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Update it.json (POEditor.com)
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lang/it.json
33
lang/it.json
@ -663,8 +663,6 @@
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"action.fill_mode.color": "Colore",
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"action.toggle_mirror_uv": "Specchia UV",
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"action.toggle_mirror_uv.desc": "Alterna lo specchiamento UV sull'asse delle X dei cubi selezionati",
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"action.toggle_uv_overlay": "Alterna sovrappozione UV",
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"action.toggle_uv_overlay.desc": "Quando abilitato, mostra gli overlay della mappatura UV sulla texture",
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"menu.texture.blank": "Applica alle Facce Senza Texture",
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"dialog.scale.select_overflow": "Seleziona Cubi Traboccanti",
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"dialog.create_texture.compress": "Comprimere Sagoma",
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@ -798,7 +796,6 @@
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"action.uv_turn_mapping.desc": "Ruota la mappatura UV di 90 gradi",
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"action.remove_blank_faces": "Elimina Facce Vuote",
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"action.remove_blank_faces.desc": "Elimina tutte le facce della selezione senza texture",
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"menu.uv.select": "Seleziona cubi",
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"web.download_app": "Scarica app",
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"uv_editor.turned": "Mappatura Ruotata",
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"display.reference.crossbow": "Balestra",
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@ -1069,7 +1066,6 @@
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"action.jump_to_timeline_start": "Jump to Animation Start",
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"action.jump_to_timeline_end": "Jump to Animation End",
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"menu.help.updating": "Aggiornamento (%0%)",
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"menu.help.update_ready": "Riavvia per aggiornare",
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"menu.help.update_failed": "Aggiornamento Fallito",
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"menu.animation.loop.once": "Riproduci una volta",
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"menu.animation.loop.hold": "Mantieni l'ultimo frame",
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@ -1398,11 +1394,34 @@
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"action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh",
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"action.merge_vertices": "Merge Vertices",
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"action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected verted",
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"action.merge_vertices_by_distance": "Merge Vertices by Distance",
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"action.merge_vertices_by_distance.desc": "Merge vertices that are close in proximity to each other",
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"action.view_mode.normal": "Face Normal",
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"action.snap_uv_to_pixels": "Snap UV to Pixels",
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"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
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"menu.file.import.import_open_project": "Import Open Project",
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"menu.help.unlock_projects": "Unlock All Projects"
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"menu.help.unlock_projects": "Unlock All Projects",
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"status_bar.selection.faces": "%0 Faces",
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"status_bar.selection.lines": "%0 Lines",
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"status_bar.selection.vertices": "%0 Vertices",
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"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
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"settings.vertex_merge_distance": "Vertex Merge Distance",
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"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
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"settings.show_only_selected_uv": "Show Only Selected UV",
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"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
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"action.merge_vertices.merge_all": "Merge All",
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"action.merge_vertices.merge_all_in_center": "Merge All in Center",
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"action.merge_vertices.merge_by_distance": "Merge by Distance",
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"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
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"action.uv_rotate_left": "Rotate UV Left",
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"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
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"action.uv_rotate_right": "Rotate UV Right",
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"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
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"menu.uv.display_uv": "Display UV",
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"menu.uv.display_uv.selected_faces": "Selected Faces",
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"menu.uv.display_uv.selected_elements": "All Faces",
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"menu.uv.display_uv.all_elements": "All Faces on All Elements",
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"menu.paste.face": "UV Face",
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"menu.paste.mesh_selection": "Mesh Selection",
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"menu.paste.outliner": "Elements",
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"uv_editor.show_all_faces": "Show All Faces",
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"uv_editor.show_selected_faces": "Show Selected Faces"
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}
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