blockbench/lang/en.json
JannisX11 28315784d7 Add particle tick rate setting
Fix two Wintersky issues
2020-10-19 22:11:04 +02:00

1299 lines
62 KiB
JSON

{
"language_name": "English",
"dialog.ok": "OK",
"dialog.cancel": "Cancel",
"dialog.confirm": "Confirm",
"dialog.close": "Close",
"dialog.yes": "Yes",
"dialog.no": "No",
"dialog.import": "Import",
"dialog.save": "Save",
"dialog.discard": "Discard",
"dialog.continue": "Continue",
"dialog.ignore": "Ignore",
"dialog.dontshowagain": "Don't Show Again",
"data.cube": "Cube",
"data.locator": "Locator",
"data.group": "Group",
"data.texture": "Texture",
"data.origin": "Pivot",
"data.plugin": "Plugin",
"data.preview": "Preview",
"data.toolbar": "Toolbar",
"data.separator": "Separator",
"data.image": "Image",
"data.format": "Format",
"data.effect": "Effect",
"data.color": "Color",
"generic.delete": "Delete",
"generic.remove": "Remove",
"generic.rename": "Rename",
"generic.import": "Import",
"generic.export": "Export",
"generic.download": "Download",
"generic.search": "Search",
"generic.help": "Help",
"generic.name": "Name",
"generic.all": "All",
"generic.none": "None",
"generic.unset": "Unset",
"generic.enable": "Enable",
"generic.disable": "Disable",
"generic.redacted": "Redacted",
"generic.reset": "Reset",
"generic.restore": "Restore",
"dates.today": "Today",
"dates.yesterday": "Yesterday",
"dates.this_week": "This Week",
"dates.weeks_ago": "%0 weeks ago",
"mode.start": "Start",
"mode.edit": "Edit",
"mode.paint": "Paint",
"mode.display": "Display",
"mode.animate": "Animate",
"mode.start.new": "New",
"mode.start.recent": "Recent",
"mode.start.no_recents": "No recently opened models",
"format.free": "Generic Model",
"format.free.desc": "Model without restrictions for game engines, rendering etc.",
"format.skin": "Skin",
"format.skin.desc": "Edit player and entity skins",
"format.java_block": "Java Block/Item",
"format.java_block.desc": "Block model for Java Edition. Size and rotations are limited.",
"format.bedrock": "Bedrock Model",
"format.bedrock.desc": "Model for Bedrock Edition",
"format.bedrock_old": "Bedrock Legacy Model",
"format.bedrock_old.desc": "Pre-1.12 Bedrock Edition entity model",
"format.modded_entity": "Modded Entity",
"format.modded_entity.desc": "Entity model for mods. Can be exported as .java class files.",
"format.optifine_entity": "OptiFine Entity",
"format.optifine_entity.desc": "Custom entity model for OptiFine",
"format.optifine_part": "OptiFine Part",
"format.optifine_part.desc": "JPM part for OptiFine entity models",
"keys.mouse": "Mouse Button %0",
"keys.ctrl": "Ctrl",
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Delete",
"keys.space": "Space",
"keys.leftclick": "Left Click",
"keys.middleclick": "Middle Click",
"keys.rightclick": "Right Click",
"keys.tab": "Tab",
"keys.backspace": "Backspace",
"keys.enter": "Enter",
"keys.escape": "Escape",
"keys.function": "F%0",
"keys.numpad": "Numpad %0",
"keys.caps": "Capslock",
"keys.menu": "Contextmenu",
"keys.left": "Left",
"keys.up": "Up",
"keys.right": "Right",
"keys.down": "Down",
"keys.pageup": "Page Up",
"keys.pagedown": "Page Down",
"keys.plus": "Plus",
"keys.comma": "Comma",
"keys.point": "Point",
"keys.minus": "Minus",
"keys.cross": "Cross",
"keys.end": "End",
"keys.pos1": "Pos 1",
"keys.printscreen": "Print Screen",
"keys.pause": "Pause",
"keys.mousewheel": "Mousewheel",
"status_bar.saved":"Model is saved",
"status_bar.recording":"Recording Timelapse",
"status_bar.unsaved":"There are unsaved changes",
"status_bar.vertex_distance":"Distance: %0",
"status_bar.recording_gif":"Recording GIF",
"status_bar.processing_gif":"Processing GIF",
"message.canvas_limit_error.title": "Canvas Limit Error",
"message.canvas_limit_error.message": "The action could not be performed correctly because the format limits the canvas to 48 units. Shift the pivot point to prevent this.",
"message.rotation_limit.title": "Rotation Limits",
"message.rotation_limit.message": "Rotations are limited by Minecraft to one axis and 22.5 degree increments. Rotating on a different axis will clear all rotations on the other axes. Convert the model to \"Generic Model\" if you are modeling for other purposes and need free rotations.",
"message.file_not_found.title": "File Not Found",
"message.file_not_found.message": "Blockbench could not find the requested file. Make sure it is saved locally and not in a cloud.",
"message.recover_backup.title": "Recover Model",
"message.recover_backup.message": "Blockbench was closed without saving. Do you want to recover the model?",
"message.screenshot.title": "Screenshot",
"message.screenshot.message": "Screenshot captured.",
"message.screenshot.clipboard": "Clipboard",
"message.screenshot.right_click": "Screenshot - Right Click to copy",
"message.invalid_file.title": "Invalid File",
"message.invalid_file.message": "Could not open json file: %0",
"message.invalid_model.title": "Invalid Model File",
"message.invalid_model.message": "This file does not contain valid model data.",
"message.outdated_client.title": "Outdated client",
"message.outdated_client.message": "Please update to the latest version of Blockbench to do this.",
"message.child_model_only.title": "Empty Child Model",
"message.child_model_only.message": "This file is a child of %0 and does not contain a model.",
"message.drag_background.title": "Position Background",
"message.drag_background.message": "Drag the background to move its position. Hold shift and drag up and down to change its size.",
"message.set_background_position.title": "Background Position",
"message.unsaved_textures.title": "Unsaved Textures",
"message.unsaved_textures.message": "Your model has unsaved textures. Make sure to save them and paste them into your resource pack in the correct folder.",
"message.model_clipping.title": "Model Too Large",
"message.model_clipping.message": "Your model contains %0 cubes that are larger than the 3x3x3 limit allowed by Minecraft. This model will not work in Minecraft.",
"message.invalid_builtin_parent.title": "Invalid Built-in Parent",
"message.invalid_builtin_parent.message": "The link to the invalid parent model '%0' was removed in order to export a valid model.",
"message.cleared_blank_faces.title": "Blank Faces",
"message.cleared_blank_faces.message": "Blockbench has found %0 cubes without any texture. Do you want to remove those elements?",
"message.loose_texture.title": "Texture Import",
"message.loose_texture.message": "The imported texture is not contained in a resource pack. Minecraft can only load textures inside the textures folder of a loaded resource pack.",
"message.loose_texture.change": "Change Path",
"message.update_res.title": "Texture Resolution",
"message.update_res.message": "Would you like to update the project resolution to the resolution of this texture? Click 'Cancel' if your texture has a higher resolution than normal.",
"message.update_res.update": "Update",
"message.bedrock_overwrite_error.message": "Blockbench cannot combine this model with the old file",
"message.bedrock_overwrite_error.backup_overwrite": "Create Backup and Overwrite",
"message.bedrock_overwrite_error.overwrite": "Overwrite",
"message.close_warning.message": "Do you want to save your model?",
"message.close_warning.web": "Your current work will be lost. Are you sure you want to quit?",
"message.default_textures.title": "Default Textures",
"message.default_textures.message": "Select the \"textures\"-folder of the default resource pack",
"message.default_textures.detail": "Extract the default resource pack from the Minecraft jar or google and download it. Then locate the \"textures\" folder and open it. Blockbench will remember that location and try to fetch textures from there if it can't find them in the current resource pack.",
"message.default_textures.select": "Select default \"textures\"-folder",
"message.square_textures": "Textures have to be square",
"message.unsaved_texture.title": "Unsaved Texture",
"message.unsaved_texture.message": "All unsaved changes to this texture will be lost. Do you want to proceed?",
"message.update_notification.title": "Could not Install Update",
"message.update_notification.message": "A new Blockbench version is available. Please enable Automatic Updates in the settings in order to update!",
"message.image_editor.title": "Select an image editor",
"message.image_editor.file": "Select File...",
"message.image_editor.exe": "Select image editor executable",
"message.image_editor_missing.title": "Default Image Editor",
"message.image_editor_missing.message": "Select the executable file of your image editor.",
"message.image_editor_missing.detail": "Blockbench couldn't find an image editor on your computer. Select the executable file of your preferred image editor.",
"message.delete_animation.title": "Delete Animation",
"message.delete_animation.message": "The animation was removed from Blockbench. Do you also want to delete the animation from the file that is was saved in?",
"message.display_skin.title": "Display Skin",
"message.display_skin.message": "Select a skin file from your computer or enter a player name",
"message.display_skin.upload": "Upload Skin",
"message.display_skin.name": "Username",
"message.display_skin.reset": "Reset",
"message.display_skin_model.title": "Skin Model",
"message.display_skin_model.message": "Chose the model type of your skin",
"message.display_skin_model.classic": "Classic",
"message.display_skin_model.slim": "Slim",
"message.invalid_plugin": "Invalid Plugin File, See Console",
"message.load_plugin_app": "Do you want to allow this plugin to make changes to your PC? Only load plugins from authors you trust.",
"message.load_plugin_web": "Do you want to load this plugin? Only load plugins from authors you trust.",
"message.plugin_reload": "Reloaded %0 local plugins",
"message.install_plugin": "Installing the plugin %0",
"message.preset_no_info": "Preset does not contain information for this slot",
"message.restart_to_update": "Restart Blockbench to apply changes",
"message.save_file": "Saved as %0",
"message.save_obj": "Saved as .obj model",
"message.untextured": "This surface does not have a texture",
"message.sketchfab.name_or_token": "Please enter your Sketchfab token and a name",
"message.sketchfab.success": "Uploaded model successfully",
"message.sketchfab.error": "Failed to upload model to Sketchfab",
"message.sketchfab.setup_guide": "Want to learn how to set up models in Sketchfab? Read %0",
"message.removed_faces": "Removed %0 faces",
"message.add_to_palette": "Added to palette",
"message.size_modifiers": "Hold down Ctrl or Shift to transform in smaller increments.",
"message.reset_keybindings": "Are you sure you want to reset all keybindings?",
"message.no_animation_to_import": "No animations to import",
"message.wireframe.enabled": "Wireframe view enabled",
"message.wireframe.disabled": "Wireframe view disabled",
"message.timelapse_start": "Timelapse started",
"message.timelapse_stop": "Timelapse stopped",
"message.no_animation_selected": "You have to select an animation to do this",
"message.bone_material": "Change bone material",
"message.no_bone_selected": "You have to select a bone to do this",
"message.duplicate_groups.title": "Bone Name Duplicate",
"message.duplicate_groups.message": "The name of this bone exists on multiple bones. This can cause problems.",
"message.small_face_dimensions.title": "Incompatible Face Dimensions",
"message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.",
"message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and uncheck \"Box UV\".",
"message.import_palette.replace_palette": "Replace old palette",
"message.import_palette.threshold": "Merge Threshold",
"message.invalid_session.title": "Invalid Session Token",
"message.invalid_session.message": "The session you are trying to join has expired or the token provided is invalid.",
"dialog.project.title": "Project",
"dialog.project.name": "File Name",
"dialog.project.parent": "Parent Model",
"dialog.project.geoname": "Model Identifier",
"dialog.project.openparent": "Open Parent",
"dialog.project.modded_entity_version": "Export Version",
"dialog.project.ao": "Ambient Occlusion",
"dialog.project.layered_textures": "Layered Textures",
"dialog.project.box_uv": "Box UV",
"dialog.project.width": "Texture Width",
"dialog.project.height": "Texture Height",
"dialog.convert_project.title": "Convert Project",
"dialog.convert_project.text": "Are you sure you want to convert this project? You cannot undo this step.",
"dialog.select_texture.import_all": "Import All",
"dialog.texture.title": "Texture",
"dialog.texture.variable": "Variable",
"dialog.texture.namespace": "Namespace",
"dialog.texture.folder": "Folder",
"dialog.resize_texture.fill": "Fill with",
"dialog.resize_texture.fill.transparent": "Transparent",
"dialog.resize_texture.fill.color": "Color",
"dialog.resize_texture.fill.repeat": "Repeat",
"dialog.resize_texture.fill.stretch": "Stretch",
"dialog.extrude.title": "Extrude Image",
"dialog.extrude.mode": "Scan Mode",
"dialog.extrude.mode.areas": "Areas",
"dialog.extrude.mode.lines": "Lines",
"dialog.extrude.mode.columns": "Columns",
"dialog.extrude.mode.pixels": "Pixels",
"dialog.extrude.opacity": "Minimum Opacity",
"dialog.extrude.scan": "Scan and Import",
"dialog.display_preset.title": "Create Preset",
"dialog.display_preset.message": "Select the slots you want to save",
"dialog.display_preset.create": "Create",
"dialog.select.title": "Select",
"dialog.select.new": "New Selection",
"dialog.select.group": "In Selected Group",
"dialog.select.name": "Name Contains",
"dialog.select.random": "Random",
"dialog.select.select": "Select",
"dialog.scale.title": "Scale Model",
"dialog.scale.axis": "Axis",
"dialog.scale.scale": "Scale",
"dialog.scale.element_pivot": "Element Pivot",
"dialog.scale.selection_center": "Selection Center",
"dialog.scale.clipping": "Model clipping: Your model is too large for the canvas",
"dialog.scale.confirm": "Scale",
"dialog.scale.select_overflow": "Select Overflow",
"dialog.material_instances.title": "Material Instances",
"dialog.plugins.title": "Plugins",
"dialog.plugins.installed": "Installed",
"dialog.plugins.available": "Available",
"dialog.plugins.install": "Install",
"dialog.plugins.uninstall": "Uninstall",
"dialog.plugins.reload": "Reload",
"dialog.plugins.none_installed": "No plugins installed",
"dialog.plugins.none_available": "No plugins available",
"dialog.plugins.outdated_client": "Requires a newer version of Blockbench",
"dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench",
"dialog.plugins.web_only": "Only for the web app",
"dialog.plugins.app_only": "Only for the desktop app",
"dialog.plugins.author": "by %0",
"dialog.plugins.show_less": "Show Less",
"dialog.toolbar_edit.title": "Customize Toolbar",
"dialog.toolbar_edit.hidden": "Hidden",
"dialog.entitylist.title": "Open Entity Model",
"dialog.entitylist.text": "Select the model you want to import",
"dialog.entitylist.bones": "Bones",
"dialog.entitylist.cubes": "Cubes",
"dialog.animation_import.title": "Select Animations to Import",
"dialog.create_texture.folder": "Folder",
"dialog.create_texture.template": "Template",
"dialog.create_texture.compress": "Compress Template",
"dialog.create_texture.power": "Power-of-2 Size",
"dialog.create_texture.double_use": "Keep Multi Texture Occupancy",
"dialog.create_texture.padding": "Padding",
"dialog.create_texture.resolution": "Resolution",
"dialog.create_gif.title": "Record GIF",
"dialog.create_gif.length_mode": "Length Mode",
"dialog.create_gif.length_mode.seconds": "Seconds",
"dialog.create_gif.length_mode.frames": "Frames",
"dialog.create_gif.length_mode.animation": "Animation Length",
"dialog.create_gif.length_mode.turntable": "Turntable Rotation",
"dialog.create_gif.length": "Length",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Compression Amount",
"dialog.create_gif.turn": "Turntable Speed",
"dialog.create_gif.play": "Start Animation",
"dialog.timelapse.interval": "Interval (Seconds)",
"dialog.timelapse.source": "Source",
"dialog.timelapse.source.interface": "Interface",
"dialog.timelapse.source.locked": "Locked Angle",
"dialog.timelapse.destination": "Destination Folder",
"dialog.save_angle.projection": "Projection",
"dialog.save_angle.projection.perspective": "Perspective",
"dialog.save_angle.projection.orthographic": "Orthographic",
"dialog.save_angle.position": "Camera Position",
"dialog.save_angle.target": "Focal Point",
"dialog.input.title": "Input",
"dialog.sketchfab_uploader.title": "Upload Sketchfab Model",
"dialog.sketchfab_uploader.token": "API Token",
"dialog.sketchfab_uploader.about_token": "The token is used to connect Blockbench to your Sketchfab account. You can find it on %0",
"dialog.sketchfab_uploader.name": "Model Name",
"dialog.sketchfab_uploader.description": "Description",
"dialog.sketchfab_uploader.animations": "Animations",
"dialog.sketchfab_uploader.tags": "Tags",
"dialog.sketchfab_uploader.draft": "Draft",
"dialog.sketchfab_uploader.private": "Private (Pro)",
"dialog.sketchfab_uploader.password": "Password (Pro)",
"dialog.model_stats.title": "Model Stats",
"dialog.model_stats.cubes": "Cubes",
"dialog.model_stats.locators": "Locators",
"dialog.model_stats.groups": "Groups",
"dialog.model_stats.vertices": "Vertices",
"dialog.model_stats.faces": "Faces",
"dialog.skin.title": "Create Skin",
"dialog.skin.model": "Model",
"dialog.skin.texture": "Texture (Optional)",
"dialog.skin.pose": "Pose",
"dialog.skin.layer_template": "Layer Texture",
"dialog.settings.settings": "Settings",
"dialog.settings.keybinds": "Keybindings",
"dialog.settings.theme": "Theme",
"dialog.settings.about": "About",
"dialog.settings.search_results": "Search Results",
"keybindings.reset": "Reset",
"keybindings.clear": "Empty",
"keybindings.recording": "Recording Keybinding",
"keybindings.press": "Press a key or key combination or click anywhere on the screen to record your keybinding.",
"layout.color.back": "Back",
"layout.color.back.desc": "Backgrounds and input fields",
"layout.color.dark": "Dark",
"layout.color.dark.desc": "Canvas background",
"layout.color.ui": "UI",
"layout.color.ui.desc": "Main interface color",
"layout.color.bright_ui": "Bright UI",
"layout.color.bright_ui.desc": "Context menues and tooltips",
"layout.color.button": "Button",
"layout.color.button.desc": "Buttons and switches",
"layout.color.selected": "Selected",
"layout.color.selected.desc": "Selected tabs and objects",
"layout.color.border": "Border",
"layout.color.border.desc": "Border of buttons and inputs",
"layout.color.accent": "Accent",
"layout.color.accent.desc": "Slider thumb and other details",
"layout.color.frame": "Window Frame",
"layout.color.frame.desc": "Border and title bar of the window",
"layout.color.grid": "Grid",
"layout.color.grid.desc": "3D preview grid",
"layout.color.wireframe": "Wireframe",
"layout.color.wireframe.desc": "Wireframe view lines",
"layout.color.text": "Text",
"layout.color.text.desc": "Normal text",
"layout.color.light": "Light",
"layout.color.light.desc": "Highlighted text",
"layout.color.accent_text": "Accent Text",
"layout.color.accent_text.desc": "Text on bright or accent elements",
"layout.color.checkerboard": "Checkerboard",
"layout.color.checkerboard.desc": "Background of canvas and UV editor",
"layout.font.main": "Main Font",
"layout.font.headline": "Headline Font",
"layout.font.code": "Code Font",
"layout.css": "Custom CSS",
"about.version": "Version:",
"about.version.up_to_date": "Up to date",
"about.version.update_available": "Version %0 is available",
"about.creator": "Creator:",
"about.website": "Website:",
"about.bugtracker": "Bug Tracker:",
"about.electron": "This app is built with Electron, a framework for creating native applications with web technologies like Javascript, HTML, and CSS.",
"about.vertex_snap": "Vertex Snapping is based on a plugin by SirBenet",
"about.icons": "Icon Packs:",
"about.libraries": "Libraries:",
"settings.category.general": "General",
"settings.category.interface": "Interface",
"settings.category.preview": "Preview",
"settings.category.grid": "Grid",
"settings.category.edit": "Edit",
"settings.category.snapping": "Snapping",
"settings.category.paint": "Paint",
"settings.category.defaults": "Defaults",
"settings.category.dialogs": "Dialogs",
"settings.category.export": "Export",
"settings.category.application": "Application",
"settings.language": "Language",
"settings.language.desc": "Interface language. Restart Blockbench to apply changes",
"settings.username": "Username",
"settings.username.desc": "Username for edit sessions",
"settings.streamer_mode": "Streamer Mode",
"settings.streamer_mode.desc": "Hides sensitive information like recent models",
"settings.origin_size": "Pivot Marker",
"settings.origin_size.desc": "Size of the pivot point marker",
"settings.control_size": "Axis Control Size",
"settings.control_size.desc": "Size of the 3 axis control tool",
"settings.motion_trails": "Motion Trails",
"settings.motion_trails.desc": "Show motion trails in the animation editor",
"settings.display_skin": "Display Skin",
"settings.display_skin.desc": "Skin used for the display reference player model",
"settings.seethrough_outline": "X-Ray Outlines",
"settings.seethrough_outline.desc": "Show outlines through objects",
"settings.brightness": "Brightness",
"settings.brightness.desc": "Brightness of the preview. Default is 50",
"settings.shading": "Shading",
"settings.shading.desc": "Enable shading",
"settings.antialiasing": "Anti-aliasing",
"settings.antialiasing.desc": "Toggle anti-aliasing in the preview. Restart Blockbench to apply changes",
"settings.render_sides": "Render Sides",
"settings.fov": "FOV",
"settings.fov.desc": "Camera Field of View. Default is 45",
"settings.render_sides.desc": "Select which side of a face is rendered",
"settings.render_sides.auto": "Auto",
"settings.render_sides.front": "Outside",
"settings.render_sides.double": "Inside and Outside",
"settings.texture_fps": "Animated Texture FPS",
"settings.texture_fps.desc": "Frames per second for animated textures",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"settings.volume": "Volume",
"settings.volume.desc": "Volume control for sound effects in animations",
"settings.outliner_colors": "Outliner Colors",
"settings.outliner_colors.desc": "Display cube colors in the outliner",
"settings.preview_checkerboard": "Preview Checkerboard",
"settings.preview_checkerboard.desc": "Toggle the checkerboard background behind the preview",
"settings.uv_checkerboard": "UV Editor Checkerboard",
"settings.uv_checkerboard.desc": "Toggle the checkerboard background behind the UV editor",
"settings.base_grid": "Small Grid",
"settings.base_grid.desc": "Show small grid and axes",
"settings.large_grid": "Block Grid",
"settings.large_grid.desc": "Show 16x16 block-size grid",
"settings.large_grid_size": "Block Grid Size",
"settings.large_grid_size.desc": "Size of the block grid",
"settings.full_grid": "Precise Block Grid",
"settings.full_grid.desc": "Show pixel-precise block grid",
"settings.large_box": "Large Box",
"settings.large_box.desc": "Show 3x3 block boundaries",
"settings.display_grid": "Display Mode",
"settings.display_grid.desc": "Show grid in display mode",
"settings.painting_grid": "Painting Grid",
"settings.painting_grid.desc": "Show grid on textured cubes in paint mode",
"settings.undo_limit": "Undo Limit",
"settings.undo_limit.desc": "Number of steps you can undo",
"settings.local_move": "Move on Relative Axes",
"settings.local_move.desc": "Move rotated elements on their own axes if possible",
"settings.canvas_unselect": "Canvas Click Unselect",
"settings.canvas_unselect.desc": "Unselects all elements when clicking on the canvas background",
"settings.highlight_cubes": "Highlight Cubes",
"settings.highlight_cubes.desc": "Highlight cubes when you hover over them or select them",
"settings.deactivate_size_limit": "Deactivate Size Limit",
"settings.deactivate_size_limit.desc": "Deactivate the size limit for specific model formats. WARNING: This can cause invalid models.",
"settings.autouv": "Auto UV",
"settings.autouv.desc": "Enable Auto UV by default",
"settings.create_rename": "Rename New Cube",
"settings.create_rename.desc": "Focus name field when creating new element or group",
"settings.edit_size": "Grid Resolution",
"settings.edit_size.desc": "Resolution of the grid that cubes snap to",
"settings.shift_size": "Shift Resolution",
"settings.shift_size.desc": "Resolution of the grid while holding shift",
"settings.ctrl_size": "Control Resolution",
"settings.ctrl_size.desc": "Resolution of the grid while holding control",
"settings.negative_size": "Negative Size",
"settings.negative_size.desc": "Allow the resize tool to use negative sizes",
"settings.animation_snap": "Animation Snap",
"settings.animation_snap.desc": "Snap interval for keyframes in the animation timeline in steps per second",
"settings.sync_color": "Sync Color",
"settings.sync_color.desc": "Synchronize the color between different Blockbench instances",
"settings.paint_side_restrict": "Restrict Brush to Side",
"settings.paint_side_restrict.desc": "Restrict brushes to only paint on the current side",
"settings.image_editor": "Image Editor",
"settings.image_editor.desc": "Default image editor to edit textures with",
"settings.brush_opacity_modifier": "Brush Opacity Modifier",
"settings.brush_opacity_modifier.desc": "Modify the brush opacity when using a stylus",
"settings.brush_size_modifier": "Brush Size Modifier",
"settings.brush_size_modifier.desc": "Modify the brush size when using a stylus",
"settings.brush_modifier.pressure": "Pressure",
"settings.brush_modifier.tilt": "Tilt",
"settings.brush_modifier.none": "None",
"settings.dialog_larger_cubes": "Model Too Large",
"settings.dialog_larger_cubes.desc": "Show \"Model Too Large\" dialog",
"settings.dialog_drag_background": "Position Background",
"settings.dialog_drag_background.desc": "Show \"Position Background\" dialog",
"settings.dialog_rotation_limit": "Rotation Limits",
"settings.dialog_rotation_limit.desc": "Show \"Rotation Limits\" dialog",
"settings.minifiedout": "Minified Export",
"settings.minifiedout.desc": "Write JSON file in one line",
"settings.minify_bbmodel": "Minified Project Files",
"settings.minify_bbmodel.desc": "Write .bbmodel files minified into one line",
"settings.export_groups": "Export Groups",
"settings.export_groups.desc": "Save groups in block or item model files",
"settings.credit": "Credit Comment",
"settings.credit.desc": "Add a credit comment to exported files",
"settings.sketchfab_token": "Sketchfab Token",
"settings.sketchfab_token.desc": "Token to authorize Blockbench to upload to your Sketchfab account",
"settings.default_path": "Default Path",
"settings.default_path.desc": "Folder from where Blockbench loads default textures",
"settings.recent_projects": "Recent Model Cap",
"settings.recent_projects.desc": "Maximum number of recent models to remember",
"settings.backup_interval": "Backup Interval",
"settings.backup_interval.desc": "Interval of the automatic backups in minutes",
"settings.backup_retain": "Backup Retain Duration",
"settings.backup_retain.desc": "Set how long Blockbench retains old backups in days",
"settings.automatic_updates": "Automatic Updates",
"settings.automatic_updates.desc": "Automatically download new versions and keep Blockbench up-to-date",
"category.navigate": "Navigation",
"category.tools": "Tools",
"category.file": "File",
"category.blockbench": "Blockbench",
"category.edit": "Edit",
"category.transform": "Transform",
"category.color": "Color",
"category.paint": "Paint",
"category.filter": "Filter",
"category.view": "View",
"category.display": "Display Settings",
"category.animation": "Animation",
"category.textures": "Textures",
"category.uv": "UV",
"category.misc": "Miscellaneous",
"keybind.preview_select": "Select",
"keybind.preview_rotate": "Rotate View",
"keybind.preview_drag": "Drag View",
"keybind.confirm": "Confirm",
"keybind.cancel": "Cancel",
"action.slider_pos": "Move %0",
"action.slider_pos.desc": "Move cubes on the %0 axis",
"action.slider_size": "Size %0",
"action.slider_size.desc": "Resize cubes on the %0 axis",
"action.slider_inflate": "Inflate",
"action.slider_inflate.desc": "Inflate cubes in all directions without changing the UV.",
"action.slider_rotation": "Rotate %0",
"action.slider_rotation.desc": "Rotate cubes on the %0 axis",
"action.slider_origin": "Pivot %0",
"action.slider_origin.desc": "Move pivot on the %0 axis",
"action.fill_mode": "Fill Mode",
"action.fill_mode.face": "Face",
"action.fill_mode.color_connected": "Connected Colors",
"action.fill_mode.color": "Colors",
"action.fill_mode.cube": "Cube",
"action.draw_shape_type": "Shape Type",
"action.draw_shape_type.rectangle": "Rectangle",
"action.draw_shape_type.rectangle_h": "Rectangle (Hollow)",
"action.draw_shape_type.ellipse": "Ellipse",
"action.draw_shape_type.ellipse_h": "Ellipse (Hollow)",
"action.draw_shape_type.line": "Line",
"action.mirror_painting": "Mirror Painting",
"action.mirror_painting.description": "Mirror your paint strokes to the other side of the model",
"action.lock_alpha": "Lock Alpha Channel",
"action.lock_alpha.description": "Lock the transparency of all pixels",
"action.slider_brush_size": "Size",
"action.slider_brush_size.desc": "Radius of the brush in pixels",
"action.slider_brush_opacity": "Opacity",
"action.slider_brush_opacity.desc": "Opacity of the brush in percent",
"action.slider_brush_min_opacity": "Minimum Opacity",
"action.slider_brush_min_opacity.desc": "Minimum opacity of the noise brush in percent",
"action.slider_brush_softness": "Softness",
"action.slider_brush_softness.desc": "Softness of the brush in percent",
"action.uv_slider_pos_x": "Move Horizontal",
"action.uv_slider_pos_x.desc": "Move the UV selection of all selected cubes horizontally",
"action.uv_slider_pos_y": "Move Vertical",
"action.uv_slider_pos_y.desc": "Move the UV selection of all selected cubes vertically",
"action.uv_slider_size_x": "Scale Horizontal",
"action.uv_slider_size_x.desc": "Scale the UV selection of all selected cubes horizontally",
"action.uv_slider_size_y": "Scale Vertical",
"action.uv_slider_size_y.desc": "Scale the UV selection of all selected cubes vertically",
"action.vertex_snap_mode": "Snap Mode",
"action.vertex_snap_mode.desc": "Select if Vertex Snap moves elements to the selected position or resizes them",
"action.vertex_snap_mode.move": "Move",
"action.vertex_snap_mode.scale": "Scale",
"action.move_tool": "Move",
"action.move_tool.desc": "Tool to select and move elements",
"action.resize_tool": "Resize",
"action.resize_tool.desc": "Tool to select and resize elements",
"action.rotate_tool": "Rotate",
"action.rotate_tool.desc": "Tool to select and rotate elements",
"action.pivot_tool": "Pivot Tool",
"action.pivot_tool.desc": "Tool to change the pivot point of cubes and bones",
"action.brush_tool": "Paint Brush",
"action.brush_tool.desc": "Tool to paint on bitmap textures on surfaces or the UV editor",
"action.fill_tool": "Paint Bucket",
"action.fill_tool.desc": "Paint bucket to fill entire faces with one color",
"action.eraser": "Eraser",
"action.eraser.desc": "Eraser tool to replace colors on a texture with transparency",
"action.color_picker": "Color Picker",
"action.color_picker.desc": "Tool to pick the color of pixels on your texture",
"action.draw_shape_tool": "Draw Shape",
"action.draw_shape_tool.desc": "Tool to draw simple shapes on textures",
"action.copy_paste_tool": "Copy Paste Tool",
"action.copy_paste_tool.desc": "Tool to copy and paste selections of textures",
"action.toggle_skin_layer": "Toggle Skin Layer",
"action.toggle_skin_layer.desc": "Toggle the hat and clothing layer of the skin model",
"action.vertex_snap_tool": "Vertex Snap",
"action.vertex_snap_tool.desc": "Move one cube to another cube by connecting two vertices",
"action.swap_tools": "Swap Tools",
"action.swap_tools.desc": "Switch between the move and resize tool",
"action.project_window": "Project...",
"action.project_window.desc": "Opens the project window, where you can edit metadata of your model",
"action.open_model_folder": "Open Model Folder",
"action.open_model_folder.desc": "Opens the folder that the model is contained in",
"action.open_backup_folder": "Open Backup Folder",
"action.open_backup_folder.desc": "Opens the Blockbench backup folder",
"action.open_model": "Open Model",
"action.open_model.desc": "Open a model file from your computer",
"action.convert_project": "Convert Project",
"action.convert_project.desc": "Converts the current project to a project for another model format",
"action.close_project": "Close Project",
"action.close_project.desc": "Closes the currently open project",
"action.add_model": "Add Model",
"action.add_model.desc": "Add a model from a file to the current model",
"action.extrude_texture": "Extruded Texture",
"action.extrude_texture.desc": "Generate a model by stretching out a texture",
"action.export_blockmodel": "Export Block/Item Model",
"action.export_blockmodel.desc": "Export a Minecraft Java Edition block or item model",
"action.export_asset_archive": "Download Archive",
"action.export_asset_archive.desc": "Download an archive with the model and all textures in it",
"action.export_bedrock": "Export Bedrock Geometry",
"action.export_bedrock.desc": "Export the model as a bedrock edition geometry file.",
"action.export_entity": "Export Bedrock Entity",
"action.export_entity.desc": "Add the current model as an entity to a mobs.json file",
"action.export_class_entity": "Export Java Entity",
"action.export_class_entity.desc": "Export the entity model as a Java class",
"action.import_optifine_part": "Import OptiFine Part",
"action.import_optifine_part.desc": "Import an entity part model for OptiFine",
"action.export_optifine_full": "Export OptiFine JEM",
"action.export_optifine_full.desc": "Export a full OptiFine entity model",
"action.export_optifine_part": "Export OptiFine Part",
"action.export_optifine_part.desc": "Export a single part for an OptiFine entity model",
"action.export_obj": "Export OBJ Model",
"action.export_obj.desc": "Export a Wavefront OBJ model for rendering",
"action.export_gltf": "Export As glTF",
"action.export_gltf.desc": "Export model and animations as glTF file to use in other 3D applications",
"action.upload_sketchfab": "Sketchfab Upload",
"action.upload_sketchfab.desc": "Upload your model to Sketchfab",
"action.save_project": "Save Project",
"action.save_project.desc": "Saves the current model as a project file",
"action.save_project_as": "Save Project As",
"action.save_project_as.desc": "Saves the current model as a project file at a new location",
"action.export_over": "Save Model",
"action.export_over.desc": "Saves the model, textures and animations by overwriting the files",
"action.settings_window": "Settings...",
"action.settings_window.desc": "Open the Blockbench settings dialog.",
"action.plugins_window": "Plugins...",
"action.plugins_window.desc": "Open the plugin store window",
"action.action_control": "Action Control",
"action.action_control.desc": "Search and execute any available action",
"action.edit_session": "Edit Session...",
"action.edit_session.desc": "Connect to an edit session to collaborate with other users",
"action.toggle_chat": "Toggle Chat",
"action.toggle_chat.desc": "Toggle the visibility of the chat history",
"action.reset_keybindings": "Reset Keybindings",
"action.reset_keybindings.desc": "Reset all keybindings to Blockbench's defaults",
"action.load_plugin": "Load Plugin from File",
"action.load_plugin.desc": "Load a plugin by importing the source file",
"action.load_plugin_from_url": "Load Plugin from URL",
"action.load_plugin_from_url.desc": "Load a plugin from a server by specifying the URL",
"action.reload_plugins": "Reload Plugins",
"action.reload_plugins.desc": "Reload all development plugins",
"action.reset_layout": "Reset Layout",
"action.reset_layout.desc": "Reset the layout to Blockbench's default",
"action.import_theme": "Import Theme",
"action.export_theme": "Export Theme",
"action.export_theme.desc": "Create a theme file based on the current settings",
"action.reset_theme": "Reset Theme",
"action.reset_theme.desc": "Reset to the default Blockbench theme",
"action.uv_dialog": "UV Window",
"action.uv_dialog.desc": "Open the UV dialog to see all faces next to each other",
"action.uv_dialog_full": "Full View",
"action.uv_dialog_full.desc": "Open the UV dialog to edit one face in fullscreen",
"action.undo": "Undo",
"action.undo.desc": "Undoes the last change",
"action.redo": "Redo",
"action.redo.desc": "Reverts the last undo",
"action.copy": "Copy",
"action.copy.desc": "Copy the selected selection, face or display settings",
"action.paste": "Paste",
"action.paste.desc": "Paste the selected selection, face or display settings",
"action.cut": "Cut",
"action.cut.desc": "Cut the selected selection, face or display settings",
"action.add_cube": "Add Cube",
"action.add_cube.desc": "Adds a new cube",
"action.add_locator": "Add Locator",
"action.add_locator.desc": "Adds a new locator to control positions of particles, leashes etc",
"action.add_group": "Add Group",
"action.add_group.desc": "Adds a new group or bone",
"action.outliner_toggle": "Toggle More Options",
"action.outliner_toggle.desc": "Toggles switches for more options in the outliner",
"action.cube_counter": "Cube Counter",
"action.cube_counter.desc": "Displays the current number of cubes and other statistics",
"action.duplicate": "Duplicate",
"action.duplicate.desc": "Duplicates the selected cubes or group",
"action.delete": "Delete",
"action.delete.desc": "Deletes the selected cubes or group",
"action.sort_outliner": "Sort Outliner",
"action.sort_outliner.desc": "Sort the outliner alphabetically",
"action.unlock_everything": "Unlock All",
"action.unlock_everything.desc": "Unlock all groups and elements in the outliner.",
"action.element_colors": "Cube Colors",
"action.element_colors.desc": "Show cube colors in the outliner",
"action.select_window": "Select...",
"action.select_window.desc": "Search and select cubes based on their properties",
"action.invert_selection": "Invert Selection",
"action.invert_selection.desc": "Invert the current selection of cubes",
"action.select_all": "Select All",
"action.select_all.desc": "Select all cubes",
"action.collapse_groups": "Collapse Groups",
"action.collapse_groups.desc": "Collapse all groups",
"action.slider_color_h": "Hue",
"action.slider_color_s": "Saturation",
"action.slider_color_v": "Value",
"action.add_to_palette": "Add To Palette",
"action.add_to_palette.desc": "Add the selected color to the color palette",
"action.import_palette": "Import Palette",
"action.import_palette.desc": "Import a .bbpalette file",
"action.export_palette": "Export Palette",
"action.export_palette.desc": "Export palette as a .bbpalette file",
"action.generate_palette": "Generate Palette",
"action.generate_palette.desc": "Generate palette from a texture",
"action.sort_palette": "Sort Palette",
"action.sort_palette.desc": "Sort all colors on the palette by color and brightness",
"action.load_palette": "Load Palette",
"action.load_palette.desc": "Load one of the built-in palette presets",
"action.transform_space": "Transform Space",
"action.transform_space.desc": "Default transform space for elements and bones",
"action.transform_space.global": "Global",
"action.transform_space.bone": "Bone",
"action.transform_space.local": "Local",
"action.rotation_space": "Rotation Space",
"action.scale": "Scale...",
"action.scale.desc": "Scale the selected cubes",
"action.rotate_cw": "Rotate %0 +90",
"action.rotate_cw.desc": "Rotate the selected cubes 90° on the %0 axis",
"action.rotate_ccw": "Rotate %0 -90",
"action.rotate_ccw.desc": "Rotate the selected cubes -90° on the %0 axis",
"action.flip": "Flip %0",
"action.flip.desc": "Flip the selected cubes on the %0 axis",
"action.center": "Center %0",
"action.center.desc": "Center the selected cubes on the %0 axis",
"action.center_all": "Center All",
"action.center_all.desc": "Center the selected cubes",
"action.toggle_visibility": "Toggle Visibility",
"action.toggle_visibility.desc": "Toggle the visibility of the selected cubes",
"action.toggle_export": "Toggle Export",
"action.toggle_export.desc": "Toggle the export setting of the selected cubes",
"action.toggle_locked": "Toggle Lock",
"action.toggle_locked.desc": "Toggle whether the selected elements are locked",
"action.toggle_autouv": "Toggle Auto UV",
"action.toggle_autouv.desc": "Toggle the auto UV setting of the selected cubes",
"action.toggle_shade": "Toggle Shading",
"action.toggle_shade.desc": "Toggle the shading of the selected cubes",
"action.toggle_mirror_uv": "Mirror UV",
"action.toggle_mirror_uv.desc": "Toggle the UV mirroring on the X axis of the selected cubes",
"action.rename": "Rename",
"action.rename.desc": "Change the name of the selected cubes",
"action.update_autouv": "Update Auto UV",
"action.update_autouv.desc": "Update the auto UV mapping of the selected cubes",
"action.edit_material_instances": "Edit Material Instances",
"action.edit_material_instances.desc": "Edit material instance names for bedrock block geometries",
"action.add_display_preset": "New Preset",
"action.add_display_preset.desc": "Add a new display setting preset",
"action.apply_display_preset": "Apply Preset",
"action.apply_display_preset.desc": "Apply a default or custom display setting preset",
"action.apply_display_preset.here": "Apply To This Slot",
"action.apply_display_preset.everywhere": "Apply To All Slots",
"action.gui_light": "GUI Light",
"action.gui_light.desc": "Select the way the item is lit in the inventory",
"action.gui_light.side": "Side Light",
"action.gui_light.front": "Front Light",
"action.move_up": "Move Up",
"action.move_up.desc": "Move the selected cubes up relative to the current camera angle",
"action.move_down": "Move Down",
"action.move_down.desc": "Move the selected cubes down relative to the current camera angle",
"action.move_left": "Move Left",
"action.move_left.desc": "Move the selected cubes left relative to the current camera angle",
"action.move_right": "Move Right",
"action.move_right.desc": "Move the selected cubes right relative to the current camera angle",
"action.move_forth": "Move Forth",
"action.move_forth.desc": "Move the selected cubes forth relative to the current camera angle",
"action.move_back": "Move Back",
"action.move_back.desc": "Move the selected cubes back relative to the current camera angle",
"action.fullscreen": "Fullscreen",
"action.fullscreen.desc": "Toggles fullscreen mode",
"action.zoom_in": "Zoom In",
"action.zoom_in.desc": "Zoom in to scale up the interface",
"action.zoom_out": "Zoom Out",
"action.zoom_out.desc": "Zoom out to scale down the interface",
"action.zoom_reset": "Reset Zoom",
"action.zoom_reset.desc": "Reset zoom to the default 100%",
"action.reset_interface": "Reset Interface",
"action.reset_interface.desc": "Reset size and positions of the GUI",
"action.toggle_wireframe": "Toggle Wireframe",
"action.toggle_wireframe.desc": "Toggle the wireframe display mode",
"action.screenshot_model": "Screenshot Model",
"action.screenshot_model.desc": "Take a cropped screenshot of the model from the current angle",
"action.record_model_gif": "Record GIF",
"action.record_model_gif.desc": "Record an animated GIF of the model from the current angle",
"action.timelapse": "Timelapse...",
"action.timelapse.desc": "Record a timelapse of your modeling process",
"action.screenshot_app": "Screenshot App",
"action.screenshot_app.desc": "Take a screenshot of the whole application",
"action.toggle_quad_view": "Toggle Quad View",
"action.toggle_quad_view.desc": "Toggle the 4 viewport mode",
"action.toggle_camera_projection": "Toggle Camera Projection",
"action.toggle_camera_projection.desc": "Toggle the camera projection between perspective and orthographic",
"action.sidebar_left": "Textures and UV",
"action.sidebar_left.desc": "Open the interface for UV and textures",
"action.sidebar_right": "Elements",
"action.sidebar_right.desc": "Open the interface to edit elements",
"action.load_camera_angle": "Camera Angle: %0",
"action.load_camera_angle.desc": "Load the camera angle '%0'",
"action.focus_on_selection": "Center View on Selection",
"action.focus_on_selection.desc": "Align the camera to face the center of the current selection",
"action.import_texture": "Import Texture",
"action.import_texture.desc": "Import one or more textures from your file system",
"action.create_texture": "Create Texture",
"action.create_texture.desc": "Create a blank texture or template texture",
"action.save_textures": "Save Textures",
"action.save_textures.desc": "Save all unsaved textures",
"action.change_textures_folder": "Change Texture Location",
"action.change_textures_folder.desc": "Change the folder that all textures are saved in",
"action.animated_textures": "Play Animated Textures",
"action.animated_textures.desc": "Play and pause the preview of animated textures",
"action.origin_to_geometry": "Center Pivot",
"action.origin_to_geometry.desc": "Set the pivot point to the center of the selection",
"action.rescale_toggle": "Toggle Rescale",
"action.rescale_toggle.desc": "Rescale cubes based on their current rotation",
"action.bone_reset_toggle": "Reset Bone",
"action.bone_reset_toggle.desc": "Stop the bone from displaying cubes from the parent model",
"action.reload": "Reload Blockbench",
"action.reload.desc": "Reload Blockbench. This will void all unsaved progress",
"action.uv_select_all": "Select All",
"action.uv_select_all.desc": "Select all faces in the UV dialog",
"action.uv_rotation": "UV Rotation",
"action.uv_rotation.desc": "Rotation of the UV face",
"action.uv_grid": "UV Grid",
"action.uv_grid.desc": "The resolution of the grid that the UV selector snaps to",
"action.uv_grid.auto": "Auto",
"action.uv_apply_all": "Apply To All Faces",
"action.uv_apply_all.desc": "Applies the settings of the current face to all faces",
"action.uv_maximize": "Maximize UV",
"action.uv_maximize.desc": "Sets the UV for this face to the full texture",
"action.uv_turn_mapping": "Turn Mapping",
"action.uv_turn_mapping.desc": "Turn the UV mapping around 90 degrees",
"action.uv_auto": "Auto UV",
"action.uv_auto.desc": "Sets the UV size of this face to the real size of the face",
"action.uv_rel_auto": "Relative Auto UV",
"action.uv_rel_auto.desc": "Sets the UV of this face to the position and size of the actual face",
"action.uv_mirror_x": "UV Mirror X",
"action.uv_mirror_x.desc": "Mirrors the UV of this face on the X axis",
"action.uv_mirror_y": "UV Mirror Y",
"action.uv_mirror_y.desc": "Mirrors the UV of this face on the Y axis",
"action.uv_transparent": "Transparent Face",
"action.uv_transparent.desc": "Makes the current face transparent",
"action.uv_reset": "Reset Face",
"action.uv_reset.desc": "Resets the current face",
"action.cullface": "Cullface",
"action.cullface.desc": "Disables rendering for this face if the selected side of the model is covered",
"action.auto_cullface": "Auto Cullface",
"action.auto_cullface.desc": "Sets the cullface for this face to itself",
"action.face_tint": "Tint",
"action.face_tint.desc": "Enables the tint option for the current face",
"action.slider_face_tint": "Tint Index",
"action.slider_face_tint.desc": "Set the tint index of the current face. -1 means unset.",
"action.toggle_uv_overlay": "Toggle UV Overlay",
"action.toggle_uv_overlay.desc": "When enabled, displays all UV mapping overlays above the texture.",
"action.remove_blank_faces": "Remove Blank Faces",
"action.remove_blank_faces.desc": "Deletes all untextured faces of the selection",
"action.add_animation": "Add Animation",
"action.add_animation.desc": "Create a blank animation",
"action.load_animation_file": "Import Animations",
"action.load_animation_file.desc": "Import an animation file",
"action.play_animation": "Play Animation",
"action.play_animation.desc": "Preview the selected animation",
"action.save_all_animations": "Save All Animations",
"action.save_all_animations.desc": "Save all currently loaded animations",
"action.slider_animation_length": "Animation Length",
"action.slider_animation_length.desc": "Change the length of the selected animation",
"action.slider_keyframe_time": "Timecode",
"action.slider_keyframe_time.desc": "Change the timecode of the selected keyframes",
"action.keyframe_interpolation": "Interpolation",
"action.keyframe_interpolation.desc": "Select the keyframe interpolation mode",
"action.keyframe_interpolation.linear": "Linear",
"action.keyframe_interpolation.catmullrom": "Smooth",
"action.change_keyframe_file": "Select Keyframe File",
"action.change_keyframe_file.desc": "Select an audio or particle file to preview an effect",
"action.reset_keyframe": "Reset Keyframe",
"action.reset_keyframe.desc": "Reset all values of the selected keyframes",
"action.resolve_keyframe_expressions": "Resolve Keyframe",
"action.resolve_keyframe_expressions.desc": "Resolves the math expressions of the selected keyframes",
"action.reverse_keyframes": "Reverse Keyframes",
"action.reverse_keyframes.desc": "Reverse the order of the selected keyframes",
"action.select_all_keyframes": "Select All Keyframes",
"action.select_all_keyframes.desc": "Select all keyframes of the current bone",
"action.delete_keyframes": "Delete Keyframes",
"action.delete_keyframes.desc": "Delete all selected keyframes",
"action.slider_animation_speed": "Playback Speed",
"action.slider_animation_speed.desc": "Playback speed of the timeline in percent",
"action.add_keyframe": "Add Keyframe",
"action.add_keyframe.desc": "Automatically add a keyframe. Press shift to force default values",
"action.add_marker": "Set Marker",
"action.add_marker.desc": "Set a timeline marker",
"action.move_keyframe_back": "Move Keyframes Back",
"action.move_keyframe_forth": "Move Keyframes Forth",
"action.previous_keyframe": "Previous Keyframe",
"action.previous_keyframe.desc": "Jump to the previous keyframe",
"action.next_keyframe": "Next Keyframe",
"action.next_keyframe.desc": "Jump to the next keyframe",
"action.jump_to_timeline_start": "Jump to Animation Start",
"action.jump_to_timeline_end": "Jump to Animation End",
"action.timeline_frame_back": "Jump 1 Frame Back",
"action.timeline_frame_forth": "Jump 1 Frame Forth",
"action.bring_up_all_animations": "Bring Up All Animators",
"action.bring_up_all_animations.desc": "Brings all modified animators into the timeline",
"action.fold_all_animations": "Fold All Animators",
"action.clear_timeline": "Clear Timeline",
"action.clear_timeline.desc": "Clear all unselected bones from the timeline",
"action.select_effect_animator": "Animate Effects",
"action.select_effect_animator.desc": "Opens timeline to add sound and particle effects",
"action.timeline_focus": "Filter Channels",
"action.timeline_focus.desc": "Select the animation channels to display in the timeline",
"action.timeline_focus.hide_empty": "Hide empty channels",
"action.ik_enabled": "Enable IK",
"action.ik_enabled.desc": "Enable Inverse Kinematics for this bone",
"action.slider_ik_chain_length": "IK Chain Length",
"action.slider_ik_chain_length.desc": "Upwards length of the IK bone chain",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"timeline.rotation": "Rotation",
"timeline.position": "Position",
"timeline.scale": "Scale",
"timeline.particle": "Particle",
"timeline.sound": "Sound",
"timeline.effects": "Effects",
"timeline.timeline": "Instructions",
"timeline.pre_effect_script": "Script",
"menu.file": "File",
"menu.edit": "Edit",
"menu.transform": "Transform",
"menu.filter": "Filter",
"menu.display": "Display",
"menu.animation": "Animation",
"menu.view": "View",
"menu.help": "Help",
"menu.file.new": "New",
"menu.file.recent": "Recent",
"menu.file.import": "Import",
"menu.file.export": "Export",
"menu.file.preferences": "Preferences",
"menu.transform.rotate": "Rotate",
"menu.transform.flip": "Flip",
"menu.transform.center": "Center",
"menu.transform.properties": "Properties",
"menu.display.preset": "Apply Preset",
"menu.display.preset_all": "Apply Preset Everywhere",
"menu.display.remove_preset": "Remove Preset",
"menu.view.zoom": "Zoom",
"menu.view.background": "Background",
"menu.view.screenshot": "Screenshot",
"menu.help.discord": "Discord Server",
"menu.help.quickstart": "Quickstart Wizard",
"menu.help.report_issue": "Report an Issue",
"menu.help.plugin_documentation": "Plugin API Documentation",
"menu.help.search_action": "Search and Run Action",
"menu.help.donate": "Donate",
"menu.help.about": "About...",
"menu.help.developer": "Developer",
"menu.help.developer.dev_tools": "Open Dev Tools",
"menu.help.developer.reset_storage": "Factory Reset",
"menu.help.developer.reset_storage.confirm": "Are you sure you want to reset Blockbench to factory settings? This will delete all custom settings, keybindings and installed plugins.",
"menu.help.developer.cache_reload": "Cache Reload",
"menu.help.updating": "Updating (%0%)",
"menu.help.update_ready": "Relaunch to Update",
"menu.help.update_failed": "Update Failed",
"menu.cube.color": "Marker Color",
"menu.cube.texture": "Texture",
"menu.cube.texture.transparent": "Transparent",
"menu.cube.texture.blank": "Blank",
"menu.group.sort": "Sort",
"menu.group.resolve": "Resolve",
"menu.palette.load.default": "Default",
"menu.palette.load.empty": "Blank",
"menu.texture.face": "Apply to Face",
"menu.texture.blank": "Apply to Untextured Faces",
"menu.texture.cube": "Apply to Cubes",
"menu.texture.file": "File",
"menu.texture.refresh": "Refresh",
"menu.texture.change": "Change File",
"menu.texture.folder": "Open in Folder",
"menu.texture.resize": "Resize...",
"menu.texture.edit": "Edit",
"menu.texture.particle": "Use for Particles",
"menu.texture.export": "Save As",
"menu.texture.save": "Save",
"menu.texture.properties": "Properties...",
"menu.preview.background": "Background",
"menu.preview.background.load": "Load",
"menu.preview.background.clipboard": "Load from Clipboard",
"menu.preview.background.position": "Position",
"menu.preview.background.set_position": "Set Position",
"menu.preview.background.lock": "Lock To Camera",
"menu.preview.screenshot": "Screenshot",
"menu.preview.orthographic": "Orthographic",
"menu.preview.save_angle": "Save Angle...",
"menu.preview.angle": "Angles",
"menu.preview.angle.initial": "Initial Angle",
"menu.preview.angle.load": "Load",
"menu.preview.perspective": "Perspective",
"menu.preview.perspective.normal": "Normal",
"menu.preview.perspective.reset": "Reset Camera",
"menu.preview.quadview": "Quad View",
"menu.preview.maximize": "Maximize",
"menu.preview.stop_drag": "Stop Background Positioning",
"menu.uv.select": "Select Cubes",
"menu.uv.mapping": "UV Mapping",
"menu.uv.mapping.export": "Export",
"menu.uv.mapping.rotation": "Rotation",
"menu.uv.mapping.mirror_x": "Mirror X",
"menu.uv.mapping.mirror_y": "Mirror Y",
"menu.uv.texture": "Texture",
"menu.toolbar.edit": "Customize",
"menu.toolbar.reset": "Reset",
"menu.animation.loop": "Loop Mode",
"menu.animation.loop.once": "Play Once",
"menu.animation.loop.hold": "Hold On Last Frame",
"menu.animation.loop.loop": "Loop",
"menu.animation.override": "Override",
"menu.animation.anim_time_update": "Anim Time Update Variable",
"menu.animation.blend_weight": "Blend Weight",
"menu.animation.save": "Save",
"menu.animation.properties": "Properties...",
"menu.animation.file": "File",
"menu.animation.snapping": "Snapping",
"menu.animation.open_location": "Open File Location",
"menu.keyframe.quaternion": "Quaternion",
"web.download_app": "Download App",
"interface.streamer_mode_on": "Streamer Mode Enabled",
"cube.color.light_blue": "Light Blue",
"cube.color.yellow": "Yellow",
"cube.color.orange": "Orange",
"cube.color.red": "Red",
"cube.color.purple": "Purple",
"cube.color.blue": "Blue",
"cube.color.green": "Green",
"cube.color.lime": "Lime",
"switches.visibility": "Visibility",
"switches.lock": "Lock",
"switches.export": "Export",
"switches.shading": "Shade",
"switches.mirror": "Mirror UV",
"switches.autouv": "Auto UV",
"texture.error.file": "File not found",
"texture.error.invalid": "Invalid file",
"texture.error.ratio": "Invalid aspect ratio",
"texture.error.parent": "Texture file provided by parent model",
"panel.uv": "UV",
"panel.display": "Display",
"panel.textures": "Textures",
"panel.color": "Color",
"panel.color.picker": "Picker",
"panel.color.palette": "Palette",
"panel.color.both": "Both",
"panel.outliner": "Outliner",
"panel.chat": "Chat",
"panel.animations": "Animations",
"panel.keyframe": "Keyframe",
"panel.keyframe.type": "Keyframe (%0)",
"panel.keyframe.add_data_point": "Add Keyframe Data Point",
"panel.keyframe.remove_data_point": "Remove Data Point",
"panel.keyframe.pre": "Pre",
"panel.keyframe.post": "Post",
"panel.variable_placeholders": "Variable Placeholders",
"panel.variable_placeholders.info": "List the variables you want to preview via name=value",
"panel.element": "Element",
"panel.element.position": "Position",
"panel.element.size": "Size",
"panel.element.origin": "Pivot Point",
"panel.element.rotation": "Rotation",
"panel.bone": "Bone",
"panel.bone.ik": "Inverse Kinematics (Experimental)",
"uv_editor.title": "UV Editor",
"uv_editor.all_faces": "All",
"uv_editor.no_faces": "None",
"uv_editor.rotated": "Rotated",
"uv_editor.auto_cull": "Cullface To Self",
"uv_editor.copied": "Copied Face",
"uv_editor.pasted": "Pasted Face",
"uv_editor.copied_x": "Copied %0 Faces",
"uv_editor.reset": "Reset Face",
"uv_editor.maximized": "Maximized",
"uv_editor.turned": "Turned Mapping",
"uv_editor.autouv": "Auto Size",
"uv_editor.mirrored": "Mirrored",
"uv_editor.to_all": "Applied To All Faces",
"uv_editor.transparent": "Made Transparent",
"uv_editor.cullface_on": "Cullface On",
"uv_editor.cullface_off": "Cullface Off",
"uv_editor.tint_on": "Tint On",
"uv_editor.tint_off": "Tint Off",
"uv_editor.copy_selection": "Copy Selection",
"uv_editor.paste_selection": "Paste Selection",
"uv_editor.copy_paste_tool.place": "Place",
"uv_editor.copy_paste_tool.cut": "Cut",
"uv_editor.copy_paste_tool.mirror_x": "Mirror X",
"uv_editor.copy_paste_tool.mirror_y": "Mirror Y",
"uv_editor.copy_paste_tool.rotate": "Rotate 90 Degrees",
"face.north": "North",
"face.south": "South",
"face.west": "West",
"face.east": "East",
"face.up": "Up",
"face.down": "Down",
"direction.north": "North",
"direction.south": "South",
"direction.west": "West",
"direction.east": "East",
"direction.top": "Top",
"direction.bottom": "Bottom",
"camera_angle.isometric_right": "Isometric Right",
"camera_angle.isometric_left": "Isometric Left",
"dialog.edit_session.title": "Edit Session",
"edit_session.username": "Username",
"edit_session.token": "Token",
"edit_session.about": "Edit Sessions can be used to collaborate on models across the internet. Create a session and copy the token and send it to friends, who can then use it to join.",
"edit_session.join": "Join Session",
"edit_session.create": "Create Session",
"edit_session.quit": "Quit Session",
"edit_session.joined": "%0 joined the session",
"edit_session.left": "%0 left the session",
"edit_session.welcome": "Welcome to this session by %0",
"edit_session.quit_session": "Left current session",
"edit_session.status": "Status",
"edit_session.hosting": "Hosting",
"edit_session.connected": "Connected to a session",
"display.slot.third_right": "Thirdperson Right",
"display.slot.third_left": "Thirdperson Left",
"display.slot.first_right": "Firstperson Right",
"display.slot.first_left": "Firstperson Left",
"display.slot.head": "Head",
"display.slot.ground": "Ground",
"display.slot.frame": "Frame",
"display.slot.gui": "GUI",
"display.rotation": "Rotation",
"display.translation": "Translation",
"display.scale": "Scale",
"display.mirror": "Mirror",
"display.slot": "Slot",
"display.reference": "Reference Model",
"display.reference.player": "Player",
"display.reference.zombie": "Zombie",
"display.reference.armor_stand": "Armor Stand",
"display.reference.baby_zombie": "Baby Zombie",
"display.reference.armor_stand_small": "Armor Stand Small",
"display.reference.monitor": "Normal",
"display.reference.bow": "Bow",
"display.reference.crossbow": "Crossbow",
"display.reference.block": "Block",
"display.reference.frame": "Item Frame",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "Inventory",
"display.reference.hud": "HUD",
"display.preset.blank_name": "Please enter a name",
"display.preset.item": "Default Item",
"display.preset.block": "Default Block",
"display.preset.handheld": "Default Weapon",
"display.preset.rod": "Default Rod"
}