Update es.json (POEditor.com)

This commit is contained in:
JannisX11 2021-06-27 19:23:16 +02:00
parent 1d1929433c
commit f618fd7990

View File

@ -311,8 +311,6 @@
"action.settings_window.desc": "Abre la ventana de ajustes de Blockbench",
"action.plugins_window": "Plugins...",
"action.plugins_window.desc": "Abre la ventana de la tienda de plugins",
"action.reset_keybindings": "Resetear Atajos de Teclado",
"action.reset_keybindings.desc": "Resetea todos los atajos de teclado a los que tiene Blockbench por defecto",
"action.reset_layout": "Resetear Diseño",
"action.reset_layout.desc": "Resetea el diseño al que tiene Blockbench por defecto",
"action.load_plugin": "Cargar Plugin desde Archivo",
@ -379,8 +377,6 @@
"action.zoom_reset.desc": "Reseta el zoom al 100% por defecto.",
"action.reset_interface": "Resetar Interfaz",
"action.reset_interface.desc": "Resetea el tamaño y las posiciones de la Interfaz.",
"action.toggle_wireframe": "Activar estructura",
"action.toggle_wireframe.desc": "Cambiar el modo de visualización de la estructura",
"action.screenshot_model": "Captura de Pantalla del Modelo",
"action.screenshot_model.desc": "Toma una captura de pantalla recortada del modelo desde el ángulo actual",
"action.screenshot_app": "Captura de Pantalla de la Aplicación",
@ -619,8 +615,6 @@
"message.no_bone_selected": "Tienes que seleccionar un hueso para hacer esto",
"message.duplicate_groups.title": "Duplicar Nombre del Hueso",
"message.duplicate_groups.message": "El nombre de este hueso existe en varios huesos. Esto puede causar problemas",
"action.select_all_keyframes": "Seleccionar Todos los Frames Clave",
"action.select_all_keyframes.desc": "Selecciona todos los frames clave del hueso actual",
"action.delete_keyframes": "Eliminar Frames Clave",
"action.delete_keyframes.desc": "Elimina todos los frames clave seleccionados",
"menu.animation": "Animación",
@ -1068,8 +1062,6 @@
"action.fold_all_animations": "Plegar Todos los Animadores",
"menu.palette.load.empty": "Vacío",
"switches.lock": "Bloquear",
"camera_angle.isometric_right": "Derecha Isométrica",
"camera_angle.isometric_left": "Izquierda Isométrica",
"settings.render_sides": "Renderizar Lados",
"settings.render_sides.desc": "Seleccionar qué lado de una cara es renderizado",
"settings.render_sides.auto": "Automático",
@ -1078,7 +1070,6 @@
"generic.enable": "Activar",
"generic.disable": "Desactivar",
"generic.redacted": "Censurado",
"dialog.project.layered_textures": "Texturas de Capa",
"dialog.select_texture.import_all": "Importar Todas",
"dialog.skin.layer_template": "Textura de Capa",
"about.version.up_to_date": "Actualizado",
@ -1105,7 +1096,6 @@
"keys.mousewheel": "Rueda de ratón",
"message.delete_animation.title": "Eliminar animación",
"message.delete_animation.message": "La animación se eliminó de Blockbench. ¿También desea eliminar la animación del archivo en el que se guardó?",
"message.reset_keybindings": "¿Estás segura de que quieres restablecer todos los enlaces de teclado?",
"message.no_animation_to_import": "No hay animaciones para importar",
"dialog.material_instances.title": "Instancias de material",
"dialog.animation_import.title": "Seleccionar animaciones para importar",
@ -1162,7 +1152,6 @@
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
"dialog.project.layered_textures.desc": "Enable preview mode for layered textures. Allows you to see up to 3 textures layered on top of each other.",
"dialog.project.uv_mode": "UV Mode",
"dialog.project.uv_mode.box_uv": "Box UV",
"dialog.project.uv_mode.face_uv": "Per-face UV",
@ -1219,5 +1208,87 @@
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1."
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
"mode.start.keymap_preference": "Keybinding Preference",
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindigns later in the settings.",
"mode.start.select_keymap": "Select Keymap",
"message.recording_gif": "GIF creation in progress. Click here to abort.",
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
"message.keymap_loaded": "Keymap loaded",
"dialog.convert_project.current_format": "Current Format",
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
"dialog.create_texture.resolution.desc": "The base resolution of the texture, in pixels per meter. The real size of the texture map may differ depending on the amount and size of elements.",
"dialog.create_gif.color": "Background Color",
"dialog.save_angle.zoom": "Zoom",
"dialog.skin.variant": "Variant",
"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
"dialog.flip_animation.offset": "Offset by half the animation length",
"dialog.export_private_settings.title": "Private Settings",
"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Remove these values if you plan to share the file with someone else.",
"dialog.export_private_settings.keep": "Keep",
"dialog.export_private_settings.remove": "Remove",
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
"settings.animation_sample_rate": "Animation Sample Rate",
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
"keybind.preview_zoom": "Zoom View",
"action.gradient_tool": "Gradient Tool",
"action.gradient_tool.desc": "Create a color gradient on your texture",
"action.import_settings": "Import Settings",
"action.import_settings.desc": "Import a .bbsettings file",
"action.export_settings": "Export Settings",
"action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file",
"action.load_keymap": "Load Keymap",
"action.load_keymap.default": "Default (Trackpad)",
"action.load_keymap.mouse": "Default (Mouse)",
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
"action.import_keymap": "Import Keymap",
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
"action.export_keymap": "Export Keymap",
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
"action.edit_history": "Edit History",
"action.edit_history.desc": "View the editing history and undo or redo steps",
"action.group_elements": "Group Elements",
"action.group_elements.desc": "Wrap selected elements into a new group",
"action.unfold_groups": "Unfold Groups",
"action.unfold_groups.desc": "Unfold all groups in the outliner",
"action.edit_bedrock_binding": "Edit Binding...",
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
"action.pick_screen_color": "Pick Screen Color",
"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
"action.view_mode": "View Mode",
"action.view_mode.desc": "Change the model view mode",
"action.view_mode.textured": "Textured",
"action.view_mode.solid": "Solid",
"action.view_mode.wireframe": "Wireframe",
"action.toggle_sidebars": "Toggle Sidebars",
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
"action.set_animation_end": "Set Animation End",
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
"action.flip_animation": "Flip Animation",
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
"action.graph_editor_zero_line": "Include Zero Line",
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
"menu.texture.render_mode": "Render Mode",
"menu.texture.render_mode.normal": "Normal",
"menu.texture.render_mode.emissive": "Emissive",
"menu.texture.render_mode.layered": "Layered",
"menu.preview.angle.edit": "Edit Angle...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.animation.flip_keyframes": "Flip Keyframes",
"menu.mobile_keyboard.disable_all": "Disable All",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
"camera_angle.true_isometric_left": "True Isometric Left (30°)"
}