mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-21 01:13:37 +08:00
8959b3e028
Bump version
65 lines
1.9 KiB
JavaScript
65 lines
1.9 KiB
JavaScript
Blockbench.Outliner = Outliner;
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Blockbench.OutlinerNode = OutlinerNode;
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Blockbench.OutlinerElement = OutlinerElement;
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Blockbench.Group = Group;
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Blockbench.Cube = Cube;
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Blockbench.Mesh = Mesh;
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Blockbench.Locator = Locator;
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Blockbench.NullObject = NullObject;
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Blockbench.TextureMesh = TextureMesh;
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Blockbench.Face = Face;
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Blockbench.CubeFace = CubeFace;
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Blockbench.MeshFace = MeshFace;
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Blockbench.NodePreviewController = NodePreviewController;
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Blockbench.Animator = Animator;
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Blockbench.Timeline = Timeline;
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Blockbench.Animation = Animation;
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Blockbench.Keyframe = Keyframe;
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Blockbench.KeyframeDataPoint = KeyframeDataPoint;
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Blockbench.BoneAnimator = BoneAnimator;
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Blockbench.NullObjectAnimator = NullObjectAnimator;
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Blockbench.EffectAnimator = EffectAnimator;
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Blockbench.TimelineMarker = TimelineMarker;
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Blockbench.Panel = Panel;
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Blockbench.Mode = Mode;
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Blockbench.Dialog = Dialog;
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Blockbench.Setting = Setting;
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Blockbench.Plugin = Plugin;
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Blockbench.Preview = Preview;
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Blockbench.Toolbar = Toolbar;
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Blockbench.Language = Language;
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Blockbench.Painter = Painter;
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Blockbench.Screencam = Screencam;
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Blockbench.Settings = Settings;
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Blockbench.TextureAnimator = TextureAnimator;
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Blockbench.Toolbox = Toolbox;
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Blockbench.BarItems = BarItems;
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Blockbench.BarItem = BarItem;
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Blockbench.Action = Action;
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Blockbench.Tool = Tool;
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Blockbench.Toggle = Toggle;
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Blockbench.Widget = Widget;
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Blockbench.BarSelect = BarSelect;
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Blockbench.BarSlider = BarSlider;
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Blockbench.BarText = BarText;
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Blockbench.NumSlider = NumSlider;
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Blockbench.ColorPicker = ColorPicker;
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Blockbench.Keybind = Keybind;
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Blockbench.KeybindItem = KeybindItem;
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Blockbench.Menu = Menu;
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Blockbench.BarMenu = BarMenu;
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Blockbench.ResizeLine = ResizeLine;
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Blockbench.ModelProject = ModelProject;
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Blockbench.ModelFormat = ModelFormat;
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Blockbench.Codec = Codec;
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Blockbench.DisplaySlot = DisplaySlot;
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Blockbench.Reusable = Reusable;
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Blockbench.Texture = Texture;
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