mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-27 04:21:46 +08:00
6907ebeecc
Remove shadow from floating reference images
1196 lines
36 KiB
JavaScript
1196 lines
36 KiB
JavaScript
class MeshFace extends Face {
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constructor(mesh, data) {
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super(data);
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this.mesh = mesh;
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this.uv = {};
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this.texture = false;
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if (data) {
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this.extend(data);
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}
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}
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extend(data) {
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super.extend(data);
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this.vertices.forEach(key => {
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if (!this.uv[key]) this.uv[key] = [0, 0];
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if (data.uv && data.uv[key] instanceof Array) {
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this.uv[key].replace(data.uv[key]);
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}
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})
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for (let key in this.uv) {
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if (!this.vertices.includes(key)) {
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delete this.uv[key];
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}
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}
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return this;
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}
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getNormal(normalize) {
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let vertices = this.getSortedVertices();
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if (vertices.length < 3) return [0, 0, 0];
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let a = [
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this.mesh.vertices[vertices[1]][0] - this.mesh.vertices[vertices[0]][0],
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this.mesh.vertices[vertices[1]][1] - this.mesh.vertices[vertices[0]][1],
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this.mesh.vertices[vertices[1]][2] - this.mesh.vertices[vertices[0]][2],
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]
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let b = [
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this.mesh.vertices[vertices[2]][0] - this.mesh.vertices[vertices[0]][0],
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this.mesh.vertices[vertices[2]][1] - this.mesh.vertices[vertices[0]][1],
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this.mesh.vertices[vertices[2]][2] - this.mesh.vertices[vertices[0]][2],
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]
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let direction = [
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a[1] * b[2] - a[2] * b[1],
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a[2] * b[0] - a[0] * b[2],
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a[0] * b[1] - a[1] * b[0],
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]
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if (normalize) {
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let length = Math.sqrt(direction[0] * direction[0] + direction[1] * direction[1] + direction[2] * direction[2]);
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return direction.map(dir => dir / length || 0);
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} else {
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return direction
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}
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}
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getBoundingRect() {
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let min_x = Project.texture_width, min_y = Project.texture_height, max_x = 0, max_y = 0;
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this.vertices.forEach(vkey => {
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min_x = Math.min(min_x, this.uv[vkey][0]); max_x = Math.max(max_x, this.uv[vkey][0]);
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min_y = Math.min(min_y, this.uv[vkey][1]); max_y = Math.max(max_y, this.uv[vkey][1]);
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})
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return getRectangle(min_x, min_y, max_x, max_y);
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}
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getOccupationMatrix(texture_space = false, start_offset = [0, 0], matrix = {}) {
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let face = this;
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let rect = this.getBoundingRect();
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let texture = texture_space && this.getTexture();
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let sorted_vertices = this.getSortedVertices();
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let factor_x = texture ? (texture.width / Project.texture_width) : 1;
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let factor_y = texture ? (texture.display_height / Project.texture_height) : 1;
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if (texture_space && texture) {
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rect.ax *= factor_x;
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rect.ay *= factor_y;
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rect.bx *= factor_x;
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rect.by *= factor_y;
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}
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function vSub(a, b) {
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return [a[0]-b[0], a[1]-b[1]];
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}
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function getSide(a, b) {
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let cosine_sign = a[0]*b[1] - a[1]*b[0];
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if (cosine_sign > 0) return 1;
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if (cosine_sign < 0) return -1;
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}
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function pointInsidePolygon(x, y) {
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let previous_side;
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let i = 0;
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for (let vkey of sorted_vertices) {
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let a = face.uv[vkey];
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let b = face.uv[sorted_vertices[i+1]] || face.uv[sorted_vertices[0]];
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if (factor_x !== 1 || factor_y !== 1) {
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a = a ? [a[0] * factor_x, a[1] * factor_y] : [0, 0];
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b = b ? [b[0] * factor_x, b[1] * factor_y] : [0, 0];
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}
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let affine_segment = vSub(b, a);
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let affine_point = vSub([x, y], a);
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let side = getSide(affine_segment, affine_point);
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if (!side) return false;
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if (!previous_side) previous_side = side;
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if (side !== previous_side) return false;
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i++;
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}
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return true;
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}
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for (let x = Math.floor(rect.ax); x < Math.ceil(rect.bx); x++) {
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for (let y = Math.floor(rect.ay); y < Math.ceil(rect.by); y++) {
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let matrix_x = x-start_offset[0];
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let matrix_y = y-start_offset[1];
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let inside = ( pointInsidePolygon(x+0.00001, y+0.00001)
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|| pointInsidePolygon(x+0.99999, y+0.00001)
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|| pointInsidePolygon(x+0.00001, y+0.99999)
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|| pointInsidePolygon(x+0.99999, y+0.99999));
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if (!inside) {
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let i = 0;
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let px_rect = [[x, y], [x+0.99999, y+0.99999]]
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for (let vkey of sorted_vertices) {
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let vkey_b = sorted_vertices[i+1] || sorted_vertices[0]
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if (pointInRectangle(face.uv[vkey], ...px_rect)) {
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inside = true; break;
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}
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if (lineIntersectsReactangle(face.uv[vkey], face.uv[vkey_b], ...px_rect)) {
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inside = true; break;
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}
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i++;
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}
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}
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if (inside) {
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if (!matrix[matrix_x]) matrix[matrix_x] = {};
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matrix[matrix_x][matrix_y] = true;
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}
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}
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}
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return matrix;
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}
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getUVIsland() {
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let keys = [this.getFaceKey()];
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function crawl(face) {
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for (let i = 0; i < face.vertices.length; i++) {
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let adjacent = face.getAdjacentFace(i);
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if (!adjacent) continue;
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if (keys.includes(adjacent.key)) continue;
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let epsilon = 0.2;
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let uv_a1 = adjacent.face.uv[adjacent.edge[0]];
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let uv_a2 = face.uv[adjacent.edge[0]];
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if (!Math.epsilon(uv_a1[0], uv_a2[0], epsilon) || !Math.epsilon(uv_a1[1], uv_a2[1], epsilon)) continue;
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let uv_b1 = adjacent.face.uv[adjacent.edge[1]];
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let uv_b2 = face.uv[adjacent.edge[1]];
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if (!Math.epsilon(uv_b1[0], uv_b2[0], epsilon) || !Math.epsilon(uv_b1[1], uv_b2[1], epsilon)) continue;
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keys.push(adjacent.key);
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crawl(adjacent.face);
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}
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}
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crawl(this);
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return keys;
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}
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getAngleTo(other) {
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let a = new THREE.Vector3().fromArray(this.getNormal());
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let b = new THREE.Vector3().fromArray(other instanceof Array ? other : other.getNormal());
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return Math.radToDeg(a.angleTo(b));
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}
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invert() {
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if (this.vertices.length < 3) return this;
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[this.vertices[0], this.vertices[1]] = [this.vertices[1], this.vertices[0]];
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}
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isSelected() {
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return !!Project.mesh_selection[this.mesh.uuid] && Project.mesh_selection[this.mesh.uuid].faces.includes(this.getFaceKey());
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}
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getSortedVertices() {
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if (this.vertices.length < 4) return this.vertices;
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// Test if point "check" is on the other side of the line between "base1" and "base2", compared to "top"
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function test(base1, base2, top, check) {
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base1 = Canvas.temp_vectors[0].fromArray(base1);
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base2 = Canvas.temp_vectors[1].fromArray(base2);
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top = Canvas.temp_vectors[2].fromArray(top);
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check = Canvas.temp_vectors[3].fromArray(check);
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// Construct a plane with coplanar points "base1" and "base2" with a normal towards "top"
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let normal = Canvas.temp_vectors[4];
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new THREE.Line3(base1, base2).closestPointToPoint(top, false, normal);
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normal.sub(top);
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let plane = new THREE.Plane().setFromNormalAndCoplanarPoint(normal, base2);
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let distance = plane.distanceToPoint(check);
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return distance > 0;
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}
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let {mesh, vertices} = this;
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if (test(mesh.vertices[vertices[1]], mesh.vertices[vertices[2]], mesh.vertices[vertices[0]], mesh.vertices[vertices[3]])) {
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return [vertices[2], vertices[0], vertices[1], vertices[3]];
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} else if (test(mesh.vertices[vertices[0]], mesh.vertices[vertices[1]], mesh.vertices[vertices[2]], mesh.vertices[vertices[3]])) {
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return [vertices[0], vertices[2], vertices[1], vertices[3]];
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}
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return vertices;
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}
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getEdges() {
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let vertices = this.getSortedVertices();
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if (vertices.length == 2) {
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return vertices;
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} else if (vertices.length > 2) {
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return vertices.map((vkey1, i) => {
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let vkey2 = vertices[i+1] || vertices[0];
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return [vkey1, vkey2];
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})
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} else {
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return [];
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}
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}
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getAdjacentFace(side_index = 0) {
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let vertices = this.getSortedVertices();
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side_index = side_index % this.vertices.length;
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let side_vertices = [
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vertices[side_index],
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vertices[side_index+1] || vertices[0]
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]
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for (let fkey in this.mesh.faces) {
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let face = this.mesh.faces[fkey];
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if (face === this) continue;
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if (face.vertices.includes(side_vertices[0]) && face.vertices.includes(side_vertices[1])) {
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let f_vertices = face.getSortedVertices();
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let index_a = f_vertices.indexOf(side_vertices[0]);
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let index_b = f_vertices.indexOf(side_vertices[1]);
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if (index_b - index_a == -1 || (index_b - index_a == f_vertices.length-1)) {
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return {
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face,
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key: fkey,
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index: index_b,
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edge: side_vertices
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}
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}
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}
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}
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return null;
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}
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getFaceKey() {
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for (let fkey in this.mesh.faces) {
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if (this.mesh.faces[fkey] == this) return fkey;
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}
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}
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UVToLocal(uv, vertices = this.vertices) {
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let p0 = this.uv[vertices[0]];
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let p1 = this.uv[vertices[1]];
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let p2 = this.uv[vertices[2]];
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let vertexa = this.mesh.vertices[vertices[0]];
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let vertexb = this.mesh.vertices[vertices[1]];
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let vertexc = this.mesh.vertices[vertices[2]];
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let b0 = (p1[0] - p0[0]) * (p2[1] - p0[1]) - (p2[0] - p0[0]) * (p1[1] - p0[1])
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let b1 = ((p1[0] - uv[0]) * (p2[1] - uv[1]) - (p2[0] - uv[0]) * (p1[1] - uv[1])) / b0
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let b2 = ((p2[0] - uv[0]) * (p0[1] - uv[1]) - (p0[0] - uv[0]) * (p2[1] - uv[1])) / b0
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let b3 = ((p0[0] - uv[0]) * (p1[1] - uv[1]) - (p1[0] - uv[0]) * (p0[1] - uv[1])) / b0
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let local_space = new THREE.Vector3(
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vertexa[0] * b1 + vertexb[0] * b2 + vertexc[0] * b3,
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vertexa[1] * b1 + vertexb[1] * b2 + vertexc[1] * b3,
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vertexa[2] * b1 + vertexb[2] * b2 + vertexc[2] * b3,
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)
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return local_space;
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}
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localToUV(vector, vertices = this.vertices) {
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let va = new THREE.Vector3().fromArray(this.mesh.vertices[vertices[0]]);
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let vb = new THREE.Vector3().fromArray(this.mesh.vertices[vertices[1]]);
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let vc = new THREE.Vector3().fromArray(this.mesh.vertices[vertices[2]]);
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let uva = new THREE.Vector2().fromArray(this.uv[vertices[0]]);
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let uvb = new THREE.Vector2().fromArray(this.uv[vertices[1]]);
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let uvc = new THREE.Vector2().fromArray(this.uv[vertices[2]]);
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let uv = THREE.Triangle.getUV(vector, va, vb, vc, uva, uvb, uvc, new THREE.Vector2());
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return uv.toArray();
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}
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getCenter() {
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let center = [0, 0, 0];
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this.vertices.forEach(vkey => {
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let vertex = this.mesh.vertices[vkey];
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center.V3_add(vertex);
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})
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center.V3_divide(this.vertices.length);
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return center;
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}
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}
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new Property(MeshFace, 'array', 'vertices', {default: 0});
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class Mesh extends OutlinerElement {
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constructor(data, uuid) {
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super(data, uuid)
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this.vertices = {};
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this.faces = {};
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this.seams = {};
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if (!data.vertices) {
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this.addVertices([2, 4, 2], [2, 4, -2], [2, 0, 2], [2, 0, -2], [-2, 4, 2], [-2, 4, -2], [-2, 0, 2], [-2, 0, -2]);
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let vertex_keys = Object.keys(this.vertices);
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this.addFaces(new MeshFace( this, {vertices: [vertex_keys[0], vertex_keys[2], vertex_keys[1], vertex_keys[3]]} )); // East
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this.addFaces(new MeshFace( this, {vertices: [vertex_keys[4], vertex_keys[5], vertex_keys[6], vertex_keys[7]]} )); // West
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this.addFaces(new MeshFace( this, {vertices: [vertex_keys[0], vertex_keys[1], vertex_keys[4], vertex_keys[5]]} )); // Up
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this.addFaces(new MeshFace( this, {vertices: [vertex_keys[2], vertex_keys[6], vertex_keys[3], vertex_keys[7]]} )); // Down
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this.addFaces(new MeshFace( this, {vertices: [vertex_keys[0], vertex_keys[4], vertex_keys[2], vertex_keys[6]]} )); // South
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this.addFaces(new MeshFace( this, {vertices: [vertex_keys[1], vertex_keys[3], vertex_keys[5], vertex_keys[7]]} )); // North
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for (let key in this.faces) {
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let face = this.faces[key];
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face.uv[face.vertices[0]] = [0, 0];
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face.uv[face.vertices[1]] = [0, 16];
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face.uv[face.vertices[2]] = [16, 0];
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face.uv[face.vertices[3]] = [16, 16];
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}
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}
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for (var key in Mesh.properties) {
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Mesh.properties[key].reset(this);
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}
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if (data && typeof data === 'object') {
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this.extend(data)
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}
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}
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get position() {
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return this.origin;
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}
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get vertice_list() {
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return Object.keys(this.vertices).map(key => this.vertices[key]);
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}
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setSeam(edge, value) {
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let key = edge.slice(0, 2).sort().join('_');
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if (value) {
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this.seams[key] = value;
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} else {
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delete this.seams[key];
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}
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}
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getSeam(edge) {
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let key = edge.slice(0, 2).sort().join('_');
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return this.seams[key];
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}
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getWorldCenter(ignore_mesh_selection) {
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let m = this.mesh;
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let pos = Reusable.vec1.set(0, 0, 0);
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let vertex_count = 0;
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for (let key in this.vertices) {
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if (ignore_mesh_selection || !Project.mesh_selection[this.uuid] || (Project.mesh_selection[this.uuid] && Project.mesh_selection[this.uuid].vertices.includes(key))) {
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let vector = this.vertices[key];
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pos.x += vector[0];
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pos.y += vector[1];
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pos.z += vector[2];
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vertex_count++;
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}
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}
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if (vertex_count) {
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pos.x /= vertex_count;
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pos.y /= vertex_count;
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pos.z /= vertex_count;
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}
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if (m) {
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let r = m.getWorldQuaternion(Reusable.quat1);
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pos.applyQuaternion(r);
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pos.add(THREE.fastWorldPosition(m, Reusable.vec2));
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}
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return pos;
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}
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addVertices(...vectors) {
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return vectors.map(vector => {
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let key;
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while (!key || this.vertices[key]) {
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key = bbuid(4);
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}
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this.vertices[key] = [vector[0] || 0, vector[1] || 0, vector[2] || 0];
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return key;
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})
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}
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addFaces(...faces) {
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return faces.map(face => {
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let key;
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while (!key || this.faces[key]) {
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key = bbuid(8);
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}
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this.faces[key] = face;
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return key;
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})
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}
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extend(object) {
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for (var key in Mesh.properties) {
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Mesh.properties[key].merge(this, object)
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}
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if (typeof object.vertices == 'object') {
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for (let key in this.vertices) {
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if (!object.vertices[key]) {
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delete this.vertices[key];
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}
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}
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if (object.vertices instanceof Array) {
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this.addVertices(...object.vertices);
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} else {
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for (let key in object.vertices) {
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if (!this.vertices[key]) this.vertices[key] = [];
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this.vertices[key].replace(object.vertices[key]);
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}
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}
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}
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if (typeof object.faces == 'object') {
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for (let key in this.faces) {
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if (!object.faces[key]) {
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delete this.faces[key];
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}
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}
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for (let key in object.faces) {
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if (this.faces[key]) {
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this.faces[key].extend(object.faces[key])
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} else {
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this.faces[key] = new MeshFace(this, object.faces[key]);
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}
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}
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}
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if (typeof object.seams == 'object') {
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this.seams = {};
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for (let key in object.seams) {
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this.seams[key] = object.seams[key];
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}
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}
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this.sanitizeName();
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return this;
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}
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getUndoCopy(aspects = {}) {
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var copy = new Mesh(this)
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if (aspects.uv_only) {
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copy = {
|
|
faces: copy.faces,
|
|
}
|
|
}
|
|
copy.uuid = this.uuid;
|
|
copy.type = this.type;
|
|
delete copy.parent;
|
|
for (let fkey in copy.faces) {
|
|
delete copy.faces[fkey].mesh;
|
|
}
|
|
return copy;
|
|
}
|
|
getSaveCopy(project) {
|
|
var el = {}
|
|
for (var key in Mesh.properties) {
|
|
Mesh.properties[key].copy(this, el)
|
|
}
|
|
if (Object.keys(this.seams).length) {
|
|
el.seams = {};
|
|
for (let key in this.seams) {
|
|
el.seams[key] = this.seams[key];
|
|
}
|
|
}
|
|
|
|
el.vertices = {};
|
|
for (let key in this.vertices) {
|
|
el.vertices[key] = this.vertices[key].slice();
|
|
}
|
|
|
|
el.faces = {};
|
|
for (let key in this.faces) {
|
|
el.faces[key] = this.faces[key].getSaveCopy(project);
|
|
}
|
|
|
|
el.type = 'mesh';
|
|
el.uuid = this.uuid
|
|
return el;
|
|
}
|
|
getSelectedVertices(make) {
|
|
if (make && !Project.mesh_selection[this.uuid]) Project.mesh_selection[this.uuid] = {vertices: [], edges: [], faces: []};
|
|
return Project.mesh_selection[this.uuid]?.vertices || [];
|
|
}
|
|
getSelectedEdges(make) {
|
|
if (make && !Project.mesh_selection[this.uuid]) Project.mesh_selection[this.uuid] = {vertices: [], edges: [], faces: []};
|
|
return Project.mesh_selection[this.uuid]?.edges || [];
|
|
}
|
|
getSelectedFaces(make) {
|
|
if (make && !Project.mesh_selection[this.uuid]) Project.mesh_selection[this.uuid] = {vertices: [], edges: [], faces: []};
|
|
return Project.mesh_selection[this.uuid]?.faces || [];
|
|
}
|
|
getSelectionRotation() {
|
|
if (Transformer.dragging) {
|
|
return Transformer.rotation_selection;
|
|
}
|
|
let faces = this.getSelectedFaces().map(fkey => this.faces[fkey]);
|
|
if (!faces[0]) {
|
|
let selected_vertices = this.getSelectedVertices();
|
|
this.forAllFaces((face) => {
|
|
let weight = face.vertices.filter(vkey => selected_vertices.includes(vkey)).length;
|
|
if (weight) {
|
|
faces.push({face, weight});
|
|
}
|
|
})
|
|
faces.sort((a, b) => b.weight-a.weight);
|
|
faces = faces.map(f => f.face);
|
|
}
|
|
if (faces[0]) {
|
|
let normal = faces[0].getNormal(true);
|
|
let normal2 = faces[1] && faces[1].getNormal(true);
|
|
|
|
if (normal2) {
|
|
let object = new THREE.Object3D();
|
|
object.up.set(...normal);
|
|
object.lookAt(...normal2);
|
|
return object.rotation;
|
|
|
|
} else {
|
|
var y = Math.atan2(normal[0], normal[2]);
|
|
var x = Math.atan2(normal[1], Math.sqrt(Math.pow(normal[0], 2) + Math.pow(normal[2], 2)));
|
|
return new THREE.Euler(-x, y, 0, 'YXZ');
|
|
}
|
|
}
|
|
return new THREE.Euler();
|
|
}
|
|
getCenter(global) {
|
|
let center = [0, 0, 0];
|
|
let len = 0;
|
|
for (let vkey in this.vertices) {
|
|
center.V3_add(this.vertices[vkey]);
|
|
len++;
|
|
}
|
|
center.V3_divide(len);
|
|
if (global) {
|
|
return this.mesh.localToWorld(Reusable.vec1.set(...center)).toArray();
|
|
} else {
|
|
return center;
|
|
}
|
|
}
|
|
forAllFaces(cb) {
|
|
for (let fkey in this.faces) {
|
|
cb(this.faces[fkey], fkey);
|
|
}
|
|
}
|
|
transferOrigin(origin, update = true) {
|
|
if (!this.mesh) return;
|
|
var q = new THREE.Quaternion().copy(this.mesh.quaternion);
|
|
var shift = new THREE.Vector3(
|
|
this.origin[0] - origin[0],
|
|
this.origin[1] - origin[1],
|
|
this.origin[2] - origin[2],
|
|
)
|
|
shift.applyQuaternion(q.invert());
|
|
shift = shift.toArray();
|
|
|
|
for (let vkey in this.vertices) {
|
|
this.vertices[vkey].V3_add(shift);
|
|
}
|
|
this.origin.V3_set(origin);
|
|
|
|
this.preview_controller.updateTransform(this);
|
|
this.preview_controller.updateGeometry(this);
|
|
return this;
|
|
}
|
|
setColor(index) {
|
|
this.color = index;
|
|
if (this.visibility) {
|
|
this.preview_controller.updateFaces(this);
|
|
}
|
|
}
|
|
roll(axis, steps, origin_arg) {
|
|
function rotateCoord(array, rotation_origin) {
|
|
var a, b;
|
|
array.forEach(function(s, i) {
|
|
if (i == axis) {
|
|
//
|
|
} else {
|
|
if (a == undefined) {
|
|
a = s - rotation_origin[i]
|
|
b = i
|
|
} else {
|
|
array[b] = s - rotation_origin[i]
|
|
array[b] = rotation_origin[b] - array[b]
|
|
array[i] = rotation_origin[i] + a;
|
|
}
|
|
}
|
|
})
|
|
return array
|
|
}
|
|
while (steps > 0) {
|
|
steps--;
|
|
for (let vkey in this.vertices) {
|
|
rotateCoord(this.vertices[vkey], [0, 0, 0]);
|
|
}
|
|
if (origin_arg) {
|
|
rotateCoord(this.origin, origin_arg)
|
|
}
|
|
}
|
|
//Rotations
|
|
var i = 0;
|
|
var temp_rot = undefined;
|
|
var temp_i = undefined;
|
|
while (i < 3) {
|
|
if (i !== axis) {
|
|
if (temp_rot === undefined) {
|
|
temp_rot = this.rotation[i]
|
|
temp_i = i
|
|
} else {
|
|
this.rotation[temp_i] = -this.rotation[i]
|
|
this.rotation[i] = temp_rot
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
this.preview_controller.updateTransform(this);
|
|
this.preview_controller.updateGeometry(this);
|
|
return this;
|
|
}
|
|
flip(axis, center) {
|
|
let object_mode = BarItems.selection_mode.value == 'object';
|
|
let selected_vertices = this.getSelectedVertices();
|
|
for (let vkey in this.vertices) {
|
|
if (object_mode || selected_vertices.includes(vkey)) {
|
|
this.vertices[vkey][axis] *= -1;
|
|
}
|
|
}
|
|
for (let key in this.faces) {
|
|
if (object_mode || this.faces[key].isSelected()) {
|
|
this.faces[key].invert();
|
|
}
|
|
}
|
|
|
|
if (object_mode) {
|
|
this.origin[axis] *= -1;
|
|
this.rotation.forEach((n, i) => {
|
|
if (i != axis) this.rotation[i] = -n;
|
|
})
|
|
this.preview_controller.updateTransform(this);
|
|
}
|
|
|
|
this.preview_controller.updateGeometry(this);
|
|
this.preview_controller.updateUV(this);
|
|
return this;
|
|
}
|
|
moveVector(arr, axis, update = true) {
|
|
if (typeof arr == 'number') {
|
|
var n = arr;
|
|
arr = [0, 0, 0];
|
|
arr[axis||0] = n;
|
|
} else if (arr instanceof THREE.Vector3) {
|
|
arr = arr.toArray();
|
|
}
|
|
arr.forEach((val, i) => {
|
|
this.origin[i] += val;
|
|
})
|
|
if (update) {
|
|
this.preview_controller.updateTransform(this);
|
|
}
|
|
TickUpdates.selection = true;
|
|
}
|
|
resize(val, axis, negative, allow_negative, bidirectional) {
|
|
let selected_vertices = Project.mesh_selection[this.uuid]?.vertices || Object.keys(this.vertices);
|
|
let range = [Infinity, -Infinity];
|
|
let {vec1, vec2} = Reusable;
|
|
let rotation_inverted = new THREE.Euler().copy(Transformer.rotation_selection).invert();
|
|
selected_vertices.forEach(key => {
|
|
vec1.fromArray(this.oldVertices[key]).applyEuler(rotation_inverted);
|
|
range[0] = Math.min(range[0], vec1.getComponent(axis));
|
|
range[1] = Math.max(range[1], vec1.getComponent(axis));
|
|
})
|
|
|
|
let center = bidirectional ? (range[0] + range[1]) / 2 : (negative ? range[1] : range[0]);
|
|
let size = Math.abs(range[1] - range[0]);
|
|
let scale = (size + val * (negative ? -1 : 1) * (bidirectional ? 2 : 1)) / size;
|
|
if (isNaN(scale) || Math.abs(scale) == Infinity) scale = 1;
|
|
if (scale < 0 && !allow_negative) scale = 0;
|
|
|
|
selected_vertices.forEach(key => {
|
|
vec1.fromArray(this.oldVertices[key]).applyEuler(rotation_inverted);
|
|
vec2.fromArray(this.vertices[key]).applyEuler(rotation_inverted);
|
|
vec2.setComponent(axis, (vec1.getComponent(axis) - center) * scale + center);
|
|
vec2.applyEuler(Transformer.rotation_selection);
|
|
this.vertices[key].replace(vec2.toArray())
|
|
})
|
|
this.preview_controller.updateGeometry(this);
|
|
}
|
|
applyTexture(texture, faces) {
|
|
var scope = this;
|
|
if (faces === true) {
|
|
var sides = Object.keys(this.faces);
|
|
} else if (faces === undefined) {
|
|
var sides = UVEditor.vue.selected_faces
|
|
} else {
|
|
var sides = faces
|
|
}
|
|
var value = false;
|
|
if (texture) {
|
|
value = texture.uuid
|
|
}
|
|
sides.forEach(function(side) {
|
|
scope.faces[side].texture = value
|
|
})
|
|
if (Project.selected_elements.indexOf(this) === 0) {
|
|
UVEditor.loadData()
|
|
}
|
|
this.preview_controller.updateFaces(this);
|
|
this.preview_controller.updateUV(this);
|
|
}
|
|
}
|
|
Mesh.prototype.title = tl('data.mesh');
|
|
Mesh.prototype.type = 'mesh';
|
|
Mesh.prototype.icon = 'fa far fa-gem';
|
|
Mesh.prototype.movable = true;
|
|
Mesh.prototype.resizable = true;
|
|
Mesh.prototype.rotatable = true;
|
|
Mesh.prototype.needsUniqueName = false;
|
|
Mesh.prototype.menu = new Menu([
|
|
'extrude_mesh_selection',
|
|
'inset_mesh_selection',
|
|
'loop_cut',
|
|
'create_face',
|
|
'invert_face',
|
|
'merge_vertices',
|
|
'dissolve_edges',
|
|
'_',
|
|
'split_mesh',
|
|
'merge_meshes',
|
|
...Outliner.control_menu_group,
|
|
'_',
|
|
'rename',
|
|
{name: 'menu.cube.color', icon: 'color_lens', children() {
|
|
return markerColors.map((color, i) => {return {
|
|
icon: 'bubble_chart',
|
|
color: color.standard,
|
|
name: color.name || 'cube.color.'+color.id,
|
|
click(cube) {
|
|
cube.forSelected(function(obj){
|
|
obj.setColor(i)
|
|
}, 'change color')
|
|
}
|
|
}})
|
|
}},
|
|
{name: 'menu.cube.texture', icon: 'collections', condition: () => !Project.single_texture, children: function() {
|
|
var arr = [
|
|
{icon: 'crop_square', name: 'menu.cube.texture.blank', click: function(cube) {
|
|
cube.forSelected(function(obj) {
|
|
obj.applyTexture(false, true)
|
|
}, 'texture blank')
|
|
}}
|
|
]
|
|
Texture.all.forEach(function(t) {
|
|
arr.push({
|
|
name: t.name,
|
|
icon: (t.mode === 'link' ? t.img : t.source),
|
|
click: function(cube) {
|
|
cube.forSelected(function(obj) {
|
|
obj.applyTexture(t, true)
|
|
}, 'apply texture')
|
|
}
|
|
})
|
|
})
|
|
return arr;
|
|
}},
|
|
'toggle_visibility',
|
|
'delete'
|
|
]);
|
|
Mesh.prototype.buttons = [
|
|
Outliner.buttons.export,
|
|
Outliner.buttons.locked,
|
|
Outliner.buttons.visibility,
|
|
];
|
|
|
|
new Property(Mesh, 'string', 'name', {default: 'mesh'})
|
|
new Property(Mesh, 'number', 'color', {default: Math.floor(Math.random()*markerColors.length)});
|
|
new Property(Mesh, 'vector', 'origin');
|
|
new Property(Mesh, 'vector', 'rotation');
|
|
new Property(Mesh, 'boolean', 'visibility', {default: true});
|
|
new Property(Mesh, 'boolean', 'locked');
|
|
|
|
OutlinerElement.registerType(Mesh, 'mesh');
|
|
|
|
new NodePreviewController(Mesh, {
|
|
setup(element) {
|
|
var mesh = new THREE.Mesh(new THREE.BufferGeometry(1, 1, 1), Canvas.emptyMaterials[0]);
|
|
Project.nodes_3d[element.uuid] = mesh;
|
|
mesh.name = element.uuid;
|
|
mesh.type = element.type;
|
|
mesh.isElement = true;
|
|
|
|
mesh.geometry.setAttribute('highlight', new THREE.BufferAttribute(new Uint8Array(24), 1));
|
|
|
|
// Outline
|
|
let outline = new THREE.LineSegments(new THREE.BufferGeometry(), Canvas.meshOutlineMaterial);
|
|
outline.geometry.setAttribute('color', new THREE.Float32BufferAttribute(new Array(240).fill(1), 3));
|
|
outline.no_export = true;
|
|
outline.name = element.uuid+'_outline';
|
|
outline.visible = element.selected;
|
|
outline.renderOrder = 2;
|
|
outline.frustumCulled = false;
|
|
mesh.outline = outline;
|
|
mesh.add(outline);
|
|
outline.vertex_order = [];
|
|
|
|
// Vertex Points
|
|
let points = new THREE.Points(new THREE.BufferGeometry(), Canvas.meshVertexMaterial);
|
|
points.element_uuid = element.uuid;
|
|
points.geometry.setAttribute('color', new THREE.Float32BufferAttribute(new Array(24).fill(1), 3));
|
|
mesh.vertex_points = points;
|
|
outline.add(points);
|
|
|
|
// Update
|
|
this.updateTransform(element);
|
|
this.updateGeometry(element);
|
|
this.updateFaces(element);
|
|
this.updateUV(element);
|
|
mesh.visible = element.visibility;
|
|
|
|
this.dispatchEvent('setup', {element});
|
|
},
|
|
updateGeometry(element) {
|
|
|
|
let {mesh} = element;
|
|
let point_position_array = [];
|
|
let position_array = [];
|
|
let normal_array = [];
|
|
let indices = [];
|
|
let outline_positions = [];
|
|
mesh.outline.vertex_order.empty();
|
|
|
|
for (let key in element.vertices) {
|
|
let vector = element.vertices[key];
|
|
point_position_array.push(...vector);
|
|
}
|
|
|
|
for (let key in element.faces) {
|
|
let face = element.faces[key];
|
|
|
|
if (face.vertices.length == 2) {
|
|
// Outline
|
|
mesh.outline.vertex_order.push(face.vertices[0]);
|
|
mesh.outline.vertex_order.push(face.vertices[1]);
|
|
|
|
} else if (face.vertices.length == 3) {
|
|
// Tri
|
|
face.vertices.forEach((key, i) => {
|
|
indices.push(position_array.length / 3);
|
|
position_array.push(...element.vertices[key])
|
|
})
|
|
let normal = face.getNormal();
|
|
normal_array.push(...normal, ...normal, ...normal);
|
|
|
|
// Outline
|
|
face.vertices.forEach((key, i) => {
|
|
|
|
mesh.outline.vertex_order.push(key);
|
|
if (i) {
|
|
mesh.outline.vertex_order.push(key);
|
|
}
|
|
})
|
|
mesh.outline.vertex_order.push(face.vertices[0]);
|
|
|
|
} else if (face.vertices.length == 4) {
|
|
|
|
let index_offset = position_array.length / 3;
|
|
let face_indices = {};
|
|
face.vertices.forEach((key, i) => {
|
|
position_array.push(...element.vertices[key])
|
|
face_indices[key] = index_offset + i;
|
|
})
|
|
|
|
let normal = face.getNormal(true);
|
|
normal_array.push(...normal, ...normal, ...normal, ...normal);
|
|
|
|
let sorted_vertices = face.getSortedVertices();
|
|
|
|
indices.push(face_indices[sorted_vertices[0]]);
|
|
indices.push(face_indices[sorted_vertices[1]]);
|
|
indices.push(face_indices[sorted_vertices[2]]);
|
|
indices.push(face_indices[sorted_vertices[0]]);
|
|
indices.push(face_indices[sorted_vertices[2]]);
|
|
indices.push(face_indices[sorted_vertices[3]]);
|
|
|
|
|
|
// Outline
|
|
sorted_vertices.forEach((key, i) => {
|
|
mesh.outline.vertex_order.push(key);
|
|
if (i != 0) mesh.outline.vertex_order.push(key);
|
|
})
|
|
mesh.outline.vertex_order.push(sorted_vertices[0]);
|
|
}
|
|
}
|
|
|
|
mesh.outline.vertex_order.forEach(key => {
|
|
outline_positions.push(...element.vertices[key]);
|
|
})
|
|
|
|
mesh.vertex_points.geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(point_position_array), 3));
|
|
|
|
mesh.geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(position_array), 3));
|
|
mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(normal_array), 3));
|
|
mesh.geometry.setIndex(indices);
|
|
|
|
mesh.outline.geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(outline_positions), 3));
|
|
|
|
mesh.geometry.setAttribute('highlight', new THREE.BufferAttribute(new Uint8Array(outline_positions.length/3).fill(mesh.geometry.attributes.highlight.array[0]), 1));
|
|
|
|
mesh.geometry.computeBoundingBox();
|
|
mesh.geometry.computeBoundingSphere();
|
|
|
|
mesh.vertex_points.geometry.computeBoundingSphere();
|
|
mesh.outline.geometry.computeBoundingSphere();
|
|
updateCubeHighlights()
|
|
|
|
if (Modes.paint) {
|
|
Mesh.preview_controller.updatePaintingGrid(element);
|
|
}
|
|
|
|
this.dispatchEvent('update_geometry', {element});
|
|
},
|
|
updateFaces(element) {
|
|
let {mesh} = element;
|
|
|
|
if (Project.view_mode === 'solid') {
|
|
mesh.material = Canvas.solidMaterial
|
|
|
|
} else if (Project.view_mode === 'wireframe') {
|
|
mesh.material = Canvas.wireframeMaterial
|
|
|
|
} else if (Project.view_mode === 'normal') {
|
|
mesh.material = Canvas.normalHelperMaterial
|
|
|
|
} else if (Project.view_mode === 'uv') {
|
|
mesh.material = Canvas.uvHelperMaterial
|
|
|
|
} else if (Format.single_texture && Texture.all.length >= 2 && Texture.all.find(t => t.render_mode == 'layered')) {
|
|
mesh.material = Canvas.getLayeredMaterial();
|
|
|
|
} else if (Format.single_texture) {
|
|
let tex = Texture.getDefault();
|
|
mesh.material = tex ? tex.getMaterial() : Canvas.emptyMaterials[element.color];
|
|
|
|
} else {
|
|
var materials = []
|
|
for (let key in element.faces) {
|
|
if (element.faces[key].vertices.length < 3) continue;
|
|
var tex = element.faces[key].getTexture()
|
|
if (tex && tex.uuid) {
|
|
materials.push(Project.materials[tex.uuid])
|
|
} else {
|
|
materials.push(Canvas.emptyMaterials[element.color])
|
|
}
|
|
}
|
|
if (materials.allEqual(materials[0])) materials = materials[0];
|
|
|
|
mesh.geometry.groups.empty();
|
|
|
|
// Generate material groups
|
|
if (materials instanceof Array) {
|
|
let current_mat;
|
|
let i = 0;
|
|
let index = 0;
|
|
let switch_index = 0;
|
|
let reduced_materials = [];
|
|
|
|
for (let key in element.faces) {
|
|
if (element.faces[key].vertices.length < 3) continue;
|
|
let face = element.faces[key];
|
|
let material = materials[i];
|
|
|
|
if (current_mat != material) {
|
|
if (index) {
|
|
mesh.geometry.addGroup(switch_index, index - switch_index, reduced_materials.length);
|
|
reduced_materials.push(current_mat);
|
|
}
|
|
current_mat = material;
|
|
switch_index = index;
|
|
}
|
|
|
|
i++;
|
|
if (face.vertices.length == 3) index += 3;
|
|
if (face.vertices.length == 4) index += 6;
|
|
}
|
|
mesh.geometry.addGroup(switch_index, index - switch_index, reduced_materials.length);
|
|
reduced_materials.push(current_mat);
|
|
|
|
materials = reduced_materials;
|
|
}
|
|
|
|
mesh.material = materials;
|
|
if (!mesh.material) mesh.material = Canvas.transparentMaterial;
|
|
}
|
|
|
|
this.dispatchEvent('update_faces', {element});
|
|
},
|
|
updateUV(element) {
|
|
var {mesh} = element;
|
|
if (mesh === undefined || !mesh.geometry) return;
|
|
let uv_array = [];
|
|
|
|
for (let key in element.faces) {
|
|
let face = element.faces[key];
|
|
if (face.vertices.length <= 2) continue;
|
|
|
|
let stretch = 1;
|
|
let frame = 0;
|
|
let tex = face.getTexture();
|
|
if (tex instanceof Texture && tex.frameCount > 1) {
|
|
stretch = tex.frameCount
|
|
frame = tex.currentFrame || 0;
|
|
}
|
|
|
|
face.vertices.forEach((key, i) => {
|
|
let u = (face.uv[key] ? face.uv[key][0] : 0) / Project.texture_width;
|
|
let v = (face.uv[key] ? face.uv[key][1] : 0) / Project.texture_height;
|
|
if (stretch > 1) {
|
|
v = (v + frame) / stretch;
|
|
}
|
|
uv_array.push(u, 1-v);
|
|
})
|
|
}
|
|
|
|
mesh.geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(uv_array), 2)),
|
|
mesh.geometry.attributes.uv.needsUpdate = true;
|
|
|
|
this.dispatchEvent('update_uv', {element});
|
|
|
|
return mesh.geometry;
|
|
},
|
|
updateSelection(element) {
|
|
NodePreviewController.prototype.updateSelection.call(this, element);
|
|
|
|
let mesh = element.mesh;
|
|
let white = new THREE.Color(0xffffff);
|
|
let join = new THREE.Color(0x16d606);
|
|
let divide = new THREE.Color(0xff4400);
|
|
let join_selected = new THREE.Color(0x6bffcb);
|
|
let divide_selected = new THREE.Color(0xff8c69);
|
|
let selected_vertices = element.getSelectedVertices();
|
|
let selected_edges = element.getSelectedEdges();
|
|
let selected_faces = element.getSelectedFaces();
|
|
|
|
if (BarItems.selection_mode.value == 'vertex') {
|
|
let colors = [];
|
|
for (let key in element.vertices) {
|
|
let color;
|
|
if (selected_vertices.includes(key)) {
|
|
color = white;
|
|
} else {
|
|
color = gizmo_colors.grid;
|
|
}
|
|
colors.push(color.r, color.g, color.b);
|
|
}
|
|
mesh.vertex_points.geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
|
|
mesh.outline.geometry.needsUpdate = true;
|
|
}
|
|
|
|
let face_outlines = {};
|
|
if (BarItems.selection_mode.value == 'face' || BarItems.selection_mode.value == 'cluster') {
|
|
selected_faces.forEach(fkey => {
|
|
let face = element.faces[fkey];
|
|
face.vertices.forEach(vkey => {
|
|
if (!face_outlines[vkey]) face_outlines[vkey] = new Set();
|
|
face.vertices.forEach(vkey2 => {
|
|
if (vkey2 != vkey) face_outlines[vkey].add(vkey2);
|
|
})
|
|
})
|
|
})
|
|
}
|
|
let line_colors = [];
|
|
mesh.outline.vertex_order.forEach((key, i) => {
|
|
let key_b = Modes.edit && mesh.outline.vertex_order[i + ((i%2) ? -1 : 1) ];
|
|
let color;
|
|
let selected;
|
|
if (!Modes.edit || BarItems.selection_mode.value == 'object') {
|
|
color = gizmo_colors.outline;
|
|
} else if (BarItems.selection_mode.value == 'edge' && selected_edges.find(edge => sameMeshEdge([key, key_b], edge))) {
|
|
color = white;
|
|
selected = true;
|
|
} else if ((BarItems.selection_mode.value == 'face' || BarItems.selection_mode.value == 'cluster') && face_outlines[key] && face_outlines[key].has(key_b)) {
|
|
color = white;
|
|
selected = true;
|
|
} else {
|
|
color = gizmo_colors.grid;
|
|
}
|
|
if (Toolbox.selected.id === 'seam_tool') {
|
|
let seam = element.getSeam([key, key_b]);
|
|
if (selected) {
|
|
if (seam == 'join') color = join_selected;
|
|
if (seam == 'divide') color = divide_selected;
|
|
} else {
|
|
if (seam == 'join') color = join;
|
|
if (seam == 'divide') color = divide;
|
|
}
|
|
}
|
|
line_colors.push(color.r, color.g, color.b);
|
|
})
|
|
mesh.outline.geometry.setAttribute('color', new THREE.Float32BufferAttribute(line_colors, 3));
|
|
mesh.outline.geometry.needsUpdate = true;
|
|
|
|
mesh.vertex_points.visible = Mode.selected.id == 'edit' && BarItems.selection_mode.value == 'vertex';
|
|
|
|
this.dispatchEvent('update_selection', {element});
|
|
},
|
|
updateHighlight(element, hover_cube, force_off) {
|
|
var mesh = element.mesh;
|
|
let highlighted = (
|
|
Settings.get('highlight_cubes') &&
|
|
((hover_cube == element && !Transformer.dragging) || element.selected) &&
|
|
Modes.edit &&
|
|
!force_off
|
|
) ? 1 : 0;
|
|
|
|
let array = new Array(mesh.geometry.attributes.highlight.count).fill(highlighted);
|
|
let selection_mode = BarItems.selection_mode.value;
|
|
let selected_faces = element.getSelectedFaces();
|
|
|
|
if (!force_off && element.selected && Modes.edit) {
|
|
let i = 0;
|
|
for (let fkey in element.faces) {
|
|
let face = element.faces[fkey];
|
|
if (face.vertices.length < 3) continue;
|
|
if (selected_faces.indexOf(fkey) != -1 && (selection_mode == 'face' || selection_mode == 'cluster')) {
|
|
for (let j = 0; j < face.vertices.length; j++) {
|
|
array[i] = 2;
|
|
i++;
|
|
}
|
|
} else {
|
|
i += face.vertices.length;
|
|
}
|
|
}
|
|
}
|
|
|
|
mesh.geometry.attributes.highlight.array.set(array);
|
|
mesh.geometry.attributes.highlight.needsUpdate = true;
|
|
|
|
this.dispatchEvent('update_highlight', {element});
|
|
},
|
|
updatePaintingGrid(element) {
|
|
var mesh = element.mesh;
|
|
if (mesh === undefined) return;
|
|
mesh.remove(mesh.grid_box);
|
|
if (element.visibility == false) return;
|
|
|
|
if (!Modes.paint || !settings.painting_grid.value) return;
|
|
|
|
var positions = [];
|
|
|
|
for (let fkey in element.faces) {
|
|
let face = element.faces[fkey];
|
|
if (face.vertices.length <= 2) continue;
|
|
let offset = face.getNormal(true).V3_multiply(0.01);
|
|
let texture = face.getTexture();
|
|
var psize_x = texture ? Project.texture_width / texture.width : 1;
|
|
var psize_y = texture ? Project.texture_height / texture.display_height : 1;
|
|
|
|
let vertices = face.getSortedVertices();
|
|
let tris = vertices.length == 3 ? [vertices] : [vertices.slice(0, 3), [vertices[0], vertices[2], vertices[3]]];
|
|
tris.forEach(tri_vertices => {
|
|
let x_memory = {};
|
|
let y_memory = {};
|
|
|
|
tri_vertices.forEach((vkey1, i) => {
|
|
let vkey2 = tri_vertices[i+1] || tri_vertices[0];
|
|
let uv1 = face.uv[vkey1].slice();
|
|
let uv2 = face.uv[vkey2].slice();
|
|
let range_x = (uv1[0] > uv2[0]) ? [uv2[0], uv1[0]] : [uv1[0], uv2[0]];
|
|
let range_y = (uv1[1] > uv2[1]) ? [uv2[1], uv1[1]] : [uv1[1], uv2[1]];
|
|
|
|
for (let x = Math.ceil(range_x[0] / psize_x) * psize_x; x < range_x[1]; x += psize_x) {
|
|
if (!x_memory[x]) x_memory[x] = [];
|
|
let y = uv1[1] + (uv2[1] - uv1[1]) * Math.getLerp(uv1[0], uv2[0], x);
|
|
x_memory[x].push(face.UVToLocal([x, y], tri_vertices).toArray().V3_add(offset));
|
|
}
|
|
for (let y = Math.ceil(range_y[0] / psize_y) * psize_y; y < range_y[1]; y += psize_y) {
|
|
if (!y_memory[y]) y_memory[y] = [];
|
|
let x = uv1[0] + (uv2[0] - uv1[0]) * Math.getLerp(uv1[1], uv2[1], y);
|
|
y_memory[y].push(face.UVToLocal([x, y], tri_vertices).toArray().V3_add(offset));
|
|
}
|
|
})
|
|
|
|
for (let key in x_memory) {
|
|
let points = x_memory[key];
|
|
if (points.length == 2) {
|
|
positions.push(...points[0], ...points[1]);
|
|
}
|
|
}
|
|
for (let key in y_memory) {
|
|
let points = y_memory[key];
|
|
if (points.length == 2) {
|
|
positions.push(...points[0], ...points[1]);
|
|
}
|
|
}
|
|
})
|
|
}
|
|
|
|
var geometry = new THREE.BufferGeometry();
|
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
|
|
|
|
let box = new THREE.LineSegments(geometry, new THREE.LineBasicMaterial({color: gizmo_colors.grid}));
|
|
box.no_export = true;
|
|
|
|
box.name = element.uuid+'_grid_box';
|
|
box.renderOrder = 2;
|
|
box.frustumCulled = false;
|
|
mesh.grid_box = box;
|
|
mesh.add(box);
|
|
|
|
this.dispatchEvent('update_painting_grid', {element});
|
|
}
|
|
})
|