blockbench/lang/zh.json
2023-03-09 00:30:46 +01:00

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{
"dialog.ok": "确定",
"dialog.cancel": "取消",
"dialog.confirm": "确定",
"dialog.close": "关闭",
"dialog.import": "导入",
"dialog.save": "保存",
"dialog.discard": "放弃",
"dialog.dontshowagain": "不再显示",
"data.cube": "方块",
"data.group": "分组",
"data.texture": "纹理",
"data.plugin": "插入",
"data.preview": "预览",
"data.toolbar": "工具栏",
"data.image": "图片",
"keys.ctrl": "Ctrl",
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "删除",
"keys.space": "Spacebar",
"keys.leftclick": "鼠标左键",
"keys.middleclick": "鼠标中键",
"keys.rightclick": "鼠标右键",
"keys.tab": "Tab",
"keys.backspace": "退格",
"keys.enter": "Enter",
"keys.escape": "Esc",
"keys.function": "F%0",
"keys.numpad": "数字 %0",
"keys.caps": "大写锁定",
"keys.menu": "菜单键",
"keys.left": "Left",
"keys.up": "Up",
"keys.right": "Right",
"keys.down": "Down",
"keys.pageup": "Pg Up",
"keys.pagedown": "Pg Dw",
"keys.plus": "+",
"keys.comma": ",",
"keys.point": "句号",
"keys.minus": "-",
"keys.cross": "/",
"keys.end": "End",
"keys.pos1": "Pos 1",
"keys.printscreen": "截屏",
"keys.pause": "暂停",
"message.rotation_limit.title": "旋转限制",
"message.rotation_limit.message": "Minecraft 将旋转限制为一个轴和 22.5 度倍数。在不同轴上旋转会清除其他轴上的所有旋转。如果您为其他目的建模并需要自由旋转,请将模型转换为\"通用模型\"。",
"message.file_not_found.title": "未找到文件",
"message.file_not_found.message": "Blockbench 找不到请求的文件。请确保它保存在本地而不是云中。",
"message.screenshot.title": "截屏",
"message.screenshot.clipboard": "剪贴板",
"message.screenshot.right_click": "右键或长按截图复制",
"message.invalid_file.title": "文件无效",
"message.invalid_file.message": "无法打开 Json 文件:%0",
"message.invalid_model.title": "模型文件无效",
"message.invalid_model.message": "文件不包含有效模型数据。",
"message.child_model_only.title": "空的子模型",
"message.child_model_only.message": "文件为 %0 的子文件,不包含模型。",
"message.unsaved_textures.title": "纹理未保存",
"message.unsaved_textures.message": "您的模型有未保存的纹理。 确保保存并放置在正确文件夹。",
"message.model_clipping.title": "模型过大",
"message.model_clipping.message": "您的模型包含 %0 个大于 Minecraft 允许的 3x3x3 的方块限制。此模型不适用于 Minecraft。",
"message.loose_texture.title": "导入纹理",
"message.loose_texture.message": "导入的纹理不在资源包中。Minecraft 只能加载资源包 textures 文件夹中的纹理。",
"message.loose_texture.change": "更改路径",
"message.update_res.title": "纹理尺寸",
"message.update_res.message": "是否要将项目分辨率更改为此纹理的分辨率?如果您的纹理的分辨率高于正常值,请单击“取消”。",
"message.update_res.update": "更新",
"message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合",
"message.bedrock_overwrite_error.backup_overwrite": "创建备份并覆盖",
"message.bedrock_overwrite_error.overwrite": "覆盖",
"message.close_warning.message": "是否保存模型?",
"message.close_warning.web": "当前项目将不被保存。确定要退出吗?",
"message.default_textures.title": "默认纹理",
"message.default_textures.message": "选择默认资源包的\"textures\"文件夹",
"message.default_textures.detail": "从 Minecraft jar 或网上中提取默认资源包并下载。然后找到\"textures\"文件夹并将其打开。如果在当前资源包中找不到纹理Blockbench 会记位置并尝试从中获取纹理。",
"message.default_textures.select": "选择默认的\"textures\"文件夹",
"message.image_editor.title": "选择图像编辑器",
"message.image_editor.file": "选择文件...",
"message.image_editor.exe": "选择图像编辑器的可执行文件",
"message.display_skin.title": "显示皮肤",
"message.display_skin.message": "从本地皮肤文件或输入正版用户名获取皮肤",
"message.display_skin.upload": "上传皮肤",
"message.display_skin.name": "用户名",
"message.display_skin.reset": "重置",
"message.invalid_plugin": "无效的插件文件,请查看控制台",
"message.load_plugin_app": "是否允许此插件更改计算机?请仅加载可信任的插件。",
"message.load_plugin_web": "是否加载此插件?请仅加载可信任的插件。",
"message.preset_no_info": "预设信息不包含此槽",
"message.restart_to_update": "重启 Blockbench 应用更改",
"message.save_file": "另存为 %0",
"message.save_obj": "另存为 .obj 模型",
"dialog.project.title": "项目",
"dialog.project.name": "文件名",
"dialog.project.parent": "父级模型",
"dialog.project.geoname": "模型编号",
"dialog.project.ao": "阴影",
"dialog.texture.title": "纹理",
"dialog.texture.variable": "变量",
"dialog.texture.namespace": "命名空间",
"dialog.texture.folder": "文件夹",
"dialog.extrude.title": "拉伸图像",
"dialog.extrude.mode": "扫描模式",
"dialog.extrude.mode.areas": "区域",
"dialog.extrude.mode.lines": "行",
"dialog.extrude.mode.columns": "列",
"dialog.extrude.mode.pixels": "像素",
"dialog.extrude.opacity": "最小不透明度",
"dialog.extrude.scan": "扫描并导入",
"dialog.display_preset.title": "创建预设",
"dialog.display_preset.message": "选择保存的槽位",
"dialog.display_preset.create": "创建",
"dialog.select.title": "选择",
"dialog.select.group": "在选定组中",
"dialog.select.name": "名字包含",
"dialog.select.random": "随机",
"dialog.select.select": "选择",
"dialog.scale.title": "缩放模型",
"dialog.scale.axis": "轴",
"dialog.scale.clipping": "模型裁剪:您的模型超过出工作区范围",
"dialog.scale.confirm": "应用",
"dialog.plugins.title": "插件",
"dialog.plugins.installed": "已安装",
"dialog.plugins.available": "可用",
"dialog.plugins.install": "安装",
"dialog.plugins.uninstall": "卸载",
"dialog.plugins.reload": "重载",
"dialog.plugins.none_installed": "未安装插件",
"dialog.plugins.none_available": "无可用插件",
"dialog.plugins.web_only": "仅网页版可用",
"dialog.plugins.app_only": "仅桌面版可用",
"dialog.plugins.author": "%0 制作",
"dialog.plugins.show_less": "收起",
"dialog.create_texture.folder": "文件夹",
"dialog.create_texture.resolution": "分辨率",
"dialog.input.title": "输入",
"dialog.settings.settings": "设置",
"dialog.settings.keybinds": "快捷键",
"dialog.settings.about": "关于",
"layout.color.back": "底色",
"layout.color.back.desc": "背景和文本框",
"layout.color.dark": "工作区",
"layout.color.dark.desc": "工作区背景",
"layout.color.ui": "UI",
"layout.color.ui.desc": "主题色",
"layout.color.bright_ui": "高亮 UI",
"layout.color.bright_ui.desc": "上下文菜单和工具提示",
"layout.color.button": "按钮",
"layout.color.button.desc": "按钮和开关",
"layout.color.selected": "已选中",
"layout.color.selected.desc": "已选标签和对象",
"layout.color.border": "边框",
"layout.color.border.desc": "按钮和输入边框",
"layout.color.accent": "强调亮色",
"layout.color.accent.desc": "滑块和其他",
"layout.color.grid": "网格",
"layout.color.grid.desc": "3D 预览网格",
"layout.color.text": "文本",
"layout.color.text.desc": "普通文本",
"layout.color.light": "高亮",
"layout.color.light.desc": "已选中文本",
"layout.color.accent_text": "强调文本",
"layout.color.accent_text.desc": "强调背景中的文本",
"layout.font.main": "字体",
"layout.font.headline": "标题字体",
"about.version": "版本:",
"about.creator": "作者:",
"about.website": "网址:",
"about.vertex_snap": "基于 SirBenet 顶点捕捉的插件功能",
"about.icons": "图标包:",
"about.libraries": "库:",
"settings.category.general": "常规",
"settings.category.preview": "预览",
"settings.category.grid": "网格",
"settings.category.edit": "编辑",
"settings.category.snapping": "取色器",
"settings.category.defaults": "默认",
"settings.category.dialogs": "对话框",
"settings.category.export": "导出",
"settings.language": "语言",
"settings.language.desc": "重启 Blockbench 以应用语言更改。",
"settings.backup_interval": "备份间隔",
"settings.backup_interval.desc": "自动备份的间隔 分钟",
"settings.origin_size": "枢轴长度",
"settings.origin_size.desc": "枢轴控制点长度",
"settings.control_size": "枢轴大小",
"settings.control_size.desc": "枢轴控制点大小",
"settings.display_skin": "显示皮肤",
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
"settings.shading": "阴影",
"settings.shading.desc": "预览时启用阴影",
"settings.texture_fps": "动态纹理 FPS",
"settings.texture_fps.desc": "动态纹理每秒帧数",
"settings.base_grid": "小网格",
"settings.base_grid.desc": "显示小网格和轴",
"settings.large_grid": "大网格",
"settings.large_grid.desc": "显示 16x16 小网格大",
"settings.full_grid": "精确大网格",
"settings.full_grid.desc": "精确显示大网格",
"settings.large_box": "大盒子",
"settings.large_box.desc": "显示 3x3x3 块边界",
"settings.display_grid": "显示模式网格",
"settings.display_grid.desc": "在显示模式下显示网格",
"settings.undo_limit": "撤消限制",
"settings.undo_limit.desc": "可撤消次数",
"settings.local_move": "相对轴移动",
"settings.local_move.desc": "如果可能,将根据自身的轴进行移动已旋转元素",
"settings.canvas_unselect": "点击画布取消选择",
"settings.canvas_unselect.desc": "点击画布时取消所有元素选择",
"settings.paint_side_restrict": "笔刷限制面",
"settings.paint_side_restrict.desc": "限制笔刷仅在当前面进行绘画",
"settings.autouv": "自动 UV",
"settings.autouv.desc": "默认启用自动 UV",
"settings.create_rename": "重命名新元素",
"settings.create_rename.desc": "创建新元素或组时优先对其命名",
"settings.edit_size": "网格大小",
"settings.edit_size.desc": "块移动时的距离",
"settings.shift_size": "按 Shift 移动",
"settings.shift_size.desc": "按住 Shift 时立方体移动的距离",
"settings.ctrl_size": "按 Ctrl 移动",
"settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离",
"settings.negative_size": "负值尺寸",
"settings.negative_size.desc": "调整尺寸时使用负值",
"settings.minifiedout": "简化导出",
"settings.minifiedout.desc": "导出单行 JSON 文件",
"settings.export_groups": "导出 Java 版方块/物品模型中的组",
"settings.export_groups.desc": "将组保存在 Java 版方块或物品模型的 JSON 文件中",
"settings.credit": "添加制作信息注释",
"settings.credit.desc": "为导出的文件添加制作信息注释",
"settings.default_path": "Minecraft 默认纹理路径",
"settings.default_path.desc": "Blockbench 获取默认纹理的文件夹",
"settings.image_editor": "图像编辑器",
"settings.image_editor.desc": "默认修改纹理的图像编辑器",
"category.navigate": "导航",
"category.tools": "工具",
"category.file": "文件",
"category.blockbench": "Blockbench",
"category.edit": "编辑",
"category.transform": "变换",
"category.view": "视图",
"category.display": "显示设置",
"category.textures": "纹理",
"category.misc": "杂项",
"keybind.preview_select": "选择",
"keybind.preview_rotate": "旋转视图",
"keybind.preview_drag": "拖动视图",
"keybind.confirm": "确认",
"keybind.cancel": "取消",
"action.slider_inflate": "膨胀",
"action.slider_inflate.desc": "不改变 UV 的情况下放大所选块",
"action.slider_brush_size": "尺寸",
"action.slider_brush_size.desc": "画笔的半径单位px",
"action.slider_brush_opacity": "不透明度",
"action.slider_brush_opacity.desc": "画笔的不透明度从 0 到 255",
"action.slider_brush_softness": "柔软度",
"action.slider_brush_softness.desc": "笔刷的柔软度",
"action.uv_slider_pos_x": "水平移动",
"action.uv_slider_pos_x.desc": "水平移动所有选定块的 UV 范围",
"action.uv_slider_pos_y": "垂直移动",
"action.uv_slider_pos_y.desc": "垂直移动所有选定块的 UV 范围",
"action.uv_slider_size_x": "水平缩放",
"action.uv_slider_size_x.desc": "水平缩放所有选定块的 UV 范围",
"action.uv_slider_size_y": "垂直缩放",
"action.uv_slider_size_y.desc": "垂直缩放所有选定块的 UV 范围",
"action.vertex_snap_mode": "捕捉模式",
"action.vertex_snap_mode.desc": "选择“顶点捕捉”模式为移动或缩放所选立方体的顶点",
"action.move_tool": "移动",
"action.move_tool.desc": "选择和移动元素的工具",
"action.resize_tool": "尺寸",
"action.resize_tool.desc": "选择和调整元素大小的工具",
"action.brush_tool": "画笔",
"action.brush_tool.desc": "在表面或 UV 编辑器上绘制位图纹理的工具",
"action.vertex_snap_tool": "顶点捕捉",
"action.vertex_snap_tool.desc": "移动所选块的顶点到另一个指定块的顶点",
"action.swap_tools": "交换工具",
"action.swap_tools.desc": "在移动工具和调整大小之间切换",
"action.project_window": "项目...",
"action.project_window.desc": "打开项目窗口,您可以在其中编辑模型的元数据",
"action.open_model": "打开模型",
"action.open_model.desc": "从本地打开模型文件",
"action.extrude_texture": "拉伸纹理",
"action.extrude_texture.desc": "通过拉伸纹理生成模型",
"action.export_blockmodel": "导出方块/物品模型",
"action.export_blockmodel.desc": "导出 Minecraft Java 版方块或物品模型",
"action.export_optifine_part": "导出 OptiFine 零件",
"action.export_optifine_part.desc": "导出 OptiFine 实体模型的单个零件",
"action.export_optifine_full": "导出 OptiFine JEM",
"action.export_optifine_full.desc": "导出完整的 OptiFine 实体模型",
"action.export_obj": "导出 OBJ 模型",
"action.export_obj.desc": "导出 Wavefront OBJ 模型以用于渲染或游戏引擎",
"action.settings_window": "设置...",
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
"action.plugins_window": "插件...",
"action.plugins_window.desc": "打开插件商店窗口",
"action.reset_layout": "重置布局",
"action.reset_layout.desc": "将布局重置为 Blockbench 默认值",
"action.load_plugin": "从文件加载插件",
"action.load_plugin.desc": "通过导入源文件加载插件",
"action.reload_plugins": "重载插件",
"action.reload_plugins.desc": "重新加载所有开发插件",
"action.undo": "撤消",
"action.undo.desc": "撤消上次更改",
"action.redo": "重做",
"action.redo.desc": "原上一次撤消",
"action.copy": "复制",
"action.copy.desc": "复制所选内容、面或显示设置",
"action.paste": "粘贴",
"action.paste.desc": "粘贴所选内容、面或显示设置",
"action.cut": "剪切",
"action.cut.desc": "剪切所选内容、面或显示设置",
"action.add_cube": "添加块",
"action.add_cube.desc": "添加一个新的块",
"action.add_group": "添加组",
"action.add_group.desc": "添加一个新的组或骨骼",
"action.outliner_toggle": "显示更多选项",
"action.outliner_toggle.desc": "显示大纲中更多选项开关",
"action.duplicate": "复制元素",
"action.duplicate.desc": "复制所选块或组",
"action.delete": "删除",
"action.delete.desc": "删除所选块或组",
"action.sort_outliner": "大纲排序",
"action.sort_outliner.desc": "按字母顺序排列大纲",
"action.select_window": "选择...",
"action.select_window.desc": "根据属性搜索并选择块",
"action.invert_selection": "反选",
"action.invert_selection.desc": "反向选择所选块",
"action.select_all": "全选",
"action.select_all.desc": "选择所有元素、面、顶点或关键帧",
"action.collapse_groups": "折叠组",
"action.collapse_groups.desc": "折叠大纲视图中所有组",
"action.scale": "缩放...",
"action.scale.desc": "缩放所选块",
"action.toggle_visibility": "可见性",
"action.toggle_visibility.desc": "切换所选块的可见性",
"action.toggle_export": "导出",
"action.toggle_export.desc": "切换所选块的导出设置",
"action.toggle_autouv": "自动 UV",
"action.toggle_autouv.desc": "切换所选块的自动 UV 设置",
"action.toggle_shade": "切换阴影",
"action.toggle_shade.desc": "切换所选块的阴影",
"action.rename": "重命名",
"action.rename.desc": "更改所选块的名称",
"action.add_display_preset": "新建预设",
"action.add_display_preset.desc": "添加新的显示设置预设",
"action.fullscreen": "全屏",
"action.fullscreen.desc": "切换全屏模式",
"action.zoom_in": "放大",
"action.zoom_in.desc": "放大界面",
"action.zoom_out": "缩小",
"action.zoom_out.desc": "缩小界面",
"action.zoom_reset": "重置缩放",
"action.zoom_reset.desc": "将缩放重置为默认值 100%",
"action.reset_interface": "重置界面",
"action.reset_interface.desc": "重置 GUI 的大小和位置",
"action.screenshot_model": "截图模型",
"action.screenshot_model.desc": "从当前角度拍摄模型剪裁过的截图",
"action.screenshot_app": "应用截图",
"action.screenshot_app.desc": "截取整个应用程序的截图",
"action.toggle_quad_view": "四视图",
"action.toggle_quad_view.desc": "切换四视图模式",
"action.import_texture": "导入纹理",
"action.import_texture.desc": "从本地导入一个或多个纹理",
"action.create_texture": "创建纹理",
"action.create_texture.desc": "创建空白纹理或纹理模板",
"action.save_textures": "保存纹理",
"action.save_textures.desc": "保存所有未保存的纹理",
"action.animated_textures": "播放动态纹理",
"action.animated_textures.desc": "播放和暂停动画纹理的预览",
"action.origin_to_geometry": "枢轴居中",
"action.origin_to_geometry.desc": "将轴心点设置为选区的中心",
"action.rescale_toggle": "重置缩放",
"action.rescale_toggle.desc": "根据当前旋转值重新缩放块",
"action.bone_reset_toggle": "重置骨骼",
"action.bone_reset_toggle.desc": "阻止骨骼显示来自父模型的立方体",
"action.reload": "重启 Blockbench",
"action.reload.desc": "重启 Blockbench。如果你有未保存的项目将会丢失",
"menu.file": "文件",
"menu.edit": "编辑",
"menu.transform": "变换",
"menu.display": "显示",
"menu.view": "视图",
"menu.file.new": "新建",
"menu.file.recent": "最近",
"menu.file.import": "导入",
"menu.file.export": "导出",
"menu.transform.rotate": "旋转",
"menu.transform.flip": "翻转",
"menu.transform.center": "居中",
"menu.transform.properties": "属性",
"menu.display.preset": "应用预设",
"menu.display.preset_all": "应用全局预设",
"menu.display.remove_preset": "移除预设",
"menu.view.zoom": "缩放",
"menu.view.background": "背景",
"menu.view.screenshot": "截图",
"menu.cube.color": "标记颜色",
"menu.cube.texture": "纹理",
"menu.cube.texture.transparent": "透明度",
"menu.cube.texture.blank": "空白",
"menu.group.sort": "排序",
"menu.texture.face": "应用到面",
"menu.texture.file": "文件",
"menu.texture.refresh": "刷新",
"menu.texture.change": "更改文件",
"menu.texture.folder": "在文件夹中打开",
"menu.texture.edit": "外部编辑",
"menu.texture.export": "另存为",
"menu.texture.save": "保存",
"menu.texture.properties": "属性...",
"menu.preview.background": "背景",
"menu.preview.background.load": "加载",
"menu.preview.background.position": "立方体位置",
"menu.preview.background.lock": "锁定视角",
"menu.preview.screenshot": "截图",
"menu.preview.perspective": "透视投影",
"menu.preview.perspective.normal": "正常",
"menu.preview.quadview": "四视图",
"menu.preview.stop_drag": "停止背景定位",
"menu.uv.mapping": "UV 贴图",
"menu.uv.mapping.export": "导出",
"menu.uv.mapping.rotation": "旋转",
"menu.uv.mapping.mirror_x": "镜像 X 轴",
"menu.uv.mapping.mirror_y": "镜像 Y 轴",
"menu.uv.texture": "纹理",
"cube.color.light_blue": "淡蓝色",
"cube.color.yellow": "黄色",
"cube.color.orange": "橙色",
"cube.color.red": "红色",
"cube.color.purple": "紫色",
"cube.color.blue": "蓝色",
"cube.color.green": "绿色",
"cube.color.lime": "黄绿色",
"switches.visibility": "切换可见",
"switches.export": "导出",
"switches.autouv": "自动 UV",
"panel.uv": "UV",
"panel.display": "显示",
"panel.textures": "纹理",
"panel.outliner": "大纲",
"uv_editor.title": "UV 编辑器",
"uv_editor.all_faces": "全部",
"uv_editor.no_faces": "无",
"face.north": "北面",
"face.south": "南面",
"face.west": "西面",
"face.east": "东面",
"face.up": "顶面",
"face.down": "底面",
"direction.north": "北",
"direction.south": "南",
"direction.west": "西",
"direction.east": "东",
"direction.top": "顶部",
"direction.bottom": "底部",
"display.slot.third_right": "第三人称右手",
"display.slot.third_left": "第三人称左手",
"display.slot.first_right": "第一人称右手",
"display.slot.first_left": "第一人称左手",
"display.slot.head": "头部",
"display.slot.ground": "掉落物",
"display.slot.frame": "展示框",
"display.slot.gui": "GUI",
"display.rotation": "旋转",
"display.translation": "偏移",
"display.scale": "缩放",
"display.slot": "槽位",
"display.reference": "参考模型",
"display.reference.player": "玩家",
"display.reference.zombie": "僵尸",
"display.reference.armor_stand": "盔甲架",
"display.reference.baby_zombie": "小僵尸",
"display.reference.armor_stand_small": "小型盔甲架",
"display.reference.monitor": "普通",
"display.reference.bow": "弓",
"display.reference.block": "方块",
"display.reference.frame": "物品展示框",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "物品栏",
"display.reference.hud": "快捷栏",
"display.preset.blank_name": "请输入名称",
"display.preset.item": "默认物品",
"display.preset.block": "默认方块",
"display.preset.handheld": "默认武器",
"display.preset.rod": "默认棍子",
"dialog.continue": "继续",
"message.square_textures": "纹理必须是方形的",
"message.unsaved_texture.title": "未保存的纹理",
"message.unsaved_texture.message": "所有对此纹理的更改都将丢失。你想继续吗?",
"action.vertex_snap_mode.move": "移动",
"action.vertex_snap_mode.scale": "缩放",
"action.open_model_folder": "打开模型文件夹",
"action.open_model_folder.desc": "打开包含模型的文件夹",
"action.change_textures_folder": "更改纹理位置",
"action.change_textures_folder.desc": "更改保存所有纹理的文件夹",
"menu.texture.particle": "用作粒子纹理",
"message.update_notification.title": "无法更新版本",
"message.update_notification.message": "有新的 Blockbench 版本可用。请在设置中开启自动更新进行下载!",
"message.untextured": "该面没有纹理",
"dialog.toolbar_edit.title": "自定义工具栏",
"keybindings.reset": "重置",
"keybindings.clear": "清空",
"action.cube_counter": "模型统计",
"action.uv_rotation": "UV 旋转",
"action.uv_rotation.desc": "UV 面的旋转",
"action.uv_grid": "UV 网格",
"action.uv_grid.desc": "UV 选择器使用的网格分辨率",
"action.uv_grid.auto": "自动",
"action.uv_maximize": "最大化 UV",
"action.uv_maximize.desc": "使此面的 UV 使用整张纹理",
"action.uv_auto": "自动 UV",
"action.uv_auto.desc": "将此面的 UV 大小设置为面的实际大小",
"action.uv_rel_auto": "自动相对 UV",
"action.uv_rel_auto.desc": "将此面的 UV 设置为实际面的位置和大小",
"action.uv_mirror_x": "UV 镜像 X 轴",
"action.uv_mirror_x.desc": "在 X 轴上镜像此面的 UV",
"action.uv_mirror_y": "UV 镜像 Y 轴",
"action.uv_mirror_y.desc": "在 Y 轴上镜像此面的 UV",
"action.uv_transparent": "透明化",
"action.uv_transparent.desc": "删除当前面",
"action.uv_reset": "重置面",
"action.uv_reset.desc": "重置当前面",
"action.cullface": "剔除面",
"action.cullface.desc": "如果覆盖了选定模型的面,则禁用此面的渲染",
"action.auto_cullface": "自动剔除面",
"action.auto_cullface.desc": "将此面的剔除面设置为自身",
"action.face_tint": "着色",
"action.face_tint.desc": "为当前面启用着色选项",
"menu.toolbar.edit": "自定义",
"menu.toolbar.reset": "重置",
"uv_editor.rotated": "旋转",
"uv_editor.auto_cull": "剔除面",
"uv_editor.copied": "复制面",
"uv_editor.pasted": "粘贴面",
"uv_editor.copied_x": "复制了 %0 个面",
"uv_editor.reset": "重置面",
"uv_editor.maximized": "最大化",
"uv_editor.autouv": "自动尺寸",
"uv_editor.mirrored": "镜像",
"uv_editor.to_all": "应用到所有面",
"uv_editor.transparent": "设置透明度",
"uv_editor.cullface_on": "开启面剔除",
"uv_editor.cullface_off": "关闭面剔除",
"uv_editor.tint_on": "开启着色",
"uv_editor.tint_off": "关闭着色",
"action.uv_apply_all": "应用到所有面",
"action.uv_apply_all.desc": "将当前面的设置应用于所有面",
"message.image_editor_missing.title": "默认图像编辑器",
"message.image_editor_missing.message": "选择图像编辑器的可执行文件。",
"message.image_editor_missing.detail": "Blockbench 在您的计算机上找不到图像编辑器。 选择首选图像编辑器的可执行文件。",
"action.update_autouv": "更新自动 UV",
"action.update_autouv.desc": "更新所选块的自动 UV 映射",
"category.uv": "UV",
"status_bar.saved": "模型已保存",
"status_bar.unsaved": "有未保存的更改",
"action.move_up": "上移",
"action.move_up.desc": "相对于当前视角向上移动所选块",
"action.move_down": "下移",
"action.move_down.desc": "相对于当前视角向下移动所选块",
"action.move_left": "左移",
"action.move_left.desc": "相对于当前视角向左移动所选块",
"action.move_right": "右移",
"action.move_right.desc": "相对于当前视角向右移动所选块",
"action.move_forth": "前移",
"action.move_forth.desc": "相对于当前视角向前移动所选块",
"action.move_back": "后移",
"action.move_back.desc": "相对于当前视角向后移动所选块",
"layout.color.wireframe": "线框",
"layout.color.wireframe.desc": "线框模式中的线",
"action.add_animation": "添加动画",
"action.add_animation.desc": "创建一个空白动画",
"action.load_animation_file": "导入动画文件",
"action.load_animation_file.desc": "导入动画文件",
"action.play_animation": "播放动画",
"action.play_animation.desc": "预览所选的动画",
"action.slider_keyframe_time": "时间码",
"action.slider_keyframe_time.desc": "修改选定关键帧的时间码",
"timeline.rotation": "旋转",
"timeline.position": "位置",
"timeline.scale": "缩放",
"menu.keyframe.quaternion": "四元数",
"panel.animations": "动画",
"panel.keyframe": "关键帧",
"panel.keyframe.type": "关键帧(%0",
"generic.delete": "删除",
"generic.rename": "重命名",
"message.no_animation_selected": "你必须选中一个动画才能执行此操作",
"message.no_bone_selected": "你必须选中一个骨骼才能执行此操作",
"message.duplicate_groups.title": "复制骨骼名称",
"message.duplicate_groups.message": "该骨骼的名称存在于多个骨骼。这可能会导致问题。",
"action.delete_keyframes": "删除关键帧",
"action.delete_keyframes.desc": "删除所有选定的关键帧",
"menu.animation": "动画",
"menu.animation.loop": "循环",
"menu.animation.override": "覆盖",
"menu.animation.anim_time_update": "更新变量",
"message.display_skin_model.title": "皮肤模型",
"message.display_skin_model.message": "选择皮肤模型的类型",
"message.display_skin_model.classic": "经典",
"message.display_skin_model.slim": "纤细",
"message.bone_material": "改变骨骼材质",
"action.slider_animation_length": "动画长度",
"action.slider_animation_length.desc": "更改所选的动画长度",
"panel.variable_placeholders": "变量占位符",
"panel.variable_placeholders.info": "列出要通过 name=value 预览的变量",
"status_bar.vertex_distance": "距离: %0",
"dialog.create_gif.title": "录制 GIF",
"dialog.create_gif.length": "长度",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.play": "播放动画",
"category.animation": "动画",
"action.record_model_gif": "录制 GIF...",
"action.record_model_gif.desc": "从当前角度记录模型的GIF动画",
"display.mirror": "镜像",
"data.separator": "分隔符",
"menu.preview.background.set_position": "设置位置",
"dialog.toolbar_edit.hidden": "隐藏",
"action.export_class_entity": "导出为 Java 版实体",
"action.export_class_entity.desc": "将实体模型导出为 Java 类文件",
"settings.seethrough_outline": "透视轮廓",
"settings.seethrough_outline.desc": "显示所选元素被遮挡的轮廓",
"mode.edit": "编辑模式",
"mode.paint": "绘画模式",
"mode.display": "显示调整",
"mode.animate": "动画模式",
"status_bar.recording_gif": "正在录制 GIF",
"status_bar.processing_gif": "正在处理 GIF",
"settings.backup_retain": "备份保留期限",
"settings.backup_retain.desc": "设置 Blockbench 将旧备份保留多长时间",
"action.rotate_tool": "旋转",
"action.rotate_tool.desc": "用于选择和旋转立方体的工具",
"action.fill_tool": "油漆桶",
"action.fill_tool.desc": "用一种颜色填充整个面",
"action.eraser": "橡皮擦",
"action.eraser.desc": "使纹理上的颜色更改为透明色",
"action.color_picker": "拾色器",
"action.color_picker.desc": "获取纹理上像素的颜色",
"action.open_backup_folder": "打开备份文件夹",
"action.open_backup_folder.desc": "打开 Blockbench 备份文件夹",
"switches.mirror": "镜像 UV",
"language_name": "简体中文",
"message.plugin_reload": "已重新载入 %0 个本地插件",
"settings.brightness": "亮度",
"settings.brightness.desc": "预览亮度。默认值为 50",
"menu.preview.perspective.reset": "重置相机位置",
"action.fill_mode": "填充模式",
"action.fill_mode.face": "面",
"action.fill_mode.color": "颜色",
"action.toggle_mirror_uv": "镜像 UV",
"action.toggle_mirror_uv.desc": "切换所选块于 X 轴的 UV 镜像",
"menu.texture.blank": "应用到无纹理面",
"dialog.scale.select_overflow": "选择溢出",
"dialog.create_texture.compress": "压缩模板",
"action.action_control": "动作控制",
"action.action_control.desc": "搜索并且执行任何可用的操作",
"keybindings.recording": "录制快捷键",
"keybindings.press": "按一个键或组合键或单击屏幕上的任意位置来记录您的键绑定。",
"action.pivot_tool": "枢轴工具",
"action.pivot_tool.desc": "用于更改块和骨骼的旋转点的工具",
"action.slider_animation_speed": "播放速度",
"action.slider_animation_speed.desc": "时间线的播放速度以百分比表示",
"action.previous_keyframe": "上一个关键帧",
"action.previous_keyframe.desc": "转跳到上一个关键帧",
"action.next_keyframe": "下一个关键帧",
"action.next_keyframe.desc": "转跳到下一个关键帧",
"message.outdated_client.title": "Blockbench 已过期",
"message.outdated_client.message": "请更新到最新版本的 Blockbench 来执行此操作。",
"action.export_asset_archive": "下载存档",
"action.export_asset_archive.desc": "下载包含模型和纹理的存档",
"action.upload_sketchfab": "上传到 Sketchfab",
"message.sketchfab.name_or_token": "请输入你的 Sketchfab token和名称",
"dialog.sketchfab_uploader.title": "上传 Sketchfab 模型",
"dialog.sketchfab_uploader.token": "API Token",
"dialog.sketchfab_uploader.about_token": "该令牌用于将 Blockbench 连接到您的 Sketchfab 帐户。您可以在 %0 上找到它",
"dialog.sketchfab_uploader.name": "模型名称",
"dialog.sketchfab_uploader.description": "描述",
"dialog.sketchfab_uploader.tags": "标签",
"settings.sketchfab_token": "Sketchfab Token",
"settings.sketchfab_token.desc": "用于授权 Blockbench 上传到 Sketchfab 帐户的 Token",
"panel.color": "颜色",
"data.origin": "枢轴",
"message.sketchfab.success": "成功上传模型",
"message.sketchfab.error": "Sketchfab 模型上传失败",
"settings.outliner_colors": "大纲颜色",
"settings.outliner_colors.desc": "在大纲中显示立方体的颜色",
"action.upload_sketchfab.desc": "将你的模型上传到 Sketchfab",
"action.element_colors": "块的颜色",
"action.element_colors.desc": "在大纲中显示块的颜色",
"texture.error.file": "文件未找到",
"texture.error.invalid": "无效的文件",
"texture.error.ratio": "无效的宽高比",
"texture.error.parent": "父模型提供的纹理文件",
"message.recover_backup.title": "恢复模型",
"message.recover_backup.message": "Blockbench 异常关闭。需要恢复模型吗?",
"message.invalid_session.title": "无效的会话 Token",
"message.invalid_session.message": "您尝试加入的会话已过期或提供的令牌无效。",
"dialog.create_texture.power": "2 的幂的大小",
"dialog.create_gif.turn": "旋转台速度",
"action.edit_session": "编辑会话...",
"action.edit_session.desc": "通过连接编辑会话来与其他用户进行协作",
"action.reset_keyframe": "重置关键帧",
"action.reset_keyframe.desc": "重置所选关键帧的所有值",
"dialog.edit_session.title": "编辑会话",
"edit_session.username": "用户名",
"edit_session.token": "密码",
"edit_session.about": "编辑会话用于联机协作处理模型。创建会话并复制令牌发送给朋友,然后他们可以使用它加入。",
"edit_session.join": "加入会话",
"edit_session.create": "创建会话",
"edit_session.quit": "退出会话",
"edit_session.joined": "%0 加入了会话",
"edit_session.left": "%0 离开了会话",
"edit_session.quit_session": "离开当前会话",
"edit_session.status": "状态",
"edit_session.hosting": "主机",
"edit_session.connected": "连接到会话",
"dialog.sketchfab_uploader.private": "私人(专业版)",
"dialog.sketchfab_uploader.password": "密码(专业版)",
"action.uv_select_all": "选择全部",
"action.uv_select_all.desc": "在 UV 对话框中选择所有面",
"panel.chat": "聊天",
"edit_session.welcome": "欢迎加入 %0 的会话",
"dialog.yes": "是",
"dialog.no": "否",
"generic.remove": "移除",
"generic.download": "下载",
"generic.search": "搜索",
"dates.today": "今天",
"dates.yesterday": "昨天",
"dates.this_week": "本周",
"dates.weeks_ago": "%0 周前",
"mode.start.new": "新建",
"mode.start.recent": "最近",
"format.free": "自由模型",
"format.free.desc": "无模型限制。用于游戏引擎、渲染等。",
"format.java_block": "Java 版方块/物品",
"format.java_block.desc": "Minecraft Java 版方块或物品模型。",
"format.bedrock": "基岩版模型",
"format.bedrock.desc": "Minecraft 基岩版的实体模型",
"format.bedrock_old": "旧版基岩版模型",
"format.bedrock_old.desc": "Pre-1.12 Minecraft 基岩版实体模型",
"format.modded_entity": "模组版实体",
"format.modded_entity.desc": "Minecraft 模组的实体模型。可以导出为 .java 类文件。",
"format.optifine_entity": "OptiFine 实体",
"format.optifine_entity.desc": "自定义 OptiFine 实体模型",
"keys.mouse": "鼠标键 %0",
"message.cleared_blank_faces.title": "空白面",
"message.cleared_blank_faces.message": "Blockbench 发现 %0 没有任何纹理的立方体。你要删除那些元素吗?",
"message.wireframe.enabled": "线框视图已启用",
"message.wireframe.disabled": "线框视图已禁用",
"dialog.convert_project.title": "转换项目",
"dialog.convert_project.text": "确定要转换此项目么?此步骤将无法撤销。",
"dialog.create_texture.double_use": "保持多纹理占用",
"dialog.model_stats.title": "模型统计",
"dialog.model_stats.cubes": "块",
"dialog.model_stats.locators": "定位器",
"dialog.model_stats.groups": "组",
"dialog.model_stats.vertices": "顶点",
"dialog.model_stats.faces": "面",
"settings.username": "用户名",
"settings.username.desc": "编辑会话的用户名",
"settings.painting_grid": "绘画网格",
"settings.painting_grid.desc": "在绘画模式下为纹理块显示网格",
"action.convert_project": "转换项目",
"action.convert_project.desc": "将转换当前项目格式以用于其他模型格式",
"action.close_project": "关闭项目",
"action.close_project.desc": "关闭当前项目",
"action.export_bedrock": "导出基岩版几何",
"action.export_bedrock.desc": "以基岩版几何文件导出模型。",
"action.save_project": "保存项目",
"action.save_project.desc": "保存当前模型为项目文件",
"action.save_project_as": "另存为项目",
"action.save_project_as.desc": "将当前模型以项目文件的形式保存在其他位置",
"action.export_over": "保存模型",
"action.export_over.desc": "通过覆写文件来保存模型、纹理和动画",
"action.add_locator": "添加定位器",
"action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置",
"action.uv_turn_mapping": "转向映射",
"action.uv_turn_mapping.desc": "将 UV 映射转 90 度",
"action.remove_blank_faces": "移除空白面",
"action.remove_blank_faces.desc": "删除所有选中的无纹理面",
"web.download_app": "下载 App",
"uv_editor.turned": "已转映射",
"display.reference.crossbow": "弩",
"dialog.settings.search_results": "搜索结果",
"settings.animation_snap": "动画捕捉",
"settings.animation_snap.desc": "动画时间轴中关键帧的默认捕捉间隔,单位为每秒帧数。这也可以根据动画进行更改。默认值为 24。",
"action.import_optifine_part": "导入 OptiFine 部件",
"action.import_optifine_part.desc": "为 OptiFine 导入一个实体部件模型",
"data.locator": "定位器",
"mode.start.no_recents": "最近未打开过模型文件",
"panel.element": "元素",
"panel.element.position": "位置",
"panel.element.size": "尺寸",
"panel.element.origin": "枢轴点",
"panel.element.rotation": "旋转",
"message.canvas_limit_error.title": "工作区限制错误",
"message.canvas_limit_error.message": "无法正确执行此操作,因为此格式将工作区限制为 48 个单位。移动枢轴点以避免此情况。",
"data.effect": "效果",
"generic.name": "名称",
"settings.recent_projects": "最近编辑项目数",
"settings.recent_projects.desc": "最近编辑项目的最大显示数量",
"settings.volume": "音量",
"settings.volume.desc": "动画中声音效果的音量控制",
"action.change_keyframe_file": "选择文件",
"action.change_keyframe_file.desc": "选择音频文件以预览音效",
"action.clear_timeline": "清除时间轴",
"action.clear_timeline.desc": "清除时间轴中所有未选中的模型骨骼",
"action.select_effect_animator": "动画效果",
"action.select_effect_animator.desc": "打开时间轴以添加声音和粒子效果",
"action.timeline_focus": "通道",
"action.timeline_focus.desc": "选择要在时间轴中显示的动画通道",
"timeline.particle": "粒子",
"timeline.sound": "声音",
"timeline.effects": "效果",
"data.format": "格式",
"format.optifine_part": "OptiFine Part",
"format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM",
"action.reverse_keyframes": "反转关键帧",
"action.reverse_keyframes.desc": "反转所选关键帧的顺序",
"generic.help": "帮助",
"message.removed_faces": "已经移除 %0 个面",
"dialog.sketchfab_uploader.draft": "草稿",
"action.slider_pos": "%0 轴移动",
"action.slider_pos.desc": "在 %0 轴移动块",
"action.slider_size": "%0 轴尺寸",
"action.slider_size.desc": "在 %0 轴调整块的大小",
"action.slider_rotation": "%0 轴旋转",
"action.slider_rotation.desc": "绕 %0 轴旋转块",
"action.slider_origin": "%0 轴向枢轴",
"action.slider_origin.desc": "%0 轴向移动枢轴",
"action.rotate_cw": "旋转 %0 +90",
"action.rotate_cw.desc": "将所选块绕 %0 轴旋转 90°",
"action.rotate_ccw": "旋转 %0 -90",
"action.rotate_ccw.desc": "将所选块绕 %0 轴旋转 -90°",
"action.flip": "%0 轴翻转",
"action.flip.desc": "将所选块于 %0 轴翻转",
"action.center": "%0 轴居中",
"action.center.desc": "将所选块于 %0 轴居中",
"action.bring_up_all_animations": "将所有修改后的动画放入时间轴",
"panel.bone": "骨骼",
"data.color": "颜色",
"generic.export": "导出",
"generic.none": "无",
"status_bar.recording": "拍摄延时摄影",
"message.add_to_palette": "添加到调色板",
"message.size_modifiers": "按住 Ctrl 或 Shift 键操作以进行微调。",
"message.timelapse_start": "延时摄影以启动",
"message.timelapse_stop": "延时摄影已关闭",
"message.import_palette.replace_palette": "切换旧调色板",
"message.import_palette.threshold": "合并阈值",
"dialog.timelapse.interval": "间隔(秒)",
"dialog.timelapse.source": "资源",
"dialog.timelapse.source.interface": "界面",
"dialog.timelapse.source.locked": "锁定角度",
"dialog.timelapse.destination": "目标文件夹",
"layout.color.checkerboard": "透明背景",
"layout.color.checkerboard.desc": "工作区和 UV 编辑器的背景",
"layout.font.code": "代码字体",
"layout.css": "自定义 CSS",
"settings.category.paint": "颜料",
"settings.deactivate_size_limit": "取消大小限制",
"settings.deactivate_size_limit.desc": "取消模型格式的大小限制。警告:这可能导致无效模型。",
"settings.brush_opacity_modifier": "笔刷不透明度",
"settings.brush_opacity_modifier.desc": "使用手写笔时修改笔刷的不透明度",
"settings.brush_size_modifier": "笔刷大小选择器",
"settings.brush_size_modifier.desc": "使用手写笔时修改画笔的大小",
"settings.brush_modifier.pressure": "笔触",
"settings.brush_modifier.tilt": "倾斜",
"category.color": "颜色",
"action.import_theme": "导入主题",
"action.export_theme": "导出主题",
"action.export_theme.desc": "创建当前设置的主题文件",
"action.slider_color_h": "色调",
"action.slider_color_s": "饱和度",
"action.slider_color_v": "值",
"action.add_to_palette": "添加到调色板",
"action.add_to_palette.desc": "将所选颜色添加到调色板",
"action.import_palette": "导入调色板",
"action.import_palette.desc": "导入配色文件",
"action.export_palette": "导出调色板",
"action.export_palette.desc": "将调色板导出为 .GPL 文件",
"action.generate_palette": "生成调色板...",
"action.generate_palette.desc": "从纹理生成调色板",
"action.sort_palette": "排序调色板",
"action.sort_palette.desc": "按颜色和亮度对调色板上所有的颜色进行排序",
"action.timelapse": "延时视频...",
"action.timelapse.desc": "录制建模过程的延时视频",
"action.add_keyframe": "添加关键帧",
"action.add_keyframe.desc": "自动添加关键帧。按 shift 强制使用默认值",
"action.bring_up_all_animations.desc": "将所有修改后的动画置入到时间轴内",
"timeline.timeline": "指令",
"menu.palette.load.default": "默认",
"panel.color.picker": "拾色器",
"panel.color.palette": "调色板",
"generic.import": "导入",
"settings.brush_modifier.none": "无",
"action.export_entity": "导出为基岩版格式的·实体模型",
"action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中",
"settings.highlight_cubes": "高亮显示块",
"settings.highlight_cubes.desc": "高亮显示鼠标悬停或选择的块",
"action.add_marker": "设置标记",
"action.add_marker.desc": "设置一个时间轴点标记",
"timeline.pre_effect_script": "脚本",
"format.skin": "Mincearft 皮肤",
"format.skin.desc": "编辑玩家和实体的皮肤",
"message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型?阅读%0",
"dialog.skin.title": "创建 Minecraft 皮肤",
"dialog.skin.model": "模型",
"dialog.skin.texture": "纹理(可选)",
"action.toggle_skin_layer": "切换皮肤叠层",
"action.toggle_skin_layer.desc": "切换皮肤模型的帽子和衣服叠层",
"action.gui_light": "GUI 光照",
"action.gui_light.desc": "选择物品栏中物品的光照方式",
"action.gui_light.side": "侧置光照",
"action.gui_light.front": "前置光照",
"action.move_keyframe_back": "向前移动关键帧",
"action.move_keyframe_forth": "向后移动关键帧",
"menu.help": "帮助",
"menu.help.discord": "Discord 服务器",
"menu.help.report_issue": "向开发者反馈问题",
"menu.help.plugin_documentation": "插件 API 文档",
"menu.help.search_action": "搜索并执行操作",
"menu.help.donate": "捐赠",
"menu.help.about": "关于...",
"menu.preview.background.clipboard": "从剪贴板加载",
"dialog.ignore": "忽略",
"generic.unset": "未设置",
"message.invalid_builtin_parent.title": "内置的父模型无效",
"message.invalid_builtin_parent.message": "为了导出有效的模型文件,删除了无效的父模型“%0”引用。",
"dialog.resize_texture.fill": "填充",
"dialog.resize_texture.fill.transparent": "透明",
"dialog.resize_texture.fill.color": "颜色",
"dialog.resize_texture.fill.repeat": "重复",
"dialog.resize_texture.fill.stretch": "伸展",
"dialog.scale.element_pivot": "元素枢轴",
"dialog.scale.selection_center": "选择中心",
"dialog.create_gif.length_mode": "大小模式",
"dialog.create_gif.length_mode.seconds": "秒",
"dialog.create_gif.length_mode.frames": "框架",
"dialog.create_gif.length_mode.animation": "动画长度",
"dialog.create_gif.length_mode.turntable": "转盘旋转",
"dialog.save_angle.projection": "投影",
"dialog.save_angle.projection.perspective": "透视投影",
"dialog.save_angle.projection.orthographic": "正射投影",
"dialog.sketchfab_uploader.animations": "动画制作",
"dialog.settings.theme": "主题",
"settings.category.interface": "界面",
"settings.preview_checkerboard": "预览网格",
"settings.preview_checkerboard.desc": "修改预览网格的背景",
"settings.uv_checkerboard": "UV 编辑器网格",
"settings.uv_checkerboard.desc": "修改 UV 编辑器后的网格背景",
"category.paint": "漆",
"action.fill_mode.color_connected": "联系的颜色",
"action.draw_shape_type": "形状类型",
"action.draw_shape_type.rectangle": "矩形",
"action.draw_shape_type.rectangle_h": "矩形(空心)",
"action.draw_shape_type.ellipse": "椭圆",
"action.draw_shape_type.ellipse_h": "椭圆(空心)",
"action.draw_shape_type.line": "直线",
"action.mirror_painting": "镜像绘画",
"action.mirror_painting.description": "在一边绘画像素的同时另一也会有同样的像素",
"action.lock_alpha": "锁定 Alpha 通道",
"action.lock_alpha.description": "锁定所有像素的透明度",
"action.draw_shape_tool": "绘制形状",
"action.draw_shape_tool.desc": "在纹理上绘制简单形状的工具",
"action.copy_paste_tool": "复制粘贴工具",
"action.copy_paste_tool.desc": "复制和粘贴纹理的工具",
"action.export_gltf": "导出 glTF 模型",
"action.export_gltf.desc": "将模型和动画导出为 glTF 文件以用于共享和渲染",
"action.transform_space": "变换方向",
"action.transform_space.desc": "元素和绑骨的默认变换方向",
"action.transform_space.global": "全局",
"action.transform_space.bone": "绑骨",
"action.transform_space.local": "自身",
"action.toggle_camera_projection": "切换相机投影",
"action.toggle_camera_projection.desc": "在透视和正视投影之间进行切换",
"action.load_camera_angle": "摄影机角度: %0",
"action.load_camera_angle.desc": "载入相机角度 “%0”",
"action.slider_face_tint": "色调指数",
"action.slider_face_tint.desc": "设置当前面的色调指数。-1 表示未设置。",
"menu.help.quickstart": "快速入门向导",
"menu.help.developer": "开发者",
"menu.help.developer.dev_tools": "打开开发工具",
"menu.help.developer.reset_storage": "恢复全部默认设置",
"menu.help.developer.reset_storage.confirm": "确定要重置 Blockbench 设置吗?这将删除所有自定义设置、键绑定和安装的插件。",
"menu.help.developer.cache_reload": "缓存刷新",
"menu.preview.orthographic": "正射投影",
"menu.preview.save_angle": "保存相机角度...",
"menu.preview.angle": "角度",
"menu.preview.angle.initial": "初始角度",
"menu.preview.maximize": "最大化",
"panel.color.both": "两者",
"uv_editor.copy_selection": "复制所选内容",
"uv_editor.paste_selection": "粘贴所选内容",
"uv_editor.copy_paste_tool.place": "放置",
"uv_editor.copy_paste_tool.cut": "剪切",
"uv_editor.copy_paste_tool.mirror_x": "镜像 X 轴",
"uv_editor.copy_paste_tool.mirror_y": "镜像 Y 轴",
"uv_editor.copy_paste_tool.rotate": "旋转90度",
"dialog.project.modded_entity_version": "导出版本",
"dialog.save_angle.position": "摄像机位置",
"dialog.save_angle.target": "焦点",
"dialog.skin.pose": "动作",
"layout.color.frame": "窗框",
"layout.color.frame.desc": "窗口的边框和标题栏",
"settings.large_grid_size": "大网格大小",
"settings.large_grid_size.desc": "大状网格的大小",
"action.load_plugin_from_url": "从URL加载插件",
"action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件",
"action.cube_counter.desc": "显示当前项目中元素数量和其他统计信息",
"action.unlock_everything": "解锁全部",
"action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。",
"action.load_palette": "加载调色板",
"action.load_palette.desc": "加载内置调色板预设之一",
"action.toggle_locked": "锁定",
"action.toggle_locked.desc": "切换所选元素是否被锁定",
"action.apply_display_preset": "应用预设",
"action.apply_display_preset.desc": "应用默认或自定义显示设置预设",
"action.apply_display_preset.here": "应用于此槽位",
"action.apply_display_preset.everywhere": "应用于所有槽位",
"action.resolve_keyframe_expressions": "解析关键帧",
"action.resolve_keyframe_expressions.desc": "解析选定关键帧的数学表达式",
"action.fold_all_animations": "折叠所有动画",
"menu.palette.load.empty": "无",
"switches.lock": "锁定",
"settings.render_sides": "渲染面",
"settings.render_sides.desc": "选择要渲染的面",
"settings.render_sides.auto": "自动",
"settings.render_sides.front": "外面",
"settings.render_sides.double": "内面与外面",
"generic.enable": "启用",
"generic.disable": "禁用",
"generic.redacted": "已隐藏",
"dialog.select_texture.import_all": "导入所有",
"dialog.skin.layer_template": "纹理图层",
"about.version.up_to_date": "目前为最新版本",
"about.version.update_available": "可用版本 %0",
"settings.category.application": "应用",
"settings.streamer_mode": "直播模式",
"settings.streamer_mode.desc": "隐藏敏感信息,比如最近编辑的项目历史",
"settings.automatic_updates": "自动更新",
"settings.automatic_updates.desc": "自动下载新版本并使 Blockbench 保持最新",
"action.rotation_space": "旋转的范围",
"action.focus_on_selection": "选中对焦",
"action.focus_on_selection.desc": "聚焦视觉到当前选中的内容",
"action.jump_to_timeline_start": "转跳到动画起点",
"action.jump_to_timeline_end": "转跳到动画终点",
"menu.help.updating": "更新中(%0%",
"menu.help.update_failed": "更新失败",
"menu.animation.loop.once": "播放一次",
"menu.animation.loop.hold": "停止于最后一帧",
"menu.animation.loop.loop": "循环播放",
"interface.streamer_mode_on": "已启用直播模式",
"generic.reset": "重置",
"generic.restore": "恢复",
"keys.mousewheel": "滚轮",
"message.delete_animation.title": "删除动画",
"message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?",
"message.no_animation_to_import": "没有可导入的动画",
"dialog.material_instances.title": "材质实例",
"dialog.animation_import.title": "选择需要导入的动画",
"dialog.create_texture.padding": "填充",
"settings.fov": "视野",
"settings.fov.desc": "相机视野。默认值 45",
"settings.sync_color": "同步颜色",
"settings.sync_color.desc": "同步不同 Blockbench 实例之间的颜色",
"settings.minify_bbmodel": "压缩项目文件",
"settings.minify_bbmodel.desc": "将 .bbmodel 文件保存为单行",
"action.edit_material_instances": "编辑材质实例",
"action.edit_material_instances.desc": "编辑基岩版方块材质的实例名称",
"action.save_all_animations": "保存所有动画",
"action.save_all_animations.desc": "保存所有当前加载的动画",
"action.keyframe_interpolation": "插值",
"action.keyframe_interpolation.desc": "选择插值的模式",
"action.keyframe_interpolation.linear": "线性",
"action.keyframe_interpolation.catmullrom": "平滑",
"action.timeline_focus.hide_empty": "隐藏空通道",
"menu.file.preferences": "首选项",
"menu.animation.blend_weight": "混合权重",
"menu.animation.save": "保存",
"menu.animation.properties": "属性...",
"menu.animation.file": "文件",
"menu.animation.snapping": "取色器",
"menu.animation.open_location": "打开文件所在位置",
"panel.keyframe.add_data_point": "添加关键帧数据点",
"panel.keyframe.remove_data_point": "移除数据点",
"panel.keyframe.pre": "前",
"panel.keyframe.post": "后",
"generic.all": "全部",
"message.small_face_dimensions.title": "不兼容的界面维度",
"message.small_face_dimensions.message": "选择包含在一个方向上小于 1 个单位的面。箱型UV 映射系统将低于该阈值的任何面视为 0 像素宽。 因此这些面上的纹理可能无法正常工作。",
"message.small_face_dimensions.face_uv": "当前格式支持可以处理小面尺寸的单面 UV 贴图。 转到\"文件\">\"项目...\",然后将\"UV 模式\"更改为\"逐面 UV\"。",
"dialog.plugins.outdated_client": "需要更新版本的 Blockbench",
"dialog.plugins.outdated_plugin": "插件已过时不适用于当前版本的Blockbench",
"settings.motion_trails": "运动轨迹",
"settings.motion_trails.desc": "在动画编辑器中显示运动轨迹",
"settings.antialiasing": "抗锯齿",
"settings.antialiasing.desc": "在预览启用抗锯齿。重新启动 Blockbench 以应用更改",
"action.timeline_frame_back": "上一个关键帧",
"action.timeline_frame_forth": "下一个关键帧",
"panel.bone.ik": "反向运动(实验功能)",
"settings.particle_tick_rate": "粒子频率",
"settings.particle_tick_rate.desc": "粒子效应的速率,单位为每秒。默认值 30",
"action.lock_motion_trail": "锁定运动轨迹",
"action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的组",
"menu.animation_file.unload": "卸载动画文件",
"data.null_object": "空目标",
"status_bar.toggle_sidebar": "显示侧边栏",
"message.load_plugin_failed.title": "插件加载失败",
"message.load_plugin_failed.message": "确保插件的基本文件名与 Plugin.register() 中定义的插件ID '%0' 匹配。",
"dialog.project.uv_mode": "UV 模式",
"dialog.project.uv_mode.box_uv": "箱型 UV",
"dialog.project.uv_mode.face_uv": "逐面 UV",
"dialog.project.texture_size": "纹理分辨率",
"dialog.animation_export.title": "选择要导出的动画",
"dialog.create_texture.rearrange_uv": "重新排列 UV",
"layout.color.subtle_text": "次要文字",
"layout.color.subtle_text.desc": "对比度较低的文本颜色",
"settings.interface_scale": "界面尺寸",
"settings.interface_scale.desc": "Blockbench 界面缩放比",
"settings.background_rendering": "背景渲染",
"settings.background_rendering.desc": "窗口失去焦点时更新预览",
"settings.ctrl_shift_size": "按 Ctrl + Shift 移动",
"settings.ctrl_shift_size.desc": "同时按住 Ctrl 和 Shift 时立方体移动的距离",
"settings.hardware_acceleration": "硬件加速",
"settings.hardware_acceleration.desc": "使用显卡渲染。重新启动Blockbench以应用更改",
"action.explode_skin_model": "皮肤模型分解视图",
"action.explode_skin_model.desc": "切换到分解视图,便于编辑被覆盖的面",
"action.export_minecraft_skin": "导出 Minecraft 皮肤",
"action.export_minecraft_skin.desc": "将 Minecraft 皮肤导出为 PNG 纹理",
"action.add_null_object": "新增一个空白项目",
"action.add_null_object.desc": "添加新的空对象",
"action.animated_texture_frame": "动态纹理帧",
"action.animated_texture_frame.desc": "设置当前帧使用的动态纹理",
"action.export_animation_file": "导出动画...",
"action.export_animation_file.desc": "将选定的动作导出至新文件中",
"action.timeline_graph_editor": "切换图像编辑器",
"action.timeline_graph_editor.desc": "切换时间轴的图像编辑器视图和关键帧视图",
"menu.file.recent.clear": "清空最近的文件",
"switches.shade": "阴影",
"generic.share": "分享",
"dates.minute": "%0 分钟",
"dates.minutes": "%0 分钟",
"dates.hour": "%0 小时",
"dates.hours": "%0 小时",
"dates.day": "%0 天",
"dates.days": "%0 天",
"dates.week": "%0 周",
"dates.weeks": "%0 周",
"dates.year": "%0 年",
"dates.years": "%0 年",
"message.drag_background": "拖动背景以调整位置。按住 Shift 并上下拖动以调整大小。点此保存改动。",
"message.installed_plugin": "%0 插件安装成功",
"message.installed_plugin_fail": "%0 插件安装失败",
"dialog.share_model.title": "分享模型",
"dialog.share_model.expire_time": "过期时间",
"dialog.share_model.copied_to_clipboard": "链接已复制到剪贴板",
"dialog.share_model.failed": "上传模型失败",
"action.import_java_block_model": "添加 Java 版方块/物品模型",
"action.import_java_block_model.desc": "从 Json 文件将 Minecraft Java 版方块/物品模型添加到当前模型",
"action.share_model": "分享...",
"action.share_model.desc": "生成一个短链接来分享您的模型",
"action.import_project": "导入项目",
"action.import_project.desc": "从其他 .bbmodel 项目文件导入到当前项目",
"dialog.toolbar_edit.hidden_tools": "某些工具被自动隐藏,因为在当前项目、格式、或其他因素下不可用。",
"settings.camera_near_plane": "摄像机靠近平面",
"settings.camera_near_plane.desc": "物体渲染的相机的最小距离。较高的值会减少 Z-fighting。默认值为 1。",
"mode.start.keymap_preference.desc": "如果您是 Blockbench 的新手且来自另一个 3D 程序,您可以选择一个键盘映射以使您的转换更容易。可稍后在设置中更改键盘映射或单个键绑定。",
"message.load_keymap": "你确定要加载此键盘映射吗?这会覆盖你当前的键位绑定。",
"message.keymap_loaded": "已加载键盘映射",
"dialog.convert_project.current_format": "当前格式",
"dialog.create_texture.rearrange_uv.desc": "创建一个新的 UV 排列,以在材质上显示每一个面",
"dialog.create_texture.compress.desc": "使UV贴图密集排列以缩小贴图大小",
"dialog.create_texture.power.desc": "将自动材质大小锁定为 2 的几次幂,例如 64 或 128。这是某些渲染器所要求的",
"dialog.create_texture.double_use.desc": "如果两个元素已经分配了相同的 UV 空间,请在新贴图中保持这种方式",
"dialog.create_texture.padding.desc": "在模板的各个部分之间填充一个小空格",
"dialog.create_texture.resolution.desc": "材质的宽度和高度",
"dialog.create_gif.color": "背景色",
"dialog.save_angle.zoom": "缩放",
"dialog.skin.variant": "变体",
"dialog.flip_animation.info": "对立的骨骼由其名称中的关键字'左'和'右'标识。",
"dialog.flip_animation.offset": "偏移动作长度的一半",
"dialog.export_private_settings.title": "隐私设置",
"dialog.export_private_settings.message": "您的文件包含下列隐私信息:**%0**。如果您计划与其他人共享文件,请忽略这些值。",
"dialog.export_private_settings.keep": "保持",
"settings.timecode_frame_number": "以帧率显示时间码",
"settings.timecode_frame_number.desc": "将时间线中的分数时间码显示为帧号而不是秒",
"settings.animation_sample_rate": "动画采样率",
"settings.animation_sample_rate.desc": "相应格式本身不支持的曲线的每秒采样率",
"keybind.preview_zoom": "缩放视图",
"action.gradient_tool": "渐变工具",
"action.gradient_tool.desc": "在纹理上创建颜色渐变",
"action.import_settings": "导入设置",
"action.import_settings.desc": "导入 .bbsettings 文件",
"action.export_settings": "导出设置",
"action.export_settings.desc": "导出 Blockbench 设置文件 .bbsettings",
"action.load_keymap": "加载键盘映射",
"action.load_keymap.default": "默认(触控板/鼠标)",
"action.load_keymap.mouse": "默认(鼠标)",
"action.load_keymap.default.desc": "默认 Blockbench 键绑定,具有针对笔记本电脑触控板使用而优化的视口导航控件",
"action.load_keymap.mouse.desc": "默认 Blockbench 键绑定,视口导航绑定到鼠标中键",
"action.load_keymap.blender.desc": "适用于Blender用户的键位绑定",
"action.load_keymap.cinema4d.desc": "适用于Cinema 4D用户的键位绑定",
"action.load_keymap.maya.desc": "适用于Autodesk Maya用户的键位绑定",
"action.import_keymap": "导入键位绑定设置文件",
"action.import_keymap.desc": "导入.bbkeymap键位绑定设置文件",
"action.export_keymap": "导出键位绑定设置文件",
"action.export_keymap.desc": "导出键位绑定设置文件为.bbkeymap文件",
"action.edit_history": "编辑历史...",
"action.edit_history.desc": "查看编辑历史和重做或撤回操作",
"action.group_elements": "分组元素",
"action.group_elements.desc": "将所选元素包装到一个新分组中",
"action.unfold_groups": "展开所有组",
"action.unfold_groups.desc": "展开大纲下所有组",
"action.edit_bedrock_binding": "编辑绑定...",
"action.edit_bedrock_binding.desc": "更改几何绑定到的骨骼",
"action.pick_screen_color": "选取屏幕颜色",
"action.pick_screen_color.desc": "从屏幕中选取颜色",
"action.view_mode": "显示模式",
"action.view_mode.desc": "切换显示模式",
"action.view_mode.textured": "纹理",
"action.view_mode.solid": "实体",
"action.view_mode.wireframe": "线框",
"action.toggle_sidebars": "切换侧边栏",
"action.toggle_sidebars.desc": "启用或禁用侧边栏",
"action.set_animation_end": "设置动画结束点",
"action.set_animation_end.desc": "将选定动画的结束设置为当前时间轴时间",
"action.flip_animation": "翻转动画",
"action.flip_animation.desc": "通过将选定的关键帧复制到模型的另一侧来翻转动画的一部分",
"action.graph_editor_zero_line": "包括零线",
"action.graph_editor_zero_line.desc": "图形编辑器是否始终在视图中包含零线",
"menu.texture.render_mode": "渲染模式",
"menu.texture.render_mode.emissive": "发光",
"menu.texture.render_mode.layered": "图层",
"menu.preview.angle.edit": "编辑角度...",
"menu.animation.start_delay": "启动延迟",
"menu.animation.loop_delay": "循环延迟",
"menu.animation.flip_keyframes": "翻转关键帧",
"menu.mobile_keyboard.disable_all": "禁用所有",
"panel.keyframe.toggle_uniform_scale": "切换统一比例",
"camera_angle.common_isometric_right": "等距右 (2:1)",
"camera_angle.common_isometric_left": "等轴向左 21",
"camera_angle.true_isometric_right": "真等距右30°",
"camera_angle.true_isometric_left": "真等距左30°",
"menu.help.wiki": "Blockbench Wiki",
"about.repository": "储存库:",
"settings.update_to_prereleases": "更新至预发布版",
"settings.update_to_prereleases.desc": "自动更新至 Blockbench beta 版以测试新功能。预发布版本可能不稳定,如果您依赖 Blockbench 工作或其他重要项目,请不要启用此选项。",
"data.separator.spacer": "间隔",
"data.separator.linebreak": "换行符",
"data.setting": "设置",
"generic.select_all": "选择全部",
"generic.select_none": "无选择",
"projects.new_tab": "新标签页",
"projects.close_tab": "关闭标签页",
"message.invalid_format.title": "无效的格式",
"message.invalid_format.message": "此模型以'%0'格式制作,你的 Blockbench 中没有安装。你需要安装特定插件才能正确打开。",
"message.invalid_link": "无效或过期的模型链接",
"message.default_textures.current": "当前路径",
"message.update_after_restart": "此次更新将会在软件重启后完成",
"message.copy_paste_tool_viewport": "此工具仅能在UV界面中使用",
"dialog.project.shadow_size": "阴影大小",
"dialog.find_replace.target": "目标",
"dialog.find_replace.target.element_names": "元素名称",
"dialog.find_replace.target.group_names": "组名",
"dialog.find_replace.target.animation_names": "动画名称",
"dialog.find_replace.target.keyframe_values": "关键帧数值",
"dialog.find_replace.find": "查找",
"dialog.find_replace.replace": "替换",
"dialog.find_replace.regex": "正则表达式",
"dialog.add_primitive.shape": "形状",
"dialog.add_primitive.shape.circle": "圆形",
"dialog.add_primitive.shape.tube": "圆筒",
"dialog.add_primitive.shape.cone": "圆锥",
"dialog.add_primitive.shape.cylinder": "圆柱",
"dialog.add_primitive.shape.sphere": "球形",
"dialog.add_primitive.shape.torus": "圆环",
"dialog.add_primitive.shape.cube": "方形",
"dialog.add_primitive.shape.pyramid": "棱锥",
"dialog.add_primitive.diameter": "直径",
"dialog.add_primitive.height": "高度",
"dialog.add_primitive.sides": "段数",
"dialog.add_primitive.minor_diameter": "厚度",
"dialog.add_primitive.minor_sides": "次要侧面",
"dialog.create_texture.combine_polys": "合并面",
"dialog.create_texture.combine_polys.desc": "将共同面合并至同一个 UV",
"dialog.model_stats.meshes": "网格",
"dialog.export_private_settings.omit": "忽略",
"layout.select": "选择",
"layout.options": "选项",
"layout.color": "配色方案",
"layout.documentation": "文档",
"layout.color.bright_ui_text": "高亮的 UI 文本",
"layout.color.bright_ui_text.desc": "高亮背景上的文本",
"layout.name": "名称",
"layout.author": "作者",
"settings.color_wheel": "色轮",
"settings.color_wheel.desc": "使用色轮作为主颜色选择器",
"settings.dialog.desc": "显示\"%0\"对话框",
"settings.export_empty_groups": "导出空组",
"settings.export_empty_groups.desc": "导出中包含空的组",
"category.separators": "分隔符",
"keybind.preview_area_select": "选择区域",
"action.color_erase_mode": "擦除模式",
"action.color_erase_mode.desc": "启用擦除模式后,填充和矩形等工具会删除颜色而不是添加颜色",
"action.open_from_link": "从链接打开模型...",
"action.open_from_link.desc": "从 blckbn.ch 链接打开模型",
"action.import_obj": "导入 OBJ 模型",
"action.import_obj.desc": "以网格形式导入 OBJ 模型",
"action.add_plugin": "安装插件",
"action.add_plugin.desc": "通过动作控制安装插件",
"action.remove_plugin": "卸载插件",
"action.remove_plugin.desc": "通过动作控制卸载插件",
"action.add_mesh": "添加网格",
"action.add_mesh.desc": "添加一个新的网格形状",
"action.add_texture_mesh": "添加纹理网格",
"action.add_texture_mesh.desc": "添加一个新的纹理网格",
"action.find_replace": "查找/替换...",
"action.find_replace.desc": "查找并替换部分名字",
"action.hide_everything_except_selection": "仅显示所选项",
"action.hide_everything_except_selection.desc": "切换除选定元素之外的所有元素的可见性",
"action.transform_space.normal": "正常",
"action.selection_mode": "选区模式",
"action.selection_mode.desc": "更改在视图中选择元素的方式",
"action.selection_mode.object": "物体",
"action.selection_mode.face": "面",
"action.selection_mode.vertex": "顶点",
"action.create_face": "创建面或边",
"action.create_face.desc": "在选中的顶点间新建面或边",
"action.convert_to_mesh": "转换成网格",
"action.convert_to_mesh.desc": "转换使选中的元素成网格",
"action.invert_face": "反转面",
"action.invert_face.desc": "反转选中的面使其面向相反方向",
"action.extrude_mesh_selection": "拉伸选区",
"action.extrude_mesh_selection.desc": "拉伸选中部分的网格",
"action.loop_cut": "环形切割",
"action.loop_cut.desc": "在选定的边上循环分割网格",
"action.merge_meshes": "合并网格",
"action.merge_meshes.desc": "合并多个网格为一个",
"action.keyframe_uniform": "均匀缩放",
"action.keyframe_uniform.desc": "在选定的关键帧上启用统一缩放",
"menu.locator.ignore_inherited_scale": "忽略继承的比例",
"menu.texture_mesh.texture_name": "纹理名称...",
"menu.texture.elements": "应用到元素",
"uv_editor.transparent_face": "透明面",
"display.pose_angle": "姿势角度(仅用于预览)",
"data.mesh": "网格",
"dialog.create_texture.type": "类型",
"dialog.create_texture.type.blank": "空白",
"dialog.create_texture.type.template": "纹理模板",
"dialog.create_texture.type.color_map": "纯色模板",
"dialog.sketchfab_uploader.suggested_tags": "建议标签",
"dialog.sketchfab_uploader.category": "类别",
"dialog.sketchfab_uploader.category2": "类别2",
"layout.restore_backup": "您的自定义主题\"%0\"已被覆盖。点击这里恢复它。",
"layout.borders": "边框",
"action.fill_mode.element": "元素",
"action.inset_mesh_selection": "插入选择",
"action.inset_mesh_selection.desc": "插入网格的选定部分",
"action.dissolve_edges": "溶解边",
"action.dissolve_edges.desc": "溶解网格中的选定边并合并它们划分的面",
"action.split_mesh": "分割网格",
"action.split_mesh.desc": "将网格的选定面拆分为新网格",
"action.merge_vertices": "合并顶点",
"action.merge_vertices.desc": "将所选顶点合并到第一个选定顶点的位置",
"action.view_mode.normal": "普通面",
"action.snap_uv_to_pixels": "将 UV 捕捉到像素",
"action.snap_uv_to_pixels.desc": "将选定的 UV 顶点捕捉到像素网格",
"menu.file.import.import_open_project": "导入打开项目",
"menu.help.unlock_projects": "解锁全部项目",
"status_bar.selection.faces": "%0 面",
"status_bar.selection.vertices": "%0 点",
"message.merged_vertices": "在 %1 个位置找到并合并 %0 个顶点",
"settings.vertex_merge_distance": "顶点合并距离",
"settings.vertex_merge_distance.desc": "使用按距离合并的顶点的距离",
"settings.show_only_selected_uv": "仅显示选中的 UV",
"settings.show_only_selected_uv.desc": "默认情况下,仅在 UV 编辑器中显示选定的 UV 面",
"action.merge_vertices.merge_all": "合并全部",
"action.merge_vertices.merge_all_in_center": "在中心合并所有",
"action.merge_vertices.merge_by_distance": "按距离合并",
"action.merge_vertices.merge_by_distance_in_center": "按中心距离合并",
"action.uv_rotate_left": "向左旋转 UV",
"action.uv_rotate_left.desc": "逆时针旋转所选 UV 面",
"action.uv_rotate_right": "向右旋转 UV",
"action.uv_rotate_right.desc": "顺时针旋转所选 UV 面",
"menu.uv.display_uv": "显示 UV",
"menu.uv.display_uv.selected_faces": "所选面",
"menu.uv.display_uv.selected_elements": "所有面",
"menu.uv.display_uv.all_elements": "所有元素的所有面",
"menu.paste.face": "UV 面",
"menu.paste.mesh_selection": "网格选择",
"menu.paste.outliner": "元素",
"uv_editor.show_all_faces": "显示所有面",
"uv_editor.show_selected_faces": "显示选定的面",
"status_bar.selection.edges": "%0 条边",
"action.selection_mode.edge": "边",
"message.cannot_re_import.title": "无法重新导入模型",
"message.cannot_re_import.message": "导出的模型格式无法再次导入 Blockbench。请确保将模型另存为项目文件。",
"generic.default": "默认",
"units.pixels_per_meter": "%0 像素/米",
"mode.pose": "姿势",
"modifier_actions.resize_both_sides": "在两个方向上调整大小",
"modifier_actions.resize_one_side": "在一个方向上调整大小",
"modifier_actions.draw_line": "绘制线条",
"modifier_actions.drag_without_snapping": "拖动但不对齐",
"modifier_actions.stretch_keyframes": "拉伸关键帧",
"modifier_actions.resize_background": "调整背景大小",
"modifier_actions.select_multiple": "选择多个",
"modifier_actions.select_range": "选择范围",
"modifier_actions.drag_to_duplicate": "拖动复制",
"modifier_actions.uniform_scaling": "等比缩放",
"modifier_actions.snap_direction": "捕捉方向",
"message.no_valid_elements": "未选择有效元素...",
"dialog.add_primitive.shape.plane": "平面",
"dialog.save_angle.rotation_mode": "旋转模式",
"dialog.save_angle.rotation": "旋转",
"dialog.save_angle.fov": "视野",
"settings.hide_tab_bar": "自动隐藏标签栏",
"settings.hide_tab_bar.desc": "仅打开一个选项卡时隐藏标签栏",
"settings.status_bar_modifier_keys": "建议状态栏中的修改键",
"settings.status_bar_modifier_keys.desc": "在状态栏中显示上下文感知的建议更改",
"settings.ground_plane": "接地层",
"settings.ground_plane.desc": "在模型下面显示接地层",
"settings.preview_paste_behavior": "默认预览粘贴行为",
"settings.preview_paste_behavior.desc": "在编辑模式下将内容添加到预览的行为",
"settings.preview_paste_behavior.always_ask": "始终询问",
"action.new_window": "新窗口",
"action.new_window.desc": "打开新的 Blockbench 窗口",
"action.export_collada": "导出Collada模型dae",
"action.export_collada.desc": "将模型导出为dae格式以用于其他3D软件",
"action.paint_mode_uv_overlay": "UV 覆盖",
"action.paint_mode_uv_overlay.desc": "在编辑模式下以覆盖形式显示 UV 贴图",
"action.bake_animation_into_model": "烘焙动画到模型",
"action.bake_animation_into_model.desc": "将当前显示的动画帧复制到模型中。只应用旋转和位置,忽略缩放。",
"action.keyframe_interpolation.step": "步",
"action.set_ik_target": "设置IK目标",
"action.set_ik_target.desc": "通过反选将这个空对象应用到目标骨骼",
"menu.action_control.type.tab": "标签",
"menu.action_control.type.angle": "镜头角度",
"menu.action_control.recent_in_streamer_mode": "确定?流媒体模式已启用",
"menu.action_control.recent_in_streamer_mode.desc": "您确定要显示最近的模型吗?",
"menu.tools": "工具",
"menu.file.recent.more": "查看更多内容...",
"menu.null_object.lock_ik_target_rotation": "锁定选定目标旋转",
"menu.animation_file.import_remaining": "导入剩余的动画文件",
"edit.loop_cut.offset": "偏移",
"edit.extrude_mesh_selection.extend": "扩展",
"cube.color.pink": "粉色",
"cube.color.silver": "银色",
"dialog.plugins.offline": "没有网络连接",
"dialog.create_texture.pixel_density": "像素密度",
"dialog.create_texture.pixel_density.desc": "纹理的像素密度,以像素/米为单位。 纹理贴图的大小可能会因元素的数量和大小而异。",
"panel.skin_pose": "姿势",
"panel.skin_pose.none": "无",
"panel.skin_pose.natural": "自然",
"panel.skin_pose.walking": "步行",
"panel.skin_pose.crouching": "下蹲",
"panel.skin_pose.sitting": "坐下",
"panel.skin_pose.jumping": "跳跃",
"panel.skin_pose.aiming": "瞄准",
"edit.loop_cut.direction": "方向",
"message.meshes_and_box_uv": "网格与箱型UV 不兼容。 转到文件>项目...并切换到单面UV。",
"data.texture_mesh": "纹理网格",
"generic.left": "左侧",
"generic.right": "右侧",
"mode.start.quick_setup": "快速设置",
"mode.start.keymap": "轮廓",
"mode.start.quick_setup.more_themes": "更多...",
"dialog.resize_texture.animation_frames": "动画帧",
"dialog.export_emission_map.title": "导出动画",
"dialog.export_emission_map.format": "格式",
"dialog.export_emission_map.format.luminance": "亮度",
"dialog.export_emission_map.format.luminance_inverted": "亮度反转",
"dialog.export_emission_map.format.colors": "颜色",
"dialog.export_emission_map.threshold": "透明度阈值",
"dialog.export_emission_map.round_up": "向上取舍%0到%1",
"dialog.export_emission_map.flip_y": "翻转Y轴",
"dialog.select.type": "元素类型",
"dialog.create_texture.max_edge_angle": "边角阈值",
"dialog.create_texture.max_edge_angle.desc": "两个面之间仍将被组合的最大角度",
"dialog.create_texture.max_island_angle": "岛屿的最大倾斜角度",
"dialog.create_texture.max_island_angle.desc": "同一个 UV 贴图可以组合的最大角度",
"settings.mobile_panel_side": "移动面板",
"settings.mobile_panel_side.desc": "选择竖屏使用 Blockbench 时屏幕面板的位置",
"settings.obj_face_export_mode": "OBJ 面导出模式",
"settings.obj_face_export_mode.desc": "选择让 OBJ 导出器将所有面转换为 tris 或 quads",
"settings.obj_face_export_mode.both": "默认",
"settings.obj_face_export_mode.tris": "转换为 Tris",
"settings.obj_face_export_mode.quads": "转换为 Quads",
"action.seam_tool": "缝隙连接工具",
"action.seam_tool.desc": "用于定义网格边缘上的 UV 接缝的工具",
"action.resolve_group": "解析组",
"action.resolve_group.desc": "清除组,同时将其子项保留在同一位置",
"action.move_to_group": "移动至组",
"action.move_to_group.desc": "将所选元素移至其他大纲视图组",
"action.select_seam": "选择 UV 接缝",
"action.select_seam.desc": "为所选边缘选择 UV 接缝模式",
"action.select_seam.auto": "自动",
"action.select_seam.join": "加入",
"action.select_seam.divide": "分离",
"action.adjust_brightness_contrast": "调整亮度和对比度...",
"action.adjust_brightness_contrast.desc": "调整所选纹理的亮度和对比度",
"action.adjust_saturation_hue": "调整饱和度和色调...",
"action.adjust_saturation_hue.desc": "调整所选纹理的饱和度和色调",
"action.invert_colors": "反转颜色",
"action.invert_colors.desc": "反转所选纹理的所有颜色",
"action.adjust_curves": "调整曲线...",
"action.adjust_curves.desc": "调整所选纹理的亮度曲线",
"action.flip_texture_x": "水平翻转纹理",
"action.flip_texture_y": "垂直翻转纹理",
"action.resize_texture": "调整纹理大小...",
"action.view_mode.uv": "UV 预览",
"action.append_to_template": "向模板追加元素...",
"action.append_to_template.desc": "将选中的元素添加到纹理模板",
"action.move_texture_with_uv": "使用 UV 移动纹理",
"action.move_texture_with_uv.desc": "拖动 UV 面时移动面的纹理",
"action.timeline_setups": "时间线设置",
"action.save_timeline_setup": "保存时间线设置...",
"action.save_timeline_setup.desc": "保存当前选定的动画师和频道的预设",
"menu.texture": "纹理",
"menu.texture.render_mode.default": "默认",
"menu.texture.merge_onto_texture": "合并到上方的纹理上",
"menu.animation.unload": "卸载",
"panel.timeline": "时间线",
"action.pan_tool": "平移工具",
"action.pan_tool.desc": "在视口和纹理编辑器中导航的工具",
"message.set_background_position.title": "设置背景位置",
"message.set_background_position.position": "位置",
"message.set_background_position.size": "大小",
"mode.start.recent.favorite": "标记为收藏",
"mode.start.info": "信息",
"mode.start.target": "目标",
"mode.start.start": "开始",
"mode.start.create_new": "创建新模型",
"mode.start.format.informations": "你知道吗:",
"mode.start.format.resources": "资源:",
"format.free.info.meshes": "在此格式中,您可以使用立方体和自定义形状的网格创建 low poly 模型。",
"format.free.info.limitation": "模型无法加载到需要特殊格式的游戏中,例如 Minecraft。",
"format.skin.info.skin": "此格式旨在创建 Minecraft 皮肤和实体纹理。",
"format.skin.info.model": "无法更改模型。要对模型进行更改,请先通过**文件**>**转换项目**转换为其他格式。",
"format.java_block.info.rotation": "每个元素的旋转限制为 22.5°,且仅单个轴可旋转",
"format.java_block.info.size": "该模型大小限制为 3x3x3 块。显示设置可以使物品模型更大",
"format.java_block.info.animation": "原版 Minecraft 不支持此格式动画。如果你正在创建一个模组,则可使用 GeckoLib 制作模型动画。如果没有,制作动画的唯一方法是使用命令或动画纹理切换模型。",
"format.bedrock.info.textures": "每个模型只能有一个纹理",
"format.bedrock_block": "基岩版方块",
"format.bedrock_block.desc": "Minecraft 基岩版方块模型",
"format.modded_entity.info.integer_size": "单个立方体的大小仅限于整数。",
"format.modded_entity.info.format": "模型是用 Java 代码编写的,而不是像所有其他 Blockbench 导出格式那样的专用数据结构。",
"format.optifine_entity.info.optifine_required": "未安装 OptiFine 的用户将看不到该模型。",
"format.optifine_entity.info.pivots": "骨骼枢轴被锁定,因此最好不要触碰它们。",
"format_category.low_poly": "Low-Poly",
"format_category.minecraft": "Minecraft",
"format_category.other": "其他",
"format_category.loaders": "加载程序",
"message.recover_backup.recover": "恢复",
"message.invalid_characters.title": "无效路径",
"message.invalid_characters.message": "导入文件的路径包含无效字符、大写字母或空格。 支持的字符有:%0",
"dialog.share_model.thumbnail": "缩略图",
"dialog.skin.high_res_texture": "请注意,具有所选分辨率的皮肤将无法作为常规 Minecraft 皮肤使用。 选择较低的分辨率。",
"settings.allow_display_slot_mirror": "允许镜像副手栏",
"settings.allow_display_slot_mirror.desc": "允许对 Java 版项目模型的副手栏行镜像。 警告:此选项适用于 Minecraft 1.14 或更早版本或特殊情况。",
"action.switch_tabs": "切换选项卡",
"action.switch_tabs.desc": "在打开的选项卡之间循环。 按住 shift 以反方向循环。",
"action.unselect_all": "取消选择",
"action.unselect_all.desc": "取消选择所有元素、面、顶点或关键帧",
"action.save_palette": "保存调色板...",
"action.save_palette.desc": "将当前调色板保存在 Blockbench 中供以后使用",
"action.keyframe_column_create": "创建关键帧列",
"action.keyframe_column_create.desc": "如果它们已经具有关键帧,将时间轴中的所有通道按当前时间进行关键帧",
"action.keyframe_column_select": "选择关键帧列",
"action.keyframe_column_select.desc": "沿播放键下方的列,选择时间轴中的所有关键帧",
"menu.uv": "UV",
"menu.keyframe": "关键帧",
"menu.palette.load.update": "更新调色板",
"menu.palette.load.update.desc": "用当前 Blockbench 调色板的颜色更新此调色板",
"menu.timeline_marker.set_time": "设置时间...",
"uv_editor.scale_uv": "缩放 UV",
"action.preview_scene": "预览场景",
"action.preview_scene.desc": "更改模型预览场景",
"preview_scene.minecraft_overworld": "Minecraft 主世界",
"preview_scene.minecraft_nether": "Minecraft 下界",
"preview_scene.minecraft_end": "Minecraft 末地",
"dialog.project.modded_entity_flip_y": "Y轴翻转",
"preview_scene.studio": "工作室",
"format.image": "图像",
"modifier_actions.set_copy_source": "设置复制源",
"message.load_images.title": "加载图像",
"message.load_images.edit_image": "编辑图像",
"dialog.add_primitive.align_edges": "对齐边缘",
"dialog.flip_animation.show_in_timeline": "在时间轴中显示修改后的骨骼",
"settings.default_cube_size": "默认方块大小",
"settings.default_cube_size.desc": "创建新立方体时设置默认立方体大小",
"settings.uniform_keyframe": "统一关键帧比例",
"settings.uniform_keyframe.desc": "默认将缩放关键帧设置为统一缩放",
"settings.nearest_rectangle_select": "矩形选择:最近的边",
"settings.nearest_rectangle_select.desc": "将矩形选择捕捉到最近的像素边缘,就像在 GIMP 中一样,而不是整个像素。",
"settings.pick_color_opacity": "选择颜色不透明度",
"settings.pick_color_opacity.desc": "使用拾色器选择颜色不透明度并将其设置为画笔不透明度",
"settings.paint_with_stylus_only": "仅使用触控笔绘画",
"settings.paint_with_stylus_only.desc": "仅使用触控笔进行绘画、保留鼠标或触摸输入进行导航。",
"action.copy_brush_mode": "复制画笔模式",
"action.copy_brush_mode.copy": "复制",
"action.copy_brush_mode.pattern": "图案",
"action.copy_brush_mode.sample": "样本",
"action.brush_shape": "画笔形状",
"action.brush_shape.square": "方形",
"action.brush_shape.circle": "圆形",
"action.blend_mode": "混合模式",
"action.blend_mode.default": "默认",
"action.blend_mode.set_opacity": "设置不透明度",
"action.blend_mode.color": "颜色",
"action.blend_mode.behind": "背面",
"action.blend_mode.multiply": "相乘",
"action.blend_mode.divide": "分割",
"action.blend_mode.add": "添加",
"action.blend_mode.subtract": "相减",
"action.blend_mode.screen": "屏幕",
"action.blend_mode.overlay": "覆盖",
"action.blend_mode.hard_light": "强光",
"action.blend_mode.difference": "差异",
"action.copy_brush": "复制画笔",
"action.copy_brush.desc": "刷来复制纹理的一部分或绘制图案",
"action.validator_window": "查看模型问题...",
"action.validator_window.desc": "打开验证器,列出当前模型的问题。",
"action.cancel_gif": "取消 GIF",
"menu.text_edit.copy_vector": "复制矢量图",
"menu.brush_presets.dialog": "画笔预设...",
"menu.brush_presets.pixel_brush": "像素画笔",
"menu.brush_presets.smooth_brush": "平滑画笔",
"menu.texture.edit_in_blockbench": "在 Blockbench 中编辑",
"menu.mirror_painting.axis": "轴",
"menu.mirror_painting.axis.desc": "选择将在哪个轴上镜像描边",
"menu.mirror_painting.global": "全局对称",
"menu.mirror_painting.global.desc": "在全局空间中的模型上启用镜像绘制",
"menu.mirror_painting.local": "局部对称",
"menu.mirror_painting.local.desc": "在本地空间中为每个元素启用镜像绘制",
"menu.mirror_painting.texture_frames": "动画纹理帧",
"menu.mirror_painting.texture_frames.desc": "将笔画镜像到动画纹理的每一帧",
"format.bedrock_block.info.size_limit": "块的总大小在所有维度上限制为 30 像素。 这使你可以在所有方向上偏离块中心 7 个像素。",
"format.bedrock_block.info.textures": "在Blockbench中你可以给一个方块运用多个纹理但是你需要在行为包中进行额外设置才能够在游戏中正常使用",
"format.image.desc": "在2D图像编辑器中编辑图像",
"generic.delete_all": "删除所有",
"message.child_model_only.open": "打开父项",
"message.child_model_only.open_with_textures": "打开父项并应用纹理",
"dialog.project.credit": "Credit",
"dialog.convert_project.create_copy": "创建副本",
"dialog.texture.frame_time": "帧时间",
"dialog.texture.frame_time.desc": "设置每帧可见的时长,以刻度为单位。 每个刻度为 1/20 秒。",
"dialog.texture.frame_interpolate": "插入",
"dialog.texture.frame_interpolate.desc": "在下一个动画帧之前插入淡入淡出",
"dialog.texture.frame_order_type": "循环模式",
"dialog.texture.frame_order_type.loop": "循环",
"dialog.texture.frame_order_type.backwards": "反向循环",
"dialog.texture.frame_order_type.back_and_forth": "往返循环",
"dialog.texture.frame_order_type.custom": "自定义顺序",
"dialog.texture.frame_order": "帧顺序",
"dialog.texture.frame_order.desc": "设置自定义的帧顺序第一帧为0",
"dialog.select.mode": "模式",
"dialog.select.mode.new": "新选择",
"dialog.select.mode.add": "添加到已选择",
"dialog.select.mode.remove": "从已选择移除",
"dialog.select.mode.in_selection": "仅从已选择内容中选择",
"dialog.predicate_overrides.model": "模型",
"dialog.predicate_overrides.predicates": "谓词",
"dialog.predicate_overrides.variants": "变体",
"dialog.predicate_overrides.start_value": "开始",
"dialog.predicate_overrides.add_override": "添加覆写",
"dialog.predicate_overrides.add_predicate": "添加谓词",
"dialog.predicate_overrides.generate_overrides": "生成覆写",
"dialog.predicate_overrides.confirm_delete": "您确定要删除所有覆写吗?",
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
"dialog.predicate_overrides.predicate.broken": "Is Broken",
"dialog.predicate_overrides.predicate.cast": "Is Cast",
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
"dialog.predicate_overrides.predicate.damage": "Damage",
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
"dialog.predicate_overrides.predicate.charged": "Is Charged",
"dialog.predicate_overrides.predicate.firework": "Has Firework",
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
"dialog.predicate_overrides.predicate.time": "Time of Day",
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
"dialog.predicate_overrides.predicate.level": "Light Level",
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
"dialog.predicate_overrides.predicate.tooting": "Tooting",
"settings.model_export_scale": "模型导出比例",
"settings.model_export_scale.desc": "导出 glTF、DAE 和 FBX 模型的缩放比例。默认为 16即在导出时将 16 个 Blockbench 单位转换为 1 米。",
"action.copy_paste_tool_mode": "复制粘贴模式",
"action.copy_paste_tool_mode.copy": "复制",
"action.copy_paste_tool_mode.move": "移动",
"action.export_fbx": "将模型导出为 FBX 文件",
"action.export_fbx.desc": "将模型和动画导出为 FBX 文件以在其他 3D 应用程序和游戏引擎中使用",
"action.center_lateral": "中央横向",
"action.center_lateral.desc": "在 X 和 Z 轴上将所选元素居中",
"action.adjust_opacity": "调整不透明度...",
"action.adjust_opacity.desc": "调整所选纹理的不透明度",
"action.rotate_texture_cw": "顺时针旋转纹理",
"action.rotate_texture_ccw": "逆时针旋转纹理",
"action.predicate_overrides": "编辑谓词覆写...",
"action.predicate_overrides.desc": "根据所选条件选择模型以覆盖原模型",
"action.auto_set_cullfaces": "设置自动剔除面",
"action.auto_set_cullfaces.desc": "当面被相邻块覆盖时,自动剔除面以隐藏面。",
"menu.texture.edit_externally": "外部编辑",
"menu.mirror_painting.texture": "2D 编辑器对称性",
"menu.mirror_painting.texture.desc": "在图像或纹理的 2D 空间中启用镜像绘制",
"menu.animator.rotation_global": "在全局空间中旋转",
"uv_editor.face_properties": "面属性",
"uv_editor.face_properties.material_instance": "材质实例",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}