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Made texel axis calculations more concise
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parent
e1b181c8a5
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@ -62,13 +62,8 @@ class CubeFace extends Face {
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uv[1] *= truncate_factor[1];
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let texelPos = this.UVToLocal(uv);
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uv[0] += truncate_factor[0];
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let texelRight = this.UVToLocal(uv);
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uv[0] -= truncate_factor[0];
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uv[1] += truncate_factor[1];
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let texelUp = this.UVToLocal(uv);
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let texelRight = this.UVToLocal([uv[0] + truncate_factor[0], uv[1]]);
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let texelUp = this.UVToLocal([uv[0], uv[1] + truncate_factor[1]]);
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texelRight.sub(texelPos);
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texelUp.sub(texelPos);
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@ -334,13 +334,8 @@ class MeshFace extends Face {
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}
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let texelPos = UVToLocal(uv);
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uv[0] += 1 * truncate_factor[0];
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let texelRight = UVToLocal(uv);
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uv[0] -= 1 * truncate_factor[0];
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uv[1] += 1 * truncate_factor[1];
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let texelUp = UVToLocal(uv);
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let texelRight = UVToLocal([uv[0] + truncate_factor[0], uv[1]]);
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let texelUp = UVToLocal([uv[0], uv[1] + truncate_factor[1]]);
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texelRight.sub(texelPos);
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texelUp.sub(texelPos);
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