{ "dialog.ok": "好", "dialog.cancel": "取消", "dialog.confirm": "確認", "dialog.close": "關閉", "dialog.import": "匯入", "dialog.save": "儲存", "dialog.discard": "撤回", "dialog.dontshowagain": "不再顯示", "data.cube": "立方體", "data.group": "群組", "data.texture": "紋理", "data.plugin": "插件", "data.preview": "預覽", "data.toolbar": "工具列", "data.image": "圖片", "keys.ctrl": "Ctrl", "keys.shift": "Shift", "keys.alt": "Alt", "keys.meta": "Cmd", "keys.delete": "Delete", "keys.space": "空白鍵", "keys.leftclick": "滑鼠左鍵", "keys.middleclick": "滑鼠中鍵", "keys.rightclick": "滑鼠右鍵", "keys.tab": "Tab", "keys.backspace": "Backspace", "keys.enter": "Enter", "keys.escape": "Escape", "keys.function": "Fn %0", "keys.numpad": "數字鍵 %0", "keys.caps": "大小寫鎖定", "keys.menu": "Contextmenu", "keys.left": "Left", "keys.up": "Up", "keys.right": "Right", "keys.down": "Down", "keys.pageup": "Page Up", "keys.pagedown": "Page Down", "keys.plus": "+", "keys.comma": ",鍵", "keys.point": ".鍵", "keys.minus": "-鍵", "keys.cross": "Cross鍵", "keys.end": "End", "keys.pos1": "Pos 1", "keys.printscreen": "Print Screen", "keys.pause": "Pause", "message.rotation_limit.title": "旋轉限制", "message.rotation_limit.message": "Minecraft 只允許旋轉一個軸,最多 22.5 度。旋轉其他軸會清除其他軸的旋轉。如果要自由旋轉,轉換成「一般模型」。", "message.file_not_found.title": "找不到檔案", "message.file_not_found.message": "Blockbench 找不到指定的檔案,請確認是儲存在本機而非雲端。", "message.screenshot.title": "截圖", "message.screenshot.clipboard": "剪貼簿", "message.screenshot.right_click": "截圖,右鍵複製", "message.invalid_file.title": "無效的檔案", "message.invalid_file.message": "無法開啟 json 檔案:%0", "message.invalid_model.title": "無效的模型檔案", "message.invalid_model.message": "這個檔案中沒有任何有效的模型數據。", "message.child_model_only.title": "空的子模型", "message.child_model_only.message": "這是 %0 的子模型,不包含任何模型。", "message.unsaved_textures.title": "紋理未儲存", "message.unsaved_textures.message": "你的模型含有未儲存的紋理,請確認有將其放置到正確的資源包資料夾中。", "message.model_clipping.title": "模型過大", "message.model_clipping.message": "你的模型含有 %0 個立方體,超過了 Minecraft 方塊的 3×3×3 限制,這個模型將無法顯示於遊戲中。", "message.loose_texture.title": "匯入紋理", "message.loose_texture.message": "匯入的紋理不在資源包中,Minecraft 僅能從載入的資源包中載入紋理。", "message.loose_texture.change": "更改路徑", "message.update_res.title": "紋理解析度", "message.update_res.message": "是否要將專案的解析度更改為紋理的解析度?如果紋理的解析度比正常的要高,按下「取消」。", "message.update_res.update": "更新", "message.bedrock_overwrite_error.message": "Blockbench 無法將這個模型與舊的檔案合併。", "message.bedrock_overwrite_error.backup_overwrite": "建立備份並覆蓋", "message.bedrock_overwrite_error.overwrite": "覆蓋", "message.close_warning.message": "要儲存模型嗎?", "message.close_warning.web": "目前的工作將會遺失,確認要退出嗎?", "message.default_textures.title": "預設紋理", "message.default_textures.message": "選取預設資源包的 textures 資料夾", "message.default_textures.detail": "從 Minecraf 的 jar 檔案取出或自行 Google 下載。找到裡面的 textures 資料夾並開啟。Blockbench 會記住位置,並嘗試從裡面尋找紋理。", "message.default_textures.select": "選取預設的 textures 資料夾", "message.image_editor.title": "選取圖片編輯器", "message.image_editor.file": "選取檔案…", "message.image_editor.exe": "選取圖片編輯器程式", "message.display_skin.title": "Minecraft 外觀", "message.display_skin.message": "從電腦中選取外觀檔案,或輸入玩家名字", "message.display_skin.upload": "上傳外觀", "message.display_skin.reset": "重置", "message.invalid_plugin": "無效的插件,開啟控制台查看錯誤訊息", "message.load_plugin_app": "是否允許這個插件修改你的電腦?請確保只從信任的作者載入插件。", "message.load_plugin_web": "是否載入這個插件?請確保只從信任的作者載入插件。", "message.preset_no_info": "預設集並無此欄位的訊息", "message.restart_to_update": "重新啟動 Blockbench 以應用變更。", "message.save_file": "儲存為 %0", "dialog.project.title": "專案", "dialog.project.name": "檔案名稱", "dialog.project.parent": "父模型", "dialog.project.geoname": "模型識別符", "dialog.project.ao": "環境光遮蔽", "dialog.texture.title": "紋理", "dialog.texture.variable": "變數", "dialog.texture.namespace": "命名空間", "dialog.texture.folder": "資料夾", "dialog.extrude.title": "拉伸圖片", "dialog.extrude.mode": "掃描模式", "dialog.extrude.mode.areas": "區域", "dialog.extrude.mode.lines": "線條", "dialog.extrude.mode.columns": "柱", "dialog.extrude.mode.pixels": "像素", "dialog.extrude.opacity": "最低透明度", "dialog.extrude.scan": "掃瞄並匯入", "dialog.display_preset.title": "新建預設集", "dialog.display_preset.message": "選取要儲存的欄位", "dialog.display_preset.create": "建立", "dialog.select.title": "選取", "dialog.select.group": "在群組中選取", "dialog.select.name": "含有名稱", "dialog.select.random": "隨機", "dialog.select.select": "選取", "dialog.scale.title": "縮放模型", "dialog.scale.axis": "軸", "dialog.scale.clipping": "模型太大", "dialog.scale.confirm": "比例", "dialog.plugins.title": "插件", "dialog.plugins.installed": "已安裝", "dialog.plugins.available": "可用", "dialog.plugins.install": "安裝", "dialog.plugins.uninstall": "解除安裝", "dialog.plugins.reload": "重新載入", "dialog.plugins.none_installed": "無安裝任何插件", "dialog.plugins.none_available": "無插件可用", "dialog.plugins.web_only": "僅限網頁應用程式可以使用", "dialog.plugins.app_only": "僅限桌面應用程式可以使用", "dialog.plugins.author": "作者:%0", "dialog.create_texture.folder": "資料夾", "dialog.create_texture.resolution": "解析度", "dialog.input.title": "輸入", "dialog.settings.settings": "設定", "dialog.settings.keybinds": "快捷鍵", "dialog.settings.about": "關於", "layout.color.back": "返回", "layout.color.back.desc": "背景與輸入框", "layout.color.dark": "黑暗", "layout.color.dark.desc": "畫布背景", "layout.color.ui": "UI", "layout.color.ui.desc": "主介面顏色", "layout.color.bright_ui": "亮色 UI", "layout.color.bright_ui.desc": "選單與工具提示", "layout.color.button": "按鈕", "layout.color.button.desc": "按鈕和切換開關", "layout.color.selected": "已選取", "layout.color.selected.desc": "選取的頁籤和物件", "layout.color.border": "邊框", "layout.color.border.desc": "按鈕與輸入框的邊框", "layout.color.accent": "強調色", "layout.color.accent.desc": "滑塊和其他", "layout.color.grid": "網格", "layout.color.grid.desc": "3D 預覽網格", "layout.color.text": "文字", "layout.color.text.desc": "通常文字", "layout.color.light": "淺色", "layout.color.light.desc": "語法凸顯", "layout.color.accent_text": "凸顯文字", "layout.color.accent_text.desc": "亮色文字或突顯的元素", "layout.font.main": "主要字型", "layout.font.headline": "標題字型", "about.version": "版本:", "about.creator": "作者:", "about.website": "網站:", "about.vertex_snap": "頂點捕捉功能基於由 SirBenet 製作的插件。", "about.icons": "圖示包:", "about.libraries": "庫:", "settings.category.general": "一般", "settings.category.preview": "預覽", "settings.category.grid": "網格", "settings.category.edit": "編輯", "settings.category.snapping": "捕捉", "settings.category.defaults": "預設", "settings.category.dialogs": "對話框", "settings.category.export": "匯出", "settings.language": "語言", "settings.language.desc": "介面語言。重啟 Blockbench 以套用變更。", "settings.backup_interval": "備份間隔", "settings.backup_interval.desc": "自動備份的分鐘間隔", "settings.origin_size": "樞紐點標示器", "settings.origin_size.desc": "樞紐點標示器的大小", "settings.control_size": "變形精靈大小", "settings.control_size.desc": "變形精靈的大小", "settings.display_skin": "展示外觀", "settings.display_skin.desc": "用於展示玩家模型的外觀", "settings.shading": "著色器", "settings.shading.desc": "在預覽中使用著色器", "settings.texture_fps": "動畫材質 FPS", "settings.texture_fps.desc": "動畫紋理的 FPS", "settings.base_grid": "小型網格", "settings.base_grid.desc": "顯示較小的網格與軸線", "settings.large_grid": "方塊網格", "settings.large_grid.desc": "顯示 16×16 方塊的網格", "settings.full_grid": "精確方塊網格", "settings.full_grid.desc": "顯示精確的像素方塊網格", "settings.large_box": "大型 Box", "settings.large_box.desc": "顯示 3×3×3 方塊的邊界", "settings.display_grid": "展示模式", "settings.display_grid.desc": "在展示模式中顯示網格", "settings.undo_limit": "復原上限", "settings.undo_limit.desc": "復原次數的上限", "settings.local_move": "以相對軸移動", "settings.local_move.desc": "移動元素時以自身的軸移動。", "settings.canvas_unselect": "按一下取消選取畫布", "settings.canvas_unselect.desc": "按一下畫布背景,取消選取所有元素。", "settings.paint_side_restrict": "筆刷限制模式", "settings.paint_side_restrict.desc": "限制筆刷只能在目前的表面塗畫。", "settings.autouv": "自動 UV", "settings.autouv.desc": "預設啟用自動 UV", "settings.create_rename": "重新命名新元素", "settings.create_rename.desc": "新建元素或群組時自動切換到命名欄位。", "settings.edit_size": "網格解析度", "settings.edit_size.desc": "元素對齊的網格解析度", "settings.shift_size": "Shift 解析度", "settings.shift_size.desc": "按著 Shift 時的網格解析度", "settings.ctrl_size": "Control 解析度", "settings.ctrl_size.desc": "按著 Control 時的網格解析度", "settings.negative_size": "負尺寸", "settings.negative_size.desc": "允許調整尺寸工具使用負值", "settings.minifiedout": "最小化匯出", "settings.minifiedout.desc": "將 JSON 輸出簡化成一行", "settings.export_groups": "匯出群組", "settings.export_groups.desc": "將群組儲存至方塊或物品檔案", "settings.credit": "版權訊息", "settings.credit.desc": "在輸出的檔案中加入版權訊息", "settings.default_path": "預設 Minecraft 紋理路徑", "settings.default_path.desc": "Blokbench 載入預設紋理的路徑", "settings.image_editor": "圖片編輯器", "settings.image_editor.desc": "預設的圖片編輯器", "category.navigate": "導覽", "category.tools": "工具", "category.file": "檔案", "category.blockbench": "Blockbench", "category.edit": "編輯", "category.transform": "變形", "category.view": "檢視", "category.display": "顯示設定", "category.textures": "紋理", "category.misc": "其他", "keybind.preview_select": "選取", "keybind.preview_rotate": "旋轉視角", "keybind.preview_drag": "拖動視角", "keybind.confirm": "確認", "keybind.cancel": "取消", "action.slider_inflate": "膨脹", "action.slider_inflate.desc": "膨脹立方體,不影響 UV。", "action.slider_brush_size": "尺寸", "action.slider_brush_size.desc": "筆刷的尺寸(像素)", "action.slider_brush_opacity": "透明度", "action.slider_brush_opacity.desc": "筆刷透明度(%)", "action.slider_brush_softness": "硬度", "action.slider_brush_softness.desc": "筆刷硬度(%)", "action.uv_slider_pos_x": "水平移動", "action.uv_slider_pos_x.desc": "水平移動選中立方體的 UV", "action.uv_slider_pos_y": "垂直移動", "action.uv_slider_pos_y.desc": "垂直移動選中立方體的 UV", "action.uv_slider_size_x": "水平縮放", "action.uv_slider_size_x.desc": "水平縮放選中立方體的 UV", "action.uv_slider_size_y": "垂直縮放", "action.uv_slider_size_y.desc": "垂直移動選中立方體的 UV", "action.vertex_snap_mode": "捕捉模式", "action.vertex_snap_mode.desc": "頂點捕捉模式時只移動元素或調整大小", "action.move_tool": "移動", "action.move_tool.desc": "選取並移動元素的工具", "action.resize_tool": "調整尺寸", "action.resize_tool.desc": "選取和調整尺寸的工具", "action.brush_tool": "繪畫筆刷", "action.brush_tool.desc": "可在表面或UV編輯器作畫的工具", "action.vertex_snap_tool": "頂點捕捉", "action.vertex_snap_tool.desc": "將立方體間以頂點連起來", "action.swap_tools": "交換工具", "action.swap_tools.desc": "在移動和調整尺寸工具切換", "action.project_window": "專案…", "action.project_window.desc": "開啟專案視窗,可編輯模型的詳細資訊。", "action.open_model": "開啟模型", "action.open_model.desc": "從電腦上開啟模型", "action.extrude_texture": "拉伸紋理", "action.extrude_texture.desc": "拉伸紋理並新建模型", "action.export_blockmodel": "匯出方塊/物品模型", "action.export_blockmodel.desc": "匯出 Minecraft Java 版方塊/物品模型", "action.export_optifine_part": "匯出 OptiFine Part", "action.export_optifine_part.desc": "匯出 OptiFine 實體模型的單一個 part", "action.export_optifine_full": "匯出 OptiFine JEM", "action.export_optifine_full.desc": "匯出完整的 OptiFine 實體模型", "action.export_obj": "匯出 OBJ 模型", "action.export_obj.desc": "匯出成 Wavefront OBJ 格式,用於渲染", "action.settings_window": "設定 …", "action.settings_window.desc": "開啟 Blockbennch 設定對話框", "action.plugins_window": "插件…", "action.plugins_window.desc": "開啟插件商店視窗", "action.reset_layout": "重設版面配置", "action.reset_layout.desc": "將版面配置重設至 Blockbench 預設樣式", "action.load_plugin": "載入插件檔案", "action.load_plugin.desc": "匯入插件檔案", "action.reload_plugins": "重新載入插件", "action.reload_plugins.desc": "重新載入所有的開發用插件", "action.undo": "復原", "action.undo.desc": "復原上一次變更", "action.redo": "取消復原", "action.redo.desc": "取消復原上一次變更", "action.copy": "複製", "action.copy.desc": "複製選取區,面或顯示設定", "action.paste": "貼上", "action.paste.desc": "貼上選取區,面或顯示設定", "action.cut": "剪下", "action.cut.desc": "剪下選取區,面或顯示設定", "action.add_cube": "新增立方體", "action.add_cube.desc": "新增一個立方體", "action.add_group": "新增群組", "action.add_group.desc": "新增一個群組或骨骼", "action.outliner_toggle": "切換顯示更多選項", "action.outliner_toggle.desc": "在大綱視圖中顯示更多選項", "action.duplicate": "複製", "action.duplicate.desc": "複製選取的立方體或群組", "action.delete": "刪除", "action.delete.desc": "刪除選取的立方體或群組", "action.sort_outliner": "大綱排序", "action.sort_outliner.desc": "按字母排序大綱", "action.select_window": "選取…", "action.select_window.desc": "按屬性搜尋和選取元素", "action.invert_selection": "反轉選取", "action.invert_selection.desc": "反轉選取選中的元素", "action.select_all": "全部選取", "action.select_all.desc": "選取全部的元素", "action.collapse_groups": "解散群組", "action.collapse_groups.desc": "在大綱視圖中解散群組", "action.scale": "縮放…", "action.scale.desc": "縮放選取的立方體", "action.toggle_visibility": "切換顯示", "action.toggle_visibility.desc": "顯示或隱藏選取的元素", "action.toggle_export": "切換匯出", "action.toggle_export.desc": "切換選取元素的匯出設定", "action.toggle_autouv": "切換自動 UV", "action.toggle_autouv.desc": "選取的立方體是否自動 UV", "action.toggle_shade": "切換著色", "action.toggle_shade.desc": "選取的立方體是否要使用著色器", "action.rename": "重新命名", "action.rename.desc": "重新命名選取元素或群組的名稱", "action.add_display_preset": "新建預設集", "action.add_display_preset.desc": "新增檢視角度預設集", "action.fullscreen": "全螢幕", "action.fullscreen.desc": "切換全螢幕模式", "action.zoom_in": "放大", "action.zoom_in.desc": "放大介面", "action.zoom_out": "縮小", "action.zoom_out.desc": "縮小介面", "action.zoom_reset": "重設放大", "action.zoom_reset.desc": "將縮放比重設為 100 %", "action.reset_interface": "重設介面", "action.reset_interface.desc": "重設 GUI 的位置和大小", "action.screenshot_model": "模型截圖", "action.screenshot_model.desc": "從目前角度給模型截圖", "action.screenshot_app": "應用程式截圖", "action.screenshot_app.desc": "截圖整個應用程式", "action.import_texture": "匯入紋理", "action.import_texture.desc": "從電腦中匯入紋理", "action.create_texture": "新增紋理", "action.create_texture.desc": "新建範本或空白紋理", "action.save_textures": "儲存紋理", "action.save_textures.desc": "儲存所有未儲存的紋理", "action.animated_textures": "播放動畫紋理", "action.animated_textures.desc": "播放或暫停動畫紋理", "action.origin_to_geometry": "樞紐點對齊中心", "action.origin_to_geometry.desc": "樞紐點對齊至選取區中心", "action.rescale_toggle": "切換重新縮放", "action.rescale_toggle.desc": "按照立方體目前的旋轉角度進行縮放", "action.bone_reset_toggle": "重設骨骼", "action.bone_reset_toggle.desc": "停止顯示父模型骨骼的立方體", "action.reload": "重新載入 Blockbench", "action.reload.desc": "重新載入 Blockbench,終止所有未儲存的程式。", "menu.file": "檔案", "menu.edit": "編輯", "menu.transform": "變形", "menu.display": "顯示", "menu.view": "檢視", "menu.file.new": "新建", "menu.file.recent": "最近", "menu.file.import": "匯入", "menu.file.export": "匯出", "menu.transform.rotate": "旋轉", "menu.transform.flip": "翻轉", "menu.transform.center": "對準中心", "menu.transform.properties": "屬性", "menu.display.preset": "套用預設集", "menu.display.preset_all": "全部套用預設集", "menu.display.remove_preset": "移除預設集", "menu.view.zoom": "縮放", "menu.view.background": "背景", "menu.view.screenshot": "截圖", "menu.cube.color": "標示器顏色", "menu.cube.texture": "紋理", "menu.cube.texture.transparent": "透明", "menu.cube.texture.blank": "空白", "menu.group.sort": "排序", "menu.texture.face": "套用至面", "menu.texture.file": "檔案", "menu.texture.refresh": "重新載入", "menu.texture.change": "更改檔案", "menu.texture.folder": "在資料夾中開啟", "menu.texture.edit": "編輯", "menu.texture.export": "儲存為", "menu.texture.save": "儲存", "menu.texture.properties": "屬性…", "menu.preview.background": "背景", "menu.preview.background.load": "載入", "menu.preview.background.position": "位置", "menu.preview.background.lock": "鎖定相機", "menu.preview.screenshot": "截圖", "menu.preview.perspective": "角度", "menu.preview.perspective.normal": "普通", "menu.preview.quadview": "四重分割檢視", "menu.preview.stop_drag": "停止背景移動", "menu.uv.mapping.rotation": "旋轉", "menu.uv.texture": "紋理", "cube.color.light_blue": "淺藍色", "cube.color.yellow": "黃色", "cube.color.orange": "橙色", "cube.color.red": "紅色", "cube.color.purple": "紫色", "cube.color.blue": "藍色", "cube.color.green": "綠色", "cube.color.lime": "淺綠色", "switches.visibility": "切換顯示", "switches.export": "匯出", "switches.autouv": "自動 UV", "panel.uv": "UV", "panel.display": "顯示", "panel.textures": "紋理", "panel.outliner": "大綱", "uv_editor.title": "UV 編輯器", "uv_editor.all_faces": "全部", "uv_editor.no_faces": "無", "face.north": "北", "face.south": "南", "face.west": "西", "face.east": "東", "face.up": "上", "face.down": "下", "direction.north": "北", "direction.south": "南", "direction.west": "西", "direction.east": "東", "direction.top": "頂部", "direction.bottom": "底部", "display.slot.third_right": "第三人稱右手", "display.slot.third_left": "第三人稱左手", "display.slot.first_right": "第一人稱右手", "display.slot.first_left": "第一人稱左手", "display.slot.head": "戴在頭上", "display.slot.ground": "掉落物", "display.slot.frame": "物品展示框", "display.slot.gui": "GUI", "display.rotation": "旋轉", "display.translation": "偏移", "display.scale": "縮放", "display.slot": "欄位", "display.reference": "參考模型", "display.reference.player": "玩家", "display.reference.zombie": "成年殭屍", "display.reference.armor_stand": "盔甲架", "display.reference.baby_zombie": "幼年殭屍", "display.reference.armor_stand_small": "小盔甲架", "display.reference.monitor": "普通", "display.reference.bow": "弓", "display.reference.block": "方塊", "display.reference.frame": "物品展示框", "display.reference.inventory_nine": "3×3", "display.reference.inventory_full": "背包", "display.reference.hud": "抬頭顯示器(HUD)", "display.preset.blank_name": "請輸入名稱", "display.preset.item": "預設物品", "display.preset.block": "預設方塊", "display.preset.handheld": "預設武器", "display.preset.rod": "預設棒子", "dialog.continue": "繼續", "message.square_textures": "紋理必須為正方形", "message.unsaved_texture.title": "未儲存的紋理", "message.unsaved_texture.message": "紋理未儲存的變更將會遺失,是否繼續?", "action.vertex_snap_mode.move": "移動", "action.vertex_snap_mode.scale": "縮放", "action.open_model_folder": "開啟模型資料夾", "action.open_model_folder.desc": "開啟模型資料夾", "action.change_textures_folder": "變更材質位置", "action.change_textures_folder.desc": "變更儲存材質的資料夾", "menu.texture.particle": "使用粒子", "message.update_notification.title": "無法安裝更新", "message.update_notification.message": "新版本已經釋出,請在設定中開啟自動更新進行安裝!", "message.untextured": "此平面沒有任何紋理", "dialog.toolbar_edit.title": "自訂工具列", "keybindings.reset": "重設", "keybindings.clear": "空白", "action.cube_counter": "立方體計數器", "action.uv_rotation": "UV 旋轉", "action.uv_rotation.desc": "UV 面的旋轉", "action.uv_grid": "UV 方格", "action.uv_grid.desc": "UV 選取器要捕捉的網格解析度", "action.uv_grid.auto": "自動", "action.uv_maximize": "UV 最大化", "action.uv_maximize.desc": "將此面的 UV 紋理最大化", "action.uv_auto": "自動 UV", "action.uv_auto.desc": "將此面的 UV 尺寸調整為實際面的大小", "action.uv_rel_auto": "相對自動 UV", "action.uv_rel_auto.desc": "讓此面的 UV 尺寸符合實際面的大小和位置", "action.uv_mirror_x": "UV X 鏡射", "action.uv_mirror_x.desc": "以 X 軸鏡射此面 UV", "action.uv_mirror_y": "UV Y 鏡射", "action.uv_mirror_y.desc": "以 Y 軸鏡射此面 UV", "action.uv_transparent": "移除面", "action.uv_transparent.desc": "移除目前的面", "action.uv_reset": "重設面", "action.uv_reset.desc": "重設目前的面", "action.cullface": "剔除面", "action.cullface.desc": "如果選取的模型覆蓋此面,則不渲染此面", "action.auto_cullface": "自動剔除面", "action.auto_cullface.desc": "將該面的剔除面設為自身", "action.face_tint": "著色", "action.face_tint.desc": "開啟此面的著色選項", "menu.toolbar.edit": "自訂", "menu.toolbar.reset": "重設", "uv_editor.rotated": "旋轉", "uv_editor.auto_cull": "剔除自身", "uv_editor.copied": "複製的面", "uv_editor.pasted": "貼上的面", "uv_editor.copied_x": "已複製%0個面", "uv_editor.reset": "重設面", "uv_editor.maximized": "最大化", "uv_editor.autouv": "自動尺寸", "uv_editor.mirrored": "鏡射", "uv_editor.to_all": "套用至所有的面", "uv_editor.transparent": "轉為透明", "uv_editor.cullface_on": "開啟剔除面", "uv_editor.cullface_off": "關閉剔除面", "uv_editor.tint_on": "開啟著色", "uv_editor.tint_off": "關閉著色", "action.uv_apply_all": "套用至所有的面", "action.uv_apply_all.desc": "將目前面的設定套用至所有的面", "message.image_editor_missing.title": "預設圖片編輯器", "message.image_editor_missing.message": "選取圖片編輯器的應用程式", "message.image_editor_missing.detail": "Blockbench 在你的電腦上找不到任何圖片編輯器,請自行選取圖片編輯器應用程式。", "action.update_autouv": "更新自動 UV", "action.update_autouv.desc": "自動更新選取的立方體的 UV 映射", "category.uv": "UV", "status_bar.saved": "模型已儲存", "status_bar.unsaved": "有變更未儲存", "action.move_up": "往上移動", "action.move_up.desc": "將選取的立方體按攝影機視角往上移動", "action.move_down": "往下移動", "action.move_down.desc": "將選取的立方體按攝影機視角往下移動", "action.move_left": "往左移動", "action.move_left.desc": "將選取的立方體按攝影機視角往左移動", "action.move_right": "往右移動", "action.move_right.desc": "將選取的立方體按攝影機視角往右移動", "action.move_forth": "往前移動", "action.move_forth.desc": "將選取的立方體按攝影機視角往前移動", "action.move_back": "往後移動", "action.move_back.desc": "將選取的立方體按攝影機視角往後移動", "layout.color.wireframe": "線框", "layout.color.wireframe.desc": "線框視圖的線條", "action.add_animation": "新增動畫", "action.add_animation.desc": "新增空白動畫", "action.load_animation_file": "匯入動畫", "action.load_animation_file.desc": "匯入動畫檔按", "action.play_animation": "播放動畫", "action.play_animation.desc": "預覽選取的動畫", "action.slider_keyframe_time": "時間碼", "action.slider_keyframe_time.desc": "變更選取的關鍵影格的時間碼", "timeline.rotation": "旋轉", "timeline.position": "位置", "timeline.scale": "縮放", "menu.keyframe.quaternion": "四元數", "panel.animations": "動畫", "panel.keyframe": "關鍵影格", "panel.keyframe.type": "關鍵影格 (%0)", "generic.delete": "刪除", "generic.rename": "重新命名", "message.no_animation_selected": "請先選擇一個動畫", "message.no_bone_selected": "請先選擇一個骨骼", "message.duplicate_groups.title": "骨骼名稱重複", "message.duplicate_groups.message": "多個骨骼使用同樣的名稱,這會導致一些錯誤。", "action.delete_keyframes": "刪除關鍵影格", "action.delete_keyframes.desc": "刪除選取的關鍵影格", "menu.animation": "動畫", "menu.animation.loop": "迴圈模式", "menu.animation.override": "覆蓋", "menu.animation.anim_time_update": "動畫更新時間", "message.display_skin_model.title": "外觀模型", "message.display_skin_model.message": "選取外觀的模型樣式", "message.display_skin_model.classic": "經典", "message.display_skin_model.slim": "苗條", "message.bone_material": "更改骨骼的材質", "action.slider_animation_length": "動畫長度", "action.slider_animation_length.desc": "變更選取的動畫長度", "panel.variable_placeholders": "變數佔位符", "panel.variable_placeholders.info": "使用 變數名=值 來預覽變數", "status_bar.vertex_distance": "距離:%0", "dialog.create_gif.title": "錄製 GIF", "dialog.create_gif.length": "長度", "dialog.create_gif.fps": "FPS", "dialog.create_gif.play": "開始播放動畫", "category.animation": "動畫", "action.record_model_gif": "錄製 GIF", "action.record_model_gif.desc": "從目前角度錄製模型動畫", "display.mirror": "鏡射", "data.separator": "分隔", "menu.preview.background.set_position": "設定位置", "dialog.toolbar_edit.hidden": "已隱藏", "action.export_class_entity": "匯出 Java 實體", "action.export_class_entity.desc": "將實體模型匯出為 Java 類別", "settings.seethrough_outline": "透視大綱", "settings.seethrough_outline.desc": "透視物件大綱", "mode.edit": "編輯", "mode.paint": "繪圖", "mode.display": "展示", "mode.animate": "動畫", "status_bar.recording_gif": "錄製 GIF", "status_bar.processing_gif": "處理 GIF中", "settings.backup_retain": "備份保留期限", "settings.backup_retain.desc": "設定 Blockbench 保留備份的天數", "action.rotate_tool": "旋轉", "action.rotate_tool.desc": "選取和旋轉元素的工具", "action.fill_tool": "油漆桶", "action.fill_tool.desc": "油漆桶可給整個面填滿單一顏色", "action.eraser": "橡皮擦", "action.eraser.desc": "橡皮擦工具可將紋理上的顏色變為透明", "action.color_picker": "取色器", "action.color_picker.desc": "從紋理像素上選取顏色", "switches.mirror": "鏡射 UV", "language_name": "正體中文(臺灣)", "message.plugin_reload": "重新載入 %0 個本機插件", "settings.brightness": "亮度", "settings.brightness.desc": "預覽的亮度,預設為 50", "menu.preview.perspective.reset": "重設相機", "action.fill_mode": "填滿模式", "action.fill_mode.face": "面", "action.fill_mode.color": "顏色", "action.toggle_mirror_uv": "鏡射 UV", "action.toggle_mirror_uv.desc": "切換選取立方體的 X 軸 UV 鏡射", "menu.texture.blank": "套用至無紋理的面", "dialog.scale.select_overflow": "選取溢位", "action.action_control": "執行動作", "action.action_control.desc": "搜尋和執行動作", "keybindings.recording": "錄製快捷鍵", "keybindings.press": "使用快捷鍵來錄製快捷鍵鍵位。", "action.pivot_tool": "樞紐點工具", "action.pivot_tool.desc": "變更立方體和骨骼的樞紐點", "action.slider_animation_speed": "播放速度", "action.slider_animation_speed.desc": "時間軸的播放速度(%)", "action.previous_keyframe": "上一個關鍵影格", "action.previous_keyframe.desc": "跳至上一個關鍵影格", "action.next_keyframe": "下一個關鍵影格", "action.next_keyframe.desc": "跳至下一個關鍵影格", "message.outdated_client.title": "版本太舊", "message.outdated_client.message": "請更新至最新版 Blockbench 再繼續。", "action.export_asset_archive": "下載封存檔", "action.export_asset_archive.desc": "下載含有模型和紋理的封存檔。", "action.upload_sketchfab": "上傳至 Sketchab", "message.sketchfab.name_or_token": "請輸入 Sketchfab 名稱和 token", "dialog.sketchfab_uploader.title": "上傳 Sketchfab", "dialog.sketchfab_uploader.token": "API Token", "dialog.sketchfab_uploader.about_token": "這個 token 用於將 Blockbench 與你的 Sketchfab 帳戶連接,可在 %0 找到", "dialog.sketchfab_uploader.name": "模型名稱", "dialog.sketchfab_uploader.description": "說明", "dialog.sketchfab_uploader.tags": "標籤", "settings.sketchfab_token": "Sketchfab Token", "settings.sketchfab_token.desc": "這個 token 用於授權 Blockbench 上傳檔案到你的 Sketchfab 帳戶", "panel.color": "顏色", "data.origin": "樞紐點", "message.sketchfab.success": "模型上傳成功", "message.sketchfab.error": "上傳模型至 Sketchfab 失敗", "settings.outliner_colors": "大綱顏色", "settings.outliner_colors.desc": "元素和群組在大綱視圖中的顏色", "action.upload_sketchfab.desc": "上傳模型至 Sketchfab", "action.element_colors": "立方體顏色", "action.element_colors.desc": "大綱視圖中立方體的顏色", "texture.error.file": "找不到檔案", "texture.error.parent": "父模型提供的紋理", "message.recover_backup.title": "復原模型", "message.recover_backup.message": "Blockbench 意外關閉,你要復原未儲存的模型嗎?", "message.invalid_session.title": "無效的會話 token", "message.invalid_session.message": "欲加入的會話已過期或無效。", "dialog.create_texture.power": "2 次方大小", "dialog.create_gif.turn": "調整速度", "action.edit_session": "編輯會話…", "action.edit_session.desc": "連接至會話,與其他人一同編輯", "action.reset_keyframe": "同設關鍵影格", "action.reset_keyframe.desc": "重設選取的關鍵影格", "dialog.edit_session.title": "編輯會話", "edit_session.username": "使用者名稱", "edit_session.token": "Token", "edit_session.about": "編輯會話可用於網路模型協作,建立一個會話並發送給好友,對方就可以加入編輯。", "edit_session.join": "加入會話", "edit_session.create": "建立會話", "edit_session.quit": "退出會話", "edit_session.joined": "%0 加入了會話", "edit_session.left": "%0 離開了會話", "edit_session.quit_session": "離開目前的會話", "edit_session.status": "狀態", "edit_session.hosting": "主機", "edit_session.connected": "連接至會話", "dialog.sketchfab_uploader.private": "私人(Pro)", "dialog.sketchfab_uploader.password": "密碼(Pro)", "action.uv_select_all": "全部選取", "action.uv_select_all.desc": "選取 UV 對話框中的全部面", "panel.chat": "聊天", "edit_session.welcome": "歡迎來到%0的會話", "dialog.yes": "是", "dialog.no": "否", "generic.remove": "移除", "generic.download": "下載", "generic.search": "搜尋", "dates.today": "今天", "dates.yesterday": "昨天", "dates.this_week": "本週", "dates.weeks_ago": "%0 週前", "mode.start.new": "新建", "mode.start.recent": "最近", "format.free": "一般模型", "format.free.desc": "無任何限制的模型,適合遊戲引擎、渲染。", "format.java_block": "Java版方塊/物品", "format.java_block.desc": "Java版的方塊/物品模型。", "format.bedrock": "基岩版模型", "format.bedrock.desc": "Minecraft基岩版模型", "format.bedrock_old": "舊版基岩版模型", "format.bedrock_old.desc": "Minecraft基岩版 1.12 以前的實體模型", "format.modded_entity": "模組實體", "format.modded_entity.desc": "Minecraft 模組的實體模型,可匯出成 .java 類別檔案。", "format.optifine_entity": "OptiFine 實體", "format.optifine_entity.desc": "OptiFine 自訂實體模型", "keys.mouse": "滑鼠按鍵 %0", "message.cleared_blank_faces.title": "空白面", "message.cleared_blank_faces.message": "Blockbench 找到 %0 個沒有紋理的立方體,你是否要將這些元素移除?", "message.wireframe.enabled": "線框視圖已開啟", "message.wireframe.disabled": "線框視圖已關閉", "dialog.convert_project.title": "轉換專案", "dialog.create_texture.double_use": "保持多重紋理的透明度", "dialog.model_stats.title": "模型統計", "dialog.model_stats.cubes": "立方體", "dialog.model_stats.locators": "定位器", "dialog.model_stats.groups": "群組", "dialog.model_stats.vertices": "頂點", "dialog.model_stats.faces": "面面", "settings.username": "使用者名稱", "settings.username.desc": "編輯會話的使用者名稱", "settings.painting_grid": "繪圖網格", "settings.painting_grid.desc": "在繪圖模式的立方體紋理上顯示網格", "action.convert_project": "轉換專案", "action.convert_project.desc": "將目前的專案轉換為其他模型格式的專案", "action.close_project": "關閉專案", "action.close_project.desc": "關閉開啟的專案", "action.export_bedrock": "匯出基岩版幾何體", "action.export_bedrock.desc": "匯出成基岩版模型幾何體。", "action.save_project": "儲存專案", "action.save_project.desc": "將模型檔案儲存為專案檔。", "action.save_project_as": "另存專案為", "action.save_project_as.desc": "另存專案至其他位置", "action.export_over": "儲存模型", "action.export_over.desc": "儲存模型、紋理、動畫,覆蓋掉原有的檔案", "action.add_locator": "新增定位器", "action.add_locator.desc": "新增定位器,用於控制粒子和韁繩的位置", "action.uv_turn_mapping": "旋轉 UV 映射", "action.uv_turn_mapping.desc": "UV 映射旋轉 90 度", "action.remove_blank_faces": "移除空白的面", "action.remove_blank_faces.desc": "移除沒有紋理的面", "web.download_app": "下載 App", "uv_editor.turned": "旋轉映射", "display.reference.crossbow": "弩", "dialog.settings.search_results": "搜尋結果", "settings.animation_snap": "動畫捕捉", "settings.animation_snap.desc": "每秒動畫時間軸預設捕捉的關鍵影格", "action.import_optifine_part": "匯入 OptiFine Part", "action.import_optifine_part.desc": "匯入 Optifine Part 模型", "data.locator": "定位器", "mode.start.no_recents": "沒有最近開啟的模型", "panel.element": "元素", "panel.element.position": "位置", "panel.element.size": "大小", "panel.element.origin": "樞紐點", "panel.element.rotation": "旋轉", "message.canvas_limit_error.title": "畫布大小錯誤", "message.canvas_limit_error.message": "無法執行該操作,此格式限制畫布大小為 48,調整樞紐點來避免此一情況。", "data.effect": "效果", "generic.name": "名稱", "settings.recent_projects": "最近的模型數", "settings.recent_projects.desc": "記住的最近的模型數量", "settings.volume": "音量", "settings.volume.desc": "動畫中的音效控制", "action.clear_timeline": "清空時間軸", "action.clear_timeline.desc": "從時間軸中清除未選取的骨骼", "action.select_effect_animator": "動畫效果", "action.select_effect_animator.desc": "開啟時間軸加入音效和粒子效果", "action.timeline_focus": "過濾軌道", "action.timeline_focus.desc": "選取要在時間軸顯示的動畫軌道", "timeline.particle": "粒子", "timeline.sound": "音效", "timeline.effects": "效果", "data.format": "格式", "format.optifine_part": "OptiFine Part", "format.optifine_part.desc": "JPM OptiFine 實體模型", "action.reverse_keyframes": "倒轉關鍵影格", "action.reverse_keyframes.desc": "倒轉關鍵影格的順序", "generic.help": "幫助", "message.removed_faces": "已移除 %0 個面", "dialog.sketchfab_uploader.draft": "草稿", "action.slider_pos": "移動 %0", "action.slider_pos.desc": "在 %0 軸移動立方體", "action.slider_size": "縮放 %0", "action.slider_size.desc": "在 %0 軸縮放立方體", "action.slider_rotation": "旋轉 %0", "action.slider_rotation.desc": "在 %0 軸旋轉立方體", "action.slider_origin": "樞紐點 %0", "action.slider_origin.desc": "移動樞紐點至 %0 軸", "action.rotate_cw": "旋轉 %0 +90°", "action.rotate_cw.desc": "選取的立方體 %0 軸旋轉 90°", "action.rotate_ccw": "旋轉 %0 -90°", "action.rotate_ccw.desc": "選取的立方體 %0 軸旋轉 -90°", "action.flip": "翻轉 %0", "action.flip.desc": "選取的立方體 %0 軸翻轉", "action.center": "對齊中心 %0", "action.center.desc": "選取的立方體 %0 軸對齊中心", "action.bring_up_all_animations": "顯示所有動畫", "panel.bone": "骨骼", "data.color": "顏色", "generic.export": "匯出", "generic.none": "無", "status_bar.recording": "錄製縮時影片", "message.add_to_palette": "加入至調色盤", "message.size_modifiers": "按著 Ctrl 或 Shift 進行更精細的縮放", "message.timelapse_start": "縮時影片錄製開始", "message.timelapse_stop": "縮時影片錄製停止", "message.import_palette.replace_palette": "載入舊調色盤", "message.import_palette.threshold": "合併臨界值", "dialog.timelapse.interval": "間隔(秒)", "dialog.timelapse.source": "來源", "dialog.timelapse.source.interface": "介面", "dialog.timelapse.source.locked": "鎖定角度", "dialog.timelapse.destination": "目標資料夾", "layout.color.checkerboard": "透明背景", "layout.color.checkerboard.desc": "畫布和 UV 編輯器的背景", "layout.font.code": "程式碼字型", "layout.css": "自訂 CSS", "settings.category.paint": "繪圖", "settings.deactivate_size_limit": "取消大小限制", "settings.deactivate_size_limit.desc": "取消模型格式的大小限制,這可能會倒置模型格式無效。", "settings.brush_opacity_modifier": "修改筆刷透明度", "settings.brush_opacity_modifier.desc": "使用觸控筆時變更筆刷透明度", "settings.brush_size_modifier": "筆刷大小", "settings.brush_size_modifier.desc": "使用觸控筆時變更筆刷大小", "settings.brush_modifier.pressure": "壓力", "settings.brush_modifier.tilt": "傾斜", "category.color": "顏色", "action.import_theme": "匯入主題", "action.export_theme": "匯出主題", "action.export_theme.desc": "以目前的設定建立主題檔案", "action.slider_color_h": "色調", "action.slider_color_s": "飽和度", "action.slider_color_v": "明度", "action.add_to_palette": "添加至調色盤", "action.add_to_palette.desc": "將顏色添加至調色盤", "action.import_palette": "匯入調色盤", "action.import_palette.desc": "匯入調色盤檔案", "action.export_palette": "匯出調色盤檔案", "action.export_palette.desc": "匯出 .gpl 調色盤檔案", "action.generate_palette": "生成調色盤", "action.generate_palette.desc": "從紋理生成調色盤", "action.sort_palette": "排列調色盤", "action.sort_palette.desc": "以顏色和亮度排列調色盤的顏色", "action.timelapse": "縮時…", "action.timelapse.desc": "錄製建模縮時攝影", "action.add_keyframe": "新增關鍵影格", "action.add_keyframe.desc": "自動加入關鍵影格,按 shift 給予預設值", "action.bring_up_all_animations.desc": "顯示時間軸所有變更過的動畫", "timeline.timeline": "教學", "menu.palette.load.default": "預設預設", "panel.color.picker": "取色器", "panel.color.palette": "調色盤", "generic.import": "匯入", "settings.brush_modifier.none": "無", "action.export_entity": "匯出為基岩版實體", "action.export_entity.desc": "將目前的實體加入到 mobs.json 檔案中", "settings.highlight_cubes": "凸顯立方體", "settings.highlight_cubes.desc": "選取或滑鼠移至立方體上方時凸顯立方體", "action.add_marker": "新增時間軸標記", "action.add_marker.desc": "設定時間軸標記", "timeline.pre_effect_script": "腳本", "format.skin": "Minecraft外觀", "format.skin.desc": "編輯玩家和實體的外觀", "message.sketchfab.setup_guide": "想了解如何在 Sketchfab 上設置模型?請閱讀:%0", "dialog.skin.title": "新建 Minecraft 外觀", "dialog.skin.model": "模型", "dialog.skin.texture": "紋理(可選)", "action.toggle_skin_layer": "切換外觀外層", "action.toggle_skin_layer.desc": "是否顯示外觀的帽子和衣服", "action.gui_light": "GUI 光照", "action.gui_light.desc": "選取物品在背包中的光照方式", "action.gui_light.side": "側光照", "action.gui_light.front": "前光照", "action.move_keyframe_back": "關鍵畫格往後移", "action.move_keyframe_forth": "關鍵畫格往前移", "menu.help": "幫助", "menu.help.discord": "Discord 伺服器", "menu.help.report_issue": "回報問題", "menu.help.plugin_documentation": "插件 API 文件", "menu.help.search_action": "搜尋和執行動作", "menu.help.donate": "贊助", "menu.help.about": "關於…", "menu.preview.background.clipboard": "從剪貼簿載入", "dialog.ignore": "忽略", "generic.unset": "未設定", "message.invalid_builtin_parent.title": "無效的父模型", "message.invalid_builtin_parent.message": "為匯出有效的模型,已取消連結無效的父模型%0。", "dialog.resize_texture.fill": "填滿", "dialog.resize_texture.fill.transparent": "透明", "dialog.resize_texture.fill.color": "顏色", "dialog.resize_texture.fill.repeat": "重複", "dialog.scale.element_pivot": "元素樞紐點", "dialog.scale.selection_center": "以選取部分為中心", "dialog.create_gif.length_mode": "長度模式", "dialog.create_gif.length_mode.seconds": "秒", "dialog.create_gif.length_mode.frames": "影格率", "dialog.create_gif.length_mode.animation": "動畫長度", "dialog.create_gif.length_mode.turntable": "調整旋轉", "dialog.save_angle.projection": "投影", "dialog.save_angle.projection.perspective": "透視投影", "dialog.save_angle.projection.orthographic": "正投影", "dialog.sketchfab_uploader.animations": "動畫動畫", "dialog.settings.theme": "主題", "settings.category.interface": "介面", "settings.preview_checkerboard": "預覽透明背景", "settings.preview_checkerboard.desc": "開關預覽透明背景", "settings.uv_checkerboard": "UV編輯器透明背景", "settings.uv_checkerboard.desc": "開關UV編輯器透明背景", "category.paint": "繪圖", "action.fill_mode.color_connected": "相鄰的顏色", "action.draw_shape_type": "形狀", "action.draw_shape_type.rectangle": "長方形", "action.draw_shape_type.rectangle_h": "長方形(空心)", "action.draw_shape_type.ellipse": "橢圓形", "action.draw_shape_type.ellipse_h": "橢圓形(空心)", "action.draw_shape_type.line": "直線", "action.mirror_painting": "鏡射繪圖", "action.mirror_painting.description": "在模型上繪畫時繪製對稱圖樣", "action.lock_alpha": "鎖定透明通道", "action.lock_alpha.description": "鎖定像素透明度", "action.draw_shape_tool": "繪製形狀", "action.draw_shape_tool.desc": "此工具用於在紋理上繪製簡單形狀", "action.export_gltf": "匯出為 glTF 模型", "action.export_gltf.desc": "將模型和動畫匯出為 glTF 模型,用於其他 3D 軟體", "action.transform_space": "變形空間", "action.transform_space.desc": "預設元素和骨骼的變形空間", "action.transform_space.global": "全域", "action.transform_space.local": "區域", "action.toggle_camera_projection": "開關攝影機投影", "action.toggle_camera_projection.desc": "在透視投影和正投影間切換", "action.load_camera_angle": "攝影機角度:%0", "action.load_camera_angle.desc": "載入攝影機「%0」度", "action.slider_face_tint": "色調索引", "action.slider_face_tint.desc": "設定此面的色調索引,-1 代表未設置。", "menu.help.quickstart": "快速開始精靈", "menu.help.developer": "開發人員", "menu.help.developer.dev_tools": "開啟開發人員工具", "menu.help.developer.reset_storage": "還原至出廠設定", "menu.help.developer.reset_storage.confirm": "是否要將 Blockbench 還原至出廠模式?所有自訂設定、快捷鍵、安裝的插件都會被刪除。", "menu.help.developer.cache_reload": "重新載入快取", "menu.preview.orthographic": "正投影", "menu.preview.save_angle": "儲存角度…", "menu.preview.angle": "角度", "menu.preview.angle.initial": "初始角度", "menu.preview.maximize": "最大畫最大畫", "panel.color.both": "二者都是", "uv_editor.copy_selection": "複製選取", "uv_editor.paste_selection": "貼上選取", "uv_editor.copy_paste_tool.place": "放置", "uv_editor.copy_paste_tool.mirror_x": "鏡射 X 軸", "uv_editor.copy_paste_tool.mirror_y": "鏡射 Y 軸", "uv_editor.copy_paste_tool.rotate": "旋轉 90 度", "dialog.project.modded_entity_version": "匯出版本", "dialog.save_angle.position": "攝影機位置", "dialog.save_angle.target": "焦點", "dialog.skin.pose": "姿勢", "layout.color.frame": "視窗外框", "layout.color.frame.desc": "視窗的外框和標題欄", "settings.large_grid_size": "方塊網格尺寸", "settings.large_grid_size.desc": "方塊網格的尺寸", "action.load_plugin_from_url": "從網址載入插件", "action.load_plugin_from_url.desc": "從指定的網址載入插件", "action.cube_counter.desc": "顯示目前的立方體數量和其他統計數字", "action.unlock_everything": "全部解鎖", "action.unlock_everything.desc": "解鎖大綱視圖中的所有群組和元素。", "action.load_palette": "載入調色盤", "action.load_palette.desc": "載入內建調色盤預設集", "action.toggle_locked": "切換鎖定", "action.toggle_locked.desc": "鎖定或解所選取的元素", "action.apply_display_preset": "套用預設集", "action.apply_display_preset.desc": "套用預設或自訂的預設集", "action.apply_display_preset.here": "套用至這個欄位", "action.apply_display_preset.everywhere": "套用至全部欄位", "action.resolve_keyframe_expressions": "解析關鍵影格", "action.resolve_keyframe_expressions.desc": "解析關鍵影格的數學表達式", "action.fold_all_animations": "將所有動畫摺疊", "menu.palette.load.empty": "空白", "switches.lock": "鎖定", "settings.render_sides": "渲染的面", "settings.render_sides.desc": "選取要渲染的面", "settings.render_sides.auto": "自動", "settings.render_sides.front": "外部", "settings.render_sides.double": "內部和外部", "generic.enable": "啟用", "generic.disable": "停用", "generic.redacted": "已隱藏", "dialog.select_texture.import_all": "全部匯入", "dialog.skin.layer_template": "紋理圖層", "about.version.up_to_date": "已是最新", "about.version.update_available": "新版本 %0 可用", "settings.category.application": "應用程式", "settings.streamer_mode": "串流模式", "settings.streamer_mode.desc": "隱藏隱私內容,例如最近的模型", "settings.automatic_updates": "自動更新", "settings.automatic_updates.desc": "自動下載新版本,讓 Blockbench 保持在最新版本", "action.rotation_space": "旋轉空間", "action.focus_on_selection": "以選取為中心", "action.focus_on_selection.desc": "將攝影機對齊選取區的中心", "action.jump_to_timeline_start": "跳轉至動畫開始處", "action.jump_to_timeline_end": "跳轉至動畫結束處", "menu.help.updating": "更新中(%0 %)", "menu.help.update_failed": "更新失敗", "menu.animation.loop.once": "只播放一次", "menu.animation.loop.hold": "停留在最後的關鍵影格", "menu.animation.loop.loop": "重複", "interface.streamer_mode_on": "串流模式已啟用", "generic.reset": "重置", "generic.restore": "回復", "keys.mousewheel": "滑鼠滾輪", "message.delete_animation.title": "刪除動畫", "message.delete_animation.message": "動畫已從 Blockbench 刪除,是否要將其從儲存的檔案中一起刪除?", "message.no_animation_to_import": "沒有要匯入的動畫", "dialog.material_instances.title": "材質實例", "dialog.animation_import.title": "選取要匯入的動畫", "dialog.create_texture.padding": "間距", "settings.fov": "視角廣度", "settings.fov.desc": "視角廣度,預設為 45", "settings.sync_color": "同步顏色", "settings.sync_color.desc": "在不同的 Blockbench 實例之間同步顏色。", "settings.minify_bbmodel": "最小化專案檔", "settings.minify_bbmodel.desc": "將 .bbmodel 檔案儲存成一行程式碼", "action.edit_material_instances": "編輯材質實例", "action.edit_material_instances.desc": "編輯基岩版方塊幾何體的材質實例", "action.save_all_animations": "儲存全部動畫", "action.save_all_animations.desc": "儲存已載入的動畫", "action.keyframe_interpolation": "插值", "action.keyframe_interpolation.desc": "選取動畫插值方法", "action.keyframe_interpolation.linear": "直線", "action.keyframe_interpolation.catmullrom": "平滑", "action.timeline_focus.hide_empty": "隱藏空軌道", "menu.file.preferences": "偏好設定", "menu.animation.blend_weight": "混合權重", "menu.animation.save": "儲存", "menu.animation.properties": "屬性…", "menu.animation.file": "檔案", "menu.animation.snapping": "捕捉", "menu.animation.open_location": "開啟檔案位置", "panel.keyframe.add_data_point": "新增關鍵影格資料點", "panel.keyframe.remove_data_point": "移除關鍵影格資料點", "panel.keyframe.pre": "前", "panel.keyframe.post": "後", "generic.all": "全部", "message.small_face_dimensions.title": "不相容的面", "message.small_face_dimensions.message": "選取的部分包含小於 1 的面,Box UV 系統會將其視作0個像素,紋理可能會無法正常顯示。", "message.small_face_dimensions.face_uv": "這個模型格式支援使用 pre-face UV,可處理小於 1 的面的材質。點選檔案→專案,取消勾選 Box UV。", "dialog.plugins.outdated_client": "需要新版本的 Blockbench", "dialog.plugins.outdated_plugin": "該插件太舊,不適用於現在的 Blockbench", "settings.motion_trails": "運動軌跡", "settings.motion_trails.desc": "在動畫編輯器中顯示運動軌跡", "settings.antialiasing": "反鋸齒", "settings.antialiasing.desc": "開關預覽反鋸齒,重啟 Blockbench 以套用變更", "action.timeline_frame_back": "往後跳轉 1 個關鍵影格", "action.timeline_frame_forth": "往前跳轉 1 個關鍵影格", "panel.bone.ik": "反向運動(實驗性)", "settings.particle_tick_rate": "粒子遊戲刻", "settings.particle_tick_rate.desc": "每秒的粒子效果刻,預設為 30", "action.lock_motion_trail": "鎖定運動軌跡", "action.lock_motion_trail.desc": "鎖定選取群組的運動軌跡", "menu.animation_file.unload": "取消載入動畫檔案", "data.null_object": "空物件", "status_bar.toggle_sidebar": "開關側邊攔", "message.load_plugin_failed.title": "載入插件失敗", "message.load_plugin_failed.message": "請確認插件檔案名與 Plugin.register() 中所使用的ID「%0」相同。", "dialog.project.uv_mode": "UV 模式", "dialog.project.uv_mode.box_uv": "Box UV", "dialog.project.uv_mode.face_uv": "Per-face UV", "dialog.project.texture_size": "紋理尺寸", "dialog.animation_export.title": "選取要匯出的動畫", "dialog.create_texture.rearrange_uv": "重新排列 UV", "layout.color.subtle_text": "次要文字", "layout.color.subtle_text.desc": "對比度較低的第二文字", "settings.interface_scale": "介面縮放比例", "settings.interface_scale.desc": "Blockbench 介面的縮放比例", "settings.background_rendering": "背景渲染", "settings.background_rendering.desc": "滑鼠不在視窗時更新預覽畫面", "settings.ctrl_shift_size": "Control + Shift解析度", "settings.ctrl_shift_size.desc": "按下Control + Shift 的網格解析度", "settings.hardware_acceleration": "硬體加速", "settings.hardware_acceleration.desc": "將渲染任務分配給顯示卡,重啟Blockbench套用變更", "action.explode_skin_model": "展開外觀的模型", "action.explode_skin_model.desc": "開啟爆炸檢視模式以便編輯覆蓋的面", "action.export_minecraft_skin": "匯出 Minecraft 外觀", "action.export_minecraft_skin.desc": "將 Minecraft 外觀匯出為 .png 紋理", "action.add_null_object": "新增空物件", "action.add_null_object.desc": "加入一個空物件", "action.animated_texture_frame": "動畫紋理關鍵影格", "action.animated_texture_frame.desc": "設定目前動畫紋理的關鍵影格", "action.export_animation_file": "匯出動畫…", "action.export_animation_file.desc": "將選取的動畫匯出成一個檔案", "action.timeline_graph_editor": "開關圖像編輯器", "action.timeline_graph_editor.desc": "在時間軸切換圖像編輯器和關鍵影格編輯器", "menu.file.recent.clear": "清除最近的檔案", "switches.shade": "著色", "generic.share": "分享", "dates.minute": "%0 分鐘", "dates.minutes": "%0 分鐘", "dates.hour": "%0 小時", "dates.hours": "%0 小時", "dates.day": "%0 天", "dates.days": "%0 天", "dates.week": "%0 週", "dates.weeks": "%0 週", "dates.year": "%0 年", "dates.years": "%0 年", "message.installed_plugin": "已成功安裝 %0 插件", "message.installed_plugin_fail": "無法安裝 %0 插件", "dialog.share_model.title": "分享模型", "dialog.share_model.expire_time": "過期時間", "dialog.share_model.failed": "上傳模型失敗", "action.import_java_block_model": "加入 Java 版方塊/物品模型", "action.import_java_block_model.desc": "從 JSON 檔案匯入 Minecraft Java 版方塊/物品模型至目前的模型", "action.share_model": "分享…", "action.share_model.desc": "建立一個連結,分享你的模型", "action.import_project": "匯入專案", "action.import_project.desc": "從另一個 .bbmodel 檔案匯入至目前的專案", "dialog.toolbar_edit.hidden_tools": "有些工具可能會因目前的編輯模式、格式或其他情形而自動隱藏。", "settings.camera_near_plane": "攝影機接近平面", "settings.camera_near_plane.desc": "攝影機距離物件最小的渲染距離,值越大越能減少 Z-fighting 的問題,預設值為 1。", "mode.start.keymap_preference.desc": "如果這是你第一次使用 Blockbench,或者使用過其他 3D 軟體,你可以自訂快捷鍵來適應操作,稍後可從設定中變更。", "message.load_keymap": "是否要載入這個快捷鍵設定檔?這會覆蓋目前你的快捷鍵設定。", "message.keymap_loaded": "已載入快捷鍵設定檔", "dialog.convert_project.current_format": "目前的格式", "dialog.create_texture.rearrange_uv.desc": "新建重新排列過的 UV,讓每個面都能有紋理。", "dialog.create_texture.power.desc": "將紋理的尺寸鎖定為 2 的 2 次方大小,例如 64 或 128。有些渲染器必須啟用此選項。", "dialog.create_texture.double_use.desc": "如果二個元素UV位置相同,在新的 UVmap 中維持原樣。", "dialog.create_texture.padding.desc": "在範本各個元素間加入邊距。", "dialog.create_texture.resolution.desc": "紋理的基本解析度,以像素為單位。實際的紋理 map 大小可能會因元素的數量和大小而不同。", "dialog.create_gif.color": "背景顏色", "dialog.save_angle.zoom": "縮放", "dialog.skin.variant": "變種", "dialog.flip_animation.info": "骨骼名稱中含有「left」和「right」會視為相反的骨骼。", "dialog.flip_animation.offset": "動畫長度一半的偏移值,", "dialog.export_private_settings.title": "隱私設定", "dialog.export_private_settings.message": "你的檔案含有以下的私人資訊:**%0**,在與別人分享檔案前移除這些數值。", "dialog.export_private_settings.keep": "維持", "settings.timecode_frame_number": "將時間碼顯示為關鍵畫格數字", "settings.timecode_frame_number.desc": "在時間軸顯示關鍵畫格數字,而非厘秒", "settings.animation_sample_rate": "動畫取樣率", "settings.animation_sample_rate.desc": "使用該格式原生不支援的每秒取樣率", "keybind.preview_zoom": "放大", "action.gradient_tool": "漸層工具", "action.gradient_tool.desc": "在紋理上建立漸層", "action.import_settings": "匯入設定", "action.import_settings.desc": "匯入 .bbsettings 檔案", "action.export_settings": "匯出設定", "action.export_settings.desc": "將 Blockbench 的設定值匯出為 .bbesettings 檔案", "action.load_keymap": "載入快捷鍵設定檔", "action.load_keymap.default": "預設(觸控板/滑鼠)", "action.load_keymap.mouse": "預設(滑鼠)", "action.load_keymap.default.desc": "預設的 Blockbench 快捷鍵設定,筆電的觸控板用於移動檢視視角。", "action.load_keymap.mouse.desc": "預設的 Blockbench 快捷鍵設定,滑鼠中鍵用於移動檢視視角。", "action.load_keymap.blender.desc": "適用於 Blender 使用者的快捷鍵設定", "action.load_keymap.cinema4d.desc": "適用於 Cinema 4D 使用者的快捷鍵設定", "action.load_keymap.maya.desc": "適用於 Autodesk Maya 使用者的快捷鍵設定", "action.import_keymap": "匯入快捷鍵設定檔", "action.import_keymap.desc": "匯入 .bbkeymap 快捷鍵設定檔", "action.export_keymap": "匯出快捷鍵設定檔", "action.export_keymap.desc": "匯出快捷鍵設定檔為 .bbkeymap 檔案", "action.edit_history": "編輯紀錄", "action.edit_history.desc": "檢視復原和取消復原的編輯紀錄", "action.group_elements": "將元素集合成一個群組", "action.group_elements.desc": "將選取的元素集合成一個群組", "action.unfold_groups": "取消摺疊群組", "action.unfold_groups.desc": "取消摺疊大綱視圖中的所有群組", "action.edit_bedrock_binding": "編輯快捷鍵…", "action.edit_bedrock_binding.desc": "變更此幾何體綁定的骨骼", "action.pick_screen_color": "選取螢幕顏色", "action.pick_screen_color.desc": "從你的螢幕上選取顏色", "action.view_mode": "檢視模式", "action.view_mode.desc": "變更模型檢視模式", "action.view_mode.textured": "紋理", "action.view_mode.solid": "點線面", "action.view_mode.wireframe": "線框", "action.toggle_sidebars": "開關側邊欄", "action.toggle_sidebars.desc": "開啟或關閉側邊欄", "action.set_animation_end": "設定動畫終點", "action.set_animation_end.desc": "設定目前時間軸上的動畫終點", "action.flip_animation": "翻轉動畫", "action.flip_animation.desc": "複製選取的關鍵影格至模型另一側來翻轉動畫", "action.graph_editor_zero_line": "包含零線", "action.graph_editor_zero_line.desc": "是否要在圖像編輯器中顯示零線", "menu.texture.render_mode": "渲染模式", "menu.texture.render_mode.emissive": "發光", "menu.texture.render_mode.layered": "層疊", "menu.preview.angle.edit": "編輯角度…", "menu.animation.start_delay": "起始延時", "menu.animation.loop_delay": "重複延遲", "menu.animation.flip_keyframes": "翻轉關鍵影格", "menu.mobile_keyboard.disable_all": "全部停用", "panel.keyframe.toggle_uniform_scale": "開關均勻縮放", "camera_angle.common_isometric_right": "等軸距右側(2:1)", "camera_angle.common_isometric_left": "等軸距左側(2:1)", "camera_angle.true_isometric_right": "等軸距右側(30°)", "camera_angle.true_isometric_left": "等軸距左側(30°)", "menu.help.wiki": "Blockbench 維基", "about.repository": "儲存庫:", "settings.update_to_prereleases": "更新至預發布版", "settings.update_to_prereleases.desc": "自動更新 Blockbench 至預發布版以測試新功能。預發布版很不穩定,在進行重要工作時請勿開啟此選項。", "data.separator.spacer": "間隔", "data.separator.linebreak": "換行", "data.setting": "設定", "generic.select_all": "全部選取", "generic.select_none": "不選取", "projects.new_tab": "新分頁", "projects.close_tab": "關閉分頁", "message.invalid_format.title": "無效的格式", "message.invalid_format.message": "此模型為 %0 格式,Blockbench 無法開啟。您可能需要插件才能正常開啟。", "message.invalid_link": "無效或過期的連結", "message.default_textures.current": "目前的路徑", "message.update_after_restart": "重新啟動後將會安裝更新", "message.copy_paste_tool_viewport": "此工具僅能在 UV 面板使用", "dialog.project.shadow_size": "影子大小", "dialog.find_replace.target": "目標", "dialog.find_replace.target.element_names": "元素名稱", "dialog.find_replace.target.group_names": "群組名稱", "dialog.find_replace.target.animation_names": "動畫名稱", "dialog.find_replace.target.keyframe_values": "關鍵影格數值", "dialog.find_replace.find": "尋找", "dialog.find_replace.replace": "取代", "dialog.find_replace.regex": "正則表達式", "dialog.add_primitive.shape": "形狀", "dialog.add_primitive.shape.circle": "圓形", "dialog.add_primitive.shape.tube": "管狀", "dialog.add_primitive.shape.cone": "錐體", "dialog.add_primitive.shape.cylinder": "圓柱", "dialog.add_primitive.shape.sphere": "球", "dialog.add_primitive.shape.torus": "環狀", "dialog.add_primitive.shape.cube": "立方體", "dialog.add_primitive.shape.pyramid": "角錐", "dialog.add_primitive.diameter": "直徑", "dialog.add_primitive.height": "高度", "dialog.add_primitive.sides": "邊數", "dialog.add_primitive.minor_diameter": "厚度", "dialog.add_primitive.minor_sides": "最小邊數", "dialog.create_texture.combine_polys": "合併的面", "dialog.create_texture.combine_polys.desc": "將共面的面合併至同一個 UV", "dialog.model_stats.meshes": "網格", "dialog.export_private_settings.omit": "忽略", "layout.select": "選擇", "layout.options": "選項", "layout.color": "顏色樣式", "layout.documentation": "文檔", "layout.color.bright_ui_text": "淺色 UI", "layout.color.bright_ui_text.desc": "淺色背景的文字顏色", "layout.name": "名稱", "layout.author": "作者", "settings.color_wheel": "色歡", "settings.color_wheel.desc": "將色環作為主要顏色取色器", "settings.dialog.desc": "顯示%0對話框", "settings.export_empty_groups": "匯出空白的群組", "settings.export_empty_groups.desc": "將空白的群組一同匯出", "category.separators": "分隔符號", "keybind.preview_area_select": "區域選擇", "action.color_erase_mode": "擦除模式", "action.color_erase_mode.desc": "開啟殺除模式之後,填滿和長方形工具會減去顏色。", "action.open_from_link": "從連結開啟模型…", "action.open_from_link.desc": "從 blckbn.ch 網址開啟模型", "action.import_obj": "匯入 OBJ 模型", "action.import_obj.desc": "從 OBJ 模型匯入網格物件", "action.add_plugin": "安裝插件", "action.add_plugin.desc": "從動作控制安裝插件", "action.remove_plugin": "解除安裝插件", "action.remove_plugin.desc": "從動作控制解除安裝插件", "action.add_mesh": "新增網格", "action.add_mesh.desc": "新增網格", "action.add_texture_mesh": "新增紋理網格", "action.add_texture_mesh.desc": "新增紋理網格", "action.find_replace": "尋找/取代…", "action.find_replace.desc": "尋找和取代部分名稱", "action.hide_everything_except_selection": "隱藏選取以外的部分", "action.hide_everything_except_selection.desc": "開關選取以外元素的可見度", "action.transform_space.normal": "正常", "action.selection_mode": "選取模式", "action.selection_mode.desc": "變更元素於檢視視圖中的選取模式", "action.selection_mode.object": "物件", "action.selection_mode.face": "面", "action.selection_mode.vertex": "頂點", "action.create_face": "新增面或線", "action.create_face.desc": "在選取的頂點之間建立面或線", "action.convert_to_mesh": "轉換成網格", "action.convert_to_mesh.desc": "將選取的元素轉換成網格", "action.invert_face": "翻轉面", "action.invert_face.desc": "翻轉選取的面,使其面向相反的方向", "action.extrude_mesh_selection": "拉伸選取", "action.extrude_mesh_selection.desc": "拉伸選取的網格", "action.loop_cut": "環形切割", "action.loop_cut.desc": "將選取的線段中使用環形切割分離網格", "action.merge_meshes": "合併網格", "action.merge_meshes.desc": "將多個網格合而為一", "action.keyframe_uniform": "統一縮放", "action.keyframe_uniform.desc": "在選取的關鍵影格啟用統一縮放", "menu.locator.ignore_inherited_scale": "忽略繼承的縮放", "menu.texture_mesh.texture_name": "紋理名稱…", "menu.texture.elements": "套用變更至元素", "uv_editor.transparent_face": "透明的面", "display.pose_angle": "姿勢角度(僅用於預覽)", "data.mesh": "網格", "dialog.create_texture.type": "類型", "dialog.create_texture.type.blank": "空白", "dialog.create_texture.type.template": "紋理範本", "dialog.create_texture.type.color_map": "純色範本", "dialog.sketchfab_uploader.suggested_tags": "建議的標籤", "dialog.sketchfab_uploader.category": "分類", "dialog.sketchfab_uploader.category2": "分類2", "layout.restore_backup": "您的自訂 %0 主題遭到覆蓋。按這裡還原。", "layout.borders": "邊界", "action.fill_mode.element": "元素", "action.inset_mesh_selection": "插入選取", "action.inset_mesh_selection.desc": "插入選取的網格", "action.dissolve_edges": "邊緣溶解", "action.dissolve_edges.desc": "溶解網格中選取的邊,合併兩個面", "action.split_mesh": "切割網格", "action.split_mesh.desc": "將網格選取的面切割成新的網格", "action.merge_vertices": "合併頂點", "action.merge_vertices.desc": "將頂點合併至第一個選取的頂點", "action.view_mode.normal": "法線", "action.snap_uv_to_pixels": "將 UV 對齊像素", "action.snap_uv_to_pixels.desc": "將選取的 UV 頂點對齊像素網格", "menu.file.import.import_open_project": "匯入開啟的專案", "menu.help.unlock_projects": "解鎖全部專案", "status_bar.selection.faces": "%0 個面", "status_bar.selection.vertices": "%0 個頂點", "message.merged_vertices": "在 %1 處找到與合併了 %0 個頂點", "settings.vertex_merge_distance": "頂點合併距離", "settings.vertex_merge_distance.desc": "按距離合併頂點的距離", "settings.show_only_selected_uv": "僅顯示選取的 UV", "settings.show_only_selected_uv.desc": "UV 編輯器預設僅顯示選取的 UV", "action.merge_vertices.merge_all": "全部合併", "action.merge_vertices.merge_all_in_center": "全部合併至中央", "action.merge_vertices.merge_by_distance": "按距離合併", "action.merge_vertices.merge_by_distance_in_center": "按距離合併至中央", "action.uv_rotate_left": "UV 向左旋轉", "action.uv_rotate_left.desc": "選取的 UV 逆時針旋轉", "action.uv_rotate_right": "UV 向右旋轉", "action.uv_rotate_right.desc": "選取的 UV 順時針旋轉", "menu.uv.display_uv": "顯示 UV", "menu.uv.display_uv.selected_faces": "選取的面", "menu.uv.display_uv.selected_elements": "全部的面", "menu.uv.display_uv.all_elements": "全部元素上的面", "menu.paste.face": "UV 面", "menu.paste.mesh_selection": "選取網格", "menu.paste.outliner": "元素", "uv_editor.show_all_faces": "顯示所有面", "uv_editor.show_selected_faces": "顯示選取的面", "status_bar.selection.edges": "%0 個邊", "action.selection_mode.edge": "邊", "message.cannot_re_import.title": "模型無法重新匯入", "message.cannot_re_import.message": "匯出後的模型無法匯入至 Blockbench。請確保你是將模型儲存成專案檔。", "generic.default": "預設", "units.pixels_per_meter": "%0 像素每公尺", "mode.pose": "姿勢", "modifier_actions.resize_both_sides": "所有方向重新調整大小", "modifier_actions.resize_one_side": "單個方向調整大小", "modifier_actions.draw_line": "畫線", "modifier_actions.drag_without_snapping": "無對齊拖放", "modifier_actions.stretch_keyframes": "拉伸關鍵影格", "modifier_actions.resize_background": "調整背景大小", "modifier_actions.select_multiple": "多個選取", "modifier_actions.select_range": "選取範圍", "modifier_actions.drag_to_duplicate": "拖放拷貝", "modifier_actions.uniform_scaling": "統一縮放", "modifier_actions.snap_direction": "對齊方向", "message.no_valid_elements": "沒有選取有效的元素…", "dialog.add_primitive.shape.plane": "平面", "dialog.save_angle.rotation_mode": "旋轉模式", "dialog.save_angle.rotation": "旋轉", "dialog.save_angle.fov": "視角廣度", "settings.hide_tab_bar": "自動隱藏頁籤列", "settings.hide_tab_bar.desc": "僅有一個頁籤開啟時隱藏頁籤列", "settings.status_bar_modifier_keys": "在狀態欄顯示修飾鍵", "settings.status_bar_modifier_keys.desc": "在狀態欄顯示建議的修飾鍵", "settings.ground_plane": "地面平面", "settings.ground_plane.desc": "在模型下方顯示平面", "settings.preview_paste_behavior": "預設預覽貼上行為", "settings.preview_paste_behavior.desc": "選取在編輯模式預覽貼上時的行為,有多個選項可選", "settings.preview_paste_behavior.always_ask": "總是詢問", "action.new_window": "新視窗", "action.new_window.desc": "開啟新視窗", "action.export_collada": "匯出為 Collada Model (.dae)", "action.export_collada.desc": "將模型和動畫匯出為 .dae 檔,以在其他 3D 應用程式中使用", "action.paint_mode_uv_overlay": "UV 覆蓋", "action.paint_mode_uv_overlay.desc": "在繪圖模式中顯示UV覆蓋", "action.bake_animation_into_model": "將動畫烘培成模型", "action.bake_animation_into_model.desc": "將目前的動畫關鍵影格烘焙至模型上。僅包含旋轉和位置,不包含比例。", "action.keyframe_interpolation.step": "步數", "action.set_ik_target": "設定逆運動學目標", "action.set_ik_target.desc": "選取要使用逆運動學空物件移動的目標骨骼", "menu.action_control.type.tab": "頁籤", "menu.action_control.type.angle": "攝影機角度", "menu.action_control.recent_in_streamer_mode": "確定嗎?已開啟串流模式", "menu.action_control.recent_in_streamer_mode.desc": "你確定要顯示最近的模型?", "menu.tools": "工具", "menu.file.recent.more": "檢視更多…", "menu.null_object.lock_ik_target_rotation": "鎖定逆運動學目標的旋轉", "menu.animation_file.import_remaining": "匯入剩餘的動畫", "edit.loop_cut.offset": "偏移", "edit.extrude_mesh_selection.extend": "延展", "cube.color.pink": "粉紅色", "cube.color.silver": "銀色", "dialog.plugins.offline": "沒有網路連線", "dialog.create_texture.pixel_density": "像素密度", "dialog.create_texture.pixel_density.desc": "每公分紋理的像素密度。材質貼圖的大小會因元素而有所不同。", "panel.skin_pose": "姿勢", "panel.skin_pose.none": "無", "panel.skin_pose.natural": "自然", "panel.skin_pose.walking": "走路", "panel.skin_pose.crouching": "蹲下", "panel.skin_pose.sitting": "坐著", "panel.skin_pose.jumping": "跳躍", "panel.skin_pose.aiming": "瞄準", "edit.loop_cut.direction": "方向", "data.texture_mesh": "Texture Mesh", "generic.left": "左", "generic.right": "右", "mode.start.quick_setup": "快速設置", "mode.start.keymap": "Keymap", "mode.start.quick_setup.more_themes": "等…", "dialog.resize_texture.animation_frames": "Animation Frames", "dialog.export_emission_map.title": "Export Emission Map", "dialog.export_emission_map.format": "格式", "dialog.export_emission_map.format.luminance": "Luminance", "dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted", "dialog.export_emission_map.format.colors": "顏色", "dialog.export_emission_map.threshold": "Transparency Threshold", "dialog.export_emission_map.round_up": "Round Up to %0 x %1", "dialog.export_emission_map.flip_y": "Flip Y Axis", "dialog.select.type": "元素種類", "dialog.create_texture.max_edge_angle": "Edge Angle Threshold", "dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined", "dialog.create_texture.max_island_angle": "Island Angle Threshold", "dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island", "settings.mobile_panel_side": "Mobile Panel Side", "settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation", "settings.obj_face_export_mode": "OBJ Face Export Mode", "settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads", "settings.obj_face_export_mode.both": "預設", "settings.obj_face_export_mode.tris": "Convert to Tris", "settings.obj_face_export_mode.quads": "Convert to Quads", "action.seam_tool": "Seam Tool", "action.seam_tool.desc": "Tool to define UV seams on mesh edges", "action.resolve_group": "Resolve Group", "action.resolve_group.desc": "Resolve the group while retaining its children in the same place", "action.move_to_group": "移動到群組", "action.move_to_group.desc": "Move the selected elements to a different outliner group", "action.select_seam": "Select UV Seam", "action.select_seam.desc": "Select the UV seam mode for the selected edges", "action.select_seam.auto": "自動", "action.select_seam.join": "加入", "action.select_seam.divide": "劃分", "action.adjust_brightness_contrast": "Adjust Brightness & Contrast...", "action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture", "action.adjust_saturation_hue": "Adjust Saturation & Hue...", "action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture", "action.invert_colors": "Invert Colors", "action.invert_colors.desc": "Invert all colors of the selected texture", "action.adjust_curves": "Adjust Curves...", "action.adjust_curves.desc": "Adjust the brightness curves of the selected texture", "action.flip_texture_x": "Flip Horizontally", "action.flip_texture_y": "Flip Vertically", "action.resize_texture": "Resize Texture...", "action.view_mode.uv": "UV Preview", "action.append_to_template": "Append Elements to Template...", "action.append_to_template.desc": "Add the currently selected elements to the texture template", "action.move_texture_with_uv": "Move Texture with UV", "action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces", "action.timeline_setups": "Timeline Setups", "action.save_timeline_setup": "Save Timeline Setup...", "action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels", "menu.texture": "Texture", "menu.texture.render_mode.default": "預設", "menu.texture.merge_onto_texture": "Merge Onto Texture Above", "menu.animation.unload": "Unload", "panel.timeline": "Timeline", "action.pan_tool": "Pan Tool", "action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor", "mode.start.recent.favorite": "Mark as Favorite", "mode.start.info": "資訊", "mode.start.target": "目標", "mode.start.start": "開始", "mode.start.create_new": "創建新模型", "mode.start.format.informations": "好消息 :", "mode.start.format.resources": "資源", "format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.", "format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.", "format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.", "format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.", "format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element", "format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though", "format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.", "format.bedrock.info.textures": "Each model can only have one texture", "format.bedrock_block": "基岩版方塊", "format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition", "format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.", "format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.", "format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.", "format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.", "format_category.low_poly": "Low-Poly", "format_category.minecraft": "Minecraft", "format_category.other": "其他", "format_category.loaders": "Loaders", "message.recover_backup.recover": "恢復", "message.invalid_characters.title": "Invalid Path", "message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0", "dialog.share_model.thumbnail": "Thumbnail", "dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.", "settings.allow_display_slot_mirror": "Allow Display Slot Mirroring", "settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.", "action.switch_tabs": "Switch Tabs", "action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.", "action.unselect_all": "取消選取全部", "action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes", "action.save_palette": "Save Palette...", "action.save_palette.desc": "Save the current color palette inside Blockbench for later use", "action.keyframe_column_create": "Create Keyframe Column", "action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes", "action.keyframe_column_select": "Select Keyframe Column", "action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead", "menu.uv": "UV", "menu.keyframe": "Keyframe", "menu.palette.load.update": "Update Palette", "menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette", "menu.timeline_marker.set_time": "Set Time...", "uv_editor.scale_uv": "Scale UV", "action.preview_scene": "Preview Scene", "action.preview_scene.desc": "Change the model preview scene", "preview_scene.minecraft_overworld": "Overworld", "preview_scene.minecraft_nether": "Nether", "preview_scene.minecraft_end": "結束", "dialog.project.modded_entity_flip_y": "Flip Y Axis", "preview_scene.studio": "Studio", "format.image": "圖片", "modifier_actions.set_copy_source": "Set Copy Source", "message.load_images.title": "載入圖片", "message.load_images.edit_image": "編輯圖片", "dialog.add_primitive.align_edges": "Align Edges", "dialog.flip_animation.show_in_timeline": "Show modified bones in timeline", "settings.default_cube_size": "Cube Size", "settings.default_cube_size.desc": "Set the default cube size when creating a new cube", "settings.uniform_keyframe": "Uniform Scale Keyframes", "settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default", "settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge", "settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.", "settings.pick_color_opacity": "Pick Color Opacity", "settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity", "settings.paint_with_stylus_only": "Paint with Stylus Only", "settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.", "action.copy_brush_mode": "Copy Brush Mode", "action.copy_brush_mode.copy": "拷貝", "action.copy_brush_mode.pattern": "Pattern", "action.copy_brush_mode.sample": "Sample", "action.brush_shape": "Brush Shape", "action.brush_shape.square": "Square", "action.brush_shape.circle": "圓圈", "action.blend_mode": "Blend Mode", "action.blend_mode.default": "預設", "action.blend_mode.set_opacity": "設定不透明度", "action.blend_mode.color": "顏色", "action.blend_mode.behind": "Behind", "action.blend_mode.multiply": "Multiply", "action.blend_mode.divide": "劃分", "action.blend_mode.add": "加入", "action.blend_mode.subtract": "Subtract", "action.blend_mode.screen": "Screen", "action.blend_mode.overlay": "Overlay", "action.blend_mode.hard_light": "Hard Light", "action.blend_mode.difference": "Difference", "action.copy_brush": "Copy Brush", "action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns. Hold Ctrl and click to select a copy source.", "action.validator_window": "View Model Issues...", "action.validator_window.desc": "Opens the validator, which lists issues with the current model.", "action.cancel_gif": "取消GIF", "menu.text_edit.copy_vector": "Copy Vector", "menu.brush_presets.dialog": "Brush Presets...", "menu.brush_presets.pixel_brush": "Pixel Brush", "menu.brush_presets.smooth_brush": "Smooth Brush", "menu.texture.edit_in_blockbench": "Edit in Blockbench", "menu.mirror_painting.axis": "Axis", "menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored", "menu.mirror_painting.global": "Global Symmetry", "menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space", "menu.mirror_painting.local": "Local Symmetry", "menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element", "menu.mirror_painting.texture_frames": "Repeat on Animated Texture Frames", "menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures", "format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.", "format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.", "format.image.desc": "Edit images in the 2D image editor", "generic.delete_all": "刪除全部", "message.child_model_only.open": "Open Parent", "message.child_model_only.open_with_textures": "Open Parent & Adopt Textures", "dialog.project.credit": "Credit", "dialog.convert_project.create_copy": "Create Copy", "dialog.texture.frame_time": "Frame Time", "dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.", "dialog.texture.frame_interpolate": "Interpolate", "dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame", "dialog.texture.frame_order_type": "Loop Mode", "dialog.texture.frame_order_type.loop": "循環", "dialog.texture.frame_order_type.backwards": "Loop Backwards", "dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth", "dialog.texture.frame_order_type.custom": "Custom Order", "dialog.texture.frame_order": "Frame Order", "dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.", "dialog.select.mode": "模式", "dialog.select.mode.new": "New Selection", "dialog.select.mode.add": "Add to Selected", "dialog.select.mode.remove": "Remove from Selected", "dialog.select.mode.in_selection": "Select only from Selected", "dialog.predicate_overrides.model": "模型", "dialog.predicate_overrides.predicates": "Predicates", "dialog.predicate_overrides.variants": "Variants", "dialog.predicate_overrides.start_value": "開始", "dialog.predicate_overrides.add_override": "Add Override", "dialog.predicate_overrides.add_predicate": "Add Predicate", "dialog.predicate_overrides.generate_overrides": "Generate Overrides", "dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?", "dialog.predicate_overrides.predicate.angle": "Compass Angle", "dialog.predicate_overrides.predicate.blocking": "Is Blocking", "dialog.predicate_overrides.predicate.broken": "Is Broken", "dialog.predicate_overrides.predicate.cast": "Is Cast", "dialog.predicate_overrides.predicate.cooldown": "Cooldown", "dialog.predicate_overrides.predicate.damage": "Damage", "dialog.predicate_overrides.predicate.damaged": "Is Damaged", "dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed", "dialog.predicate_overrides.predicate.pull": "Pull Amount", "dialog.predicate_overrides.predicate.pulling": "Is Pulling", "dialog.predicate_overrides.predicate.charged": "Is Charged", "dialog.predicate_overrides.predicate.firework": "Has Firework", "dialog.predicate_overrides.predicate.throwing": "Ready to Throw", "dialog.predicate_overrides.predicate.time": "Time of Day", "dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data", "dialog.predicate_overrides.predicate.level": "Light Level", "dialog.predicate_overrides.predicate.filled": "Bundle Fill Level", "dialog.predicate_overrides.predicate.tooting": "Tooting", "settings.model_export_scale": "Model Export Scale", "settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.", "action.export_fbx": "Export FBX Model", "action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines", "action.center_lateral": "Center Lateral", "action.center_lateral.desc": "Center the selected elements on the X and Z axis", "action.adjust_opacity": "Adjust Opacity...", "action.adjust_opacity.desc": "Adjust the opacity of the selected texture", "action.rotate_texture_cw": "Rotate Clockwise", "action.rotate_texture_ccw": "Rotate Counter-clockwise", "action.predicate_overrides": "Edit Predicate Overrides...", "action.predicate_overrides.desc": "Select models to override this model based on selected conditions", "action.auto_set_cullfaces": "Set Cullfaces Automatically", "action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.", "menu.texture.edit_externally": "Edit Externally", "menu.mirror_painting.texture": "2D Editor Symmetry", "menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture", "menu.animator.rotation_global": "Rotate in Global Space", "uv_editor.face_properties": "Face Properties", "uv_editor.face_properties.material_instance": "Material Instance", "uv_editor.tint.info": "Tint can be enabled on a face to tell Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.", "uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.", "uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.", "display.reference.frame_invisible": "Item Frame (Invisible)", "data.settings_profile": "Profile", "message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".", "dialog.load_plugins_from_query.title": "Load Plugins", "dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?", "dialog.select_model.title": "Select Model", "dialog.select_model.bones": "Bones", "dialog.select_model.cubes": "Cubes", "dialog.settings.create_profile": "Create Profile...", "settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?", "settings_profile.condition.type.selectable": "Manually Selectable", "settings.interface_mode": "介面模式", "settings.interface_mode.desc": "介面模式,重新啟動 Blockbench 以應用更改", "settings.interface_mode.auto": "自動", "settings.interface_mode.desktop": "桌面應用程式", "settings.interface_mode.mobile": "行動裝置應用程式", "settings.paint_through_transparency": "Paint Through Transparency", "settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled", "action.tab_overview": "Tab Overview", "action.tab_overview.desc": "View all open tabs in a grid and jump to one", "action.slider_color_red": "Color Red", "action.slider_color_green": "Color Green", "action.slider_color_blue": "Color Blue", "action.add_animation_controller": "Add Animation Controller", "action.add_animation_controller.desc": "Create a blank animation controller", "action.animation_controller_preview_mode": "Controller Preview", "action.animation_controller_preview_mode.paused": "Paused", "action.animation_controller_preview_mode.manual": "Manual Preview", "action.animation_controller_preview_mode.play": "Auto Play", "action.keyframe_interpolation.bezier": "Bézier", "action.keyframe_bezier_linked": "Link Bézier Handles", "action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle", "action.reset_keyframe_handles": "Reset Keyframe Handles", "action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes", "action.looped_animation_playback": "Looped Playback", "action.looped_animation_playback.desc": "Preview animations in an infinite loop", "timeline.bind_to_actor": "Bind to Actor", "animation_controllers.select_preset": "Select a controller preset...", "animation_controllers.state.animations": "動畫", "animation_controllers.state.particles": "Particles", "animation_controllers.state.sounds": "音效", "animation_controllers.state.on_entry": "On Entry", "animation_controllers.state.on_exit": "On Exit", "animation_controllers.state.transitions": "Transitions", "animation_controllers.state.condition": "Condition", "animation_controllers.state.blend_transition": "Blend Time", "animation_controllers.state.shortest_path": "Blend by Shortest Path", "animation_controllers.state.edit_transition": "Edit Transition", "menu.color_picker.picker_type": "Picker Type", "menu.color_picker.picker_type.square": "Square", "menu.color_picker.picker_type.wheel": "Wheel", "menu.color_picker.slider_mode": "Slider Mode", "menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value", "menu.color_picker.slider_mode.rgb": "RGB", "menu.texture.render_mode.additive": "Additive", "panel.color.picker_options": "Color Picker Options", "panel.animation_controllers": "Animation Controller", "display.preset.armor_stand": "Ground (Armor Stand)", "data.file_path": "File Path", "dialog.extrude.orientation": "Orientation", "dialog.extrude.orientation.upright": "Upright", "dialog.extrude.orientation.flat": "Flat", "dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.", "dialog.create_gif.format": "Format", "dialog.create_gif.format.gif": "GIF", "dialog.create_gif.format.png_sequence": "PNG Sequence", "dialog.create_gif.pixelate": "Pixelate", "dialog.create_gif.bg_image": "Background Image", "dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.", "settings_profile.condition": "Condition", "settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories", "settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles", "settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected", "settings.embed_textures": "Embed Textures", "settings.embed_textures.desc": "Embed texture file content in .bbmodel files", "action.selection_mode.cluster": "Cluster", "dialog.copied_to_clipboard": "Copied to clipboard", "data.reference_image": "參考圖片", "message.delete_reference_image": "Are you sure you want to delete this reference image? This cannot be undone.", "message.add_reference_image.message": "Select where to load the reference image", "message.add_reference_image.project": "Add to this project", "message.add_reference_image.app": "Add to all projects", "message.import_particle_texture.import": "Import Particle Texture", "message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?", "message.save_codec_selector.title": "Save Model Format", "message.save_codec_selector.message": "Select a format to save the model in.", "message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)", "message.save_codec_selector.both": "兩者", "message.display_skin.username": "使用者名稱 (Java)", "message.palette_locked": "The palette is locked", "dialog.project.default_uv_mode": "Default UV Mode", "dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.", "dialog.export_options.title": "Export Options", "dialog.edit_texture.preview": "預覽", "dialog.proportional_editing.range": "距離", "dialog.proportional_editing.falloff": "Falloff", "dialog.proportional_editing.falloff.linear": "Linear", "dialog.proportional_editing.falloff.hermite_spline": "Smooth", "dialog.proportional_editing.falloff.constant": "Constant", "dialog.proportional_editing.selection": "Selection", "dialog.proportional_editing.selection.linear": "Linear Distance", "dialog.proportional_editing.selection.connections": "Connections", "dialog.mirror_painting_texture_center.middle": "中間", "dialog.mirror_painting_texture_center.custom": "Custom", "dialog.settings.reset_to_default": "重置為預設", "keybindings.item.num_slider.increase": "增加", "keybindings.item.num_slider.decrease": "減少", "settings.always_show_splash_art": "Always Show Splash Art", "settings.always_show_splash_art.desc": "Always display the splash art on the start screen", "action.slider_palette_color": "Switch Palette Color", "action.slider_palette_color.desc": "Cycle between the colors in the palette", "action.proportional_editing": "Proportional Editing", "action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh", "action.limit_to_palette": "Limit to Palette", "action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette", "action.edit_reference_images": "Edit Reference Images", "action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints", "action.add_reference_image": "Add Reference Image", "action.reference_image_from_clipboard": "Reference Image from Clipboard", "action.reference_image_list": "Reference Images", "action.connect_uv_faces": "Connect UV Faces", "action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face", "action.merge_uv_vertices": "Merge UV Vertices", "action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices", "action.bedrock_animation_mode": "基岩版動畫模式", "action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in", "action.bedrock_animation_mode.entity": "實體", "action.bedrock_animation_mode.attachable_first": "物品第一人稱", "action.bedrock_animation_mode.attachable_third": "Item 3rd Person", "timeline.amplify": "Amplify", "menu.options": "選項", "menu.palette.lock_palette": "Lock Palette", "menu.uv.export": "Export UV Mapping", "menu.uv.flip_x": "X軸鏡象", "menu.uv.flip_y": "Y軸鏡象", "menu.mirror_painting.enabled": "啟動", "menu.mirror_painting.configure_texture_center": "Configure Texture Center...", "reference_image.position": "位置", "reference_image.size": "大小", "reference_image.rotation": "選轉", "reference_image.opacity": "透明度", "reference_image.visibility": "可見度", "reference_image.clear_mode": "Clear Mode", "reference_image.layer": "Layer", "reference_image.layer.background": "Behind Model", "reference_image.layer.viewport": "Above Model", "reference_image.layer.float": "Above Interface", "reference_image.layer.blueprint": "Locked Blueprint", "reference_image.scope": "Scope", "reference_image.scope.project": "Just this project", "reference_image.scope.global": "All projects", "reference_image.enabled_modes": "Enabled in Modes", "codec.common.encoding": "Encoding", "codec.common.armature": "Export Groups as Armature", "codec.common.export_animations": "Export Animations", "codec.common.embed_textures": "Embed Textures", "preview.center_camera": "Center Camera", "display.reference.frame_top": "Item Frame Top", "display.reference.frame_top_invisible": "Item Frame Top (Invisible)", "action.proportional_editing_range": "Proportional Editing Range", "action.proportional_editing_range.desc": "Adjust the range for proportional editing", "action.toggle_all_reference_images": "Hide/Show All Reference Images", "action.toggle_all_reference_images.desc": "Toggle the visibility of all reference images at once", "action.add_animation_controller_state": "Add Animation Controller State", "action.add_animation_controller_state.desc": "Add a new state to the animation controller", "menu.slider.round_value": "Round Value", "texture.error.too_large": "Resolution exceeds the maximum of %0", "dialog.copy_to_clipboard": "Copy to clipboard", "dialog.open_url": "Open URL", "reference_image.image": "圖片", "uv_editor.rotate_uv": "選轉UV", "generic.error": "錯誤", "projects.start_screen": "Start Screen", "message.invalid_link.message": "The shared model \"%0\" that you are trying to load is either invalid or has expired.", "message.plugin_dependencies.title": "Plugin Dependencies", "message.plugin_dependencies.message1": "The plugin requires these dependencies:", "message.plugin_dependencies.message1_update": "The plugin %0 has been updated and now requires these dependencies:", "message.plugin_dependencies.message2": "您是否希望下載它們使其繼續?", "message.plugin_dependencies.invalid": "Unfortunately the plugin cannot be installed, it has an invalid dependency:", "message.preview_scene_load_failed": "Failed to load preview scene. Check your internet connection.", "dialog.convert_project.text1": "Convert the project into a different format.", "dialog.convert_project.text2": "Use conversion at your own risk. Formats have different features and restrictions, so converting will in some cases break parts of your project.", "dialog.convert_project.text3": "You cannot undo converting, that is why by default a copy will be created.", "dialog.unsaved_work.title": "為儲存做品", "dialog.unsaved_work.text": "The following projects contain unsaved changes. Do you want to save your changes?", "dialog.unsaved_work.discard_all": "Discard All", "dialog.unsaved_work.save_all": "儲存全部", "dialog.resize_texture.mode": "模式", "dialog.resize_texture.mode.crop": "Crop/Expand", "dialog.resize_texture.mode.scale": "Scale", "dialog.plugins.is_installed": "已下載", "dialog.plugins.is_disabled": "Disabled", "dialog.plugins.disable": "Disable", "dialog.plugins.enable": "Enable", "dialog.plugins.dependencies": "Depends on:", "dialog.view_backups.open_folder": "打開資料夾", "dialog.share_model.reference_images": "Include Reference Images", "dialog.share_model.too_large": "Failed to upload: Model is too large", "dialog.share_model.too_large_references": "Failed to upload: Model is too large. Try without reference images.", "settings.stretch_linked": "Link Stretching", "settings.stretch_linked.desc": "Stretch the cube in all directions with the same value", "settings.grids": "Show Grids", "settings.grids.desc": "Show or hide all 3D grids", "settings.double_click_switch_tools": "Switch Tools on Double Click", "settings.double_click_switch_tools.desc": "Double click the viewport to switch between tools", "settings.outlines_in_paint_mode": "Selection Outlines in Paint Mode", "settings.outlines_in_paint_mode.desc": "Display element selection outlines while in paint mode", "settings.json_indentation": "JSON Indentation", "settings.json_indentation.desc": "Indentation style for exported JSON files", "settings.json_indentation.tabs": "Tabs", "settings.json_indentation.spaces_4": "Spaces: 4", "settings.json_indentation.spaces_2": "Spaces: 2", "action.slider_stretch": "Stretch", "action.slider_stretch.desc": "Stretches cubes multiplicatively on the %0 axis without changing the UV", "action.view_backups": "View Backups", "action.view_backups.desc": "Browse the list of auto-saved project backups", "action.search_outliner": "Search Outliner", "action.search_outliner.desc": "Search for specific element names in the outliner", "action.mirror_modeling": "建模鏡射", "action.mirror_modeling.desc": "Enable Mirror Modeling on the X axis. All changes you make in the viewport will be reflected to the other side, unless specifically disabled on the element.", "action.allow_element_mirror_modeling": "允許建模鏡射", "action.allow_element_mirror_modeling.desc": "Choose whether the selected elements can be affected by mirror modeling", "action.switch_face_crease": "Switch Face Crease", "action.switch_face_crease.desc": "Switch in which direction the quad folds in the middle", "action.clear_unused_texture_space": "Clear Unused Texture Space", "action.clear_unused_texture_space.desc": "Clear parts of the texture that are not UV-mapped to any elements", "action.split_screen": "Split Screen", "action.split_screen.desc": "Select a viewport split screen mode", "action.split_screen.single": "單一", "action.split_screen.double_horizontal": "Double Horizontal", "action.split_screen.double_vertical": "Double Vertical", "action.split_screen.quad": "Quad", "action.split_screen.triple_left": "Triple Left", "action.split_screen.triple_right": "Triple Right", "action.split_screen.triple_top": "Triple Top", "action.split_screen.triple_bottom": "Triple Bottom", "action.uv_project_from_view": "UV Project from View", "action.uv_project_from_view.desc": "Automatically generate UVs for the selected faces from the perspective of the 3D view", "action.graph_editor_other_graphs": "Display Other Graphs", "action.graph_editor_other_graphs.desc": "Whether the graphs of the axes that are not selected are displayed", "action.graph_editor_include_other_graphs": "Include Other Graphs", "action.graph_editor_include_other_graphs.desc": "Whether the graph editor includes the graphs that are not selected in the view", "action.set_ik_source": "Set IK Root", "action.set_ik_source.desc": "Select the root bone of the chain that should be moved by this null object via Inverse Kinematics", "edit.loop_cut.cuts": "Cuts", "panel.element.stretch": "Stretch", "preview_scene.minecraft_plains": "Plains", "preview_scene.minecraft_cherry_grove": "Cherry Grove", "preview_scene.minecraft_snowy_tundra": "Snowy Tundra", "preview_scene.minecraft_sunset": "日出", "preview_scene.minecraft_night": "夜晚", "preview_scene.minecraft_desert": "沙漠", "preview_scene.minecraft_underwater": "水下", "preview_scene.minecraft_coral_reef": "珊瑚礁", "preview_scene.minecraft_lush_cave": "蒼鬱洞窟", "preview_scene.minecraft_deep_dark": "Deep Dark", "generic.navigate_forward": "Forward", "generic.navigate_back": "Back", "action.element_render_order": "Transparency Render Order", "action.element_render_order.default": "自動", "action.element_render_order.behind": "背後", "action.element_render_order.in_front": "In Front", "message.installing_update.title": "Update Available", "message.installing_update.message": "A new version is ready to be installed. After closing the app, please allow for around %0 seconds before opening Blockbench again or turning off the computer, for the update to be installed.", "settings.brush_cursor_2d": "2D Brush Cursor", "settings.brush_cursor_2d.desc": "Display an outline around the brush in the 2D workspace", "settings.brush_cursor_3d": "3D Brush Cursor", "settings.brush_cursor_3d.desc": "Display an outline around the brush in the 3D workspace", "settings.cdn_mirror": "Use CDN Mirror", "settings.cdn_mirror.desc": "Use the mirror CDN to download plugins. The mirror receives updates faster and works in some regions where the default does not work.", "data.layer": "Layer", "data.panel": "Panel", "generic.confirm_delete": "您確定要刪除這個嗎?", "format_category.general": "General", "modifier_actions.no_uniform_scaling": "Free Scaling", "message.texture_refresh_conflict.title": "Conflicting Texture Versions", "message.texture_refresh_conflict.message": "The texture file might contain changes that conflict with Blockbench's version", "message.texture_refresh_conflict.keep_ours": "Keep Blockbench's version", "message.texture_refresh_conflict.keep_theirs": "Load file and discard all changes and layers in Blockbench", "message.group_required_to_animate": "You cannot animate this type of element. Create a group to animate it.", "dialog.texture.uv_size": "UV Size", "dialog.advanced_screenshot.angle_preset": "Angle Preset", "dialog.advanced_screenshot.resolution": "Resolution", "dialog.advanced_screenshot.zoom_to_fit": "Zoom To Fit", "dialog.advanced_screenshot.zoom": "Zoom / Focal Length", "dialog.advanced_screenshot.anti_aliasing": "Anti-aliasing", "dialog.advanced_screenshot.anti_aliasing.off": "關閉", "dialog.advanced_screenshot.anti_aliasing.msaa": "Multisampling", "dialog.advanced_screenshot.anti_aliasing.ssaa": "Supersampling", "dialog.advanced_screenshot.show_gizmos": "Show Edit Gizmos", "dialog.advanced_screenshot.shading": "Shading", "settings.auto_keyframe": "Auto Keyframe", "settings.auto_keyframe.desc": "Automatically create a keyframe with default values at the timeline start when transforming the bone at a later point", "settings.modded_entity_integer_size": "Modded Entity Integer Size", "settings.modded_entity_integer_size.desc": "Limit cube sizes in the Modded Entity format to integers. While floats are technically supported in some versions, integers are much easier to UV-map.", "category.layers": "Layers", "keybind.paint_secondary_color": "Paint with Secondary Color", "action.selection_tool_operation_mode": "Selection Operation Mode", "action.selection_tool_operation_mode.create": "New Selection", "action.selection_tool_operation_mode.add": "Add to Selection", "action.selection_tool_operation_mode.subtract": "Subtract from Selection", "action.selection_tool_operation_mode.intersect": "Intersect", "action.pixel_perfect_drawing": "Pixel Perfect Drawing", "action.pixel_perfect_drawing.desc": "Draw smooth pixel-art lines without double pixels at curves", "action.selection_tool": "Selection Tool", "action.selection_tool.desc": "Select parts of the image", "action.selection_tool.rectangle": "Rectangle", "action.selection_tool.ellipse": "Ellipse", "action.selection_tool.lasso": "Lasso Select", "action.selection_tool.wand": "Magic Wand", "action.selection_tool.color": "Same Color", "action.move_layer_tool": "Move Layer", "action.move_layer_tool.desc": "Move the current layer or selection", "action.export_modded_animations": "Export Modded Entity Animations", "action.export_modded_animations.desc": "Export animations for a Minecraft Java Edition modded entity model", "action.swap_colors": "Swap Colors", "action.swap_colors.desc": "Swap the main color with the secondary color", "action.apply_mesh_rotation": "Apply Rotation", "action.apply_mesh_rotation.desc": "Reset the element rotation of the mesh, and apply it to the geometry instead", "action.flip_texture_x.desc": "Flip the texture or layer horizontally", "action.flip_texture_y.desc": "Flip the texture or layer vertically", "action.rotate_texture_cw.desc": "Rotate the texture or layer clockwise", "action.rotate_texture_ccw.desc": "Rotate the texture or layer counter-clockwise", "action.crop_texture_to_selection": "Crop Texture to Selection", "action.create_empty_layer": "Create Empty Layer", "action.enable_texture_layers": "Enable Layers", "action.disable_texture_layers": "Disable Layers", "action.layer_opacity": "Layer Opacity", "action.layer_to_texture_size": "Expand Layer to Texture Size", "action.layer_to_texture_size.desc": "Expand the layer to the size of the texture", "action.merge_layer_down": "Merge Down", "action.merge_layer_down.desc": "Merge into the layer below", "action.advanced_screenshot": "Advanced Screenshot...", "action.advanced_screenshot.desc": "Take a screenshot of the model with advanced options", "action.bake_ik_animation": "Bake Inverse Kinematics", "action.bake_ik_animation.desc": "Bake the rotations applied by inverse kinematics into the selected animation", "action.save_animation_preset": "Save Animation Preset...", "action.save_animation_preset.desc": "Save the selected keyframes as an animation preset", "action.animation_onion_skin": "Animation Onion Skin", "action.animation_onion_skin.desc": "Display an wireframe view of a different frame in the animation for reference", "action.animation_onion_skin.off": "關閉", "action.animation_onion_skin.select": "選取", "action.animation_onion_skin.previous": "Previous", "action.animation_onion_skin.next": "下一個", "action.animation_onion_skin.previous_next": "Previous + Next", "action.apply_animation_preset": "Apply Animation Preset", "action.apply_animation_preset.desc": "Select from a list of animation presets and apply it to the selected bone", "menu.brush_presets.pixel_perfect": "Pixel-perfect Brush", "panel.layers": "Layers", "uv_editor.copy_paste_tool.to_layer": "To New Layer", "format.image.new": "Create New Image", "format.image.info.summary": "The 2D Image editor lets you create and edit images and pixel art directly in Blockbench, without the need for an external image editor. Edit images, modify textures, or create your own pixel art!", "settings.move_with_selection_tool": "Use Selection Tool to Move Selections", "settings.move_with_selection_tool.desc": "Allow the Selection Tool to directly move selections, without having to switch to the Move Layer tool", "settings.final_newline": "Final Newline", "settings.final_newline.desc": "Insert a newline character at the end of exported files", "action.crop_layer_to_selection": "Crop Layer to Selection", "action.edit_mode_uv_overlay.desc": "Display the UV map as an overlay in edit mode", "action.animation_onion_skin_selective": "Selective Onion Skin", "action.animation_onion_skin_selective.desc": "Only display onion skin for the selected part of the model", "menu.image": "圖片", "menu.texture.discard_changes": "Discard Changes", "menu.texture.discard_changes.desc": "Discard all unsaved changes and load the latest version from the file", "panel.textures.images": "圖片", "dialog.advanced": "Advanced", "dialog.recommended_option": "recommended", "modifier_actions.snap_to_center": "Snap to Center", "modifier_actions.snap_to_pixels": "Snap to Pixels", "message.invalid_format.install_plugin": "Install plugin '%0'", "message.plugin_deprecated.message": "Are you sure you want to install this deprecated plugin?", "message.plugin_deprecated.install_anyway": "Install Anyway", "message.image_editor.not_found": "Could not find the selected image editor. Please select a different option.", "message.knife_tool.confirm": "Press %0 or click here to apply Knife Tool", "message.knife_tool.skipped_face": "Cannot cut between different faces. Include the edges or vertices between them!", "message.optimize_animation.keyframes_removed": "Removed %0 redundant keyframes", "message.optimize_animation.nothing_to_optimize": "Found nothing to optimize!", "message.duplicate_bone_copy_animation.title": " 拷貝動畫", "message.duplicate_bone_copy_animation.message": "The duplicated bone is animated in %0 animations. Do you want to copy the keyframes over to the new bone?", "message.auto_fix_mesh_edit.title": "自動修復", "message.auto_fix_mesh_edit.revert": "Revert Edit", "message.auto_fix_mesh_edit.overlapping_vertices": "Certain vertices have been moved into the same spot. How would you like to proceed?", "message.auto_fix_mesh_edit.concave_quads": "One or more quad faces are now concave, which can cause issues in UV-mapping and rendering. Blockbench can automatically fix it for you:", "message.auto_fix_mesh_edit.merge_vertices": "Merge Vertices", "message.auto_fix_mesh_edit.split_quads": "Split Quads", "message.load_images.add_image": "增加圖片", "dialog.project.modded_entity_entity_class": "Entity Class", "dialog.resize_texture.offset": "Offset", "dialog.animated_texture_editor.code_reference": "Code Reference", "dialog.animated_texture_editor.code_reference.about": "This code to implement the texture animation was generated as a reference and does not necessarily work without modification. Check out the documentation to learn more.", "dialog.animated_texture_editor.code_reference.docs": "Documentation", "dialog.animated_texture_editor.reframe": "Reframe", "dialog.animated_texture_editor.stride": "Frame Size", "dialog.animated_texture_editor.frames": "Number of Frames", "dialog.animated_texture_editor.add_frame": "Add Frame", "dialog.animated_texture_editor.resize_frames": "Resize Frames...", "dialog.animated_texture_editor.apply": "Apply", "dialog.add_primitive.edge_size": "Edge Size", "dialog.change_animation_speed.speed": "速度", "dialog.change_animation_speed.adjust_snapping": "Adjust Snapping", "dialog.optimize_animation.selection": "Selection", "dialog.optimize_animation.selection.selected_keyframes": "Selected Keyframes", "dialog.optimize_animation.selection.selected_animation": "Selected Animation", "dialog.optimize_animation.selection.all_animations": "All Animations", "dialog.optimize_animation.thresholds": "Threshold values", "dialog.import_obj.obj": "OBJ檔案", "dialog.import_obj.mtl": "MTL檔案", "dialog.import_obj.scale": "Scale", "layout.thumbnail": "Custom Thumbnail CSS", "settings.pixel_grid": "Pixel Grid", "settings.pixel_grid.desc": "Show texture pixel grid on elements in edit mode", "settings.image_editor_grid_size": "Image Editor Grid Size", "settings.image_editor_grid_size.desc": "Size of the large grid in the 2D image editor", "settings.ground_plane_double_side": "Ground Plane Double-sided", "settings.ground_plane_double_side.desc": "Make the ground plane visible from below", "settings.optifine_save_default_texture": "OptiFine JEM: Export selected texture", "settings.optifine_save_default_texture.desc": "Export the selected texture as the default texture of the model", "action.slider_color_select_threshold": "Color Select Threshold", "action.slider_color_select_threshold.desc": "How close the color of a neighboring pixel has to be to get selected by color or wand select", "action.stretch_tool": "Stretch", "action.stretch_tool.desc": "Tool to select and stretch elements", "action.knife_tool": "Knife Tool", "action.knife_tool.desc": "Tool to cut mesh faces into smaller pieces", "action.duplicate_project": "Duplicate Project", "action.duplicate_project.desc": "Creates a copy of the open project", "action.transform_space.parent": "Parent", "action.transform_pivot_space": "Pivot Transform Space", "action.solidify_mesh_selection": "Solidify Faces", "action.solidify_mesh_selection.desc": "Solidify the selected faces of the mesh", "action.animated_texture_editor": "Flipbook Animation...", "action.animated_texture_editor.desc": "Setup or edit the flipbook animation of the selected texture", "action.center_individual_pivots": "Center Individual Pivots", "action.center_individual_pivots.desc": "Set the pivot point of each selected element to its center", "action.uv_cycle": "Cycle UV", "action.uv_cycle.desc": "Cycle through the order of UV vertices without changing the UV positions", "action.uv_cycle_invert": "Cycle Invert UV", "action.uv_cycle_invert.desc": "Reverse the order of UV vertices without changing the UV positions", "action.slider_animation_controller_speed": "Controller Playback Speed", "action.slider_animation_controller_speed.desc": "The playback speed of animation controllers in percent", "action.optimize_animation": "Optimize Animation", "action.optimize_animation.desc": "Optimize the current animation and reduce the keyframe count", "action.change_animation_speed": "Change Animation Speed...", "action.change_animation_speed.desc": "Change the speed of the selected animation", "timeline.select_particle_file": "Select Particle File", "timeline.select_sound_file": "Select Sound File", "menu.cube.texture.default": "預設", "menu.texture.particle.clear": "Stop using for Particles", "menu.texture.use_as_default": "設定成預設", "menu.texture.use_as_default.clear": "Unassign as Default", "menu.toolbar.overflow": "Toolbar Overflow", "edit.solidify_mesh_selection.thickness": "Thickness", "reference_image.sync_to_timeline": "Sync To Timeline", "reference_image.toggle_playback": "Play/Pause", "dialog.add_primitive.shape.beveled_cuboid": "Beveled Cuboid", "dialog.ignore_all": "Ignore All", "data.texture_group": "Texture Group", "data.animation": "Animation", "generic.on": "On", "generic.off": "Off", "format.free.info.3d_printing": "3D Printing", "message.invalid_file.merge_conflict": "The file contains unresolved Git merge conflicts.", "dialog.expand_texture_selection.radius": "Amount", "dialog.expand_texture_selection.corner": "Corner Shape", "dialog.expand_texture_selection.corner.round": "Round", "dialog.expand_texture_selection.corner.square": "Square", "dialog.expand_texture_selection.corner.manhattan": "Manhattan", "dialog.merge_animation.merge_target": "Merge into", "keybindings.variation_conflict": "Variation conflicts with the main keybinding", "settings.recovery_save_interval": "Recovery Point Save Interval", "settings.recovery_save_interval.desc": "Blockbench regularly saves the open project in the background to recover in case of a computer crash. Set the interval in seconds. Set to 0 to disable saving.", "settings.save_view_per_tab": "Save View per Tab", "settings.save_view_per_tab.desc": "Save the current view angle for each tab separately", "settings.inherit_parent_color": "Inherit Parent Color", "settings.inherit_parent_color.desc": "Set the marker color of a newly created element to the color of the parent instead of a random color", "keybind.preview_select.multi_select": "Multi-select", "keybind.preview_select.group_select": "Group-select", "keybind.preview_select.loop_select": "Loop-select", "action.fill_mode.selection": "Selection", "action.fill_mode.selected_elements": "Selected Elements", "action.image_tiled_view": "Tiled View", "action.image_tiled_view.description": "Enable the tiled view in the 2D editor", "action.image_onion_skin_view": "Image Editor Onion Skin", "action.image_onion_skin_view.description": "Enable the onion skin view in the 2D editor", "action.expand_texture_selection": "Expand Texture Selection", "action.expand_texture_selection.desc": "Expand or shrink the texture selection", "action.switch_tabs.reverse_order": "Reverse order", "action.save_project_incremental": "Save Project With Increment", "action.save_project_incremental.desc": "Saves the current model as a project file with an increment (ex: project_2.bbmodel)", "action.copy.multiple": "Copy All", "action.copy.multiple.desc": "Copy all available data individually", "action.paste.multiple": "Paste All", "action.randomize_marker_colors": "Randomize Marker Colors", "action.cube_light_emission": "Light Emission", "action.cube_light_emission.desc": "Change the emissiveness of the selected cubes, as a value between 0 and 15", "action.view_mode.colored_solid": "Solid with Marker Colors", "action.focus_on_selection.rotate_only": "Rotate only", "action.create_texture_group": "Create Texture Group", "action.create_texture_group.desc": "Create a group for your textures", "action.uv_maximize.all_faces": "Affect all faces", "action.retarget_animators": "Retarget Animations", "action.retarget_animators.desc": "Select which animator targets which bone or element", "action.merge_animation": "Merge Animation", "action.merge_animation.desc": "Merge the animation into another animation", "action.add_keyframe.reset_values": "With default values", "action.set_timeline_range_start": "Set Timeline Range Start", "action.set_timeline_range_start.desc": "Set the start point for a custom playback range in the animation timeline", "action.set_timeline_range_end": "Set Timeline Range End", "action.set_timeline_range_end.desc": "Set the end point for a custom playback range in the animation timeline", "action.disable_timeline_range": "Disable Timeline Range", "action.disable_timeline_range.desc": "Disable the custom playback range in the animation timeline", "menu.texture_group.resolve": "Resolve", "menu.image_tiled_view.mirrored": "Mirrored Edges", "menu.image_onion_skin_view.frame": "Frames", "menu.image_onion_skin_view.frame.last_viewed": "Last Viewed Frame", "menu.image_onion_skin_view.frame.previous": "Previous Frame", "menu.image_onion_skin_view.frame.next": "Next Frame", "menu.image_onion_skin_view.frame.both": "Previous + Next", "menu.image_onion_skin_view.display": "Display", "menu.image_onion_skin_view.display.pixels": "Smaller Pixels", "menu.image_onion_skin_view.display.transparent": "Transparent", "menu.image_onion_skin_view.above": "Display Above", "menu.animation.reload": "Reload", "switches.autouv.alt": "Relative", "display.rotation_pivot": "Rotation Pivot", "display.scale_pivot": "Scale Pivot", "display.reference.fox": "Fox", "display.reference.eating": "Eating", "preview_scene.sky": "Sky", "preview_scene.space": "Space", "preview_scene.minecraft_ocean": "Ocean", "message.import_palette.selection_only": "Selection only", "dialog.blend_transition_edit.ease_in_out": "Ease-in-out (%0)", "dialog.blend_transition_edit.generate": "Generate...", "dialog.blend_transition_edit.generate.learn_more": "More info and preview", "dialog.blend_transition_edit.generate.curve": "Easing Type", "dialog.blend_transition_edit.generate.steps": "Keyframes", "settings.fps_limit": "FPS Limit", "settings.fps_limit.desc": "Limit how many frames per second Blockbench renders. The actual frame rate is limited to what your device can display.", "settings.outliner_reveal_on_select": "Reveal Elements on Select", "settings.outliner_reveal_on_select.desc": "Reveal elements in the ouliner when selected", "settings.java_export_pivots": "Export Pivots in Java block/item models", "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", "dialog.blend_transition_edit.extended": "Extended Graph" }