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Update cz.json (POEditor.com)
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lang/cz.json
88
lang/cz.json
@ -120,7 +120,6 @@
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"dialog.select.select": "Vybrat",
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"dialog.scale.title": "Velikost modelu",
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"dialog.scale.axis": "Osa",
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"dialog.scale.scale": "Zvětšení",
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"dialog.scale.clipping": "Oříznutí modelu: Váš model je pro plátno příliš velký",
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"dialog.scale.confirm": "Zvětšit",
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"dialog.plugins.title": "Pluginy",
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@ -135,10 +134,6 @@
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"dialog.plugins.app_only": "Pouze pro stažený program",
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"dialog.plugins.author": "vyrobil %0",
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"dialog.plugins.show_less": "Zobrazit méně",
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"dialog.entitylist.title": "Otevřít model pro entitu",
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"dialog.entitylist.text": "Vyberte požadovaný model pro nahrání",
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"dialog.entitylist.bones": "Části těla",
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"dialog.entitylist.cubes": "Kostky",
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"dialog.create_texture.folder": "Složka",
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"dialog.create_texture.resolution": "Rozlišení",
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"dialog.input.title": "Vstup",
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@ -614,7 +609,6 @@
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"dialog.create_gif.title": "Natočit GIF",
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"dialog.create_gif.length": "Délka",
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"dialog.create_gif.fps": "Snímková frekvence FPS",
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"dialog.create_gif.compression": "Množství komprese",
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"dialog.create_gif.play": "Spustit animaci",
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"category.animation": "Animace",
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"action.record_model_gif": "Natočit GIF",
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@ -1350,7 +1344,6 @@
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"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
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"menu.texture_mesh.texture_name": "Texture Name...",
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"menu.texture.elements": "Apply to Elements",
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"panel.color.picker_type": "Toggle Picker Type",
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"uv_editor.transparent_face": "Transparent Face",
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"display.pose_angle": "Pose Angle (For Preview Only)",
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"data.mesh": "Mesh",
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@ -1451,7 +1444,7 @@
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"menu.tools": "Tools",
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"menu.file.recent.more": "View More...",
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"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
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"menu.animation_file.import_remaining": "Import Remaining Animations",
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"menu.animation_file.import_remaining": "Import Remaining from File",
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"edit.loop_cut.offset": "Offset",
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"edit.extrude_mesh_selection.extend": "Extend",
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"cube.color.pink": "Pink",
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@ -1716,10 +1709,85 @@
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"menu.mirror_painting.texture": "2D Editor Symmetry",
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"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
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"menu.animator.rotation_global": "Rotate in Global Space",
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"uv_editor.face_properties": "Face Froperties",
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"uv_editor.face_properties": "Face Properties",
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"uv_editor.face_properties.material_instance": "Material Instance",
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"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
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"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
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"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
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"display.reference.frame_invisible": "Item Frame (Invisible)"
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"display.reference.frame_invisible": "Item Frame (Invisible)",
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"data.settings_profile": "Profile",
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"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
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"dialog.load_plugins_from_query.title": "Load Plugins",
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"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
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"dialog.select_model.title": "Select Model",
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"dialog.select_model.bones": "Bones",
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"dialog.select_model.cubes": "Cubes",
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"dialog.settings.create_profile": "Create Profile...",
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"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
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"settings_profile.condition.type.selectable": "Manually Selectable",
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"settings.interface_mode": "UI Mode",
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"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
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"settings.interface_mode.auto": "Automatic",
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"settings.interface_mode.desktop": "Desktop",
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"settings.interface_mode.mobile": "Mobile",
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"settings.paint_through_transparency": "Paint Through Transparency",
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"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
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"action.tab_overview": "Tab Overview",
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"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
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"action.slider_color_red": "Color Red",
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"action.slider_color_green": "Color Green",
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"action.slider_color_blue": "Color Blue",
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"action.add_animation_controller": "Add Animation Controller",
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"action.add_animation_controller.desc": "Create a blank animation controller",
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"action.animation_controller_preview_mode": "Controller Preview",
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"action.animation_controller_preview_mode.paused": "Paused",
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"action.animation_controller_preview_mode.manual": "Manual Preview",
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"action.animation_controller_preview_mode.play": "Auto Play",
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"action.keyframe_interpolation.bezier": "Bézier",
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"action.keyframe_bezier_linked": "Link Bézier Handles",
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"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
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"action.reset_keyframe_handles": "Reset Keyframe Handles",
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"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
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"action.looped_animation_playback": "Looped Playback",
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"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
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"timeline.bind_to_actor": "Bind to Actor",
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"animation_controllers.select_preset": "Select a controller preset...",
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"animation_controllers.state.animations": "Animations",
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"animation_controllers.state.particles": "Particles",
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"animation_controllers.state.sounds": "Sounds",
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"animation_controllers.state.on_entry": "On Entry",
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"animation_controllers.state.on_exit": "On Exit",
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"animation_controllers.state.transitions": "Transitions",
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"animation_controllers.state.condition": "Condition",
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"animation_controllers.state.blend_transition": "Blend Time",
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"animation_controllers.state.shortest_path": "Blend by Shortest Path",
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"animation_controllers.state.edit_transition": "Edit Transition",
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"menu.color_picker.picker_type": "Picker Type",
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"menu.color_picker.picker_type.square": "Square",
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"menu.color_picker.picker_type.wheel": "Wheel",
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"menu.color_picker.slider_mode": "Slider Mode",
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"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
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"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
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"menu.texture.render_mode.additive": "Additive",
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"panel.color.picker_options": "Color Picker Options",
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"panel.animation_controllers": "Animation Controller",
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"display.preset.armor_stand": "Ground (Armor Stand)",
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"data.file_path": "File Path",
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"dialog.extrude.orientation": "Orientation",
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"dialog.extrude.orientation.upright": "Upright",
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"dialog.extrude.orientation.flat": "Flat",
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"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
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"dialog.create_gif.format": "Format",
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"dialog.create_gif.format.gif": "GIF",
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"dialog.create_gif.format.png_sequence": "PNG Sequence",
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"dialog.create_gif.pixelate": "Pixelate",
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"dialog.create_gif.bg_image": "Background Image",
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"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
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"settings_profile.condition": "Condition",
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"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
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"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
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"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
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"settings.embed_textures": "Embed Textures",
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"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
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"action.selection_mode.cluster": "Cluster"
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}
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