesh",
|
|
"action.dissolve_edges": "Dissolve Edges",
|
|
"action.dissolve_edges.desc": "Dissolve selected edges in a mesh and merge the faces they divide",
|
|
"action.split_mesh": "Split Mesh",
|
|
"action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh",
|
|
"action.merge_vertices": "Merge Vertices",
|
|
"action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected vertex",
|
|
"action.view_mode.normal": "Face Orientation",
|
|
"action.snap_uv_to_pixels": "Snap UV to Pixels",
|
|
"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
|
|
"menu.file.import.import_open_project": "Import Open Project",
|
|
"menu.help.unlock_projects": "Unlock All Projects",
|
|
"status_bar.selection.faces": "%0 Faces",
|
|
"status_bar.selection.vertices": "%0 Vertices",
|
|
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
|
|
"settings.vertex_merge_distance": "Vertex Merge Distance",
|
|
"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
|
|
"settings.show_only_selected_uv": "Show Only Selected UV",
|
|
"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
|
|
"action.merge_vertices.merge_all": "Merge All",
|
|
"action.merge_vertices.merge_all_in_center": "Merge All in Center",
|
|
"action.merge_vertices.merge_by_distance": "Merge by Distance",
|
|
"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
|
|
"action.uv_rotate_left": "Rotate UV Left",
|
|
"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
|
|
"action.uv_rotate_right": "Rotate UV Right",
|
|
"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
|
|
"menu.uv.display_uv": "Display UV",
|
|
"menu.uv.display_uv.selected_faces": "Selected Faces",
|
|
"menu.uv.display_uv.selected_elements": "All Faces",
|
|
"menu.uv.display_uv.all_elements": "All Faces on All Elements",
|
|
"menu.paste.face": "UV Face",
|
|
"menu.paste.mesh_selection": "Mesh Selection",
|
|
"menu.paste.outliner": "Elements",
|
|
"uv_editor.show_all_faces": "Show All Faces",
|
|
"uv_editor.show_selected_faces": "Show Selected Faces",
|
|
"status_bar.selection.edges": "%0 Edges",
|
|
"action.selection_mode.edge": "Edge",
|
|
"message.cannot_re_import.title": "Model cannot be re-imported",
|
|
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
|
|
"generic.default": "Default",
|
|
"units.pixels_per_meter": "%0 Pixels per Meter",
|
|
"mode.pose": "Pose",
|
|
"modifier_actions.resize_both_sides": "Resize in both directions",
|
|
"modifier_actions.resize_one_side": "Resize in one direction",
|
|
"modifier_actions.draw_line": "Draw line",
|
|
"modifier_actions.drag_without_snapping": "Drag without snapping",
|
|
"modifier_actions.stretch_keyframes": "Stretch keyframes",
|
|
"modifier_actions.resize_background": "Resize background",
|
|
"modifier_actions.select_multiple": "Select multiple",
|
|
"modifier_actions.select_range": "Select range",
|
|
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
|
|
"modifier_actions.uniform_scaling": "Uniform Scaling",
|
|
"modifier_actions.snap_direction": "Snap Direction",
|
|
"message.no_valid_elements": "No valid elements selected...",
|
|
"dialog.add_primitive.shape.plane": "Plane",
|
|
"dialog.save_angle.rotation_mode": "Rotation Mode",
|
|
"dialog.save_angle.rotation": "Rotation",
|
|
"dialog.save_angle.fov": "FOV",
|
|
"settings.hide_tab_bar": "Auto-hide Tab Bar",
|
|
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
|
|
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
|
|
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
|
|
"settings.ground_plane": "Ground Plane",
|
|
"settings.ground_plane.desc": "Show a floor plane below the model",
|
|
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
|
|
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
|
|
"settings.preview_paste_behavior.always_ask": "Always Ask",
|
|
"action.new_window": "New Window",
|
|
"action.new_window.desc": "Opens a new Blockbench window",
|
|
"action.export_collada": "Export Collada Model (dae)",
|
|
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
|
|
"action.paint_mode_uv_overlay": "UV Overlay",
|
|
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
|
|
"action.bake_animation_into_model": "Bake Animation into Model",
|
|
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
|
|
"action.keyframe_interpolation.step": "Step",
|
|
"action.set_ik_target": "Set IK Target",
|
|
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
|
|
"menu.action_control.type.tab": "Tab",
|
|
"menu.action_control.type.angle": "Camera Angle",
|
|
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
|
|
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
|
|
"menu.tools": "Tools",
|
|
"menu.file.recent.more": "View More...",
|
|
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
|
|
"menu.animation_file.import_remaining": "Import Remaining from File",
|
|
"edit.loop_cut.offset": "Offset",
|
|
"edit.extrude_mesh_selection.extend": "Extend",
|
|
"cube.color.pink": "Pink",
|
|
"cube.color.silver": "Silver",
|
|
"dialog.plugins.offline": "No internet connection",
|
|
"dialog.create_texture.pixel_density": "Pixel Density",
|
|
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
|
|
"panel.skin_pose": "Pose",
|
|
"panel.skin_pose.none": "None",
|
|
"panel.skin_pose.natural": "Natural",
|
|
"panel.skin_pose.walking": "Walking",
|
|
"panel.skin_pose.crouching": "Crouching",
|
|
"panel.skin_pose.sitting": "Sitting",
|
|
"panel.skin_pose.jumping": "Jumping",
|
|
"panel.skin_pose.aiming": "Aiming",
|
|
"edit.loop_cut.direction": "Direction",
|
|
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
|
|
"data.texture_mesh": "Texture Mesh",
|
|
"generic.left": "Left",
|
|
"generic.right": "Right",
|
|
"mode.start.quick_setup": "Quick Setup",
|
|
"mode.start.keymap": "Keymap",
|
|
"mode.start.quick_setup.more_themes": "More...",
|
|
"dialog.resize_texture.animation_frames": "Animation Frames",
|
|
"dialog.export_emission_map.title": "Export Emission Map",
|
|
"dialog.export_emission_map.format": "Format",
|
|
"dialog.export_emission_map.format.luminance": "Luminance",
|
|
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
|
|
"dialog.export_emission_map.format.colors": "Colors",
|
|
"dialog.export_emission_map.threshold": "Transparency Threshold",
|
|
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
|
|
"dialog.export_emission_map.flip_y": "Flip Y Axis",
|
|
"dialog.select.type": "Element Type",
|
|
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
|
|
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
|
|
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
|
|
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
|
|
"settings.mobile_panel_side": "Mobile Panel Side",
|
|
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
|
|
"settings.obj_face_export_mode": "OBJ Face Export Mode",
|
|
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
|
|
"settings.obj_face_export_mode.both": "Default",
|
|
"settings.obj_face_export_mode.tris": "Convert to Tris",
|
|
"settings.obj_face_export_mode.quads": "Convert to Quads",
|
|
"action.seam_tool": "Seam Tool",
|
|
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
|
|
"action.resolve_group": "Resolve Group",
|
|
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
|
|
"action.move_to_group": "Move to Group",
|
|
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
|
|
"action.select_seam": "Select UV Seam",
|
|
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
|
|
"action.select_seam.auto": "Auto",
|
|
"action.select_seam.join": "Join",
|
|
"action.select_seam.divide": "Divide",
|
|
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
|
|
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
|
|
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
|
|
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
|
|
"action.invert_colors": "Invert Colors",
|
|
"action.invert_colors.desc": "Invert all colors of the selected texture",
|
|
"action.adjust_curves": "Adjust Curves...",
|
|
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
|
|
"action.flip_texture_x": "Flip Texture Horizontally",
|
|
"action.flip_texture_y": "Flip Texture Vertically",
|
|
"action.resize_texture": "Resize Texture...",
|
|
"action.view_mode.uv": "UV Preview",
|
|
"action.append_to_template": "Append Elements to Template...",
|
|
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
|
|
"action.move_texture_with_uv": "Move Texture with UV",
|
|
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
|
|
"action.timeline_setups": "Timeline Setups",
|
|
"action.save_timeline_setup": "Save Timeline Setup...",
|
|
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
|
|
"menu.texture": "Texture",
|
|
"menu.texture.render_mode.default": "Default",
|
|
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
|
|
"menu.animation.unload": "Unload",
|
|
"panel.timeline": "Timeline",
|
|
"action.pan_tool": "Pan Tool",
|
|
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor",
|
|
"mode.start.recent.favorite": "Mark as Favorite",
|
|
"mode.start.info": "Info",
|
|
"mode.start.target": "Target",
|
|
"mode.start.start": "Start",
|
|
"mode.start.create_new": "Create New Model",
|
|
"mode.start.format.informations": "Good to know:",
|
|
"mode.start.format.resources": "Resources:",
|
|
"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
|
|
"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
|
|
"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
|
|
"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
|
|
"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
|
|
"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
|
|
"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
|
|
"format.bedrock.info.textures": "Each model can only have one texture",
|
|
"format.bedrock_block": "Bedrock Block",
|
|
"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
|
|
"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
|
|
"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
|
|
"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
|
|
"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
|
|
"format_category.low_poly": "Low-Poly",
|
|
"format_category.minecraft": "Minecraft",
|
|
"format_category.other": "Other",
|
|
"format_category.loaders": "Loaders",
|
|
"message.recover_backup.recover": "Recover",
|
|
"message.invalid_characters.title": "Invalid Path",
|
|
"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
|
|
"dialog.share_model.thumbnail": "Thumbnail",
|
|
"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
|
|
"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
|
|
"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
|
|
"action.switch_tabs": "Switch Tabs",
|
|
"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
|
|
"action.unselect_all": "Unselect All",
|
|
"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
|
|
"action.save_palette": "Save Palette...",
|
|
"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
|
|
"action.keyframe_column_create": "Create Keyframe Column",
|
|
"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
|
|
"action.keyframe_column_select": "Select Keyframe Column",
|
|
"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
|
|
"menu.uv": "UV",
|
|
"menu.keyframe": "Keyframe",
|
|
"menu.palette.load.update": "Update Palette",
|
|
"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
|
|
"menu.timeline_marker.set_time": "Set Time...",
|
|
"uv_editor.scale_uv": "Scale UV",
|
|
"action.preview_scene": "Preview Scene",
|
|
"action.preview_scene.desc": "Change the model preview scene",
|
|
"preview_scene.minecraft_overworld": "Overworld",
|
|
"preview_scene.minecraft_nether": "Nether",
|
|
"preview_scene.minecraft_end": "End",
|
|
"dialog.project.modded_entity_flip_y": "Flip Y Axis",
|
|
"preview_scene.studio": "Studio",
|
|
"format.image": "Image",
|
|
"modifier_actions.set_copy_source": "Set Copy Source",
|
|
"message.load_images.title": "Load Images",
|
|
"message.load_images.edit_image": "Edit Image",
|
|
"dialog.add_primitive.align_edges": "Align Edges",
|
|
"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
|
|
"settings.default_cube_size": "Cube Size",
|
|
"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
|
|
"settings.uniform_keyframe": "Uniform Scale Keyframes",
|
|
"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
|
|
"settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge",
|
|
"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
|
|
"settings.pick_color_opacity": "Pick Color Opacity",
|
|
"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
|
|
"settings.paint_with_stylus_only": "Paint with Stylus Only",
|
|
"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
|
|
"action.copy_brush_mode": "Copy Brush Mode",
|
|
"action.copy_brush_mode.copy": "Copy",
|
|
"action.copy_brush_mode.pattern": "Pattern",
|
|
"action.copy_brush_mode.sample": "Sample",
|
|
"action.brush_shape": "Brush Shape",
|
|
"action.brush_shape.square": "Square",
|
|
"action.brush_shape.circle": "Circle",
|
|
"action.blend_mode": "Blend Mode",
|
|
"action.blend_mode.default": "Default",
|
|
"action.blend_mode.set_opacity": "Set Opacity",
|
|
"action.blend_mode.color": "Color",
|
|
"action.blend_mode.behind": "Behind",
|
|
"action.blend_mode.multiply": "Multiply",
|
|
"action.blend_mode.divide": "Divide",
|
|
"action.blend_mode.add": "Add",
|
|
"action.blend_mode.subtract": "Subtract",
|
|
"action.blend_mode.screen": "Screen",
|
|
"action.blend_mode.overlay": "Overlay",
|
|
"action.blend_mode.hard_light": "Hard Light",
|
|
"action.blend_mode.difference": "Difference",
|
|
"action.copy_brush": "Copy Brush",
|
|
"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns. Hold Ctrl and click to select a copy source.",
|
|
"action.validator_window": "View Model Issues...",
|
|
"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
|
|
"action.cancel_gif": "Cancel GIF",
|
|
"menu.text_edit.copy_vector": "Copy Vector",
|
|
"menu.brush_presets.dialog": "Brush Presets...",
|
|
"menu.brush_presets.pixel_brush": "Pixel Brush",
|
|
"menu.brush_presets.smooth_brush": "Smooth Brush",
|
|
"menu.texture.edit_in_blockbench": "Edit in Blockbench",
|
|
"menu.mirror_painting.axis": "Axis",
|
|
"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
|
|
"menu.mirror_painting.global": "Global Symmetry",
|
|
"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
|
|
"menu.mirror_painting.local": "Local Symmetry",
|
|
"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
|
|
"menu.mirror_painting.texture_frames": "Repeat on Animated Texture Frames",
|
|
"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
|
|
"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
|
|
"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
|
|
"format.image.desc": "Edit images in the 2D image editor",
|
|
"generic.delete_all": "Delete All",
|
|
"message.child_model_only.open": "Open Parent",
|
|
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
|
|
"dialog.project.credit": "Credit",
|
|
"dialog.convert_project.create_copy": "Create Copy",
|
|
"dialog.texture.frame_time": "Frame Time",
|
|
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
|
|
"dialog.texture.frame_interpolate": "Interpolate",
|
|
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
|
|
"dialog.texture.frame_order_type": "Loop Mode",
|
|
"dialog.texture.frame_order_type.loop": "Loop",
|
|
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
|
|
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
|
|
"dialog.texture.frame_order_type.custom": "Custom Order",
|
|
"dialog.texture.frame_order": "Frame Order",
|
|
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
|
|
"dialog.select.mode": "Mode",
|
|
"dialog.select.mode.new": "New Selection",
|
|
"dialog.select.mode.add": "Add to Selected",
|
|
"dialog.select.mode.remove": "Remove from Selected",
|
|
"dialog.select.mode.in_selection": "Select only from Selected",
|
|
"dialog.predicate_overrides.model": "Model",
|
|
"dialog.predicate_overrides.predicates": "Predicates",
|
|
"dialog.predicate_overrides.variants": "Variants",
|
|
"dialog.predicate_overrides.start_value": "Start",
|
|
"dialog.predicate_overrides.add_override": "Add Override",
|
|
"dialog.predicate_overrides.add_predicate": "Add Predicate",
|
|
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
|
|
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
|
|
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
|
|
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
|
|
"dialog.predicate_overrides.predicate.broken": "Is Broken",
|
|
"dialog.predicate_overrides.predicate.cast": "Is Cast",
|
|
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
|
|
"dialog.predicate_overrides.predicate.damage": "Damage",
|
|
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
|
|
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
|
|
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
|
|
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
|
|
"dialog.predicate_overrides.predicate.charged": "Is Charged",
|
|
"dialog.predicate_overrides.predicate.firework": "Has Firework",
|
|
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
|
|
"dialog.predicate_overrides.predicate.time": "Time of Day",
|
|
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
|
|
"dialog.predicate_overrides.predicate.level": "Light Level",
|
|
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
|
|
"dialog.predicate_overrides.predicate.tooting": "Tooting",
|
|
"settings.model_export_scale": "Model Export Scale",
|
|
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
|
|
"action.copy_paste_tool_mode": "Copy Paste Mode",
|
|
"action.copy_paste_tool_mode.copy": "Copy",
|
|
"action.copy_paste_tool_mode.move": "Move",
|
|
"action.export_fbx": "Export FBX Model",
|
|
"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
|
|
"action.center_lateral": "Center Lateral",
|
|
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
|
|
"action.adjust_opacity": "Adjust Opacity...",
|
|
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
|
|
"action.rotate_texture_cw": "Rotate Texture Clockwise",
|
|
"action.rotate_texture_ccw": "Rotate Texture Counter-clockwise",
|
|
"action.predicate_overrides": "Edit Predicate Overrides...",
|
|
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
|
|
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
|
|
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
|
|
"menu.texture.edit_externally": "Edit Externally",
|
|
"menu.mirror_painting.texture": "2D Editor Symmetry",
|
|
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
|
|
"menu.animator.rotation_global": "Rotate in Global Space",
|
|
"uv_editor.face_properties": "Face Properties",
|
|
"uv_editor.face_properties.material_instance": "Material Instance",
|
|
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
|
|
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
|
|
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
|
|
"display.reference.frame_invisible": "Item Frame (Invisible)",
|
|
"data.settings_profile": "Profile",
|
|
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
|
|
"dialog.load_plugins_from_query.title": "Load Plugins",
|
|
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
|
|
"dialog.select_model.title": "Select Model",
|
|
"dialog.select_model.bones": "Bones",
|
|
"dialog.select_model.cubes": "Cubes",
|
|
"dialog.settings.create_profile": "Create Profile...",
|
|
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
|
|
"settings_profile.condition.type.selectable": "Manually Selectable",
|
|
"settings.interface_mode": "UI Mode",
|
|
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
|
|
"settings.interface_mode.auto": "Automatic",
|
|
"settings.interface_mode.desktop": "Desktop",
|
|
"settings.interface_mode.mobile": "Mobile",
|
|
"settings.paint_through_transparency": "Paint Through Transparency",
|
|
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
|
|
"action.tab_overview": "Tab Overview",
|
|
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
|
|
"action.slider_color_red": "Color Red",
|
|
"action.slider_color_green": "Color Green",
|
|
"action.slider_color_blue": "Color Blue",
|
|
"action.add_animation_controller": "Add Animation Controller",
|
|
"action.add_animation_controller.desc": "Create a blank animation controller",
|
|
"action.animation_controller_preview_mode": "Controller Preview",
|
|
"action.animation_controller_preview_mode.paused": "Paused",
|
|
"action.animation_controller_preview_mode.manual": "Manual Preview",
|
|
"action.animation_controller_preview_mode.play": "Auto Play",
|
|
"action.keyframe_interpolation.bezier": "Bézier",
|
|
"action.keyframe_bezier_linked": "Link Bézier Handles",
|
|
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
|
|
"action.reset_keyframe_handles": "Reset Keyframe Handles",
|
|
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
|
|
"action.looped_animation_playback": "Looped Playback",
|
|
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
|
|
"timeline.bind_to_actor": "Bind to Actor",
|
|
"animation_controllers.select_preset": "Select a controller preset...",
|
|
"animation_controllers.state.animations": "Animations",
|
|
"animation_controllers.state.particles": "Particles",
|
|
"animation_controllers.state.sounds": "Sounds",
|
|
"animation_controllers.state.on_entry": "On Entry",
|
|
"animation_controllers.state.on_exit": "On Exit",
|
|
"animation_controllers.state.transitions": "Transitions",
|
|
"animation_controllers.state.condition": "Condition",
|
|
"animation_controllers.state.blend_transition": "Blend Time",
|
|
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
|
|
"animation_controllers.state.edit_transition": "Edit Transition",
|
|
"menu.color_picker.picker_type": "Picker Type",
|
|
"menu.color_picker.picker_type.square": "Square",
|
|
"menu.color_picker.picker_type.wheel": "Wheel",
|
|
"menu.color_picker.slider_mode": "Slider Mode",
|
|
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
|
|
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
|
|
"menu.texture.render_mode.additive": "Additive",
|
|
"panel.color.picker_options": "Color Picker Options",
|
|
"panel.animation_controllers": "Animation Controller",
|
|
"display.preset.armor_stand": "Ground (Armor Stand)",
|
|
"data.file_path": "File Path",
|
|
"dialog.extrude.orientation": "Orientation",
|
|
"dialog.extrude.orientation.upright": "Upright",
|
|
"dialog.extrude.orientation.flat": "Flat",
|
|
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
|
|
"dialog.create_gif.format": "Format",
|
|
"dialog.create_gif.format.gif": "GIF",
|
|
"dialog.create_gif.format.png_sequence": "PNG Sequence",
|
|
"dialog.create_gif.pixelate": "Pixelate",
|
|
"dialog.create_gif.bg_image": "Background Image",
|
|
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
|
|
"settings_profile.condition": "Condition",
|
|
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
|
|
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
|
|
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
|
|
"settings.embed_textures": "Embed Textures",
|
|
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
|
|
"action.selection_mode.cluster": "Cluster",
|
|
"dialog.copied_to_clipboard": "Copied to clipboard",
|
|
"data.reference_image": "Reference Image",
|
|
"message.delete_reference_image": "Are you sure you want to delete this reference image? This cannot be undone.",
|
|
"message.add_reference_image.message": "Select where to load the reference image",
|
|
"message.add_reference_image.project": "Add to this project",
|
|
"message.add_reference_image.app": "Add to all projects",
|
|
"message.import_particle_texture.import": "Import Particle Texture",
|
|
"message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?",
|
|
"message.save_codec_selector.title": "Save Model Format",
|
|
"message.save_codec_selector.message": "Select a format to save the model in.",
|
|
"message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)",
|
|
"message.save_codec_selector.both": "Both",
|
|
"message.display_skin.username": "Username (Java)",
|
|
"message.palette_locked": "The palette is locked",
|
|
"dialog.project.default_uv_mode": "Default UV Mode",
|
|
"dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.",
|
|
"dialog.export_options.title": "Export Options",
|
|
"dialog.edit_texture.preview": "Preview",
|
|
"dialog.proportional_editing.range": "Range",
|
|
"dialog.proportional_editing.falloff": "Falloff",
|
|
"dialog.proportional_editing.falloff.linear": "Linear",
|
|
"dialog.proportional_editing.falloff.hermite_spline": "Smooth",
|
|
"dialog.proportional_editing.falloff.constant": "Constant",
|
|
"dialog.proportional_editing.selection": "Selection",
|
|
"dialog.proportional_editing.selection.linear": "Linear Distance",
|
|
"dialog.proportional_editing.selection.connections": "Connections",
|
|
"dialog.mirror_painting_texture_center.middle": "Middle",
|
|
"dialog.mirror_painting_texture_center.custom": "Custom",
|
|
"dialog.settings.reset_to_default": "Reset to Default",
|
|
"keybindings.item.num_slider.increase": "Increase",
|
|
"keybindings.item.num_slider.decrease": "Decrease",
|
|
"settings.always_show_splash_art": "Always Show Splash Art",
|
|
"settings.always_show_splash_art.desc": "Always display the splash art on the start screen",
|
|
"action.slider_palette_color": "Switch Palette Color",
|
|
"action.slider_palette_color.desc": "Cycle between the colors in the palette",
|
|
"action.proportional_editing": "Proportional Editing",
|
|
"action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh",
|
|
"action.limit_to_palette": "Limit to Palette",
|
|
"action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette",
|
|
"action.edit_reference_images": "Edit Reference Images",
|
|
"action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints",
|
|
"action.add_reference_image": "Add Reference Image",
|
|
"action.reference_image_from_clipboard": "Reference Image from Clipboard",
|
|
"action.reference_image_list": "Reference Images",
|
|
"action.connect_uv_faces": "Connect UV Faces",
|
|
"action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face",
|
|
"action.merge_uv_vertices": "Merge UV Vertices",
|
|
"action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices",
|
|
"action.bedrock_animation_mode": "Bedrock Animation Mode",
|
|
"action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in",
|
|
"action.bedrock_animation_mode.entity": "Entity",
|
|
"action.bedrock_animation_mode.attachable_first": "Item 1st Person",
|
|
"action.bedrock_animation_mode.attachable_third": "Item 3rd Person",
|
|
"timeline.amplify": "Amplify",
|
|
"menu.options": "Options...",
|
|
"menu.palette.lock_palette": "Lock Palette",
|
|
"menu.uv.export": "Export UV Mapping",
|
|
"menu.uv.flip_x": "Mirror X",
|
|
"menu.uv.flip_y": "Mirror Y",
|
|
"menu.mirror_painting.enabled": "Enabled",
|
|
"menu.mirror_painting.configure_texture_center": "Configure Texture Center...",
|
|
"reference_image.position": "Position",
|
|
"reference_image.size": "Size",
|
|
"reference_image.rotation": "Rotation",
|
|
"reference_image.opacity": "Opacity",
|
|
"reference_image.visibility": "Visibility",
|
|
"reference_image.clear_mode": "Clear Mode",
|
|
"reference_image.layer": "Layer",
|
|
"reference_image.layer.background": "Behind Model",
|
|
"reference_image.layer.viewport": "Above Model",
|
|
"reference_image.layer.float": "Above Interface",
|
|
"reference_image.layer.blueprint": "Locked Blueprint",
|
|
"reference_image.scope": "Scope",
|
|
"reference_image.scope.project": "Just this project",
|
|
"reference_image.scope.global": "All projects",
|
|
"reference_image.enabled_modes": "Enabled in Modes",
|
|
"codec.common.encoding": "Encoding",
|
|
"codec.common.armature": "Export Groups as Armature",
|
|
"codec.common.export_animations": "Export Animations",
|
|
"codec.common.embed_textures": "Embed Textures",
|
|
"preview.center_camera": "Center Camera",
|
|
"display.reference.frame_top": "Item Frame Top",
|
|
"display.reference.frame_top_invisible": "Item Frame Top (Invisible)",
|
|
"action.proportional_editing_range": "Proportional Editing Range",
|
|
"action.proportional_editing_range.desc": "Adjust the range for proportional editing",
|
|
"action.toggle_all_reference_images": "Hide/Show All Reference Images",
|
|
"action.toggle_all_reference_images.desc": "Toggle the visibility of all reference images at once",
|
|
"action.add_animation_controller_state": "Add Animation Controller State",
|
|
"action.add_animation_controller_state.desc": "Add a new state to the animation controller",
|
|
"menu.slider.round_value": "Round Value",
|
|
"texture.error.too_large": "Resolution exceeds the maximum of %0",
|
|
"dialog.copy_to_clipboard": "Copy to clipboard",
|
|
"dialog.open_url": "Open URL",
|
|
"reference_image.image": "Image",
|
|
"uv_editor.rotate_uv": "Rotate UV",
|
|
"generic.error": "Error",
|
|
"projects.start_screen": "Start Screen",
|
|
"message.invalid_link.message": "The shared model \"%0\" that you are trying to load is either invalid or has expired.",
|
|
"message.plugin_dependencies.title": "Plugin Dependencies",
|
|
"message.plugin_dependencies.message1": "The plugin requires these dependencies:",
|
|
"message.plugin_dependencies.message1_update": "The plugin %0 has been updated and now requires these dependencies:",
|
|
"message.plugin_dependencies.message2": "Do you want to install them to continue?",
|
|
"message.plugin_dependencies.invalid": "Unfortunately the plugin cannot be installed, it has an invalid dependency:",
|
|
"message.preview_scene_load_failed": "Failed to load preview scene. Check your internet connection.",
|
|
"dialog.convert_project.text1": "Convert the project into a different format.",
|
|
"dialog.convert_project.text2": "Use conversion at your own risk. Formats have different features and restrictions, so converting will in some cases break parts of your project.",
|
|
"dialog.convert_project.text3": "You cannot undo converting, that is why by default a copy will be created.",
|
|
"dialog.unsaved_work.title": "Unsaved Work",
|
|
"dialog.unsaved_work.text": "The following projects contain unsaved changes. Do you want to save your changes?",
|
|
"dialog.unsaved_work.discard_all": "Discard All",
|
|
"dialog.unsaved_work.save_all": "Save All",
|
|
"dialog.resize_texture.mode": "Mode",
|
|
"dialog.resize_texture.mode.crop": "Crop/Expand",
|
|
"dialog.resize_texture.mode.scale": "Scale",
|
|
"dialog.plugins.is_installed": "Installed",
|
|
"dialog.plugins.is_disabled": "Disabled",
|
|
"dialog.plugins.disable": "Disable",
|
|
"dialog.plugins.enable": "Enable",
|
|
"dialog.plugins.dependencies": "Depends on:",
|
|
"dialog.view_backups.open_folder": "Open Folder",
|
|
"dialog.share_model.reference_images": "Include Reference Images",
|
|
"dialog.share_model.too_large": "Failed to upload: Model is too large",
|
|
"dialog.share_model.too_large_references": "Failed to upload: Model is too large. Try without reference images.",
|
|
"settings.stretch_linked": "Link Stretching",
|
|
"settings.stretch_linked.desc": "Stretch the cube in all directions with the same value",
|
|
"settings.grids": "Show Grids",
|
|
"settings.grids.desc": "Show or hide all 3D grids",
|
|
"settings.double_click_switch_tools": "Switch Tools on Double Click",
|
|
"settings.double_click_switch_tools.desc": "Double click the viewport to switch between tools",
|
|
"settings.outlines_in_paint_mode": "Selection Outlines in Paint Mode",
|
|
"settings.outlines_in_paint_mode.desc": "Display element selection outlines while in paint mode",
|
|
"settings.json_indentation": "JSON Indentation",
|
|
"settings.json_indentation.desc": "Indentation style for exported JSON files",
|
|
"settings.json_indentation.tabs": "Tabs",
|
|
"settings.json_indentation.spaces_4": "Spaces: 4",
|
|
"settings.json_indentation.spaces_2": "Spaces: 2",
|
|
"action.slider_stretch": "Stretch",
|
|
"action.slider_stretch.desc": "Stretches cubes multiplicatively on the %0 axis without changing the UV",
|
|
"action.view_backups": "View Backups",
|
|
"action.view_backups.desc": "Browse the list of auto-saved project backups",
|
|
"action.search_outliner": "Search Outliner",
|
|
"action.search_outliner.desc": "Search for specific element names in the outliner",
|
|
"action.mirror_modeling": "Mirror Modeling",
|
|
"action.mirror_modeling.desc": "Enable Mirror Modeling on the X axis. All changes you make in the viewport will be reflected to the other side, unless specifically disabled on the element.",
|
|
"action.allow_element_mirror_modeling": "Allow Mirror Modeling",
|
|
"action.allow_element_mirror_modeling.desc": "Choose whether the selected elements can be affected by mirror modeling",
|
|
"action.switch_face_crease": "Switch Face Crease",
|
|
"action.switch_face_crease.desc": "Switch in which direction the quad folds in the middle",
|
|
"action.clear_unused_texture_space": "Clear Unused Texture Space",
|
|
"action.clear_unused_texture_space.desc": "Clear parts of the texture that are not UV-mapped to any elements",
|
|
"action.split_screen": "Split Screen",
|
|
"action.split_screen.desc": "Select a viewport split screen mode",
|
|
"action.split_screen.single": "Single",
|
|
"action.split_screen.double_horizontal": "Double Horizontal",
|
|
"action.split_screen.double_vertical": "Double Vertical",
|
|
"action.split_screen.quad": "Quad",
|
|
"action.split_screen.triple_left": "Triple Left",
|
|
"action.split_screen.triple_right": "Triple Right",
|
|
"action.split_screen.triple_top": "Triple Top",
|
|
"action.split_screen.triple_bottom": "Triple Bottom",
|
|
"action.uv_project_from_view": "UV Project from View",
|
|
"action.uv_project_from_view.desc": "Automatically generate UVs for the selected faces from the perspective of the 3D view",
|
|
"action.graph_editor_other_graphs": "Display Other Graphs",
|
|
"action.graph_editor_other_graphs.desc": "Whether the graph graphs of the axes that are not selected are displayed",
|
|
"action.graph_editor_include_other_graphs": "Include Other Graphs",
|
|
"action.graph_editor_include_other_graphs.desc": "Whether the graph editor includes the graphs that are not selected in the view",
|
|
"action.set_ik_source": "Set IK Root",
|
|
"action.set_ik_source.desc": "Select the root bone of the chain that should be moved by this null object via Inverse Kinematics",
|
|
"edit.loop_cut.cuts": "Cuts",
|
|
"panel.element.stretch": "Stretch",
|
|
"preview_scene.minecraft_plains": "Plains",
|
|
"preview_scene.minecraft_cherry_grove": "Cherry Grove",
|
|
"preview_scene.minecraft_snowy_tundra": "Snowy Tundra",
|
|
"preview_scene.minecraft_sunset": "Sunset",
|
|
"preview_scene.minecraft_night": "Night",
|
|
"preview_scene.minecraft_desert": "Desert",
|
|
"preview_scene.minecraft_underwater": "Underwater",
|
|
"preview_scene.minecraft_coral_reef": "Coral Reef",
|
|
"preview_scene.minecraft_lush_cave": "Lush Cave",
|
|
"preview_scene.minecraft_deep_dark": "Deep Dark",
|
|
"generic.navigate_forward": "Forward",
|
|
"generic.navigate_back": "Back",
|
|
"action.element_render_order": "Transparency Render Order",
|
|
"action.element_render_order.default": "Auto",
|
|
"action.element_render_order.behind": "Behind",
|
|
"action.element_render_order.in_front": "In Front"
|
|
} |