Update zh.json (POEditor.com)

This commit is contained in:
JannisX11 2021-06-27 19:23:01 +02:00
parent 914e7eb1f7
commit ec7c2f0dc8

View File

@ -311,8 +311,6 @@
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
"action.plugins_window": "插件...",
"action.plugins_window.desc": "打开插件商店页面",
"action.reset_keybindings": "重置快捷键",
"action.reset_keybindings.desc": "将所有快捷键重置为 Blockbench 默认值",
"action.reset_layout": "重置布局",
"action.reset_layout.desc": "将布局重置为 Blockbench 的默认值",
"action.load_plugin": "从文件加载插件",
@ -379,8 +377,6 @@
"action.zoom_reset.desc": "将缩放重置为默认 100% 大小",
"action.reset_interface": "重置界面",
"action.reset_interface.desc": "重置界面的尺寸和位置",
"action.toggle_wireframe": "线框模式",
"action.toggle_wireframe.desc": "立方体以线框模型显示",
"action.screenshot_model": "截图模型",
"action.screenshot_model.desc": "从当前角度拍摄模型剪裁过的截图",
"action.screenshot_app": "截图当前应用界面",
@ -619,8 +615,6 @@
"message.no_bone_selected": "你必须选中一个骨骼才能执行此操作",
"message.duplicate_groups.title": "骨骼名称复制",
"message.duplicate_groups.message": "此骨骼的名称存在于多个骨骼上,这可能会导致一些问题。",
"action.select_all_keyframes": "选择所有关键帧",
"action.select_all_keyframes.desc": "选择当前骨骼的所有关键帧",
"action.delete_keyframes": "删除关键帧",
"action.delete_keyframes.desc": "删除所有选定的关键帧",
"menu.animation": "动画",
@ -1068,8 +1062,6 @@
"action.fold_all_animations": "折叠所有动画",
"menu.palette.load.empty": "无",
"switches.lock": "锁定",
"camera_angle.isometric_right": "右等距投影",
"camera_angle.isometric_left": "左等距投影",
"settings.render_sides": "渲染面",
"settings.render_sides.desc": "选择要渲染的面",
"settings.render_sides.auto": "自动设置",
@ -1078,7 +1070,6 @@
"generic.enable": "启用",
"generic.disable": "禁用",
"generic.redacted": "已隐藏",
"dialog.project.layered_textures": "贴图分层",
"dialog.select_texture.import_all": "导入所有",
"dialog.skin.layer_template": "贴图图层",
"about.version.up_to_date": "目前为最新版本",
@ -1105,7 +1096,6 @@
"keys.mousewheel": "鼠标滚轮",
"message.delete_animation.title": "删除动画",
"message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?",
"message.reset_keybindings": "确定要重置所有快捷键?",
"message.no_animation_to_import": "没有可导入的动画",
"dialog.material_instances.title": "材质实例",
"dialog.animation_import.title": "选择需要导入的动画",
@ -1160,14 +1150,13 @@
"menu.animation_file.unload": "卸载动画文件",
"data.null_object": "Null Object",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
"message.load_plugin_failed.title": "插件加载失败",
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
"dialog.project.layered_textures.desc": "Enable preview mode for layered textures. Allows you to see up to 3 textures layered on top of each other.",
"dialog.project.uv_mode": "UV Mode",
"dialog.project.uv_mode": "UV 模式",
"dialog.project.uv_mode.box_uv": "Box UV",
"dialog.project.uv_mode.face_uv": "Per-face UV",
"dialog.project.texture_size": "Texture Size",
"dialog.animation_export.title": "Select Animations to Export",
"dialog.animation_export.title": "选择要导出的动画",
"dialog.create_texture.rearrange_uv": "Rearrange UV",
"layout.color.subtle_text": "Subtle Text",
"layout.color.subtle_text.desc": "Secondary text color with less contrast",
@ -1177,13 +1166,13 @@
"settings.background_rendering.desc": "Update the preview while the window is not focused",
"settings.ctrl_shift_size": "Control + Shift Resolution",
"settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift",
"settings.hardware_acceleration": "Hardware Acceleration",
"settings.hardware_acceleration": "硬件加速",
"settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes",
"action.explode_skin_model": "Explode Skin Model",
"action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces",
"action.export_minecraft_skin": "Export Minecraft Skin",
"action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture",
"action.add_null_object": "Add Null Object",
"action.export_minecraft_skin.desc": "导出为我的世界皮肤 PNG 贴图",
"action.add_null_object": "新增一个空白项目",
"action.add_null_object.desc": "Adds a new null object",
"action.animated_texture_frame": "Animated Texture Frame",
"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
@ -1191,33 +1180,115 @@
"action.export_animation_file.desc": "Export a selection of animations into a new file",
"action.timeline_graph_editor": "Toggle Graph Editor",
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
"menu.file.recent.clear": "Clear Recent Files",
"menu.file.recent.clear": "清空最近的文件",
"switches.shade": "Shade",
"generic.share": "Share",
"dates.minute": "%0 Minute",
"dates.minutes": "%0 Minutes",
"dates.hour": "%0 Hour",
"dates.hours": "%0 Hours",
"dates.day": "%0 Day",
"dates.days": "%0 Days",
"dates.week": "%0 Week",
"dates.weeks": "%0 Weeks",
"dates.year": "%0 Year",
"dates.years": "%0 Years",
"dates.minute": "%0 分钟",
"dates.minutes": "%0 分钟",
"dates.hour": "%0 小时",
"dates.hours": "%0 小时",
"dates.day": "%0 ",
"dates.days": "%0 ",
"dates.week": "%0 ",
"dates.weeks": "%0 ",
"dates.year": "%0 ",
"dates.years": "%0 ",
"message.drag_background": "Drag the background to move its position. Hold shift and drag up and down to change its size. Click here to save the position.",
"message.installed_plugin": "Successfully installed the plugin %0",
"message.installed_plugin_fail": "Failed to installed the plugin %0",
"dialog.share_model.title": "Share Model",
"message.installed_plugin": "%0 插件安装成功",
"message.installed_plugin_fail": "%0 插件安装失败",
"dialog.share_model.title": "分享模型",
"dialog.share_model.expire_time": "Expire Time",
"dialog.share_model.copied_to_clipboard": "Link copied to clipboard",
"dialog.share_model.failed": "Failed to upload model",
"action.import_java_block_model": "Add Java Block/Item Model",
"action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model",
"action.share_model": "Share...",
"action.share_model.desc": "Generate a short link to share your model",
"action.import_project": "Import Project",
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
"dialog.share_model.copied_to_clipboard": "链接已复制到剪贴板",
"dialog.share_model.failed": "上传模型失败",
"action.import_java_block_model": "添加 Java方块/物品 模型",
"action.import_java_block_model.desc": "从 Json 文件中添加我的世界 Java方块/物品 模型到当前模型",
"action.share_model": "分享",
"action.share_model.desc": "为分享的模型生成链接",
"action.import_project": "导入项目",
"action.import_project.desc": "从其他 .bbmodel 项目文件导入到当前项目",
"dialog.toolbar_edit.hidden_tools": "某些工具会因不可用而自动隐藏,如当前项目、格式、或其他因素.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1."
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
"mode.start.keymap_preference": "按键绑定偏好",
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindigns later in the settings.",
"mode.start.select_keymap": "Select Keymap",
"message.recording_gif": "生成 GIF 中. 点击这里终止生成.",
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
"message.keymap_loaded": "Keymap loaded",
"dialog.convert_project.current_format": "当前格式",
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
"dialog.create_texture.resolution.desc": "The base resolution of the texture, in pixels per meter. The real size of the texture map may differ depending on the amount and size of elements.",
"dialog.create_gif.color": "背景色",
"dialog.save_angle.zoom": "Zoom",
"dialog.skin.variant": "Variant",
"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
"dialog.flip_animation.offset": "Offset by half the animation length",
"dialog.export_private_settings.title": "Private Settings",
"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Remove these values if you plan to share the file with someone else.",
"dialog.export_private_settings.keep": "Keep",
"dialog.export_private_settings.remove": "Remove",
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
"settings.animation_sample_rate": "Animation Sample Rate",
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
"keybind.preview_zoom": "Zoom View",
"action.gradient_tool": "Gradient Tool",
"action.gradient_tool.desc": "Create a color gradient on your texture",
"action.import_settings": "导入设置",
"action.import_settings.desc": "导入 .bbsettings 文件",
"action.export_settings": "导出设置",
"action.export_settings.desc": "导出 Blockbench 设置文件 .bbsettings",
"action.load_keymap": "Load Keymap",
"action.load_keymap.default": "Default (Trackpad)",
"action.load_keymap.mouse": "Default (Mouse)",
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
"action.import_keymap": "Import Keymap",
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
"action.export_keymap": "Export Keymap",
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
"action.edit_history": "Edit History",
"action.edit_history.desc": "View the editing history and undo or redo steps",
"action.group_elements": "Group Elements",
"action.group_elements.desc": "Wrap selected elements into a new group",
"action.unfold_groups": "展开所有组",
"action.unfold_groups.desc": "展开大纲下所有组",
"action.edit_bedrock_binding": "Edit Binding...",
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
"action.pick_screen_color": "选取屏幕颜色",
"action.pick_screen_color.desc": "从屏幕中选取颜色",
"action.view_mode": "显示模式",
"action.view_mode.desc": "切换显示模式",
"action.view_mode.textured": "贴图",
"action.view_mode.solid": "实体",
"action.view_mode.wireframe": "线框",
"action.toggle_sidebars": "Toggle Sidebars",
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
"action.set_animation_end": "Set Animation End",
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
"action.flip_animation": "Flip Animation",
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
"action.graph_editor_zero_line": "Include Zero Line",
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
"menu.texture.render_mode": "渲染模式",
"menu.texture.render_mode.normal": "正常",
"menu.texture.render_mode.emissive": "发光",
"menu.texture.render_mode.layered": "图层",
"menu.preview.angle.edit": "Edit Angle...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.animation.flip_keyframes": "翻转关键帧",
"menu.mobile_keyboard.disable_all": "Disable All",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
"camera_angle.true_isometric_left": "True Isometric Left (30°)"
}