This commit is contained in:
JannisX11 2020-10-27 15:32:34 +01:00
commit f7e908f15c
2 changed files with 100 additions and 100 deletions

View File

@ -76,7 +76,7 @@
"message.bedrock_overwrite_error.backup_overwrite": "Faire une backup et écraser",
"message.bedrock_overwrite_error.overwrite": "Écraser",
"message.close_warning.message": "Souhaitez-vous enregistrer votre modèle ?",
"message.close_warning.web": "Toute donnée non sauvegardée sera perdue. Voulez-vous vraiment quitter ?",
"message.close_warning.web": "Toutes données non sauvegardées seront perdues. Voulez-vous vraiment quitter ?",
"message.default_textures.title": "Textures par défaut",
"message.default_textures.message": "Sélectionnez le dossier textures du pack de ressources par défaut",
"message.default_textures.detail": "Extrayez le pack de ressources par défaut de Minecraft à partir du fichier .jar ou depuis Internet et téléchargez-le. Ensuite, localisez le dossier « textures » et ouvrez-le. Blockbench se souviendra de cet emplacement et tentera d'y chercher des textures s'il ne parvient pas à les trouver dans le pack de ressources actuel.",
@ -150,7 +150,7 @@
"dialog.create_texture.template": "Étalon",
"dialog.create_texture.resolution": "Résolution",
"dialog.input.title": "Entrée",
"dialog.settings.settings": "Réglages",
"dialog.settings.settings": "Paramètres",
"dialog.settings.keybinds": "Raccourcis clavier",
"dialog.settings.about": "À propos",
"layout.color.back": "Arrière",
@ -408,7 +408,7 @@
"action.bone_reset_toggle": "Réinitialiser le segment",
"action.bone_reset_toggle.desc": "Empêche le segment d'afficher les cubes du modèle parent",
"action.reload": "Recharger Blockbench",
"action.reload.desc": "Recharge Blockbench. Tout travail non sauvegardé sera perdu.",
"action.reload.desc": "Recharge Blockbench. Toutes données non sauvegardées seront perdues.",
"menu.file": "Fichier",
"menu.edit": "Édition",
"menu.transform": "Transformer",
@ -1171,8 +1171,8 @@
"action.slider_ik_chain_length": "Longueur de la chaîne IK",
"action.slider_ik_chain_length.desc": "Longueur vers le haut de la chaîne des os IK",
"panel.bone.ik": "Cinématique inverse (Expérimentale)",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group"
"settings.particle_tick_rate": "Fréquence des particules",
"settings.particle_tick_rate.desc": "Fréquence de rafraîchissement des effets de particules, en rafraîchissements par seconde. 30 par défaut.",
"action.lock_motion_trail": "Verrouiller trajectoire",
"action.lock_motion_trail.desc": "Verrouille la ligne de trajectoire au groupe actuellement sélectionné"
}

View File

@ -14,20 +14,20 @@
"data.preview": "预览",
"data.toolbar": "工具栏",
"data.image": "图片",
"keys.ctrl": "Ctrl",
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Delete",
"keys.ctrl": "Ctrl",
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Delete",
"keys.space": "空格",
"keys.leftclick": "鼠标左键",
"keys.middleclick": "鼠标中键",
"keys.rightclick": "鼠标右键",
"keys.tab": "Tab",
"keys.tab": "Tab",
"keys.backspace": "退格键",
"keys.enter": "回车键",
"keys.escape": "Esc",
"keys.function": "F%0",
"keys.escape": "Esc",
"keys.function": "F%0",
"keys.numpad": "数字键 %0",
"keys.caps": "大写锁定",
"keys.menu": "菜单键",
@ -47,7 +47,7 @@
"keys.printscreen": "截屏键",
"keys.pause": "暂停键",
"message.rotation_limit.title": "旋转限制",
"message.rotation_limit.message": "旋转会受mc本身的限制,仅允许旋转单个轴,且旋转角度只能为 0° 或 22.5°的倍数 。在不同的轴上旋转将清除其他轴上的旋转。如果你有其他目的而需要自由旋转,请禁用“旋转限制”选项。",
"message.rotation_limit.message": "受Minecraft的限制仅允许旋转单个轴且旋转角度只能为22.5°的倍数 。在不同的轴上旋转将清除其他轴上的旋转。如果你有其他目的而需要自由旋转,请禁用“旋转限制”选项。",
"message.file_not_found.title": "找不到目标",
"message.file_not_found.message": "找不到此文件。请确保此文件为本地文件而非云端文件。",
"message.screenshot.title": "屏幕截图",
@ -62,11 +62,11 @@
"message.child_model_only.message": "此文件为 %0 的子模型,其本身不包含模型",
"message.drag_background.title": "背景位置",
"message.drag_background.message": "拖动背景以移动其位置按住shift键并上下拖动鼠标以更改其大小",
"message.unsaved_textures.title": "未保存的材质",
"message.unsaved_textures.message": "你的模型中存在未保存的贴图。请确定已经保存了它们,并且将其粘贴在了正确的资源包文件夹中。",
"message.unsaved_textures.title": "未保存的贴图",
"message.unsaved_textures.message": "模型中存在未保存的贴图,请保存于资源包正确的文件夹中。",
"message.model_clipping.title": "模型太大了",
"message.model_clipping.message": "你的模型包含了 %0 个大于 Minecraft 3x3x3 范围限制的方块。此模型将不适用于 Minecraft 。",
"message.loose_texture.title": "导入材质",
"message.model_clipping.message": "你的模型包含了 %0 个大于 3x3x3 范围限制的方块。此模型将不适用于 Minecraft 。",
"message.loose_texture.title": "导入贴图",
"message.loose_texture.message": "导入的贴图不在资源包中。Minecraft 只能加载资源包 textures 文件夹中的贴图。",
"message.loose_texture.change": "更改路径",
"message.update_res.title": "贴图分辨率",
@ -76,13 +76,13 @@
"message.bedrock_overwrite_error.backup_overwrite": "创建备份后覆盖",
"message.bedrock_overwrite_error.overwrite": "覆盖",
"message.close_warning.message": "是否保存模型?",
"message.close_warning.web": "你的项目将不会被保存。确定要退出吗?",
"message.close_warning.web": "当前项目将不会被保存。确定要退出吗?",
"message.default_textures.title": "默认贴图",
"message.default_textures.message": "选择默认资源包的“textures”文件夹",
"message.default_textures.detail": "从 Minecraft jar 里提取或在网上下载默认资源包然后找到“textures”文件夹并打开。Blockbench 将会在当前资源包找不到对应贴图时从此位置获取贴图。",
"message.default_textures.select": "选择默认的“textures”文件夹",
"message.image_editor.title": "选择图像编辑器",
"message.image_editor.file": "选择文件……",
"message.image_editor.file": "选择文件...",
"message.image_editor.exe": "选择图像编辑器的可执行文件",
"message.display_skin.title": "显示皮肤",
"message.display_skin.message": "选择本地皮肤文件或输入正版玩家名字以获取皮肤",
@ -99,7 +99,7 @@
"dialog.project.title": "项目",
"dialog.project.name": "文件名",
"dialog.project.parent": "父类模型",
"dialog.project.geoname": "生物几何体名称",
"dialog.project.geoname": "模型ID",
"dialog.project.openparent": "打开父类",
"dialog.project.ao": "环境光遮蔽",
"dialog.project.width": "贴图宽度",
@ -207,8 +207,8 @@
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
"settings.shading": "阴影",
"settings.shading.desc": "启用阴影",
"settings.texture_fps": "动贴图 FPS",
"settings.texture_fps.desc": "动贴图的帧数",
"settings.texture_fps": "动贴图 FPS",
"settings.texture_fps.desc": "动贴图的帧数",
"settings.base_grid": "小网格",
"settings.base_grid.desc": "显示小网格和轴",
"settings.large_grid": "大网格",
@ -269,7 +269,7 @@
"keybind.preview_drag": "拖动视图",
"keybind.confirm": "确认",
"keybind.cancel": "取消",
"action.slider_inflate": "缩放",
"action.slider_inflate": "膨胀",
"action.slider_inflate.desc": "在不改变 UV 的情况下放大所有立方体",
"action.slider_brush_size": "尺寸",
"action.slider_brush_size.desc": "笔刷的半径(以像素为单位)",
@ -297,7 +297,7 @@
"action.vertex_snap_tool.desc": "通过连接两个顶点将一个立方体移动到另一个立方体",
"action.swap_tools": "交换工具",
"action.swap_tools.desc": "在移动和尺寸工具之间交换",
"action.project_window": "项目……",
"action.project_window": "项目...",
"action.project_window.desc": "打开编辑模型元数据的项目窗口",
"action.open_model": "打开模型",
"action.open_model.desc": "从本地打开模型文件",
@ -305,7 +305,7 @@
"action.add_model.desc": "在当前编辑的模型中添加一个来自文件的模型",
"action.extrude_texture": "拉伸贴图",
"action.extrude_texture.desc": "通过拉伸贴图生成模型",
"action.export_blockmodel": "导出方块模型",
"action.export_blockmodel": "导出方块/物品模型",
"action.export_blockmodel.desc": "导出 Minecraft 方块或物品模型",
"action.export_optifine_part": "导出 OptiFine JPM",
"action.export_optifine_part.desc": "导出 OptiFine 实体文件Json Part Model",
@ -315,7 +315,7 @@
"action.export_obj.desc": "导出 Wavefront OBJ 模型以用于渲染或游戏引擎",
"action.settings_window": "设置……",
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
"action.plugins_window": "插件……",
"action.plugins_window": "插件...",
"action.plugins_window.desc": "打开插件商店页面",
"action.reset_keybindings": "重置快捷键",
"action.reset_keybindings.desc": "将所有快捷键重置为 Blockbench 默认值",
@ -351,7 +351,7 @@
"action.delete.desc": "删除选定的立方体或组",
"action.sort_outliner": "排序大纲",
"action.sort_outliner.desc": "按字母顺序排列大纲",
"action.select_window": "选择……",
"action.select_window": "选择...",
"action.select_window.desc": "根据其属性搜索并选择立方体",
"action.invert_selection": "反向选择",
"action.invert_selection.desc": "反向选择当前的立方体",
@ -359,10 +359,10 @@
"action.select_all.desc": "选择所有立方体",
"action.collapse_groups": "折叠组",
"action.collapse_groups.desc": "折叠所有组",
"action.scale": "缩放……",
"action.scale": "缩放...",
"action.scale.desc": "缩放选定的立方体",
"action.center_all": "全部居中",
"action.center_all.desc": "使所选立方体居中",
"action.center_all.desc": "居中所选的立方体",
"action.toggle_visibility": "切换可见",
"action.toggle_visibility.desc": "切换所选立方体的可见",
"action.toggle_export": "切换导出",
@ -400,7 +400,7 @@
"action.save_textures": "保存贴图",
"action.save_textures.desc": "保存所有未保存的贴图",
"action.animated_textures": "播放动态贴图",
"action.animated_textures.desc": "播放/暂停动态材质纹理的预览",
"action.animated_textures.desc": "播放/暂停动态贴图的预览",
"action.origin_to_geometry": "枢轴居中",
"action.origin_to_geometry.desc": "将枢轴设置为选中几何体的中心",
"action.rescale_toggle": "切换重新缩放",
@ -408,7 +408,7 @@
"action.bone_reset_toggle": "重置骨骼",
"action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的立方体",
"action.reload": "重启 Blockbench",
"action.reload.desc": "重启 Blockbench如果你有未保存的工程将会丢失",
"action.reload.desc": "重启 Blockbench如果你有未保存的项目将会丢失",
"menu.file": "文件",
"menu.edit": "编辑",
"menu.transform": "模型控制",
@ -524,7 +524,7 @@
"dialog.continue": "继续",
"message.square_textures": "贴图必须是方形的",
"message.unsaved_texture.title": "未保存的贴图",
"message.unsaved_texture.message": "对此贴图的所有未保存更改都将丢失。你想继续吗?",
"message.unsaved_texture.message": "所有对此贴图的更改都将丢失。你想继续吗?",
"action.vertex_snap_mode.move": "移动",
"action.vertex_snap_mode.scale": "缩放",
"action.open_model_folder": "打开模型文件夹",
@ -705,9 +705,9 @@
"action.slider_animation_speed": "播放速度",
"action.slider_animation_speed.desc": "时间线的播放速度以百分比表示",
"action.previous_keyframe": "上一个关键帧",
"action.previous_keyframe.desc": "转到上一个关键帧",
"action.previous_keyframe.desc": "到上一个关键帧",
"action.next_keyframe": "下一个关键帧",
"action.next_keyframe.desc": "转到下一个关键帧",
"action.next_keyframe.desc": "到下一个关键帧",
"message.outdated_client.title": "Blockbench 已过期",
"message.outdated_client.message": "请更新到最新版本的 Blockbench 来执行此操作",
"action.export_asset_archive": "下载存档",
@ -796,9 +796,9 @@
"message.cleared_blank_faces.message": "Blockbench 发现 %0 立方体没有任何材质,你想要移除这些元素么?",
"message.wireframe.enabled": "线框视图已启用",
"message.wireframe.disabled": "线框视图已禁用",
"dialog.project.box_uv": "盒子 UV",
"dialog.convert_project.title": "转换工程",
"dialog.convert_project.text": "你确定想要转换此工程么?此步骤无法撤销。",
"dialog.project.box_uv": "Box UV",
"dialog.convert_project.title": "转换项目",
"dialog.convert_project.text": "确定要转换此项目么?此步骤将无法撤销。",
"dialog.create_texture.double_use": "保持多纹理占用",
"dialog.model_stats.title": "模型统计",
"dialog.model_stats.cubes": "立方体",
@ -812,18 +812,18 @@
"settings.painting_grid.desc": "在画板模式下为附着材质的立方体显示网格",
"action.slider_brush_min_opacity": "最小不透明度",
"action.slider_brush_min_opacity.desc": "噪点笔刷的最小不透明度(百分比)",
"action.convert_project": "转换工程",
"action.convert_project.desc": "将当前工程转换为另一种模型格式",
"action.close_project": "关闭工程",
"action.close_project.desc": "关闭当前打开的工程",
"action.convert_project": "转换项目",
"action.convert_project.desc": "将转换当前项目格式以用于其他模型格式",
"action.close_project": "关闭项目",
"action.close_project.desc": "关闭当前项目",
"action.export_bedrock": "导出基岩版几何体",
"action.export_bedrock.desc": "以基岩版几何体文件导出模型。",
"action.save_project": "保存工程",
"action.save_project.desc": "以工程文件的形式保存当前模型",
"action.save_project_as": "另存为工程",
"action.save_project_as.desc": "将当前模型存储为其他位置的新工程文件",
"action.save_project": "保存项目",
"action.save_project.desc": "保存当前模型为项目文件",
"action.save_project_as": "另存为项目",
"action.save_project_as.desc": "Saves the current model as a project file at a new location",
"action.export_over": "复写模型",
"action.export_over.desc": "通过写文件来保存模型、材质和动画",
"action.export_over.desc": "通过写文件来保存模型、材质和动画",
"action.add_locator": "添加定位器",
"action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置",
"action.sidebar_left": "材质和 UV",
@ -972,8 +972,8 @@
"action.gui_light.desc": "选择物品栏中物品的光照方式",
"action.gui_light.side": "侧置光照",
"action.gui_light.front": "前置光照",
"action.move_keyframe_back": "将关键帧向后移动",
"action.move_keyframe_forth": "移动关键帧",
"action.move_keyframe_back": "向前移动关键帧",
"action.move_keyframe_forth": "向后移动关键帧",
"menu.help": "帮助",
"menu.help.discord": "Discord 服务器",
"menu.help.report_issue": "向开发者反馈问题",
@ -1097,82 +1097,82 @@
"dialog.project.layered_textures": "Layered Textures",
"dialog.select_texture.import_all": "Import All",
"dialog.skin.layer_template": "Layer Texture",
"about.version.up_to_date": "Up to date",
"about.version.up_to_date": "目前为最新版本",
"about.version.update_available": "Version %0 is available",
"settings.category.application": "Application",
"settings.streamer_mode": "Streamer Mode",
"settings.streamer_mode.desc": "Hides sensitive information like recent models",
"settings.automatic_updates": "Automatic Updates",
"settings.automatic_updates": "自动更新",
"settings.automatic_updates.desc": "Automatically download new versions and keep Blockbench up-to-date",
"action.rotation_space": "Rotation Space",
"action.focus_on_selection": "Center View on Selection",
"action.focus_on_selection.desc": "Align the camera to face the center of the current selection",
"action.jump_to_timeline_start": "Jump to Animation Start",
"action.jump_to_timeline_end": "Jump to Animation End",
"menu.help.updating": "Updating (%0%)",
"menu.help.update_ready": "Relaunch to Update",
"menu.help.update_failed": "Update Failed",
"menu.animation.loop.once": "Play Once",
"menu.animation.loop.hold": "Hold On Last Frame",
"menu.animation.loop.loop": "Loop",
"action.jump_to_timeline_start": "转跳到动画起点",
"action.jump_to_timeline_end": "转跳到动画终点",
"menu.help.updating": "更新中(%0%",
"menu.help.update_ready": "重新启动以更新",
"menu.help.update_failed": "更新失败",
"menu.animation.loop.once": "播放一次",
"menu.animation.loop.hold": "停止于最后一帧",
"menu.animation.loop.loop": "循环播放",
"interface.streamer_mode_on": "Streamer Mode Enabled",
"generic.reset": "Reset",
"generic.restore": "Restore",
"keys.mousewheel": "Mousewheel",
"message.delete_animation.title": "Delete Animation",
"message.delete_animation.message": "The animation was removed from Blockbench. Do you also want to delete the animation from the file that is was saved in?",
"message.reset_keybindings": "Are you sure you want to reset all keybindings?",
"message.no_animation_to_import": "No animations to import",
"message.delete_animation.title": "删除动画",
"message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?",
"message.reset_keybindings": "确定要重置所有快捷键?",
"message.no_animation_to_import": "没有可导入的动画",
"dialog.material_instances.title": "Material Instances",
"dialog.animation_import.title": "Select Animations to Import",
"dialog.animation_import.title": "选择需要导入的动画",
"dialog.create_texture.padding": "Padding",
"settings.fov": "FOV",
"settings.fov.desc": "Camera Field of View. Default is 45",
"settings.sync_color": "Sync Color",
"settings.sync_color": "同步颜色",
"settings.sync_color.desc": "Synchronize the color between different Blockbench instances",
"settings.dialog_drag_background": "Position Background",
"settings.dialog_drag_background.desc": "Show \"Position Background\" dialog",
"settings.minify_bbmodel": "Minified Project Files",
"settings.minify_bbmodel.desc": "Write .bbmodel files minified into one line",
"settings.minify_bbmodel": "压缩项目文件",
"settings.minify_bbmodel.desc": "保存时将项目文件编写为单行代码",
"action.edit_material_instances": "Edit Material Instances",
"action.edit_material_instances.desc": "Edit material instance names for bedrock block geometries",
"action.save_all_animations": "Save All Animations",
"action.save_all_animations.desc": "Save all currently loaded animations",
"action.keyframe_interpolation": "Interpolation",
"action.keyframe_interpolation.desc": "Select the keyframe interpolation mode",
"action.keyframe_interpolation.linear": "Linear",
"action.keyframe_interpolation.catmullrom": "Smooth",
"action.timeline_focus.hide_empty": "Hide empty channels",
"menu.file.preferences": "Preferences",
"action.save_all_animations": "保存所有动画",
"action.save_all_animations.desc": "保存所有当前加载的动画",
"action.keyframe_interpolation": "插值",
"action.keyframe_interpolation.desc": "选择插值的模式",
"action.keyframe_interpolation.linear": "线性",
"action.keyframe_interpolation.catmullrom": "平滑",
"action.timeline_focus.hide_empty": "隐藏空通道",
"menu.file.preferences": "首选项",
"menu.animation.blend_weight": "Blend Weight",
"menu.animation.save": "Save",
"menu.animation.properties": "Properties...",
"menu.animation.file": "File",
"menu.animation.save": "保存",
"menu.animation.properties": "属性",
"menu.animation.file": "文件",
"menu.animation.snapping": "Snapping",
"menu.animation.open_location": "Open File Location",
"panel.keyframe.add_data_point": "Add Keyframe Data Point",
"panel.keyframe.remove_data_point": "Remove Data Point",
"panel.keyframe.pre": "Pre",
"panel.keyframe.post": "Post",
"menu.animation.open_location": "打开文件所在位置",
"panel.keyframe.add_data_point": "添加关键帧数据点",
"panel.keyframe.remove_data_point": "移除数据点",
"panel.keyframe.pre": "",
"panel.keyframe.post": "",
"generic.all": "All",
"message.small_face_dimensions.title": "Incompatible Face Dimensions",
"message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.",
"message.small_face_dimensions.message": "选区中存在小于1个单位的立方体。Box UV 将对该类立方体视作0像素宽度处理因此该类方块的贴图可能出现异常。",
"message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and uncheck \"Box UV\".",
"dialog.plugins.outdated_client": "Requires a newer version of Blockbench",
"dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench",
"settings.motion_trails": "Motion Trails",
"dialog.plugins.outdated_client": "需要更新版本的 Blockbench",
"dialog.plugins.outdated_plugin": "插件已过时,不适用于当前版本的Blockbench",
"settings.motion_trails": "运动轨迹",
"settings.motion_trails.desc": "Show motion trails in the animation editor",
"settings.antialiasing": "Anti-aliasing",
"settings.antialiasing.desc": "Toggle anti-aliasing in the preview. Restart Blockbench to apply changes",
"action.timeline_frame_back": "Jump 1 Frame Back",
"action.timeline_frame_forth": "Jump 1 Frame Forth",
"action.ik_enabled": "Enable IK",
"action.ik_enabled.desc": "Enable Inverse Kinematics for this bone",
"action.slider_ik_chain_length": "IK Chain Length",
"action.slider_ik_chain_length.desc": "Upwards length of the IK bone chain",
"panel.bone.ik": "Inverse Kinematics (Experimental)",
"settings.antialiasing": "抗锯齿",
"settings.antialiasing.desc": "在预览启用抗锯齿。重启应用改动",
"action.timeline_frame_back": "上一个关键帧",
"action.timeline_frame_forth": "下一个关键帧",
"action.ik_enabled": "启用IK",
"action.ik_enabled.desc": "启用反向运动于此骨骼",
"action.slider_ik_chain_length": "IK链的长度",
"action.slider_ik_chain_length.desc": "IK骨骼链的向上长度",
"panel.bone.ik": "反向运动(实验功能)",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group"
"action.lock_motion_trail": "锁定运动轨迹",
"action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的组"
}