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Fix Face Properties tint UI not updating correctly
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@ -3613,6 +3613,7 @@ Interface.definePanels(function() {
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toggleFaceTint(key, event) {
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Undo.initEdit({elements: Cube.selected, uv_only: true})
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UVEditor.switchTint(event)
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UVEditor.vue.$forceUpdate();
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Undo.finishEdit('Toggle face tint')
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},
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changeFaceTint(key, event) {
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@ -2105,7 +2105,7 @@
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"uv_editor.title": "UV Editor",
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"uv_editor.face_properties": "Face Properties",
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"uv_editor.face_properties.material_instance": "Material Instance",
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"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
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"uv_editor.tint.info": "Tint can be enabled on a face to tell Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
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"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
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"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
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"uv_editor.show_all_faces": "Show All Faces",
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