{ "dialog.ok": "好的", "dialog.cancel": "取消", "dialog.confirm": "确定", "dialog.close": "关闭", "dialog.import": "导入", "dialog.save": "保存", "dialog.discard": "不保存", "dialog.dontshowagain": "不再显示", "data.cube": "立方体", "data.group": "组", "data.texture": "纹理", "data.plugin": "插件", "data.preview": "预览", "data.toolbar": "工具栏", "data.image": "图片", "keys.ctrl": "Ctrl", "keys.shift": "Shift", "keys.alt": "Alt", "keys.meta": "Cmd", "keys.delete": "Delete", "keys.space": "空格", "keys.leftclick": "鼠标左键", "keys.middleclick": "鼠标中键", "keys.rightclick": "鼠标右键", "keys.tab": "Tab", "keys.backspace": "退格键", "keys.enter": "回车键", "keys.escape": "Esc", "keys.function": "F%0", "keys.numpad": "数字键 %0", "keys.caps": "大写锁定", "keys.menu": "菜单键", "keys.left": "左方向键", "keys.up": "上方向键", "keys.right": "右方向键", "keys.down": "下方向键", "keys.pageup": "上翻页键", "keys.pagedown": "下翻页键", "keys.plus": "“+”键", "keys.comma": "“,”键", "keys.point": "“.”键", "keys.minus": "“-”键", "keys.cross": "“/”键", "keys.end": "End 键", "keys.pos1": "Home 键", "keys.printscreen": "截屏键", "keys.pause": "暂停键", "message.rotation_limit.title": "旋转限制", "message.rotation_limit.message": "受Minecraft的限制,仅允许旋转单个轴,且旋转角度只能为22.5°的倍数。在不同的轴上旋转将清除其他轴上的旋转。如果你有其他目的而需要自由旋转,可以转换项目模式为“自由模型”。", "message.file_not_found.title": "找不到目标", "message.file_not_found.message": "找不到此文件。请确保此文件为本地文件而非云端文件。", "message.screenshot.title": "屏幕截图", "message.screenshot.clipboard": "剪贴板", "message.screenshot.right_click": "截图 - 右键单击以复制", "message.invalid_file.title": "无效的文件", "message.invalid_file.message": "无法打开 JSON 文件:%0", "message.invalid_model.title": "无效的模型文件", "message.invalid_model.message": "此文件不包含任何有效的模型数据", "message.child_model_only.title": "空的子模型", "message.child_model_only.message": "此文件为 %0 的子模型,其本身不包含模型", "message.unsaved_textures.title": "未保存的贴图", "message.unsaved_textures.message": "模型中存在未保存的贴图,请保存于资源包正确的文件夹中。", "message.model_clipping.title": "模型太大了", "message.model_clipping.message": "你的模型包含了 %0 个超出 3x3x3 范围限制的方块。此模型将不适用于 Minecraft 。", "message.loose_texture.title": "导入贴图", "message.loose_texture.message": "导入的贴图不在资源包中。Minecraft 只能加载资源包 textures 文件夹中的贴图。", "message.loose_texture.change": "更改路径", "message.update_res.title": "贴图分辨率", "message.update_res.message": "是否将项目中的分辨率调整为此贴图的分辨率?如果你选择使用高分辨率的贴图,请点击 “取消” 。", "message.update_res.update": "更新", "message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合在一起", "message.bedrock_overwrite_error.backup_overwrite": "创建备份后覆盖", "message.bedrock_overwrite_error.overwrite": "覆盖", "message.close_warning.message": "是否保存模型?", "message.close_warning.web": "当前项目将不会被保存。确定要退出吗?", "message.default_textures.title": "默认贴图", "message.default_textures.message": "选择默认资源包的“textures”文件夹", "message.default_textures.detail": "从 Minecraft jar 里提取或在网上下载默认资源包,然后找到“textures”文件夹并打开。Blockbench 将会在当前资源包找不到对应贴图时从此位置获取贴图。", "message.default_textures.select": "选择默认的“textures”文件夹", "message.image_editor.title": "选择图像编辑器", "message.image_editor.file": "选择文件...", "message.image_editor.exe": "选择图像编辑器的可执行文件", "message.display_skin.title": "显示皮肤", "message.display_skin.message": "选择本地皮肤文件或输入正版玩家名字以获取皮肤", "message.display_skin.upload": "上传皮肤", "message.display_skin.name": "用户名", "message.display_skin.reset": "重置", "message.invalid_plugin": "无效的插件文件,请查看控制台", "message.load_plugin_app": "是否允许此插件更改你的电脑?请只加载那些你信任的插件。", "message.load_plugin_web": "你想加载这个插件吗?请只加载那些你信任的插件。", "message.preset_no_info": "不包含此槽位的预设信息", "message.restart_to_update": "重启 Blockbench 应用更改", "message.save_file": "保存为 %0", "message.save_obj": "保存为 .obj 模型", "dialog.project.title": "项目", "dialog.project.name": "文件名", "dialog.project.parent": "父模型", "dialog.project.geoname": "模型ID", "dialog.project.openparent": "打开父类", "dialog.project.ao": "环境光遮蔽", "dialog.texture.title": "贴图", "dialog.texture.variable": "变量", "dialog.texture.namespace": "命名空间", "dialog.texture.folder": "文件夹", "dialog.extrude.title": "拉伸图像", "dialog.extrude.mode": "扫描模式", "dialog.extrude.mode.areas": "区域", "dialog.extrude.mode.lines": "行", "dialog.extrude.mode.columns": "列", "dialog.extrude.mode.pixels": "像素", "dialog.extrude.opacity": "最低不透明度", "dialog.extrude.scan": "扫描并导入", "dialog.display_preset.title": "创建预设", "dialog.display_preset.message": "选择保存的槽位", "dialog.display_preset.create": "创建", "dialog.select.title": "选择", "dialog.select.new": "新建选择", "dialog.select.group": "在选定的组中", "dialog.select.name": "名字包含", "dialog.select.random": "随机", "dialog.select.select": "选择", "dialog.scale.title": "缩放模型", "dialog.scale.axis": "轴", "dialog.scale.scale": "缩放比例", "dialog.scale.clipping": "模型裁剪:你的模型超过了工作区的大小", "dialog.scale.confirm": "应用", "dialog.plugins.title": "插件", "dialog.plugins.installed": "已安装", "dialog.plugins.available": "可用", "dialog.plugins.install": "安装", "dialog.plugins.uninstall": "卸载", "dialog.plugins.reload": "重载", "dialog.plugins.none_installed": "未安装插件", "dialog.plugins.none_available": "没有可用的插件", "dialog.plugins.web_only": "仅网页版可用", "dialog.plugins.app_only": "仅桌面版可用", "dialog.plugins.author": "%0 制作", "dialog.plugins.show_less": "收起", "dialog.entitylist.title": "打开实体模型", "dialog.entitylist.text": "选择要导入的模型", "dialog.entitylist.bones": "骨骼", "dialog.entitylist.cubes": "立方体", "dialog.create_texture.folder": "文件夹", "dialog.create_texture.resolution": "分辨率", "dialog.input.title": "输入", "dialog.settings.settings": "设置", "dialog.settings.keybinds": "快捷键", "dialog.settings.about": "关于", "layout.color.back": "底色", "layout.color.back.desc": "背景和输入界面", "layout.color.dark": "工作区", "layout.color.dark.desc": "工作区背景", "layout.color.ui": "UI", "layout.color.ui.desc": "主界面颜色", "layout.color.bright_ui": "高亮 UI", "layout.color.bright_ui.desc": "右键菜单和文本提示", "layout.color.button": "按钮", "layout.color.button.desc": "按钮和开关", "layout.color.selected": "已选定", "layout.color.selected.desc": "已选定的标签和对象", "layout.color.border": "边框", "layout.color.border.desc": "按钮和输入边框", "layout.color.accent": "强调亮色", "layout.color.accent.desc": "滑块和其他", "layout.color.grid": "网格", "layout.color.grid.desc": "3D 预览网格", "layout.color.text": "文本", "layout.color.text.desc": "普通文本", "layout.color.light": "高亮", "layout.color.light.desc": "已选定的文本", "layout.color.accent_text": "强调文本", "layout.color.accent_text.desc": "强调元素中的文本", "layout.font.main": "主字体", "layout.font.headline": "标题字体", "about.version": "版本:", "about.creator": "作者:", "about.website": "网址:", "about.vertex_snap": "基于 SirBenet 的插件的顶点捕捉功能", "about.icons": "图标包:", "about.libraries": "库:", "settings.category.general": "常规", "settings.category.preview": "预览", "settings.category.grid": "网格", "settings.category.edit": "编辑", "settings.category.snapping": "吸附", "settings.category.defaults": "默认", "settings.category.dialogs": "对话框", "settings.category.export": "导出", "settings.language": "语言", "settings.language.desc": "界面语言,重启 Blockbench 以应用更改", "settings.backup_interval": "备份间隔", "settings.backup_interval.desc": "自动备份时间间隔(以分钟为单位)", "settings.origin_size": "三轴长度", "settings.origin_size.desc": "三轴控制工具的长度", "settings.control_size": "轴的大小", "settings.control_size.desc": "三轴控制工具的大小", "settings.display_skin": "显示皮肤", "settings.display_skin.desc": "用于显示玩家参考模型的皮肤", "settings.shading": "阴影(预览)", "settings.shading.desc": "预览时启用阴影", "settings.texture_fps": "动态贴图 FPS", "settings.texture_fps.desc": "动态贴图的帧数 (仅Blockbench视觉作用,与实际动态帧数无关)", "settings.base_grid": "小网格", "settings.base_grid.desc": "显示小网格和轴", "settings.large_grid": "大网格", "settings.large_grid.desc": "显示方块大小的网格", "settings.full_grid": "精确大网格", "settings.full_grid.desc": "显示精确的大网格", "settings.large_box": "大方块", "settings.large_box.desc": "显示 3x3x3 方块大小的边界", "settings.display_grid": "显示模式", "settings.display_grid.desc": "在显示模式下显示网格", "settings.undo_limit": "撤消限制", "settings.undo_limit.desc": "可撤消次数", "settings.local_move": "相对轴移动", "settings.local_move.desc": "如果可行,已旋转的元素将根据自身的轴进行移动", "settings.canvas_unselect": "点击工作区取消选择", "settings.canvas_unselect.desc": "点击工作区时取消对所有元素的选择", "settings.paint_side_restrict": "笔刷限制面", "settings.paint_side_restrict.desc": "限制笔刷仅对当前面进行涂改", "settings.autouv": "自动 UV", "settings.autouv.desc": "默认启用自动 UV", "settings.create_rename": "重命名新的立方体", "settings.create_rename.desc": "创建新元素或组时优先对其命名", "settings.edit_size": "网格大小", "settings.edit_size.desc": "立方体移动时的距离", "settings.shift_size": "精确移动(Shift)", "settings.shift_size.desc": "按住 Shift 时立方体移动的距离", "settings.ctrl_size": "超精确移动(Ctrl)", "settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离", "settings.negative_size": "负值尺寸", "settings.negative_size.desc": "调整尺寸时使用负值", "settings.minifiedout": "简化导出", "settings.minifiedout.desc": "导出单行 JSON 文件", "settings.export_groups": "导出组", "settings.export_groups.desc": "保存方块模型中的组类信息", "settings.credit": "添加制作信息注释", "settings.credit.desc": "为导出的文件添加制作信息注释", "settings.default_path": "Minecraft默认贴图路径", "settings.default_path.desc": "Blockbench 获取默认贴图的文件夹", "settings.image_editor": "图像编辑器", "settings.image_editor.desc": "默认修改贴图的图像编辑器", "category.navigate": "导航", "category.tools": "工具", "category.file": "文件", "category.blockbench": "Blockbench", "category.edit": "编辑", "category.transform": "变换", "category.filter": "过滤", "category.view": "视图", "category.display": "显示设置", "category.textures": "贴图", "category.misc": "杂项", "keybind.preview_select": "选择", "keybind.preview_rotate": "旋转视图", "keybind.preview_drag": "拖动视图", "keybind.confirm": "确认", "keybind.cancel": "取消", "action.slider_inflate": "膨胀", "action.slider_inflate.desc": "在不改变 UV 的情况下放大所有立方体", "action.slider_brush_size": "笔刷尺寸", "action.slider_brush_size.desc": "笔刷的半径(以像素为单位)", "action.slider_brush_opacity": "不透明度", "action.slider_brush_opacity.desc": "笔刷的不透明度", "action.slider_brush_softness": "柔软度", "action.slider_brush_softness.desc": "笔刷的柔软度", "action.uv_slider_pos_x": "水平移动", "action.uv_slider_pos_x.desc": "水平移动所有选定立方体的 UV 范围", "action.uv_slider_pos_y": "垂直移动", "action.uv_slider_pos_y.desc": "垂直移动所有选定立方体的 UV 范围", "action.uv_slider_size_x": "水平缩放", "action.uv_slider_size_x.desc": "水平缩放所有选定立方体的 UV 范围", "action.uv_slider_size_y": "垂直缩放", "action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的 UV 范围", "action.vertex_snap_mode": "捕捉模式", "action.vertex_snap_mode.desc": "选择“顶点捕捉”模式为移动或缩放所选立方体的顶点", "action.move_tool": "移动", "action.move_tool.desc": "选择和移动元素的工具", "action.resize_tool": "尺寸", "action.resize_tool.desc": "选择和调整元素大小的工具", "action.brush_tool": "笔刷", "action.brush_tool.desc": "在模型表面或 UV 编辑器中绘制贴图的工具", "action.vertex_snap_tool": "顶点捕捉", "action.vertex_snap_tool.desc": "移动所选的立方体顶点到另一个指定的立方体顶点", "action.swap_tools": "交换工具", "action.swap_tools.desc": "在移动和尺寸工具之间切换", "action.project_window": "项目...", "action.project_window.desc": "打开编辑模型元数据的项目窗口", "action.open_model": "打开模型", "action.open_model.desc": "从本地打开模型文件", "action.extrude_texture": "拉伸贴图", "action.extrude_texture.desc": "通过拉伸贴图生成模型", "action.export_blockmodel": "导出方块/物品模型", "action.export_blockmodel.desc": "导出Java版本的 Minecraft 方块或物品模型", "action.export_optifine_part": "导出 OptiFine JPM", "action.export_optifine_part.desc": "导出 OptiFine 实体文件(Json Part Model)", "action.export_optifine_full": "导出 OptiFine JEM", "action.export_optifine_full.desc": "导出 OptiFine 实体文件(Json Entity Model)", "action.export_obj": "导出 OBJ 模型", "action.export_obj.desc": "导出 Wavefront OBJ 模型以用于渲染或游戏引擎", "action.settings_window": "设置...", "action.settings_window.desc": "打开 Blockbench 设置对话框。", "action.plugins_window": "插件...", "action.plugins_window.desc": "打开插件商店页面", "action.reset_layout": "重置布局", "action.reset_layout.desc": "将布局重置为 Blockbench 的默认值", "action.load_plugin": "从文件加载插件", "action.load_plugin.desc": "通过导入源文件来加载插件。", "action.reload_plugins": "重载插件", "action.reload_plugins.desc": "重新载入所有开发插件", "action.undo": "撤消", "action.undo.desc": "撤消上次更改", "action.redo": "重做", "action.redo.desc": "重做上次撤消", "action.copy": "复制", "action.copy.desc": "复制选定的内容、面或显示设置", "action.paste": "粘贴", "action.paste.desc": "粘贴选定的内容、面或显示设置", "action.cut": "剪切", "action.cut.desc": "剪切选定的内容、面或显示设置", "action.add_cube": "添加立方体", "action.add_cube.desc": "添加一个新的立方体", "action.add_group": "添加组", "action.add_group.desc": "添加一个新的组或骨骼", "action.outliner_toggle": "显示更多选项", "action.outliner_toggle.desc": "在大纲视图中显示更多选项", "action.duplicate": "复制元素", "action.duplicate.desc": "复制选定的立方体或组", "action.delete": "删除", "action.delete.desc": "删除选定的立方体或组", "action.sort_outliner": "排序大纲", "action.sort_outliner.desc": "按字母顺序排列大纲", "action.select_window": "选择...", "action.select_window.desc": "根据其属性搜索并选择立方体", "action.invert_selection": "反选", "action.invert_selection.desc": "反向选择当前的立方体", "action.select_all": "全选", "action.select_all.desc": "选择所有立方体", "action.collapse_groups": "折叠组", "action.collapse_groups.desc": "折叠所有组", "action.scale": "缩放...", "action.scale.desc": "缩放选定的立方体", "action.center_all": "全部居中", "action.center_all.desc": "居中所选的立方体", "action.toggle_visibility": "可见", "action.toggle_visibility.desc": "切换所选立方体的可见", "action.toggle_export": "导出", "action.toggle_export.desc": "切换所选立方体的导出设置", "action.toggle_autouv": "自动 UV", "action.toggle_autouv.desc": "切换所选立方体的自动 UV 设置", "action.toggle_shade": "阴影(游戏)", "action.toggle_shade.desc": "切换所选立方体的阴影", "action.rename": "重命名", "action.rename.desc": "更改所选立方体的名称", "action.add_display_preset": "新建预设", "action.add_display_preset.desc": "添加新的显示设置预设", "action.fullscreen": "全屏", "action.fullscreen.desc": "切换全屏模式", "action.zoom_in": "放大", "action.zoom_in.desc": "放大界面", "action.zoom_out": "缩小", "action.zoom_out.desc": "缩小界面", "action.zoom_reset": "重置缩放", "action.zoom_reset.desc": "将缩放重置为默认 100% 大小", "action.reset_interface": "重置界面", "action.reset_interface.desc": "重置界面的尺寸和位置", "action.screenshot_model": "截图模型", "action.screenshot_model.desc": "从当前角度拍摄模型剪裁过的截图", "action.screenshot_app": "截图当前应用界面", "action.screenshot_app.desc": "截取整个应用程序的截图", "action.toggle_quad_view": "四视图", "action.toggle_quad_view.desc": "切换四视图模式", "action.import_texture": "导入贴图", "action.import_texture.desc": "从文件系统中导入一个或多个贴图", "action.create_texture": "创建贴图", "action.create_texture.desc": "创建空白贴图或模板贴图", "action.save_textures": "保存贴图", "action.save_textures.desc": "保存所有未保存的贴图", "action.animated_textures": "播放动态贴图", "action.animated_textures.desc": "播放/暂停动态贴图的预览", "action.origin_to_geometry": "枢轴居中", "action.origin_to_geometry.desc": "将枢轴设置为选中几何体的中心", "action.rescale_toggle": "重新缩放", "action.rescale_toggle.desc": "根据当前旋转重新缩放立方体", "action.bone_reset_toggle": "重置骨骼", "action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的立方体", "action.reload": "重启 Blockbench", "action.reload.desc": "重启 Blockbench,如果你有未保存的项目将会丢失", "menu.file": "文件", "menu.edit": "编辑", "menu.transform": "变换", "menu.filter": "插件", "menu.display": "显示", "menu.view": "视图", "menu.file.new": "新建", "menu.file.recent": "最近", "menu.file.import": "导入", "menu.file.export": "导出", "menu.transform.rotate": "旋转", "menu.transform.flip": "翻转", "menu.transform.center": "居中", "menu.transform.properties": "属性", "menu.display.preset": "应用预设", "menu.display.preset_all": "在全局应用预设", "menu.display.remove_preset": "删除预设", "menu.view.zoom": "缩放", "menu.view.background": "背景", "menu.view.screenshot": "截图", "menu.cube.color": "标记颜色", "menu.cube.texture": "贴图", "menu.cube.texture.transparent": "透明度", "menu.cube.texture.blank": "空白", "menu.group.sort": "排序", "menu.group.resolve": "退组", "menu.texture.face": "应用到面", "menu.texture.file": "文件", "menu.texture.refresh": "刷新", "menu.texture.change": "更改文件", "menu.texture.folder": "在文件夹中打开", "menu.texture.edit": "编辑", "menu.texture.export": "另存为", "menu.texture.save": "保存", "menu.texture.properties": "属性...", "menu.preview.background": "背景", "menu.preview.background.load": "加载", "menu.preview.background.position": "立方体位置", "menu.preview.background.lock": "锁定视角", "menu.preview.screenshot": "截图", "menu.preview.perspective": "透视投影", "menu.preview.perspective.normal": "正常", "menu.preview.quadview": "四视图", "menu.preview.stop_drag": "停止背景定位", "menu.uv.mapping": "UV 贴图", "menu.uv.mapping.export": "导出", "menu.uv.mapping.rotation": "旋转", "menu.uv.mapping.mirror_x": "镜像 X 轴", "menu.uv.mapping.mirror_y": "镜像 Y 轴", "menu.uv.texture": "贴图", "cube.color.light_blue": "淡蓝色", "cube.color.yellow": "黄色", "cube.color.orange": "橙色", "cube.color.red": "红色", "cube.color.purple": "紫色", "cube.color.blue": "蓝色", "cube.color.green": "绿色", "cube.color.lime": "黄绿色", "switches.visibility": "切换可见", "switches.export": "导出", "switches.autouv": "自动 UV", "panel.uv": "UV", "panel.display": "显示", "panel.textures": "贴图", "panel.outliner": "大纲", "uv_editor.title": "UV 编辑器", "uv_editor.all_faces": "全部", "uv_editor.no_faces": "无", "face.north": "北面", "face.south": "南面", "face.west": "西面", "face.east": "东面", "face.up": "顶面", "face.down": "底面", "direction.north": "北", "direction.south": "南", "direction.west": "西", "direction.east": "东", "direction.top": "顶部", "direction.bottom": "底部", "display.slot.third_right": "第三人称右手", "display.slot.third_left": "第三人称左手", "display.slot.first_right": "第一人称右手", "display.slot.first_left": "第一人称左手", "display.slot.head": "头部", "display.slot.ground": "掉落物", "display.slot.frame": "展示框", "display.slot.gui": "GUI", "display.rotation": "旋转", "display.translation": "偏移", "display.scale": "缩放", "display.slot": "槽位", "display.reference": "参考模型", "display.reference.player": "玩家", "display.reference.zombie": "僵尸", "display.reference.armor_stand": "盔甲架", "display.reference.baby_zombie": "小僵尸", "display.reference.armor_stand_small": "小型盔甲架", "display.reference.monitor": "普通", "display.reference.bow": "弓", "display.reference.block": "方块", "display.reference.frame": "物品展示框", "display.reference.inventory_nine": "3x3", "display.reference.inventory_full": "物品栏", "display.reference.hud": "快捷栏", "display.preset.blank_name": "请输入名称", "display.preset.item": "默认物品", "display.preset.block": "默认方块", "display.preset.handheld": "默认武器", "display.preset.rod": "默认棍子", "dialog.continue": "继续", "message.square_textures": "贴图必须是方形的", "message.unsaved_texture.title": "未保存的贴图", "message.unsaved_texture.message": "所有对此贴图的更改都将丢失。你想继续吗?", "action.vertex_snap_mode.move": "移动", "action.vertex_snap_mode.scale": "缩放", "action.open_model_folder": "打开模型文件夹", "action.open_model_folder.desc": "打开包含模型的文件夹", "action.change_textures_folder": "更改贴图位置", "action.change_textures_folder.desc": "更改保存所有贴图的文件夹", "menu.texture.particle": "用作粒子贴图", "message.update_notification.title": "无法更新版本", "message.update_notification.message": "有新的 Blockbench 版本可用。请在设置中开启自动更新进行下载!", "message.untextured": "该面没有贴图", "dialog.toolbar_edit.title": "自定义工具栏", "keybindings.reset": "重置", "keybindings.clear": "清空", "action.cube_counter": "立方体数量", "action.uv_rotation": "UV 旋转", "action.uv_rotation.desc": "UV 面的旋转", "action.uv_grid": "UV 网格", "action.uv_grid.desc": "UV 选择器使用的网格分辨率", "action.uv_grid.auto": "自动", "action.uv_maximize": "最大化 UV", "action.uv_maximize.desc": "使此面的 UV 使用完整贴图", "action.uv_auto": "自动 UV", "action.uv_auto.desc": "将此面的 UV 大小设置为面的实际大小", "action.uv_rel_auto": "自动相对 UV", "action.uv_rel_auto.desc": "将此面的 UV 设置为实际面的位置和大小", "action.uv_mirror_x": "UV 镜像 X 轴", "action.uv_mirror_x.desc": "在 X 轴上镜像此面的 UV", "action.uv_mirror_y": "UV 镜像 Y 轴", "action.uv_mirror_y.desc": "在 Y 轴上镜像此面的 UV", "action.uv_transparent": "透明化", "action.uv_transparent.desc": "使当前面透明", "action.uv_reset": "重置面", "action.uv_reset.desc": "重置当前面", "action.cullface": "剔除面", "action.cullface.desc": "如果覆盖了选定模型的面,则禁用此面的渲染", "action.auto_cullface": "自动剔除面", "action.auto_cullface.desc": "将此面的剔除面设置为自身", "action.face_tint": "着色", "action.face_tint.desc": "为当前面启用着色选项", "menu.toolbar.edit": "自定义", "menu.toolbar.reset": "重置", "uv_editor.rotated": "旋转", "uv_editor.auto_cull": "剔除面", "uv_editor.copied": "复制面", "uv_editor.pasted": "粘贴面", "uv_editor.copied_x": "复制了 %0 个面", "uv_editor.reset": "重置面", "uv_editor.maximized": "最大化", "uv_editor.autouv": "自动尺寸", "uv_editor.mirrored": "镜像", "uv_editor.to_all": "应用到所有面", "uv_editor.transparent": "设置透明度", "uv_editor.cullface_on": "开启面剔除", "uv_editor.cullface_off": "关闭面剔除", "uv_editor.tint_on": "开启着色", "uv_editor.tint_off": "关闭着色", "action.uv_apply_all": "应用到所有面", "action.uv_apply_all.desc": "将当前面的设置应用于所有面", "message.image_editor_missing.title": "默认图像编辑器", "message.image_editor_missing.message": "选择图像编辑器的可执行文件", "message.image_editor_missing.detail": "Blockbench 无法在你的计算机上找到图像编辑器,请选择图像编辑器的可执行文件。", "action.update_autouv": "更新自动 UV", "action.update_autouv.desc": "更新所选立方体的自动 UV 映射", "category.uv": "UV", "status_bar.saved": "模型已保存", "status_bar.unsaved": "有未保存的更改", "action.move_up": "上移", "action.move_up.desc": "相对于当前视角向上移动选定的立方体", "action.move_down": "下移", "action.move_down.desc": "相对于当前视角向下移动选定的立方体", "action.move_left": "左移", "action.move_left.desc": "相对于当前视角向左移动选定的立方体", "action.move_right": "右移", "action.move_right.desc": "相对于当前视角向右移动选定的立方体", "action.move_forth": "前移", "action.move_forth.desc": "相对于当前视角向前移动选定的立方体", "action.move_back": "后移", "action.move_back.desc": "相对于当前视角向后移动选定的立方体", "layout.color.wireframe": "线框", "layout.color.wireframe.desc": "线框模式中的线", "action.add_animation": "添加动画", "action.add_animation.desc": "创建一个空白动画", "action.load_animation_file": "导入动画文件", "action.load_animation_file.desc": "导入动画文件", "action.play_animation": "播放动画", "action.play_animation.desc": "预览所选的动画", "action.slider_keyframe_time": "时间码", "action.slider_keyframe_time.desc": "修改选定关键帧的时间码", "timeline.rotation": "旋转", "timeline.position": "位置", "timeline.scale": "缩放", "menu.keyframe.quaternion": "四元数", "panel.animations": "动画", "panel.keyframe": "关键帧", "panel.keyframe.type": "关键帧(%0)", "generic.delete": "删除", "generic.rename": "重命名", "message.no_animation_selected": "你必须选中一个动画才能执行此操作", "message.no_bone_selected": "你必须选中一个骨骼才能执行此操作", "message.duplicate_groups.title": "骨骼名称复制", "message.duplicate_groups.message": "此骨骼的名称存在于多个骨骼上,这可能会导致一些问题。", "action.delete_keyframes": "删除关键帧", "action.delete_keyframes.desc": "删除所有选定的关键帧", "menu.animation": "动画", "menu.animation.loop": "循环", "menu.animation.override": "覆盖", "menu.animation.anim_time_update": "更新变量", "message.display_skin_model.title": "皮肤模型", "message.display_skin_model.message": "选择皮肤模型的类型", "message.display_skin_model.classic": "经典(Steve)", "message.display_skin_model.slim": "纤细(Alex)", "message.bone_material": "改变骨骼材料", "action.slider_animation_length": "动画长度", "action.slider_animation_length.desc": "更改所选的动画长度", "panel.variable_placeholders": "变量占位符", "panel.variable_placeholders.info": "列出要通过 name=value 预览的变量", "status_bar.vertex_distance": "距离: %0", "dialog.create_gif.title": "录制 GIF", "dialog.create_gif.length": "长度", "dialog.create_gif.fps": "FPS", "dialog.create_gif.compression": "压缩量", "dialog.create_gif.play": "播放动画", "category.animation": "动画", "action.record_model_gif": "录制 GIF", "action.record_model_gif.desc": "从当前角度记录模型的GIF动画", "display.mirror": "镜像", "data.separator": "分隔符", "menu.preview.background.set_position": "设置位置", "dialog.toolbar_edit.hidden": "隐藏", "action.export_class_entity": "导出为 Java 实体", "action.export_class_entity.desc": "将实体模型导出为 Java 类文件", "settings.seethrough_outline": "透视轮廓", "settings.seethrough_outline.desc": "显示所选元素被遮挡的轮廓", "mode.edit": "编辑模式", "mode.paint": "画板模式", "mode.display": "显示调整", "mode.animate": "动画模式", "status_bar.recording_gif": "正在录制 GIF", "status_bar.processing_gif": "正在处理 GIF", "settings.backup_retain": "备份保留期限", "settings.backup_retain.desc": "设置 Blockbench 保留旧备份的时间(天)", "action.rotate_tool": "旋转", "action.rotate_tool.desc": "用于选择和旋转立方体的工具", "action.fill_tool": "油漆桶", "action.fill_tool.desc": "用一种颜色填充整个面", "action.eraser": "橡皮擦", "action.eraser.desc": "将贴图上的颜色更改为透明色", "action.color_picker": "拾色器", "action.color_picker.desc": "获取贴图上像素的颜色", "action.open_backup_folder": "打开备份文件夹", "action.open_backup_folder.desc": "打开 Blockbench 备份文件夹", "switches.mirror": "镜像 UV", "language_name": "简体中文", "message.plugin_reload": "已重新载入 %0 个本地插件", "settings.brightness": "亮度", "settings.brightness.desc": "预览的亮度,默认值为 50", "menu.preview.perspective.reset": "重置相机位置", "action.fill_mode": "填充模式", "action.fill_mode.face": "面", "action.fill_mode.color": "颜色", "action.toggle_mirror_uv": "镜像 UV", "action.toggle_mirror_uv.desc": "在所选立方体的 X 轴上切换 UV 镜像", "menu.texture.blank": "应用到无贴图面", "dialog.scale.select_overflow": "选择溢出", "dialog.create_texture.compress": "压缩模板", "action.action_control": "动作控制", "action.action_control.desc": "搜索并且执行任何可用的操作", "keybindings.recording": "录制快捷键", "keybindings.press": "输入按键或输入组合按键或单击屏幕上的任意位置以记录键绑定", "action.pivot_tool": "枢轴工具", "action.pivot_tool.desc": "用于更改立方体和骨骼的旋转点的工具", "action.slider_animation_speed": "播放速度", "action.slider_animation_speed.desc": "时间线的播放速度以百分比表示", "action.previous_keyframe": "上一个关键帧", "action.previous_keyframe.desc": "转跳到上一个关键帧", "action.next_keyframe": "下一个关键帧", "action.next_keyframe.desc": "转跳到下一个关键帧", "message.outdated_client.title": "Blockbench 已过期", "message.outdated_client.message": "请更新到最新版本的 Blockbench 来执行此操作", "action.export_asset_archive": "下载存档", "action.export_asset_archive.desc": "下载包含模型和贴图的存档", "action.upload_sketchfab": "上传到 Sketchfab", "message.sketchfab.name_or_token": "请输入你的 Sketchfab token和名称", "dialog.sketchfab_uploader.title": "上传 Sketchfab 模型", "dialog.sketchfab_uploader.token": "API Token", "dialog.sketchfab_uploader.about_token": "Token 用于将 Blockbench 连接到 Sketchfab 帐户,您可以在 %0 上找到它", "dialog.sketchfab_uploader.name": "模型名称", "dialog.sketchfab_uploader.description": "描述", "dialog.sketchfab_uploader.tags": "标签", "settings.sketchfab_token": "Sketchfab Token", "settings.sketchfab_token.desc": "用于授权 Blockbench 上传到 Sketchfab 帐户的 Token", "panel.color": "颜色", "data.origin": "枢轴", "message.sketchfab.success": "成功上传模型", "message.sketchfab.error": "Sketchfab 模型上传失败", "settings.outliner_colors": "大纲颜色", "settings.outliner_colors.desc": "在大纲中显示立方体的颜色", "action.upload_sketchfab.desc": "将你的模型上传到 Sketchfab", "action.element_colors": "立方体颜色", "action.element_colors.desc": "在大纲中显示立方体的颜色", "texture.error.file": "文件未找到", "texture.error.invalid": "无效的文件", "texture.error.ratio": "无效的宽高比", "texture.error.parent": "父模型提供的贴图文件", "message.recover_backup.title": "恢复模型", "message.recover_backup.message": "Blockblench 被异常关闭,是否恢复正在编辑的模型?", "message.invalid_session.title": "无效的会话 Token", "message.invalid_session.message": "你尝试加入的会话已过期或提供的Token无效", "dialog.create_texture.power": "2 的幂的大小", "dialog.create_gif.turn": "旋转台速度", "action.edit_session": "编辑会话…", "action.edit_session.desc": "通过连接编辑会话来与其他用户进行协作", "action.reset_keyframe": "重置关键帧", "action.reset_keyframe.desc": "重置所选关键帧的所有值", "dialog.edit_session.title": "编辑会话", "edit_session.username": "用户名", "edit_session.token": "密码", "edit_session.about": "编辑会话可用于在互联网上协作进行模型制作,创建一个会话并复制该 Token,将其发送给朋友,你的朋友就可以使用它来协作进行模型制作。", "edit_session.join": "加入会话", "edit_session.create": "创建会话", "edit_session.quit": "退出会话", "edit_session.joined": "%0 加入了会话", "edit_session.left": "%0 离开了会话", "edit_session.quit_session": "离开当前会话", "edit_session.status": "状态", "edit_session.hosting": "主机", "edit_session.connected": "连接到会话", "dialog.sketchfab_uploader.private": "私人(专业版)", "dialog.sketchfab_uploader.password": "密码(专业版)", "action.uv_select_all": "选择全部", "action.uv_select_all.desc": "在 UV 对话框中选择所有面", "panel.chat": "聊天", "edit_session.welcome": "欢迎加入 %0 的会话", "dialog.yes": "是", "dialog.no": "否", "generic.remove": "移除", "generic.download": "下载", "generic.search": "搜索", "dates.today": "今天", "dates.yesterday": "昨天", "dates.this_week": "本周", "dates.weeks_ago": "%0 周前", "mode.start": "开始", "mode.start.new": "新建", "mode.start.recent": "最近", "format.free": "自由模型", "format.free.desc": "制作用于其他游戏的无建模限制模型", "format.java_block": "Java 方块/物品", "format.java_block.desc": "Java 版方块模型,大小和旋转都有限制", "format.bedrock": "基岩版模型", "format.bedrock.desc": "适用于基岩版的模型", "format.bedrock_old": "旧版基岩版模型", "format.bedrock_old.desc": "Pre-1.12 基岩版实体模型", "format.modded_entity": "模组版实体", "format.modded_entity.desc": "为模组所适用的模型,能够直接以 .java 的类文件形式导出", "format.optifine_entity": "OptiFine 实体", "format.optifine_entity.desc": "OptiFine 自定义的实体模型", "keys.mouse": "鼠标按键 %0", "message.cleared_blank_faces.title": "空白面", "message.cleared_blank_faces.message": "Blockbench 发现 %0 个立方体没有任何贴图,你想要移除这些元素么?", "message.wireframe.enabled": "线框视图已启用", "message.wireframe.disabled": "线框视图已禁用", "dialog.convert_project.title": "转换项目", "dialog.convert_project.text": "确定要转换此项目么?此步骤将无法撤销。", "dialog.create_texture.double_use": "保持多贴图占用", "dialog.model_stats.title": "模型统计", "dialog.model_stats.cubes": "立方体", "dialog.model_stats.locators": "定位器", "dialog.model_stats.groups": "组", "dialog.model_stats.vertices": "顶点", "dialog.model_stats.faces": "面", "settings.username": "用户名", "settings.username.desc": "编辑会话的用户名", "settings.painting_grid": "画板网格", "settings.painting_grid.desc": "在画板模式下为附着贴图的立方体显示网格", "action.convert_project": "转换项目", "action.convert_project.desc": "将转换当前项目格式以用于其他模型格式", "action.close_project": "关闭项目", "action.close_project.desc": "关闭当前项目", "action.export_bedrock": "导出基岩版几何体", "action.export_bedrock.desc": "以基岩版几何体文件导出模型。", "action.save_project": "保存项目", "action.save_project.desc": "保存当前模型为项目文件", "action.save_project_as": "另存为项目", "action.save_project_as.desc": "将当前模型以项目文件的形式保存在其他位置", "action.export_over": "保存模型", "action.export_over.desc": "通过覆写文件来保存模型、贴图和动画", "action.add_locator": "添加定位器", "action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置", "action.uv_turn_mapping": "转向映射", "action.uv_turn_mapping.desc": "将 UV 映射转 90 度", "action.remove_blank_faces": "移除空白面", "action.remove_blank_faces.desc": "删除所有选中的未贴图面", "web.download_app": "下载 App", "uv_editor.turned": "已转映射", "display.reference.crossbow": "弩", "dialog.settings.search_results": "搜索结果", "settings.animation_snap": "动画捕捉", "settings.animation_snap.desc": "动画时间轴中关键帧的捕捉间隔", "action.import_optifine_part": "导入 OptiFine 部件", "action.import_optifine_part.desc": "为 OptiFine 导入一个实体部件模型", "data.locator": "定位器", "mode.start.no_recents": "最近未打开过模型文件", "panel.element": "元素", "panel.element.position": "位置", "panel.element.size": "尺寸", "panel.element.origin": "枢轴点", "panel.element.rotation": "旋转", "message.canvas_limit_error.title": "工作区限制错误", "message.canvas_limit_error.message": "无法正确执行此操作,因为此格式将工作区限制为 48 个单位。移动枢轴点以避免此情况。", "data.effect": "效果", "generic.name": "名称", "settings.recent_projects": "最近编辑项目数", "settings.recent_projects.desc": "最近编辑项目的最大显示数量", "settings.volume": "音量", "settings.volume.desc": "动画中声音效果的音量控制", "action.change_keyframe_file": "选择文件", "action.change_keyframe_file.desc": "选择音频文件以预览音效", "action.clear_timeline": "清除时间轴", "action.clear_timeline.desc": "清除时间轴中所有未选中的模型骨骼", "action.select_effect_animator": "动画效果", "action.select_effect_animator.desc": "打开时间轴以添加声音和粒子效果", "action.timeline_focus": "通道", "action.timeline_focus.desc": "选择要在时间轴中显示的动画通道", "timeline.particle": "粒子", "timeline.sound": "声音", "timeline.effects": "效果", "data.format": "格式", "format.optifine_part": "OptiFine Part", "format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM", "action.reverse_keyframes": "反转关键帧", "action.reverse_keyframes.desc": "反转所选关键帧的顺序", "generic.help": "帮助", "message.removed_faces": "已经移除 %0 个面", "dialog.sketchfab_uploader.draft": "草稿", "action.slider_pos": "%0 轴移动", "action.slider_pos.desc": "以 %0 轴移动立方体", "action.slider_size": "%0 轴尺寸", "action.slider_size.desc": "以 %0 轴调整立方体大小", "action.slider_rotation": "%0 轴旋转", "action.slider_rotation.desc": "围绕 %0 轴旋转立方体", "action.slider_origin": "%0 轴向枢轴", "action.slider_origin.desc": "%0 轴向移动枢轴", "action.rotate_cw": "旋转 %0 +90", "action.rotate_cw.desc": "将所选的立方体在 %0 轴上旋转 90°", "action.rotate_ccw": "旋转 %0 -90", "action.rotate_ccw.desc": "将所选的立方体在 %0 轴上旋转 -90°", "action.flip": "%0 轴翻转", "action.flip.desc": "翻转 %0 轴上的选定立方体", "action.center": "%0 轴居中", "action.center.desc": "将所选立方体居中在 %0 轴上", "action.bring_up_all_animations": "将所有修改后的动画放入时间轴", "panel.bone": "骨骼", "data.color": "颜色", "generic.export": "导出", "generic.none": "无", "status_bar.recording": "拍摄延时摄影", "message.add_to_palette": "添加到调色板", "message.size_modifiers": "按住 Ctrl 或 Shift 键操作以进行微调", "message.timelapse_start": "延时摄影已启动", "message.timelapse_stop": "延时摄影已关闭", "message.import_palette.replace_palette": "切换旧调色板", "message.import_palette.threshold": "合并阈值", "dialog.timelapse.interval": "间隔(秒)", "dialog.timelapse.source": "资源", "dialog.timelapse.source.interface": "界面", "dialog.timelapse.source.locked": "锁定角度", "dialog.timelapse.destination": "目标文件夹", "layout.color.checkerboard": "透明背景", "layout.color.checkerboard.desc": "工作区和 UV 编辑器的背景", "layout.font.code": "代码字体", "layout.css": "自定义 CSS", "settings.category.paint": "颜料", "settings.deactivate_size_limit": "取消大小限制", "settings.deactivate_size_limit.desc": "取消特定格式模型的大小限制,警告:这可能会导致模型无效", "settings.brush_opacity_modifier": "笔刷不透明度", "settings.brush_opacity_modifier.desc": "使用手写笔时修改笔刷的不透明度", "settings.brush_size_modifier": "笔刷大小选择器", "settings.brush_size_modifier.desc": "使用手写笔时修改画笔的大小", "settings.brush_modifier.pressure": "笔触", "settings.brush_modifier.tilt": "倾斜", "category.color": "颜色", "action.import_theme": "导入主题", "action.export_theme": "导出主题", "action.export_theme.desc": "创建当前设置的主题文件", "action.slider_color_h": "色调", "action.slider_color_s": "饱和度", "action.slider_color_v": "值", "action.add_to_palette": "添加到调色板", "action.add_to_palette.desc": "将所选颜色添加到调色板", "action.import_palette": "导入调色板", "action.import_palette.desc": "导入 .bbpalette 文件", "action.export_palette": "导出调色板", "action.export_palette.desc": "将调色板导出为 .GPL 格式文件", "action.generate_palette": "创建调色板", "action.generate_palette.desc": "从贴图生成调色板", "action.sort_palette": "排序调色板", "action.sort_palette.desc": "按颜色和亮度对调色板上所有的颜色进行排序", "action.timelapse": "延时视频...", "action.timelapse.desc": "录制建模过程的延时视频", "action.add_keyframe": "添加关键帧", "action.add_keyframe.desc": "自动添加关键帧,按下 Shift 键强制使用默认值", "action.bring_up_all_animations.desc": "将所有修改后的动画置入到时间轴内", "timeline.timeline": "指令", "menu.palette.load.default": "默认", "panel.color.picker": "拾色器", "panel.color.palette": "调色板", "generic.import": "导入", "settings.brush_modifier.none": "无", "action.export_entity": "导出为基岩版格式的·实体模型", "action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中", "settings.highlight_cubes": "高亮显示立方体", "settings.highlight_cubes.desc": "当鼠标悬停或选择方块时,高亮显示它们", "action.add_marker": "设置标记", "action.add_marker.desc": "设置一个时间轴点标记", "timeline.pre_effect_script": "脚本", "format.skin": "皮肤", "format.skin.desc": "编辑玩家和实体的皮肤", "message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型吗?请阅读 %0!", "dialog.skin.title": "创建皮肤", "dialog.skin.model": "模型", "dialog.skin.texture": "纹理(可选)", "action.toggle_skin_layer": "切换皮肤叠层", "action.toggle_skin_layer.desc": "切换皮肤模型的帽子和衣服叠层", "action.gui_light": "GUI 光照", "action.gui_light.desc": "选择物品栏中物品的光照方式", "action.gui_light.side": "侧置光照", "action.gui_light.front": "前置光照", "action.move_keyframe_back": "向前移动关键帧", "action.move_keyframe_forth": "向后移动关键帧", "menu.help": "帮助", "menu.help.discord": "Discord 服务器", "menu.help.report_issue": "向开发者反馈问题", "menu.help.plugin_documentation": "插件 API 文档", "menu.help.search_action": "搜索并执行操作", "menu.help.donate": "捐赠", "menu.help.about": "关于...", "menu.preview.background.clipboard": "从剪贴板加载", "dialog.ignore": "忽略", "generic.unset": "取消设置", "message.invalid_builtin_parent.title": "内置的父模型无效", "message.invalid_builtin_parent.message": "为了导出可用的模型文件,删除了内置无效父模型 “%0” 的引用。", "dialog.resize_texture.fill": "填充", "dialog.resize_texture.fill.transparent": "透明", "dialog.resize_texture.fill.color": "颜色", "dialog.resize_texture.fill.repeat": "重复", "dialog.resize_texture.fill.stretch": "伸展", "dialog.scale.element_pivot": "元素枢轴", "dialog.scale.selection_center": "选择中心", "dialog.create_gif.length_mode": "长度模式", "dialog.create_gif.length_mode.seconds": "秒", "dialog.create_gif.length_mode.frames": "框架", "dialog.create_gif.length_mode.animation": "动画长度", "dialog.create_gif.length_mode.turntable": "转盘旋转", "dialog.save_angle.projection": "投影", "dialog.save_angle.projection.perspective": "透视投影", "dialog.save_angle.projection.orthographic": "正射投影", "dialog.sketchfab_uploader.animations": "动画制作", "dialog.settings.theme": "主题", "settings.category.interface": "界面", "settings.preview_checkerboard": "预览网格", "settings.preview_checkerboard.desc": "修改预览网格的背景", "settings.uv_checkerboard": "UV编辑器网格", "settings.uv_checkerboard.desc": "修改UV编辑器后的网格背景", "category.paint": "漆", "action.fill_mode.color_connected": "联系的颜色", "action.draw_shape_type": "形状类型", "action.draw_shape_type.rectangle": "矩形", "action.draw_shape_type.rectangle_h": "矩形(空心)", "action.draw_shape_type.ellipse": "椭圆", "action.draw_shape_type.ellipse_h": "椭圆(空心)", "action.draw_shape_type.line": "直线", "action.mirror_painting": "镜像绘画", "action.mirror_painting.description": "在一边绘画像素的同时另一也会有同样的像素", "action.lock_alpha": "锁定 Alpha 通道", "action.lock_alpha.description": "锁定所有像素的透明度", "action.draw_shape_tool": "绘制形状", "action.draw_shape_tool.desc": "在贴图上绘制简单形状的工具", "action.copy_paste_tool": "复制粘贴工具", "action.copy_paste_tool.desc": "复制和粘贴贴图的工具", "action.export_gltf": "导出为 glTF 文件", "action.export_gltf.desc": "将模型和动画导出为其他3D建模软件中使用的 glTF 文件", "action.transform_space": "变换方向", "action.transform_space.desc": "元素和绑骨的默认变换方向", "action.transform_space.global": "全局", "action.transform_space.bone": "绑骨", "action.transform_space.local": "自身", "action.toggle_camera_projection": "切换相机投影", "action.toggle_camera_projection.desc": "在透视和正视投影之间进行切换", "action.load_camera_angle": "摄影机角度: %0", "action.load_camera_angle.desc": "载入相机角度 “%0”", "action.slider_face_tint": "色调指数", "action.slider_face_tint.desc": "设置当前面的色调索引, -1 表示不设置 ", "menu.help.quickstart": "快速入门向导", "menu.help.developer": "开发者", "menu.help.developer.dev_tools": "打开开发工具", "menu.help.developer.reset_storage": "恢复全部默认设置", "menu.help.developer.reset_storage.confirm": "你确定要将 Blockbench 重置为默认设置吗?\n这将重置或删除所有自定义设置,按键绑定和已安装的插件", "menu.help.developer.cache_reload": "缓存刷新", "menu.texture.resize": "调整大小...", "menu.preview.orthographic": "正射投影", "menu.preview.save_angle": "保存角度", "menu.preview.angle": "角度", "menu.preview.angle.initial": "初始角度", "menu.preview.angle.load": "加载", "menu.preview.maximize": "最大化", "panel.color.both": "两者", "uv_editor.copy_selection": "复制所选内容", "uv_editor.paste_selection": "粘贴所选内容", "uv_editor.copy_paste_tool.place": "放置", "uv_editor.copy_paste_tool.cut": "剪切", "uv_editor.copy_paste_tool.mirror_x": "镜像 X 轴", "uv_editor.copy_paste_tool.mirror_y": "镜像 Y 轴", "uv_editor.copy_paste_tool.rotate": "旋转90度", "dialog.project.modded_entity_version": "导出版本", "dialog.save_angle.position": "摄像机位置", "dialog.save_angle.target": "焦点", "dialog.skin.pose": "动作", "layout.color.frame": "窗框", "layout.color.frame.desc": "窗口的边框和标题栏", "settings.large_grid_size": "块网格大小", "settings.large_grid_size.desc": "块状网格的大小", "action.load_plugin_from_url": "从URL加载插件", "action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件", "action.cube_counter.desc": "显示当前项目中立方体数量和其他统计信息", "action.unlock_everything": "解锁全部", "action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。", "action.load_palette": "加载调色板", "action.load_palette.desc": "加载内置调色板预设之一", "action.toggle_locked": "锁定", "action.toggle_locked.desc": "切换所选元素是否被锁定", "action.apply_display_preset": "应用预设", "action.apply_display_preset.desc": "应用默认或自定义显示设置预设", "action.apply_display_preset.here": "应用于此槽位", "action.apply_display_preset.everywhere": "应用于所有槽位", "action.resolve_keyframe_expressions": "解析关键帧", "action.resolve_keyframe_expressions.desc": "解析选定关键帧的数学表达式", "action.fold_all_animations": "折叠所有动画", "menu.palette.load.empty": "无", "switches.lock": "锁定", "settings.render_sides": "渲染面", "settings.render_sides.desc": "选择要渲染的面", "settings.render_sides.auto": "自动设置", "settings.render_sides.front": "外面", "settings.render_sides.double": "内面与外面", "generic.enable": "启用", "generic.disable": "禁用", "generic.redacted": "已隐藏", "dialog.select_texture.import_all": "导入所有", "dialog.skin.layer_template": "贴图图层", "about.version.up_to_date": "目前为最新版本", "about.version.update_available": "版本%0可用", "settings.category.application": "应用", "settings.streamer_mode": "直播模式", "settings.streamer_mode.desc": "隐藏敏感信息,比如最近编辑的项目历史", "settings.automatic_updates": "自动更新", "settings.automatic_updates.desc": "自动下载新版本并保持Blockbench更新", "action.rotation_space": "旋转的范围", "action.focus_on_selection": "选中对焦", "action.focus_on_selection.desc": "聚焦视觉到当前选中的内容", "action.jump_to_timeline_start": "转跳到动画起点", "action.jump_to_timeline_end": "转跳到动画终点", "menu.help.updating": "更新中(%0%)", "menu.help.update_failed": "更新失败", "menu.animation.loop.once": "播放一次", "menu.animation.loop.hold": "停止于最后一帧", "menu.animation.loop.loop": "循环播放", "interface.streamer_mode_on": "已启用直播模式", "generic.reset": "重置", "generic.restore": "恢复", "keys.mousewheel": "鼠标滚轮", "message.delete_animation.title": "删除动画", "message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?", "message.no_animation_to_import": "没有可导入的动画", "dialog.material_instances.title": "纹理实例", "dialog.animation_import.title": "选择需要导入的动画", "dialog.create_texture.padding": "填充", "settings.fov": "视野", "settings.fov.desc": "摄像机视野,默认为45", "settings.sync_color": "同步颜色", "settings.sync_color.desc": "在不同的Blockbench实例之间同步颜色", "settings.minify_bbmodel": "压缩项目文件", "settings.minify_bbmodel.desc": "保存时将项目文件编写为单行代码", "action.edit_material_instances": "编辑纹理实例", "action.edit_material_instances.desc": "编辑基岩方块几何体的纹理实例名", "action.save_all_animations": "保存所有动画", "action.save_all_animations.desc": "保存所有当前加载的动画", "action.keyframe_interpolation": "插值", "action.keyframe_interpolation.desc": "选择插值的模式", "action.keyframe_interpolation.linear": "线性", "action.keyframe_interpolation.catmullrom": "平滑", "action.timeline_focus.hide_empty": "隐藏空通道", "menu.file.preferences": "首选项", "menu.animation.blend_weight": "混合权重", "menu.animation.save": "保存", "menu.animation.properties": "属性...", "menu.animation.file": "文件", "menu.animation.snapping": "拍摄", "menu.animation.open_location": "打开文件所在位置", "panel.keyframe.add_data_point": "添加关键帧数据点", "panel.keyframe.remove_data_point": "移除数据点", "panel.keyframe.pre": "前", "panel.keyframe.post": "后", "generic.all": "全部", "message.small_face_dimensions.title": "不兼容的界面维度", "message.small_face_dimensions.message": "选区中存在小于1个单位的立方体。Box UV 将对该类立方体视作0像素宽度处理,因此该类方块的贴图可能出现异常。", "message.small_face_dimensions.face_uv": "目前的格式支持逐面UV贴图,可以处理单独面的贴图尺寸。进入“文件”>“项目…”,将“UV模式”改为“逐面UV”。", "dialog.plugins.outdated_client": "需要更新版本的 Blockbench", "dialog.plugins.outdated_plugin": "插件已过时,不适用于当前版本的Blockbench", "settings.motion_trails": "运动轨迹", "settings.motion_trails.desc": "在动画编辑器中显示运动轨迹", "settings.antialiasing": "抗锯齿", "settings.antialiasing.desc": "在预览启用抗锯齿。重启应用改动", "action.timeline_frame_back": "上一个关键帧", "action.timeline_frame_forth": "下一个关键帧", "action.ik_enabled": "启用IK", "action.ik_enabled.desc": "启用反向运动于此骨骼", "action.slider_ik_chain_length": "IK链的长度", "action.slider_ik_chain_length.desc": "IK骨骼链的向上长度", "panel.bone.ik": "反向运动(实验功能)", "settings.particle_tick_rate": "粒子频率", "settings.particle_tick_rate.desc": "粒子效应的速率,单位为每秒。默认是30", "action.lock_motion_trail": "锁定运动轨迹", "action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的组", "menu.animation_file.unload": "卸载动画文件", "data.null_object": "空目标", "status_bar.toggle_sidebar": "显示侧边栏", "message.load_plugin_failed.title": "插件加载失败", "message.load_plugin_failed.message": "确保插件的基本文件名与 Plugin.register() 中定义的插件ID '%0' 匹配。", "dialog.project.uv_mode": "UV 模式", "dialog.project.uv_mode.box_uv": "箱型 UV", "dialog.project.uv_mode.face_uv": "逐面 UV", "dialog.project.texture_size": "贴图分辨率", "dialog.animation_export.title": "选择要导出的动画", "dialog.create_texture.rearrange_uv": "重新排列 UV", "layout.color.subtle_text": "次要文字", "layout.color.subtle_text.desc": "对比度较低的文本颜色", "settings.interface_scale": "界面尺寸", "settings.interface_scale.desc": "Blockbench界面缩放比", "settings.background_rendering": "背景渲染", "settings.background_rendering.desc": "在窗口失去焦点时更新预览", "settings.ctrl_shift_size": "极精确移动(Ctrl + Shift)", "settings.ctrl_shift_size.desc": "同时按住 Ctrl 和 Shift 时立方体移动的距离", "settings.hardware_acceleration": "硬件加速", "settings.hardware_acceleration.desc": "使用显卡渲染。重新启动Blockbench以应用更改", "action.explode_skin_model": "皮肤模型分解视图", "action.explode_skin_model.desc": "切换到分解视图,便于编辑被覆盖的面", "action.export_minecraft_skin": "导出Minecraft皮肤", "action.export_minecraft_skin.desc": "导出为我的世界皮肤 PNG 贴图", "action.add_null_object": "新增一个空白项目", "action.add_null_object.desc": "添加新的空对象", "action.animated_texture_frame": "动态贴图帧", "action.animated_texture_frame.desc": "设置当前帧使用的动态贴图", "action.export_animation_file": "导出动画...", "action.export_animation_file.desc": "Export a selection of animations into a new file", "action.timeline_graph_editor": "切换图像编辑器", "action.timeline_graph_editor.desc": "切换时间轴的图像编辑器视图和关键帧视图", "menu.file.recent.clear": "清空最近的文件", "switches.shade": "阴影(游戏)", "generic.share": "分享", "dates.minute": "%0 分钟", "dates.minutes": "%0 分钟", "dates.hour": "%0 小时", "dates.hours": "%0 小时", "dates.day": "%0 天", "dates.days": "%0 天", "dates.week": "%0 周", "dates.weeks": "%0 周", "dates.year": "%0 年", "dates.years": "%0 年", "message.drag_background": "拖动背景以调整位置。按住 Shift 并上下拖动以调整大小。点此保存改动。", "message.installed_plugin": "%0 插件安装成功", "message.installed_plugin_fail": "%0 插件安装失败", "dialog.share_model.title": "分享模型", "dialog.share_model.expire_time": "过期时间", "dialog.share_model.copied_to_clipboard": "链接已复制到剪贴板", "dialog.share_model.failed": "上传模型失败", "action.import_java_block_model": "添加 Java方块/物品 模型", "action.import_java_block_model.desc": "从 Json 文件中添加我的世界 Java方块/物品 模型到当前模型", "action.share_model": "分享", "action.share_model.desc": "为分享的模型生成链接", "action.import_project": "导入项目", "action.import_project.desc": "从其他 .bbmodel 项目文件导入到当前项目", "dialog.toolbar_edit.hidden_tools": "某些工具会因不可用而自动隐藏,如当前项目、格式、或其他因素.", "settings.camera_near_plane": "摄像机靠近平面", "settings.camera_near_plane.desc": "摄影机距离对象最小的渲染距离,值越大越能减少深度冲突(Z-fighting)的问题。默认值为1。", "mode.start.keymap_preference": "按键绑定偏好", "mode.start.keymap_preference.desc": "如果这是你第一次使用Blockbench,又或者说你使用过其他3D软件,你可以自定义快捷键来适应操作,稍后可在设置中更改。", "mode.start.select_keymap": "选择键盘映射", "message.recording_gif": "生成 GIF 中. 点击这里终止生成.", "message.load_keymap": "你确定要加载此键盘映射吗?这会覆盖你当前的键位绑定。", "message.keymap_loaded": "已加载键盘映射", "dialog.convert_project.current_format": "当前格式", "dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture", "dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size", "dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers", "dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map", "dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template", "dialog.create_texture.resolution.desc": "The base resolution of the texture, in pixels per meter. The real size of the texture map may differ depending on the amount and size of elements.", "dialog.create_gif.color": "背景色", "dialog.save_angle.zoom": "Zoom", "dialog.skin.variant": "Variant", "dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.", "dialog.flip_animation.offset": "Offset by half the animation length", "dialog.export_private_settings.title": "Private Settings", "dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Leave these values out if you plan to share the file with someone else.", "dialog.export_private_settings.keep": "保留", "settings.timecode_frame_number": "Display Timecodes as Frame Numbers", "settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond", "settings.animation_sample_rate": "Animation Sample Rate", "settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively", "keybind.preview_zoom": "Zoom View", "action.gradient_tool": "渐变工具", "action.gradient_tool.desc": "Create a color gradient on your texture", "action.import_settings": "导入设置", "action.import_settings.desc": "导入 .bbsettings 文件", "action.export_settings": "导出设置", "action.export_settings.desc": "导出 Blockbench 设置文件 .bbsettings", "action.load_keymap": "加载键盘映射", "action.load_keymap.default": "默认(触控板/鼠标)", "action.load_keymap.mouse": "默认(鼠标)", "action.load_keymap.default.desc": "默认的Blockbench键位绑定,笔记本触控板用于移动查看视角。", "action.load_keymap.mouse.desc": "默认的Blockbench键位绑定,鼠标中间用于移动查看视角。", "action.load_keymap.blender.desc": "适用于Blender用户的键位绑定", "action.load_keymap.cinema4d.desc": "适用于Cinema 4D用户的键位绑定", "action.load_keymap.maya.desc": "适用于Autodesk Maya用户的键位绑定", "action.import_keymap": "导入键位绑定设置文件", "action.import_keymap.desc": "导入.bbkeymap键位绑定设置文件", "action.export_keymap": "导出键位绑定设置文件", "action.export_keymap.desc": "导出键位绑定设置文件为.bbkeymap文件", "action.edit_history": "编辑历史", "action.edit_history.desc": "查看编辑历史和重做或撤回操作", "action.group_elements": "Group Elements", "action.group_elements.desc": "Wrap selected elements into a new group", "action.unfold_groups": "展开所有组", "action.unfold_groups.desc": "展开大纲下所有组", "action.edit_bedrock_binding": "Edit Binding...", "action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to", "action.pick_screen_color": "选取屏幕颜色", "action.pick_screen_color.desc": "从屏幕中选取颜色", "action.view_mode": "显示模式", "action.view_mode.desc": "切换显示模式", "action.view_mode.textured": "贴图", "action.view_mode.solid": "实体", "action.view_mode.wireframe": "线框", "action.toggle_sidebars": "Toggle Sidebars", "action.toggle_sidebars.desc": "Enable or disable the sidebars", "action.set_animation_end": "Set Animation End", "action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time", "action.flip_animation": "Flip Animation", "action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model", "action.graph_editor_zero_line": "Include Zero Line", "action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view", "menu.texture.render_mode": "渲染模式", "menu.texture.render_mode.normal": "正常", "menu.texture.render_mode.emissive": "发光", "menu.texture.render_mode.layered": "图层", "menu.preview.angle.edit": "编辑角度...", "menu.animation.start_delay": "Start Delay", "menu.animation.loop_delay": "Loop Delay", "menu.animation.flip_keyframes": "翻转关键帧", "menu.mobile_keyboard.disable_all": "禁用所有", "panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale", "camera_angle.common_isometric_right": "Isometric Right (2:1)", "camera_angle.common_isometric_left": "Isometric Left (2:1)", "camera_angle.true_isometric_right": "True Isometric Right (30°)", "camera_angle.true_isometric_left": "True Isometric Left (30°)", "menu.help.wiki": "Blockbench Wiki", "about.repository": "储存库:", "settings.update_to_prereleases": "更新至预发布版", "settings.update_to_prereleases.desc": "自动更新Blockbench到beta版本以测试新功能。预发布版可能不稳定,若你依赖Blockbench来工作或用于重要项目,建议不启用此选项。", "data.separator.spacer": "Spacer", "data.separator.linebreak": "Line Break", "data.setting": "Setting", "generic.select_all": "Select All", "generic.select_none": "Select None", "projects.new_tab": "新标签页", "projects.close_tab": "关闭标签页", "message.invalid_format.title": "无效的格式", "message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.", "message.invalid_link": "无效或过期的模型链接", "message.default_textures.current": "当前路径", "message.update_after_restart": "此次更新将会在软件重启后完成", "message.copy_paste_tool_viewport": "此工具仅能在UV界面中使用", "dialog.project.shadow_size": "Shadow Size", "dialog.find_replace.target": "Target", "dialog.find_replace.target.element_names": "Element Names", "dialog.find_replace.target.group_names": "Group Names", "dialog.find_replace.target.animation_names": "Animation Names", "dialog.find_replace.target.keyframe_values": "Keyframe Values", "dialog.find_replace.find": "查找", "dialog.find_replace.replace": "替换", "dialog.find_replace.regex": "正则表达式", "dialog.add_primitive.shape": "形状", "dialog.add_primitive.shape.circle": "圆形", "dialog.add_primitive.shape.tube": "圆筒", "dialog.add_primitive.shape.cone": "圆锥", "dialog.add_primitive.shape.cylinder": "圆柱", "dialog.add_primitive.shape.sphere": "球形", "dialog.add_primitive.shape.torus": "圆环", "dialog.add_primitive.shape.cube": "方形", "dialog.add_primitive.shape.pyramid": "棱锥", "dialog.add_primitive.diameter": "直径", "dialog.add_primitive.height": "高度", "dialog.add_primitive.sides": "段数", "dialog.add_primitive.minor_diameter": "厚度", "dialog.add_primitive.minor_sides": "Minor Sides", "dialog.create_texture.combine_polys": "Combine Faces", "dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section", "dialog.model_stats.meshes": "Meshes", "dialog.export_private_settings.omit": "Leave Out", "layout.select": "选择", "layout.options": "选项", "layout.color": "Color Scheme", "layout.documentation": "文档", "layout.color.bright_ui_text": "Bright UI", "layout.color.bright_ui_text.desc": "Text on bright backgrounds", "layout.name": "名称", "layout.author": "Author", "settings.color_wheel": "Color Wheel", "settings.color_wheel.desc": "Use the color wheel as the main color picker", "settings.dialog.desc": "显示“%0”对话框", "settings.export_empty_groups": "导出空组", "settings.export_empty_groups.desc": "导出时包含没有内容的空组", "category.separators": "分隔符", "keybind.preview_area_select": "Area Select", "action.color_erase_mode": "Erase Mode", "action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them", "action.open_from_link": "从链接打开模型...", "action.open_from_link.desc": "从 blckbn.ch 链接打开模型", "action.import_obj": "导入 OBJ 模型", "action.import_obj.desc": "以网格形式导入 OBJ 模型", "action.add_plugin": "安装插件", "action.add_plugin.desc": "Install a plugin through Action Control", "action.remove_plugin": "卸载插件", "action.remove_plugin.desc": "Uninstall a plugin through Action Control", "action.add_mesh": "添加网格", "action.add_mesh.desc": "添加一个新的网格形状", "action.add_texture_mesh": "Add Texture Mesh", "action.add_texture_mesh.desc": "Adds a new Texture Mesh", "action.find_replace": "查找/替换...", "action.find_replace.desc": "查找并替换部分名字", "action.hide_everything_except_selection": "Hide Everything Except Selection", "action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected", "action.transform_space.normal": "Normal", "action.selection_mode": "选区模式", "action.selection_mode.desc": "Change how elements can be selected in the viewport", "action.selection_mode.object": "Object", "action.selection_mode.face": "Face", "action.selection_mode.vertex": "顶点", "action.create_face": "创建面", "action.create_face.desc": "在选中的顶点间创建面或线", "action.convert_to_mesh": "转换成网格", "action.convert_to_mesh.desc": "转换使选中的元素成网格", "action.invert_face": "反转面", "action.invert_face.desc": "反转选中的面使其面向相反方向", "action.extrude_mesh_selection": "拉伸选区", "action.extrude_mesh_selection.desc": "拉伸选中部分的网格", "action.loop_cut": "Loop Cut", "action.loop_cut.desc": "Split the mesh in a loop across the selected edge", "action.merge_meshes": "合并网格", "action.merge_meshes.desc": "合并多个网格为一个", "action.keyframe_uniform": "Uniform Scaling", "action.keyframe_uniform.desc": "Enable uniform scaling on the selected keyframes", "menu.locator.ignore_inherited_scale": "Ignore Inherited Scale", "menu.texture_mesh.texture_name": "Texture Name...", "menu.texture.elements": "应用到元素", "panel.color.picker_type": "Toggle Picker Type", "uv_editor.transparent_face": "透明面", "display.pose_angle": "Pose Angle (For Preview Only)", "data.mesh": "Mesh", "message.box_uv_for_meshes": "Meshes cannot be used in box UV templates", "dialog.create_texture.type": "类型", "dialog.create_texture.type.blank": "空白", "dialog.create_texture.type.template": "纹理模板", "dialog.create_texture.type.color_map": "Solid Color Template", "dialog.sketchfab_uploader.suggested_tags": "Suggested Tags", "dialog.sketchfab_uploader.category": "Category", "dialog.sketchfab_uploader.category2": "Category 2", "layout.restore_backup": "Your customized theme \"%0\" was overwritten. Click here to restore it.", "layout.borders": "Borders", "action.fill_mode.element": "Element", "action.inset_mesh_selection": "Inset Selection", "action.inset_mesh_selection.desc": "Inset the selected parts of the mesh", "action.dissolve_edges": "Dissolve Edges", "action.dissolve_edges.desc": "Dissolve selected edges in a mesh and merge the faces they divide", "action.split_mesh": "Split Mesh", "action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh", "action.merge_vertices": "Merge Vertices", "action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected verted", "action.view_mode.normal": "Face Normal", "action.snap_uv_to_pixels": "Snap UV to Pixels", "action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid", "menu.file.import.import_open_project": "Import Open Project", "menu.help.unlock_projects": "Unlock All Projects", "status_bar.selection.faces": "%0 Faces", "status_bar.selection.vertices": "%0 Vertices", "message.merged_vertices": "Found and merged %0 vertices in %1 locations", "settings.vertex_merge_distance": "Vertex Merge Distance", "settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance", "settings.show_only_selected_uv": "Show Only Selected UV", "settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default", "action.merge_vertices.merge_all": "Merge All", "action.merge_vertices.merge_all_in_center": "Merge All in Center", "action.merge_vertices.merge_by_distance": "Merge by Distance", "action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center", "action.uv_rotate_left": "Rotate UV Left", "action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise", "action.uv_rotate_right": "Rotate UV Right", "action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise", "menu.uv.display_uv": "Display UV", "menu.uv.display_uv.selected_faces": "Selected Faces", "menu.uv.display_uv.selected_elements": "All Faces", "menu.uv.display_uv.all_elements": "All Faces on All Elements", "menu.paste.face": "UV Face", "menu.paste.mesh_selection": "Mesh Selection", "menu.paste.outliner": "Elements", "uv_editor.show_all_faces": "Show All Faces", "uv_editor.show_selected_faces": "Show Selected Faces", "status_bar.selection.edges": "%0 Edges", "action.selection_mode.edge": "Edge", "message.cannot_re_import.title": "Model cannot be re-imported", "message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file." }