blockbench/lang/it.json
2024-05-13 19:45:27 +02:00

2141 lines
128 KiB
JSON

{
"dialog.ok": "OK",
"dialog.cancel": "Annulla",
"dialog.confirm": "Conferma",
"dialog.close": "Chiudi",
"dialog.import": "Importa",
"dialog.save": "Salva",
"dialog.discard": "Non salvare",
"dialog.dontshowagain": "Non mostrare più",
"data.cube": "Cubo",
"data.group": "Gruppo",
"data.texture": "Texture",
"data.plugin": "Plugin",
"data.preview": "Anteprima",
"data.toolbar": "Barra degli strumenti",
"data.image": "Immagine",
"keys.ctrl": "Control",
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Elimina",
"keys.space": "Spazio",
"keys.leftclick": "Click Sinistro",
"keys.middleclick": "Click Centrale",
"keys.rightclick": "Click Destro",
"keys.tab": "Tab",
"keys.backspace": "Backspace",
"keys.enter": "Enter",
"keys.escape": "Escape",
"keys.function": "F%0",
"keys.numpad": "Numpad %0",
"keys.caps": "Capslock",
"keys.menu": "Menu contestuale",
"keys.left": "Sinistra",
"keys.up": "Sopra",
"keys.right": "Destra",
"keys.down": "Sotto",
"keys.pageup": "Page Up",
"keys.pagedown": "Page Down",
"keys.plus": "+",
"keys.comma": "Virgola",
"keys.point": "Punto",
"keys.minus": "Meno",
"keys.cross": "Croce",
"keys.end": "End",
"keys.pos1": "Home",
"keys.printscreen": "Print Screen",
"keys.pause": "Pausa",
"message.rotation_limit.title": "Limiti di Rotazione",
"message.rotation_limit.message": "Le rotazioni sono limitate ad un asse e incrementi di 22.5 gradi. Ruotare su un asse differente cancellerà tutte le rotazioni su altri assi. Disabilita l'opzione \"Rotazione Ristretta\" se stai modellando per altre ragioni e hai bisogno di rotazioni libere",
"message.file_not_found.title": "File Non Trovato",
"message.file_not_found.message": "Blockbench non ha potuto trovare il file richiesto. Assicurati che sia salvato localmente e non in un cloud.",
"message.screenshot.title": "Screenshot",
"message.screenshot.clipboard": "Appunti",
"message.screenshot.right_click": "Screenshot - Click Destro per copiare",
"message.invalid_file.title": "File Invalido",
"message.invalid_file.message": "Impossibile aprire il modello: %0",
"message.invalid_model.title": "File Modello Invalido",
"message.invalid_model.message": "Questo file non contiene dati di modello validi.",
"message.child_model_only.title": "Modello Bambino Vuoto",
"message.child_model_only.message": "Questo file eredita %0 e non contiene un modello",
"message.unsaved_textures.title": "Texture Non Salvata",
"message.unsaved_textures.message": "Questo modello utilizza textures non salvate. Assicurati di salvarle e inserirle nella nella cartella corretta della tua resource pack",
"message.model_clipping.title": "Modello Troppo Grande",
"message.model_clipping.message": "Il tuo modello contiene %0 cubi che sono più grandi del limite 3x3x3 imposto da Minecraft. Questo modello non funzionerà su Minecraft. Abilita la funzione 'Spazio di Lavoro Limitato' per prevenire questo.",
"message.loose_texture.title": "Importa Texture",
"message.loose_texture.message": "La texture importata non è contenuta in un resource pack. Minecraft può solo caricare le texture dalla cartella \"textures\" di un resource pack attivo.",
"message.loose_texture.change": "Cambia Percorso",
"message.update_res.title": "Risoluzione Texture",
"message.update_res.message": "Vorresti aggiornare la risoluzione del progetto con la risoluzione di questa texture? Fai Click su 'Annulla' se la texture ha una risoluzione maggiore del normale.",
"message.update_res.update": "Aggiorna",
"message.bedrock_overwrite_error.message": "Blockbench non riesce a combinare questo modello con un vecchio file",
"message.bedrock_overwrite_error.backup_overwrite": "Crea Backup e Sovrascrivi",
"message.bedrock_overwrite_error.overwrite": "Sovrascrivi",
"message.close_warning.message": "Vuoi salvare il tuo modello?",
"message.close_warning.web": "Il tuo lavoro corrente verra perso. Sei sicuro di volere uscire?",
"message.default_textures.title": "Textures Predefinite",
"message.default_textures.message": "Seleziona la cartella \"textures\" del resource pack predefinito",
"message.default_textures.detail": "Estrai il resource pack predefinito dal jar di Minecraft oppure vai su google per scaricarlo. Poi trova la cartella \"textures\" ed aprila. Blockbench memorizzerà questa cartella e cercherà di prendere le texture da quella cartella se non può trovarle nel resource pack corrente.",
"message.default_textures.select": "Seleziona la cartella \"textures\" predefinita",
"message.image_editor.title": "Seleziona un editor di immagini",
"message.image_editor.file": "Seleziona un file...",
"message.image_editor.exe": "Seleziona un editor immagini",
"message.display_skin.title": "Visualizza Skin",
"message.display_skin.message": "Seleziona il file della Skin dal tuo computer oppure inserisci il nome del giocatore",
"message.display_skin.upload": "Carica una Skin",
"message.display_skin.reset": "Resetta",
"message.invalid_plugin": "File Plugin Invalido, Vedi Console",
"message.load_plugin_app": "Vuoi permettere a questo plugin di effettuare modifiche al tuo PC? Carica plugin soltanto da persone fidate.",
"message.load_plugin_web": "Vuoi caricare questo plugin? Carica plugin soltanto da persone fidate.",
"message.preset_no_info": "Il preset non contiene informazioni per questo slot",
"message.restart_to_update": "Riavvia Blockbench per applicare modifiche",
"message.save_file": "Salvato come %0",
"dialog.project.title": "Progetto",
"dialog.project.name": "Nome File",
"dialog.project.parent": "Modello Genitore",
"dialog.project.geoname": "Nome Geometria Del Mob",
"dialog.project.ao": "Occlusione Ambientale",
"dialog.texture.title": "Texture",
"dialog.texture.variable": "Variabile",
"dialog.texture.namespace": "Namespace",
"dialog.texture.folder": "Cartella",
"dialog.extrude.title": "Estrudere Immagine",
"dialog.extrude.mode": "Modalità Scansione",
"dialog.extrude.mode.areas": "Aree",
"dialog.extrude.mode.lines": "Linee",
"dialog.extrude.mode.columns": "Colonne",
"dialog.extrude.mode.pixels": "Pixel",
"dialog.extrude.opacity": "Opacità Minima",
"dialog.extrude.scan": "Scannerizzare e Importare",
"dialog.display_preset.title": "Crea Preset",
"dialog.display_preset.message": "Seleziona gli slot che vuoi salvare",
"dialog.display_preset.create": "Crea",
"dialog.select.title": "Seleziona",
"dialog.select.group": "Nel Gruppo Selezionato",
"dialog.select.name": "Nome Contiene",
"dialog.select.random": "Casuale",
"dialog.select.select": "Seleziona",
"dialog.scale.title": "Scala Modello",
"dialog.scale.axis": "Assi",
"dialog.scale.clipping": "Tosatura modello: Il tuo modello è troppo grande",
"dialog.scale.confirm": "Scala",
"dialog.plugins.title": "Plugin",
"dialog.plugins.installed": "Installati",
"dialog.plugins.available": "Disponibili",
"dialog.plugins.install": "Installa",
"dialog.plugins.uninstall": "Disinstalla",
"dialog.plugins.reload": "Ricarica",
"dialog.plugins.none_installed": "Nessun plugin installato",
"dialog.plugins.none_available": "Nessun plugin disponibile",
"dialog.plugins.web_only": "Solo per l'applicazione web",
"dialog.plugins.app_only": "Solo per l'applicazione desktop",
"dialog.plugins.author": "di %0",
"dialog.create_texture.folder": "Cartella",
"dialog.create_texture.resolution": "Risoluzione",
"dialog.input.title": "Input",
"dialog.settings.settings": "Impostazioni",
"dialog.settings.keybinds": "Tasti",
"dialog.settings.about": "Sul Programma",
"layout.color.back": "Retro",
"layout.color.back.desc": "Sfondi e campi di input",
"layout.color.dark": "Scuro",
"layout.color.dark.desc": "Sfondo tela",
"layout.color.ui": "UI",
"layout.color.ui.desc": "Colore interfaccia principale",
"layout.color.bright_ui": "UI Luminoso",
"layout.color.bright_ui.desc": "Menu contestuali e tooltip",
"layout.color.button": "Tasto",
"layout.color.button.desc": "Tasti e modalità",
"layout.color.selected": "Selezionato",
"layout.color.selected.desc": "Schede e oggetti selezionati",
"layout.color.border": "Bordo",
"layout.color.border.desc": "Bordo dei tasti e dei input",
"layout.color.accent": "Accento",
"layout.color.accent.desc": "Pollice scorrevole e altri dettagli",
"layout.color.grid": "Griglia",
"layout.color.grid.desc": "Griglia anteprima UV",
"layout.color.text": "Testo",
"layout.color.text.desc": "Testo normale",
"layout.color.light": "Luce",
"layout.color.light.desc": "Testo evidenziato",
"layout.color.accent_text": "Testo Accentato",
"layout.color.accent_text.desc": "Testo su elementi chiari o accentati",
"layout.font.main": "Carattere Principale:",
"layout.font.headline": "Carattere del Titolo",
"about.version": "Versione:",
"about.creator": "Sviluppatore:",
"about.website": "Sito:",
"about.vertex_snap": "Lo snapping degli vertici è basato su un plugin da SirBenet",
"about.icons": "Pachetti Icone:",
"about.libraries": "Librerie:",
"settings.category.general": "Generale",
"settings.category.preview": "Anteprima",
"settings.category.grid": "Griglia",
"settings.category.edit": "Modifica",
"settings.category.snapping": "Snapping",
"settings.category.defaults": "Impostazioni Predefinite",
"settings.category.dialogs": "Dialoghi",
"settings.category.export": "Esporta",
"settings.language": "Lingua",
"settings.language.desc": "Lingua Interfaccia. Apri di nuovo Blockbench per applicare modifiche.",
"settings.backup_interval": "Intervallo Backup",
"settings.backup_interval.desc": "Intervallo del backup automatico in minuti",
"settings.origin_size": "Origine di Rotazione",
"settings.origin_size.desc": "Dimensione dell'origine di rotazione",
"settings.control_size": "Dimensione Assi Controllo",
"settings.control_size.desc": "Dimensione dei 3 assi di controllo",
"settings.display_skin": "Visualizza Skin",
"settings.display_skin.desc": "La skin usata per il modello di riferimento del giocatore",
"settings.shading": "Ombreggiatura",
"settings.shading.desc": "Attiva obreggiatura",
"settings.texture_fps": "FPS Texture Animate",
"settings.texture_fps.desc": "Frames per seconds per texture animate",
"settings.base_grid": "Griglia Piccola",
"settings.base_grid.desc": "Mostrare griglia picolla e assi",
"settings.large_grid": "Griglia Grande",
"settings.large_grid.desc": "Mostare griglia blocco 3x3",
"settings.full_grid": "Griglia Grande Completa",
"settings.full_grid.desc": "Mostrare griglia precisa 3x3",
"settings.large_box": "Scatola Grande",
"settings.large_box.desc": "Mostrare confini blocco 3x3",
"settings.display_grid": "Modalità Visualizzazione",
"settings.display_grid.desc": "Mostra griglia in modalità visualizzazione",
"settings.undo_limit": "Limite Annullamenti",
"settings.undo_limit.desc": "Numero di modifiche che possono essere annullate",
"settings.local_move": "Muovere su Assi Relativi",
"settings.local_move.desc": "Muovi elementi ruotati sul loro asse proprio, se possibile",
"settings.canvas_unselect": "Deselezionamento Clic",
"settings.canvas_unselect.desc": "Deseleziona tutti gli elementi quando si clicca sullo spazio di lavoro",
"settings.paint_side_restrict": "Restringi Pennello al Lato",
"settings.paint_side_restrict.desc": "Restringi i pennelli a disegnare solo sul lato corrente",
"settings.autouv": "UV Automatico",
"settings.autouv.desc": "Abilita UV Automatico per impostazione predefinita",
"settings.create_rename": "Renomina Nuovo Cubo",
"settings.create_rename.desc": "Focalizzare il campo d'inserimento del nome quando si crea un nuovo elemento o un gruppo",
"settings.edit_size": "Risoluzione Griglia",
"settings.edit_size.desc": "Risoluzione della griglia alla quale si attaccano i cubi",
"settings.shift_size": "Risoluzione Shift",
"settings.shift_size.desc": "Risoluzione della griglia tenendo premuto shift",
"settings.ctrl_size": "Risoluzione Control",
"settings.ctrl_size.desc": "Risoluzione della griglia tenendo premuto control",
"settings.negative_size": "Dimensioni Negative",
"settings.negative_size.desc": "Permettere allo strumento di ridimensionamento di usare dimensioni negative",
"settings.minifiedout": "Esporto Minificato",
"settings.minifiedout.desc": "Registrare JSON in una riga",
"settings.export_groups": "Esporta Gruppi",
"settings.export_groups.desc": "Salvare gruppi nei file dei modelli blocchi",
"settings.credit": "Commento Credito",
"settings.credit.desc": "Aggiungere un commento di credito ai file esportati",
"settings.default_path": "Percorso Predefinito Texture Di Minecraft",
"settings.default_path.desc": "Cartella dalla quale Blockbench carica le texture predefinite",
"settings.image_editor": "Editor Immagini",
"settings.image_editor.desc": "Editore immagini predefinito per modificare texture",
"category.navigate": "Navigazione",
"category.tools": "Strumenti",
"category.file": "File",
"category.blockbench": "Blockbench",
"category.edit": "Modifica",
"category.transform": "Trasforma",
"category.view": "Vista",
"category.display": "Impostazioni Display",
"category.textures": "Textures",
"category.misc": "Miscellaneo",
"keybind.preview_select": "Selezionare",
"keybind.preview_rotate": "Ruota Vista",
"keybind.preview_drag": "Trascina Vista",
"keybind.confirm": "Conferma",
"keybind.cancel": "Annulla",
"action.slider_inflate": "Gonfiare",
"action.slider_inflate.desc": "Gonfiare cubi in tutte le direzioni non modificando l'UV",
"action.slider_brush_size": "Dimensione",
"action.slider_brush_size.desc": "Raggio del pennello in pixel",
"action.slider_brush_opacity": "Opacità",
"action.slider_brush_opacity.desc": "Percentuale dell'opacità del pennello",
"action.slider_brush_softness": "Morbidezza",
"action.slider_brush_softness.desc": "Percentuale della morbidezza del pennello",
"action.uv_slider_pos_x": "Muovere Orizzontalmente",
"action.uv_slider_pos_x.desc": "Muovi la selezione UV di tutti i cubi orizzontalmente",
"action.uv_slider_pos_y": "Muovere Verticalmente",
"action.uv_slider_pos_y.desc": "Muovi la selezione UV di tutti i cubi verticalmente",
"action.uv_slider_size_x": "Scala Orizzontalmente",
"action.uv_slider_size_x.desc": "Scala la selezione UV dei cubi selezionati orizzontalmente",
"action.uv_slider_size_y": "Scala Verticalmente",
"action.uv_slider_size_y.desc": "Scala la selezione UV dei cubi selezionati verticalmente",
"action.vertex_snap_mode": "Modalità",
"action.vertex_snap_mode.desc": "Seleziona se Snap Vertici muove gli elementi alla posizione selezionata oppure li ridimensiona",
"action.move_tool": "Muovi",
"action.move_tool.desc": "Strumento per selezionare e muovere elementi",
"action.resize_tool": "Ridimensiona",
"action.resize_tool.desc": "Strumento per selezionare e ridimensionare elementi",
"action.brush_tool": "Pennello",
"action.brush_tool.desc": "Strumento per disegnare su texture bitmap, sulle superfici o sull'editore UV",
"action.vertex_snap_tool": "Snap Vertici",
"action.vertex_snap_tool.desc": "Muovi un cubo ad un'altro coniugando due vertici",
"action.swap_tools": "Scambia Strumenti",
"action.swap_tools.desc": "Alterna tra lo strumento di movimento e di ridimensionamento",
"action.project_window": "Progetto...",
"action.project_window.desc": "Apre la schermata del progetto dove puoi modificare i dati del tuo modello",
"action.open_model": "Apri Modello",
"action.open_model.desc": "Apri un modello dal tuo computer",
"action.extrude_texture": "Texture Estrusa",
"action.extrude_texture.desc": "Genera un modello sporgendo una texture",
"action.export_blockmodel": "Esporta Modello Blocco",
"action.export_blockmodel.desc": "Esporta un modello blocco o item per Minecraft",
"action.export_optifine_part": "Esporta OptiFine JPM",
"action.export_optifine_part.desc": "Esporta un modello Optifine entity parziale",
"action.export_optifine_full": "Esporta OptiFine JEM",
"action.export_optifine_full.desc": "Esporta un modello OptiFine entity completo",
"action.export_obj": "Esporta Modello OBJ",
"action.export_obj.desc": "Esporta un Wavefront OBJ per rendering o motori di gioco",
"action.settings_window": "Impostazioni...",
"action.settings_window.desc": "Apri il dialogo delle impostazioni Blockbench",
"action.plugins_window": "Plugin...",
"action.plugins_window.desc": "Apri la schermata dei plugin",
"action.reset_layout": "Ripristina Layout",
"action.reset_layout.desc": "Ripristina il layout al predefinito di Blockbench",
"action.load_plugin": "Carica Plugin da File",
"action.load_plugin.desc": "Carica un plugin importando il file sorgente",
"action.reload_plugins": "Ricarica Plugin",
"action.reload_plugins.desc": "Ricarica tutti i plugin in sviluppo",
"action.undo": "Annulla",
"action.undo.desc": "Annulla l'ultima modifica",
"action.redo": "Ripristina",
"action.redo.desc": "Ripristina l'ultimo annullamento",
"action.copy": "Copia",
"action.copy.desc": "Copia la selezione selezionata, la facca o le impostazioni di visualizzazione",
"action.paste": "Incolla",
"action.paste.desc": "Incolla la selezione selezionata, la facca o le impostazioni di visualizzazione",
"action.cut": "Taglia",
"action.cut.desc": "Taglia la selezione selezionata, la faccia o le impostazioni di visualizzazione",
"action.add_cube": "Aggiungi Cubo",
"action.add_cube.desc": "Aggiunge un nuovo cubo",
"action.add_group": "Aggiungi Gruppo",
"action.add_group.desc": "Aggiunge un nuovo gruppo oppure un osso",
"action.outliner_toggle": "Alterna Più Opzioni",
"action.outliner_toggle.desc": "Alterna tasti per più opzioni nella lista degli elementi",
"action.duplicate": "Duplica",
"action.duplicate.desc": "Duplica i cubi o le ossa selezionati",
"action.delete": "Elimina",
"action.delete.desc": "Elimina i cubi o gruppi selezionati",
"action.sort_outliner": "Ordina Lista Elementi",
"action.sort_outliner.desc": "Ordina la lista degli elementi in ordine alfabetico",
"action.select_window": "Seleziona...",
"action.select_window.desc": "Cerca e seleziona cubi basandosi sulle loro proprietà",
"action.invert_selection": "Inverti Selezione",
"action.invert_selection.desc": "Inverti la selezione corrente dei cubi",
"action.select_all": "Seleziona Tutto",
"action.select_all.desc": "Seleziona tutti i cubi",
"action.collapse_groups": "Collassa Gruppi",
"action.collapse_groups.desc": "Collassa tutti i gruppi",
"action.scale": "Scala...",
"action.scale.desc": "Ridimensiona i cubi selezionati",
"action.toggle_visibility": "Alterna Visibilità",
"action.toggle_visibility.desc": "Alterna la visibilità dei cubi selezionati",
"action.toggle_export": "Alterna Esporto",
"action.toggle_export.desc": "Alterna l'impostazione d'esporto dei cubi selezionati",
"action.toggle_autouv": "Alterna UV Automatico",
"action.toggle_autouv.desc": "Alterna l'impostazione del UV automatico dei cubi selezionati",
"action.toggle_shade": "Alterna Ombreggiatura",
"action.toggle_shade.desc": "Alterna l'ombreggiatura dei cubi selezionati",
"action.rename": "Rinomina",
"action.rename.desc": "Cambia il nome dei cubi selezionati",
"action.add_display_preset": "Nuovo Preset",
"action.add_display_preset.desc": "Aggiungi un nuovo preset impostazioni display",
"action.fullscreen": "Schermo Intero",
"action.fullscreen.desc": "Alterna la modalità schermo intero",
"action.zoom_in": "Ingrandire",
"action.zoom_in.desc": "Ingradisci l'interfaccia grafica",
"action.zoom_out": "Rimpicciolire",
"action.zoom_out.desc": "Rimpicciolsci l'interfaccia grafica",
"action.zoom_reset": "Ripristina Zoom",
"action.zoom_reset.desc": "Ripristina lo zoom al valore predefinito di 100%",
"action.reset_interface": "Ripristina Interfaccia",
"action.reset_interface.desc": "Ripristina le dimensioni e le posizioni dell'interfaccia grafica",
"action.screenshot_model": "Screenshot Modello",
"action.screenshot_model.desc": "Scatta uno screenshot ritagliato del modello dall'angolo corrente",
"action.screenshot_app": "Screenshot Applicazione",
"action.screenshot_app.desc": "Scatta uno screenshot dell'applicazione intera",
"action.import_texture": "Importa Texture",
"action.import_texture.desc": "Importa una o piu texture dal tuo sistema",
"action.create_texture": "Crea Texture",
"action.create_texture.desc": "Crea una texture vuota o una texture modello",
"action.save_textures": "Salva Texture",
"action.save_textures.desc": "Salva tutte le texture non salvate",
"action.animated_textures": "Riproduci Texture Animate",
"action.animated_textures.desc": "Riproduci e metti in pausa l'anteprima delle texture animate",
"action.origin_to_geometry": "Origine Alla Geometria",
"action.origin_to_geometry.desc": "Metti l'origine al centro della geometria",
"action.rescale_toggle": "Alterna Ridimensionamento",
"action.rescale_toggle.desc": "Cambia le dimensioni dei cubi basandosi sulla loro rotazione",
"action.bone_reset_toggle": "Ripristina Osso",
"action.bone_reset_toggle.desc": "Ferma l'osso dalla visualizzazione dei cubi dal modello genitore",
"action.reload": "Ricarica Blockbench",
"action.reload.desc": "Ricarica Blockbench. Questa azione annullera tutto il progresso non salvato.",
"menu.file": "File",
"menu.edit": "Modifica",
"menu.transform": "Trasforma",
"menu.display": "Display",
"menu.view": "Vista",
"menu.file.new": "Nuovo",
"menu.file.recent": "Recenti",
"menu.file.import": "Importa",
"menu.file.export": "Esporta",
"menu.transform.rotate": "Ruota",
"menu.transform.flip": "Capovolgi",
"menu.transform.center": "Centro",
"menu.transform.properties": "Proprietà",
"menu.display.preset": "Applica Preset",
"menu.display.preset_all": "Applica Preset Ovunque",
"menu.display.remove_preset": "Rimuovi Preset",
"menu.view.zoom": "Zoom",
"menu.view.background": "Sfondo",
"menu.view.screenshot": "Screenshot",
"menu.cube.color": "Colore Cubo",
"menu.cube.texture": "Texture",
"menu.cube.texture.transparent": "Trasparente",
"menu.cube.texture.blank": "Vuoto",
"menu.group.sort": "Ordina",
"menu.texture.face": "Applica alle Facce",
"menu.texture.file": "File",
"menu.texture.refresh": "Aggiorna",
"menu.texture.change": "Modifica File",
"menu.texture.folder": "Apri In Cartella",
"menu.texture.edit": "Modifica",
"menu.texture.export": "Salva Come",
"menu.texture.save": "Salva",
"menu.texture.properties": "Proprietà",
"menu.preview.background": "Sfondo",
"menu.preview.background.load": "Carica",
"menu.preview.background.position": "Posizione",
"menu.preview.background.lock": "Attacca Alla Videocamera",
"menu.preview.screenshot": "Screenshot",
"menu.preview.perspective": "Prospettiva",
"menu.preview.perspective.normal": "Normale",
"menu.preview.quadview": "Vista Quadrupla",
"menu.preview.stop_drag": "Ferma Posizionamento Sfondo",
"menu.uv.mapping.rotation": "Rotazione",
"menu.uv.texture": "Texture",
"cube.color.light_blue": "Azzurro",
"cube.color.yellow": "Giallo",
"cube.color.orange": "Arancione",
"cube.color.red": "Rosso",
"cube.color.purple": "Viola",
"cube.color.blue": "Blu",
"cube.color.green": "Verde",
"cube.color.lime": "Lime",
"switches.visibility": "Visibilità",
"switches.export": "Esporta",
"switches.autouv": "UV Automatico",
"panel.uv": "UV",
"panel.display": "Display",
"panel.textures": "Texture",
"panel.outliner": "Outliner",
"uv_editor.title": "Editore UV",
"uv_editor.all_faces": "Tutte",
"uv_editor.no_faces": "Nulla",
"face.north": "Nord",
"face.south": "Sud",
"face.west": "Ovest",
"face.east": "Est",
"face.up": "Su",
"face.down": "Giù",
"direction.north": "Nord",
"direction.south": "Sud",
"direction.west": "Ovest",
"direction.east": "Est",
"direction.top": "Cima",
"direction.bottom": "Fondo",
"display.slot.third_right": "Terza Persona Destra",
"display.slot.third_left": "Terza Persona Sinistra",
"display.slot.first_right": "Prima Persona Destra",
"display.slot.first_left": "Prima Persona Sinistra",
"display.slot.head": "Testa",
"display.slot.ground": "Terreno",
"display.slot.frame": "Espositore",
"display.slot.gui": "GUI",
"display.rotation": "Rotazione",
"display.translation": "Traslazione",
"display.scale": "Scala",
"display.slot": "Slot",
"display.reference": "Modello di Riferimento",
"display.reference.player": "Giocatore",
"display.reference.zombie": "Zombie",
"display.reference.armor_stand": "Supporto per Armatura",
"display.reference.baby_zombie": "Zombie Piccolo",
"display.reference.armor_stand_small": "Supporto per Armatura Piccolo",
"display.reference.monitor": "Normale",
"display.reference.bow": "Arco",
"display.reference.block": "Blocco",
"display.reference.frame": "Espositore",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "Inventario",
"display.reference.hud": "HUD",
"display.preset.blank_name": "Pregasi inserire nome",
"display.preset.item": "Item Predefinito",
"display.preset.block": "Blocco Predefinito",
"display.preset.handheld": "Arma Predefinita",
"display.preset.rod": "Stecca Predefinita",
"dialog.continue": "Continua",
"message.square_textures": "Le texture devono essere quadrate",
"message.unsaved_texture.title": "Texture Non Salvata",
"message.unsaved_texture.message": "Tutte le modifiche non salvate verranno perse. Vuoi procedere?",
"action.vertex_snap_mode.move": "Muovi",
"action.vertex_snap_mode.scale": "Scala",
"action.open_model_folder": "Apri Cartella Modello",
"action.open_model_folder.desc": "Apri la cartella dove è contenuto il modello",
"action.change_textures_folder": "Cambia Cartella Textures",
"action.change_textures_folder.desc": "Modifica la cartella dove vengono salvate le texture",
"menu.texture.particle": "Usare per Particelle",
"message.update_notification.title": "È Disponibile un Aggiornamento",
"message.update_notification.message": "La versione nuova \"%0\" di Blockbench è disponibile. La vuoi installare adesso?",
"message.untextured": "Questa superfice non ha una texture",
"dialog.toolbar_edit.title": "Personalizza Toolbar",
"keybindings.reset": "Resetta",
"keybindings.clear": "Vuoto",
"action.cube_counter": "Contatore Cubi",
"action.uv_rotation": "Rotazione UV",
"action.uv_rotation.desc": "Rotazione della faccia UV",
"action.uv_grid": "Griglia UV",
"action.uv_grid.desc": "Risoluzione della griglia alla quale si attacca il selettore UV",
"action.uv_grid.auto": "Automatico",
"action.uv_maximize": "Massimizza UV",
"action.uv_maximize.desc": "Imposta l'UV di questa faccia alla texture completa",
"action.uv_auto": "UV Automatico",
"action.uv_auto.desc": "Imposta le dimensioni UV di questa faccia alle dimensioni reali della faccia",
"action.uv_rel_auto": "UV Automatico Relativo",
"action.uv_rel_auto.desc": "Imposta l'UV di questa faccia alla posizione e alla dimensione della faccia reale",
"action.uv_mirror_x": "Specchia UV X",
"action.uv_mirror_x.desc": "Specchia l'UV di questa faccia sull'asse delle X",
"action.uv_mirror_y": "Specchia UV Y",
"action.uv_mirror_y.desc": "Specchia l'UV di questa faccia sull'asse delle Y",
"action.uv_transparent": "Faccia Trasparente",
"action.uv_transparent.desc": "Rende la faccia corrente trasparente",
"action.uv_reset": "Ripristina Faccia",
"action.uv_reset.desc": "Ripristina la faccia corrente",
"action.cullface": "Cullface",
"action.cullface.desc": "Disabilita il rendering di questa faccia se il lato del modello selezionato è coperto",
"action.auto_cullface": "Cullface Automatico",
"action.auto_cullface.desc": "Imposta l'UV di questa faccia a se stesso",
"action.face_tint": "Tinta",
"action.face_tint.desc": "Abilita l'opzione della tinta per la faccia corrente",
"menu.toolbar.edit": "Personalizza",
"menu.toolbar.reset": "Ripristina",
"uv_editor.rotated": "Ruotato",
"uv_editor.auto_cull": "Cullface a Se Stesso",
"uv_editor.copied": "Faccia Copiata",
"uv_editor.pasted": "Faccia Incollata",
"uv_editor.copied_x": "%0 Facce Copiate",
"uv_editor.reset": "Ripristina Faccia",
"uv_editor.maximized": "Massimizzato",
"uv_editor.autouv": "Dimensione Automatica",
"uv_editor.mirrored": "Specchiato",
"uv_editor.to_all": "Applicato a Tutte le Facce",
"uv_editor.transparent": "Reso Trasparente",
"uv_editor.cullface_on": "Cullface Abilitato",
"uv_editor.cullface_off": "Cullface Disabilitato",
"uv_editor.tint_on": "Tinta Abilitata",
"uv_editor.tint_off": "Tinta Disabilitata",
"action.uv_apply_all": "Applica a Tutte le Facce",
"action.uv_apply_all.desc": "Applica le impostazioni della faccia corrente a tuttle le facce",
"message.image_editor_missing.title": "Editor Immagini Predefinito",
"message.image_editor_missing.message": "Seleziona il file esecutibile del tuo editore immagini.",
"message.image_editor_missing.detail": "Blockbench non ha potuto trovare un editore immagini sul tuo computer. Seleziona il file esecutibile del tuo editore immagini preferito.",
"action.update_autouv": "Aggiorna UV Automatico",
"action.update_autouv.desc": "Aggionra la mappatura UV automatico dei cubi selezionati",
"category.uv": "UV",
"status_bar.saved": "Modello salvato",
"status_bar.unsaved": "Ci sono modifiche non salvate",
"action.move_up": "Muovere in Su",
"action.move_up.desc": "Muovi i cubi selezionati in su relativamente all'angolo della ",
"action.move_down": "Muovere in Giù",
"action.move_down.desc": "Muovi i cubi selezionati in giù relativamente all'angolo della videocamera",
"action.move_left": "Muovere a Sinistra",
"action.move_left.desc": "Muovi i cubi selezionati a sinistra relativamente all'angolo della ",
"action.move_right": "Muovere a Destra",
"action.move_right.desc": "Muovi i cubi selezionati a destra relativamente all'angolo della ",
"action.move_forth": "Muovere Avanti",
"action.move_forth.desc": "Muovi i cubi selezionati avanti relativamente all'angolo della ",
"action.move_back": "Mouvere Indietro",
"action.move_back.desc": "Muovi i cubi selezionati indietro relativamente all'angolo della videocamera",
"layout.color.wireframe": "Wireframe",
"layout.color.wireframe.desc": "Linee del wireframe",
"action.add_animation": "Aggiungi Animazione",
"action.add_animation.desc": "Crea un'animazione vuota",
"action.load_animation_file": "Importa Animazioni",
"action.load_animation_file.desc": "Importa un file d'animazione",
"action.play_animation": "Riproduci Animazioni",
"action.play_animation.desc": "Anteprima animazioni selezionate",
"action.slider_keyframe_time": "Timecode",
"action.slider_keyframe_time.desc": "Modifica il timecode dei fotogrammi selezionati",
"timeline.rotation": "Rotazione",
"timeline.position": "Posizione",
"timeline.scale": "Scala",
"menu.keyframe.quaternion": "Quaternione",
"panel.animations": "Animazioni",
"panel.keyframe": "Fotogramma",
"panel.keyframe.type": "Fotogramma (%0)",
"generic.delete": "Elimina",
"generic.rename": "Rinomina",
"message.no_animation_selected": "Devi selezionare un'animazione per eseguire questa azione",
"message.no_bone_selected": "Devi selezionare un osso per eseguire questa azione",
"message.duplicate_groups.title": "Nome Osso Duplicato",
"message.duplicate_groups.message": "Il nome di quest'osso esiste su ossa multipli. Qusto può causare problemi.",
"action.delete_keyframes": "Elimina Fotogrammi",
"action.delete_keyframes.desc": "Elimina tutti i fotogrammi selezionati",
"menu.animation": "Animazione",
"menu.animation.loop": "Ciclo",
"menu.animation.override": "Sovrascrivi",
"menu.animation.anim_time_update": "Variabile Dell'Aggiornamento",
"message.display_skin_model.title": "Modello Della Skin",
"message.display_skin_model.message": "Seleziona il tipo della tua skin",
"message.display_skin_model.classic": "Classico",
"message.display_skin_model.slim": "Slim",
"message.bone_material": "Modifica il materiale dell'osso",
"action.slider_animation_length": "Lunghezza Dell'Animazione",
"action.slider_animation_length.desc": "Modifica la lunghezza dell'animazione selezionata",
"panel.variable_placeholders": "Variabili Segnaposto",
"panel.variable_placeholders.info": "Elenca le variabili che vuoi vedere in anteprima facendo nome=valore",
"status_bar.vertex_distance": "Distanza: %0",
"dialog.create_gif.title": "Registra GIF",
"dialog.create_gif.length": "Lunghezza",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.play": "Inizia Animazione",
"category.animation": "Animazione",
"action.record_model_gif": "Registra GIF",
"action.record_model_gif.desc": "Registra un'animazione GIF del modello dall'angolo corrente",
"display.mirror": "Specchia",
"data.separator": "Separatore",
"menu.preview.background.set_position": "Imposta Posizione",
"dialog.toolbar_edit.hidden": "Nascosto",
"action.export_class_entity": "Esporta Entità Java",
"action.export_class_entity.desc": "Esporta il modello entità come una classe Java",
"settings.seethrough_outline": "Lineamenti Trasparenti",
"settings.seethrough_outline.desc": "Mostra lineamenti attraverso oggetti",
"mode.edit": "Modifica",
"mode.paint": "Dipingi",
"mode.display": "Display",
"mode.animate": "Anima",
"status_bar.recording_gif": "Registrando GIF",
"status_bar.processing_gif": "GIF in lavorazione",
"settings.backup_retain": "Durata Conservazione Backup",
"settings.backup_retain.desc": "Imposta per quanti giorni Blockbench mantiene i backup",
"action.rotate_tool": "Ruota",
"action.rotate_tool.desc": "Strumento per selezionare e ruotare elementi",
"action.fill_tool": "Strumento di Riempimento",
"action.fill_tool.desc": "Strumento di riempimento per riempire facce intere con un colore",
"action.eraser": "Gomma",
"action.eraser.desc": "Strumento gomma per cancellare colori di una texture",
"action.color_picker": "Selezione Colori",
"action.color_picker.desc": "Strumento per selezionare i colori dei pixel di una texture",
"switches.mirror": "Specchia UV",
"language_name": "Italiano",
"message.plugin_reload": "%0 plugin locali ricaricati",
"settings.brightness": "Luminosità",
"settings.brightness.desc": "Luminosità dell'anteprima. Valore predefinito è 50.",
"menu.preview.perspective.reset": "Ripristina Videocamera",
"action.fill_mode": "Riempimento",
"action.fill_mode.face": "Faccia",
"action.fill_mode.color": "Colore",
"action.toggle_mirror_uv": "Specchia UV",
"action.toggle_mirror_uv.desc": "Alterna lo specchiamento UV sull'asse delle X dei cubi selezionati",
"menu.texture.blank": "Applica alle Facce Senza Texture",
"dialog.scale.select_overflow": "Seleziona Cubi Traboccanti",
"dialog.create_texture.compress": "Comprimere Sagoma",
"action.action_control": "Controllo Azioni",
"action.action_control.desc": "Cerca ed esegui ogni azione disponibile",
"keybindings.recording": "Registrando Tasti",
"keybindings.press": "Premi un tasto, una combinazione di tasti o clicca ovunque sullo schermo per registrare una combinzaione tasti.",
"action.pivot_tool": "Strumento Origine",
"action.pivot_tool.desc": "Strumento per modificare l'origine dei cubi e delle ossa",
"action.slider_animation_speed": "Velocità Riproduzione",
"action.slider_animation_speed.desc": "Percentuale della velocità di riproduzione",
"action.previous_keyframe": "Fotogramma precedente",
"action.previous_keyframe.desc": "Salta al fotogramma precedente",
"action.next_keyframe": "Prossimo Fotogramma",
"action.next_keyframe.desc": "Salta al prossimo fotogramma",
"message.outdated_client.title": "Cliente obsoleto",
"message.outdated_client.message": "Pregasi aggiornare Blockbench per effettuare questa azione.",
"action.export_asset_archive": "Scarica Archivo",
"action.export_asset_archive.desc": "Scarica un archivio con il modello e le texture",
"action.upload_sketchfab": "Carica su Sketchfab",
"message.sketchfab.name_or_token": "Pregasi inserire la chiave Sketchfab ed un nome",
"dialog.sketchfab_uploader.title": "Carica Modello Sketchfab",
"dialog.sketchfab_uploader.token": "Chiave API",
"dialog.sketchfab_uploader.about_token": "Questa chiave è usata per connettere Blockbench al tuo profilo Sketchfab. Puoi trovarla su %0",
"dialog.sketchfab_uploader.name": "Nome Modello",
"dialog.sketchfab_uploader.description": "Descrizione",
"dialog.sketchfab_uploader.tags": "Tag",
"settings.sketchfab_token": "Chiave Sketchfab",
"settings.sketchfab_token.desc": "Chiave per autorizzare Blockbench a caricare modelli sul tuo profilo Sketchfab",
"panel.color": "Colore",
"data.origin": "Origine",
"message.sketchfab.success": "Modello caricato con successo",
"message.sketchfab.error": "Caricamento Sktechfab fallito",
"settings.outliner_colors": "Colori Outliner",
"settings.outliner_colors.desc": "Mostrare colore cubi nella lista degli elemeti",
"action.upload_sketchfab.desc": "Carica il tuo modello su Sketchfab",
"action.element_colors": "Colori Cubi",
"action.element_colors.desc": "Mostrare colori cubi nella lista degli elementi",
"texture.error.file": "File non trovato",
"texture.error.parent": "File texture fornito da modello genitore",
"message.recover_backup.title": "Recupera Modello",
"message.recover_backup.message": "Blockbench è stato chiuso senza salvare. Vuoi recuperare il modello?",
"message.invalid_session.title": "Chiave Sessione Invalida",
"message.invalid_session.message": "La sessione alla quale stai cercando di connetterti è scaduta o la chiave è invalida",
"dialog.create_texture.power": "Dimensione Potenza di 2",
"dialog.create_gif.turn": "Velocità Rotazione",
"action.edit_session": "Sessione Modifiche...",
"action.edit_session.desc": "Connettersi ad una sessione modifiche per collaborare con altri utenti",
"action.reset_keyframe": "Ripristina Fotogramma",
"action.reset_keyframe.desc": "Ripristina tutti i valori dei fotogrammi selezionati",
"dialog.edit_session.title": "Sessione Modifiche",
"edit_session.username": "Username",
"edit_session.token": "Chiave",
"edit_session.about": "Sessioni Modifiche possono essere usate per collaborare su modelli con altra gente attraverso internet. Crea una sessione, coppia la chiave e mandala ai tuoi amici. I tuoi amici possono usare la chiave per unirsi alla tua sessione.",
"edit_session.join": "Connettiti alla Sessione",
"edit_session.create": "Crea Sessione",
"edit_session.quit": "Abbandona Sessione",
"edit_session.joined": "Utente %0 si è unito alla sessione",
"edit_session.left": "Utente %0 ha abbandonato la sessione",
"edit_session.quit_session": "Abbandonato sessione corrente",
"edit_session.status": "Stato",
"edit_session.hosting": "Ospidando",
"edit_session.connected": "Connesso ad una sessione",
"dialog.sketchfab_uploader.private": "Privato (Pro)",
"dialog.sketchfab_uploader.password": "Password (Pro)",
"action.uv_select_all": "Seleziona Tutto",
"action.uv_select_all.desc": "Seleziona tutte le facce nel dialogo UV",
"panel.chat": "Chat",
"edit_session.welcome": "Benvenuto a questa sessione di %0",
"dialog.yes": "Sì",
"dialog.no": "No",
"generic.remove": "Rimuovi",
"generic.download": "Scarica",
"generic.search": "Cerca",
"dates.today": "Oggi",
"dates.yesterday": "Ieri",
"dates.this_week": "Questa settimana",
"dates.weeks_ago": "%0 settimane fa",
"mode.start.new": "Nuovo",
"mode.start.recent": "Recenti",
"format.free": "Modello Libero",
"format.free.desc": "Modello senza restrizioni per Unity ecc.",
"format.java_block": "Blocco/Item Java",
"format.java_block.desc": "Modello blocco per edizione Java. Dimensioni e rotazioni sono limitate.",
"format.bedrock": "Modello Bedrock",
"format.bedrock.desc": "Modello per edizione Bedrock",
"format.bedrock_old": "Modello Bedrock Legacy",
"format.bedrock_old.desc": "Modello entità Edizione Bedrock prima della versione 1.12",
"format.modded_entity": "Entità Mod",
"format.modded_entity.desc": "Modelli entità per mod. Puo essere esportato come file delle classi java (.java)",
"format.optifine_entity": "Entità OptiFine",
"format.optifine_entity.desc": "Modello entità per OptiFine",
"keys.mouse": "Tasto Mouse %0",
"message.cleared_blank_faces.title": "Facce Vuote",
"message.cleared_blank_faces.message": "Blockbench ha trovato %0 cubi senza una texture. Vuoi rimuovere questi elementi?",
"message.wireframe.enabled": "Vista wireframe abilitata",
"message.wireframe.disabled": "Vista wireframe disabilitata",
"dialog.convert_project.title": "Converti Progetto",
"dialog.create_texture.double_use": "Mantenere Occupazione Texture",
"dialog.model_stats.title": "Statistiche Modello",
"dialog.model_stats.cubes": "Cubi",
"dialog.model_stats.locators": "Locator",
"dialog.model_stats.groups": "Gruppi",
"dialog.model_stats.vertices": "Vertici",
"dialog.model_stats.faces": "Facce",
"settings.username": "Username",
"settings.username.desc": "Nome utente per sessioni modifiche",
"settings.painting_grid": "Griglia Pittura",
"settings.painting_grid.desc": "Mostrare griglia su cubi con texture in modalità pittura",
"action.convert_project": "Converti Progetto",
"action.convert_project.desc": "Converte il progetto corrente in un altro formato",
"action.close_project": "Chiudi Progetto",
"action.close_project.desc": "Chiudi il progetto attualmente aperto",
"action.export_bedrock": "Esporta Geometria Bedrock",
"action.export_bedrock.desc": "Esporta il modello come un file geometria per edizione bedrock",
"action.save_project": "Salva Progetto",
"action.save_project.desc": "Salva il modello corrente come un file progetto",
"action.save_project_as": "Salva Progetto Come",
"action.save_project_as.desc": "Salva modelelo corrente come un file progetto in una posizione nuova",
"action.export_over": "Sovrascrivi Modello",
"action.export_over.desc": "Salva il modello, texture e animazioni sovrascrivendo i file",
"action.add_locator": "Aggiungi locator",
"action.add_locator.desc": "Aggiungi un nuovo locator per controllare la posizione di particelle, guinzagli ecc.",
"action.uv_turn_mapping": "Ruota Mappatura",
"action.uv_turn_mapping.desc": "Ruota la mappatura UV di 90 gradi",
"action.remove_blank_faces": "Elimina Facce Vuote",
"action.remove_blank_faces.desc": "Elimina tutte le facce della selezione senza texture",
"web.download_app": "Scarica app",
"uv_editor.turned": "Mappatura Ruotata",
"display.reference.crossbow": "Balestra",
"dialog.settings.search_results": "Risultati di Ricerca",
"settings.animation_snap": "Collegamento Animazioni",
"settings.animation_snap.desc": "Intervallo collegamento per i fotogrammi nella sequenza dell'animazione",
"action.import_optifine_part": "Importare parte OptiFine",
"action.import_optifine_part.desc": "Importare una parte di un modello per OptiFine",
"data.locator": "Locator",
"mode.start.no_recents": "Nessun modello aperto recentemente",
"panel.element": "Elemento",
"panel.element.position": "Posizione",
"panel.element.size": "Dimensione",
"panel.element.origin": "Origine",
"panel.element.rotation": "Rotazione",
"message.canvas_limit_error.title": "Errore di Limite della Tela",
"message.canvas_limit_error.message": "L'azione non può essere eseguita correttamente perché il formato limita la tela a 48 unità. Spostare il punto di articolazione per impedirlo.",
"data.effect": "Effetto",
"generic.name": "Nome",
"settings.recent_projects": "Limite Modelli Recenti",
"settings.recent_projects.desc": "Numero massimo di modelli recenti da ricordare",
"settings.volume": "Volume",
"settings.volume.desc": "Volume degli effetti sonori nelle animazioni",
"action.clear_timeline": "Cancella Sequenza",
"action.clear_timeline.desc": "Cancella tutte le ossa non selezionate dalla sequenza",
"action.select_effect_animator": "Anima Effetti",
"action.select_effect_animator.desc": "Apri la sequenza per aggiungere effetti sonori e particelle",
"action.timeline_focus": "Canale",
"action.timeline_focus.desc": "Seleziona i canali animazione da mostrare sulla sequenza",
"timeline.particle": "Particella",
"timeline.sound": "Suono",
"timeline.effects": "Effetti",
"data.format": "Formato",
"format.optifine_part": "Parte OptiFine",
"format.optifine_part.desc": "Parte JPM per modelli entity OptiFine",
"action.reverse_keyframes": "Inverti Fotogrammi",
"action.reverse_keyframes.desc": "Inverti l'ordine dei fotogrammi selezionati",
"generic.help": "Aiuto",
"message.removed_faces": "%0 facce rimosse",
"dialog.sketchfab_uploader.draft": "Bozza",
"action.slider_pos": "Spostamento %0",
"action.slider_pos.desc": "Sposta cubi sull'asse %0",
"action.slider_size": "Dimensione %0",
"action.slider_size.desc": "Ridimensiona i cubi sull'asse %0",
"action.slider_rotation": "Rotazione %0",
"action.slider_rotation.desc": "Ruota i cubi sull'asse %0",
"action.slider_origin": "Centro %0",
"action.slider_origin.desc": "Sposta centro sull'asse %0",
"action.rotate_cw": "Ruota %0 +90",
"action.rotate_cw.desc": "Ruota i cubi selezionati di 90° sull'asse %0",
"action.rotate_ccw": "Ruota %0 -90",
"action.rotate_ccw.desc": "Ruota i cubi selezionati di -90° sull'asse %0",
"action.flip": "Capovolgi %0",
"action.flip.desc": "Capovolgi i cubi selezionati sull'asse %0",
"action.center": "Centra %0",
"action.center.desc": "Centra i cubi selezionati sull'asse %0",
"action.bring_up_all_animations": "Minimizza Tutte le Animazioni",
"panel.bone": "Osso",
"data.color": "Colore",
"generic.export": "Esporta",
"generic.none": "Nessuno",
"status_bar.recording": "Registrazione Timelapse",
"message.add_to_palette": "Aggiunto a tavolozza",
"message.size_modifiers": "Tieni premuto Ctrl o Shift per trasformare in incrementi piu' piccoli.",
"message.timelapse_start": "Timelapse avviato",
"message.timelapse_stop": "Timelapse interrotto",
"message.import_palette.replace_palette": "Sostituisci vecchia tavolozza",
"message.import_palette.threshold": "Unisci soglia",
"dialog.timelapse.interval": "Intervallo (Secondi)",
"dialog.timelapse.source": "Sorgente",
"dialog.timelapse.source.interface": "Interfaccia",
"dialog.timelapse.source.locked": "Angolo Bloccato",
"dialog.timelapse.destination": "Cartella Destinataria",
"layout.color.checkerboard": "Scacchiera",
"layout.color.checkerboard.desc": "Sfondo tela ed editore UV",
"layout.font.code": "Carattere Codici",
"layout.css": "CSS Personalizzato",
"settings.category.paint": "Dipingere",
"settings.deactivate_size_limit": "Disattiva Limite Dimensioni",
"settings.deactivate_size_limit.desc": "Disattiva il limite di dimensioni per formati di modelli specifici. ATTENZIONE: ciò può causare modelli non validi.",
"settings.brush_opacity_modifier": "Modificatore Opacità Pennello",
"settings.brush_opacity_modifier.desc": "Modifica l'opacità del pennello quando viene utilizzato uno stilo",
"settings.brush_size_modifier": "Modificatore Dimensioni Pennello",
"settings.brush_size_modifier.desc": "Modifica le dimensioni del pennello quando si utilizza uno stilo",
"settings.brush_modifier.pressure": "Pressione",
"settings.brush_modifier.tilt": "Inclinazione",
"category.color": "Colore",
"action.import_theme": "Importa Tema",
"action.export_theme": "Esporta Tema",
"action.export_theme.desc": "Crea un file tema basato sulle impostazioni correnti",
"action.slider_color_h": "Tonalità",
"action.slider_color_s": "Saturazione",
"action.slider_color_v": "Valore",
"action.add_to_palette": "Aggiungi a Tavolozza",
"action.add_to_palette.desc": "Aggiungi il colore selezionato alla tavolozza",
"action.import_palette": "Importa Tavolozza",
"action.import_palette.desc": "Importa .bbpalette",
"action.export_palette": "Esporta Tavolozza",
"action.export_palette.desc": "Esporta la tavolozza come un file .GPL",
"action.generate_palette": "Genera Tavolozza",
"action.generate_palette.desc": "Genera una tavolozza da una texture",
"action.sort_palette": "Ordina Tavolozza",
"action.sort_palette.desc": "Ordina tutti i colori della tavolozza per colore e luminosità",
"action.timelapse": "Timelapse...",
"action.timelapse.desc": "Registra un timelapse del tuo processo di modellazione",
"action.add_keyframe": "Aggiungi Fotogramma",
"action.add_keyframe.desc": "Aggiungi un fotogramma automaticamente. Premi shift per forzare valori predefinti",
"action.bring_up_all_animations.desc": "Porta tutti gli animatori modificati nella sequenza temporale",
"timeline.timeline": "Istruzioni",
"menu.palette.load.default": "Predefinita",
"panel.color.picker": "Picker",
"panel.color.palette": "Tavolozza",
"generic.import": "Importa",
"settings.brush_modifier.none": "Nessuno",
"action.export_entity": "Esporta Entity Bedrock",
"action.export_entity.desc": "Aggiungi il modello corrente come un entity ad un file mobs.json",
"settings.highlight_cubes": "Evidenzia Cubi",
"settings.highlight_cubes.desc": "Evidenzia i cubi quando il mouse passa sopra o quando li selezioni",
"action.add_marker": "Imposta Marcatore",
"action.add_marker.desc": "Imposta un marcatore sulla sequenza",
"timeline.pre_effect_script": "Script",
"format.skin": "Skin",
"format.skin.desc": "Modifica skin giocatori ed entity",
"message.sketchfab.setup_guide": "Vuoi sapere come impostare i modelli su Sketchfab? Visita %0",
"dialog.skin.title": "Crea Skin",
"dialog.skin.model": "Skin",
"dialog.skin.texture": "Texture (Opzionale)",
"action.toggle_skin_layer": "Alterna Strati Skin",
"action.toggle_skin_layer.desc": "Alterna lo strato del capello e dei vestiti del modello della skin",
"action.gui_light": "Illuminazione GUI",
"action.gui_light.desc": "Scegli il modo in quale l'item è illuminato nell'inventario",
"action.gui_light.side": "Luce Laterale",
"action.gui_light.front": "Luce Frontale",
"action.move_keyframe_back": "Sposta Fotogrammi Indietro",
"action.move_keyframe_forth": "Sposta Fotogrammi Avanti",
"menu.help": "Aiuto",
"menu.help.discord": "Server Discord",
"menu.help.report_issue": "Segnala un Problema",
"menu.help.plugin_documentation": "Documentazione Plugin API",
"menu.help.search_action": "Cerca ed Esegui un'Azione",
"menu.help.donate": "Dona",
"menu.help.about": "Informazioni",
"menu.preview.background.clipboard": "Carica dagli Appunti",
"dialog.ignore": "Ignora",
"generic.unset": "Non settato",
"message.invalid_builtin_parent.title": "Genitore Incorporato Invalido",
"message.invalid_builtin_parent.message": "Il collegamento al modello principale non valido '% 0' è stato rimosso per esportare un modello valido.",
"dialog.resize_texture.fill": "Riempire con",
"dialog.resize_texture.fill.transparent": "Trasparente",
"dialog.resize_texture.fill.color": "Colore",
"dialog.resize_texture.fill.repeat": "Ripeti",
"dialog.scale.element_pivot": "Origine dell'Elemento",
"dialog.scale.selection_center": "Centro di Selezione",
"dialog.create_gif.length_mode": "Modalità lunghezza",
"dialog.create_gif.length_mode.seconds": "Secondi",
"dialog.create_gif.length_mode.frames": "Montatura",
"dialog.create_gif.length_mode.animation": "Lunghezza della'animazione",
"dialog.create_gif.length_mode.turntable": "Velocità Rotazione",
"dialog.save_angle.projection": "Proiezione",
"dialog.save_angle.projection.perspective": "Prospettiva",
"dialog.save_angle.projection.orthographic": "Ortografica",
"dialog.sketchfab_uploader.animations": "Animazioni",
"dialog.settings.theme": "Tema",
"settings.category.interface": "Interfaccia",
"settings.preview_checkerboard": "Anteprima Scacchiera",
"settings.preview_checkerboard.desc": "Alterna lo sfondo a scacchiera dieto l'anteprima",
"settings.uv_checkerboard": "Scacchiera Editore UV",
"settings.uv_checkerboard.desc": "Alterna lo sfondo a scacchiera dietro l'editore UV",
"category.paint": "Dipingi",
"action.fill_mode.color_connected": "Colori Connessi",
"action.draw_shape_type": "Tipo di forma",
"action.draw_shape_type.rectangle": "Rettangolo",
"action.draw_shape_type.rectangle_h": "Rettangolo (Vuoto)",
"action.draw_shape_type.ellipse": "Ellisse",
"action.draw_shape_type.ellipse_h": "Ellisse (Vuota)",
"action.draw_shape_type.line": "Linea",
"action.mirror_painting": "Pittura Specchiata",
"action.mirror_painting.description": "Specchia il tratto del pennello sull'altro lato del modello",
"action.lock_alpha": "Blocca Canale Alfa",
"action.lock_alpha.description": "Blocca la trasparenza di tutti i pixel",
"action.draw_shape_tool": "Disegna una forma",
"action.draw_shape_tool.desc": "Strumento per disegnare figure semplici sulle texture",
"action.export_gltf": "Esporta come glTF",
"action.export_gltf.desc": "Esporta il modello e le animzioni come un file glTF per usarlo in altre applicazioni 3D",
"action.transform_space": "Spazio Trasformazione",
"action.transform_space.desc": "Spazio trasformazione predefinito per tutti gli elementi e ossa",
"action.transform_space.global": "Globale",
"action.transform_space.local": "Locale",
"action.toggle_camera_projection": "Alterna Proiezione Videocamera",
"action.toggle_camera_projection.desc": "Alterna la proezione della videocamera tra prospettiva e ortografica",
"action.load_camera_angle": "Angolo Videocamera: %0",
"action.load_camera_angle.desc": "Carica l'angolo videocamera '%0'",
"action.slider_face_tint": "Indice Tinta",
"action.slider_face_tint.desc": "Imposta l'indice tinta della faccia corrente. -1 vuol dire non impostato.",
"menu.help.quickstart": "Procedura Guidata D'inizio",
"menu.help.developer": "Sviluppatore",
"menu.help.developer.dev_tools": "Apri Dev Tools",
"menu.help.developer.reset_storage": "Ripristino Impostazioni",
"menu.help.developer.reset_storage.confirm": "Sei sicuro di voler ripristinare Blockbench alle impostazioni di fabbrica? Questo eliminera tutte le impostazioni, tutti i tasti personalizzati e plugin installati.",
"menu.help.developer.cache_reload": "Ricarica Cache",
"menu.preview.orthographic": "Ortografico",
"menu.preview.save_angle": "Salva Angolo...",
"menu.preview.angle": "Angoli",
"menu.preview.angle.initial": "Angolo Iniziale",
"menu.preview.maximize": "Aumentare al Massimo",
"panel.color.both": "Entrambi",
"uv_editor.copy_selection": "Copia Selezione",
"uv_editor.paste_selection": "Incolla Selezione",
"uv_editor.copy_paste_tool.place": "Piazza",
"uv_editor.copy_paste_tool.mirror_x": "Specchia Asse X",
"uv_editor.copy_paste_tool.mirror_y": "Specchia Asse Y",
"uv_editor.copy_paste_tool.rotate": "Ruota 90 Gradi",
"dialog.project.modded_entity_version": "Versione Esporto",
"dialog.save_angle.position": "Posizione Videocamera",
"dialog.save_angle.target": "Punto Focale",
"dialog.skin.pose": "Posa",
"layout.color.frame": "Cornice Finestra",
"layout.color.frame.desc": "Bordi e panello titolare della finestra",
"settings.large_grid_size": "Dimensioni Reticolato Blocco",
"settings.large_grid_size.desc": "Dimensioni del reticolato dei blocchi",
"action.load_plugin_from_url": "Carica Plugin da URL",
"action.load_plugin_from_url.desc": "Carica un plugin da un server specificando un URL",
"action.cube_counter.desc": "Mostra il numero corrente dei cubi e altri dati",
"action.unlock_everything": "Sblocca Tutti",
"action.unlock_everything.desc": "Sblocca tutti i gruppi ed elementi nella lista degli elementi",
"action.load_palette": "Carica Tavolozza",
"action.load_palette.desc": "Carica una delle tavolozze integrate",
"action.toggle_locked": "Alterna Blocco",
"action.toggle_locked.desc": "Alterna lo stato di blocco degli elementi selezionati",
"action.apply_display_preset": "Applica Preset",
"action.apply_display_preset.desc": "Applica un preset impostazioni display predefinito oppure un preset personalizzato",
"action.apply_display_preset.here": "Applica a Questo Slot",
"action.apply_display_preset.everywhere": "Applica a Tutti gli Slot",
"action.resolve_keyframe_expressions": "Risolvi Fotogrammi",
"action.resolve_keyframe_expressions.desc": "Risolve le espressioni matematiche dei fotogrammi selezionati",
"action.fold_all_animations": "Chiudi Animazioni",
"menu.palette.load.empty": "Vuoto",
"switches.lock": "Blocca",
"settings.render_sides": "Lati Rendering",
"settings.render_sides.desc": "Seleziona il lato di una faccia che viene mostrato",
"settings.render_sides.auto": "Auto",
"settings.render_sides.front": "Fuori",
"settings.render_sides.double": "Dentro e Fuori",
"generic.enable": "Attiva",
"generic.disable": "Disattiva",
"generic.redacted": "Redatto",
"dialog.select_texture.import_all": "Importa tutto",
"dialog.skin.layer_template": "Layer Texture",
"about.version.up_to_date": "Aggiornata",
"about.version.update_available": "Versione %0 disponibile",
"settings.category.application": "Applicazione",
"settings.streamer_mode": "Modalità Streamer",
"settings.streamer_mode.desc": "Nascondi informazioni sensibili come i modelli recenti",
"settings.automatic_updates": "Aggiornamenti automatici",
"settings.automatic_updates.desc": "Scarica automaticamente nuove versioni e mantieni Blockbench aggiornato",
"action.rotation_space": "Rotation Space",
"action.focus_on_selection": "Center View on Selection",
"action.focus_on_selection.desc": "Align the camera to face the center of the current selection",
"action.jump_to_timeline_start": "Salta all'Inizio dell'Animazione",
"action.jump_to_timeline_end": "Salta alla Fine dell'Animazione",
"menu.help.updating": "Aggiornamento (%0%)",
"menu.help.update_failed": "Aggiornamento Fallito",
"menu.animation.loop.once": "Riproduci una volta",
"menu.animation.loop.hold": "Mantieni l'ultimo frame",
"menu.animation.loop.loop": "Loop",
"interface.streamer_mode_on": "Modalità Streamer attivata",
"generic.reset": "Ripristina",
"generic.restore": "Ripristina",
"keys.mousewheel": "Rotella del mouse",
"message.delete_animation.title": "Cancella Animazione",
"message.delete_animation.message": "L'animazione è stata rimossa da Blockbench. Vuoi anche eliminare l'animazione dal file in cui è stata salvata?",
"message.no_animation_to_import": "Nessuna animazione da importare",
"dialog.material_instances.title": "Material Instances",
"dialog.animation_import.title": "Seleziona animazioni da importare",
"dialog.create_texture.padding": "Padding",
"settings.fov": "FOV",
"settings.fov.desc": "Camera Field of View. Default is 45",
"settings.sync_color": "Sincronizza Colore",
"settings.sync_color.desc": "Sincronizza il colore tra diverse istanze di Blockbench",
"settings.minify_bbmodel": "Minified Project Files",
"settings.minify_bbmodel.desc": "Write .bbmodel files minified into one line",
"action.edit_material_instances": "Edit Material Instances",
"action.edit_material_instances.desc": "Edit material instance names for bedrock block geometries",
"action.save_all_animations": "Salva tutte le animazioni",
"action.save_all_animations.desc": "Save all currently loaded animations",
"action.keyframe_interpolation": "Interpolation",
"action.keyframe_interpolation.desc": "Select the keyframe interpolation mode",
"action.keyframe_interpolation.linear": "Lineare",
"action.keyframe_interpolation.catmullrom": "Smooth",
"action.timeline_focus.hide_empty": "Nascondi canali vuoti",
"menu.file.preferences": "Preferenze",
"menu.animation.blend_weight": "Blend Weight",
"menu.animation.save": "Salva",
"menu.animation.properties": "Proprietà...",
"menu.animation.file": "File",
"menu.animation.snapping": "Snapping",
"menu.animation.open_location": "Apri posizione file",
"panel.keyframe.add_data_point": "Add Keyframe Data Point",
"panel.keyframe.remove_data_point": "Remove Data Point",
"panel.keyframe.pre": "Pre",
"panel.keyframe.post": "Post",
"generic.all": "Tutto",
"message.small_face_dimensions.title": "Incompatible Face Dimensions",
"message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.",
"message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".",
"dialog.plugins.outdated_client": "Richiede una nuova versione di Blockbench",
"dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench",
"settings.motion_trails": "Motion Trails",
"settings.motion_trails.desc": "Show motion trails in the animation editor",
"settings.antialiasing": "Anti-aliasing",
"settings.antialiasing.desc": "Attiva l'anti-aliasing nell'anteprima. Riavvia Blockbench per applicare le modifiche",
"action.timeline_frame_back": "Salta 1 frame indietro",
"action.timeline_frame_forth": "Salta 1 frame avanti",
"panel.bone.ik": "Inverse Kinematics (Experimental)",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"menu.animation_file.unload": "Unload File",
"data.null_object": "Null Object",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
"dialog.project.uv_mode": "UV Mode",
"dialog.project.uv_mode.box_uv": "Box UV",
"dialog.project.uv_mode.face_uv": "Per-face UV",
"dialog.project.texture_size": "Texture Size",
"dialog.animation_export.title": "Select Animations to Export",
"dialog.create_texture.rearrange_uv": "Rearrange UV",
"layout.color.subtle_text": "Subtle Text",
"layout.color.subtle_text.desc": "Secondary text color with less contrast",
"settings.interface_scale": "Interface Scale",
"settings.interface_scale.desc": "Scale of the entire Blockbench interface",
"settings.background_rendering": "Background Rendering",
"settings.background_rendering.desc": "Update the preview while the window is not focused",
"settings.ctrl_shift_size": "Control + Shift Resolution",
"settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift",
"settings.hardware_acceleration": "Accellerazione Hardware",
"settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes",
"action.explode_skin_model": "Explode Skin Model",
"action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces",
"action.export_minecraft_skin": "Esporta Skin di Minecraft",
"action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture",
"action.add_null_object": "Add Null Object",
"action.add_null_object.desc": "Adds a new null object",
"action.animated_texture_frame": "Animated Texture Frame",
"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
"action.export_animation_file": "Esporta Animazioni...",
"action.export_animation_file.desc": "Export a selection of animations into a new file",
"action.timeline_graph_editor": "Toggle Graph Editor",
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
"menu.file.recent.clear": "Clear Recent Files",
"switches.shade": "Shade",
"generic.share": "Condividi",
"dates.minute": "%0 Minuto",
"dates.minutes": "%0 Minuti",
"dates.hour": "%0 Ora",
"dates.hours": "%0 Ore",
"dates.day": "%0 Giorno",
"dates.days": "%0 Giorni",
"dates.week": "%0 Settimana",
"dates.weeks": "%0 Settimane",
"dates.year": "%0 Anno",
"dates.years": "%0 Anni",
"message.installed_plugin": "Successfully installed the plugin %0",
"message.installed_plugin_fail": "Failed to installed the plugin %0",
"dialog.share_model.title": "Condividi Modello",
"dialog.share_model.expire_time": "Expire Time",
"dialog.share_model.failed": "Caricamento del modello fallito",
"action.import_java_block_model": "Add Java Block/Item Model",
"action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model",
"action.share_model": "Share...",
"action.share_model.desc": "Generate a short link to share your model",
"action.import_project": "Import Project",
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindings later in the settings.",
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
"message.keymap_loaded": "Keymap loaded",
"dialog.convert_project.current_format": "Current Format",
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
"dialog.create_texture.resolution.desc": "The height and width of the texture",
"dialog.create_gif.color": "Background Color",
"dialog.save_angle.zoom": "Zoom",
"dialog.skin.variant": "Variant",
"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
"dialog.flip_animation.offset": "Offset by half the animation length",
"dialog.export_private_settings.title": "Private Settings",
"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Leave these values out if you plan to share the file with someone else.",
"dialog.export_private_settings.keep": "Keep",
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
"settings.animation_sample_rate": "Animation Sample Rate",
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
"keybind.preview_zoom": "Zoom View",
"action.gradient_tool": "Gradient Tool",
"action.gradient_tool.desc": "Create a color gradient on your texture",
"action.import_settings": "Import Settings",
"action.import_settings.desc": "Import a .bbsettings file",
"action.export_settings": "Export Settings",
"action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file",
"action.load_keymap": "Load Keymap",
"action.load_keymap.default": "Default (Trackpad/Mouse)",
"action.load_keymap.mouse": "Default (Mouse)",
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
"action.import_keymap": "Import Keymap",
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
"action.export_keymap": "Export Keymap",
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
"action.edit_history": "Edit History...",
"action.edit_history.desc": "View the editing history and undo or redo steps",
"action.group_elements": "Group Elements",
"action.group_elements.desc": "Wrap selected elements into a new group",
"action.unfold_groups": "Unfold Groups",
"action.unfold_groups.desc": "Unfold all groups in the outliner",
"action.edit_bedrock_binding": "Edit Binding...",
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
"action.pick_screen_color": "Pick Screen Color",
"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
"action.view_mode": "View Mode",
"action.view_mode.desc": "Change the model view mode",
"action.view_mode.textured": "Textured",
"action.view_mode.solid": "Solid",
"action.view_mode.wireframe": "Wireframe",
"action.toggle_sidebars": "Toggle Sidebars",
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
"action.set_animation_end": "Set Animation End",
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
"action.flip_animation": "Flip Animation",
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
"action.graph_editor_zero_line": "Include Zero Line",
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
"menu.texture.render_mode": "Render Mode",
"menu.texture.render_mode.emissive": "Emissive",
"menu.texture.render_mode.layered": "Layered",
"menu.preview.angle.edit": "Edit Angle...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.animation.flip_keyframes": "Flip Keyframes",
"menu.mobile_keyboard.disable_all": "Disable All",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
"camera_angle.true_isometric_left": "True Isometric Left (30°)",
"menu.help.wiki": "Blockbench Wiki",
"about.repository": "Repository:",
"settings.update_to_prereleases": "Update to Pre-releases",
"settings.update_to_prereleases.desc": "Automatically update to Blockbench beta versions to test new features. Pre-release versions can be unstable, don't enable this option if you rely on Blockbench for work or other important projects.",
"data.separator.spacer": "Spacer",
"data.separator.linebreak": "Line Break",
"data.setting": "Setting",
"generic.select_all": "Select All",
"generic.select_none": "Select None",
"projects.new_tab": "New Tab",
"projects.close_tab": "Close Tab",
"message.invalid_format.title": "Invalid Format",
"message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.",
"message.invalid_link": "Invalid or Expired Model Link",
"message.default_textures.current": "Current path",
"message.update_after_restart": "The update will be installed after the next restart",
"message.copy_paste_tool_viewport": "This tool can only be used in the 2D editor",
"dialog.project.shadow_size": "Shadow Size",
"dialog.find_replace.target": "Target",
"dialog.find_replace.target.element_names": "Element Names",
"dialog.find_replace.target.group_names": "Group Names",
"dialog.find_replace.target.animation_names": "Animation Names",
"dialog.find_replace.target.keyframe_values": "Keyframe Values",
"dialog.find_replace.find": "Find",
"dialog.find_replace.replace": "Replace",
"dialog.find_replace.regex": "Regular Expression",
"dialog.add_primitive.shape": "Shape",
"dialog.add_primitive.shape.circle": "Circle",
"dialog.add_primitive.shape.tube": "Tube",
"dialog.add_primitive.shape.cone": "Cone",
"dialog.add_primitive.shape.cylinder": "Cylinder",
"dialog.add_primitive.shape.sphere": "Sphere",
"dialog.add_primitive.shape.torus": "Torus",
"dialog.add_primitive.shape.cube": "Cuboid",
"dialog.add_primitive.shape.pyramid": "Pyramid",
"dialog.add_primitive.diameter": "Diameter",
"dialog.add_primitive.height": "Height",
"dialog.add_primitive.sides": "Sides",
"dialog.add_primitive.minor_diameter": "Thickness",
"dialog.add_primitive.minor_sides": "Minor Sides",
"dialog.create_texture.combine_polys": "Combine Islands",
"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
"dialog.model_stats.meshes": "Meshes",
"dialog.export_private_settings.omit": "Leave Out",
"layout.select": "Select",
"layout.options": "Options",
"layout.color": "Color Scheme",
"layout.documentation": "Documentation",
"layout.color.bright_ui_text": "Bright UI Text",
"layout.color.bright_ui_text.desc": "Text on bright backgrounds",
"layout.name": "Name",
"layout.author": "Author",
"settings.color_wheel": "Color Wheel",
"settings.color_wheel.desc": "Use the color wheel as the main color picker",
"settings.dialog.desc": "Show the \"%0\" dialog",
"settings.export_empty_groups": "Export Empty Groups",
"settings.export_empty_groups.desc": "Include groups without content in exported files",
"category.separators": "Separators",
"keybind.preview_area_select": "Area Select",
"action.color_erase_mode": "Erase Mode",
"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
"action.open_from_link": "Open Model from Link...",
"action.open_from_link.desc": "Open a model from a blckbn.ch URL",
"action.import_obj": "Import OBJ Model",
"action.import_obj.desc": "Imports objects from an OBJ model as meshes",
"action.add_plugin": "Install Plugin",
"action.add_plugin.desc": "Install a plugin through Action Control",
"action.remove_plugin": "Uninstall Plugin",
"action.remove_plugin.desc": "Uninstall a plugin through Action Control",
"action.add_mesh": "Add Mesh",
"action.add_mesh.desc": "Adds a new mesh",
"action.add_texture_mesh": "Add Texture Mesh",
"action.add_texture_mesh.desc": "Adds a new Texture Mesh",
"action.find_replace": "Find/Replace...",
"action.find_replace.desc": "Find and replace parts of names",
"action.hide_everything_except_selection": "Hide Everything Except Selection",
"action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected",
"action.transform_space.normal": "Normal",
"action.selection_mode": "Selection Mode",
"action.selection_mode.desc": "Change how elements can be selected in the viewport",
"action.selection_mode.object": "Object",
"action.selection_mode.face": "Face",
"action.selection_mode.vertex": "Vertex",
"action.create_face": "Create Face or Edge",
"action.create_face.desc": "Creates a new face or edge between the selected vertices",
"action.convert_to_mesh": "Convert to Mesh",
"action.convert_to_mesh.desc": "Convert the selected elements into meshes",
"action.invert_face": "Invert Face",
"action.invert_face.desc": "Invert the selected faces to make them face the opposite direction",
"action.extrude_mesh_selection": "Extrude Selection",
"action.extrude_mesh_selection.desc": "Extrude the selected parts of the mesh",
"action.loop_cut": "Loop Cut",
"action.loop_cut.desc": "Split the mesh in a loop across the selected edge",
"action.merge_meshes": "Merge Meshes",
"action.merge_meshes.desc": "Merge multiple meshes into one",
"action.keyframe_uniform": "Uniform Scaling",
"action.keyframe_uniform.desc": "Enable uniform scaling on the selected keyframes",
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
"dialog.create_texture.type": "Type",
"dialog.create_texture.type.blank": "Blank",
"dialog.create_texture.type.template": "Texture Template",
"dialog.create_texture.type.color_map": "Solid Color Template",
"dialog.sketchfab_uploader.suggested_tags": "Suggested Tags",
"dialog.sketchfab_uploader.category": "Category",
"dialog.sketchfab_uploader.category2": "Category 2",
"layout.restore_backup": "Your customized theme \"%0\" was overwritten. Click here to restore it.",
"layout.borders": "Borders",
"action.fill_mode.element": "Element",
"action.inset_mesh_selection": "Inset Selection",
"action.inset_mesh_selection.desc": "Inset the selected parts of the mesh",
"action.dissolve_edges": "Dissolve Edges",
"action.dissolve_edges.desc": "Dissolve selected edges in a mesh and merge the faces they divide",
"action.split_mesh": "Split Mesh",
"action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh",
"action.merge_vertices": "Merge Vertices",
"action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected vertex",
"action.view_mode.normal": "Face Orientation",
"action.snap_uv_to_pixels": "Snap UV to Pixels",
"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
"menu.file.import.import_open_project": "Import Open Project",
"menu.help.unlock_projects": "Unlock All Projects",
"status_bar.selection.faces": "%0 Faces",
"status_bar.selection.vertices": "%0 Vertices",
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
"settings.vertex_merge_distance": "Vertex Merge Distance",
"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
"settings.show_only_selected_uv": "Show Only Selected UV",
"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
"action.merge_vertices.merge_all": "Merge All",
"action.merge_vertices.merge_all_in_center": "Merge All in Center",
"action.merge_vertices.merge_by_distance": "Merge by Distance",
"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
"action.uv_rotate_left": "Rotate UV Left",
"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
"action.uv_rotate_right": "Rotate UV Right",
"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
"menu.uv.display_uv": "Display UV",
"menu.uv.display_uv.selected_faces": "Selected Faces",
"menu.uv.display_uv.selected_elements": "All Faces",
"menu.uv.display_uv.all_elements": "All Faces on All Elements",
"menu.paste.face": "UV Face",
"menu.paste.mesh_selection": "Mesh Selection",
"menu.paste.outliner": "Elements",
"uv_editor.show_all_faces": "Show All Faces",
"uv_editor.show_selected_faces": "Show Selected Faces",
"status_bar.selection.edges": "%0 Edges",
"action.selection_mode.edge": "Edge",
"message.cannot_re_import.title": "Model cannot be re-imported",
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
"generic.default": "Default",
"units.pixels_per_meter": "%0 Pixels per Meter",
"mode.pose": "Pose",
"modifier_actions.resize_both_sides": "Resize in both directions",
"modifier_actions.resize_one_side": "Resize in one direction",
"modifier_actions.draw_line": "Draw line",
"modifier_actions.drag_without_snapping": "Drag without snapping",
"modifier_actions.stretch_keyframes": "Stretch keyframes",
"modifier_actions.resize_background": "Resize background",
"modifier_actions.select_multiple": "Select multiple",
"modifier_actions.select_range": "Select range",
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
"modifier_actions.uniform_scaling": "Uniform Scaling",
"modifier_actions.snap_direction": "Snap Direction",
"message.no_valid_elements": "No valid elements selected...",
"dialog.add_primitive.shape.plane": "Plane",
"dialog.save_angle.rotation_mode": "Rotation Mode",
"dialog.save_angle.rotation": "Rotation",
"dialog.save_angle.fov": "FOV",
"settings.hide_tab_bar": "Auto-hide Tab Bar",
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
"action.export_collada": "Export Collada Model (dae)",
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
"action.paint_mode_uv_overlay": "UV Overlay",
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
"action.bake_animation_into_model": "Bake Animation into Model",
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.keyframe_interpolation.step": "Step",
"action.set_ik_target": "Set IK Target",
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
"menu.action_control.type.tab": "Tab",
"menu.action_control.type.angle": "Camera Angle",
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
"cube.color.silver": "Silver",
"dialog.plugins.offline": "No internet connection",
"dialog.create_texture.pixel_density": "Pixel Density",
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
"panel.skin_pose": "Pose",
"panel.skin_pose.none": "None",
"panel.skin_pose.natural": "Natural",
"panel.skin_pose.walking": "Walking",
"panel.skin_pose.crouching": "Crouching",
"panel.skin_pose.sitting": "Sitting",
"panel.skin_pose.jumping": "Jumping",
"panel.skin_pose.aiming": "Aiming",
"edit.loop_cut.direction": "Direction",
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
"data.texture_mesh": "Texture Mesh",
"generic.left": "Left",
"generic.right": "Right",
"mode.start.quick_setup": "Quick Setup",
"mode.start.keymap": "Keymap",
"mode.start.quick_setup.more_themes": "More...",
"dialog.resize_texture.animation_frames": "Animation Frames",
"dialog.export_emission_map.title": "Export Emission Map",
"dialog.export_emission_map.format": "Format",
"dialog.export_emission_map.format.luminance": "Luminance",
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
"dialog.export_emission_map.format.colors": "Colors",
"dialog.export_emission_map.threshold": "Transparency Threshold",
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
"dialog.export_emission_map.flip_y": "Flip Y Axis",
"dialog.select.type": "Element Type",
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
"settings.mobile_panel_side": "Mobile Panel Side",
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
"settings.obj_face_export_mode": "OBJ Face Export Mode",
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
"settings.obj_face_export_mode.both": "Default",
"settings.obj_face_export_mode.tris": "Convert to Tris",
"settings.obj_face_export_mode.quads": "Convert to Quads",
"action.seam_tool": "Seam Tool",
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
"action.resolve_group": "Resolve Group",
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
"action.move_to_group": "Move to Group",
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
"action.select_seam": "Select UV Seam",
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
"action.select_seam.auto": "Auto",
"action.select_seam.join": "Join",
"action.select_seam.divide": "Divide",
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
"action.invert_colors": "Invert Colors",
"action.invert_colors.desc": "Invert all colors of the selected texture",
"action.adjust_curves": "Adjust Curves...",
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
"action.flip_texture_x": "Flip Horizontally",
"action.flip_texture_y": "Flip Vertically",
"action.resize_texture": "Resize Texture...",
"action.view_mode.uv": "UV Preview",
"action.append_to_template": "Append Elements to Template...",
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
"action.move_texture_with_uv": "Move Texture with UV",
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
"action.timeline_setups": "Timeline Setups",
"action.save_timeline_setup": "Save Timeline Setup...",
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
"menu.texture": "Texture",
"menu.texture.render_mode.default": "Default",
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
"menu.animation.unload": "Unload",
"panel.timeline": "Timeline",
"action.pan_tool": "Pan Tool",
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor",
"mode.start.recent.favorite": "Mark as Favorite",
"mode.start.info": "Info",
"mode.start.target": "Target",
"mode.start.start": "Start",
"mode.start.create_new": "Create New Model",
"mode.start.format.informations": "Good to know:",
"mode.start.format.resources": "Resources:",
"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
"format.bedrock.info.textures": "Each model can only have one texture",
"format.bedrock_block": "Bedrock Block",
"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
"format_category.low_poly": "Low-Poly",
"format_category.minecraft": "Minecraft",
"format_category.other": "Other",
"format_category.loaders": "Loaders",
"message.recover_backup.recover": "Recover",
"message.invalid_characters.title": "Invalid Path",
"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
"dialog.share_model.thumbnail": "Thumbnail",
"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
"action.switch_tabs": "Switch Tabs",
"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
"action.unselect_all": "Unselect All",
"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
"action.save_palette": "Save Palette...",
"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
"action.keyframe_column_create": "Create Keyframe Column",
"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
"action.keyframe_column_select": "Select Keyframe Column",
"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
"menu.uv": "UV",
"menu.keyframe": "Keyframe",
"menu.palette.load.update": "Update Palette",
"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
"menu.timeline_marker.set_time": "Set Time...",
"uv_editor.scale_uv": "Scale UV",
"action.preview_scene": "Preview Scene",
"action.preview_scene.desc": "Change the model preview scene",
"preview_scene.minecraft_overworld": "Overworld",
"preview_scene.minecraft_nether": "Nether",
"preview_scene.minecraft_end": "End",
"dialog.project.modded_entity_flip_y": "Flip Y Axis",
"preview_scene.studio": "Studio",
"format.image": "Image",
"modifier_actions.set_copy_source": "Set Copy Source",
"message.load_images.title": "Load Images",
"message.load_images.edit_image": "Edit Image",
"dialog.add_primitive.align_edges": "Align Edges",
"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
"settings.default_cube_size": "Cube Size",
"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
"settings.uniform_keyframe": "Uniform Scale Keyframes",
"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
"settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge",
"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
"settings.pick_color_opacity": "Pick Color Opacity",
"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
"settings.paint_with_stylus_only": "Paint with Stylus Only",
"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
"action.copy_brush_mode": "Copy Brush Mode",
"action.copy_brush_mode.copy": "Copy",
"action.copy_brush_mode.pattern": "Pattern",
"action.copy_brush_mode.sample": "Sample",
"action.brush_shape": "Brush Shape",
"action.brush_shape.square": "Square",
"action.brush_shape.circle": "Circle",
"action.blend_mode": "Blend Mode",
"action.blend_mode.default": "Default",
"action.blend_mode.set_opacity": "Set Opacity",
"action.blend_mode.color": "Color",
"action.blend_mode.behind": "Behind",
"action.blend_mode.multiply": "Multiply",
"action.blend_mode.divide": "Divide",
"action.blend_mode.add": "Add",
"action.blend_mode.subtract": "Subtract",
"action.blend_mode.screen": "Screen",
"action.blend_mode.overlay": "Overlay",
"action.blend_mode.hard_light": "Hard Light",
"action.blend_mode.difference": "Difference",
"action.copy_brush": "Copy Brush",
"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns. Hold Ctrl and click to select a copy source.",
"action.validator_window": "View Model Issues...",
"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
"action.cancel_gif": "Cancel GIF",
"menu.text_edit.copy_vector": "Copy Vector",
"menu.brush_presets.dialog": "Brush Presets...",
"menu.brush_presets.pixel_brush": "Pixel Brush",
"menu.brush_presets.smooth_brush": "Smooth Brush",
"menu.texture.edit_in_blockbench": "Edit in Blockbench",
"menu.mirror_painting.axis": "Axis",
"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
"menu.mirror_painting.global": "Global Symmetry",
"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
"menu.mirror_painting.local": "Local Symmetry",
"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
"menu.mirror_painting.texture_frames": "Repeat on Animated Texture Frames",
"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
"format.image.desc": "Edit images in the 2D image editor",
"generic.delete_all": "Delete All",
"message.child_model_only.open": "Open Parent",
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
"dialog.project.credit": "Credit",
"dialog.convert_project.create_copy": "Create Copy",
"dialog.texture.frame_time": "Frame Time",
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
"dialog.texture.frame_interpolate": "Interpolate",
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
"dialog.texture.frame_order_type": "Loop Mode",
"dialog.texture.frame_order_type.loop": "Loop",
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
"dialog.texture.frame_order_type.custom": "Custom Order",
"dialog.texture.frame_order": "Frame Order",
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
"dialog.select.mode": "Mode",
"dialog.select.mode.new": "New Selection",
"dialog.select.mode.add": "Add to Selected",
"dialog.select.mode.remove": "Remove from Selected",
"dialog.select.mode.in_selection": "Select only from Selected",
"dialog.predicate_overrides.model": "Model",
"dialog.predicate_overrides.predicates": "Predicates",
"dialog.predicate_overrides.variants": "Variants",
"dialog.predicate_overrides.start_value": "Start",
"dialog.predicate_overrides.add_override": "Add Override",
"dialog.predicate_overrides.add_predicate": "Add Predicate",
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
"dialog.predicate_overrides.predicate.broken": "Is Broken",
"dialog.predicate_overrides.predicate.cast": "Is Cast",
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
"dialog.predicate_overrides.predicate.damage": "Damage",
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
"dialog.predicate_overrides.predicate.charged": "Is Charged",
"dialog.predicate_overrides.predicate.firework": "Has Firework",
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
"dialog.predicate_overrides.predicate.time": "Time of Day",
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
"dialog.predicate_overrides.predicate.level": "Light Level",
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
"dialog.predicate_overrides.predicate.tooting": "Tooting",
"settings.model_export_scale": "Model Export Scale",
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
"action.export_fbx": "Export FBX Model",
"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
"action.center_lateral": "Center Lateral",
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
"action.adjust_opacity": "Adjust Opacity...",
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
"action.rotate_texture_cw": "Rotate Clockwise",
"action.rotate_texture_ccw": "Rotate Counter-clockwise",
"action.predicate_overrides": "Edit Predicate Overrides...",
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
"menu.texture.edit_externally": "Edit Externally",
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster",
"dialog.copied_to_clipboard": "Copied to clipboard",
"data.reference_image": "Reference Image",
"message.delete_reference_image": "Are you sure you want to delete this reference image? This cannot be undone.",
"message.add_reference_image.message": "Select where to load the reference image",
"message.add_reference_image.project": "Add to this project",
"message.add_reference_image.app": "Add to all projects",
"message.import_particle_texture.import": "Import Particle Texture",
"message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?",
"message.save_codec_selector.title": "Save Model Format",
"message.save_codec_selector.message": "Select a format to save the model in.",
"message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)",
"message.save_codec_selector.both": "Both",
"message.display_skin.username": "Username (Java)",
"message.palette_locked": "The palette is locked",
"dialog.project.default_uv_mode": "Default UV Mode",
"dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.",
"dialog.export_options.title": "Export Options",
"dialog.edit_texture.preview": "Preview",
"dialog.proportional_editing.range": "Range",
"dialog.proportional_editing.falloff": "Falloff",
"dialog.proportional_editing.falloff.linear": "Linear",
"dialog.proportional_editing.falloff.hermite_spline": "Smooth",
"dialog.proportional_editing.falloff.constant": "Constant",
"dialog.proportional_editing.selection": "Selection",
"dialog.proportional_editing.selection.linear": "Linear Distance",
"dialog.proportional_editing.selection.connections": "Connections",
"dialog.mirror_painting_texture_center.middle": "Middle",
"dialog.mirror_painting_texture_center.custom": "Custom",
"dialog.settings.reset_to_default": "Reset to Default",
"keybindings.item.num_slider.increase": "Increase",
"keybindings.item.num_slider.decrease": "Decrease",
"settings.always_show_splash_art": "Always Show Splash Art",
"settings.always_show_splash_art.desc": "Always display the splash art on the start screen",
"action.slider_palette_color": "Switch Palette Color",
"action.slider_palette_color.desc": "Cycle between the colors in the palette",
"action.proportional_editing": "Proportional Editing",
"action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh",
"action.limit_to_palette": "Limit to Palette",
"action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette",
"action.edit_reference_images": "Edit Reference Images",
"action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints",
"action.add_reference_image": "Add Reference Image",
"action.reference_image_from_clipboard": "Reference Image from Clipboard",
"action.reference_image_list": "Reference Images",
"action.connect_uv_faces": "Connect UV Faces",
"action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face",
"action.merge_uv_vertices": "Merge UV Vertices",
"action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices",
"action.bedrock_animation_mode": "Bedrock Animation Mode",
"action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in",
"action.bedrock_animation_mode.entity": "Entity",
"action.bedrock_animation_mode.attachable_first": "Item 1st Person",
"action.bedrock_animation_mode.attachable_third": "Item 3rd Person",
"timeline.amplify": "Amplify",
"menu.options": "Options...",
"menu.palette.lock_palette": "Lock Palette",
"menu.uv.export": "Export UV Mapping",
"menu.uv.flip_x": "Mirror X",
"menu.uv.flip_y": "Mirror Y",
"menu.mirror_painting.enabled": "Enabled",
"menu.mirror_painting.configure_texture_center": "Configure Texture Center...",
"reference_image.position": "Position",
"reference_image.size": "Size",
"reference_image.rotation": "Rotation",
"reference_image.opacity": "Opacity",
"reference_image.visibility": "Visibility",
"reference_image.clear_mode": "Clear Mode",
"reference_image.layer": "Layer",
"reference_image.layer.background": "Behind Model",
"reference_image.layer.viewport": "Above Model",
"reference_image.layer.float": "Above Interface",
"reference_image.layer.blueprint": "Locked Blueprint",
"reference_image.scope": "Scope",
"reference_image.scope.project": "Just this project",
"reference_image.scope.global": "All projects",
"reference_image.enabled_modes": "Enabled in Modes",
"codec.common.encoding": "Encoding",
"codec.common.armature": "Export Groups as Armature",
"codec.common.export_animations": "Export Animations",
"codec.common.embed_textures": "Embed Textures",
"preview.center_camera": "Center Camera",
"display.reference.frame_top": "Item Frame Top",
"display.reference.frame_top_invisible": "Item Frame Top (Invisible)",
"action.proportional_editing_range": "Proportional Editing Range",
"action.proportional_editing_range.desc": "Adjust the range for proportional editing",
"action.toggle_all_reference_images": "Hide/Show All Reference Images",
"action.toggle_all_reference_images.desc": "Toggle the visibility of all reference images at once",
"action.add_animation_controller_state": "Add Animation Controller State",
"action.add_animation_controller_state.desc": "Add a new state to the animation controller",
"menu.slider.round_value": "Round Value",
"texture.error.too_large": "Resolution exceeds the maximum of %0",
"dialog.copy_to_clipboard": "Copy to clipboard",
"dialog.open_url": "Open URL",
"reference_image.image": "Image",
"uv_editor.rotate_uv": "Rotate UV",
"generic.error": "Error",
"projects.start_screen": "Start Screen",
"message.invalid_link.message": "The shared model \"%0\" that you are trying to load is either invalid or has expired.",
"message.plugin_dependencies.title": "Plugin Dependencies",
"message.plugin_dependencies.message1": "The plugin requires these dependencies:",
"message.plugin_dependencies.message1_update": "The plugin %0 has been updated and now requires these dependencies:",
"message.plugin_dependencies.message2": "Do you want to install them to continue?",
"message.plugin_dependencies.invalid": "Unfortunately the plugin cannot be installed, it has an invalid dependency:",
"message.preview_scene_load_failed": "Failed to load preview scene. Check your internet connection.",
"dialog.convert_project.text1": "Convert the project into a different format.",
"dialog.convert_project.text2": "Use conversion at your own risk. Formats have different features and restrictions, so converting will in some cases break parts of your project.",
"dialog.convert_project.text3": "You cannot undo converting, that is why by default a copy will be created.",
"dialog.unsaved_work.title": "Unsaved Work",
"dialog.unsaved_work.text": "The following projects contain unsaved changes. Do you want to save your changes?",
"dialog.unsaved_work.discard_all": "Discard All",
"dialog.unsaved_work.save_all": "Save All",
"dialog.resize_texture.mode": "Mode",
"dialog.resize_texture.mode.crop": "Crop/Expand",
"dialog.resize_texture.mode.scale": "Scale",
"dialog.plugins.is_installed": "Installed",
"dialog.plugins.is_disabled": "Disabled",
"dialog.plugins.disable": "Disable",
"dialog.plugins.enable": "Enable",
"dialog.plugins.dependencies": "Depends on:",
"dialog.view_backups.open_folder": "Open Folder",
"dialog.share_model.reference_images": "Include Reference Images",
"dialog.share_model.too_large": "Failed to upload: Model is too large",
"dialog.share_model.too_large_references": "Failed to upload: Model is too large. Try without reference images.",
"settings.stretch_linked": "Link Stretching",
"settings.stretch_linked.desc": "Stretch the cube in all directions with the same value",
"settings.grids": "Show Grids",
"settings.grids.desc": "Show or hide all 3D grids",
"settings.double_click_switch_tools": "Switch Tools on Double Click",
"settings.double_click_switch_tools.desc": "Double click the viewport to switch between tools",
"settings.outlines_in_paint_mode": "Selection Outlines in Paint Mode",
"settings.outlines_in_paint_mode.desc": "Display element selection outlines while in paint mode",
"settings.json_indentation": "JSON Indentation",
"settings.json_indentation.desc": "Indentation style for exported JSON files",
"settings.json_indentation.tabs": "Tabs",
"settings.json_indentation.spaces_4": "Spaces: 4",
"settings.json_indentation.spaces_2": "Spaces: 2",
"action.slider_stretch": "Stretch",
"action.slider_stretch.desc": "Stretches cubes multiplicatively on the %0 axis without changing the UV",
"action.view_backups": "View Backups",
"action.view_backups.desc": "Browse the list of auto-saved project backups",
"action.search_outliner": "Search Outliner",
"action.search_outliner.desc": "Search for specific element names in the outliner",
"action.mirror_modeling": "Mirror Modeling",
"action.mirror_modeling.desc": "Enable Mirror Modeling on the X axis. All changes you make in the viewport will be reflected to the other side, unless specifically disabled on the element.",
"action.allow_element_mirror_modeling": "Allow Mirror Modeling",
"action.allow_element_mirror_modeling.desc": "Choose whether the selected elements can be affected by mirror modeling",
"action.switch_face_crease": "Switch Face Crease",
"action.switch_face_crease.desc": "Switch in which direction the quad folds in the middle",
"action.clear_unused_texture_space": "Clear Unused Texture Space",
"action.clear_unused_texture_space.desc": "Clear parts of the texture that are not UV-mapped to any elements",
"action.split_screen": "Split Screen",
"action.split_screen.desc": "Select a viewport split screen mode",
"action.split_screen.single": "Single",
"action.split_screen.double_horizontal": "Double Horizontal",
"action.split_screen.double_vertical": "Double Vertical",
"action.split_screen.quad": "Quad",
"action.split_screen.triple_left": "Triple Left",
"action.split_screen.triple_right": "Triple Right",
"action.split_screen.triple_top": "Triple Top",
"action.split_screen.triple_bottom": "Triple Bottom",
"action.uv_project_from_view": "UV Project from View",
"action.uv_project_from_view.desc": "Automatically generate UVs for the selected faces from the perspective of the 3D view",
"action.graph_editor_other_graphs": "Display Other Graphs",
"action.graph_editor_other_graphs.desc": "Whether the graphs of the axes that are not selected are displayed",
"action.graph_editor_include_other_graphs": "Include Other Graphs",
"action.graph_editor_include_other_graphs.desc": "Whether the graph editor includes the graphs that are not selected in the view",
"action.set_ik_source": "Set IK Root",
"action.set_ik_source.desc": "Select the root bone of the chain that should be moved by this null object via Inverse Kinematics",
"edit.loop_cut.cuts": "Cuts",
"panel.element.stretch": "Stretch",
"preview_scene.minecraft_plains": "Plains",
"preview_scene.minecraft_cherry_grove": "Cherry Grove",
"preview_scene.minecraft_snowy_tundra": "Snowy Tundra",
"preview_scene.minecraft_sunset": "Sunset",
"preview_scene.minecraft_night": "Night",
"preview_scene.minecraft_desert": "Desert",
"preview_scene.minecraft_underwater": "Underwater",
"preview_scene.minecraft_coral_reef": "Coral Reef",
"preview_scene.minecraft_lush_cave": "Lush Cave",
"preview_scene.minecraft_deep_dark": "Deep Dark",
"generic.navigate_forward": "Forward",
"generic.navigate_back": "Back",
"action.element_render_order": "Transparency Render Order",
"action.element_render_order.default": "Auto",
"action.element_render_order.behind": "Behind",
"action.element_render_order.in_front": "In Front",
"message.installing_update.title": "Update Available",
"message.installing_update.message": "A new version is ready to be installed. After closing the app, please allow for around %0 seconds before opening Blockbench again or turning off the computer, for the update to be installed.",
"settings.brush_cursor_2d": "2D Brush Cursor",
"settings.brush_cursor_2d.desc": "Display an outline around the brush in the 2D workspace",
"settings.brush_cursor_3d": "3D Brush Cursor",
"settings.brush_cursor_3d.desc": "Display an outline around the brush in the 3D workspace",
"settings.cdn_mirror": "Use CDN Mirror",
"settings.cdn_mirror.desc": "Use the mirror CDN to download plugins. The mirror receives updates faster and works in some regions where the default does not work.",
"data.layer": "Layer",
"data.panel": "Panel",
"generic.confirm_delete": "Are you sure you want to delete this?",
"format_category.general": "General",
"modifier_actions.no_uniform_scaling": "Free Scaling",
"message.texture_refresh_conflict.title": "Conflicting Texture Versions",
"message.texture_refresh_conflict.message": "The texture file might contain changes that conflict with Blockbench's version",
"message.texture_refresh_conflict.keep_ours": "Keep Blockbench's version",
"message.texture_refresh_conflict.keep_theirs": "Load file and discard all changes and layers in Blockbench",
"message.group_required_to_animate": "You cannot animate this type of element. Create a group to animate it.",
"dialog.texture.uv_size": "UV Size",
"dialog.advanced_screenshot.angle_preset": "Angle Preset",
"dialog.advanced_screenshot.resolution": "Resolution",
"dialog.advanced_screenshot.zoom_to_fit": "Zoom To Fit",
"dialog.advanced_screenshot.zoom": "Zoom / Focal Length",
"dialog.advanced_screenshot.anti_aliasing": "Anti-aliasing",
"dialog.advanced_screenshot.anti_aliasing.off": "Off",
"dialog.advanced_screenshot.anti_aliasing.msaa": "Multisampling",
"dialog.advanced_screenshot.anti_aliasing.ssaa": "Supersampling",
"dialog.advanced_screenshot.show_gizmos": "Show Edit Gizmos",
"dialog.advanced_screenshot.shading": "Shading",
"settings.auto_keyframe": "Auto Keyframe",
"settings.auto_keyframe.desc": "Automatically create a keyframe with default values at the timeline start when transforming the bone at a later point",
"settings.modded_entity_integer_size": "Modded Entity Integer Size",
"settings.modded_entity_integer_size.desc": "Limit cube sizes in the Modded Entity format to integers. While floats are technically supported in some versions, integers are much easier to UV-map.",
"category.layers": "Layers",
"keybind.paint_secondary_color": "Paint with Secondary Color",
"action.selection_tool_operation_mode": "Selection Operation Mode",
"action.selection_tool_operation_mode.create": "New Selection",
"action.selection_tool_operation_mode.add": "Add to Selection",
"action.selection_tool_operation_mode.subtract": "Subtract from Selection",
"action.selection_tool_operation_mode.intersect": "Intersect",
"action.pixel_perfect_drawing": "Pixel Perfect Drawing",
"action.pixel_perfect_drawing.desc": "Draw smooth pixel-art lines without double pixels at curves",
"action.selection_tool": "Selection Tool",
"action.selection_tool.desc": "Select parts of the image",
"action.selection_tool.rectangle": "Rectangle",
"action.selection_tool.ellipse": "Ellipse",
"action.selection_tool.lasso": "Lasso Select",
"action.selection_tool.wand": "Magic Wand",
"action.selection_tool.color": "Same Color",
"action.move_layer_tool": "Move Layer",
"action.move_layer_tool.desc": "Move the current layer or selection",
"action.export_modded_animations": "Export Modded Entity Animations",
"action.export_modded_animations.desc": "Export animations for a Minecraft Java Edition modded entity model",
"action.swap_colors": "Swap Colors",
"action.swap_colors.desc": "Swap the main color with the secondary color",
"action.apply_mesh_rotation": "Apply Rotation",
"action.apply_mesh_rotation.desc": "Reset the element rotation of the mesh, and apply it to the geometry instead",
"action.flip_texture_x.desc": "Flip the texture or layer horizontally",
"action.flip_texture_y.desc": "Flip the texture or layer vertically",
"action.rotate_texture_cw.desc": "Rotate the texture or layer clockwise",
"action.rotate_texture_ccw.desc": "Rotate the texture or layer counter-clockwise",
"action.crop_texture_to_selection": "Crop Texture to Selection",
"action.create_empty_layer": "Create Empty Layer",
"action.enable_texture_layers": "Enable Layers",
"action.disable_texture_layers": "Disable Layers",
"action.layer_opacity": "Layer Opacity",
"action.layer_to_texture_size": "Expand Layer to Texture Size",
"action.layer_to_texture_size.desc": "Expand the layer to the size of the texture",
"action.merge_layer_down": "Merge Down",
"action.merge_layer_down.desc": "Merge into the layer below",
"action.advanced_screenshot": "Advanced Screenshot...",
"action.advanced_screenshot.desc": "Take a screenshot of the model with advanced options",
"action.bake_ik_animation": "Bake Inverse Kinematics",
"action.bake_ik_animation.desc": "Bake the rotations applied by inverse kinematics into the selected animation",
"action.save_animation_preset": "Save Animation Preset...",
"action.save_animation_preset.desc": "Save the selected keyframes as an animation preset",
"action.animation_onion_skin": "Animation Onion Skin",
"action.animation_onion_skin.desc": "Display an wireframe view of a different frame in the animation for reference",
"action.animation_onion_skin.off": "Off",
"action.animation_onion_skin.select": "Select",
"action.animation_onion_skin.previous": "Previous",
"action.animation_onion_skin.next": "Next",
"action.animation_onion_skin.previous_next": "Previous + Next",
"action.apply_animation_preset": "Apply Animation Preset",
"action.apply_animation_preset.desc": "Select from a list of animation presets and apply it to the selected bone",
"menu.brush_presets.pixel_perfect": "Pixel-perfect Brush",
"panel.layers": "Layers",
"uv_editor.copy_paste_tool.to_layer": "To New Layer",
"format.image.new": "Create New Image",
"format.image.info.summary": "The 2D Image editor lets you create and edit images and pixel art directly in Blockbench, without the need for an external image editor. Edit images, modify textures, or create your own pixel art!",
"settings.move_with_selection_tool": "Use Selection Tool to Move Selections",
"settings.move_with_selection_tool.desc": "Allow the Selection Tool to directly move selections, without having to switch to the Move Layer tool",
"settings.final_newline": "Final Newline",
"settings.final_newline.desc": "Insert a newline character at the end of exported files",
"action.crop_layer_to_selection": "Crop Layer to Selection",
"action.edit_mode_uv_overlay.desc": "Display the UV map as an overlay in edit mode",
"action.animation_onion_skin_selective": "Selective Onion Skin",
"action.animation_onion_skin_selective.desc": "Only display onion skin for the selected part of the model",
"menu.image": "Image",
"menu.texture.discard_changes": "Discard Changes",
"menu.texture.discard_changes.desc": "Discard all unsaved changes and load the latest version from the file",
"panel.textures.images": "Images",
"dialog.advanced": "Advanced",
"dialog.recommended_option": "recommended",
"modifier_actions.snap_to_center": "Snap to Center",
"modifier_actions.snap_to_pixels": "Snap to Pixels",
"message.invalid_format.install_plugin": "Install plugin '%0'",
"message.plugin_deprecated.message": "Are you sure you want to install this deprecated plugin?",
"message.plugin_deprecated.install_anyway": "Install Anyway",
"message.image_editor.not_found": "Could not find the selected image editor. Please select a different option.",
"message.knife_tool.confirm": "Press %0 or click here to apply Knife Tool",
"message.knife_tool.skipped_face": "Cannot cut between different faces. Include the edges or vertices between them!",
"message.optimize_animation.keyframes_removed": "Removed %0 redundant keyframes",
"message.optimize_animation.nothing_to_optimize": "Found nothing to optimize!",
"message.duplicate_bone_copy_animation.title": "Copy Animation",
"message.duplicate_bone_copy_animation.message": "The duplicated bone is animated in %0 animations. Do you want to copy the keyframes over to the new bone?",
"message.auto_fix_mesh_edit.title": "Auto Fix",
"message.auto_fix_mesh_edit.revert": "Revert Edit",
"message.auto_fix_mesh_edit.overlapping_vertices": "Certain vertices have been moved into the same spot. How would you like to proceed?",
"message.auto_fix_mesh_edit.concave_quads": "One or more quad faces are now concave, which can cause issues in UV-mapping and rendering. Blockbench can automatically fix it for you:",
"message.auto_fix_mesh_edit.merge_vertices": "Merge Vertices",
"message.auto_fix_mesh_edit.split_quads": "Split Quads",
"message.load_images.add_image": "Add Image",
"dialog.project.modded_entity_entity_class": "Entity Class",
"dialog.resize_texture.offset": "Offset",
"dialog.animated_texture_editor.code_reference": "Code Reference",
"dialog.animated_texture_editor.code_reference.about": "This code to implement the texture animation was generated as a reference and does not necessarily work without modification. Check out the documentation to learn more.",
"dialog.animated_texture_editor.code_reference.docs": "Documentation",
"dialog.animated_texture_editor.reframe": "Reframe",
"dialog.animated_texture_editor.stride": "Frame Size",
"dialog.animated_texture_editor.frames": "Number of Frames",
"dialog.animated_texture_editor.add_frame": "Add Frame",
"dialog.animated_texture_editor.resize_frames": "Resize Frames...",
"dialog.animated_texture_editor.apply": "Apply",
"dialog.add_primitive.shape.beveled_cuboid": "Beveled Cuboid",
"dialog.add_primitive.edge_size": "Edge Size",
"dialog.change_animation_speed.speed": "Speed",
"dialog.change_animation_speed.adjust_snapping": "Adjust Snapping",
"dialog.optimize_animation.selection": "Selection",
"dialog.optimize_animation.selection.selected_keyframes": "Selected Keyframes",
"dialog.optimize_animation.selection.selected_animation": "Selected Animation",
"dialog.optimize_animation.selection.all_animations": "All Animations",
"dialog.optimize_animation.thresholds": "Threshold values",
"dialog.import_obj.obj": "OBJ File",
"dialog.import_obj.mtl": "MTL File",
"dialog.import_obj.scale": "Scale",
"layout.thumbnail": "Custom Thumbnail CSS",
"settings.pixel_grid": "Pixel Grid",
"settings.pixel_grid.desc": "Show texture pixel grid on elements in edit mode",
"settings.image_editor_grid_size": "Image Editor Grid Size",
"settings.image_editor_grid_size.desc": "Size of the large grid in the 2D image editor",
"settings.ground_plane_double_side": "Ground Plane Double-sided",
"settings.ground_plane_double_side.desc": "Make the ground plane visible from below",
"settings.optifine_save_default_texture": "OptiFine JEM: Export selected texture",
"settings.optifine_save_default_texture.desc": "Export the selected texture as the default texture of the model",
"action.slider_color_select_threshold": "Color Select Threshold",
"action.slider_color_select_threshold.desc": "How close the color of a neighboring pixel has to be to get selected by color or wand select",
"action.stretch_tool": "Stretch",
"action.stretch_tool.desc": "Tool to select and stretch elements",
"action.knife_tool": "Knife Tool",
"action.knife_tool.desc": "Tool to cut mesh faces into smaller pieces",
"action.duplicate_project": "Duplicate Project",
"action.duplicate_project.desc": "Creates a copy of the open project",
"action.transform_space.parent": "Parent",
"action.transform_pivot_space": "Pivot Transform Space",
"action.solidify_mesh_selection": "Solidify Faces",
"action.solidify_mesh_selection.desc": "Solidify the selected faces of the mesh",
"action.animated_texture_editor": "Flipbook Animation...",
"action.animated_texture_editor.desc": "Setup or edit the flipbook animation of the selected texture",
"action.center_individual_pivots": "Center Individual Pivots",
"action.center_individual_pivots.desc": "Set the pivot point of each selected element to its center",
"action.uv_cycle": "Cycle UV",
"action.uv_cycle.desc": "Cycle through the order of UV vertices without changing the UV positions",
"action.uv_cycle_invert": "Cycle Invert UV",
"action.uv_cycle_invert.desc": "Reverse the order of UV vertices without changing the UV positions",
"action.slider_animation_controller_speed": "Controller Playback Speed",
"action.slider_animation_controller_speed.desc": "The playback speed of animation controllers in percent",
"action.optimize_animation": "Optimize Animation",
"action.optimize_animation.desc": "Optimize the current animation and reduce the keyframe count",
"action.change_animation_speed": "Change Animation Speed...",
"action.change_animation_speed.desc": "Change the speed of the selected animation",
"timeline.select_particle_file": "Select Particle File",
"timeline.select_sound_file": "Select Sound File",
"menu.cube.texture.default": "Default",
"menu.texture.particle.clear": "Stop using for Particles",
"menu.texture.use_as_default": "Set as Default",
"menu.texture.use_as_default.clear": "Unassign as Default",
"menu.toolbar.overflow": "Toolbar Overflow",
"edit.solidify_mesh_selection.thickness": "Thickness",
"reference_image.sync_to_timeline": "Sync To Timeline",
"reference_image.toggle_playback": "Play/Pause"
}