diff --git a/lang/cz.json b/lang/cz.json index 3b66ebf1..e68ffa45 100644 --- a/lang/cz.json +++ b/lang/cz.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/de.json b/lang/de.json index 2722d5d3..b60b57cd 100644 --- a/lang/de.json +++ b/lang/de.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Speichere Angelpunkte von Quadern ohne Drehung in Java Block/Item-Modellen", "animation_controllers.state.blend_transition_curve": "Übergangskurve", "menu.slider.reset_vector": "Vektor zurücksetzen", - "dialog.blend_transition_edit.extended": "Erweiterter Graph" + "dialog.blend_transition_edit.extended": "Erweiterter Graph", + "message.screenshot_too_large.title": "Problem mit der Auflösung", + "message.screenshot_too_large.message": "Das Bildschirmfoto konnte nicht korrekt aufgezeichnet werden. Versuche es mit einer geringeren Auflösung oder ohne Supersampling.", + "message.rename_elements.numbering": "Verwende Sonderzeichen, um eine Zahlenfolge zu generieren: % wird ersetzt durch den Index des Elements in dessen Gruppe, $ wird ersetzt durch den Index des Elements in der Auswahl." } \ No newline at end of file diff --git a/lang/es.json b/lang/es.json index 242c193c..98b5553c 100644 --- a/lang/es.json +++ b/lang/es.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/fr.json b/lang/fr.json index 6a83cb86..6aefb0c3 100644 --- a/lang/fr.json +++ b/lang/fr.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/it.json b/lang/it.json index 7903cb10..80f2963f 100644 --- a/lang/it.json +++ b/lang/it.json @@ -1069,7 +1069,7 @@ "generic.all": "Tutto", "message.small_face_dimensions.title": "Incompatible Face Dimensions", "message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.", - "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".", + "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Right click the affected cubes and change \"UV Mode\" to \"Per-face UV\".", "dialog.plugins.outdated_client": "Richiede una nuova versione di Blockbench", "dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench", "settings.motion_trails": "Motion Trails", @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/ja.json b/lang/ja.json index 6fefdd13..bb5ae61d 100644 --- a/lang/ja.json +++ b/lang/ja.json @@ -2054,8 +2054,8 @@ "message.plugin_deprecated.message": "このプラグインは推奨されていません、インストールしてもよろしいですか?", "message.plugin_deprecated.install_anyway": "無視してインストール", "message.image_editor.not_found": "選択した画像エディタが見つかりませんでした。別のオプションを選択してください。", - "message.knife_tool.confirm": "Press %0 or click here to apply Knife Tool", - "message.knife_tool.skipped_face": "Cannot cut between different faces. Include the edges or vertices between them!", + "message.knife_tool.confirm": "ナイフツールを使うには、%0 を押すか、こちらをクリックしてください", + "message.knife_tool.skipped_face": "異なるフェイス同士をカットすることはできません。カットする場合は、エッジや頂点を選択してください", "message.optimize_animation.keyframes_removed": "%0 個の余分なキーフレームを削除しました", "message.optimize_animation.nothing_to_optimize": "すでに最適化されています", "message.duplicate_bone_copy_animation.title": "アニメーションをコピー", @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/ko.json b/lang/ko.json index 20ca4a00..9ec97d56 100644 --- a/lang/ko.json +++ b/lang/ko.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/nl.json b/lang/nl.json index b4e32f2b..0bac5fac 100644 --- a/lang/nl.json +++ b/lang/nl.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/pl.json b/lang/pl.json index 44233603..2ab8c3be 100644 --- a/lang/pl.json +++ b/lang/pl.json @@ -1069,7 +1069,7 @@ "generic.all": "Wszystkie", "message.small_face_dimensions.title": "Incompatible Face Dimensions", "message.small_face_dimensions.message": "Zaznaczenie zawiera ściany, które są mniejsze niż 1 jednostka w jednym kierunku. System mapowania pudełkowego UV traktuje wszystkie ściany poniżej tego progu jako ściany o szerokości 0 pikseli. Tekstura na tych powierzchniach może więc nie działać poprawnie.", - "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".", + "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Right click the affected cubes and change \"UV Mode\" to \"Per-face UV\".", "dialog.plugins.outdated_client": "Wymaga nowszej wersji programu Blockbench", "dialog.plugins.outdated_plugin": "Plugin jest przestarzały i nie działa z tą wersją Blockbench", "settings.motion_trails": "Ścieżki ruchu", @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/pt.json b/lang/pt.json index 783ecb55..bfb77f09 100644 --- a/lang/pt.json +++ b/lang/pt.json @@ -1069,7 +1069,7 @@ "generic.all": "Todos", "message.small_face_dimensions.title": "Dimensões de face incompatíveis", "message.small_face_dimensions.message": "A seleção contém faces que são menores que 1 unidade em uma direção. O sistema de mapeamento em UV cúbico considera qualquer face menor que esse limiar como 0 pixels de largura. A textura nessas faces pode não funcionar corretamente.", - "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".", + "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Right click the affected cubes and change \"UV Mode\" to \"Per-face UV\".", "dialog.plugins.outdated_client": "Requer uma versão mais recente do Blockbench", "dialog.plugins.outdated_plugin": "O plugin está desatualizado e não funciona com essa versão do Blockbench", "settings.motion_trails": "Trilhas de movimento", @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/ru.json b/lang/ru.json index f697c151..551c8f1b 100644 --- a/lang/ru.json +++ b/lang/ru.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/sv.json b/lang/sv.json index 4514941e..8ba02cec 100644 --- a/lang/sv.json +++ b/lang/sv.json @@ -1069,7 +1069,7 @@ "generic.all": "Alla", "message.small_face_dimensions.title": "Incompatible Face Dimensions", "message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.", - "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".", + "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Right click the affected cubes and change \"UV Mode\" to \"Per-face UV\".", "dialog.plugins.outdated_client": "Requires a newer version of Blockbench", "dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench", "settings.motion_trails": "Motion Trails", @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/uk.json b/lang/uk.json index 4a5f2d8d..e74cd46c 100644 --- a/lang/uk.json +++ b/lang/uk.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", "animation_controllers.state.blend_transition_curve": "Blend Transition Curve", "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "dialog.blend_transition_edit.extended": "Extended Graph", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/vi.json b/lang/vi.json index dab19513..bef1e11f 100644 --- a/lang/vi.json +++ b/lang/vi.json @@ -2225,5 +2225,8 @@ "settings.java_export_pivots.desc": "Lưu tâm quay trong mô hình Java khối/Vật phẩm trên các khối mà không xoay", "animation_controllers.state.blend_transition_curve": "Đường cong pha trộn chuyển tiếp", "menu.slider.reset_vector": "Đặt lại Véc tơ", - "dialog.blend_transition_edit.extended": "Đồ thị được mở rộng" + "dialog.blend_transition_edit.extended": "Đồ thị được mở rộng", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/lang/zh.json b/lang/zh.json index f9eae3b0..63fb5364 100644 --- a/lang/zh.json +++ b/lang/zh.json @@ -44,10 +44,10 @@ "keys.cross": "/", "keys.end": "End", "keys.pos1": "Pos 1", - "keys.printscreen": "PrtSc", + "keys.printscreen": "Print Screen", "keys.pause": "Pause", "message.rotation_limit.title": "旋转限制", - "message.rotation_limit.message": "Minecraft 将旋转限制为一个轴和 22.5 度倍数。在不同轴上旋转会清除其他轴上的所有旋转。如果您为其他目的建模并需要自由旋转,请将模型转换为\"通用模型\"。", + "message.rotation_limit.message": "Minecraft 将旋转限制为一个轴并且为 22.5 度的倍数。在不同轴上旋转会清除其他轴上的所有旋转。如果您是因为其他目的建模并需要自由旋转,请将模型转换为“通用模型”。", "message.file_not_found.title": "未找到文件", "message.file_not_found.message": "Blockbench 找不到请求的文件。请确保它保存在本地而不是云中。", "message.screenshot.title": "截屏", @@ -75,9 +75,9 @@ "message.close_warning.message": "是否保存模型?", "message.close_warning.web": "当前项目将不被保存。确定要退出吗?", "message.default_textures.title": "默认纹理", - "message.default_textures.message": "选择默认资源包的\"textures\"文件夹", - "message.default_textures.detail": "从 Minecraft jar 或网上中提取默认资源包并下载。然后找到\"textures\"文件夹并将其打开。如果在当前资源包中找不到纹理,Blockbench 会尝试从此位置获取纹理。", - "message.default_textures.select": "选择默认的\"textures\"文件夹", + "message.default_textures.message": "选择默认资源包的“textures”文件夹", + "message.default_textures.detail": "从 Minecraft jar 中提取或从网上搜索默认资源包并下载。然后找到“textures”文件夹并将其打开。如果在当前资源包中找不到纹理,Blockbench 会尝试从此位置获取纹理。", + "message.default_textures.select": "选择默认的“textures”文件夹", "message.image_editor.title": "选择图像编辑器", "message.image_editor.file": "选择文件...", "message.image_editor.exe": "选择图像编辑器的可执行文件", @@ -94,7 +94,7 @@ "dialog.project.title": "项目", "dialog.project.name": "文件名", "dialog.project.parent": "父级模型", - "dialog.project.geoname": "模型编号", + "dialog.project.geoname": "模型标识符", "dialog.project.ao": "环境光遮蔽", "dialog.texture.title": "纹理", "dialog.texture.variable": "变量", @@ -112,9 +112,9 @@ "dialog.display_preset.message": "选择保存的槽位", "dialog.display_preset.create": "创建", "dialog.select.title": "选择", - "dialog.select.group": "在选定组中", - "dialog.select.name": "名字包含", - "dialog.select.random": "百分比随机", + "dialog.select.group": "在选定分组中", + "dialog.select.name": "名称包含", + "dialog.select.random": "百分比随机(%)", "dialog.select.select": "选择", "dialog.scale.title": "缩放模型", "dialog.scale.axis": "轴", @@ -130,7 +130,7 @@ "dialog.plugins.none_available": "无可用插件", "dialog.plugins.web_only": "仅网页版可用", "dialog.plugins.app_only": "仅桌面版可用", - "dialog.plugins.author": "%0 制作", + "dialog.plugins.author": "由%0制作", "dialog.create_texture.folder": "文件夹", "dialog.create_texture.resolution": "分辨率", "dialog.input.title": "输入", @@ -180,17 +180,17 @@ "settings.language": "语言", "settings.language.desc": "重启 Blockbench 以应用语言更改。", "settings.backup_interval": "备份间隔", - "settings.backup_interval.desc": "自动备份的间隔 分钟", + "settings.backup_interval.desc": "以分钟为单位的自动备份间隔", "settings.origin_size": "枢轴长度", "settings.origin_size.desc": "枢轴控制点长度", - "settings.control_size": "变换装置尺寸", - "settings.control_size.desc": "枢轴装置控制点尺寸", - "settings.display_skin": "显示皮肤", + "settings.control_size": "移动装置尺寸", + "settings.control_size.desc": "移动装置控制点尺寸", + "settings.display_skin": "Minecraft 皮肤", "settings.display_skin.desc": "用于显示玩家参考模型的皮肤", - "settings.shading": "阴影(预览)", + "settings.shading": "阴影", "settings.shading.desc": "预览时启用阴影", - "settings.texture_fps": "动态纹理 FPS", - "settings.texture_fps.desc": "动态纹理每秒帧数", + "settings.texture_fps": "动态纹理帧数", + "settings.texture_fps.desc": "动态纹理的每秒帧数", "settings.base_grid": "小网格", "settings.base_grid.desc": "显示小网格和轴", "settings.large_grid": "大网格", @@ -212,19 +212,19 @@ "settings.autouv": "自动 UV", "settings.autouv.desc": "默认启用自动 UV", "settings.create_rename": "重命名新元素", - "settings.create_rename.desc": "创建新元素或组时优先对其命名", + "settings.create_rename.desc": "创建新元素或分组时优先对其命名", "settings.edit_size": "网格分辨率", "settings.edit_size.desc": "块移动时的网格距离", - "settings.shift_size": "精确移动(Shift)", + "settings.shift_size": "Shift 移动距离", "settings.shift_size.desc": "按住 Shift 时立方体移动的距离", - "settings.ctrl_size": "精确移动(Ctrl)", + "settings.ctrl_size": "Ctrl 移动距离", "settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离", "settings.negative_size": "负值尺寸", "settings.negative_size.desc": "调整尺寸时使用负值", "settings.minifiedout": "简化导出", "settings.minifiedout.desc": "导出单行 JSON 文件", - "settings.export_groups": "导出 Java 版方块/物品模型中的组", - "settings.export_groups.desc": "将组保存在 Java 版方块或物品模型的 JSON 文件中", + "settings.export_groups": "导出 Java 版方块/物品模型中的分组", + "settings.export_groups.desc": "将分组保存在 Java 版方块或物品模型的 JSON 文件中", "settings.credit": "添加制作信息注释", "settings.credit.desc": "为导出的文件添加制作信息注释", "settings.default_path": "Minecraft 默认纹理路径", @@ -249,7 +249,7 @@ "action.slider_inflate": "膨胀", "action.slider_inflate.desc": "不改变 UV 的情况下放大所选块", "action.slider_brush_size": "尺寸", - "action.slider_brush_size.desc": "画笔的半径,单位px", + "action.slider_brush_size.desc": "画笔的半径,单位 px", "action.slider_brush_opacity": "不透明度", "action.slider_brush_opacity.desc": "画笔的不透明度从 0 到 255", "action.slider_brush_softness": "柔软度", @@ -310,14 +310,14 @@ "action.cut.desc": "剪切所选内容、面或显示设置", "action.add_cube": "添加块", "action.add_cube.desc": "添加一个新的块", - "action.add_group": "添加组", - "action.add_group.desc": "添加一个新的组或骨骼", + "action.add_group": "添加分组", + "action.add_group.desc": "添加一个新的分组或骨骼", "action.outliner_toggle": "显示更多选项", "action.outliner_toggle.desc": "切换显示大纲中的更多选项", "action.duplicate": "复制元素", - "action.duplicate.desc": "复制所选块或组", + "action.duplicate.desc": "复制所选块或分组", "action.delete": "删除", - "action.delete.desc": "删除所选块或组", + "action.delete.desc": "删除所选块或分组", "action.sort_outliner": "大纲排序", "action.sort_outliner.desc": "按字母顺序排列大纲", "action.select_window": "选择...", @@ -326,8 +326,8 @@ "action.invert_selection.desc": "反向选择所选块", "action.select_all": "全选", "action.select_all.desc": "选择所有元素、面、顶点或关键帧", - "action.collapse_groups": "折叠组", - "action.collapse_groups.desc": "折叠大纲视图中所有组", + "action.collapse_groups": "折叠分组", + "action.collapse_groups.desc": "折叠大纲视图中所有分组", "action.scale": "缩放...", "action.scale.desc": "缩放所选块", "action.toggle_visibility": "可见性", @@ -434,18 +434,18 @@ "uv_editor.title": "UV 编辑器", "uv_editor.all_faces": "全部", "uv_editor.no_faces": "无", - "face.north": "北面", - "face.south": "南面", - "face.west": "西面", - "face.east": "东面", - "face.up": "顶面", - "face.down": "底面", + "face.north": "北", + "face.south": "南", + "face.west": "西", + "face.east": "东", + "face.up": "顶", + "face.down": "底", "direction.north": "北", "direction.south": "南", "direction.west": "西", "direction.east": "东", - "direction.top": "顶部", - "direction.bottom": "底部", + "direction.top": "顶", + "direction.bottom": "底", "display.slot.third_right": "第三人称右手", "display.slot.third_left": "第三人称左手", "display.slot.first_right": "第一人称右手", @@ -540,7 +540,7 @@ "action.uv_apply_all.desc": "将当前面的设置应用于所有面", "message.image_editor_missing.title": "默认图像编辑器", "message.image_editor_missing.message": "选择图像编辑器的可执行文件。", - "message.image_editor_missing.detail": "Blockbench 在您的计算机上找不到图像编辑器。 选择首选图像编辑器的可执行文件。", + "message.image_editor_missing.detail": "Blockbench 在您的计算机上找不到图像编辑器。 请选择首选图像编辑器的可执行文件。", "action.update_autouv": "更新自动 UV", "action.update_autouv.desc": "更新所选块的自动 UV 映射", "category.uv": "UV", @@ -596,7 +596,7 @@ "action.slider_animation_length.desc": "更改所选的动画长度", "panel.variable_placeholders": "变量占位符", "panel.variable_placeholders.info": "列出要通过 name=value 预览的变量", - "status_bar.vertex_distance": "距离: %0", + "status_bar.vertex_distance": "距离:%0", "dialog.create_gif.title": "录制 GIF", "dialog.create_gif.length": "长度", "dialog.create_gif.fps": "FPS", @@ -658,7 +658,7 @@ "action.export_asset_archive": "下载存档", "action.export_asset_archive.desc": "下载包含模型和纹理的存档", "action.upload_sketchfab": "上传到 Sketchfab...", - "message.sketchfab.name_or_token": "请输入你的 Sketchfab token和名称", + "message.sketchfab.name_or_token": "请输入你的 Sketchfab token 和名称", "dialog.sketchfab_uploader.title": "上传 Sketchfab 模型", "dialog.sketchfab_uploader.token": "API Token", "dialog.sketchfab_uploader.about_token": "该令牌用于将 Blockbench 连接到您的 Sketchfab 帐户。您可以在 %0 上找到它", @@ -682,7 +682,7 @@ "message.recover_backup.message": "Blockbench 异常关闭。需要恢复模型吗?", "message.invalid_session.title": "无效的会话 Token", "message.invalid_session.message": "您尝试加入的会话已过期或提供的令牌无效。", - "dialog.create_texture.power": "2 的幂的大小", + "dialog.create_texture.power": "2 幂大小", "dialog.create_gif.turn": "旋转台速度", "action.edit_session": "编辑会话...", "action.edit_session.desc": "通过连接编辑会话来与其他用户进行协作", @@ -701,8 +701,8 @@ "edit_session.status": "状态", "edit_session.hosting": "主机", "edit_session.connected": "连接到会话", - "dialog.sketchfab_uploader.private": "私人(专业版)", - "dialog.sketchfab_uploader.password": "密码(专业版)", + "dialog.sketchfab_uploader.private": "私人(高级)", + "dialog.sketchfab_uploader.password": "密码(高级)", "action.uv_select_all": "选择全部", "action.uv_select_all.desc": "在 UV 对话框中选择所有面", "panel.chat": "聊天", @@ -718,14 +718,14 @@ "dates.weeks_ago": "%0 周前", "mode.start.new": "新建", "mode.start.recent": "最近", - "format.free": "自由模型", + "format.free": "通用模型", "format.free.desc": "无模型限制。用于游戏引擎、渲染等。", "format.java_block": "Java 版方块/物品", "format.java_block.desc": "Minecraft Java 版方块或物品模型。", - "format.bedrock": "基岩版模型", - "format.bedrock.desc": "Minecraft 基岩版的实体模型", - "format.bedrock_old": "旧版基岩版模型", - "format.bedrock_old.desc": "Pre-1.12 Minecraft 基岩版实体模型", + "format.bedrock": "Bedrock 版实体", + "format.bedrock.desc": "Bedrock 版实体和物品附件模型", + "format.bedrock_old": "Bedrock 版旧版实体", + "format.bedrock_old.desc": "Bedrock Pre-1.12 版实体模型", "format.modded_entity": "模组版实体", "format.modded_entity.desc": "Minecraft 模组的实体模型。可以导出为 .java 类文件。", "format.optifine_entity": "OptiFine 实体", @@ -740,7 +740,7 @@ "dialog.model_stats.title": "模型统计", "dialog.model_stats.cubes": "块", "dialog.model_stats.locators": "定位器", - "dialog.model_stats.groups": "组", + "dialog.model_stats.groups": "分组", "dialog.model_stats.vertices": "顶点", "dialog.model_stats.faces": "面", "settings.username": "用户名", @@ -751,8 +751,8 @@ "action.convert_project.desc": "将转换当前项目格式以用于其他模型格式", "action.close_project": "关闭项目", "action.close_project.desc": "关闭当前项目", - "action.export_bedrock": "导出基岩版几何", - "action.export_bedrock.desc": "以基岩版几何文件导出模型。", + "action.export_bedrock": "导出 Bedrock 版几何", + "action.export_bedrock.desc": "以 Bedrock 版几何文件的形式导出模型。", "action.save_project": "保存项目", "action.save_project.desc": "保存当前模型为项目文件", "action.save_project_as": "另存为项目", @@ -814,9 +814,9 @@ "action.slider_origin": "%0 轴向枢轴", "action.slider_origin.desc": "%0 轴向移动枢轴", "action.rotate_cw": "旋转 %0 +90", - "action.rotate_cw.desc": "将所选块绕 %0 轴旋转 90°", + "action.rotate_cw.desc": "将所选块绕 %0 轴旋转 90度", "action.rotate_ccw": "旋转 %0 -90", - "action.rotate_ccw.desc": "将所选块绕 %0 轴旋转 -90°", + "action.rotate_ccw.desc": "将所选块绕 %0 轴旋转 -90度", "action.flip": "%0 轴翻转", "action.flip.desc": "将所选块于 %0 轴翻转", "action.center": "%0 轴居中", @@ -834,7 +834,7 @@ "message.import_palette.replace_palette": "切换旧调色板", "message.import_palette.threshold": "合并阈值", "dialog.timelapse.interval": "间隔(秒)", - "dialog.timelapse.source": "资源", + "dialog.timelapse.source": "来源", "dialog.timelapse.source.interface": "界面", "dialog.timelapse.source.locked": "锁定角度", "dialog.timelapse.destination": "目标文件夹", @@ -871,7 +871,7 @@ "action.timelapse": "延时视频...", "action.timelapse.desc": "录制建模过程的延时视频", "action.add_keyframe": "添加关键帧", - "action.add_keyframe.desc": "自动添加关键帧。按 shift 强制使用默认值", + "action.add_keyframe.desc": "添加关键帧到所选动画", "action.bring_up_all_animations.desc": "将所有修改后的动画置入到时间轴内", "timeline.timeline": "指令", "menu.palette.load.default": "默认", @@ -879,8 +879,8 @@ "panel.color.palette": "调色板", "generic.import": "导入", "settings.brush_modifier.none": "无", - "action.export_entity": "导出为基岩版格式的·实体模型", - "action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中", + "action.export_entity": "导出 Bedrock 版实体", + "action.export_entity.desc": "导出当前模型为 Bedrock 版实体模型", "settings.highlight_cubes": "高亮显示块", "settings.highlight_cubes.desc": "高亮显示鼠标悬停或选择的块", "action.add_marker": "设置标记", @@ -888,7 +888,7 @@ "timeline.pre_effect_script": "脚本", "format.skin": "Minecraft 皮肤", "format.skin.desc": "编辑玩家和实体的皮肤", - "message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型?阅读%0", + "message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型?请阅读 %0", "dialog.skin.title": "创建 Minecraft 皮肤", "dialog.skin.model": "模型", "dialog.skin.texture": "纹理(可选)", @@ -911,18 +911,18 @@ "dialog.ignore": "忽略", "generic.unset": "未设置", "message.invalid_builtin_parent.title": "内置的父模型无效", - "message.invalid_builtin_parent.message": "为了导出有效的模型文件,删除了无效的父模型“%0”引用。", + "message.invalid_builtin_parent.message": "为了导出有效模型,已删除指向无效父模型“%0”的链接。", "dialog.resize_texture.fill": "填充", "dialog.resize_texture.fill.transparent": "透明", "dialog.resize_texture.fill.color": "颜色", "dialog.resize_texture.fill.repeat": "重复", "dialog.scale.element_pivot": "元素枢轴", "dialog.scale.selection_center": "选择中心", - "dialog.create_gif.length_mode": "大小模式", + "dialog.create_gif.length_mode": "长度模式", "dialog.create_gif.length_mode.seconds": "秒", - "dialog.create_gif.length_mode.frames": "框架", + "dialog.create_gif.length_mode.frames": "帧数", "dialog.create_gif.length_mode.animation": "动画长度", - "dialog.create_gif.length_mode.turntable": "转盘旋转", + "dialog.create_gif.length_mode.turntable": "旋转台旋转", "dialog.save_angle.projection": "投影", "dialog.save_angle.projection.perspective": "透视投影", "dialog.save_angle.projection.orthographic": "正射投影", @@ -937,9 +937,9 @@ "action.fill_mode.color_connected": "连接颜色", "action.draw_shape_type": "形状类型", "action.draw_shape_type.rectangle": "矩形", - "action.draw_shape_type.rectangle_h": "矩形(空心)", + "action.draw_shape_type.rectangle_h": "矩形(空心)", "action.draw_shape_type.ellipse": "椭圆", - "action.draw_shape_type.ellipse_h": "椭圆(空心)", + "action.draw_shape_type.ellipse_h": "椭圆(空心)", "action.draw_shape_type.line": "直线", "action.mirror_painting": "镜像绘画", "action.mirror_painting.description": "在一边绘画像素的同时另一也会有同样的像素", @@ -955,8 +955,8 @@ "action.transform_space.local": "自身", "action.toggle_camera_projection": "切换相机投影", "action.toggle_camera_projection.desc": "在透视和正视投影之间进行切换", - "action.load_camera_angle": "摄影机角度: %0", - "action.load_camera_angle.desc": "载入相机角度 “%0”", + "action.load_camera_angle": "摄影机角度:%0", + "action.load_camera_angle.desc": "载入相机角度“%0”", "action.slider_face_tint": "色调指数", "action.slider_face_tint.desc": "设置当前面的色调指数。-1 表示未设置。", "menu.help.quickstart": "快速入门向导", @@ -985,11 +985,11 @@ "layout.color.frame.desc": "窗口的边框和标题栏", "settings.large_grid_size": "大网格大小", "settings.large_grid_size.desc": "大状网格的大小", - "action.load_plugin_from_url": "从URL加载插件", - "action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件", + "action.load_plugin_from_url": "从 URL 加载插件", + "action.load_plugin_from_url.desc": "通过指定 URL 从服务器加载插件", "action.cube_counter.desc": "显示当前项目中元素数量和其他统计信息", "action.unlock_everything": "解锁全部", - "action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。", + "action.unlock_everything.desc": "解锁大纲视图中的所有分组和元素。", "action.load_palette": "加载调色板", "action.load_palette.desc": "加载内置调色板预设之一", "action.toggle_locked": "锁定", @@ -1013,7 +1013,7 @@ "generic.redacted": "已隐藏", "dialog.select_texture.import_all": "导入所有", "dialog.skin.layer_template": "纹理图层", - "about.version.up_to_date": "目前为最新版本", + "about.version.up_to_date": "已是最新", "about.version.update_available": "可用版本 %0", "settings.category.application": "应用", "settings.streamer_mode": "直播模式", @@ -1047,7 +1047,7 @@ "settings.minify_bbmodel": "压缩项目文件", "settings.minify_bbmodel.desc": "将 .bbmodel 文件保存为单行", "action.edit_material_instances": "编辑材质实例", - "action.edit_material_instances.desc": "编辑基岩版方块材质的实例名称", + "action.edit_material_instances.desc": "编辑 Bedrock 版方块几何体的材质实例名称", "action.save_all_animations": "保存所有动画", "action.save_all_animations.desc": "保存所有当前加载的动画", "action.keyframe_interpolation": "插值", @@ -1068,10 +1068,10 @@ "panel.keyframe.post": "后", "generic.all": "全部", "message.small_face_dimensions.title": "不兼容的界面维度", - "message.small_face_dimensions.message": "选择包含在一个方向上小于 1 个单位的面。箱型UV 映射系统将低于该阈值的任何面视为 0 像素宽。 因此这些面上的纹理可能无法正常工作。", - "message.small_face_dimensions.face_uv": "当前格式支持可以处理小面尺寸的单面 UV 贴图。 转到\"文件\">\"项目...\",然后将\"UV 模式\"更改为\"逐面 UV\"。", - "dialog.plugins.outdated_client": "需要更新版本的 Blockbench", - "dialog.plugins.outdated_plugin": "插件已过时,不适用于当前版本的Blockbench", + "message.small_face_dimensions.message": "选择包含在一个方向上小于 1 个单位的面。箱型 UV 映射系统将低于该阈值的任何面视为 0 像素宽。 因此这些面上的纹理可能无法正常工作。", + "message.small_face_dimensions.face_uv": "当前格式支持可以处理小面尺寸的单面 UV 贴图。 转到“文件” > “项目...”,然后将“UV 模式”更改为“逐面 UV”。", + "dialog.plugins.outdated_client": "需要新版本的 Blockbench", + "dialog.plugins.outdated_plugin": "插件已过时,不适用于当前版本的 Blockbench", "settings.motion_trails": "运动轨迹", "settings.motion_trails.desc": "在动画编辑器中显示运动轨迹", "settings.antialiasing": "抗锯齿", @@ -1082,12 +1082,12 @@ "settings.particle_tick_rate": "粒子频率", "settings.particle_tick_rate.desc": "粒子效应的速率,单位为每秒。默认值 30", "action.lock_motion_trail": "锁定运动轨迹", - "action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的组", + "action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的分组", "menu.animation_file.unload": "卸载动画文件", "data.null_object": "空目标", "status_bar.toggle_sidebar": "显示侧边栏", "message.load_plugin_failed.title": "插件加载失败", - "message.load_plugin_failed.message": "确保插件的基本文件名与 Plugin.register() 中定义的插件ID '%0' 匹配。", + "message.load_plugin_failed.message": "确保插件的基本文件名与 Plugin.register() 中定义的插件 ID “%0”匹配。", "dialog.project.uv_mode": "UV 模式", "dialog.project.uv_mode.box_uv": "箱型 UV", "dialog.project.uv_mode.face_uv": "逐面 UV", @@ -1100,15 +1100,15 @@ "settings.interface_scale.desc": "Blockbench 界面缩放比", "settings.background_rendering": "背景渲染", "settings.background_rendering.desc": "窗口失去焦点时更新预览", - "settings.ctrl_shift_size": "精确移动(Ctrl + Shift)", + "settings.ctrl_shift_size": "Ctrl + Shift 移动距离", "settings.ctrl_shift_size.desc": "同时按住 Ctrl 和 Shift 时立方体移动的距离", "settings.hardware_acceleration": "硬件加速", - "settings.hardware_acceleration.desc": "使用显卡渲染。重新启动Blockbench以应用更改", + "settings.hardware_acceleration.desc": "使用显卡渲染。重新启动 Blockbench 以应用更改", "action.explode_skin_model": "皮肤模型分解视图", "action.explode_skin_model.desc": "切换到分解视图,便于编辑被覆盖的面", "action.export_minecraft_skin": "导出 Minecraft 皮肤", "action.export_minecraft_skin.desc": "将 Minecraft 皮肤导出为 PNG 纹理", - "action.add_null_object": "新增一个空白项目", + "action.add_null_object": "添加空目标", "action.add_null_object.desc": "添加新的空对象", "action.animated_texture_frame": "动态纹理帧", "action.animated_texture_frame.desc": "设置当前帧使用的动态纹理", @@ -1117,7 +1117,7 @@ "action.timeline_graph_editor": "切换图像编辑器", "action.timeline_graph_editor.desc": "切换时间轴的图像编辑器视图和关键帧视图", "menu.file.recent.clear": "清空最近的文件", - "switches.shade": "阴影(游戏)", + "switches.shade": "阴影", "generic.share": "分享", "dates.minute": "%0 分钟", "dates.minutes": "%0 分钟", @@ -1155,8 +1155,8 @@ "dialog.create_gif.color": "背景色", "dialog.save_angle.zoom": "缩放", "dialog.skin.variant": "变体", - "dialog.flip_animation.info": "对立的骨骼由其名称中的关键字'左'和'右'标识。", - "dialog.flip_animation.offset": "偏移动作长度的一半", + "dialog.flip_animation.info": "对立的骨骼由其名称中的关键字“left”和“right”标识。", + "dialog.flip_animation.offset": "偏移动画长度的一半", "dialog.export_private_settings.title": "隐私设置", "dialog.export_private_settings.message": "您的文件包含下列隐私信息:**%0**。如果您计划与其他人共享文件,请忽略这些值。", "dialog.export_private_settings.keep": "保持", @@ -1176,19 +1176,19 @@ "action.load_keymap.mouse": "默认(鼠标)", "action.load_keymap.default.desc": "默认 Blockbench 键绑定,具有针对笔记本电脑触控板使用而优化的视口导航控件", "action.load_keymap.mouse.desc": "默认 Blockbench 键绑定,视口导航绑定到鼠标中键", - "action.load_keymap.blender.desc": "适用于Blender用户的键位绑定", - "action.load_keymap.cinema4d.desc": "适用于Cinema 4D用户的键位绑定", - "action.load_keymap.maya.desc": "适用于Autodesk Maya用户的键位绑定", + "action.load_keymap.blender.desc": "适用于 Blender 用户的键位绑定", + "action.load_keymap.cinema4d.desc": "适用于 Cinema 4D 用户的键位绑定", + "action.load_keymap.maya.desc": "适用于 Autodesk Maya 用户的键位绑定", "action.import_keymap": "导入键位绑定设置文件", - "action.import_keymap.desc": "导入.bbkeymap键位绑定设置文件", + "action.import_keymap.desc": "导入 .bbkeymap 键位绑定设置文件", "action.export_keymap": "导出键位绑定设置文件", - "action.export_keymap.desc": "导出键位绑定设置文件为.bbkeymap文件", + "action.export_keymap.desc": "导出键位绑定设置文件为 .bbkeymap 文件", "action.edit_history": "编辑历史...", "action.edit_history.desc": "查看编辑历史和重做或撤回操作", "action.group_elements": "分组元素", "action.group_elements.desc": "将所选元素包装到一个新分组中", - "action.unfold_groups": "展开所有组", - "action.unfold_groups.desc": "展开大纲下所有组", + "action.unfold_groups": "展开所有分组", + "action.unfold_groups.desc": "展开大纲下所有分组", "action.edit_bedrock_binding": "编辑绑定...", "action.edit_bedrock_binding.desc": "更改几何绑定到的骨骼", "action.pick_screen_color": "选取屏幕颜色", @@ -1215,14 +1215,14 @@ "menu.animation.flip_keyframes": "翻转关键帧", "menu.mobile_keyboard.disable_all": "禁用所有", "panel.keyframe.toggle_uniform_scale": "切换统一比例", - "camera_angle.common_isometric_right": "等距右 (2:1)", - "camera_angle.common_isometric_left": "等距左 (2:1)", + "camera_angle.common_isometric_right": "等距右(2:1)", + "camera_angle.common_isometric_left": "等距左(2:1)", "camera_angle.true_isometric_right": "真等距右(30°)", "camera_angle.true_isometric_left": "真等距左(30°)", "menu.help.wiki": "Blockbench Wiki", "about.repository": "储存库:", "settings.update_to_prereleases": "更新至预发布版", - "settings.update_to_prereleases.desc": "自动更新至 Blockbench beta 版以测试新功能。预发布版本可能不稳定,如果您依赖 Blockbench 工作或其他重要项目,请不要启用此选项。", + "settings.update_to_prereleases.desc": "自动更新至 beta 版本的 Blockbench 以测试新功能。预发布版本可能不稳定,如果您依赖 Blockbench 工作或其他重要项目,请不要启用此选项。", "data.separator.spacer": "间隔", "data.separator.linebreak": "换行符", "data.setting": "设置", @@ -1231,15 +1231,15 @@ "projects.new_tab": "新标签页", "projects.close_tab": "关闭标签页", "message.invalid_format.title": "无效的格式", - "message.invalid_format.message": "此模型以'%0'格式制作,你的 Blockbench 中没有安装。你需要安装特定插件才能正确打开。", + "message.invalid_format.message": "此模型以“%0”格式制作,并在你的 Blockbench 中不可用。你需要安装特定插件才能正确打开。", "message.invalid_link": "无效或过期的模型链接", "message.default_textures.current": "当前路径", "message.update_after_restart": "此次更新将会在软件重启后完成", - "message.copy_paste_tool_viewport": "此工具仅能在UV界面中使用", + "message.copy_paste_tool_viewport": "此工具仅能在 2D 编辑器中使用", "dialog.project.shadow_size": "阴影大小", "dialog.find_replace.target": "目标", "dialog.find_replace.target.element_names": "元素名称", - "dialog.find_replace.target.group_names": "组名", + "dialog.find_replace.target.group_names": "分组名称", "dialog.find_replace.target.animation_names": "动画名称", "dialog.find_replace.target.keyframe_values": "关键帧数值", "dialog.find_replace.find": "查找", @@ -1273,9 +1273,9 @@ "layout.author": "作者", "settings.color_wheel": "色轮", "settings.color_wheel.desc": "使用色轮作为主颜色选择器", - "settings.dialog.desc": "显示\"%0\"对话框", - "settings.export_empty_groups": "导出空组", - "settings.export_empty_groups.desc": "导出中包含空的组", + "settings.dialog.desc": "显示“%0”对话框", + "settings.export_empty_groups": "导出空分组", + "settings.export_empty_groups.desc": "导出中包含空的分组", "category.separators": "分隔符", "keybind.preview_area_select": "选择区域", "action.color_erase_mode": "擦除模式", @@ -1329,7 +1329,7 @@ "dialog.sketchfab_uploader.suggested_tags": "建议标签", "dialog.sketchfab_uploader.category": "类别", "dialog.sketchfab_uploader.category2": "类别2", - "layout.restore_backup": "您的自定义主题\"%0\"已被覆盖。点击这里恢复它。", + "layout.restore_backup": "您的自定义主题“%0”已被覆盖。点击这里恢复它。", "layout.borders": "边框", "action.fill_mode.element": "元素", "action.inset_mesh_selection": "插入选择", @@ -1403,14 +1403,14 @@ "settings.preview_paste_behavior.always_ask": "始终询问", "action.new_window": "新窗口", "action.new_window.desc": "打开新的 Blockbench 窗口", - "action.export_collada": "导出Collada模型(dae)", - "action.export_collada.desc": "将模型导出为dae格式以用于其他3D软件", + "action.export_collada": "导出 Collada 模型(dae)", + "action.export_collada.desc": "将模型导出为 dae 格式以用于其他 3D 软件", "action.paint_mode_uv_overlay": "UV 覆盖", "action.paint_mode_uv_overlay.desc": "在绘画模式下以覆盖形式显示 UV 贴图", "action.bake_animation_into_model": "烘焙动画到模型", "action.bake_animation_into_model.desc": "将当前显示的动画帧复制到模型中。只应用旋转和位置,忽略缩放。", "action.keyframe_interpolation.step": "步", - "action.set_ik_target": "设置IK目标", + "action.set_ik_target": "设置 IK 目标", "action.set_ik_target.desc": "通过反选将这个空对象应用到目标骨骼", "menu.action_control.type.tab": "标签", "menu.action_control.type.angle": "镜头角度", @@ -1449,7 +1449,7 @@ "dialog.export_emission_map.format.luminance_inverted": "亮度反转", "dialog.export_emission_map.format.colors": "颜色", "dialog.export_emission_map.threshold": "透明度阈值", - "dialog.export_emission_map.round_up": "向上取舍%0到%1", + "dialog.export_emission_map.round_up": "向上取舍 %0 到 %1", "dialog.export_emission_map.flip_y": "翻转Y轴", "dialog.select.type": "元素类型", "dialog.create_texture.max_edge_angle": "边角阈值", @@ -1465,9 +1465,9 @@ "settings.obj_face_export_mode.quads": "转换为 Quads", "action.seam_tool": "缝隙连接工具", "action.seam_tool.desc": "用于定义网格边缘上的 UV 接缝的工具", - "action.resolve_group": "解析组", - "action.resolve_group.desc": "清除组,同时将其子项保留在同一位置", - "action.move_to_group": "移动至组", + "action.resolve_group": "解析分组", + "action.resolve_group.desc": "解析分组,同时将其子项保留在同一位置", + "action.move_to_group": "移动至分组", "action.move_to_group.desc": "将所选元素移至其他大纲视图组", "action.select_seam": "选择 UV 接缝", "action.select_seam.desc": "为所选边缘选择 UV 接缝模式", @@ -1515,8 +1515,8 @@ "format.java_block.info.size": "该模型大小限制为 3x3x3 块。显示设置可以使物品模型更大", "format.java_block.info.animation": "原版 Minecraft 不支持此格式动画。如果你正在创建一个模组,则可使用 GeckoLib 制作模型动画。如果没有,制作动画的唯一方法是使用命令或动画纹理切换模型。", "format.bedrock.info.textures": "每个模型只能有一个纹理", - "format.bedrock_block": "基岩版方块", - "format.bedrock_block.desc": "Minecraft 基岩版方块模型", + "format.bedrock_block": "Bedrock 版方块", + "format.bedrock_block.desc": "Bedrock 版方块模型", "format.modded_entity.info.integer_size": "单个立方体的大小仅限于整数。", "format.modded_entity.info.format": "模型是用 Java 代码编写的,而不是像所有其他 Blockbench 导出格式那样的专用数据结构。", "format.optifine_entity.info.optifine_required": "未安装 OptiFine 的用户将看不到该模型。", @@ -1592,11 +1592,11 @@ "action.blend_mode.hard_light": "强光", "action.blend_mode.difference": "差异", "action.copy_brush": "复制画笔", - "action.copy_brush.desc": "使用笔刷来复制纹理的一部分或绘制图案。按住Ctrl并点击以选择复制源。", + "action.copy_brush.desc": "使用笔刷来复制纹理的一部分或绘制图案。按住 Ctrl 并点击以选择复制源。", "action.validator_window": "查看模型问题...", "action.validator_window.desc": "打开验证器,列出当前模型的问题。", "action.cancel_gif": "取消 GIF", - "menu.text_edit.copy_vector": "复制矢量图", + "menu.text_edit.copy_vector": "复制向量", "menu.brush_presets.dialog": "画笔预设...", "menu.brush_presets.pixel_brush": "像素画笔", "menu.brush_presets.smooth_brush": "平滑画笔", @@ -1610,8 +1610,8 @@ "menu.mirror_painting.texture_frames": "动画纹理帧", "menu.mirror_painting.texture_frames.desc": "将笔画镜像到动画纹理的每一帧", "format.bedrock_block.info.size_limit": "块的总大小在所有维度上限制为 30 像素。 上线最多可以在所有方向上偏离块中心 7 个像素。", - "format.bedrock_block.info.textures": "在Blockbench中,你可以给一个方块运用多个纹理,但是你需要在行为包中进行额外设置才能够在游戏中正常使用", - "format.image.desc": "在2D图像编辑器中编辑图像", + "format.bedrock_block.info.textures": "在 Blockbench 中,可以将多种纹理应用于不同的立方体,但需要在行为包中进行额外的设置才能在游戏中正常工作。", + "format.image.desc": "在 2D 图像编辑器中编辑图像", "generic.delete_all": "删除所有", "message.child_model_only.open": "打开父级", "message.child_model_only.open_with_textures": "打开父项并应用纹理", @@ -1627,7 +1627,7 @@ "dialog.texture.frame_order_type.back_and_forth": "往返循环", "dialog.texture.frame_order_type.custom": "自定义顺序", "dialog.texture.frame_order": "帧顺序", - "dialog.texture.frame_order.desc": "设置自定义的帧顺序,第一帧为0", + "dialog.texture.frame_order.desc": "通过按新顺序列出帧索引来设置自定义帧顺序。 第一帧的帧索引从 0 开始。", "dialog.select.mode": "模式", "dialog.select.mode.new": "新选择", "dialog.select.mode.add": "添加到已选择", @@ -1658,10 +1658,10 @@ "dialog.predicate_overrides.predicate.custom_model_data": "自定义模型信息", "dialog.predicate_overrides.predicate.level": "光照强度", "dialog.predicate_overrides.predicate.filled": "收纳袋装满程度", - "dialog.predicate_overrides.predicate.tooting": "Tooting", + "dialog.predicate_overrides.predicate.tooting": "嘟嘟", "settings.model_export_scale": "模型导出比例", "settings.model_export_scale.desc": "导出 glTF、DAE 和 FBX 模型的缩放比例。默认为 16,即在导出时将 16 个 Blockbench 单位转换为 1 米。", - "action.export_fbx": "将模型导出为 FBX 文件", + "action.export_fbx": "导出 FBX 模型", "action.export_fbx.desc": "将模型和动画导出为 FBX 文件以在其他 3D 应用程序和游戏引擎中使用", "action.center_lateral": "中央横向", "action.center_lateral.desc": "在 X 和 Z 轴上将所选元素居中", @@ -1680,11 +1680,11 @@ "uv_editor.face_properties": "面属性", "uv_editor.face_properties.material_instance": "材质实例", "uv_editor.tint.info": "启用着色可以让 Minecraft 进行相应面的着色处理。原版仅能对特定方块或物品进行着色,例如树叶块、红石粉,且值仅能为 0。", - "uv_editor.cullface.info": "启用剔除面可以让此方块的面在特定方向存在相邻方块时不进行渲染,优化游戏性能。", - "uv_editor.material_instance.info": "材质实例可以设置自定义名称。该名称可以在行为包中的JSON文件中使用,以便为特点的面指定特定的纹理和材质。", + "uv_editor.cullface.info": "启用剔除面可以让此方块的面在特定方向存在相邻方块时不进行渲染。这可以用来优化游戏性能。", + "uv_editor.material_instance.info": "材质实例可以设置自定义名称。该名称可以在行为包中的 JSON 文件中使用,以便为特点的面指定特定的纹理和材质。", "display.reference.frame_invisible": "物品展示框(隐形)", "data.settings_profile": "配置", - "message.display_skin.invalid_name": "找不到名为 \"%0\" 的 Minecraft 账号。", + "message.display_skin.invalid_name": "找不到名为 “%0” 的 Minecraft 账号。", "dialog.load_plugins_from_query.title": "加载插件", "dialog.load_plugins_from_query.text": "此链接的插件需要被安装。您确定要安装此插件吗?", "dialog.select_model.title": "选择模型", @@ -1693,7 +1693,7 @@ "dialog.settings.create_profile": "创建配置...", "settings_profile.confirm_delete": "确定删除此配置?", "settings_profile.condition.type.selectable": "手动可选", - "settings.interface_mode": "UI模式", + "settings.interface_mode": "UI 模式", "settings.interface_mode.desc": "用户界面模式。重新启动 Blockbench 以应用改动", "settings.interface_mode.auto": "自动", "settings.interface_mode.desktop": "桌面", @@ -1719,7 +1719,7 @@ "action.looped_animation_playback": "循环播放", "action.looped_animation_playback.desc": "无限循环预览动画", "timeline.bind_to_actor": "绑定于演员", - "animation_controllers.select_preset": "选择控制器预设…", + "animation_controllers.select_preset": "选择控制器预设...", "animation_controllers.state.animations": "动画", "animation_controllers.state.particles": "粒子", "animation_controllers.state.sounds": "音效", @@ -1744,13 +1744,13 @@ "dialog.extrude.orientation": "坐标系", "dialog.extrude.orientation.upright": "直立", "dialog.extrude.orientation.flat": "平坦", - "dialog.scale.box_uv_warning": "缩放 Box UV 模型可能会破坏模型的UV,请尝试在外部缩放你的模型,或者在 文件 >项目 中切换到逐面UV模式。", + "dialog.scale.box_uv_warning": "缩放箱型 UV 可能会破坏模型 UV。相反,请尝试在外部缩放你的模型,或者在“文件” > “项目”中切换到逐面 UV 模式。", "dialog.create_gif.format": "格式", "dialog.create_gif.format.gif": "GIF", "dialog.create_gif.format.png_sequence": "PNG 序列", "dialog.create_gif.pixelate": "像素化", "dialog.create_gif.bg_image": "背景图片", - "dialog.create_gif.turn.desc": "在录制中旋转模型。使用负数值顺时针旋转。60相当于每秒旋转一周。", + "dialog.create_gif.turn.desc": "在录制中旋转模型。使用负数值顺时针旋转。60 相当于每秒旋转一周。", "settings_profile.condition": "条件", "settings_profile.condition.type.file_path.desc": "使用正则表达式语法以对应当前项目的文件路径。使用正斜杠标注目录", "settings.only_selected_bezier_handles": "仅显示所选贝塞尔手柄", @@ -1768,12 +1768,12 @@ "message.import_particle_texture.message": "你要为粒子导入纹理文件吗?", "message.save_codec_selector.title": "保存模型格式", "message.save_codec_selector.message": "选择保存模型的格式。", - "message.save_codec_selector.project_file": "Blockbench 项目 (.bbmodel)", + "message.save_codec_selector.project_file": "Blockbench 项目(.bbmodel)", "message.save_codec_selector.both": "都", "message.display_skin.username": "用户名(JAVA)", "message.palette_locked": "调色板已锁定", - "dialog.project.default_uv_mode": "默认UV模式", - "dialog.project.default_uv_mode.description": "此项目的默认UV模式。每个块都可以更改UV模式。", + "dialog.project.default_uv_mode": "默认 UV 模式", + "dialog.project.default_uv_mode.description": "此项目的默认 UV 模式。每个块都可以更改 UV 模式。", "dialog.export_options.title": "导出选项", "dialog.edit_texture.preview": "预览", "dialog.proportional_editing.range": "范围", @@ -1802,19 +1802,19 @@ "action.add_reference_image": "添加参考图像", "action.reference_image_from_clipboard": "从剪贴板读取参考图像", "action.reference_image_list": "参考图像", - "action.connect_uv_faces": "连接UV面", - "action.connect_uv_faces.desc": "将选中的UV面连接于上次选中的UV面", - "action.merge_uv_vertices": "合并UV顶点", - "action.merge_uv_vertices.desc": "将首先选中的UV顶点对其于最后选中的UV顶点", - "action.bedrock_animation_mode": "基岩动画模式", - "action.bedrock_animation_mode.desc": "选中为Minecraft基岩版本编辑动画的模式", + "action.connect_uv_faces": "连接 UV 面", + "action.connect_uv_faces.desc": "将选中的 UV 面连接于上次选中的 UV 面", + "action.merge_uv_vertices": "合并 UV 顶点", + "action.merge_uv_vertices.desc": "将首先选中的 UV 顶点对其于最后选中的 UV 顶点", + "action.bedrock_animation_mode": "Bedrock 版动画模式", + "action.bedrock_animation_mode.desc": "选中为 Minecraft: Bedrock 版编辑动画的模式", "action.bedrock_animation_mode.entity": "实体", - "action.bedrock_animation_mode.attachable_first": "第一人称", - "action.bedrock_animation_mode.attachable_third": "第三人称", + "action.bedrock_animation_mode.attachable_first": "物品第一人称", + "action.bedrock_animation_mode.attachable_third": "物品第三人称", "timeline.amplify": "放大", "menu.options": "选项...", "menu.palette.lock_palette": "锁定调色板", - "menu.uv.export": "导出UV纹理映射", + "menu.uv.export": "导出 UV 纹理映射", "menu.uv.flip_x": "反转 X 轴", "menu.uv.flip_y": "反转 Y 轴", "menu.mirror_painting.enabled": "启用", @@ -1824,7 +1824,7 @@ "reference_image.rotation": "旋转", "reference_image.opacity": "透明度", "reference_image.visibility": "可见", - "reference_image.clear_mode": "清除模式(反色)", + "reference_image.clear_mode": "明晰模式", "reference_image.layer": "层级", "reference_image.layer.background": "置于模型下方", "reference_image.layer.viewport": "置于模型上方", @@ -1835,7 +1835,7 @@ "reference_image.scope.global": "全部项目", "reference_image.enabled_modes": "在模型中启用", "codec.common.encoding": "编码", - "codec.common.armature": "将组作为电驱导出", + "codec.common.armature": "将分组作为骨架导出", "codec.common.export_animations": "导出动作", "codec.common.embed_textures": "内嵌纹理", "preview.center_camera": "相机居中", @@ -1848,11 +1848,11 @@ "action.add_animation_controller_state": "增加动画控制状态", "action.add_animation_controller_state.desc": "为动画控制增加新状态", "menu.slider.round_value": "舍入值", - "texture.error.too_large": "分辨率超越了最大尺寸%0", + "texture.error.too_large": "分辨率超越了最大尺寸 %0", "dialog.copy_to_clipboard": "复制到剪切板中", - "dialog.open_url": "打开URL链接", + "dialog.open_url": "打开 URL 链接", "reference_image.image": "图像", - "uv_editor.rotate_uv": "旋转UV", + "uv_editor.rotate_uv": "旋转 UV", "generic.error": "错误", "projects.start_screen": "启动画面", "message.invalid_link.message": "你企图加载的分享模型“%0”可能无效或已过期。", @@ -1876,7 +1876,7 @@ "dialog.plugins.is_disabled": "已禁用", "dialog.plugins.disable": "禁用", "dialog.plugins.enable": "启用", - "dialog.plugins.dependencies": "依赖在:", + "dialog.plugins.dependencies": "依赖于:", "dialog.view_backups.open_folder": "打开文件夹", "dialog.share_model.reference_images": "包括参考图像", "dialog.share_model.too_large": "上传失败:模型过大", @@ -1889,25 +1889,25 @@ "settings.double_click_switch_tools.desc": "双击视口以切换工具", "settings.outlines_in_paint_mode": "在绘制模式下选择轮廓", "settings.outlines_in_paint_mode.desc": "在绘制模式下显示所选元素的轮廓", - "settings.json_indentation": "JSON首行缩进", - "settings.json_indentation.desc": "导出的JSON文件使用首行缩进格式", + "settings.json_indentation": "JSON 首行缩进", + "settings.json_indentation.desc": "导出的 JSON 文件使用首行缩进格式", "settings.json_indentation.tabs": "制表符", "settings.json_indentation.spaces_4": "空格:4", "settings.json_indentation.spaces_2": "空格:2", "action.slider_stretch": "拉伸", - "action.slider_stretch.desc": "将立方体沿轴成倍拉伸而不改变其UV", + "action.slider_stretch.desc": "将立方体沿轴成倍拉伸而不改变其 UV", "action.view_backups": "查看备份", "action.view_backups.desc": "浏览自动保存的项目备份列表", "action.search_outliner": "搜索大纲", "action.search_outliner.desc": "在大纲中以关键词检索元素名称", "action.mirror_modeling": "镜像编辑模式", - "action.mirror_modeling.desc": "在X轴上启用镜像编辑模式。你在视口中做的一切更改都会折射到另一边,除非元素有上特殊禁用。", + "action.mirror_modeling.desc": "在 X 轴上启用镜像编辑模式。你在视口中做的一切更改都会折射到另一边,除非元素有上特殊禁用。", "action.allow_element_mirror_modeling": "启用镜像编辑模式", "action.allow_element_mirror_modeling.desc": "选择所选元素是否受镜像编辑模式影响", "action.switch_face_crease": "切换面折叠", "action.switch_face_crease.desc": "切换面的对折方向", "action.clear_unused_texture_space": "清除纹理未使用的部分", - "action.clear_unused_texture_space.desc": "将纹理中没有对应元素UV映射的部分清除", + "action.clear_unused_texture_space.desc": "将纹理中没有对应元素 UV 映射的部分清除", "action.split_screen": "分屏", "action.split_screen.desc": "选择视口分屏模式", "action.split_screen.single": "单屏", @@ -1918,13 +1918,13 @@ "action.split_screen.triple_right": "三连右屏", "action.split_screen.triple_top": "三连上屏", "action.split_screen.triple_bottom": "三连下屏", - "action.uv_project_from_view": "自视角投射UV", - "action.uv_project_from_view.desc": "以3D视图的视角为所选的面自动生成UV", + "action.uv_project_from_view": "自视角投射 UV", + "action.uv_project_from_view.desc": "以 3D 视图的视角为所选的面自动生成 UV", "action.graph_editor_other_graphs": "显示其他图表", "action.graph_editor_other_graphs.desc": "决定未选中的轴的图表是否被展示", "action.graph_editor_include_other_graphs": "包含其他轴", "action.graph_editor_include_other_graphs.desc": "决定图标编辑器是否包括视图中未选中的图表", - "action.set_ik_source": "设定IK根", + "action.set_ik_source": "设定 IK 根", "action.set_ik_source.desc": "设定这个空对象能够以反向运动学移动的链的根", "edit.loop_cut.cuts": "切", "panel.element.stretch": "拉伸", @@ -1945,11 +1945,11 @@ "action.element_render_order.behind": "后面", "action.element_render_order.in_front": "前面", "message.installing_update.title": "无可用更新", - "message.installing_update.message": "有新版本可供更新。在关闭软件后,请等待约%0秒再重新启动Blockbench或关闭电脑,以安装新版本。", - "settings.brush_cursor_2d": "2D笔刷光标", - "settings.brush_cursor_2d.desc": "在2D工作台中显示笔刷轮廓", - "settings.brush_cursor_3d": "3D笔刷光标", - "settings.brush_cursor_3d.desc": "在3D工作台中显示笔刷轮廓", + "message.installing_update.message": "有新版本可供更新。在关闭软件后,请等待约 %0 秒再重新启动 Blockbench 或关闭电脑,以安装新版本。", + "settings.brush_cursor_2d": "2D 笔刷光标", + "settings.brush_cursor_2d.desc": "在 2D 工作台中显示笔刷轮廓", + "settings.brush_cursor_3d": "3D 笔刷光标", + "settings.brush_cursor_3d.desc": "在 3D 工作台中显示笔刷轮廓", "settings.cdn_mirror": "使用 CDN 镜像", "settings.cdn_mirror.desc": "使用镜像 CDN 下载插件。镜像接收更新的速度更快,并且可以在默认设置失效的某些地区中使用。", "data.layer": "图层", @@ -1958,11 +1958,11 @@ "format_category.general": "总体", "modifier_actions.no_uniform_scaling": "自由缩放", "message.texture_refresh_conflict.title": "纹理版本冲突", - "message.texture_refresh_conflict.message": "纹理文件可能存在与Blockbench版本冲突的内容", - "message.texture_refresh_conflict.keep_ours": "保持Blockbench的版本", - "message.texture_refresh_conflict.keep_theirs": "加载文件并放弃Blockbench内的更改与图层", - "message.group_required_to_animate": "你无法对此类元素应用动画。创建一个组以对其应用动画。", - "dialog.texture.uv_size": "UV尺寸", + "message.texture_refresh_conflict.message": "纹理文件可能存在与 Blockbench 版本冲突的内容", + "message.texture_refresh_conflict.keep_ours": "保持 Blockbench 的版本", + "message.texture_refresh_conflict.keep_theirs": "加载文件并放弃 Blockbench 内的更改与图层", + "message.group_required_to_animate": "你无法对此类元素应用动画。创建一个分组以对其应用动画。", + "dialog.texture.uv_size": "UV 尺寸", "dialog.advanced_screenshot.angle_preset": "预设角度", "dialog.advanced_screenshot.resolution": "分辨率", "dialog.advanced_screenshot.zoom_to_fit": "缩放以适配", @@ -1976,7 +1976,7 @@ "settings.auto_keyframe": "自动关键帧", "settings.auto_keyframe.desc": "当更改骨骼时,在时间线起始自动添加默认状态关键帧", "settings.modded_entity_integer_size": "模组实体整数尺寸", - "settings.modded_entity_integer_size.desc": "将模组实体的立方体大小限制为整数。尽管某些版本技术上支持浮点数,整数尺寸更适于UV映射。", + "settings.modded_entity_integer_size.desc": "将模组实体的立方体大小限制为整数。尽管某些版本技术上支持浮点数,整数尺寸更适于 UV 映射。", "category.layers": "图层", "keybind.paint_secondary_color": "用次要颜色绘制", "action.selection_tool_operation_mode": "选择模式", @@ -1996,7 +1996,7 @@ "action.move_layer_tool": "移动图层", "action.move_layer_tool.desc": "移动当前图层或选区", "action.export_modded_animations": "导出模组实体动画", - "action.export_modded_animations.desc": "为Minecraft Java版本模组实体模型导出动画", + "action.export_modded_animations.desc": "为 Java 版模组实体模型导出动画", "action.swap_colors": "切换颜色", "action.swap_colors.desc": "在主要和次要颜色之间切换", "action.apply_mesh_rotation": "应用旋转", @@ -2018,28 +2018,28 @@ "action.advanced_screenshot.desc": "使用高级选项对模型截屏", "action.bake_ik_animation": "烘焙反向运动", "action.bake_ik_animation.desc": "将反向运动提供的旋转烘培入所选的动画内", - "action.save_animation_preset": "保存动画预设…", + "action.save_animation_preset": "保存动画预设...", "action.save_animation_preset.desc": "将所选的关键帧保存为动画预设", "action.animation_onion_skin": "动画洋葱皮", "action.animation_onion_skin.desc": "展示动画其他帧的线框作为参考", "action.animation_onion_skin.off": "关闭", - "action.animation_onion_skin.select": "选中", + "action.animation_onion_skin.select": "选取", "action.animation_onion_skin.previous": "上一个", "action.animation_onion_skin.next": "下一个", - "action.animation_onion_skin.previous_next": "上一个+下一个", + "action.animation_onion_skin.previous_next": "上一个 + 下一个", "action.apply_animation_preset": "应用动画映射", "action.apply_animation_preset.desc": "选择动画映射并应用于所选骨骼", "menu.brush_presets.pixel_perfect": "完美像素笔刷", "panel.layers": "图层", "uv_editor.copy_paste_tool.to_layer": "至新图层", "format.image.new": "创建新图层", - "format.image.info.summary": "2D图像编辑器让你在Blockbench中无需外接图像编辑器,而直接创建并编辑图像于像素艺术。编辑图像,更改纹理,或创建自己的像素作品吧!", + "format.image.info.summary": "2D 图像编辑器让你在 Blockbench 中无需外接图像编辑器,而直接创建并编辑图像于像素艺术。编辑图像,更改纹理,或创建自己的像素作品吧!", "settings.move_with_selection_tool": "使用选区工具移动选区", "settings.move_with_selection_tool.desc": "使选区工具能够直接移动选区,而不用切换到移动图层工具", "settings.final_newline": "结束换行符", "settings.final_newline.desc": "在导出文件的末尾增加一个换行符", "action.crop_layer_to_selection": "将图层裁切至选区内", - "action.edit_mode_uv_overlay.desc": "在编辑模式中将UV映射覆盖进行展示", + "action.edit_mode_uv_overlay.desc": "在编辑模式中将 UV 映射覆盖进行展示", "action.animation_onion_skin_selective": "选择性洋葱皮", "action.animation_onion_skin_selective.desc": "只为模型已选中的区域展示洋葱皮", "menu.image": "图像", @@ -2050,33 +2050,33 @@ "dialog.recommended_option": "推荐用", "modifier_actions.snap_to_center": "对其至中线", "modifier_actions.snap_to_pixels": "对其至像素", - "message.invalid_format.install_plugin": "安装插件 ‘%0'", + "message.invalid_format.install_plugin": "安装插件“%0”", "message.plugin_deprecated.message": "你确定要安装已弃用插件?", "message.plugin_deprecated.install_anyway": "无论安装", "message.image_editor.not_found": "无法找到所选的图像编辑器。请选择其他选项。", - "message.knife_tool.confirm": "按%0或点击此处以应用刀具工具", + "message.knife_tool.confirm": "按 %0 或点击此处以应用刀具工具", "message.knife_tool.skipped_face": "无法在不同面之间进行切割。包括之间的边或顶点!", - "message.optimize_animation.keyframes_removed": "移除了%0张重复关键帧", + "message.optimize_animation.keyframes_removed": "移除了 %0 张重复关键帧", "message.optimize_animation.nothing_to_optimize": "没有可优化部分!", "message.duplicate_bone_copy_animation.title": "复制动画", - "message.duplicate_bone_copy_animation.message": "复制的骨骼在%0动画中有动画。要将关键帧复制到新骨骼上吗?", + "message.duplicate_bone_copy_animation.message": "复制的骨骼在 %0 动画中有动画。要将关键帧复制到新骨骼上吗?", "message.auto_fix_mesh_edit.title": "自动修正", "message.auto_fix_mesh_edit.revert": "撤销编辑", "message.auto_fix_mesh_edit.overlapping_vertices": "某些顶点被移动至同一位置。你想要如何继续?", - "message.auto_fix_mesh_edit.concave_quads": "一个或多个面现已内陷,在UV映射与渲染中可能导致问题。Blockbench可以自动为你修正:", + "message.auto_fix_mesh_edit.concave_quads": "一个或多个面现已内陷,在 UV 映射与渲染中可能导致问题。Blockbench 可以自动为你修正:", "message.auto_fix_mesh_edit.merge_vertices": "合并顶点", "message.auto_fix_mesh_edit.split_quads": "分隔相同", "message.load_images.add_image": "增添图像", "dialog.project.modded_entity_entity_class": "实体层级", "dialog.resize_texture.offset": "偏离", "dialog.animated_texture_editor.code_reference": "代码参考", - "dialog.animated_texture_editor.code_reference.about": "用于执行纹理动画的代码是作为参考被生成,而在编辑前有可能无法工作。请参考以下文档以了解更多。", + "dialog.animated_texture_editor.code_reference.about": "此代码被生成来用于实现纹理动画,仅供参考,不修改不一定能正常工作。请查看文档以了解更多信息。", "dialog.animated_texture_editor.code_reference.docs": "文档", "dialog.animated_texture_editor.reframe": "重帧", "dialog.animated_texture_editor.stride": "帧尺寸", "dialog.animated_texture_editor.frames": "帧数量", "dialog.animated_texture_editor.add_frame": "增加帧", - "dialog.animated_texture_editor.resize_frames": "重设帧尺寸…", + "dialog.animated_texture_editor.resize_frames": "重设帧尺寸...", "dialog.animated_texture_editor.apply": "应用", "dialog.add_primitive.edge_size": "边缘大小", "dialog.change_animation_speed.speed": "速度", @@ -2093,7 +2093,7 @@ "settings.pixel_grid": "像素网格", "settings.pixel_grid.desc": "在编辑模式下展示像素网格", "settings.image_editor_grid_size": "图像编辑器网格尺寸", - "settings.image_editor_grid_size.desc": "在2D图像编辑器中大网格的尺寸", + "settings.image_editor_grid_size.desc": "在 2D 图像编辑器中的大网格的尺寸", "settings.ground_plane_double_side": "双面地平面", "settings.ground_plane_double_side.desc": "使地平面从下方可见", "settings.optifine_save_default_texture": "OptiFine JEM:导出所选纹理", @@ -2108,21 +2108,21 @@ "action.duplicate_project.desc": "创建当前项目的副本", "action.transform_space.parent": "父级", "action.transform_pivot_space": "驱轴变换空间", - "action.solidify_mesh_selection": "凝固面", - "action.solidify_mesh_selection.desc": "使网格上所选的面凝固", - "action.animated_texture_editor": "手翻书动画…", + "action.solidify_mesh_selection": "固化面", + "action.solidify_mesh_selection.desc": "使网格上所选的面固化", + "action.animated_texture_editor": "手翻书动画...", "action.animated_texture_editor.desc": "设定或编辑所选纹理的手翻书动画", "action.center_individual_pivots": "居中独立驱轴", "action.center_individual_pivots.desc": "将所选元素的驱轴分别居中", - "action.uv_cycle": "循环UV", - "action.uv_cycle.desc": "顺序循环UV顶点而不改变UV位置", - "action.uv_cycle_invert": "循环翻转UV", - "action.uv_cycle_invert.desc": "反向循环UV顶点而不改变UV位置", + "action.uv_cycle": "循环 UV", + "action.uv_cycle.desc": "顺序循环 UV 顶点而不改变 UV 位置", + "action.uv_cycle_invert": "循环翻转 UV", + "action.uv_cycle_invert.desc": "反向循环 UV 顶点而不改变 UV 位置", "action.slider_animation_controller_speed": "控制回放速度", - "action.slider_animation_controller_speed.desc": "动画控制器的播放速度(百分比)", + "action.slider_animation_controller_speed.desc": "动画控制器的播放速度百分比", "action.optimize_animation": "优化动画", "action.optimize_animation.desc": "优化当前动画并减少关键帧数量", - "action.change_animation_speed": "改变动画速度…", + "action.change_animation_speed": "更改动画速度...", "action.change_animation_speed.desc": "改变所选动画的速度", "timeline.select_particle_file": "选择粒子文件", "timeline.select_sound_file": "选择声音文件", @@ -2140,90 +2140,93 @@ "data.animation": "动画", "generic.on": "开启", "generic.off": "关闭", - "format.free.info.3d_printing": "3D打印", + "format.free.info.3d_printing": "3D 打印", "message.invalid_file.merge_conflict": "该文件包含未解决的 Git 合并冲突。", "dialog.expand_texture_selection.radius": "数量", - "dialog.expand_texture_selection.corner": "Corner Shape", + "dialog.expand_texture_selection.corner": "边角形状", "dialog.expand_texture_selection.corner.round": "圆形", "dialog.expand_texture_selection.corner.square": "方形", - "dialog.expand_texture_selection.corner.manhattan": "Manhattan", + "dialog.expand_texture_selection.corner.manhattan": "曼哈顿", "dialog.merge_animation.merge_target": "合并到", - "keybindings.variation_conflict": "Variation conflicts with the main keybinding", + "keybindings.variation_conflict": "按键绑定冲突", "settings.recovery_save_interval": "恢复点保存间隔", "settings.recovery_save_interval.desc": "Blockbench 会定期在后台保存打开的项目,以便在计算机崩溃时进行恢复。设置以秒为单位的间隔。设置为 0 可禁用保存。", "settings.save_view_per_tab": "保存每个标签页的视图", "settings.save_view_per_tab.desc": "分别保存每个标签页的当前视角", - "settings.inherit_parent_color": "Inherit Parent Color", + "settings.inherit_parent_color": "继承父级颜色", "settings.inherit_parent_color.desc": "将新创建元素的颜色标记设置为父元素的颜色,而不是随机颜色", "keybind.preview_select.multi_select": "多项选中", - "keybind.preview_select.group_select": "群组选中", + "keybind.preview_select.group_select": "分组选中", "keybind.preview_select.loop_select": "循环选中", - "action.fill_mode.selection": "Selection", - "action.fill_mode.selected_elements": "Selected Elements", - "action.image_tiled_view": "Tiled View", - "action.image_tiled_view.description": "Enable the tiled view in the 2D editor", - "action.image_onion_skin_view": "Image Editor Onion Skin", - "action.image_onion_skin_view.description": "Enable the onion skin view in the 2D editor", - "action.expand_texture_selection": "Expand Texture Selection", - "action.expand_texture_selection.desc": "Expand or shrink the texture selection", + "action.fill_mode.selection": "选择", + "action.fill_mode.selected_elements": "选中的元素", + "action.image_tiled_view": "平铺视图", + "action.image_tiled_view.description": "在 2D 编辑器中启用平铺视图", + "action.image_onion_skin_view": "洋葱皮图像编辑器", + "action.image_onion_skin_view.description": "在 2D 编辑器中启用洋葱皮视图", + "action.expand_texture_selection": "扩大纹理选择", + "action.expand_texture_selection.desc": "扩大或缩小纹理选择", "action.switch_tabs.reverse_order": "逆序", "action.save_project_incremental": "增量保存项目", "action.save_project_incremental.desc": "将当前模型以项目文件的形式增量保存(比如:project_2.bbmodel)", "action.copy.multiple": "全部复制", - "action.copy.multiple.desc": "Copy all available data individually", + "action.copy.multiple.desc": "逐一复制所有可用数据", "action.paste.multiple": "全部粘贴", "action.randomize_marker_colors": "随机化颜色标记", - "action.cube_light_emission": "Light Emission", - "action.cube_light_emission.desc": "Change the emissiveness of the selected cubes, as a value between 0 and 15", + "action.cube_light_emission": "发光", + "action.cube_light_emission.desc": "更改所选方块的发光强度,值介于 0 到 15 之间", "action.view_mode.colored_solid": "有颜色标记的实体", "action.focus_on_selection.rotate_only": "只旋转", "action.create_texture_group": "创建纹理组", "action.create_texture_group.desc": "为你的纹理们创建一个分组", - "action.uv_maximize.all_faces": "Affect all faces", - "action.retarget_animators": "Retarget Animations", - "action.retarget_animators.desc": "Select which animator targets which bone or element", + "action.uv_maximize.all_faces": "应用到所有面", + "action.retarget_animators": "重新定位动画", + "action.retarget_animators.desc": "选择一个动画以及其对应的骨骼或元素", "action.merge_animation": "合并动画", "action.merge_animation.desc": "将动画合并到另一个动画中", - "action.add_keyframe.reset_values": "With default values", - "action.set_timeline_range_start": "Set Timeline Range Start", - "action.set_timeline_range_start.desc": "Set the start point for a custom playback range in the animation timeline", - "action.set_timeline_range_end": "Set Timeline Range End", - "action.set_timeline_range_end.desc": "Set the end point for a custom playback range in the animation timeline", - "action.disable_timeline_range": "Disable Timeline Range", - "action.disable_timeline_range.desc": "Disable the custom playback range in the animation timeline", - "menu.texture_group.resolve": "Resolve", - "menu.image_tiled_view.mirrored": "Mirrored Edges", - "menu.image_onion_skin_view.frame": "Frames", - "menu.image_onion_skin_view.frame.last_viewed": "Last Viewed Frame", + "action.add_keyframe.reset_values": "使用默认值", + "action.set_timeline_range_start": "设置时间线范围开始", + "action.set_timeline_range_start.desc": "在动画时间轴中设置自定义播放范围的起点", + "action.set_timeline_range_end": "设置时间线范围结束", + "action.set_timeline_range_end.desc": "在动画时间轴中设置自定义播放范围的终点", + "action.disable_timeline_range": "禁用时间线范围", + "action.disable_timeline_range.desc": "在动画时间轴中禁用自定义播放范围", + "menu.texture_group.resolve": "解析", + "menu.image_tiled_view.mirrored": "镜像边缘", + "menu.image_onion_skin_view.frame": "帧", + "menu.image_onion_skin_view.frame.last_viewed": "最后查看的帧", "menu.image_onion_skin_view.frame.previous": "上一帧", "menu.image_onion_skin_view.frame.next": "下一帧", - "menu.image_onion_skin_view.frame.both": "Previous + Next", + "menu.image_onion_skin_view.frame.both": "上一个 + 下一个", "menu.image_onion_skin_view.display": "显示", - "menu.image_onion_skin_view.display.pixels": "Smaller Pixels", - "menu.image_onion_skin_view.display.transparent": "Transparent", - "menu.image_onion_skin_view.above": "Display Above", + "menu.image_onion_skin_view.display.pixels": "更小的像素", + "menu.image_onion_skin_view.display.transparent": "透明", + "menu.image_onion_skin_view.above": "上方显示", "menu.animation.reload": "重新加载", - "switches.autouv.alt": "Relative", - "display.rotation_pivot": "Rotation Pivot", - "display.scale_pivot": "Scale Pivot", - "display.reference.fox": "Fox", - "display.reference.eating": "Eating", + "switches.autouv.alt": "相对", + "display.rotation_pivot": "旋转枢轴", + "display.scale_pivot": "缩放枢轴", + "display.reference.fox": "狐狸", + "display.reference.eating": "吃东西", "preview_scene.sky": "天空", "preview_scene.space": "太空", "preview_scene.minecraft_ocean": "海洋", - "message.import_palette.selection_only": "Selection only", - "dialog.blend_transition_edit.ease_in_out": "Ease-in-out (%0)", + "message.import_palette.selection_only": "仅选择", + "dialog.blend_transition_edit.ease_in_out": "渐进渐出(%0)", "dialog.blend_transition_edit.generate": "生成...", "dialog.blend_transition_edit.generate.learn_more": "预览和更多信息", - "dialog.blend_transition_edit.generate.curve": "Easing Type", + "dialog.blend_transition_edit.generate.curve": "缓动类型", "dialog.blend_transition_edit.generate.steps": "关键帧", - "settings.fps_limit": "FPS限制", + "settings.fps_limit": "FPS 限制", "settings.fps_limit.desc": "限制 Blockbench 每秒渲染的帧数。实际帧速率受限于您的设备可以显示的速率。", - "settings.outliner_reveal_on_select": "Reveal Elements on Select", - "settings.outliner_reveal_on_select.desc": "Reveal elements in the ouliner when selected", - "settings.java_export_pivots": "Export Pivots in Java block/item models", - "settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation", + "settings.outliner_reveal_on_select": "选中时显示元素", + "settings.outliner_reveal_on_select.desc": "在大纲中显示选择轮廓中对应的元素", + "settings.java_export_pivots": "在 Java 版方块/物品模型中导出枢轴", + "settings.java_export_pivots.desc": "在没有旋转的立方体上保存枢轴点到 Java 版方块/物品模型中", "animation_controllers.state.blend_transition_curve": "混合过渡曲线", - "menu.slider.reset_vector": "Reset Vector", - "dialog.blend_transition_edit.extended": "Extended Graph" + "menu.slider.reset_vector": "重置向量", + "dialog.blend_transition_edit.extended": "扩展图表", + "message.screenshot_too_large.title": "Screenshot Resolution Issue", + "message.screenshot_too_large.message": "The screenshot could not be rendered successfully. Please try again with a lower resolution or without supersampling.", + "message.rename_elements.numbering": "You can use special characters to generate sequential numbers: % to get the index of the element within its group, $ to get the index within the selection." } \ No newline at end of file diff --git a/package.json b/package.json index 5738adcf..361d07d2 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "Blockbench", "description": "Low-poly modeling and animation software", - "version": "4.11.1", + "version": "4.11.2", "license": "GPL-3.0-or-later", "author": { "name": "JannisX11",