var scene, main_preview, previews, Sun, lights, emptyMaterials, northMarkMaterial, outlines, wireframeMaterial, Transformer, canvas_scenes, display_scene, display_area, display_base; var framespersecond = 0; var display_mode = false; var doRender = false; var quad_previews = {}; const three_grid = new THREE.Object3D(); const rot_origin = new THREE.Object3D(); var gizmo_colors = { r: new THREE.Color(0xfd3043), g: new THREE.Color(0x26ec45), b: new THREE.Color(0x2d5ee8) } class Preview { constructor(data) { var scope = this; if (data && data.id) { this.id = data.id } //Node this.canvas = document.createElement('canvas') this.canvas.preview = this; this.canvas.className = 'preview'; this.height = 0; this.width = 0; //Cameras this.isOrtho = false this.camPers = new THREE.PerspectiveCamera(45, 16 / 9, 1, 3000) this.camOrtho = new THREE.OrthographicCamera(-600, 600, -400, 400, 1, 100) this.camOrtho.backgroundHandle = [{n: false, a: 'x'}, {n: false, a: 'y'}] this.camOrtho.axis = null this.camPers.preview = this.camOrtho.preview = this; //Controls this.controls = new THREE.OrbitControls(this.camPers, this); this.controls.minDistance = 1; this.controls.maxDistance = 320; this.controls.target.set(0,-3,0); this.controls.enableKeys = false; this.controls.zoomSpeed = 1.5 this.resetCamera(true) //Keybinds this.controls.mouseButtons.ZOOM = undefined; //Renderer this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas, antialias: true, alpha: true, preserveDrawingBuffer: true }); this.renderer.setClearColor( 0x000000, 0 ) this.renderer.setSize(500, 400); this.loadBackground() this.selection = { box: $('
') } this.raycaster = new THREE.Raycaster() this.mouse = new THREE.Vector2(); this.canvas.addEventListener('mousedown', function(event) { scope.click(event)}, false) this.canvas.addEventListener('mousemove', function(event) { scope.static_rclick = false}, false) this.canvas.addEventListener('mouseup', function(event) { scope.showContextMenu(event)}, false) this.canvas.addEventListener('dblclick', function() {Toolbox.toggleTransforms()}, false) this.canvas.addEventListener('touchstart', function() { scope.onTouchStart()}, false) this.canvas.addEventListener('mouseenter', function() { scope.occupyTransformer()}, false) Blockbench.addDragHandler('test'+Math.round(Math.random()*100), { extensions: ['png', 'jpg', 'jpeg', 'bmp', 'tiff', 'tif', 'gif'], element: this.canvas, readtype: 'image', }, function(files) { if (isApp) { scope.background.image = files[0].path } else { scope.background.image = files[0].content } scope.loadBackground() }) this.resize() previews.push(this) } //Render resize() { this.height = $(this.canvas).parent().height() this.width = $(this.canvas).parent().width() if (this.isOrtho === false) { this.camPers.aspect = this.width / this.height this.camPers.updateProjectionMatrix(); if (Transformer) { Transformer.update() } } else { this.camOrtho.right = this.width / 80 this.camOrtho.left = this.camOrtho.right*-1 this.camOrtho.top = this.height / 80 this.camOrtho.bottom = this.camOrtho.top*-1 this.camOrtho.updateProjectionMatrix(); } this.renderer.setSize(this.width, this.height); this.renderer.setPixelRatio(window.devicePixelRatio); this.updateBackground() return this; } raycast(event) { var canvas_offset = $(this.canvas).offset() this.mouse.x = ((mouse_pos.x - canvas_offset.left) / this.width) * 2 - 1; this.mouse.y = - ((mouse_pos.y - canvas_offset.top) / this.height) * 2 + 1; if (this.isOrtho === true) { this.raycaster.setFromCamera( this.mouse, this.camOrtho ); } else { this.raycaster.setFromCamera( this.mouse, this.camPers ); } var objects = [] scene.traverse(function(s) { if (s.isElement === true) { objects.push(s) } }) if (Vertexsnap.vertexes.children.length) { Vertexsnap.vertexes.children.forEach(function(s) { if (s.isVertex === true) { objects.push(s) } }) } var intersects = this.raycaster.intersectObjects( objects ); if (intersects.length > 0) { var intersect = intersects[0].object if (intersect.isElement) { this.controls.hasMoved = true var obj = TreeElements.findRecursive('uuid', intersects[0].object.name) switch(Math.floor( intersects[0].faceIndex / 2 )) { case 5: var face = 'north'; break; case 0: var face = 'east'; break; case 4: var face = 'south'; break; case 1: var face = 'west'; break; case 2: var face = 'up'; break; case 3: var face = 'down'; break; default:var face = 'north'; break; } return { event: event, type: 'cube', intersects: intersects, face: face, cube: obj } } else if (intersect.isVertex) { return { event: event, type: 'vertex', intersects: intersects, cube: intersect.cube, vertex: intersect } } } else { return false; } } render() { if (this.canvas.isConnected === false) return; this.controls.update() this.renderer.render( display_mode ? display_scene : scene, this.isOrtho ? this.camOrtho : this.camPers ) } //Camera setNormalCamera() { this.isOrtho = false; this.camOrtho.axis = null this.resize() this.controls.object = this.camPers; if (Transformer.camera == this.camOrtho) { Transformer.camera = this.camPers; Transformer.update(); Transformer.updateVisibleAxes(); } this.controls.enableRotate = true; this.controls.updateSceneScale(); this.loadBackground() } setOrthographicCamera(angle) { this.isOrtho = true; this.angle = angle this.controls.object = this.camOrtho; if (Transformer.camera == this.camPers) { Transformer.camera = this.camOrtho; } this.controls.enableRotate = false; this.controls.target.set(0, 0, 0); //Angle //if (angle === undefined) return; var dist = 48 switch (angle) { case 0: this.camOrtho.axis = 'y' this.camOrtho.position.set(0,dist,0) this.camOrtho.backgroundHandle = [{n: false, a: 'x'}, {n: false, a: 'z'}] break; case 1: this.camOrtho.axis = 'y' this.camOrtho.position.set(0,-dist,0) this.camOrtho.backgroundHandle = [{n: false, a: 'x'}, {n: true, a: 'z'}] break; case 2: this.camOrtho.axis = 'z' this.camOrtho.position.set(0,0,dist) this.camOrtho.backgroundHandle = [{n: false, a: 'x'}, {n: true, a: 'y'}] break; case 3: this.camOrtho.axis = 'z' this.camOrtho.position.set(0,0,-dist) this.camOrtho.backgroundHandle = [{n: true, a: 'x'}, {n: true, a: 'y'}] break; case 4: this.camOrtho.axis = 'x' this.camOrtho.position.set(dist,0,0) this.camOrtho.backgroundHandle = [{n: true, a: 'z'}, {n: true, a: 'y'}] break; case 5: this.camOrtho.axis = 'x' this.camOrtho.position.set(-dist,0,0) this.camOrtho.backgroundHandle = [{n: false, a: 'z'}, {n: true, a: 'y'}] break; case undefined: this.camOrtho.axis = null angle = 1 this.camOrtho.position.copy(this.camPers.position) this.controls.enableRotate = true; break; } this.loadBackground() Transformer.update(); Transformer.updateVisibleAxes(); this.resize() this.controls.updateSceneScale(); return this; } resetCamera(init) { var dis = 24 this.controls.target.set(0, -3, 0); this.camPers.position.set(-dis, dis*0.8, -dis) if (!init) { this.setNormalCamera() } return this; } getFacingDirection() { var vec = new THREE.Vector3() this.controls.object.getWorldDirection(vec) vec.applyAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI / 4).ceil() switch (vec.x+'_'+vec.z) { case '1_1': return 'south' break; case '0_0': return 'north' break; case '1_0': return 'east' break; case '0_1': return 'west' break; } } getFacingHeight() { var y = this.controls.object.getWorldDirection(new THREE.Vector3()).y if (y > 0.5) { return 'up' } else if (y < -0.5) { return 'down'; } else { return 'middle' } } //Controls click(event) { $(':focus').blur() display_mode this.static_rclick = event.button === 2 quad_previews.current = this; if (Transformer.hoverAxis !== null || !Keybinds.extra.preview_select.keybind.isTriggered(event)) return; event.preventDefault() var data = this.raycast(event) if (data) { this.static_rclick = false if (Toolbox.selected.selectCubes && Modes.selected.selectCubes && data.type === 'cube') { if (Toolbox.selected.selectFace) { main_uv.setFace(data.face, false) } Blockbench.dispatchEvent( 'canvas_select', data ) if (Animator.open || (Blockbench.entity_mode && ['rotate_tool', 'pivot_tool'].includes(Toolbox.selected.id))) { if (data.cube.parent.type === 'group') { data.cube.parent.select() } } else { data.cube.select(event) } } if (typeof Toolbox.selected.onCanvasClick === 'function') { Toolbox.selected.onCanvasClick(data) } return true; } else if (this.isOrtho && this.camOrtho.axis || this.movingBackground) { this.startSelRect(event) } else { return false; } } raycastMouseCoords(x,y) { var scope = this; var canvas_offset = $(scope.canvas).offset() scope.mouse.x = ((x - canvas_offset.left) / scope.width) * 2 - 1; scope.mouse.y = - ((y - canvas_offset.top) / scope.height) * 2 + 1; scope.raycaster.setFromCamera( scope.mouse, scope.camOrtho ); return scope.raycaster.ray.origin } onTouchStart( event ) { event.preventDefault(); event.clientX = event.touches[0].clientX; event.clientY = event.touches[0].clientY; this.click(event) } occupyTransformer() { Transformer.camera = this.isOrtho ? this.camOrtho : this.camPers Transformer.orbit_controls = this.controls Transformer.setCanvas(this.canvas) Transformer.updateVisibleAxes(); //Transformer.fadeInControls(5) main_preview.controls.updateSceneScale() if (quad_previews) { quad_previews.hovered = this; } return this; } showContextMenu(event) { if (this.static_rclick && event.which === 3) { var data = this.raycast() if (Toolbox.selected.selectCubes && Modes.selected.selectCubes && data && data.cube) { data.cube.showContextMenu(event) } else { this.menu.open(event, this) } } return this; } //Selection Rectangle startSelRect(event) { var scope = this; if (!display_mode || this.movingBackground) { this.sr_move_f = function(event) { scope.moveSelRect(event)} this.sr_stop_f = function(event) { scope.stopSelRect(event)} this.canvas.addEventListener('mousemove', this.sr_move_f, false) document.addEventListener('mouseup', this.sr_stop_f, false) } this.selection.start_x = event.clientX+0 this.selection.start_y = event.clientY+0 if (this.movingBackground) { this.background.before = { x: this.background.x, y: this.background.y, size: this.background.size } return }; if (display_mode) return; $(this.canvas).parent().append(this.selection.box) this.selection.activated = settings.canvas_unselect.value; this.selection.old_selected = selected.slice(); var ray = this.raycastMouseCoords(event.clientX, event.clientY) this.selection.start_u = ray[this.getUVAxes().u] this.selection.start_v = ray[this.getUVAxes().v] this.moveSelRect(event) } moveSelRect(event) { var scope = this; if (this.movingBackground) { if (event.shiftKey) { this.background.size = limitNumber( this.background.before.size + (event.clientY - this.selection.start_y), 0, 10e3) } else { this.background.x = this.background.before.x + (event.clientX - this.selection.start_x)/this.camOrtho.zoom this.background.y = this.background.before.y + (event.clientY - this.selection.start_y)/this.camOrtho.zoom } this.updateBackground() return; } var uv_axes = this.getUVAxes() //Overlay var c = getRectangle( this.selection.start_x, this.selection.start_y, event.clientX, event.clientY ) if (this.movingBackground) return; this.selection.box.css('left', c.ax+'px') this.selection.box.css('top', c.ay+'px') this.selection.box.css('width', c.x+'px') this.selection.box.css('height',c.y+'px') if (c.x + c.y > 40) { this.selection.activated = true } //Select if (!this.selection.activated) return; var ray = this.raycastMouseCoords(event.clientX, event.clientY) var plane_rect = getRectangle( this.selection.start_u, this.selection.start_v, ray[uv_axes.u], ray[uv_axes.v] ) selected.length = 0; elements.forEach(function(cube) { if ((event.shiftKey || event.ctrlKey) && scope.selection.old_selected.indexOf(cube) >= 0) { var isSelected = true } else if (cube.visibility) { var mesh = cube.mesh var from = new THREE.Vector3().copy(mesh.geometry.vertices[6]).applyMatrix4(mesh.matrixWorld) var to = new THREE.Vector3().copy(mesh.geometry.vertices[0]).applyMatrix4(mesh.matrixWorld) var cube_rect = getRectangle( from[uv_axes.u], from[uv_axes.v], to[uv_axes.u], to[uv_axes.v] ) var isSelected = doRectanglesOverlap(plane_rect, cube_rect) } if (isSelected) { selected.push(cube) } }) updateSelection() } stopSelRect(event) { var scope = this; this.canvas.removeEventListener('mousemove', this.sr_move_f) document.removeEventListener('mouseup', this.sr_stop_f) if (this.movingBackground) { delete this.background.before return }; this.selection.box.detach() this.selection.activated = false; } getUVAxes() { switch (this.camOrtho.axis) { case 'x': return {u: 'z', v: 'y'}; break; case 'y': return {u: 'x', v: 'z'}; break; case 'z': return {u: 'x', v: 'y'}; break; } } //Backgrounds getBackground() { if (display_mode) { var id = displayReferenceObjects.active.id if (id == 'monitor' ||id == 'bow') { this.background = canvas_scenes.monitor } else if (['inventory_nine', 'inventory_full', 'hud'].includes(id)) { this.background = canvas_scenes[id] } else { this.background = canvas_scenes.normal } } else if (this.isOrtho) { this.background = canvas_scenes['ortho'+this.angle] } else if (true) { this.background = canvas_scenes.normal } return this.background } loadBackground() { this.getBackground() if (this.background && this.background.image) { $(this.canvas).css('background-image', 'url("'+this.background.image.split('\\').join('/')+'")') } else { $(this.canvas).css('background-image', 'none') } this.updateBackground() return this; } updateBackground() { if (!this.background) return; var bg = this.background var zoom = (this.isOrtho === true && bg.lock === true) ? this.camOrtho.zoom : 1 var pos_x = 0; var pos_y = 0; if (this.isOrtho === true && bg.lock !== false) { pos_x = this.camOrtho.backgroundHandle[0].n === true ? 1 : -1 pos_x *= this.controls.target[this.camOrtho.backgroundHandle[0].a] * zoom * 40 pos_y = this.camOrtho.backgroundHandle[1].n === true ? 1 : -1 pos_y *= this.controls.target[this.camOrtho.backgroundHandle[1].a] * zoom * 40 } pos_x += (bg.x * zoom) + this.width/2 - ( bg.size * zoom) / 2 pos_y += (bg.y * zoom) + this.height/2 -((bg.size / bg.ratio||1) * zoom) / 2 $(this.canvas).css('background-position-x', pos_x + 'px') $(this.canvas).css('background-position-y', pos_y + 'px') $(this.canvas).css('background-size', bg.size * zoom +'px') return this; } clearBackground() { this.loadBackground() this.background.image = false this.background.size = limitNumber(this.background.size, 100, 2400) this.background.x = limitNumber(this.background.x, 0, this.width-30) this.background.y = limitNumber(this.background.y, 0, this.height-30) this.loadBackground() return this; } startMovingBackground() { this.movingBackground = true; this.controls.enabled_before = this.controls.enabled this.controls.enabled = false Blockbench.showMessageBox({ translateKey: 'drag_background', icon: 'open_with' }) } stopMovingBackground() { this.movingBackground = false; this.controls.enabled = this.controls.enabled_before delete this.controls.enabled_before } backgroundPositionDialog() { var scope = this; var dialog = new Dialog({ id: 'background_position', title: tl('message.set_background_position.title'), lines: [ ` ` ], onConfirm: function() { var coords = [ parseFloat( $(dialog.object).find('#background_pos_x').val() ), parseFloat( $(dialog.object).find('#background_pos_y').val() ), parseFloat( $(dialog.object).find('#background_size').val() ) ] dialog.hide() if (!scope.background) return; if (!isNaN(coords[0])) { scope.background.x = coords[0] } if (!isNaN(coords[1])) { scope.background.y = coords[1] } if (!isNaN(coords[2])) { scope.background.size = coords[2] } scope.updateBackground() } }) dialog.show() } //Misc screenshot(options, cb) { var scope = this; function editVis(edit) { edit(three_grid) edit(Transformer) edit(outlines) edit(rot_origin) edit(Vertexsnap.vertexes) selected.forEach(function(obj) { var m = obj.mesh if (m && m.outline) { edit(m.outline) } }) } editVis(obj => { obj.was_visible = obj.visible obj.visible = false }) var ground_anim_before = ground_animation if (display_mode && ground_animation) { ground_animation = false } this.render() var dataUrl = scope.canvas.toDataURL() dataUrl = dataUrl.replace('data:image/png;base64,','') Jimp.read(Buffer.from(dataUrl, 'base64')).then(function(image) { if (display_mode && display_slot === 'gui') { var zoom = display_preview.camOrtho.zoom * devicePixelRatio var resolution = 256 * zoom; var start_x = display_preview.width *devicePixelRatio/2 - display_preview.controls.target.x*zoom*40 - resolution/2; var start_y = display_preview.height*devicePixelRatio/2 + display_preview.controls.target.y*zoom*40 - resolution/2; image.crop(start_x, start_y, resolution, resolution) } else { image.autocrop([0, false]) if (options && options.width && options.height) { image.contain(options.width, options.height) } } image.getBase64(Jimp.MIME_PNG, function(a, dataUrl){ Screencam.returnScreenshot(dataUrl, cb) }) }); editVis(obj => { obj.visible = obj.was_visible delete obj.was_visible }) if (display_mode && ground_anim_before) { ground_animation = ground_anim_before } } fullscreen() { quad_previews.current = this; quad_previews.enabled = false; $('#preview').empty() var wrapper = $('') wrapper.append(this.canvas) $('#preview').append(wrapper) previews.forEach(function(prev) { if (prev.canvas.isConnected) { prev.resize() } }) if (Interface.data) { updateInterfacePanels() } return this; } toggleFullscreen() { if (quad_previews.enabled) { this.fullscreen() } else { openQuadView() } } } Preview.prototype.menu = new Menu([ {icon: 'photo_camera', name: 'menu.preview.screenshot', click: function(preview) { preview.screenshot() }}, {icon: 'icon-player', name: 'settings.display_skin', condition: () => (display_mode && displayReferenceObjects.active.id === 'player'), click: function() { changeDisplaySkin() }}, {icon: 'wallpaper', name: 'menu.preview.background', children: function(preview) { var has_background = !!preview.background.image return [ {icon: 'folder', name: 'menu.preview.background.load', click: function(preview) { Blockbench.import({ extensions: ['png', 'jpg', 'jpeg', 'bmp', 'tiff', 'tif', 'gif'], type: 'Image', readtype: 'image' }, function(files) { if (files) { preview.background.image = isApp ? files[0].path : files[0].content preview.loadBackground() } }, 'image', false) }}, {icon: 'photo_size_select_large', name: 'menu.preview.background.position', condition: has_background, click: function(preview) { preview.startMovingBackground() }}, {icon: 'photo_size_select_large', name: 'menu.preview.background.set_position', condition: has_background, click: function(preview) { preview.backgroundPositionDialog() }}, { name: 'menu.preview.background.lock', condition: (has_background && preview.background.lock !== null && preview.isOrtho), icon: preview.background.lock?'check_box':'check_box_outline_blank', click: function(preview) { preview.background.lock = !preview.background.lock preview.updateBackground() }}, {icon: 'clear', name: 'menu.preview.background.remove', condition: has_background, click: function(preview) { preview.clearBackground() }} ] }}, {icon: 'videocam', name: 'menu.preview.perspective', condition: function(preview) {return !preview.movingBackground && !display_mode && !Animator.open}, children: function(preview) { function getBtn(angle, pers) { var condition = (pers && !preview.isOrtho) || (!pers && angle === preview.angle && preview.isOrtho); return condition ? 'radio_button_checked' : 'radio_button_unchecked' } return [ {icon: getBtn(0, true), name: 'menu.preview.perspective.normal', click: function(preview) {preview.setNormalCamera()}}, 'camera_reset', {icon: getBtn(0), name: 'direction.top', color: 'y', click: function(preview) {preview.setOrthographicCamera(0)}}, {icon: getBtn(1), name: 'direction.bottom', color: 'y', click: function(preview) {preview.setOrthographicCamera(1)}}, {icon: getBtn(2), name: 'direction.south', color: 'z', click: function(preview) {preview.setOrthographicCamera(2)}}, {icon: getBtn(3), name: 'direction.north', color: 'z', click: function(preview) {preview.setOrthographicCamera(3)}}, {icon: getBtn(4), name: 'direction.east', color: 'x', click: function(preview) {preview.setOrthographicCamera(4)}}, {icon: getBtn(5), name: 'direction.west', color: 'x', click: function(preview) {preview.setOrthographicCamera(5)}} ] }}, {icon: 'widgets', name: 'menu.preview.quadview', condition: function(preview) {return !quad_previews.enabled && !preview.movingBackground && !display_mode && !Animator.open}, click: function() { openQuadView() }}, {icon: 'web_asset', name: 'menu.preview.fullview', condition: function(preview) {return quad_previews.enabled && !preview.movingBackground && !display_mode}, click: function(preview) { preview.fullscreen() }}, {icon: 'cancel', color: 'x', name: 'menu.preview.stop_drag', condition: function(preview) {return preview.movingBackground;}, click: function(preview) { preview.stopMovingBackground() }} ]) function openQuadView() { quad_previews.enabled = true; $('#preview').empty() var wrapper1 = $('') wrapper1.append(quad_previews.one.canvas) $('#preview').append(wrapper1) var wrapper2 = $('') wrapper2.append(quad_previews.two.canvas) $('#preview').append(wrapper2) var wrapper3 = $('') wrapper3.append(quad_previews.three.canvas) $('#preview').append(wrapper3) var wrapper4 = $('') wrapper4.append(quad_previews.four.canvas) $('#preview').append(wrapper4) updateInterface() } //Init/Update function initCanvas() { wireframeMaterial = new THREE.LineBasicMaterial({color: 0x74c2ff}) previews = [] //Objects scene = new THREE.Scene(); display_scene = new THREE.Scene(); display_area = new THREE.Object3D(); display_base = new THREE.Object3D(); display_scene.add(display_area) display_area.add(display_base) display_base.add(scene) scene.name = 'scene' display_base.name = 'display_base' display_area.name = 'display_area' display_scene.name = 'display_scene' scene.position.set(-8,-8,-8) scene.add(Vertexsnap.vertexes) Vertexsnap.vertexes.name = 'vertex_handles' outlines = new THREE.Object3D(); outlines.name = 'outline_group' scene.add(outlines) var DScene = function(data) { data = data||{} this.name = data.name ? tl(data.name) : '' this.image = data.image||false this.size = data.size||1000 this.x = data.x||0 this.y = data.y||0 this.lock = data.lock||false } canvas_scenes = { normal: new DScene({name: 'menu.preview.perspective.normal', lock: null}), ortho0: new DScene({name: 'direction.top', lock: true}), ortho1: new DScene({name: 'direction.bottom', lock: true}), ortho2: new DScene({name: 'direction.south', lock: true}), ortho3: new DScene({name: 'direction.north', lock: true}), ortho4: new DScene({name: 'direction.east', lock: true}), ortho5: new DScene({name: 'direction.west', lock: true}), monitor: new DScene({name: 'display.reference.monitor' }), inventory_nine: new DScene({name: 'display.reference.inventory_nine', image: './assets/inventory_nine.png', x: 0, y: -525, size: 1051, lock: true}), inventory_full: new DScene({name: 'display.reference.inventory_full', image: './assets/inventory_full.png', x: 0, y: -1740, size: 2781, lock: true}), hud: new DScene({name: 'display.reference.hud', image: './assets/hud.png', x: -224, y: -447.5, size: 3391, lock: true}), } if (localStorage.getItem('canvas_scenes')) { var stored_canvas_scenes = undefined; try { stored_canvas_scenes = JSON.parse(localStorage.getItem('canvas_scenes')) } catch (err) {} if (stored_canvas_scenes) { for (var key in canvas_scenes) { if (stored_canvas_scenes.hasOwnProperty(key)) { let store = stored_canvas_scenes[key] let real = canvas_scenes[key] if (store.image !== undefined) {real.image = store.image} if (store.size !== undefined) {real.size = store.size} if (store.x !== undefined) {real.x = store.x} if (store.y !== undefined) {real.y = store.y} if (store.lock !== undefined) {real.lock = store.lock} } } } } active_scene = canvas_scenes.normal main_preview = new Preview({id: 'main'}).fullscreen() //TransformControls Transformer = new THREE.TransformControls(main_preview.camPers, main_preview.canvas) Transformer.setSize(0.5) scene.add(Transformer) main_preview.occupyTransformer() //Light Sun = new THREE.AmbientLight( 0xffffff ); Sun.name = 'sun' scene.add(Sun); Sun.intensity = 0.44 lights = new THREE.Object3D() lights.name = 'lights' var light_top = new THREE.DirectionalLight( /*0x777777*/ ); light_top.name = 'light_top' light_top.position.set(8, 100, 8) lights.add(light_top); light_top.intensity = 0.66 var light_north = new THREE.DirectionalLight( /*0x444444*/ ); light_north.name = 'light_north' light_north.position.set(8, 8, -100) lights.add(light_north); var light_south = new THREE.DirectionalLight( /*0x444444*/ ); light_south.name = 'light_south' light_south.position.set(8, 8, 100) lights.add(light_south); light_north.intensity = light_south.intensity = 0.44 var light_west = new THREE.DirectionalLight( /*0x222222*/ ); light_west.name = 'light_west' light_west.position.set(-100, 8, 8) lights.add(light_west); var light_east = new THREE.DirectionalLight( /*0x222222*/ ); light_east.name = 'light_east' light_east.position.set(100, 8, 8) lights.add(light_east); light_west.intensity = light_east.intensity = 0.22 setShading() quad_previews = { one: new Preview({id: 'one'}).setOrthographicCamera(0), two: main_preview, three: new Preview({id: 'three'}).setOrthographicCamera(2), four: new Preview({id: 'four'}).setOrthographicCamera(4), current: main_preview } //emptyMaterial var img = new Image() img.src = 'assets/missing.png' var tex = new THREE.Texture(img) img.tex = tex; img.tex.magFilter = THREE.NearestFilter img.tex.minFilter = THREE.NearestFilter img.onload = function() { this.tex.needsUpdate = true; } emptyMaterials = [] cubeColors.forEach(function(s, i) { var thismaterial = new THREE.MeshLambertMaterial({ color: 0xffffff, map: tex, side: display_mode || Blockbench.entity_mode ? 2 : 0 }) thismaterial.color.set(s.hex) emptyMaterials.push(thismaterial) }) var img = new Image(); img.src = 'assets/north.png'; var tex = new THREE.Texture(img); img.tex = tex; img.tex.magFilter = THREE.NearestFilter; img.tex.minFilter = THREE.NearestFilter; img.onload = function() { this.tex.needsUpdate = true; } northMarkMaterial = new THREE.MeshBasicMaterial({ map: tex, transparent: true, side: THREE.DoubleSide, alphaTest: 0.2 }) //Rotation Pivot var helper1 = new THREE.AxesHelper(2) var helper2 = new THREE.AxesHelper(2) helper1.rotation.x = Math.PI / 1 helper2.rotation.x = Math.PI / -1 helper2.rotation.y = Math.PI / 1 helper2.scale.y = -1 rot_origin.add(helper1) rot_origin.add(helper2) rot_origin.rotation.reorder('ZYX') setupGrid = true; resizeWindow() } function animate() { TickUpdates.Run() requestAnimationFrame( animate ); previews.forEach(function(prev) { prev.render() }) framespersecond++; if (display_mode === true && ground_animation === true && !Transformer.hoverAxis) { DisplayMode.groundAnimation() } } function setShading() { scene.remove(lights) display_scene.remove(lights) Sun.intensity = settings.brightness.value/100; if (settings.shading.value === true) { (display_mode ? display_scene : scene).add(lights) } else { Sun.intensity *= (1/0.6) } } //Helpers function buildGrid() { three_grid.children.length = 0; if (display_mode === true && settings.display_grid.value === false) return; three_grid.name = 'grid_group' gizmo_colors.grid = new THREE.Color(parseInt('0x'+app_colors.grid.hex.replace('#', ''), 16)) var material; northMarkMaterial.color = gizmo_colors.grid function setupAxisLine(origin, length, axis) { var color = 'rgb'[getAxisNumber(axis)] var geometry = new THREE.Geometry(); var material = new THREE.LineBasicMaterial({color: gizmo_colors[color]}); var dest = new THREE.Vector3().copy(origin) dest[axis] += length geometry.vertices.push(origin) geometry.vertices.push(dest) var line = new THREE.Line( geometry, material); line.name = 'axis_line_'+axis; three_grid.add(line) } //Axis Lines if (settings.base_grid.value || settings.full_grid.value) if (Blockbench.entity_mode || !settings.full_grid.value) { var length = Blockbench.entity_mode ? (settings.full_grid.value ? 24 : 8) : 16 setupAxisLine(new THREE.Vector3( 0, 0.001, 0), length, 'x') setupAxisLine(new THREE.Vector3( 0, 0.001, 0), length, 'z') } else { setupAxisLine(new THREE.Vector3( -16, 0.001, -16), 48, 'x') setupAxisLine(new THREE.Vector3( -16, 0.001, -16), 48, 'z') } if (settings.full_grid.value === true) { //Grid var grid = new THREE.GridHelper(48, 48/canvasGridSize(), gizmo_colors.grid, gizmo_colors.grid) if (Blockbench.entity_mode === true) { grid.position.set(0,0,0) } else { grid.position.set(8,0,8) } three_grid.add(grid) grid.name = 'grid' //North geometry = new THREE.PlaneGeometry(5, 5) var north_mark = new THREE.Mesh(geometry, northMarkMaterial) if (Blockbench.entity_mode === true) { north_mark.position.set(0,0,-27) } else { north_mark.position.set(8,0,-19) } north_mark.rotation.x = Math.PI / -2 three_grid.add(north_mark) } else { if (settings.large_grid.value === true) { //Grid var grid = new THREE.GridHelper(48, 3, gizmo_colors.grid, gizmo_colors.grid) if (Blockbench.entity_mode === true) { grid.position.set(0,0,0) } else { grid.position.set(8,0,8) } grid.name = 'grid' three_grid.add(grid) } if (settings.base_grid.value === true) { //Grid var grid = new THREE.GridHelper(16, 16/canvasGridSize(), gizmo_colors.grid, gizmo_colors.grid) if (Blockbench.entity_mode === true) { grid.position.set(0,0,0) } else { grid.position.set(8,0,8) } grid.name = 'grid' three_grid.add(grid) //North geometry = new THREE.PlaneGeometry(2.4, 2.4) var north_mark = new THREE.Mesh(geometry, northMarkMaterial) if (Blockbench.entity_mode === true) { north_mark.position.set(0,0,-9.5) } else { north_mark.position.set(8,0,-1.5) } north_mark.rotation.x = Math.PI / -2 three_grid.add(north_mark) } } if (settings.large_box.value === true) { var geometry_box = new THREE.EdgesGeometry(new THREE.BoxBufferGeometry(48, 48, 48)); var line_material = new THREE.LineBasicMaterial({color: gizmo_colors.grid}); var large_box = new THREE.LineSegments( geometry_box, line_material); if (Blockbench.entity_mode === true) { large_box.position.set(0,8,0) } else { large_box.position.set(8,8,8) } large_box.name = 'grid' three_grid.add(large_box) } scene.add(three_grid) } function centerTransformer(offset) { if (selected.length === 0) return; var pivot_center = Toolbox.selected.id === 'rotate_tool' || Toolbox.selected.id === 'pivot_tool' if (Animator.open && selected_group) { var g_mesh = selected_group.mesh g_mesh.getWorldPosition(Transformer.position) Transformer.position.x += 8; Transformer.position.y += 8; Transformer.position.z += 8; Transformer.rotation.set(0, 0, 0) Transformer.update() return; } //Getting Center if (Blockbench.entity_mode) { Canvas.updateAllBones() } if (!pivot_center) { var first_obj; var center = getSelectionCenter() for (var i = 0; i < selected.length && !first_obj; i++) { if (selected[i].visibility) { first_obj = selected[i]; } } } else { var first_obj = selected[0] var center = first_obj.origin } if (!first_obj || !first_obj.visibility) return; var vec = new THREE.Vector3(center[0], center[1], center[2]) //Position + Rotation if (Blockbench.entity_mode === false) { //Blockmodel Mode Transformer.rotation.set(0, 0, 0) Transformer.position.copy(vec) var mesh = first_obj.mesh if (mesh && Blockbench.globalMovement === false && !pivot_center) { Transformer.rotation.copy(mesh.rotation) } } else { //Entity Mode if (selected_group && pivot_center) { var mesh = selected_group.mesh if (mesh) { mesh.getWorldPosition(Transformer.position) } Transformer.position.x += 8 Transformer.position.y += 8 Transformer.position.z += 8 Transformer.rotation.set(0, 0, 0) return; } var group; if (selected_group) { group = selected_group } else { var i = 0; while (i < selected.length) { if (typeof selected[i].parent === 'object' && selected[i].parent.type === 'group' ) { group = selected[i].parent i = selected.length } i++; } } if (group) { vec.x -= group.origin[0] vec.y -= group.origin[1] vec.z -= group.origin[2] vec.applyEuler(first_obj.mesh.rotation) vec.x += group.origin[0] vec.y += group.origin[1] vec.z += group.origin[2] } Transformer.position.copy(vec) if (Blockbench.globalMovement === false && !pivot_center) { var rotation = new THREE.Quaternion() first_obj.mesh.getWorldQuaternion(rotation) Transformer.rotation.setFromQuaternion( rotation ) } else { Transformer.rotation.set(0, 0, 0) } } Transformer.update() } //Display function getRescalingFactor(angle) { switch (Math.abs(angle)) { case 0: return 1.4142 break; case 22.5: return 1.127 break; case 67.5: return 1.127 break; case 45: return 1.4142 break; default: return 1; break; } } function getUVArray(side, frame, stretch) { if (stretch === undefined) { stretch = -1 } else { stretch = stretch*(-1) } var arr = [ new THREE.Vector2(side.uv[0]/16, (side.uv[1]/16)/stretch+1), //0,1 new THREE.Vector2(side.uv[0]/16, (side.uv[3]/16)/stretch+1), //0,0 new THREE.Vector2(side.uv[2]/16, (side.uv[3]/16)/stretch+1), //1,0 new THREE.Vector2(side.uv[2]/16, (side.uv[1]/16)/stretch+1) //1,1 ] if (frame > 0 && stretch !== -1) { //Animate var offset = (1/stretch) * frame arr[0].y += offset arr[1].y += offset arr[2].y += offset arr[3].y += offset } var rot = (side.rotation+0) while (rot > 0) { arr.push(arr.shift()) rot = rot-90; } return arr; } class CanvasController { constructor() { this.materials = {} this.meshes = {} this.bones = {} this.outlineMaterial = new THREE.LineBasicMaterial({ linewidth: 2, transparent: true }) this.wireframeMaterial = new THREE.MeshBasicMaterial({ color: 0x00FF00, wireframe: true }); this.transparentMaterial = new THREE.MeshBasicMaterial({visible:false}); this.face_order = ['east', 'west', 'up', 'down', 'south', 'north'] } //Misc raycast(event) { var preview = Canvas.getCurrentPreview() if (preview) { return preview.raycast(event) } else { return false } } getCurrentPreview() { var canvas = $('canvas.preview:hover').get(0) if (canvas) return canvas.preview } //Main updaters clear() { var objects = [] scene.traverse(function(s) { if (s.isElement === true || s.isGroup === true) { objects.push(s) } }) objects.forEach(function(s) { if (s.parent) { s.parent.remove(s) } if (s.geometry) s.geometry.dispose() if (s.outline && s.outline.geometry) s.outline.geometry.dispose() delete Canvas.meshes[s.name] }) } updateAll() { updateNslideValues() Canvas.clear() Canvas.updateAllBones() elements.forEach(function(s) { if (s.visibility == true) { Canvas.addCube(s) } }) updateSelection() } updateAllPositions(leave_selection) { updateNslideValues() elements.forEach(Canvas.adaptObjectPosition) if (leave_selection !== true) { updateSelection() } } updateVisibility() { elements.forEach(function(s) { var mesh = s.mesh if (s.visibility == true) { if (!mesh) { Canvas.addCube(s) } else if (!scene.children.includes(mesh)) { scene.add(mesh) Canvas.adaptObjectPosition(s, mesh) Canvas.adaptObjectFaces(s, mesh) if (!Prop.wireframe) { Canvas.updateUV(s) } } } else if (mesh && mesh.parent) { mesh.parent.remove(mesh) } }) updateSelection() } updateAllFaces(texture) { elements.forEach(function(obj) { if (obj.visibility == true) { var used = true; if (texture) { used = false; for (var face in obj.faces) { if (obj.faces[face].texture === texture.uuid) { used = true; } } } if (used === true) { Canvas.adaptObjectFaces(obj) if (!Prop.wireframe) { Canvas.updateUV(obj) } } } }) } updateAllUVs() { if (Prop.wireframe === true) return; elements.forEach(function(obj) { if (obj.visibility == true) { Canvas.updateUV(obj) } }) } updateRenderSides() { textures.forEach(function(t) { var mat = Canvas.materials[t.uuid] if (mat) { mat.side = (display_mode || Blockbench.entity_mode) ? 2 : 0 } }) emptyMaterials.forEach(function(mat) { mat.side = (display_mode || Blockbench.entity_mode) ? 2 : 0 }) } //Selection updaters updateSelected(arr) { if (!arr) { arr = selected } arr.forEach(function(obj) { var mesh = obj.mesh if (mesh !== undefined) { mesh.parent.remove(mesh) } if (obj.visibility == true) { Canvas.addCube(obj) } }) updateSelection() } updatePositions(leave_selection) { updateNslideValues() var arr = selected.slice() if (Blockbench.entity_mode && selected_group) { selected_group.forEachChild(obj => { if (obj.type === 'cube') { arr.safePush(obj) } }) if (arr.length === selected.length) { Canvas.updateAllBones() } } arr.forEach(function(obj) { Canvas.adaptObjectPosition(obj) }) if (leave_selection !== true) { updateSelection() } } updateSelectedFaces() { selected.forEach(function(obj) { if (obj.visibility == true) { Canvas.adaptObjectFaces(obj) if (!Prop.wireframe) { Canvas.updateUV(obj) } } }) } updateUVs() { if (Prop.wireframe === true) return; selected.forEach(function(obj) { if (obj.visibility == true) { Canvas.updateUV(obj) } }) } outlineObjects(arr) { arr.forEach(function(obj) { if (!obj.visibility) return; var mesh = obj.mesh if (mesh === undefined) return; var line = Canvas.getOutlineMesh(mesh) mesh.getWorldPosition(line.position) line.position.sub(scene.position) line.rotation.setFromQuaternion(mesh.getWorldQuaternion(new THREE.Quaternion())) line.scale.copy(mesh.scale) line.name = obj.uuid+'_ghost_outline' outlines.add(line) }) } updateAllBones() { getAllOutlinerGroups().forEach((obj) => { let mesh = obj.mesh if (obj.visibility && mesh) { mesh.rotation.reorder('ZYX') obj.rotation.forEach(function(n, i) { mesh.rotation[getAxisLetter(i)] = Math.PI / (180 / n) * (i == 2 ? -1 : 1) }) mesh.position.fromArray(obj.origin) mesh.scale.x = mesh.scale.y = mesh.scale.z = 1 if (obj.parent.type === 'group') { mesh.position.x -= obj.parent.origin[0] mesh.position.y -= obj.parent.origin[1] mesh.position.z -= obj.parent.origin[2] var parent_mesh = obj.parent.mesh parent_mesh.add(mesh) } else { scene.add(mesh) } mesh.updateMatrixWorld() mesh.fix_position = mesh.position.clone() mesh.fix_rotation = mesh.rotation.clone() } }) } //Object handlers addCube(obj) { //This does NOT remove old cubes var mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1)) Canvas.adaptObjectFaces(obj, mesh) Canvas.adaptObjectPosition(obj, mesh) mesh.name = obj.uuid; mesh.type = 'cube'; mesh.isElement = true; //scene.add(mesh) Canvas.meshes[obj.uuid] = mesh if (Prop.wireframe === false) { Canvas.updateUV(obj) } Canvas.buildOutline(obj) } adaptObjectPosition(obj, mesh, parent) { if (!obj.visibility) return; if (!mesh || mesh > 0) mesh = obj.mesh var from = obj.from.slice() from.forEach((v, i) => { from[i] -= obj.inflate }) var to = obj.to.slice() to.forEach((v, i) => { to[i] += obj.inflate if (from[i] === to[i]) { to[i] += 0.001 } }) mesh.geometry.from(from) mesh.geometry.to(to) mesh.geometry.computeBoundingSphere() mesh.scale.set(1, 1, 1) mesh.rotation.set(0, 0, 0) if (Blockbench.entity_mode) { mesh.position.set(0, 0, 0) mesh.rotation.reorder('YZX') if (obj.parent.type === 'group') { obj.parent.mesh.add(mesh) mesh.position.x -= obj.parent.origin[0] mesh.position.y -= obj.parent.origin[1] mesh.position.z -= obj.parent.origin[2] } else { scene.add(mesh) } } else { if (obj.rotation !== undefined) { mesh.rotation.reorder('ZYX') mesh.position.set(obj.origin[0], obj.origin[1], obj.origin[2]) mesh.geometry.translate(-obj.origin[0], -obj.origin[1], -obj.origin[2]) mesh.rotation.x = Math.PI / (180 /obj.rotation[0]) mesh.rotation.y = Math.PI / (180 /obj.rotation[1]) mesh.rotation.z = Math.PI / (180 /obj.rotation[2]) if (obj.rescale === true) { var axis = obj.rotationAxis()||'y' var rescale = getRescalingFactor(obj.rotation[getAxisNumber(axis)]); mesh.scale.set(rescale, rescale, rescale) mesh.scale[axis] = 1 } } else { mesh.position.set(0, 0, 0) } scene.add(mesh) } Canvas.buildOutline(obj) mesh.updateMatrixWorld() } ascendElementPosition(el, elmesh) { function iterate(obj, mesh) { //Iterate inside (cube) > outside if (!mesh) { mesh = obj.mesh } if (obj.type === 'group') { mesh.rotation.reorder('ZYX') obj.rotation.forEach(function(n, i) { mesh.rotation[getAxisLetter(i)] = Math.PI / (180 / n) * (i == 2 ? -1 : 1) }) mesh.updateMatrixWorld() } mesh.fix_rotation = mesh.rotation.clone() if (obj.type === 'group') { mesh.position.fromArray(obj.origin) mesh.scale.x = mesh.scale.y = mesh.scale.z = 1 } if (typeof obj.parent === 'object') { mesh.position.x -= obj.parent.origin[0] mesh.position.y -= obj.parent.origin[1] mesh.position.z -= obj.parent.origin[2] } mesh.fix_position = mesh.position.clone() if (typeof obj.parent === 'object') { var parent_mesh = iterate(obj.parent) parent_mesh.add(mesh) } else { scene.add(mesh) } return mesh } iterate(el, elmesh) } adaptObjectFaces(cube, mesh) { if (!mesh) mesh = cube.mesh if (!mesh) return; if (!Prop.wireframe) { var materials = [] this.face_order.forEach(function(face) { if (cube.faces[face].texture === null) { materials.push(Canvas.transparentMaterial) } else { var tex = cube.faces[face].getTexture() if (tex && tex.uuid) { materials.push(Canvas.materials[tex.uuid]) } else { materials.push(emptyMaterials[cube.color]) } } }) mesh.material = materials } else { mesh.material = Canvas.wireframeMaterial } } updateUV(obj, animation, force_entity_mode) { if (Prop.wireframe === true) return; var mesh = obj.mesh if (mesh === undefined) return; mesh.geometry.faceVertexUvs[0] = []; if (Blockbench.entity_mode || force_entity_mode) { var size = obj.size(undefined, true) var face_list = [ {face: 'north', fIndex: 10, from: [size[2], size[2]], size: [size[0], size[1]]}, {face: 'east', fIndex: 0, from: [0, size[2]], size: [size[2], size[1]]}, {face: 'south', fIndex: 8, from: [size[2]*2 + size[0], size[2]], size: [size[0], size[1]]}, {face: 'west', fIndex: 2, from: [size[2] + size[0], size[2]], size: [size[2], size[1]]}, {face: 'up', fIndex: 4, from: [size[2]+size[0], size[2]], size: [-size[0], -size[2]]}, {face: 'down', fIndex: 6, from: [size[2]+size[0]*2, 0], size: [-size[0], size[2]]} ] var cube_mirror = obj.shade === false if (cube_mirror) { face_list.forEach(function(f) { f.from[0] += f.size[0] f.size[0] *= -1 }) //East+West var p = {} p.from = face_list[1].from.slice() p.size = face_list[1].size.slice() face_list[1].from = face_list[3].from.slice() face_list[1].size = face_list[3].size.slice() face_list[3].from = p.from.slice() face_list[3].size = p.size.slice() } face_list.forEach(function(f) { f.from[0] /= Project.texture_width / 16 f.from[1] /= Project.texture_height / 16 f.size[0] /= Project.texture_width / 16 f.size[1] /= Project.texture_height / 16 var uv= [ f.from[0] + obj.uv_offset[0] / Project.texture_width * 16, f.from[1] + obj.uv_offset[1] / Project.texture_height * 16, f.from[0] + f.size[0] + obj.uv_offset[0] / Project.texture_width * 16, f.from[1] + f.size[1] + obj.uv_offset[1] / Project.texture_height * 16 ] uv.forEach(function(s, si) { uv[si] *= 1 }) obj.faces[f.face].uv[0] = uv[0] obj.faces[f.face].uv[1] = uv[1] obj.faces[f.face].uv[2] = uv[2] obj.faces[f.face].uv[3] = uv[3] var do_cl = Math.random()<0.001 //Fight Bleeding for (var si = 0; si < 2; si++) { let margin = 16/(si?Project.texture_height:Project.texture_width)/16; if (uv[si] > uv[si+2]) { margin = -margin } uv[si] += margin uv[si+2] -= margin } Canvas.updateUVFace(mesh.geometry.faceVertexUvs[0], f.fIndex, {uv: uv}, 0) }) } else { var obj = obj.faces var stretch = 1 var frame = 0 for (var face in obj) { if (obj.hasOwnProperty(face)) { stretch = 1 frame = 0 if (obj[face].texture && obj[face].texture !== null) { var tex = obj[face].getTexture() if (tex instanceof Texture && tex.frameCount !== 1) { stretch = tex.frameCount if (animation === true && tex.currentFrame) { frame = tex.currentFrame } } } Canvas.updateUVFace(mesh.geometry.faceVertexUvs[0], Canvas.face_order.indexOf(face)*2, obj[face], frame, stretch) } } } mesh.geometry.elementsNeedUpdate = true; return mesh.geometry } updateUVFace(vertex_uvs, index, face, frame, stretch) { if (stretch === undefined) { stretch = -1 } else { stretch = stretch*(-1) } if (!vertex_uvs[index]) vertex_uvs[index] = []; if (!vertex_uvs[index+1]) vertex_uvs[index+1] = []; var arr = [ vertex_uvs[index][0], vertex_uvs[index][1], vertex_uvs[index+1][1], vertex_uvs[index+1][2], ] for (var i = 0; i < 4; i++) { if (arr[i] === undefined) { arr[i] = new THREE.Vector2() } } arr[0].set(face.uv[0]/16, (face.uv[1]/16)/stretch+1), //0,1 arr[1].set(face.uv[0]/16, (face.uv[3]/16)/stretch+1), //0,0 arr[2].set(face.uv[2]/16, (face.uv[3]/16)/stretch+1), //1,0 arr[3].set(face.uv[2]/16, (face.uv[1]/16)/stretch+1) //1,1 if (frame > 0 && stretch !== -1) { //Animate var offset = (1/stretch) * frame arr[0].y += offset arr[1].y += offset arr[2].y += offset arr[3].y += offset } var rot = (face.rotation+0) while (rot > 0) { arr.push(arr.shift()) rot = rot-90; } vertex_uvs[index] = [ arr[0], arr[1], arr[3] ]; vertex_uvs[index+1] = [ arr[1], arr[2], arr[3] ]; } //Outline getOutlineMesh(mesh) { var vs = mesh.geometry.vertices var geometry = new THREE.Geometry() geometry.vertices = [ vs[2], vs[3], vs[6], vs[7], vs[2], vs[0], vs[1], vs[4], vs[5], vs[0], vs[5], vs[7], vs[6], vs[4], vs[1], vs[3] ] return new THREE.Line(geometry, Canvas.outlineMaterial) } buildOutline(obj) { if (obj.visibility == false) return; var mesh = obj.mesh; if (mesh === undefined) return; if (mesh.outline) { mesh.outline.geometry.verticesNeedUpdate = true; return; } mesh.remove(mesh.outline); var line = Canvas.getOutlineMesh(mesh); line.name = obj.uuid+'_outline'; line.visible = obj.selected; line.renderOrder = 2; line.frustumCulled = false; mesh.outline = line; mesh.add(line); } } const Canvas = new CanvasController() BARS.defineActions(function() { new Action({ id: 'toggle_wireframe', icon: 'border_clear', category: 'view', keybind: new Keybind({key: 90}), condition: () => Toolbox && Toolbox.selected && Toolbox.selected.allowWireframe, click: function () { Prop.wireframe = !Prop.wireframe Canvas.updateAll() if (Modes.id === 'animate') { Animator.preview() } } }) new Action({ id: 'screenshot_model', icon: 'fa-cubes', category: 'view', keybind: new Keybind({key: 80, ctrl: true}), click: function () {quad_previews.current.screenshot()} }) new Action({ id: 'record_model_gif', icon: 'local_movies', category: 'view', click: function () { var lines = [ {label: 'dialog.create_gif.length', node: ''}, {label: 'dialog.create_gif.fps', node: ''}, {label: 'dialog.create_gif.compression', node: ''}, ] if (Animator.open) { lines.push({label: 'dialog.create_gif.play', node: ''}) } var dialog = new Dialog({ id: 'create_gif', title: tl('dialog.create_gif.title'), draggable: true, lines: lines, onConfirm: function() { var jq = $(dialog.object) var length = parseFloat( jq.find('#gif_length').val() ) var fps = parseInt( jq.find('#gif_fps').val() ) var quality = parseInt( jq.find('#gif_quality').val() ) if (jq.find('#gif_play_animation').is(':checked')) { Timeline.start() } Screencam.createGif({ length: limitNumber(length, 0.1, 240)*1000, fps: limitNumber(fps, 0.5, 30), quality: limitNumber(quality, 0, 30), }, Screencam.returnScreenshot) dialog.hide() } }) dialog.show() } }) new Action({ id: 'screenshot_app', icon: 'icon-bb_interface', category: 'view', condition: isApp, click: function () {Screencam.fullScreen()} }) new Action({ id: 'toggle_quad_view', icon: 'widgets', category: 'view', condition: () => (Modes.id === 'edit' || Modes.id === 'paint'), keybind: new Keybind({key: 9}), click: function () { main_preview.toggleFullscreen() } }) new Action({ id: 'camera_reset', name: 'menu.preview.perspective.reset', description: 'menu.preview.perspective.reset', icon: 'videocam', category: 'view', keybind: new Keybind({key: 96}), click: function () { quad_previews.current.resetCamera() } }) new Action({ id: 'camera_normal', name: 'menu.preview.perspective.normal', description: 'menu.preview.perspective.normal', icon: 'videocam', category: 'view', keybind: new Keybind({key: 101}), click: function () { quad_previews.current.setNormalCamera() } }) new Action({ id: 'camera_top', name: 'direction.top', description: 'direction.top', icon: 'videocam', color: 'y', category: 'view', keybind: new Keybind({key: 104}), click: function () { quad_previews.current.setOrthographicCamera(0) } }) new Action({ id: 'camera_bottom', name: 'direction.bottom', description: 'direction.bottom', icon: 'videocam', color: 'y', category: 'view', keybind: new Keybind({key: 98}), click: function () { quad_previews.current.setOrthographicCamera(1) } }) new Action({ id: 'camera_south', name: 'direction.south', description: 'direction.south', icon: 'videocam', color: 'z', category: 'view', keybind: new Keybind({key: 100}), click: function () { quad_previews.current.setOrthographicCamera(2) } }) new Action({ id: 'camera_north', name: 'direction.north', description: 'direction.north', icon: 'videocam', color: 'z', category: 'view', keybind: new Keybind({key: 102}), click: function () { quad_previews.current.setOrthographicCamera(3) } }) new Action({ id: 'camera_east', name: 'direction.east', description: 'direction.east', icon: 'videocam', color: 'x', category: 'view', keybind: new Keybind({key: 103}), click: function () { quad_previews.current.setOrthographicCamera(4) } }) new Action({ id: 'camera_west', name: 'direction.west', description: 'direction.west', icon: 'videocam', color: 'x', category: 'view', keybind: new Keybind({key: 105}), click: function () { quad_previews.current.setOrthographicCamera(5) } }) })