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v4.10.2 [ci-build]
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@ -334,7 +334,6 @@ var codec = new Codec('gltf', {
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Outliner.root.forEach(node => {
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if (node instanceof Group) {
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let armature = buildSkinnedMesh(node, options.scale);
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console.log(armature)
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gl_scene.add(armature);
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} else {
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gl_scene.add(node.mesh);
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