blockbench/js/display.js
2018-04-28 00:11:32 +02:00

1510 lines
45 KiB
JavaScript

var display = {}
var ground_animation = false;
var ground_timer = 0
var slot;
var display_clipboard;
class refModel {
constructor(id, name, background) {
this.model = new THREE.Object3D();
this.name = name;
this.id = id;
this.icon = id;
this.initialized = false;
if (background) {
this.background = {image: './assets/'+this.id+'.png', x: 0, y: 0, size: 1023}
switch (this.id) {
case 'inventory_nine':
this.background = {image: './assets/'+this.id+'.png', x: 0, y: 0, size: 1023}
break;
case 'inventory_full':
this.background = {image: './assets/'+this.id+'.png', x: 0, y: -432, size: 2781}
break;
case 'hud':
this.background = {image: './assets/'+this.id+'.png', x: -224, y: -140, size: 3391}
break;
}
}
switch (id) {
case 'player':
this.onload = function() {
if (slot === 'thirdperson_righthand') {
setDisplayArea(-5.7, 7.5, -6, -90, 22.5, 90, 1, 1, 1)
} else if (slot === 'thirdperson_lefthand') {
setDisplayArea(-5.7, 7.5, 6, -90, 22.5, 90, 1, 1, 1)
} else if (slot === 'head') {
setDisplayArea(0, 22, 0, 0, 90, 0, 0.625, 0.625, 0.625)
}
}
break;
case 'armor_stand':
this.onload = function() {
if (slot === 'thirdperson_righthand') {
setDisplayArea(-2, 6, -6, -90, 0, 90, 1, 1, 1)
} else if (slot === 'thirdperson_lefthand') {
setDisplayArea(-2, 6, 6, -90, 0, 90, 1, 1, 1)
} else if (slot === 'head') {
setDisplayArea(0, 21, 0, 0, 90, 0, 0.625, 0.625, 0.625)
}
}
break;
case 'armor_stand_small':
this.onload = function() {
if (slot === 'thirdperson_righthand') {
setDisplayArea(-1, 0, -3, -90, 0, 90, 0.5, 0.5, 0.5)
} else if (slot === 'thirdperson_lefthand') {
setDisplayArea(-1, 0, 3, -90, 0, 90, 0.5, 0.5, 0.5)
} else if (slot === 'head') {
setDisplayArea(0, 8.5, 0, 0, 90, 0, 0.4635, 0.4635, 0.4635)
}
}
break;
case 'zombie':
this.onload = function() {
if (slot === 'thirdperson_righthand') {
setDisplayArea(-10, 18, -6, -90, 90, 90, 1, 1, 1)
} else if (slot === 'thirdperson_lefthand') {
setDisplayArea(-10, 18, 6, -90, 90, 90, 1, 1, 1)
} else if (slot === 'head') {
setDisplayArea(0, 22, 0, 0, 90, 0, 0.625, 0.625, 0.625)
}
}
break;
case 'baby_zombie':
this.onload = function() {
if (slot === 'thirdperson_righthand') {
setDisplayArea(-5, 6, -3, -90, 90, 90, 0.5, 0.5, 0.5)
} else if (slot === 'thirdperson_lefthand') {
setDisplayArea(-5, 6, 3, -90, 90, 90, 0.5, 0.5, 0.5)
} else if (slot === 'head') {
setDisplayArea(0, 8.5, 0, 0, 90, 0, 0.4635, 0.4635, 0.4635)
}
}
break;
case 'monitor':
this.onload = function() {
if (slot === 'firstperson_righthand') {
setDisplayArea(-20.8, -8.4, 9, 0, 270, 0, 1,1,1)
} else if (slot === 'firstperson_lefthand') {
setDisplayArea(-20.5, -8.4, -9, 0, 270, 0, 1,1,1)
}
}
break;
case 'bow':
this.onload = function() {
if (slot === 'firstperson_righthand') {
setDisplayArea(-24.7, -5.6, 5.4, 64, -115, 55, 1,1,1)
} else if (slot === 'firstperson_lefthand') {
setDisplayArea(-24.7, -5.6, -5.4, -64, -65, -55, 1,1,1)
}
}
break;
}
}
buildModel(things, texture) {
var scope = this;
if (texture === 'black') {
var mat = new THREE.MeshBasicMaterial({color: 0x000000});
} else {
var img = new Image();
img.src = texture;
var tex = new THREE.Texture(img);
img.tex = tex;
img.tex.magFilter = THREE.NearestFilter;
img.tex.minFilter = THREE.NearestFilter;
img.onload = function() {
this.tex.needsUpdate = true;
}
img.crossOrigin = '';
var mat = new THREE.MeshLambertMaterial({color: 0xffffff, map: tex, transparent: true});
}
things.forEach(function(s) {
var mesh = new THREE.Mesh(new THREE.CubeGeometry(s.size[0], s.size[1], s.size[2]), mat )
mesh.position.set(s.origin[0], s.origin[1], s.origin[2])
mesh.geometry.translate(-s.origin[0], -s.origin[1], -s.origin[2])
mesh.geometry.translate(s.pos[0], s.pos[1], s.pos[2])
if (s.angle) {
mesh.rotation['z'] = Math.PI / (180 /s.angle)
}
for (var face in s) {
if (s.hasOwnProperty(face) && s[face].uv !== undefined) {
var fIndex = 0;
switch(face) {
case 'north': fIndex = 10; break;
case 'east': fIndex = 0; break;
case 'south': fIndex = 8; break;
case 'west': fIndex = 2; break;
case 'up': fIndex = 4; break;
case 'down': fIndex = 6; break;
}
mesh.geometry.faceVertexUvs[0][fIndex] = [ getUVArray(s[face])[0], getUVArray(s[face])[1], getUVArray(s[face])[3] ];
mesh.geometry.faceVertexUvs[0][fIndex+1] = [ getUVArray(s[face])[1], getUVArray(s[face])[2], getUVArray(s[face])[3] ];
}
}
mesh.geometry.elementsNeedUpdate = true;
scope.model.add(mesh);
})
scope.model.name = name;
return this;
}
load() {
displayReferenceObjects.clear()
if (typeof this.onload === 'function') {
this.onload()
}
if (this.background) {
displayReferenceObjects.setBackground(this.background)
return;
}
//3D
if (!this.initialized) {
switch (this.id) {
case 'player': this.buildPlayer(); break;
case 'zombie': this.buildZombie(); break;
case 'armor_stand': this.buildArmorStand(); break;
case 'baby_zombie': this.buildBabyZombie(); break;
case 'armor_stand_small': this.buildArmorStandSmall(); break;
case 'monitor': this.buildMonitor(); break;
case 'bow': this.buildMonitor(); break;
case 'block': this.buildBlock(); break;
case 'frame': this.buildFrame(); break;
}
this.initialized = true;
}
display_scene.add(this.model)
displayReferenceObjects.active = this;
}
buildPlayer() {
var scope = this;
var things = [
{"size": [4, 12, 4], "pos": [0, 12, -6], "origin": [0, 16, 0], "angle": -22.5,
"north": {"uv": [10, 5, 11, 8], "texture": "#0"},
"east": {"uv": [13, 5, 14, 8], "texture": "#0"},
"south": {"uv": [12, 5, 13, 8], "texture": "#0"},
"west": {"uv": [11, 5, 12, 8], "texture": "#0"},
"up": { "uv": [11, 4, 12, 5], "texture": "#0", "rotation": 270 },
"down": { "uv": [12, 4, 13, 5], "texture": "#0", "rotation": 270 }
}, //Right Arm
{"size": [4, 12, 4], "pos": [0, 12, 6], "origin": [0, 16, 0], "angle": -22.5,
"north": {"uv": [8, 13, 9, 16], "texture": "#0"},
"east": {"uv": [11, 13, 12, 16], "texture": "#0"},
"south": {"uv": [10, 13, 11, 16], "texture": "#0"},
"west": {"uv": [9, 13, 10, 16], "texture": "#0"},
"up": { "uv": [9, 12, 10, 13], "texture": "#0", "rotation": 270 },
"down": { "uv": [10, 12, 11, 13], "texture": "#0", "rotation": 270 }
}, //Left Arm
{"size": [4, 12, 4], "pos": [0, 0, -2], "origin": [0, 0, 0],
"north": {"uv": [0, 5, 1, 8], "texture": "#0"},
"east": {"uv": [3, 5, 4, 8], "texture": "#0"},
"south": {"uv": [2, 5, 3, 8], "texture": "#0"},
"west": {"uv": [1, 5, 2, 8], "texture": "#0"},
"up": { "uv": [1, 4, 2, 5], "texture": "#0", "rotation": 270 },
"down": { "uv": [2, 4, 3, 5], "texture": "#0", "rotation": 270 }
},//R Leg
{"size": [4, 12, 4], "pos": [0, 0, 2], "origin": [0, 0, 0],
"north": {"uv": [4, 13, 5, 16], "texture": "#0"},
"east": {"uv": [7, 13, 8, 16], "texture": "#0"},
"south": {"uv": [6, 13, 7, 16], "texture": "#0"},
"west": {"uv": [5, 13, 6, 16], "texture": "#0"},
"up": { "uv": [5, 12, 6, 13], "texture": "#0", "rotation": 270 },
"down": { "uv": [6, 12, 7, 13], "texture": "#0", "rotation": 270 }
},// L Leg
{"size": [8, 8, 8], "pos": [0, 22, 0], "origin": [0, 0, 0],
"north": {"uv": [0, 2, 2, 4], "texture": "#0"},
"east": {"uv": [6, 2, 8, 4], "texture": "#0"},
"south": {"uv": [4, 2, 6, 4], "texture": "#0"},
"west": {"uv": [2, 2, 4, 4], "texture": "#0"},
"up": {"uv": [2, 0, 4, 2],"texture": "#0","rotation": 90 },
"down": { "uv": [4, 0, 6, 2], "texture": "#0", "rotation": 270 }
},//Head
/*
{"size": [9, 9, 9], "pos": [0, 22, 0], "origin": [0, 0, 0],
"north": {"uv": [8, 2, 10, 4], "texture": "#0"},
"east": {"uv": [14, 2, 16, 4], "texture": "#0"},
"south": {"uv": [12, 2, 14, 4], "texture": "#0"},
"west": {"uv": [10, 2, 12, 4], "texture": "#0"},
"up": {"uv": [10, 0, 12, 2],"texture": "#0","rotation": 90 },
"down": { "uv": [12, 0, 14, 2], "texture": "#0", "rotation": 270 }
},//Head Layer
*/
{"size": [4, 12, 8], "pos": [0, 12, 0], "origin": [0, 0, 0],
"north": {"uv": [4, 5, 5, 8], "texture": "#0"},
"east": {"uv": [8, 5, 10, 8], "texture": "#0"},
"south": {"uv": [7, 5, 8, 8], "texture": "#0"},
"west": {"uv": [5, 5, 7, 8], "texture": "#0"},
"up": { "uv": [5, 4, 7, 5], "texture": "#0", "rotation": 270 },
"down": { "uv": [7, 4, 9, 5], "texture": "#0", "rotation": 270 }
}//Body
]
var skin = 'assets/player_skin.png';
$.getJSON('https://blockbench.net/api/index.json', function (data) {
if (data.donatorSkin == true) {
skin = 'https://blockbench.net/api/player_skin.png?'+(Math.random()+'').substr(2, 3);
}
}).always(function() {
scope.buildModel(things, skin);
})
}
buildArmorStand() {
this.buildModel([
{
"size": [12, 1, 12],
"pos": [0, -5.5, 0],
"origin": [0, 0, 0],
"north": {"uv": [0, 11, 3, 11.25], "texture": "#0"},
"east": {"uv": [3, 11, 6, 11.25], "texture": "#0"},
"south": {"uv": [6, 11, 9, 11.25], "texture": "#0"},
"west": {"uv": [9, 11, 12, 11.25], "texture": "#0"},
"up": {"uv": [3, 8, 6, 11], "texture": "#0"},
"down": {"uv": [6, 8, 9, 11], "texture": "#0"}
},
{
"size": [2, 11, 2],
"pos": [0, 0.5, -2],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [2, 11, 2],
"pos": [0, 0.5, 2],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [2, 2, 8],
"pos": [0, 7, 0],
"origin": [0, 0, 0],
"north": {
"uv": [0.25, 5.75, 0.75, 6.25],
"texture": "#0"
},
"east": {
"uv": [0.25, 5.75, 2.25, 6.25],
"texture": "#0"
},
"south": {
"uv": [4.75, 5.75, 5.25, 6.25],
"texture": "#0"
},
"west": {
"uv": [2.75, 5.75, 4.75, 6.25],
"texture": "#0"
},
"up": {
"uv": [0, 12.5, 2, 13],
"texture": "#0",
"rotation": 90
},
"down": {
"uv": [0, 12.5, 2, 13],
"texture": "#0",
"rotation": 90
}
},
{
"size": [2, 7, 2],
"pos": [0, 11.5, 2],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [2, 7, 2],
"pos": [0, 11.5, -2],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [3, 3, 12],
"pos": [0, 16.505, 0],
"origin": [0, 0, 0],
"north": {"uv": [3, 7.25, 3.75, 8], "texture": "#0"},
"east": {
"uv": [3.75, 7.25, 6.75, 8],
"texture": "#0"
},
"south": {
"uv": [6.75, 7.25, 7.5, 8],
"texture": "#0"
},
"west": {"uv": [0, 7.25, 3, 8], "texture": "#0"},
"up": {
"uv": [0.75, 6.5, 3.75, 7.25],
"texture": "#0",
"rotation": 90
},
"down": {
"uv": [3.75, 6.5, 6.75, 7.25],
"texture": "#0",
"rotation": 90
}
},
{
"size": [2, 6, 2],
"pos": [0, 21, 0],
"origin": [0, 0, 0],
"north": {"uv": [0.5, 0.5, 1, 2.25], "texture": "#0"},
"east": {"uv": [1, 0.5, 1.5, 2.25], "texture": "#0"},
"south": {"uv": [1.5, 0.5, 2, 2.25], "texture": "#0"},
"west": {"uv": [0, 0.5, 0.5, 2.25], "texture": "#0"},
"up": {"uv": [0.5, 0, 1, 0.5], "texture": "#0"},
"down": {"uv": [1, 0, 1.5, 0.5], "texture": "#0"}
},
{
"size": [2, 12, 2],
"pos": [0, 12, -6],
"origin": [0, 0, 0],
"north": {"uv": [7, 0.5, 7.5, 3.5], "texture": "#0"},
"east": {"uv": [6.5, 0.5, 6, 3.5], "texture": "#0"},
"south": {"uv": [7.5, 0.5, 8, 3.5], "texture": "#0"},
"west": {"uv": [6, 0.5, 6.5, 3.5], "texture": "#0"},
"up": {"uv": [6.5, 0, 7, 0.5], "texture": "#0"},
"down": {"uv": [7, 0, 7.5, 0.5], "texture": "#0"}
},
{
"size": [2, 12, 2],
"pos": [0, 12, 6],
"origin": [0, 0, 0],
"north": {"uv": [7, 0.5, 7.5, 3.5], "texture": "#0"},
"east": {"uv": [6.5, 0.5, 7, 3.5], "texture": "#0"},
"south": {"uv": [7.5, 0.5, 8, 3.5], "texture": "#0"},
"west": {"uv": [6.5, 0.5, 6, 3.5], "texture": "#0"},
"up": {"uv": [6.5, 0, 7, 0.5], "texture": "#0"},
"down": {"uv": [7, 0, 7.5, 0.5], "texture": "#0"}
}
], 'assets/armor_stand.png')
}
buildArmorStandSmall() {
this.buildModel( [
{
"size": [6, 0.5, 6],
"pos": [0, -5.75, 0],
"origin": [0, 0, 0],
"north": {"uv": [0, 11, 3, 11.25], "texture": "#0"},
"east": {"uv": [3, 11, 6, 11.25], "texture": "#0"},
"south": {"uv": [6, 11, 9, 11.25], "texture": "#0"},
"west": {"uv": [9, 11, 12, 11.25], "texture": "#0"},
"up": {"uv": [3, 8, 6, 11], "texture": "#0"},
"down": {"uv": [6, 8, 9, 11], "texture": "#0"}
},
{
"size": [1, 5.5, 1],
"pos": [0, -2.75, -1],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [1, 5.5, 1],
"pos": [0, -2.75, 1],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [1, 1, 4],
"pos": [0, 0.5, 0],
"origin": [0, 0, 0],
"north": {
"uv": [0.25, 5.75, 0.75, 6.25],
"texture": "#0"
},
"east": {
"uv": [0.25, 5.75, 2.25, 6.25],
"texture": "#0"
},
"south": {
"uv": [4.75, 5.75, 5.25, 6.25],
"texture": "#0"
},
"west": {
"uv": [2.75, 5.75, 4.75, 6.25],
"texture": "#0"
},
"up": {
"uv": [0, 12.5, 2, 13],
"texture": "#0",
"rotation": 90
},
"down": {
"uv": [0, 12.5, 2, 13],
"texture": "#0",
"rotation": 90
}
},
{
"size": [1, 3.5, 1],
"pos": [0, 2.75, 1],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [1, 3.5, 1],
"pos": [0, 2.75, -1],
"origin": [0, 0, 0],
"north": {"uv": [8.5, 4.5, 9, 7.5], "texture": "#0"},
"east": {"uv": [9, 4.5, 9.5, 7.5], "texture": "#0"},
"south": {"uv": [9.5, 4.5, 10, 7.5], "texture": "#0"},
"west": {"uv": [8, 4.5, 8.5, 7.5], "texture": "#0"},
"up": {"uv": [8.5, 4, 9, 4.5], "texture": "#0"},
"down": {"uv": [9, 4, 9.5, 4.5], "texture": "#0"}
},
{
"size": [1.5, 1.5, 6],
"pos": [0, 5.255, 0],
"origin": [0, 0, 0],
"north": {"uv": [3, 7.25, 3.75, 8], "texture": "#0"},
"east": {
"uv": [3.75, 7.25, 6.75, 8],
"texture": "#0"
},
"south": {
"uv": [6.75, 7.25, 7.5, 8],
"texture": "#0"
},
"west": {"uv": [0, 7.25, 3, 8], "texture": "#0"},
"up": {
"uv": [0.75, 6.5, 3.75, 7.25],
"texture": "#0",
"rotation": 90
},
"down": {
"uv": [3.75, 6.5, 6.75, 7.25],
"texture": "#0",
"rotation": 90
}
},
{
"size": [
1.5,
4.5,
1.5
],
"pos": [0, 8.27, 0],
"origin": [0, 0, 0],
"north": {"uv": [0.5, 0.5, 1, 2.25], "texture": "#0"},
"east": {"uv": [1, 0.5, 1.5, 2.25], "texture": "#0"},
"south": {"uv": [1.5, 0.5, 2, 2.25], "texture": "#0"},
"west": {"uv": [0, 0.5, 0.5, 2.25], "texture": "#0"},
"up": {"uv": [0.5, 0, 1, 0.5], "texture": "#0"},
"down": {"uv": [1, 0, 1.5, 0.5], "texture": "#0"}
},
{
"size": [1, 6, 1],
"pos": [0, 3, -3],
"origin": [0, 0, 0],
"north": {"uv": [7, 0.5, 7.5, 3.5], "texture": "#0"},
"east": {"uv": [6.5, 0.5, 6, 3.5], "texture": "#0"},
"south": {"uv": [7.5, 0.5, 8, 3.5], "texture": "#0"},
"west": {"uv": [6, 0.5, 6.5, 3.5], "texture": "#0"},
"up": {"uv": [6.5, 0, 7, 0.5], "texture": "#0"},
"down": {"uv": [7, 0, 7.5, 0.5], "texture": "#0"}
},
{
"size": [1, 6, 1],
"pos": [0, 3, 3],
"origin": [0, 0, 0],
"north": {"uv": [7, 0.5, 7.5, 3.5], "texture": "#0"},
"east": {"uv": [6.5, 0.5, 7, 3.5], "texture": "#0"},
"south": {"uv": [7.5, 0.5, 8, 3.5], "texture": "#0"},
"west": {"uv": [6.5, 0.5, 6, 3.5], "texture": "#0"},
"up": {"uv": [6.5, 0, 7, 0.5], "texture": "#0"},
"down": {"uv": [7, 0, 7.5, 0.5], "texture": "#0"}
}
], 'assets/armor_stand.png')
}
buildZombie() {
this.buildModel([
{
"size": [4, 12, 4],
"pos": [0, 0, -2],
"origin": [0, 0, 0],
"north": {
"uv": [0.01, 5.01, 0.99, 7.99],
"texture": "#1"
},
"east": {
"uv": [3.01, 5.01, 3.99, 7.99],
"texture": "#1"
},
"south": {
"uv": [2.01, 5.01, 2.99, 7.99],
"texture": "#1"
},
"west": {
"uv": [1.01, 5.01, 1.99, 7.99],
"texture": "#1"
},
"up": {
"uv": [1.01, 4.01, 1.99, 4.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [2.01, 4.01, 2.99, 4.99],
"texture": "#1",
"rotation": 90
}
},
{
"size": [4, 12, 4],
"pos": [0, 0, 2],
"origin": [0, 0, 0],
"north": {
"uv": [4.01, 13.01, 4.99, 15.99],
"texture": "#1"
},
"east": {
"uv": [8.01, 13.01, 6.99, 15.99],
"texture": "#1"
},
"south": {
"uv": [6.01, 13.01, 6.99, 15.99],
"texture": "#1"
},
"west": {
"uv": [5.01, 13.01, 5.99, 15.99],
"texture": "#1"
},
"up": {
"uv": [5.01, 12.01, 5.99, 12.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [6.01, 12.01, 6.99, 12.99],
"texture": "#1",
"rotation": 90
}
},
{
"size": [4, 12, 8],
"pos": [0, 12, 0],
"origin": [0, 0, 0],
"north": {
"uv": [4.01, 5.01, 4.99, 7.99],
"texture": "#1"
},
"east": {
"uv": [8.01, 5.01, 9.99, 7.99],
"texture": "#1"
},
"south": {
"uv": [7.01, 5.01, 7.99, 7.99],
"texture": "#1"
},
"west": {
"uv": [5.01, 5.01, 6.99, 7.99],
"texture": "#1"
},
"up": {
"uv": [5.01, 4.01, 6.99, 4.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [7.01, 4.01, 8.99, 4.99],
"texture": "#1",
"rotation": 270
}
},
{
"size": [8, 8, 8],
"pos": [0, 22, 0],
"origin": [0, 0, 0],
"north": {
"uv": [0.01, 2.01, 1.99, 3.99],
"texture": "#1"
},
"east": {
"uv": [6.01, 2.01, 6.99, 3.99],
"texture": "#1"
},
"south": {
"uv": [4.01, 2.01, 5.99, 3.99],
"texture": "#1"
},
"west": {
"uv": [2.01, 2.01, 3.99, 3.99],
"texture": "#1"
},
"up": {
"uv": [2.01, 0.01, 3.99, 1.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [4.01, 0.01, 5.99, 1.99],
"texture": "#1",
"rotation": 90
}
},
{
"size": [12, 4, 4],
"pos": [-4, 16, -6],
"origin": [0, 0, 0],
"north": {
"uv": [12.01, 5.01, 12.99, 7.99],
"texture": "#1",
"rotation": 270
},
"east": {
"uv": [11.01, 4.01, 11.99, 4.99],
"texture": "#1",
"rotation": 180
},
"south": {
"uv": [10.01, 5.01, 10.99, 7.99],
"texture": "#1",
"rotation": 90
},
"west": {
"uv": [12.01, 4.01, 12.99, 4.99],
"texture": "#1",
"rotation": 180
},
"up": {
"uv": [11.01, 5.01, 11.99, 7.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [13.01, 5.01, 13.99, 7.99],
"texture": "#1",
"rotation": 270
}
},
{
"size": [12, 4, 4],
"pos": [-4, 16, 6],
"origin": [0, 0, 0],
"north": {
"uv": [10.01, 13.01, 10.99, 15.99],
"texture": "#1",
"rotation": 270
},
"east": {
"uv": [9.01, 12.01, 9.99, 12.99],
"texture": "#1",
"rotation": 180
},
"south": {
"uv": [8.01, 13.01, 8.99, 15.99],
"texture": "#1",
"rotation": 90
},
"west": {
"uv": [10.01, 12.01, 10.99, 12.99],
"texture": "#1",
"rotation": 180
},
"up": {
"uv": [9.01, 13.01, 9.99, 15.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [11.01, 13.01, 11.99, 15.99],
"texture": "#1",
"rotation": 270
}
}
], 'assets/zombie.png')
}
buildBabyZombie() {
this.buildModel([
{
"size": [2, 6, 2],
"pos": [-2.220446049250313e-16, -3, -1],
"origin": [0, 0, 0],
"north": {
"uv": [0.01, 5.01, 0.99, 7.99],
"texture": "#1"
},
"east": {
"uv": [3.01, 5.01, 3.99, 7.99],
"texture": "#1"
},
"south": {
"uv": [2.01, 5.01, 2.99, 7.99],
"texture": "#1"
},
"west": {
"uv": [1.01, 5.01, 1.99, 7.99],
"texture": "#1"
},
"up": {
"uv": [1.01, 4.01, 1.99, 4.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [2.01, 4.01, 2.99, 4.99],
"texture": "#1",
"rotation": 90
}
},
{
"size": [2, 6, 2],
"pos": [-2.220446049250313e-16, -3, 1],
"origin": [0, 0, 0],
"north": {
"uv": [4.01, 13.01, 4.99, 15.99],
"texture": "#1"
},
"east": {
"uv": [8.01, 13.01, 6.99, 15.99],
"texture": "#1"
},
"south": {
"uv": [6.01, 13.01, 6.99, 15.99],
"texture": "#1"
},
"west": {
"uv": [5.01, 13.01, 5.99, 15.99],
"texture": "#1"
},
"up": {
"uv": [5.01, 12.01, 5.99, 12.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [6.01, 12.01, 6.99, 12.99],
"texture": "#1",
"rotation": 90
}
},
{
"size": [2, 6, 4],
"pos": [-2.220446049250313e-16, 3, 0],
"origin": [0, 0, 0],
"north": {
"uv": [4.01, 5.01, 4.99, 7.99],
"texture": "#1"
},
"east": {
"uv": [8.01, 5.01, 9.99, 7.99],
"texture": "#1"
},
"south": {
"uv": [7.01, 5.01, 7.99, 7.99],
"texture": "#1"
},
"west": {
"uv": [5.01, 5.01, 6.99, 7.99],
"texture": "#1"
},
"up": {
"uv": [5.01, 4.01, 6.99, 4.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [7.01, 4.01, 8.99, 4.99],
"texture": "#1",
"rotation": 270
}
},
{
"size": [6.0, 6.0, 6.0],
"pos": [0, 9, 0],
"origin": [0, 9, 0],
"north": {
"uv": [0.01, 2.01, 1.99, 3.99],
"texture": "#1"
},
"east": {
"uv": [6.01, 2.01, 6.99, 3.99],
"texture": "#1"
},
"south": {
"uv": [4.01, 2.01, 5.99, 3.99],
"texture": "#1"
},
"west": {
"uv": [2.01, 2.01, 3.99, 3.99],
"texture": "#1"
},
"up": {
"uv": [2.01, 0.01, 3.99, 1.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [4.01, 0.01, 5.99, 1.99],
"texture": "#1",
"rotation": 90
}
},
{
"size": [6, 2, 2],
"pos": [-2.000000000000001, 5, -3],
"origin": [0, 0, 0],
"north": {
"uv": [12.01, 5.01, 12.99, 7.99],
"texture": "#1",
"rotation": 270
},
"east": {
"uv": [11.01, 4.01, 11.99, 4.99],
"texture": "#1",
"rotation": 180
},
"south": {
"uv": [10.01, 5.01, 10.99, 7.99],
"texture": "#1",
"rotation": 90
},
"west": {
"uv": [12.01, 4.01, 12.99, 4.99],
"texture": "#1",
"rotation": 180
},
"up": {
"uv": [11.01, 5.01, 11.99, 7.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [13.01, 5.01, 13.99, 7.99],
"texture": "#1",
"rotation": 270
}
},
{
"size": [6, 2, 2],
"pos": [-2.000000000000001, 5, 3],
"origin": [0, 0, 0],
"north": {
"uv": [10.01, 13.01, 10.99, 15.99],
"texture": "#1",
"rotation": 270
},
"east": {
"uv": [9.01, 12.01, 9.99, 12.99],
"texture": "#1",
"rotation": 180
},
"south": {
"uv": [8.01, 13.01, 8.99, 15.99],
"texture": "#1",
"rotation": 90
},
"west": {
"uv": [10.01, 12.01, 10.99, 12.99],
"texture": "#1",
"rotation": 180
},
"up": {
"uv": [9.01, 13.01, 9.99, 15.99],
"texture": "#1",
"rotation": 90
},
"down": {
"uv": [11.01, 13.01, 11.99, 15.99],
"texture": "#1",
"rotation": 270
}
}
], 'assets/zombie.png')
}
buildMonitor() {
this.buildModel([
{"size": [0.1, 8, 8], "pos": [-31.2, 4.93, 0], "origin": [0, 0, 0], "north":{"uv":[0,0,0,0]},"east":{"uv":[0,0,0,0]},"south":{"uv":[0,0,0,0]},"west":{"uv":[0,0,16,16]},"up":{"uv":[0,0,0,0]},"down":{"uv":[0,0,0,0]}},
{"size": [0.1, 8, 8], "pos": [-31.2, -4.93, 0], "origin": [0, 0, 0], "north":{"uv":[0,0,0,0]},"east":{"uv":[0,0,0,0]},"south":{"uv":[0,0,0,0]},"west":{"uv":[0,0,16,16]},"up":{"uv":[0,0,0,0]},"down":{"uv":[0,0,0,0]}},
{"size": [0.1, 8, 8], "pos": [-31.2, 0, 5.65], "origin": [0, 0, 0], "north":{"uv":[0,0,0,0]},"east":{"uv":[0,0,0,0]},"south":{"uv":[0,0,0,0]},"west":{"uv":[0,0,16,16]},"up":{"uv":[0,0,0,0]},"down":{"uv":[0,0,0,0]}},
{"size": [0.1, 8, 8], "pos": [-31.2, 0, -5.65], "origin": [0, 0, 0], "north":{"uv":[0,0,0,0]},"east":{"uv":[0,0,0,0]},"south":{"uv":[0,0,0,0]},"west":{"uv":[0,0,16,16]},"up":{"uv":[0,0,0,0]},"down":{"uv":[0,0,0,0]}}
], 'black')
}
buildBlock() {
this.buildModel([
{"size": [16,16,16], "pos": [0, 0, 0], "origin": [0, 0, 0], "north":{"uv":[0,0,16,16]},"east":{"uv":[0,0,16,16]},"south":{"uv":[0,0,16,16]},"west":{"uv":[0,0,16,16]},"up":{"uv":[0,0,16,16]},"down":{"uv":[0,0,16,16]}}, //Right Arm
], 'assets/missing.png')
}
buildFrame() {
this.buildBlock()
this.buildModel([
{"size": [10,10,0.5], "pos": [0, 0, -8.25], "origin": [0, 0, 0], "north":{"uv":[3,3,13,13]},"east":{"uv":[0,0,0,0]},"south":{"uv":[0,0,0,0]},"west":{"uv":[0,0,0,0]},"up":{"uv":[0,0,0,0]},"down":{"uv":[0,0,0,0]}},
{"size": [1,12,1], "pos": [5.5, 0, -8.5], "origin": [0, 0, 0], "north":{"uv":[2,2,3,14]},"east":{"uv":[2,2,3,14]},"south":{"uv":[2,2,3,14]},"west":{"uv":[2,2,3,14]},"up":{"uv":[2,2,3,3]},"down":{"uv":[2,2,3,3]}},
{"size": [1,12,1], "pos": [-5.5, 0, -8.5], "origin": [0, 0, 0], "north":{"uv":[2,2,3,14]},"east":{"uv":[2,2,3,14]},"south":{"uv":[2,2,3,14]},"west":{"uv":[2,2,3,14]},"up":{"uv":[2,2,3,3]},"down":{"uv":[2,2,3,3]}},
{"size": [10,1,1], "pos": [0, 5.5, -8.5], "origin": [0, 0, 0], "north":{"uv":[3,2,13,3]},"east":{"uv":[3,2,13,3]},"south":{"uv":[3,2,13,3]},"west":{"uv":[3,2,13,3]},"up":{"uv":[3,2,13,3]},"down":{"uv":[3,2,13,3]}},
{"size": [10,1,1], "pos": [0, -5.5, -8.5], "origin": [0, 0, 0], "north":{"uv":[3,13,13,14]},"east":{"uv":[3,13,13,14]},"south":{"uv":[3,13,13,14]},"west":{"uv":[3,13,13,14]},"up":{"uv":[3,13,13,14]},"down":{"uv":[3,13,13,14]}}
], 'assets/item_frame.png')
}
}
var displayReferenceObjects = {
refmodels: {
player: new refModel('player', 'Player'),
zombie: new refModel('zombie', 'Zombie'),
armor_stand: new refModel('armor_stand', 'Armor Stand'),
baby_zombie: new refModel('baby_zombie', 'Baby Zombie'),
armor_stand_small: new refModel('armor_stand_small', 'Armor Stand Small'),
monitor: new refModel('monitor', 'Normal'),
bow: new refModel('bow', 'Bow'),
block: new refModel('block', 'Block'),
frame: new refModel('frame', 'Item Frame'),
inventory_nine: new refModel('inventory_nine', '3x3', true),
inventory_full: new refModel('inventory_full', 'Inventory', true),
hud: new refModel('hud', 'HUD', true)
},
active: '',
bar: function(buttons) {
$('#display_ref_bar').html('')
if (buttons.length === 10000) {
this.refmodels[buttons[0]].load()
return;
}
if (buttons.length < 2) {
$('.reference_model_bar').css('visibility', 'hidden')
} else {
$('.reference_model_bar').css('visibility', 'visible')
}
var i = 0;
while (i < buttons.length) {
var ref = this.refmodels[buttons[i]]
var icon = 'icon-'+ref.icon
switch (icon) {
case 'icon-monitor': icon = 'fa fa-asterisk'; break;
case 'icon-bow': icon = 'fa fa-chevron-right'; break;
}
var button = $(
'<div><input class="hidden" type="radio" name="refmodel" id="'+ref.id+'"'+ (i === 0 ? ' selected' : '') +'>'+
'<label class="tool" onclick="displayReferenceObjects.refmodels.'+ref.id+'.load()" for="'+ref.id+'"><i class="'+icon+'"></i><div class="tooltip">'+ref.name+'</div></label></div>'
)
$('#display_ref_bar').append(button)
if (i === 0) {
ref.load()
button.find('input').prop("checked", true)
}
i++;
}
},
clear: function() {
display_scene.remove(displayReferenceObjects.active.model)
displayReferenceObjects.active = ''
$('#donation_hint').hide()
},
setBackground: function(tag) {
active_scene.background = tag
enterScene(true)
setTimeout(function() {
updateScenePosition(cameraOrtho.zoom)
}, 50)
}
}
function enterDisplaySettings() { //Enterung Display Setting Mode, changes the scene etc
setCameraType('pers')
selected = []
display_mode = true;
updateSelection()
$('.m_edit').hide()
$('.m_disp').show()
$('body').addClass('display_mode')
$('#display_bar input#thirdperson_righthand').prop("checked", true)
loadDispThirdRight()
cameraPers.position.set(-80, 40, -30)
cameraPers.setFocalLength(45)
buildGrid()
setShading()
setInterfaceMode('display')
if ($(window).height() < 865) {
$('#display_presets > ul').css('margin-top', '-175px')
} else {
$('#display_presets > ul').css('margin-top', '0')
}
if (outlines.children.length) {
outlines.children.length = 0
Canvas.updateAllPositions()
}
}
function exitDisplaySettings() { //Enterung Display Setting Mode, changes the scene etc
resetDisplayBase()
setDisplayArea(0,0,0, 0,0,0, 1,1,1)
setTimeout(function() {
display_mode = false;
$('.m_disp').hide()
$('.m_edit').show()
$('body').removeClass('display_mode')
controls.target.set(0,-3,0)
cameraPers.position.set(-20, 20, -20)
controls.enabled = true
setCameraType('pers')
cameraPers.setFocalLength(45)
$('.selection_only').css('visibility', 'hidden')
setInterfaceMode('edit')
buildGrid()
setShading()
setTimeout(function() {
cameraPers.setFocalLength(45)
}, 80)
}, 20)
}
function axisIndex(index) {
if (typeof index === 'number') {
if (index === 0) return 'x';
if (index === 1) return 'y';
if (index === 2) return 'z';
} else {
if (index === 'x') return 0;
if (index === 'y') return 1;
if (index === 'z') return 2;
}
}
function resetDisplayBase() {
display_base.rotation['x'] = Math.PI / (180 / 0.1);
display_base.rotation['y'] = Math.PI / (180 / 0.1);
display_base.rotation['z'] = Math.PI / (180 / 0.1);
display_base.position['x'] = 0;
display_base.position['y'] = 0;
display_base.position['z'] = 0;
display_base.scale['x'] = 1;
display_base.scale['y'] = 1;
display_base.scale['z'] = 1;
}
function syncDispInput(obj, sender, axis, event) {//Syncs Range and Input, calls the change functions
var val = $(obj).val()
var raw_val;
if (typeof val === 'string' || val instanceof String) {
val = parseFloat(val.replace(/[^-.0-9]/g, ""))
}
if (isNaN(val)) val = 0
if (sender === 'rotation') {
if (val > 180) val = 180
if (val < -180) val = -180
$(obj).siblings('input').val(val)
dispRotate(val, axis)
return;
} else if (sender === 'translation') {
if (val > 80) val = 80
if (val < -80) val = -80
$(obj).siblings('input').val(val);
dispTranslate(val, axis)
return;
} else if (sender === 'scaleRange') {
//From Range to Real
raw_val = val
if (val >= 0) {
val = (val*(3/4))+1
if (val >=4) val = 4
} else {
val = (val+4)/4
}
$(obj).parent().find('input.scale').val(val)
} else if (sender === 'scale') {
//From Input(Real) to Range
if (display[slot].scale == undefined) {
display[slot].scale = [1,1,1]
}
if (val >= 1) {
raw_val = (val-1)*(4/3)
} else {
raw_val =(val*4)-4
}
}
if (holding_shift === true) {
dispScale(val, 'x')
dispScale(val, 'y')
dispScale(val, 'z')
$('#display_settings input.scale').val(val)
$('#display_settings input.scaleRange').val(raw_val)
} else {
dispScale(val, axis)
$(obj).parent().find('input.scaleRange').val(raw_val)
}
}
function dispRotate(val, axis) { //Change the actual thing
if (display[slot].rotation == undefined) {
display[slot].rotation = [0,0,0]
}
display[slot].rotation[axisIndex(axis)] = val
if (slot === 'thirdperson_lefthand' && axis === 'y') val *= (-1)
if (slot === 'firstperson_lefthand' && axis === 'y') val *= (-1)
if (slot === 'thirdperson_lefthand' && axis === 'z') val *= (-1)
if (slot === 'firstperson_lefthand' && axis === 'z') val *= (-1)
display_base.rotation[axis] = Math.PI / (180 / val);
}
function dispTranslate(val, axis) { //Change the actual thing
if (display[slot].translation == undefined) {
display[slot].translation = [0,0,0]
}
display[slot].translation[axisIndex(axis)] = val
if (slot === 'thirdperson_lefthand' && axis === 'x') val *= (-1)
if (slot === 'firstperson_lefthand' && axis === 'x') val *= (-1)
display_base.position[axis] = val
}
function dispScale(val, axis) { //Change the actual thing
if (display[slot].scale == undefined) {
display[slot].scale = [0,0,0]
}
val = limitNumber(val, 0.001, 4)
display[slot].scale[axisIndex(axis)] = val
if (val == 0) val = 0.001
display_base.scale[axis] = val
}
function resetDisplaySettings(key) {
delete display[slot][key]
$('input#'+key+'_x').val(0)
$('input#'+key+'_y').val(0)
$('input#'+key+'_z').val(0)
if (key == 'rotation') {
display_base.rotation.x = Math.PI / (180 / 0);
display_base.rotation.y = Math.PI / (180 / 0);
display_base.rotation.z = Math.PI / (180 / 0);
} else if (key == 'translation') {
display_base.position.x = 0
display_base.position.y = 0
display_base.position.z = 0
} else if (key == 'scale') {
$('input#scale_x.scale').val(1)
$('input#scale_y.scale').val(1)
$('input#scale_z.scale').val(1)
display_base.scale.x = 1
display_base.scale.y = 1
display_base.scale.z = 1
}
}
function applyDisplayPreset(preset, all) {
if (preset == undefined) return;
if (preset.areas[slot] == undefined) {
showQuickMessage('Preset does not contain information for this slot')
return;
};
var clear_content = {}
$.extend(true, clear_content, preset.areas[slot])
if (slot === 'gui' || slot === 'firstperson_lefthand' || slot === 'firstperson_righthand') {
try {
clear_content.translation[2] = 0;
} catch(err) {}
}
$.extend(true, display[slot], clear_content)
loadSlot(slot)
}
function createPreset() {
var name = $('input#preset_name').val()
if (name == '') {
$('input#preset_name').val('Please Enter A Name')
return;
} else {
$('input#preset_name').val('new preset')
}
var preset = {name: name, areas: {}}
display_presets.push(preset)
var possible_slots = [
'thirdperson_righthand',
'thirdperson_lefthand',
'firstperson_righthand',
'firstperson_righthand',
'ground',
'gui',
'head',
'fixed',
]
possible_slots.forEach(function(s) {
if ($('#'+s+'_save').is(':checked')) {
preset.areas[s] = display[s]
}
})
hideDialog()
localStorage.setItem('display_presets', JSON.stringify(display_presets))
}
function displayPresetContext(e) {
var presets = []
display_presets.forEach(function(p) {
var icon = 'label'
if (p.fixed) {
switch(p.name) {
case 'Vanilla Item': icon = 'filter_vintage'; break;
case 'Vanilla Block': icon = 'fa-cube'; break;
case 'Vanilla Handheld': icon = 'build'; break;
case 'Vanilla Handheld Rod': icon = 'remove'; break;
}
}
presets.push({
icon: icon,
name: p.name,
children: function() {
var suboptions = [
{icon: 'done', name: 'Apply on this Slot', click: function() {applyDisplayPreset(p)}},
{icon: 'done_all', name: 'Apply on all Slots', click: function() {applyDisplayPreset(p, true)}}
]
if (!p.fixed) {
suboptions.push({icon: 'clear', name: 'Remove', click: function() {
display_presets.splice(display_presets.indexOf(p),1)
}})
}
return suboptions
}
})
})
new ContextMenu(e, presets)
}
function setDisplayArea(x, y, z, rx, ry, rz, sx, sy, sz) {//Sets the Work Area to the given Space
display_area.rotation['x'] = Math.PI / (180 / rx);
display_area.rotation['y'] = Math.PI / (180 / ry);
display_area.rotation['z'] = Math.PI / (180 / rz);
display_area.position['x'] = x;
display_area.position['y'] = y;
display_area.position['z'] = z;
display_area.scale['x'] = sx;
display_area.scale['y'] = sy;
display_area.scale['z'] = sz;
}
function groundAnimation() {
display_area.rotation.y += 0.015
ground_timer += 1
display_area.position.y = 13.5 + Math.sin(Math.PI * (ground_timer / 100))
if (ground_timer === 200) ground_timer = 0;
}
function getDisplayNumber(key, mode, axis) {
var def = 0
if (mode == 'scale') {
def = 1
}
if (display[key] == undefined) {
return def;
}
if (display[key][mode] == undefined) {
return def;
}
if (display[key][mode][axis] != undefined) {
var val = display[key][mode][axis];
if (mode == 'scale' && val == 0) {
val = 0.001;
}
return val;
} else {
return def;
}
}
function loadDisp(key, skin) { //Loads The Menu and slider values, common for all Radio Buttons
slot = key
enterScene(key)
resetDisplayBase()
if (key !== 'gui' && isOrtho === true) {
setCameraType('pers')
}
controls.enabled = true;
ground_animation = false;
$('input#translation_z').prop('disabled', false)
$('#donation_hint').hide()
cameraPers.setFocalLength(45)
if (display[key] == undefined) {
display[key] = {}
}
$('input#rotation_x').val(getDisplayNumber(key, 'rotation', 0))
$('input#rotation_y').val(getDisplayNumber(key, 'rotation', 1))
$('input#rotation_z').val(getDisplayNumber(key, 'rotation', 2))
$('input#translation_x').val(getDisplayNumber(key, 'translation', 0))
$('input#translation_y').val(getDisplayNumber(key, 'translation', 1))
$('input#translation_z').val(getDisplayNumber(key, 'translation', 2))
$('input#scale_x').val(getDisplayNumber(key, 'scale', 0))
$('input#scale_y').val(getDisplayNumber(key, 'scale', 1))
$('input#scale_z').val(getDisplayNumber(key, 'scale', 2))
syncDispInput($('input#scale_x'), 'scale')
syncDispInput($('input#scale_y'), 'scale')
syncDispInput($('input#scale_z'), 'scale')
display_base.rotation['x'] = Math.PI / (180 / getDisplayNumber(key, 'rotation', 0));
display_base.rotation['y'] = Math.PI / (180 / getDisplayNumber(key, 'rotation', 1));
display_base.rotation['z'] = Math.PI / (180 / getDisplayNumber(key, 'rotation', 2));
display_base.position['x'] = getDisplayNumber(key, 'translation', 0);
display_base.position['y'] = getDisplayNumber(key, 'translation', 1);
display_base.position['z'] = getDisplayNumber(key, 'translation', 2);
display_base.scale['x'] = getDisplayNumber(key, 'scale', 0);
display_base.scale['y'] = getDisplayNumber(key, 'scale', 1);
display_base.scale['z'] = getDisplayNumber(key, 'scale', 2);
}
function loadDispThirdRight() { //Loader
loadDisp('thirdperson_righthand', true)
displayReferenceObjects.bar(['player', 'zombie', 'baby_zombie', 'armor_stand', 'armor_stand_small'])
}
function loadDispThirdLeft() { //Loader
loadDisp('thirdperson_lefthand', true)
display_base.position['x'] = -getDisplayNumber('thirdperson_lefthand', 'translation', 0)
display_base.rotation['y'] = Math.PI / (180 / -getDisplayNumber('thirdperson_lefthand', 'rotation', 1))
display_base.rotation['z'] = Math.PI / (180 / -getDisplayNumber('thirdperson_lefthand', 'rotation', 2))
displayReferenceObjects.bar(['player', 'zombie', 'baby_zombie', 'armor_stand', 'armor_stand_small'])
}
function loadDispFirstRight() { //Loader
loadDisp('firstperson_righthand')
setDisplayArea(-20.8, -8.4, 9, 0, 270, 0, 1,1,1)
cameraPers.setFocalLength(12)
cameraPers.position.set(-32.4, 0, 0)
controls.target.set(0,0,0)
controls.enabled = false
displayReferenceObjects.bar(['monitor', 'bow'])
}
function loadDispFirstLeft() { //Loader
loadDisp('firstperson_lefthand')
display_base.position['x'] = -getDisplayNumber('firstperson_lefthand', 'translation', 0)
display_base.rotation['y'] = Math.PI / (180 / -getDisplayNumber('firstperson_lefthand', 'rotation', 1))
display_base.rotation['z'] = Math.PI / (180 / -getDisplayNumber('firstperson_lefthand', 'rotation', 2))
setDisplayArea(-20.5, -8.4, -9, 0, 270, 0, 1,1,1)
cameraPers.setFocalLength(12)
cameraPers.position.set(-32.4, 0, 0)
controls.target.set(0,0,0)
controls.enabled = false
displayReferenceObjects.bar(['monitor', 'bow'])
}
function loadDispHead() { //Loader
loadDisp('head', true)
displayReferenceObjects.bar(['player', 'zombie', 'baby_zombie', 'armor_stand', 'armor_stand_small'])
}
function loadDispGUI() { //Loader
loadDisp('gui')
setDisplayArea(0, 0, 0, 0, 0, 0, 0.4, 0.4, 0.4)
cameraOrtho.zoom = 1
controls.target.set(0,0,0)
//controls.enabled = false
setCameraType('ortho')
cameraOrtho.position.set(0,0,32)
cameraOrtho.backgroundHandle = [{n: false, a: 'x'}, {n: true, a: 'y'}]
displayReferenceObjects.bar(['inventory_nine', 'inventory_full', 'hud'])
}
function loadDispGround() { //Loader
loadDisp('ground')
setDisplayArea(0, 12, 0, 0, 0, 0, 1, 1, 1)
ground_animation = true;
ground_timer = 0
displayReferenceObjects.bar(['block'])
}
function loadDispFixed() { //Loader
loadDisp('fixed')
setDisplayArea(0, 0, -8.5, 0, 0, 0, 0.5, 0.5, 0.5)
displayReferenceObjects.bar(['frame'])
}
function loadSlot(slot) {
switch (slot) {
case 'thirdperson_righthand':
loadDispThirdRight()
break;
case 'thirdperson_lefthand':
loadDispThirdLeft()
break;
case 'firstperson_righthand':
loadDispFirstRight()
break;
case 'firstperson_lefthand':
loadDispFirstLeft()
break;
case 'head':
loadDispHead()
break;
case 'gui':
loadDispGUI()
break;
case 'ground':
loadDispGround()
break;
case 'fixed':
loadDispFixed()
break;
}
}
function copyDisplaySlot() {
var base_setting = {rotation: [0, 0, 0], translation: [0, 0, 0], scale: [1, 1, 1]}
$.extend(true, base_setting, display[slot])
display_clipboard = base_setting
}
function pasteDisplaySlot() {
if (display_clipboard == undefined) return;
if (typeof display_clipboard.rotation === 'object' && display_clipboard.rotation.join('_') === '0_0_0') {
display[slot].rotation = undefined
} else {
display[slot].rotation = display_clipboard.rotation
}
if (typeof display_clipboard.translation === 'object' && display_clipboard.translation.join('_') === '0_0_0') {
display[slot].translation = undefined
} else {
display[slot].translation = display_clipboard.translation
}
if (typeof display_clipboard.scale === 'object' && display_clipboard.scale.join('_') === '1_1_1') {
display[slot].scale = undefined
} else {
display[slot].scale = display_clipboard.scale
}
/*
var clear_content = {}
$.extend(true, clear_content, display_clipboard)
$.extend(true, display[slot], clear_content)
*/
loadSlot(slot)
}