From cc7cdd4524c89bc3fd9305e24ac71b45ed2bf2b3 Mon Sep 17 00:00:00 2001 From: JannisX11 Date: Sun, 27 Jun 2021 19:23:10 +0200 Subject: [PATCH] Update ko.json (POEditor.com) --- lang/ko.json | 177 ++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 124 insertions(+), 53 deletions(-) diff --git a/lang/ko.json b/lang/ko.json index 20c08d4d..9180297a 100644 --- a/lang/ko.json +++ b/lang/ko.json @@ -311,8 +311,6 @@ "action.settings_window.desc": "Blockbench 설정 대화 상자 열기", "action.plugins_window": "플러그인", "action.plugins_window.desc": "플러그인 스토어 메뉴를 엽니다.", - "action.reset_keybindings": "조작키 초기화", - "action.reset_keybindings.desc": "설정한 모든 단축키를 기본값으로 되돌립니다.", "action.reset_layout": "레이아웃 초기화", "action.reset_layout.desc": "Blockbench 기본으로 레이아웃 초기화", "action.load_plugin": "파일에서 플러그인 로드", @@ -379,8 +377,6 @@ "action.zoom_reset.desc": "기본의 100% 확대/축소 초기화", "action.reset_interface": "작업 화면 초기화", "action.reset_interface.desc": "GUI 크기 및 위치 초기화", - "action.toggle_wireframe": "와어어프레임 보기 전환", - "action.toggle_wireframe.desc": "와이어프레임 표시 모드 전환", "action.screenshot_model": "스크린샷 모델", "action.screenshot_model.desc": "현재 각도에서 모델 스크린샷 자르기", "action.screenshot_app": "스크린샷 앱", @@ -619,8 +615,6 @@ "message.no_bone_selected": "이 작업을 하려면 뼈대를 선택해야합니다", "message.duplicate_groups.title": "뼈대 이름 복제", "message.duplicate_groups.message": "이 뼈대의 이름은 여러 개의 뼈대에 존재합니다. 이것은 문제를 일으킬 수 있습니다", - "action.select_all_keyframes": "모든 키프레임 선택", - "action.select_all_keyframes.desc": "현재 뼈대의 모든 키프레임 선택", "action.delete_keyframes": "키프레임 삭제", "action.delete_keyframes.desc": "선택된 키프레임 삭제", "menu.animation": "애니메이션", @@ -919,7 +913,7 @@ "action.add_to_palette": "색상 견본에 추가", "action.add_to_palette.desc": "선택된 색깔을 팔레트에 추가합니다.", "action.import_palette": "색상 견본 불러오기", - "action.import_palette.desc": "Import a .bbpalette file", + "action.import_palette.desc": ".bbpalette 형식의 파일 불러오기", "action.export_palette": "색상 견본 내보내기", "action.export_palette.desc": ".GPL 파일로 색상 견본 내보내기", "action.generate_palette": "색상 견본 생성", @@ -1068,8 +1062,6 @@ "action.fold_all_animations": "모든 애니메이션 접기", "menu.palette.load.empty": "공백", "switches.lock": "잠금", - "camera_angle.isometric_right": "우측 치수", - "camera_angle.isometric_left": "좌측으로 회전", "settings.render_sides": "렌더 ", "settings.render_sides.desc": "어느 면이 렌더될지 선택", "settings.render_sides.auto": "자동", @@ -1078,7 +1070,6 @@ "generic.enable": "허용", "generic.disable": "비허용", "generic.redacted": "Redacted", - "dialog.project.layered_textures": "레이어화 텍스쳐", "dialog.select_texture.import_all": "모두 불러오기", "dialog.skin.layer_template": "레이어 텍스쳐", "about.version.up_to_date": "최신 정보", @@ -1105,7 +1096,6 @@ "keys.mousewheel": "마우스 휠", "message.delete_animation.title": "애니메이션 삭제", "message.delete_animation.message": "애니메이션이 블록벤치에서 제거되었습니다. 파일에 저장된 애니메이션도 제거하시겠습니까?", - "message.reset_keybindings": "정말 단축키 설정을 모두 초기화하시겠습니까?", "message.no_animation_to_import": "불러올 애니메이션이 존재하지 않습니다.", "dialog.material_instances.title": "Material Instances", "dialog.animation_import.title": "불러올 애니메이션 선택", @@ -1136,42 +1126,41 @@ "panel.keyframe.remove_data_point": "Remove Data Point", "panel.keyframe.pre": "Pre", "panel.keyframe.post": "게시", - "generic.all": "All", + "generic.all": "모두", "message.small_face_dimensions.title": "Incompatible Face Dimensions", "message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.", "message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and uncheck \"Box UV\".", - "dialog.plugins.outdated_client": "Requires a newer version of Blockbench", - "dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench", + "dialog.plugins.outdated_client": "Blockbench를 새 버전으로 업데이트 해야 합니다", + "dialog.plugins.outdated_plugin": "플러그인이 구 버전이며 현재 Blockbench 버전에서 작동하지 않습니다", "settings.motion_trails": "Motion Trails", "settings.motion_trails.desc": "Show motion trails in the animation editor", - "settings.antialiasing": "Anti-aliasing", - "settings.antialiasing.desc": "Toggle anti-aliasing in the preview. Restart Blockbench to apply changes", + "settings.antialiasing": "안티에일리어싱", + "settings.antialiasing.desc": "프리뷰", "action.timeline_frame_back": "Jump 1 Frame Back", "action.timeline_frame_forth": "Jump 1 Frame Forth", - "action.ik_enabled": "Enable IK", - "action.ik_enabled.desc": "Enable Inverse Kinematics for this bone", - "action.slider_ik_chain_length": "IK Chain Length", + "action.ik_enabled": "IK 허용", + "action.ik_enabled.desc": "이 뼈대에서 Inverse Kinematics을 허용합니다", + "action.slider_ik_chain_length": "IK 연결 길이", "action.slider_ik_chain_length.desc": "Upwards length of the IK bone chain", - "panel.bone.ik": "Inverse Kinematics (Experimental)", + "panel.bone.ik": "Inverse Kinematics (실험적 기능)", "settings.particle_tick_rate": "Particle Tick Rate", "settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30", "action.lock_motion_trail": "Lock Motion Trail", "action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group", "menu.animation_file.unload": "Unload Animation File", - "data.null_object": "Null Object", + "data.null_object": "빈 객체", "status_bar.toggle_sidebar": "Toggle Sidebar", - "message.load_plugin_failed.title": "Failed to load plugin", - "message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().", - "dialog.project.layered_textures.desc": "Enable preview mode for layered textures. Allows you to see up to 3 textures layered on top of each other.", - "dialog.project.uv_mode": "UV Mode", + "message.load_plugin_failed.title": "플러그인을 불러오는데 실패했습니다", + "message.load_plugin_failed.message": "플러그인의 기본 파일 이름이 Plugin.register()에 정의된 플러그인 ID '%0'과 일치하는지 확인하십시오", + "dialog.project.uv_mode": "UV 모드", "dialog.project.uv_mode.box_uv": "Box UV", "dialog.project.uv_mode.face_uv": "Per-face UV", - "dialog.project.texture_size": "Texture Size", - "dialog.animation_export.title": "Select Animations to Export", + "dialog.project.texture_size": "텍스쳐 크기", + "dialog.animation_export.title": "내보낼 애니메이션을 선택하세요", "dialog.create_texture.rearrange_uv": "Rearrange UV", "layout.color.subtle_text": "Subtle Text", "layout.color.subtle_text.desc": "Secondary text color with less contrast", - "settings.interface_scale": "Interface Scale", + "settings.interface_scale": "인터페이스 크기", "settings.interface_scale.desc": "Scale of the entire Blockbench interface", "settings.background_rendering": "Background Rendering", "settings.background_rendering.desc": "Update the preview while the window is not focused", @@ -1179,45 +1168,127 @@ "settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift", "settings.hardware_acceleration": "Hardware Acceleration", "settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes", - "action.explode_skin_model": "Explode Skin Model", + "action.explode_skin_model": "스킨 모델 파괴", "action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces", - "action.export_minecraft_skin": "Export Minecraft Skin", - "action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture", - "action.add_null_object": "Add Null Object", - "action.add_null_object.desc": "Adds a new null object", + "action.export_minecraft_skin": "마인크래프트 스킨 내보내기", + "action.export_minecraft_skin.desc": "마인크래프트 스킨 PNG로 내보내기", + "action.add_null_object": "빈 객체 추가", + "action.add_null_object.desc": "새 빈 객체를 추가합니다", "action.animated_texture_frame": "Animated Texture Frame", "action.animated_texture_frame.desc": "Set the current frame of the animated texture", - "action.export_animation_file": "Export Animations...", + "action.export_animation_file": "애니메이션 내보내기...", "action.export_animation_file.desc": "Export a selection of animations into a new file", "action.timeline_graph_editor": "Toggle Graph Editor", "action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view", - "menu.file.recent.clear": "Clear Recent Files", + "menu.file.recent.clear": "최근 사용된 파일 기록 삭제", "switches.shade": "Shade", - "generic.share": "Share", - "dates.minute": "%0 Minute", - "dates.minutes": "%0 Minutes", - "dates.hour": "%0 Hour", - "dates.hours": "%0 Hours", - "dates.day": "%0 Day", - "dates.days": "%0 Days", - "dates.week": "%0 Week", - "dates.weeks": "%0 Weeks", - "dates.year": "%0 Year", - "dates.years": "%0 Years", + "generic.share": "공유", + "dates.minute": "%0분", + "dates.minutes": "%0분", + "dates.hour": "%0시간", + "dates.hours": "%0시간", + "dates.day": "%0일", + "dates.days": "%0일", + "dates.week": "%0주", + "dates.weeks": "%0주", + "dates.year": "%0년", + "dates.years": "%0년", "message.drag_background": "Drag the background to move its position. Hold shift and drag up and down to change its size. Click here to save the position.", - "message.installed_plugin": "Successfully installed the plugin %0", - "message.installed_plugin_fail": "Failed to installed the plugin %0", + "message.installed_plugin": "%0 플러그인을 성공적으로 설치했습니다", + "message.installed_plugin_fail": "%0 플러그인을 설치하는 데 실패했습니다", "dialog.share_model.title": "Share Model", "dialog.share_model.expire_time": "Expire Time", "dialog.share_model.copied_to_clipboard": "Link copied to clipboard", - "dialog.share_model.failed": "Failed to upload model", - "action.import_java_block_model": "Add Java Block/Item Model", + "dialog.share_model.failed": "모델을 업로드하는 데 실패했습니다", + "action.import_java_block_model": "Java 블록/아이템 모델 추가", "action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model", - "action.share_model": "Share...", + "action.share_model": "공유하기...", "action.share_model.desc": "Generate a short link to share your model", - "action.import_project": "Import Project", + "action.import_project": "프로젝트 불러오기", "action.import_project.desc": "Import another project from a .bbmodel file into the current project", "dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.", "settings.camera_near_plane": "Camera Near Plane", - "settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1." + "settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.", + "mode.start.keymap_preference": "Keybinding Preference", + "mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindigns later in the settings.", + "mode.start.select_keymap": "Select Keymap", + "message.recording_gif": "GIF creation in progress. Click here to abort.", + "message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.", + "message.keymap_loaded": "Keymap loaded", + "dialog.convert_project.current_format": "Current Format", + "dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture", + "dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size", + "dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers", + "dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map", + "dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template", + "dialog.create_texture.resolution.desc": "The base resolution of the texture, in pixels per meter. The real size of the texture map may differ depending on the amount and size of elements.", + "dialog.create_gif.color": "Background Color", + "dialog.save_angle.zoom": "Zoom", + "dialog.skin.variant": "Variant", + "dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.", + "dialog.flip_animation.offset": "Offset by half the animation length", + "dialog.export_private_settings.title": "Private Settings", + "dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Remove these values if you plan to share the file with someone else.", + "dialog.export_private_settings.keep": "Keep", + "dialog.export_private_settings.remove": "Remove", + "settings.timecode_frame_number": "Display Timecodes as Frame Numbers", + "settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond", + "settings.animation_sample_rate": "Animation Sample Rate", + "settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively", + "keybind.preview_zoom": "Zoom View", + "action.gradient_tool": "Gradient Tool", + "action.gradient_tool.desc": "Create a color gradient on your texture", + "action.import_settings": "Import Settings", + "action.import_settings.desc": "Import a .bbsettings file", + "action.export_settings": "Export Settings", + "action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file", + "action.load_keymap": "Load Keymap", + "action.load_keymap.default": "Default (Trackpad)", + "action.load_keymap.mouse": "Default (Mouse)", + "action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads", + "action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button", + "action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender", + "action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D", + "action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya", + "action.import_keymap": "Import Keymap", + "action.import_keymap.desc": "Import keybindings a .bbkeymap file", + "action.export_keymap": "Export Keymap", + "action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file", + "action.edit_history": "Edit History", + "action.edit_history.desc": "View the editing history and undo or redo steps", + "action.group_elements": "Group Elements", + "action.group_elements.desc": "Wrap selected elements into a new group", + "action.unfold_groups": "Unfold Groups", + "action.unfold_groups.desc": "Unfold all groups in the outliner", + "action.edit_bedrock_binding": "Edit Binding...", + "action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to", + "action.pick_screen_color": "Pick Screen Color", + "action.pick_screen_color.desc": "Pick a color from somewhere on your screen", + "action.view_mode": "View Mode", + "action.view_mode.desc": "Change the model view mode", + "action.view_mode.textured": "Textured", + "action.view_mode.solid": "Solid", + "action.view_mode.wireframe": "Wireframe", + "action.toggle_sidebars": "Toggle Sidebars", + "action.toggle_sidebars.desc": "Enable or disable the sidebars", + "action.set_animation_end": "Set Animation End", + "action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time", + "action.flip_animation": "Flip Animation", + "action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model", + "action.graph_editor_zero_line": "Include Zero Line", + "action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view", + "menu.texture.render_mode": "Render Mode", + "menu.texture.render_mode.normal": "Normal", + "menu.texture.render_mode.emissive": "Emissive", + "menu.texture.render_mode.layered": "Layered", + "menu.preview.angle.edit": "Edit Angle...", + "menu.animation.start_delay": "Start Delay", + "menu.animation.loop_delay": "Loop Delay", + "menu.animation.flip_keyframes": "Flip Keyframes", + "menu.mobile_keyboard.disable_all": "Disable All", + "panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale", + "camera_angle.common_isometric_right": "Isometric Right (2:1)", + "camera_angle.common_isometric_left": "Isometric Left (2:1)", + "camera_angle.true_isometric_right": "True Isometric Right (30°)", + "camera_angle.true_isometric_left": "True Isometric Left (30°)" } \ No newline at end of file