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629c118856
Fixes #733
110 lines
3.3 KiB
JavaScript
110 lines
3.3 KiB
JavaScript
/*
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Utility to modify images with a canvas
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*/
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class CanvasFrame {
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constructor(a, b) {
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if (a && a.nodeName == 'CANVAS') {
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if (a.getContext('2d')) {
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this.canvas = a;
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} else {
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this.createCanvas(a.width, a.height)
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this.loadFromImage(a)
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}
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} else if (a && a.nodeName == 'IMG') {
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this.createCanvas(a.naturalWidth, a.naturalHeight)
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this.loadFromImage(a)
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} else if (a && b) {
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this.createCanvas(a, b)
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}
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this.ctx = this.canvas.getContext('2d')
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}
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get width() {return this.canvas.width;}
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get height() {return this.canvas.height;}
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createCanvas(w, h) {
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this.canvas = document.createElement('canvas');
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this.canvas.width = w;
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this.canvas.height = h;
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this.ctx = this.canvas.getContext('2d')
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}
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async loadFromURL(url) {
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let img = new Image()
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img.src = url.replace(/#/g, '%23');
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await new Promise((resolve, reject) => {
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img.onload = () => {
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this.loadFromImage(img);
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resolve();
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}
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img.onerror = reject;
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})
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}
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loadFromImage(img) {
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if (img.naturalWidth) {
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this.canvas.width = img.naturalWidth;
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this.canvas.height = img.naturalHeight;
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}
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this.ctx.drawImage(img, 0, 0)
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}
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loadFromCanvas(img) {
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this.canvas.width = image.naturalWidth;
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this.canvas.height = image.naturalHeight;
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this.ctx.drawImage(img, 0, 0)
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}
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autoCrop() {
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// Based on code by remy, licensed under MIT
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// https://gist.github.com/remy/784508
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let copy = document.createElement('canvas').getContext('2d');
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let pixels = this.ctx.getImageData(0, 0, this.width, this.height);
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let i;
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let bound = {
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top: null,
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left: null,
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right: null,
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bottom: null
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};
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let x, y;
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for (i = 0; i < pixels.data.length; i += 4) {
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if (pixels.data[i+3] !== 0) {
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x = (i / 4) % this.width;
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y = ~~((i / 4) / this.width);
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if (bound.top === null) {
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bound.top = y;
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}
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if (bound.left === null) {
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bound.left = x;
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} else if (x < bound.left) {
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bound.left = x;
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}
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if (bound.right === null) {
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bound.right = x;
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} else if (bound.right < x) {
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bound.right = x;
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}
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if (bound.bottom === null) {
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bound.bottom = y;
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} else if (bound.bottom < y) {
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bound.bottom = y;
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}
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}
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}
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var trimHeight = bound.bottom - bound.top,
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trimWidth = bound.right - bound.left,
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trimmed = this.ctx.getImageData(bound.left, bound.top, trimWidth, trimHeight);
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copy.canvas.width = trimWidth;
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copy.canvas.height = trimHeight;
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copy.putImageData(trimmed, 0, 0);
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this.canvas = copy.canvas;
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this.ctx = copy;
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}
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} |