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Fix #1864 Quad viewport blueprint issues
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@ -257,6 +257,11 @@ class ReferenceImage {
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pos_y *= preview.camOrtho.backgroundHandle[1].n === true ? 1 : -1;
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pos_x += preview.width/2;
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pos_y += preview.height/2;
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if (quad_previews.enabled) {
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pos_x += preview.node.parentElement.offsetLeft;
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pos_y += preview.node.parentElement.offsetTop;
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}
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pos_x += (this.position[0] * zoom) - (this.size[0] * zoom) / 2;
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pos_y += (this.position[1] * zoom) - (this.size[1] * zoom) / 2;
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@ -292,6 +297,7 @@ class ReferenceImage {
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let corner = Interface.createElement('div', {class: 'reference_image_resize_corner '+direction});
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let sign_x = direction[1] == 'e' ? 1 : -1;
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let sign_y = direction[0] == 's' ? 1 : -1;
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let multiplier = 1 / this.getZoomLevel();
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addEventListeners(corner, 'mousedown touchstart', e1 => {
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convertTouchEvent(e1);
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@ -301,8 +307,8 @@ class ReferenceImage {
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let move = (e2) => {
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convertTouchEvent(e2);
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let offset = [
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(e2.clientX - e1.clientX),
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(e2.clientY - e1.clientY),
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(e2.clientX - e1.clientX) * multiplier,
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(e2.clientY - e1.clientY) * multiplier,
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];
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this.size[0] = Math.max(original_size[0] + offset[0] * sign_x, 48);
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this.position[0] = original_position[0] + offset[0] / 2, 0;
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