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Update zh.json (POEditor.com)
This commit is contained in:
parent
769b54b471
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145
lang/zh.json
145
lang/zh.json
@ -7,7 +7,7 @@
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"dialog.save": "保存",
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"dialog.discard": "不保存",
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"dialog.dontshowagain": "不再显示",
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"data.cube": "立方体",
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"data.cube": "块",
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"data.group": "组",
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"data.texture": "纹理",
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"data.plugin": "插件",
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@ -62,7 +62,7 @@
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"message.unsaved_textures.title": "未保存的纹理",
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"message.unsaved_textures.message": "模型中存在未保存的纹理,请保存于资源包正确的文件夹中。",
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"message.model_clipping.title": "模型太大了",
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"message.model_clipping.message": "你的模型包含了 %0 个超出 3x3x3 范围限制的方块。此模型将不适用于 Minecraft 。",
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"message.model_clipping.message": "你的模型包含了 %0 个超出 3x3x3 范围限制的块。此模型将不适用于 Minecraft 。",
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"message.loose_texture.title": "导入纹理",
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"message.loose_texture.message": "导入的纹理不在资源包中。Minecraft 只能加载资源包 textures 文件夹中的纹理。",
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"message.loose_texture.change": "更改路径",
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@ -140,7 +140,7 @@
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"dialog.entitylist.title": "打开实体模型",
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"dialog.entitylist.text": "选择要导入的模型",
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"dialog.entitylist.bones": "骨骼",
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"dialog.entitylist.cubes": "立方体",
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"dialog.entitylist.cubes": "块",
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"dialog.create_texture.folder": "文件夹",
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"dialog.create_texture.resolution": "分辨率",
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"dialog.input.title": "输入",
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@ -221,10 +221,10 @@
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"settings.paint_side_restrict.desc": "限制笔刷仅对当前面进行涂改",
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"settings.autouv": "自动 UV",
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"settings.autouv.desc": "默认启用自动 UV",
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"settings.create_rename": "重命名新的立方体",
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"settings.create_rename": "重命名新的块",
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"settings.create_rename.desc": "创建新元素或组时优先对其命名",
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"settings.edit_size": "网格大小",
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"settings.edit_size.desc": "立方体移动时的距离",
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"settings.edit_size.desc": "块移动时的距离",
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"settings.shift_size": "精确移动(Shift)",
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"settings.shift_size.desc": "按住 Shift 时立方体移动的距离",
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"settings.ctrl_size": "超精确移动(Ctrl)",
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@ -257,7 +257,7 @@
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"keybind.confirm": "确认",
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"keybind.cancel": "取消",
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"action.slider_inflate": "膨胀",
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"action.slider_inflate.desc": "在不改变 UV 的情况下放大所有立方体",
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"action.slider_inflate.desc": "在不改变 UV 的情况下放大所选块",
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"action.slider_brush_size": "笔刷尺寸",
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"action.slider_brush_size.desc": "笔刷的半径(以像素为单位)",
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"action.slider_brush_opacity": "不透明度",
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@ -265,13 +265,13 @@
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"action.slider_brush_softness": "柔软度",
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"action.slider_brush_softness.desc": "笔刷的柔软度",
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"action.uv_slider_pos_x": "水平移动",
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"action.uv_slider_pos_x.desc": "水平移动所有选定立方体的 UV 范围",
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"action.uv_slider_pos_x.desc": "水平移动所有选定块的 UV 范围",
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"action.uv_slider_pos_y": "垂直移动",
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"action.uv_slider_pos_y.desc": "垂直移动所有选定立方体的 UV 范围",
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"action.uv_slider_pos_y.desc": "垂直移动所有选定块的 UV 范围",
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"action.uv_slider_size_x": "水平缩放",
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"action.uv_slider_size_x.desc": "水平缩放所有选定立方体的 UV 范围",
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"action.uv_slider_size_x.desc": "水平缩放所有选定块的 UV 范围",
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"action.uv_slider_size_y": "垂直缩放",
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"action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的 UV 范围",
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"action.uv_slider_size_y.desc": "垂直缩放所有选定块的 UV 范围",
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"action.vertex_snap_mode": "捕捉模式",
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"action.vertex_snap_mode.desc": "选择“顶点捕捉”模式为移动或缩放所选立方体的顶点",
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"action.move_tool": "移动",
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@ -281,7 +281,7 @@
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"action.brush_tool": "笔刷",
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"action.brush_tool.desc": "在模型表面或 UV 编辑器中绘制纹理的工具",
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"action.vertex_snap_tool": "顶点捕捉",
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"action.vertex_snap_tool.desc": "移动所选的立方体顶点到另一个指定的立方体顶点",
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"action.vertex_snap_tool.desc": "移动所选块的顶点到另一个指定块的顶点",
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"action.swap_tools": "交换工具",
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"action.swap_tools.desc": "在移动和尺寸工具之间切换",
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"action.project_window": "项目...",
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@ -318,40 +318,40 @@
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"action.paste.desc": "粘贴选定的内容、面或显示设置",
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"action.cut": "剪切",
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"action.cut.desc": "剪切选定的内容、面或显示设置",
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"action.add_cube": "添加立方体",
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"action.add_cube.desc": "添加一个新的立方体",
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"action.add_cube": "添加块",
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"action.add_cube.desc": "添加一个新的块",
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"action.add_group": "添加组",
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"action.add_group.desc": "添加一个新的组或骨骼",
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"action.outliner_toggle": "显示更多选项",
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"action.outliner_toggle.desc": "在大纲视图中显示更多选项",
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"action.duplicate": "复制元素",
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"action.duplicate.desc": "复制选定的立方体或组",
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"action.duplicate.desc": "复制所选块或组",
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"action.delete": "删除",
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"action.delete.desc": "删除选定的立方体或组",
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"action.delete.desc": "删除所选块或组",
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"action.sort_outliner": "排序大纲",
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"action.sort_outliner.desc": "按字母顺序排列大纲",
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"action.select_window": "选择...",
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"action.select_window.desc": "根据其属性搜索并选择立方体",
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"action.select_window.desc": "根据其属性搜索并选择块",
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"action.invert_selection": "反选",
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"action.invert_selection.desc": "反向选择当前的立方体",
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"action.invert_selection.desc": "反向选择所选块",
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"action.select_all": "全选",
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"action.select_all.desc": "选择所有立方体",
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"action.select_all.desc": "选择所有块",
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"action.collapse_groups": "折叠组",
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"action.collapse_groups.desc": "折叠所有组",
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"action.scale": "缩放...",
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"action.scale.desc": "缩放选定的立方体",
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"action.scale.desc": "缩放所选块",
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"action.center_all": "全部居中",
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"action.center_all.desc": "居中所选的立方体",
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"action.center_all.desc": "居中所选块",
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"action.toggle_visibility": "可见",
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"action.toggle_visibility.desc": "切换所选立方体的可见",
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"action.toggle_visibility.desc": "切换所选块的可见",
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"action.toggle_export": "导出",
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"action.toggle_export.desc": "切换所选立方体的导出设置",
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"action.toggle_export.desc": "切换所选块的导出设置",
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"action.toggle_autouv": "自动 UV",
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"action.toggle_autouv.desc": "切换所选立方体的自动 UV 设置",
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"action.toggle_autouv.desc": "切换所选块的自动 UV 设置",
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"action.toggle_shade": "阴影(游戏)",
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"action.toggle_shade.desc": "切换所选立方体的阴影",
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"action.toggle_shade.desc": "切换所选块的阴影",
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"action.rename": "重命名",
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"action.rename.desc": "更改所选立方体的名称",
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"action.rename.desc": "更改所选块的名称",
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"action.add_display_preset": "新建预设",
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"action.add_display_preset.desc": "添加新的显示设置预设",
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"action.fullscreen": "全屏",
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@ -373,7 +373,7 @@
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"action.import_texture": "导入纹理",
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"action.import_texture.desc": "从文件系统中导入一个或多个纹理",
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"action.create_texture": "创建纹理",
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"action.create_texture.desc": "创建空白纹理或模板纹理",
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"action.create_texture.desc": "创建空白纹理或纹理模板",
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"action.save_textures": "保存纹理",
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"action.save_textures.desc": "保存所有未保存的纹理",
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"action.animated_textures": "播放动态纹理",
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@ -381,9 +381,9 @@
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"action.origin_to_geometry": "枢轴居中",
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"action.origin_to_geometry.desc": "将枢轴设置为选中几何的中心",
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"action.rescale_toggle": "重新缩放",
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"action.rescale_toggle.desc": "根据当前旋转重新缩放立方体",
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"action.rescale_toggle.desc": "根据当前旋转值重新缩放块",
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"action.bone_reset_toggle": "重置骨骼",
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"action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的立方体",
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"action.bone_reset_toggle.desc": "不显示骨骼父模型中的块",
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"action.reload": "重启 Blockbench",
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"action.reload.desc": "重启 Blockbench,如果你有未保存的项目将会丢失",
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"menu.file": "文件",
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@ -512,14 +512,14 @@
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"dialog.toolbar_edit.title": "自定义工具栏",
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"keybindings.reset": "重置",
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"keybindings.clear": "清空",
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"action.cube_counter": "立方体数量",
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"action.cube_counter": "块数",
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"action.uv_rotation": "UV 旋转",
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"action.uv_rotation.desc": "UV 面的旋转",
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"action.uv_grid": "UV 网格",
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"action.uv_grid.desc": "UV 选择器使用的网格分辨率",
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"action.uv_grid.auto": "自动",
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"action.uv_maximize": "最大化 UV",
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"action.uv_maximize.desc": "使此面的 UV 使用完整纹理",
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"action.uv_maximize.desc": "使此面的 UV 使用整张纹理",
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"action.uv_auto": "自动 UV",
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"action.uv_auto.desc": "将此面的 UV 大小设置为面的实际大小",
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"action.uv_rel_auto": "自动相对 UV",
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@ -561,22 +561,22 @@
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"message.image_editor_missing.message": "选择图像编辑器的可执行文件",
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"message.image_editor_missing.detail": "Blockbench 无法在你的计算机上找到图像编辑器,请选择图像编辑器的可执行文件。",
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"action.update_autouv": "更新自动 UV",
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"action.update_autouv.desc": "更新所选立方体的自动 UV 映射",
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"action.update_autouv.desc": "更新所选块的自动 UV 映射",
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"category.uv": "UV",
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"status_bar.saved": "模型已保存",
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"status_bar.unsaved": "有未保存的更改",
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"action.move_up": "上移",
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"action.move_up.desc": "相对于当前视角向上移动选定的立方体",
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"action.move_up.desc": "相对于当前视角向上移动所选块",
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"action.move_down": "下移",
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"action.move_down.desc": "相对于当前视角向下移动选定的立方体",
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"action.move_down.desc": "相对于当前视角向下移动所选块",
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"action.move_left": "左移",
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"action.move_left.desc": "相对于当前视角向左移动选定的立方体",
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"action.move_left.desc": "相对于当前视角向左移动所选块",
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"action.move_right": "右移",
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"action.move_right.desc": "相对于当前视角向右移动选定的立方体",
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"action.move_right.desc": "相对于当前视角向右移动所选块",
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"action.move_forth": "前移",
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"action.move_forth.desc": "相对于当前视角向前移动选定的立方体",
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"action.move_forth.desc": "相对于当前视角向前移动所选块",
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"action.move_back": "后移",
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"action.move_back.desc": "相对于当前视角向后移动选定的立方体",
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"action.move_back.desc": "相对于当前视角向后移动所选块",
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"layout.color.wireframe": "线框",
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"layout.color.wireframe.desc": "线框模式中的线",
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"action.add_animation": "添加动画",
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@ -645,7 +645,7 @@
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"action.fill_tool": "油漆桶",
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"action.fill_tool.desc": "用一种颜色填充整个面",
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"action.eraser": "橡皮擦",
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"action.eraser.desc": "将纹理上的颜色更改为透明色",
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"action.eraser.desc": "使纹理上的颜色更改为透明色",
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"action.color_picker": "拾色器",
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"action.color_picker.desc": "获取纹理上像素的颜色",
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"action.open_backup_folder": "打开备份文件夹",
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@ -660,7 +660,7 @@
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"action.fill_mode.face": "面",
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"action.fill_mode.color": "颜色",
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"action.toggle_mirror_uv": "镜像 UV",
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"action.toggle_mirror_uv.desc": "在所选立方体的 X 轴上切换 UV 镜像",
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"action.toggle_mirror_uv.desc": "切换所选块于 X 轴的 UV 镜像",
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"menu.texture.blank": "应用到无纹理面",
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"dialog.scale.select_overflow": "选择溢出",
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"dialog.create_texture.compress": "压缩模板",
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@ -669,7 +669,7 @@
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"keybindings.recording": "录制快捷键",
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"keybindings.press": "输入按键或输入组合按键或单击屏幕上的任意位置以记录键绑定",
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"action.pivot_tool": "枢轴工具",
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"action.pivot_tool.desc": "用于更改立方体和骨骼的旋转点的工具",
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"action.pivot_tool.desc": "用于更改块和骨骼的旋转点的工具",
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"action.slider_animation_speed": "播放速度",
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"action.slider_animation_speed.desc": "时间线的播放速度以百分比表示",
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"action.previous_keyframe": "上一个关键帧",
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@ -697,8 +697,8 @@
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"settings.outliner_colors": "大纲颜色",
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"settings.outliner_colors.desc": "在大纲中显示立方体的颜色",
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"action.upload_sketchfab.desc": "将你的模型上传到 Sketchfab",
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"action.element_colors": "立方体颜色",
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"action.element_colors.desc": "在大纲中显示立方体的颜色",
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"action.element_colors": "块的颜色",
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"action.element_colors.desc": "在大纲中显示块的颜色",
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"texture.error.file": "文件未找到",
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"texture.error.invalid": "无效的文件",
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"texture.error.ratio": "无效的宽高比",
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@ -757,14 +757,14 @@
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"format.optifine_entity.desc": "OptiFine 自定义的实体模型",
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"keys.mouse": "鼠标按键 %0",
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"message.cleared_blank_faces.title": "空白面",
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"message.cleared_blank_faces.message": "Blockbench 发现 %0 个立方体没有任何纹理,你想要移除这些元素么?",
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"message.cleared_blank_faces.message": "Blockbench 发现 %0 个块没有任何纹理,你想要移除这些元素么?",
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"message.wireframe.enabled": "线框视图已启用",
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"message.wireframe.disabled": "线框视图已禁用",
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"dialog.convert_project.title": "转换项目",
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"dialog.convert_project.text": "确定要转换此项目么?此步骤将无法撤销。",
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"dialog.create_texture.double_use": "保持多纹理占用",
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"dialog.model_stats.title": "模型统计",
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"dialog.model_stats.cubes": "立方体",
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"dialog.model_stats.cubes": "块",
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"dialog.model_stats.locators": "定位器",
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"dialog.model_stats.groups": "组",
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"dialog.model_stats.vertices": "顶点",
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@ -772,7 +772,7 @@
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"settings.username": "用户名",
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"settings.username.desc": "编辑会话的用户名",
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"settings.painting_grid": "画板网格",
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"settings.painting_grid.desc": "在画板模式下为附着纹理的立方体显示网格",
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"settings.painting_grid.desc": "在画板模式下为附着纹理的块显示网格",
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"action.convert_project": "转换项目",
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"action.convert_project.desc": "将转换当前项目格式以用于其他模型格式",
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"action.close_project": "关闭项目",
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@ -834,21 +834,21 @@
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"message.removed_faces": "已经移除 %0 个面",
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"dialog.sketchfab_uploader.draft": "草稿",
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"action.slider_pos": "%0 轴移动",
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"action.slider_pos.desc": "以 %0 轴移动立方体",
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"action.slider_pos.desc": "以 %0 轴移动块",
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"action.slider_size": "%0 轴尺寸",
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"action.slider_size.desc": "以 %0 轴调整立方体大小",
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"action.slider_size.desc": "以 %0 轴调整块的大小",
|
||||
"action.slider_rotation": "%0 轴旋转",
|
||||
"action.slider_rotation.desc": "围绕 %0 轴旋转立方体",
|
||||
"action.slider_rotation.desc": "围绕 %0 轴旋转块",
|
||||
"action.slider_origin": "%0 轴向枢轴",
|
||||
"action.slider_origin.desc": "%0 轴向移动枢轴",
|
||||
"action.rotate_cw": "旋转 %0 +90",
|
||||
"action.rotate_cw.desc": "将所选的立方体在 %0 轴上旋转 90°",
|
||||
"action.rotate_cw.desc": "将所选块绕 %0 轴旋转 90°",
|
||||
"action.rotate_ccw": "旋转 %0 -90",
|
||||
"action.rotate_ccw.desc": "将所选的立方体在 %0 轴上旋转 -90°",
|
||||
"action.rotate_ccw.desc": "将所选块绕 %0 轴旋转 -90°",
|
||||
"action.flip": "%0 轴翻转",
|
||||
"action.flip.desc": "翻转 %0 轴上的选定立方体",
|
||||
"action.flip.desc": "将所选块于 %0 轴翻转",
|
||||
"action.center": "%0 轴居中",
|
||||
"action.center.desc": "将所选立方体居中在 %0 轴上",
|
||||
"action.center.desc": "将所选块于 %0 轴居中",
|
||||
"action.bring_up_all_animations": "将所有修改后的动画放入时间轴",
|
||||
"panel.bone": "骨骼",
|
||||
"data.color": "颜色",
|
||||
@ -909,8 +909,8 @@
|
||||
"settings.brush_modifier.none": "无",
|
||||
"action.export_entity": "导出为基岩版格式的·实体模型",
|
||||
"action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中",
|
||||
"settings.highlight_cubes": "高亮显示立方体",
|
||||
"settings.highlight_cubes.desc": "当鼠标悬停或选择方块时,高亮显示它们",
|
||||
"settings.highlight_cubes": "高亮显示块",
|
||||
"settings.highlight_cubes.desc": "高亮显示鼠标悬停或选择的块",
|
||||
"action.add_marker": "设置标记",
|
||||
"action.add_marker.desc": "设置一个时间轴点标记",
|
||||
"timeline.pre_effect_script": "脚本",
|
||||
@ -1022,7 +1022,7 @@
|
||||
"settings.large_grid_size.desc": "块状网格的大小",
|
||||
"action.load_plugin_from_url": "从URL加载插件",
|
||||
"action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件",
|
||||
"action.cube_counter.desc": "显示当前项目中立方体数量和其他统计信息",
|
||||
"action.cube_counter.desc": "显示当前项目中的元素数量和其他统计信息",
|
||||
"action.unlock_everything": "解锁全部",
|
||||
"action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。",
|
||||
"action.load_palette": "加载调色板",
|
||||
@ -1095,7 +1095,7 @@
|
||||
"menu.animation.save": "保存",
|
||||
"menu.animation.properties": "属性...",
|
||||
"menu.animation.file": "文件",
|
||||
"menu.animation.snapping": "拍摄",
|
||||
"menu.animation.snapping": "吸附",
|
||||
"menu.animation.open_location": "打开文件所在位置",
|
||||
"panel.keyframe.add_data_point": "添加关键帧数据点",
|
||||
"panel.keyframe.remove_data_point": "移除数据点",
|
||||
@ -1445,12 +1445,12 @@
|
||||
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
|
||||
"settings.preview_paste_behavior.always_ask": "Always Ask",
|
||||
"action.new_window": "New Window",
|
||||
"action.new_window.desc": "Opens a new Blockbench window",
|
||||
"action.new_window.desc": "打开新的 Blockbench 窗口",
|
||||
"action.export_collada": "Export Collada Model (dae)",
|
||||
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
|
||||
"action.paint_mode_uv_overlay": "UV Overlay",
|
||||
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
|
||||
"action.bake_animation_into_model": "Bake Animation into Model",
|
||||
"action.bake_animation_into_model": "烘焙动画到模型",
|
||||
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
|
||||
"action.keyframe_interpolation.step": "Step",
|
||||
"action.set_ik_target": "Set IK Target",
|
||||
@ -1459,23 +1459,24 @@
|
||||
"menu.action_control.type.angle": "Camera Angle",
|
||||
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
|
||||
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
|
||||
"menu.tools": "Tools",
|
||||
"menu.tools": "工具",
|
||||
"menu.file.recent.more": "View More...",
|
||||
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
|
||||
"menu.animation_file.import_remaining": "Import Remaining Animations",
|
||||
"edit.loop_cut.offset": "Offset",
|
||||
"edit.extrude_mesh_selection.extend": "Extend",
|
||||
"cube.color.pink": "Pink",
|
||||
"cube.color.silver": "Silver",
|
||||
"dialog.plugins.offline": "No internet connection",
|
||||
"dialog.create_texture.pixel_density": "Pixel Density",
|
||||
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
|
||||
"panel.skin_pose": "Pose",
|
||||
"panel.skin_pose.none": "None",
|
||||
"panel.skin_pose.natural": "Natural",
|
||||
"panel.skin_pose.walking": "Walking",
|
||||
"panel.skin_pose.crouching": "Crouching",
|
||||
"panel.skin_pose.sitting": "Sitting",
|
||||
"panel.skin_pose.jumping": "Jumping",
|
||||
"panel.skin_pose.aiming": "Aiming"
|
||||
"cube.color.pink": "粉色",
|
||||
"cube.color.silver": "银色",
|
||||
"dialog.plugins.offline": "没有网络连接",
|
||||
"dialog.create_texture.pixel_density": "像素密度",
|
||||
"dialog.create_texture.pixel_density.desc": "纹理的像素密度;像素每米。纹理的大小基于块大小和数量而变。",
|
||||
"panel.skin_pose": "姿势",
|
||||
"panel.skin_pose.none": "无",
|
||||
"panel.skin_pose.natural": "自然",
|
||||
"panel.skin_pose.walking": "步行",
|
||||
"panel.skin_pose.crouching": "下蹲",
|
||||
"panel.skin_pose.sitting": "坐下",
|
||||
"panel.skin_pose.jumping": "跳跃",
|
||||
"panel.skin_pose.aiming": "瞄准",
|
||||
"edit.loop_cut.direction": "Direction"
|
||||
}
|
Loading…
Reference in New Issue
Block a user