Fix launch issue after folding UV panel
Fix some panels not folding correctly
Make buildGrid available in global scope again
Fix incorrect title for display presets dialog
Fix#1354 Delete in main menu only works for elements/groups
Fix#1333 Missing translation
Fix#1332 Discord link protocol
Improve appearance of menu search bar
Smaller panel handle on top/bottom slot panels
Fix issue with saving sidebar panel order
Fix#1330 Color panel resizing issue
Change back outliner group icon via material icons
Fix oninstall not working with side loaded plugins in web app
Fix panel issues
Fix UV editor issues
Add gizmos array to modularize gizmos that are hidden from screenshots
Improve mesh UV rotating, add helper lines
Select All now works for vertices, faces etc.
Add mesh submenu to edit menu
Fix texture animation timeline not always updating
Fix issue with saving project settings
Improve import support for OBJ models, closes#1009Fix#1071 Bucket paint tool only works on 1st texture animation frame
Fix#1070 builtin/generated not a valid java item parent
Fix#1069 Cannot customize toolbars
Add titles to toolbar separators in customize dialog
Improve array export of JSON compiler
Stop texture animations playing when switching tab
Fix duplicate keybinding from add mesh button
Improve transform space normal calculation
Fix interface issues
Add "Instance" property type
Implement normal transform space
Turn name of locked elements gray in outliner
Fix face selection issue
Improve performance by hiding unselected faces on large meshes
Fix issue where imported bbmodels would switch to generic model
Add "Face normal debug" view mode
Hide linked setting actions in Action Control
Fix issue with generating recent model thumbnails
Make line + vertex selection white
Turn Shape tool Shape Select to icon mode
Highlighting of selected faces
Fix#1025 Cannot assign tab as a keybind
FIx#1045 error when saving java block/item
Fix#1006 UV face scaling issue
Fix#1027 OBJ mesh export issue
Make element toolbar labels slightly smaller
Fix issue with generating templates on 0 wide mesh faces