blockbench/js/outliner/cube.js
2021-08-19 16:01:50 +02:00

1169 lines
32 KiB
JavaScript

class Face {
constructor(direction, data, cube) {
this.direction = direction || 'north';
this.cube = cube;
this.reset()
this.uv = [0, 0, canvasGridSize(), canvasGridSize()]
for (var key in Face.properties) {
Face.properties[key].reset(this);
}
if (data) {
this.extend(data)
}
}
get uv_size() {
return [
this.uv[2] - this.uv[0],
this.uv[3] - this.uv[1]
]
}
set uv_size(arr) {
this.uv[2] = arr[0] + this.uv[0];
this.uv[3] = arr[1] + this.uv[1];
}
extend(data) {
for (var key in Face.properties) {
Face.properties[key].merge(this, data)
}
if (data.texture === null) {
this.texture = null;
} else if (data.texture === false) {
this.texture = false;
} else if (Texture.all.includes(data.texture)) {
this.texture = data.texture.uuid;
} else if (typeof data.texture === 'string') {
Merge.string(this, data, 'texture')
}
if (data.uv) {
Merge.number(this.uv, data.uv, 0)
Merge.number(this.uv, data.uv, 1)
Merge.number(this.uv, data.uv, 2)
Merge.number(this.uv, data.uv, 3)
}
return this;
}
reset() {
this.uv = [0, 0, 0, 0];
this.rotation = 0;
this.texture = false;
return this;
}
getTexture() {
if (Format.single_texture && this.texture !== null) {
return Texture.getDefault();
}
if (typeof this.texture === 'string') {
return Texture.all.findInArray('uuid', this.texture)
} else {
return this.texture;
}
}
getSaveCopy() {
var copy = new oneLiner({
uv: this.uv,
})
for (var key in Face.properties) {
if (this[key] != Face.properties[key].default) Face.properties[key].copy(this, copy);
}
var tex = this.getTexture()
if (tex === null) {
copy.texture = null;
} else if (tex instanceof Texture) {
copy.texture = Texture.all.indexOf(tex)
}
return copy;
}
getUndoCopy() {
var copy = new Face(this.direction, this);
delete copy.cube;
delete copy.direction;
return copy;
}
}
new Property(Face, 'number', 'rotation', {default: 0});
new Property(Face, 'number', 'tint', {default: -1});
new Property(Face, 'string', 'cullface', )//{merge_validation: (val) => (UVEditor.cube_faces.includes(val) || val == '')});
new Property(Face, 'string', 'material_name');
new Property(Face, 'boolean', 'enabled', {default: true});
Face.opposite = {
north: 'south',
south: 'north',
east: 'west',
west: 'east',
down: 'up',
up: 'down'
}
class Cube extends OutlinerElement {
constructor(data, uuid) {
super(data, uuid)
let size = canvasGridSize();
this.from = [0, 0, 0];
this.to = [size, size, size];
this.shade = true;
this.mirror_uv = false;
this.color = Math.floor(Math.random()*8)
this.uv_offset = [0,0]
this.inflate = 0;
this.rotation = [0, 0, 0];
this.origin = [0, 0, 0];
this.visibility = true;
this.autouv = 0;
for (var key in Cube.properties) {
Cube.properties[key].reset(this);
}
this.faces = {
north: new Face('north', null, this),
east: new Face('east', null, this),
south: new Face('south', null, this),
west: new Face('west', null, this),
up: new Face('up', null, this),
down: new Face('down', null, this)
}
if (data && typeof data === 'object') {
this.extend(data)
}
}
extend(object) {
for (var key in Cube.properties) {
Cube.properties[key].merge(this, object)
}
this.sanitizeName();
Merge.boolean(this, object, 'shade')
Merge.boolean(this, object, 'mirror_uv')
Merge.number(this, object, 'inflate')
Merge.number(this, object, 'autouv')
Merge.number(this, object, 'color')
Merge.boolean(this, object, 'export')
Merge.boolean(this, object, 'locked')
Merge.boolean(this, object, 'visibility')
if (object.from) {
Merge.number(this.from, object.from, 0)
Merge.number(this.from, object.from, 1)
Merge.number(this.from, object.from, 2)
}
if (object.to) {
Merge.number(this.to, object.to, 0)
Merge.number(this.to, object.to, 1)
Merge.number(this.to, object.to, 2)
}
if (object.size) {
if (typeof object.size[0] == 'number' && !isNaN(object.size[0])) this.to[0] = this.from[0] + object.size[0]
if (typeof object.size[1] == 'number' && !isNaN(object.size[1])) this.to[1] = this.from[1] + object.size[1]
if (typeof object.size[2] == 'number' && !isNaN(object.size[2])) this.to[2] = this.from[2] + object.size[2]
}
if (object.uv_offset) {
Merge.number(this.uv_offset, object.uv_offset, 0)
Merge.number(this.uv_offset, object.uv_offset, 1)
}
if (typeof object.rotation === 'object' && object.rotation.constructor.name === 'Object') {
if (object.rotation.angle && object.rotation.axis) {
var axis = getAxisNumber(object.rotation.axis)
if (axis >= 0) {
this.rotation.V3_set(0)
this.rotation[axis] = object.rotation.angle
}
}
if (object.rotation.origin) {
Merge.number(this.origin, object.rotation.origin, 0)
Merge.number(this.origin, object.rotation.origin, 1)
Merge.number(this.origin, object.rotation.origin, 2)
}
Merge.boolean(this, object.rotation, 'rescale')
if (typeof object.rotation.axis === 'string') {
this.rotation_axis = object.rotation.axis
}
} else if (object.rotation) {
Merge.number(this.rotation, object.rotation, 0)
Merge.number(this.rotation, object.rotation, 1)
Merge.number(this.rotation, object.rotation, 2)
}
if (object.rotated) {
Merge.number(this.rotation, object.rotated, 0)
Merge.number(this.rotation, object.rotated, 1)
Merge.number(this.rotation, object.rotated, 2)
}
if (object.origin) {
Merge.number(this.origin, object.origin, 0)
Merge.number(this.origin, object.origin, 1)
Merge.number(this.origin, object.origin, 2)
}
Merge.string(this, object, 'rotation_axis', (v) => (v === 'x' || v === 'y' || v === 'z'))
if (object.faces) {
for (var face in this.faces) {
if (this.faces.hasOwnProperty(face) && object.faces.hasOwnProperty(face)) {
this.faces[face].extend(object.faces[face])
}
}
}
return this;
}
init() {
super.init();
if (Format.single_texture && Texture.getDefault()) {
for (var face in this.faces) {
if (this.faces[face].texture !== null) {
this.faces[face].texture = Texture.getDefault().uuid
}
}
}
return this;
}
size(axis, floored) {
var scope = this;
let epsilon = 0.0000001;
function getA(axis) {
if (floored) {
return Math.floor(scope.to[axis] - scope.from[axis] + epsilon);
} else {
return scope.to[axis] - scope.from[axis]
}
}
if (axis !== undefined) {
return getA(axis);
} else {
return [
getA(0),
getA(1),
getA(2)
]
}
}
rotationAxis() {
for (var axis = 0; axis < 3; axis++) {
if (this.rotation[axis] !== 0) {
this.rotation_axis = getAxisLetter(axis);
return this.rotation_axis;
}
}
return this.rotation_axis;
}
getMesh() {
return this.mesh;
}
get mesh() {
return Project.nodes_3d[this.uuid];
}
getUndoCopy(aspects = 0) {
var copy = new Cube(this)
if (aspects.uv_only) {
copy = {
uv_offset: copy.uv_offset,
faces: copy.faces,
mirror_uv: copy.mirror_uv,
autouv: copy.autouv,
}
}
for (let face_id in copy.faces) {
copy.faces[face_id] = copy.faces[face_id].getUndoCopy()
}
copy.uuid = this.uuid
copy.type = this.type;
delete copy.parent;
return copy;
}
getSaveCopy() {
var el = {}
for (var key in Cube.properties) {
Cube.properties[key].copy(this, el)
}
el.from = this.from;
el.to = this.to;
el.autouv = this.autouv;
el.color = this.color;
el.locked = this.locked;
if (!this.visibility) el.visibility = false;
if (!this.export) el.export = false;
if (!this.shade) el.shade = false;
if (this.inflate) el.inflate = this.inflate;
if (!this.rotation.allEqual(0)) el.rotation = this.rotation;
el.origin = this.origin;
if (!this.uv_offset.allEqual(0)) el.uv_offset = this.uv_offset;
el.faces = {}
for (var face in this.faces) {
el.faces[face] = this.faces[face].getSaveCopy()
}
el.uuid = this.uuid
return el;
}
roll(axis, steps, origin) {
if (!origin) {origin = this.origin}
function rotateCoord(array) {
if (origin === undefined) {
origin = [8, 8, 8]
}
var a, b;
array.forEach(function(s, i) {
if (i == axis) {
//
} else {
if (a == undefined) {
a = s - origin[i]
b = i
} else {
array[b] = s - origin[i]
array[b] = origin[b] - array[b]
array[i] = origin[i] + a;
}
}
})
return array
}
// Check limits
if (Format.canvas_limit && !settings.deactivate_size_limit.value) {
let from = this.from.slice(), to = this.to.slice();
for (let check_steps = steps; check_steps > 0; check_steps--) {
switch(axis) {
case 0: [from[2], to[2]] = [to[2], from[2]]; break;
case 1: [from[2], to[2]] = [to[2], from[2]]; break;
case 2: [from[1], to[1]] = [to[1], from[1]]; break;
}
from.V3_set(rotateCoord(from));
to.V3_set(rotateCoord(to));
}
if ([...from, ...to].find(value => (value > 32 || value < -16))) {
return false;
}
}
function rotateUVFace(number, iterations) {
if (!number) number = 0;
number += iterations * 90;
return number % 360;
}
while (steps > 0) {
steps--;
//Swap coordinate thingy
switch(axis) {
case 0: [this.from[2], this.to[2]] = [this.to[2], this.from[2]]; break;
case 1: [this.from[2], this.to[2]] = [this.to[2], this.from[2]]; break;
case 2: [this.from[1], this.to[1]] = [this.to[1], this.from[1]]; break;
}
this.from.V3_set(rotateCoord(this.from))
this.to.V3_set(rotateCoord(this.to))
if (origin != this.origin) {
this.origin.V3_set(rotateCoord(this.origin))
}
if (!Project.box_uv) {
if (axis === 0) {
this.faces.west.rotation = rotateUVFace(this.faces.west.rotation, 1)
this.faces.east.rotation = rotateUVFace(this.faces.east.rotation, 3)
this.faces.north.rotation= rotateUVFace(this.faces.north.rotation, 2)
this.faces.down.rotation = rotateUVFace(this.faces.down.rotation, 2)
var temp = new Face(true, this.faces.north)
this.faces.north.extend(this.faces.down)
this.faces.down.extend(this.faces.south)
this.faces.south.extend(this.faces.up)
this.faces.up.extend(temp)
} else if (axis === 1) {
this.faces.up.rotation= rotateUVFace(this.faces.up.rotation, 1)
this.faces.down.rotation = rotateUVFace(this.faces.down.rotation, 3)
var temp = new Face(true, this.faces.north)
this.faces.north.extend(this.faces.west)
this.faces.west.extend(this.faces.south)
this.faces.south.extend(this.faces.east)
this.faces.east.extend(temp)
} else if (axis === 2) {
this.faces.north.rotation = rotateUVFace(this.faces.north.rotation, 1)
this.faces.south.rotation= rotateUVFace(this.faces.south.rotation, 3)
this.faces.up.rotation= rotateUVFace(this.faces.up.rotation, 3)
this.faces.east.rotation= rotateUVFace(this.faces.east.rotation, 3)
this.faces.west.rotation = rotateUVFace(this.faces.west.rotation, 3)
this.faces.down.rotation = rotateUVFace(this.faces.down.rotation, 3)
var temp = new Face(true, this.faces.east)
this.faces.east.extend(this.faces.down)
this.faces.down.extend(this.faces.west)
this.faces.west.extend(this.faces.up)
this.faces.up.extend(temp)
}
//Fine Rotations
var i = 0;
var temp_rot = undefined;
var temp_i = undefined;
while (i < 3) {
if (i !== axis) {
if (temp_rot === undefined) {
temp_rot = this.rotation[i]
temp_i = i
} else {
this.rotation[temp_i] = -this.rotation[i]
this.rotation[i] = temp_rot
}
}
i++;
}
}
}
this.preview_controller.updateTransform(this);
this.preview_controller.updateGeometry(this);
this.preview_controller.updateFaces(this);
this.preview_controller.updateUV(this);
return this;
}
flip(axis, center, skipUV) {
var scope = this;
this.rotation[(axis+1)%3] *= -1
this.rotation[(axis+2)%3] *= -1
var from = this.from[axis]
this.from[axis] = center - (this.to[axis] - center)
this.to[axis] = center - (from - center)
this.origin[axis] = center - (this.origin[axis] - center)
if (!skipUV) {
function mirrorUVX(face, skip_rot) {
var f = scope.faces[face]
if (skip_rot) {}
if (!skip_rot && (f.rotation == 90 || f.rotation == 270)) {
return mirrorUVY(face, true)
}
return [f.uv[2], f.uv[1], f.uv[0], f.uv[3]]
}
function mirrorUVY(face, skip_rot) {
var f = scope.faces[face]
if (skip_rot) {}
if (!skip_rot && (f.rotation == 90 || f.rotation == 270)) {
return mirrorUVX(face, true)
}
return [f.uv[0], f.uv[3], f.uv[2], f.uv[1]]
}
//Faces
var switchFaces;
switch(axis) {
case 0: switchFaces = ['west', 'east']; break;
case 1: switchFaces = ['up', 'down']; break;
case 2: switchFaces = ['south', 'north']; break;
}
var x = new Face(switchFaces[1], this.faces[switchFaces[0]])
this.faces[switchFaces[0]].extend(this.faces[switchFaces[1]])
this.faces[switchFaces[1]].extend(x)
//UV
if (axis === 1) {
this.faces.north.uv = mirrorUVY('north')
this.faces.south.uv = mirrorUVY('south')
this.faces.east.uv = mirrorUVY('east')
this.faces.west.uv = mirrorUVY('west')
} else {
this.faces.north.uv = mirrorUVX('north')
this.faces.south.uv = mirrorUVX('south')
this.faces.east.uv = mirrorUVX('east')
this.faces.west.uv = mirrorUVX('west')
}
if (axis === 0) {
this.faces.up.uv = mirrorUVX('up')
this.faces.down.uv = mirrorUVX('down')
} else {
this.faces.up.uv = mirrorUVY('up')
this.faces.down.uv = mirrorUVY('down')
}
}
this.preview_controller.updateTransform(this);
this.preview_controller.updateGeometry(this);
this.preview_controller.updateFaces(this);
this.preview_controller.updateUV(this);
}
transferOrigin(origin, update = true) {
if (!this.mesh) return;
var q = new THREE.Quaternion().copy(this.mesh.quaternion)
var shift = new THREE.Vector3(
this.origin[0] - origin[0],
this.origin[1] - origin[1],
this.origin[2] - origin[2],
)
var dq = new THREE.Vector3().copy(shift)
dq.applyQuaternion(q)
shift.sub(dq)
shift.applyQuaternion(q.invert())
this.moveVector(shift, null, update)
this.origin.V3_set(origin);
this.preview_controller.updateTransform(this);
this.preview_controller.updateGeometry(this);
return this;
}
getWorldCenter() {
var m = this.mesh;
var pos = new THREE.Vector3(
this.from[0] + this.size(0)/2,
this.from[1] + this.size(1)/2,
this.from[2] + this.size(2)/2
)
pos.x -= this.origin[0]
pos.y -= this.origin[1]
pos.z -= this.origin[2]
if (m) {
var r = m.getWorldQuaternion(new THREE.Quaternion())
pos.applyQuaternion(r)
pos.add(THREE.fastWorldPosition(m, new THREE.Vector3()))
}
return pos;
}
setColor(index) {
this.color = index;
if (this.visibility) {
this.preview_controller.updateFaces(this);
}
}
applyTexture(texture, faces) {
var scope = this;
if (faces === true || Project.box_uv) {
var sides = ['north', 'east', 'south', 'west', 'up', 'down']
} else if (faces === undefined) {
var sides = [UVEditor.face]
} else {
var sides = faces
}
var value = null
if (texture) {
value = texture.uuid
} else if (texture === false || texture === null) {
value = texture;
}
sides.forEach(function(side) {
scope.faces[side].texture = value
})
if (selected.indexOf(this) === 0) {
UVEditor.loadData()
}
if (Prop.view_mode === 'textured') {
this.preview_controller.updateFaces(this);
this.preview_controller.updateUV(this);
}
}
mapAutoUV() {
if (Blockbench.box_uv) return;
var scope = this;
var pw = Project.texture_width;
var ph = Project.texture_height;
if (scope.autouv === 2) {
//Relative UV
function gt(n) {
return (n+16)%16
}
var all_faces = ['north', 'south', 'west', 'east', 'up', 'down']
all_faces.forEach(function(side) {
var uv = scope.faces[side].uv.slice()
switch (side) {
case 'north':
uv = [
pw - scope.to[0],
ph - scope.to[1],
pw - scope.from[0],
ph - scope.from[1],
];
break;
case 'south':
uv = [
scope.from[0],
ph - scope.to[1],
scope.to[0],
ph - scope.from[1],
];
break;
case 'west':
uv = [
scope.from[2],
ph - scope.to[1],
scope.to[2],
ph - scope.from[1],
];
break;
case 'east':
uv = [
pw - scope.to[2],
ph - scope.to[1],
pw - scope.from[2],
ph - scope.from[1],
];
break;
case 'up':
uv = [
scope.from[0],
scope.from[2],
scope.to[0],
scope.to[2],
];
break;
case 'down':
uv = [
scope.from[0],
ph - scope.to[2],
scope.to[0],
ph - scope.from[2],
];
break;
}
//var texture = scope.faces[side]
//var fr_u = 16 / Project.texture_width;
//var fr_v = 16 / Project.texture_height;
//uv.forEach(function(s, uvi) {
// s *= (uvi%2 ? fr_v : fr_u);
// uv[uvi] = limitNumber(s, 0, 16)
//})
scope.faces[side].uv = uv
})
Canvas.updateUV(scope)
} else if (scope.autouv === 1) {
function calcAutoUV(face, size) {
var sx = scope.faces[face].uv[0]
var sy = scope.faces[face].uv[1]
var rot = scope.faces[face].rotation
//Match To Rotation
if (rot === 90 || rot === 270) {
size.reverse()
}
//size[0] *= 16/Project.texture_width;
//size[1] *= 16/Project.texture_height;
//Limit Input to 16
size[0] = Math.clamp(size[0], -Project.texture_width, Project.texture_width)
size[1] = Math.clamp(size[1], -Project.texture_height, Project.texture_height)
//Calculate End Points
var x = sx + size[0]
var y = sy + size[1]
//Prevent Over 16
if (x > Project.texture_width) {
sx = Project.texture_width - (x - sx)
x = Project.texture_width
}
if (y > Project.texture_height) {
sy = Project.texture_height - (y - sy)
y = Project.texture_height
}
//Prevent Negative
if (sx < 0) sx = 0
if (sy < 0) sy = 0
//Prevent Mirroring
if (x < sx) x = sx
if (y < sy) y = sy
//Return
return [sx, sy, x, y]
}
scope.faces.north.uv = calcAutoUV('north', [scope.size(0), scope.size(1)])
scope.faces.east.uv = calcAutoUV('east', [scope.size(2), scope.size(1)])
scope.faces.south.uv = calcAutoUV('south', [scope.size(0), scope.size(1)])
scope.faces.west.uv = calcAutoUV('west', [scope.size(2), scope.size(1)])
scope.faces.up.uv = calcAutoUV('up', [scope.size(0), scope.size(2)])
scope.faces.down.uv = calcAutoUV('down', [scope.size(0), scope.size(2)])
Canvas.updateUV(scope)
}
}
moveVector(arr, axis, update = true) {
if (typeof arr == 'number') {
var n = arr;
arr = [0, 0, 0];
arr[axis||0] = n;
} else if (arr instanceof THREE.Vector3) {
arr = arr.toArray();
}
var scope = this;
var in_box = true;
arr.forEach((val, i) => {
var size = scope.size(i);
val += scope.from[i];
var val_before = val;
val = limitToBox(limitToBox(val, -scope.inflate) + size, scope.inflate) - size
if (Math.abs(val_before - val) >= 1e-4) in_box = false;
val -= scope.from[i]
scope.from[i] += val;
scope.to[i] += val;
})
if (update) {
this.mapAutoUV()
this.preview_controller.updateTransform(this);
this.preview_controller.updateGeometry(this);
}
TickUpdates.selection = true;
return in_box;
}
resize(val, axis, negative, allow_negative, bidirectional) {
var before = this.oldScale != undefined ? this.oldScale : this.size(axis);
var modify = val instanceof Function ? val : n => (n+val)
if (bidirectional) {
let center = this.oldCenter || 0;
let difference = modify(before) - before;
if (negative) difference *= -1;
var from = limitToBox(center - (before/2) - difference, this.inflate);
var to = limitToBox(center + (before/2) + difference, this.inflate);
if (Format.integer_size) {
from = Math.round(from-this.from[axis])+this.from[axis];
to = Math.round(to-this.to[axis])+this.to[axis];
}
this.from[axis] = from;
this.to[axis] = to;
} else if (!negative) {
var pos = limitToBox(this.from[axis] + modify(before), this.inflate);
if (Format.integer_size) {
pos = Math.round(pos-this.from[axis])+this.from[axis];
}
if (pos >= this.from[axis] || settings.negative_size.value || allow_negative) {
this.to[axis] = pos;
} else {
this.to[axis] = this.from[axis];
}
} else {
var pos = limitToBox(this.to[axis] + modify(-before), this.inflate);
if (Format.integer_size) {
pos = Math.round(pos-this.to[axis])+this.to[axis];
}
if (pos <= this.to[axis] || settings.negative_size.value || allow_negative) {
this.from[axis] = pos;
} else {
this.from[axis] = this.to[axis];
}
}
this.mapAutoUV();
if (Project.box_uv) {
Canvas.updateUV(this);
}
this.preview_controller.updateGeometry(this);
TickUpdates.selection = true;
return this;
}
}
Cube.prototype.title = tl('data.cube');
Cube.prototype.type = 'cube';
Cube.prototype.icon = 'fa fa-cube';
Cube.prototype.movable = true;
Cube.prototype.resizable = true;
Cube.prototype.rotatable = true;
Cube.prototype.needsUniqueName = false;
Cube.prototype.menu = new Menu([
'group_elements',
'_',
'copy',
'paste',
'duplicate',
'_',
'rename',
'update_autouv',
{name: 'menu.cube.color', icon: 'color_lens', children: [
{icon: 'bubble_chart', color: markerColors[0].standard, name: 'cube.color.'+markerColors[0].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(0)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[1].standard, name: 'cube.color.'+markerColors[1].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(1)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[2].standard, name: 'cube.color.'+markerColors[2].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(2)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[3].standard, name: 'cube.color.'+markerColors[3].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(3)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[4].standard, name: 'cube.color.'+markerColors[4].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(4)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[5].standard, name: 'cube.color.'+markerColors[5].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(5)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[6].standard, name: 'cube.color.'+markerColors[6].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(6)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[7].standard, name: 'cube.color.'+markerColors[7].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(7)}, 'change color')}}
]},
{name: 'menu.cube.texture', icon: 'collections', condition: () => !Project.single_texture, children: function() {
var arr = [
{icon: 'crop_square', name: 'menu.cube.texture.blank', click: function(cube) {
cube.forSelected(function(obj) {
obj.applyTexture(false, true)
}, 'texture blank')
}},
{icon: 'clear', name: 'menu.cube.texture.transparent', click: function(cube) {
cube.forSelected(function(obj) {
obj.applyTexture(null, true)
}, 'texture transparent')
}}
]
Texture.all.forEach(function(t) {
arr.push({
name: t.name,
icon: (t.mode === 'link' ? t.img : t.source),
click: function(cube) {
cube.forSelected(function(obj) {
obj.applyTexture(t, true)
}, 'apply texture')
}
})
})
return arr;
}},
'edit_material_instances',
'toggle_visibility',
'delete'
]);
Cube.prototype.buttons = [
Outliner.buttons.autouv,
Outliner.buttons.shade,
Outliner.buttons.export,
Outliner.buttons.locked,
Outliner.buttons.visibility,
];
new Property(Cube, 'string', 'name', {default: 'cube'})
new Property(Cube, 'boolean', 'rescale')
OutlinerElement.registerType(Cube, 'cube');
new NodePreviewController(Cube, {
setup(element) {
var mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), Canvas.emptyMaterials[0]);
Project.nodes_3d[element.uuid] = mesh;
mesh.name = element.uuid;
mesh.type = 'cube';
mesh.isElement = true;
mesh.visible = element.visibility;
mesh.geometry.setAttribute('highlight', new THREE.BufferAttribute(new Uint8Array(24).fill(0), 1));
// Outline
let geometry = new THREE.BufferGeometry();
let line = new THREE.Line(geometry, Canvas.outlineMaterial);
line.no_export = true;
line.name = element.uuid+'_outline';
line.visible = element.selected;
line.renderOrder = 2;
line.frustumCulled = false;
mesh.outline = line;
mesh.add(line);
// Update
this.updateTransform(element);
this.updateGeometry(element);
this.updateFaces(element);
if (Prop.view_mode === 'textured') {
this.updateUV(element);
}
},
updateTransform(element) {
NodePreviewController.prototype.updateTransform(element);
let mesh = element.mesh;
if (Format.rotate_cubes && element.rescale === true) {
var axis = element.rotationAxis()||'y';
var rescale = getRescalingFactor(element.rotation[getAxisNumber(axis)]);
mesh.scale.set(rescale, rescale, rescale);
mesh.scale[axis] = 1;
}
if (Modes.paint) {
Canvas.buildGridBox(element);
}
},
updateGeometry(element) {
if (element.resizable) {
let mesh = element.mesh;
var from = element.from.slice()
from.forEach((v, i) => {
from[i] -= element.inflate;
from[i] -= element.origin[i];
})
var to = element.to.slice()
to.forEach((v, i) => {
to[i] += element.inflate
to[i] -= element.origin[i];
if (from[i] === to[i]) {
to[i] += 0.001
}
})
mesh.geometry.setShape(from, to)
mesh.geometry.computeBoundingBox()
mesh.geometry.computeBoundingSphere()
// Update outline
var vs = [0,1,2,3,4,5,6,7].map(i => {
return mesh.geometry.attributes.position.array.slice(i*3, i*3 + 3)
});
let points = [
vs[2], vs[3],
vs[6], vs[7],
vs[2], vs[0],
vs[1], vs[4],
vs[5], vs[0],
vs[5], vs[7],
vs[6], vs[4],
vs[1], vs[3]
].map(a => new THREE.Vector3().fromArray(a))
mesh.outline.geometry.setFromPoints(points);
}
},
updateFaces(cube) {
let {mesh} = cube;
let {geometry} = mesh;
if (!geometry.all_faces) geometry.all_faces = geometry.groups.slice();
geometry.groups.empty();
geometry.all_faces.forEach(face => {
let bb_face = cube.faces[Canvas.face_order[face.materialIndex]];
if (bb_face && bb_face.texture === null && geometry.groups.includes(face)) {
geometry.groups.remove(face);
} else
if (bb_face && bb_face.texture !== null && !geometry.groups.includes(face)) {
geometry.groups.push(face);
}
})
if (geometry.groups.length == 0) {
// Keep down face if no faces enabled
geometry.groups.push(geometry.all_faces[6], geometry.all_faces[7]);
}
if (Prop.view_mode === 'solid') {
mesh.material = Canvas.solidMaterial
} else if (Prop.view_mode === 'wireframe') {
mesh.material = Canvas.wireframeMaterial
} else if (Format.single_texture && Texture.all.length >= 2 && Texture.all.find(t => t.render_mode == 'layered')) {
mesh.material = Canvas.getLayeredMaterial();
} else if (Format.single_texture) {
let tex = Texture.getDefault();
mesh.material = tex ? tex.getMaterial() : Canvas.emptyMaterials[cube.color];
} else {
var materials = []
Canvas.face_order.forEach(function(face) {
if (cube.faces[face].texture === null) {
materials.push(Canvas.transparentMaterial)
} else {
var tex = cube.faces[face].getTexture()
if (tex && tex.uuid) {
materials.push(Project.materials[tex.uuid])
} else {
materials.push(Canvas.emptyMaterials[cube.color])
}
}
})
if (materials.allEqual(materials[0])) materials = materials[0];
mesh.material = materials
}
},
updateUV(cube, animation = true) {
if (Prop.view_mode !== 'textured') return;
var mesh = cube.mesh
if (mesh === undefined || !mesh.geometry) return;
if (Project.box_uv) {
var size = cube.size(undefined, true)
var face_list = [
{face: 'east', from: [0, size[2]], size: [size[2], size[1]]},
{face: 'west', from: [size[2] + size[0], size[2]], size: [size[2], size[1]]},
{face: 'up', from: [size[2]+size[0], size[2]], size: [-size[0], -size[2]]},
{face: 'down', from: [size[2]+size[0]*2, 0], size: [-size[0], size[2]]},
{face: 'south', from: [size[2]*2 + size[0], size[2]], size: [size[0], size[1]]},
{face: 'north', from: [size[2], size[2]], size: [size[0], size[1]]},
]
if (cube.mirror_uv) {
face_list.forEach(function(f) {
f.from[0] += f.size[0]
f.size[0] *= -1
})
//East+West
var p = {}
p.from = face_list[0].from.slice()
p.size = face_list[0].size.slice()
face_list[0].from = face_list[1].from.slice()
face_list[0].size = face_list[1].size.slice()
face_list[1].from = p.from.slice()
face_list[1].size = p.size.slice()
}
face_list.forEach(function(f, fIndex) {
if (cube.faces[f.face].texture == null) return;
var uv= [
f.from[0] + cube.uv_offset[0],
f.from[1] + cube.uv_offset[1],
f.from[0] + f.size[0] + cube.uv_offset[0],
f.from[1] + f.size[1] + cube.uv_offset[1]
]
uv.forEach(function(s, si) {
uv[si] *= 1
})
cube.faces[f.face].uv[0] = uv[0]
cube.faces[f.face].uv[1] = uv[1]
cube.faces[f.face].uv[2] = uv[2]
cube.faces[f.face].uv[3] = uv[3]
//Fight Bleeding
for (var si = 0; si < 2; si++) {
let margin = 1/64;
if (uv[si] > uv[si+2]) {
margin = -margin
}
uv[si] += margin
uv[si+2] -= margin
}
stretch = 1;
frame = 0;
let tex = cube.faces[f.face].getTexture();
if (tex instanceof Texture && tex.frameCount !== 1) {
stretch = tex.frameCount
if (animation === true && tex.currentFrame) {
frame = tex.currentFrame
}
}
Canvas.updateUVFace(mesh.geometry.attributes.uv, fIndex, {uv: uv}, frame, stretch)
})
} else {
var stretch = 1
var frame = 0
Canvas.face_order.forEach((face, fIndex) => {
if (cube.faces[face].texture == null) return;
stretch = 1;
frame = 0;
let tex = cube.faces[face].getTexture();
if (tex instanceof Texture && tex.frameCount !== 1) {
stretch = tex.frameCount
if (animation === true && tex.currentFrame) {
frame = tex.currentFrame
}
}
Canvas.updateUVFace(mesh.geometry.attributes.uv, fIndex, cube.faces[face], frame, stretch)
})
}
mesh.geometry.attributes.uv.needsUpdate = true;
return mesh.geometry;
}
})
BARS.defineActions(function() {
new Action({
id: 'add_cube',
icon: 'add_box',
category: 'edit',
keybind: new Keybind({key: 'n', ctrl: true}),
condition: () => Modes.edit,
click: function () {
Undo.initEdit({outliner: true, elements: [], selection: true});
var base_cube = new Cube({
autouv: (settings.autouv.value ? 1 : 0)
}).init()
var group = getCurrentGroup();
base_cube.addTo(group)
if (Texture.all.length && Format.single_texture) {
for (var face in base_cube.faces) {
base_cube.faces[face].texture = Texture.getDefault().uuid
}
UVEditor.loadData()
}
if (Format.bone_rig) {
if (group) {
var pos1 = group.origin.slice()
base_cube.extend({
from:[ pos1[0]-0, pos1[1]-0, pos1[2]-0 ],
to:[ pos1[0]+1, pos1[1]+1, pos1[2]+1 ],
origin: pos1.slice()
})
}
}
if (Group.selected) Group.selected.unselect()
base_cube.select()
Undo.finishEdit('Add cube', {outliner: true, elements: selected, selection: true});
Blockbench.dispatchEvent( 'add_cube', {object: base_cube} )
Vue.nextTick(function() {
if (settings.create_rename.value) {
base_cube.rename()
}
})
return base_cube
}
})
new Action({
id: 'edit_material_instances',
icon: 'fas.fa-adjust',
category: 'edit',
condition: {modes: ['edit'], formats: ['bedrock'], method: () => !Project.box_uv && Cube.selected.length},
click: function () {
let form = {};
let first = Cube.selected[0];
for (var key in first.faces) {
let face = first.faces[key];
if (face.texture != null) {
form[key] = {
label: `face.${key}`,
value: face.material_name
}
}
}
let dialog = new Dialog({
id: 'material_instances',
title: 'dialog.material_instances.title',
width: 460,
form,
onConfirm: form_data => {
dialog.hide();
Undo.initEdit({elements: Cube.selected});
Cube.selected.forEach(cube => {
for (var key in cube.faces) {
let face = cube.faces[key];
if (face.texture != null && typeof form_data[key] == 'string') {
face.material_name = form_data[key];
}
}
})
Undo.finishEdit('Edit material instances')
}
})
dialog.show();
}
})
})