mirror of
https://github.com/JannisX11/blockbench.git
synced 2025-04-06 17:31:09 +08:00
v4.12.4 [ci-build]
This commit is contained in:
parent
6b8c51ca6b
commit
b549e4c060
10
lang/cz.json
10
lang/cz.json
@ -2238,7 +2238,7 @@
|
||||
"settings.classroom_mode": "Classroom Mode",
|
||||
"settings.classroom_mode.desc": "Restricts functionality such as installing plugins and removes links to social media",
|
||||
"settings.antialiasing_bleed_fix": "Fix anti-aliasing bleeding",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing. Potentially unsupported on older hardware.",
|
||||
"settings.tone_mapping": "Tone Mapping",
|
||||
"settings.tone_mapping.desc": "Approximation method for displaying high dynamic range on a standard screen for PBR rendering.",
|
||||
"settings.audio_scrubbing": "Timline Scrubbing Audio",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Auswahltoleranz",
|
||||
"settings.selection_tolerance.desc": "Größe des Bereichs der zur Auswahl eines Eckpunktes oder einer Kante angeklickt werden kann",
|
||||
"action.delete.keep_vertices": "Kanten/Eckpunkte behalten",
|
||||
"menu.mesh": "Masche"
|
||||
"menu.mesh": "Masche",
|
||||
"dialog.material_config.subsurface": "Volumenstreuung",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Verwende den Transparenzkanal der MER Map für Volumenstreuung",
|
||||
"settings.pick_combined_color": "Farbkombination auswählen",
|
||||
"settings.pick_combined_color.desc": "Mit der Farbpipette die kombinierte Farbe aller Ebenen auswählen, an Stelle von der Farbe der ausgewählten Ebene",
|
||||
"action.split_rgb_into_layers": "RGB Farbkanäle in Ebenen aufteilen",
|
||||
"action.split_rgb_into_layers.desc": "Teile die Textur in eine additive Ebene pro RGB Farbkanal auf"
|
||||
}
|
82
lang/es.json
82
lang/es.json
@ -219,7 +219,7 @@
|
||||
"settings.minifiedout": "Exportación minimizada",
|
||||
"settings.minifiedout.desc": "Escribir archivos JSON en una línea",
|
||||
"settings.export_groups": "Exportar Grupos en modelos item/bloque de Java",
|
||||
"settings.export_groups.desc": "Guardar grupos en modelos de bloques",
|
||||
"settings.export_groups.desc": "Guardar grupos en archivos JSON de bloques java o modelos de item",
|
||||
"settings.credit": "Comentario de Créditos",
|
||||
"settings.credit.desc": "Añadir un comentario de créditos a archivos exportados",
|
||||
"settings.default_path": "Directorio por defecto de las texturas de Minecraft",
|
||||
@ -250,13 +250,13 @@
|
||||
"action.slider_brush_softness": "Suavidad",
|
||||
"action.slider_brush_softness.desc": "Suavidad del pincel en porcentaje",
|
||||
"action.uv_slider_pos_x": "Mover Horizontal",
|
||||
"action.uv_slider_pos_x.desc": "Mover la selección del UV de todos los cubos seleccionados horizontalmente",
|
||||
"action.uv_slider_pos_x.desc": "Mover horizontalmente todas las caras UV seleccionadas",
|
||||
"action.uv_slider_pos_y": "Mover Vertical",
|
||||
"action.uv_slider_pos_y.desc": "Mover la selección del UV de todos los cubos seleccionados verticalmente",
|
||||
"action.uv_slider_size_x": "Reescalar Horizontal",
|
||||
"action.uv_slider_size_x.desc": "Reescalar la selección del UV de todos los cubos seleccionados horizontalmente",
|
||||
"action.uv_slider_size_y": "Reescalar Vertical",
|
||||
"action.uv_slider_size_y.desc": "Reescalar la selección del UV de todos los cubos seleccionados verticalmente",
|
||||
"action.uv_slider_pos_y.desc": "Mover verticalmente todas las caras UV seleccionadas",
|
||||
"action.uv_slider_size_x": "Tamaño Horizontal",
|
||||
"action.uv_slider_size_x.desc": "Redimensionar horizontalmente todas las caras UV seleccionadas",
|
||||
"action.uv_slider_size_y": "Tamaño Vertical",
|
||||
"action.uv_slider_size_y.desc": "Redimensionar verticalmente todas las caras UV seleccionadas",
|
||||
"action.vertex_snap_mode": "Modo Imán",
|
||||
"action.vertex_snap_mode.desc": "Seleccionar si el Imán para Vertices mueve los elementos a la posición seleccionada o si los reescala",
|
||||
"action.move_tool": "Mover",
|
||||
@ -264,7 +264,7 @@
|
||||
"action.resize_tool": "Reescalar",
|
||||
"action.resize_tool.desc": "Herramienta para seleccionar y reescalar elementos",
|
||||
"action.brush_tool": "Pincel de pintura",
|
||||
"action.brush_tool.desc": "Herramienta para pintar en texturas bitmap en superficies o en el editor de UV",
|
||||
"action.brush_tool.desc": "Pincel de color para dibujar sobre texturas",
|
||||
"action.vertex_snap_tool": "Imán para Vértices",
|
||||
"action.vertex_snap_tool.desc": "Mover un cubo a otro cubo al conectar 2 vértices",
|
||||
"action.swap_tools": "Cambiar Herramientas",
|
||||
@ -275,14 +275,14 @@
|
||||
"action.open_model.desc": "Abre un archivo de modelo de tu ordenador",
|
||||
"action.extrude_texture": "Textura Extruida",
|
||||
"action.extrude_texture.desc": "General un modelo al extender una textura",
|
||||
"action.export_blockmodel": "Exportar Modelo de Bloque",
|
||||
"action.export_blockmodel.desc": "Exporta un modelo de bloque o de ítem",
|
||||
"action.export_blockmodel": "Exportar modelo de bloque/item",
|
||||
"action.export_blockmodel.desc": "Exportar un modelo de bloque o de item de Minecraft Java Edition",
|
||||
"action.export_optifine_part": "Exportar Parte de Optifine",
|
||||
"action.export_optifine_part.desc": "Exportar una sola parte para un modelo de entidad de OptiFine",
|
||||
"action.export_optifine_full": "Exportar a OptiFine JEM",
|
||||
"action.export_optifine_full.desc": "Exportar un modelo completo de entidad de OptiFine",
|
||||
"action.export_obj": "Exportar Modelo OBJ",
|
||||
"action.export_obj.desc": "Exportar a un modelo Wavefront OBJ para renderizar o motores de juego",
|
||||
"action.export_obj.desc": "Exportar un modelo Wavefront OBJ para su renderización",
|
||||
"action.settings_window": "Ajustes...",
|
||||
"action.settings_window.desc": "Abre la ventana de ajustes de Blockbench",
|
||||
"action.plugins_window": "Plugins...",
|
||||
@ -310,33 +310,33 @@
|
||||
"action.outliner_toggle": "Activar Más Opciones",
|
||||
"action.outliner_toggle.desc": "Cambia los botones para más opciones en el Esquema",
|
||||
"action.duplicate": "Duplicar",
|
||||
"action.duplicate.desc": "Duplica los grupos o cubos seleccionados",
|
||||
"action.duplicate.desc": "Duplica los elementos o el grupo seleccionados",
|
||||
"action.delete": "Borrar",
|
||||
"action.delete.desc": "Borra los grupos o cubos seleccionados",
|
||||
"action.delete.desc": "Elimina los elementos o el grupo seleccionados",
|
||||
"action.sort_outliner": "Ordenar Esquema",
|
||||
"action.sort_outliner.desc": "Ordena el esquema alfabéticamente",
|
||||
"action.select_window": "Seleccionar...",
|
||||
"action.select_window.desc": "Busca y selecciona cubos basados en sus propiedades",
|
||||
"action.select_window.desc": "Busca y seleccionar elementos basados en sus propiedades",
|
||||
"action.invert_selection": "Invertir Selección",
|
||||
"action.invert_selection.desc": "Invierte la selección actual de los cubos",
|
||||
"action.invert_selection.desc": "Invertir la selección actual de elementos",
|
||||
"action.select_all": "Seleccionar Todo",
|
||||
"action.select_all.desc": "Selecciona todos los elementos, caras, vértices, o fotogramas",
|
||||
"action.collapse_groups": "Colapsar Grupos",
|
||||
"action.collapse_groups.desc": "Colapsa todos los grupos",
|
||||
"action.collapse_groups.desc": "Contraer todos los grupos del esquema",
|
||||
"action.scale": "Reescalar...",
|
||||
"action.scale.desc": "Reescala los cubos seleccionados",
|
||||
"action.scale.desc": "Escalar los elementos seleccionados",
|
||||
"action.toggle_visibility": "Cambiar Visibilidad",
|
||||
"action.toggle_visibility.desc": "Cambia el ajuste de visibilidad de los cubos seleccionados.",
|
||||
"action.toggle_visibility.desc": "Cambiar la visibilidad de los elementos seleccionados",
|
||||
"action.toggle_export": "Cambiar Exportación",
|
||||
"action.toggle_export.desc": "Cambia el ajuste de exportación de los cubos seleccionados",
|
||||
"action.toggle_export.desc": "Cambia el ajuste de exportación de los elementos seleccionados",
|
||||
"action.toggle_autouv": "Cambiar Auto UV",
|
||||
"action.toggle_autouv.desc": "Cambia el ajuste de Auto UV de los cubos seleccionados",
|
||||
"action.toggle_autouv.desc": "Cambia el ajuste de Auto UV de los elementos seleccionados",
|
||||
"action.toggle_shade": "Cambiar Sombreado",
|
||||
"action.toggle_shade.desc": "Cambia el ajuste de sombreado de los cubos seleccionados",
|
||||
"action.toggle_shade.desc": "Cambia el ajuste de sombreado de los elementos seleccionados",
|
||||
"action.rename": "Renombrar",
|
||||
"action.rename.desc": "Cambia el nombre de los cubos seleccionados",
|
||||
"action.rename.desc": "Cambia el nombre de los elementos seleccionados",
|
||||
"action.add_display_preset": "Nueva Plantilla",
|
||||
"action.add_display_preset.desc": "Añade una nueva plantilla de ajustes de visualización",
|
||||
"action.add_display_preset.desc": "Añadir un nuevo pre-ajuste de visualización",
|
||||
"action.fullscreen": "Pantalla Completa",
|
||||
"action.fullscreen.desc": "Cambia el modo de pantalla completa",
|
||||
"action.zoom_in": "Hacer zoom",
|
||||
@ -395,7 +395,7 @@
|
||||
"menu.texture.file": "Archivo",
|
||||
"menu.texture.refresh": "Refrescar",
|
||||
"menu.texture.change": "Cambiar Archivo",
|
||||
"menu.texture.folder": "Abrir en Carpeta",
|
||||
"menu.texture.folder": "Mostrar en el Explorador de archivos",
|
||||
"menu.texture.edit": "Editar",
|
||||
"menu.texture.export": "Guardar Como",
|
||||
"menu.texture.save": "Guardar",
|
||||
@ -504,7 +504,7 @@
|
||||
"action.uv_mirror_x.desc": "Invierte el UV de esta cara en el eje X",
|
||||
"action.uv_mirror_y": "Invertir UV en Y",
|
||||
"action.uv_mirror_y.desc": "Invierte el UV de esta cara en el eje Y",
|
||||
"action.uv_transparent": "Cara Transparente",
|
||||
"action.uv_transparent": "Eliminar cara",
|
||||
"action.uv_transparent.desc": "Convierte la cara actual en transparente",
|
||||
"action.uv_reset": "Resetear Cara",
|
||||
"action.uv_reset.desc": "Resetea la cara actual",
|
||||
@ -885,7 +885,7 @@
|
||||
"format.skin.desc": "Editar las skins de entidades y jugadores",
|
||||
"message.sketchfab.setup_guide": "¿Quieres aprender a preparar modelos en Sketchfab? Lee %0",
|
||||
"dialog.skin.title": "Crear Skin",
|
||||
"dialog.skin.model": "Skin",
|
||||
"dialog.skin.model": "Modelo",
|
||||
"dialog.skin.texture": "Textura (Opcional)",
|
||||
"action.toggle_skin_layer": "Cambiar Capa de Skin",
|
||||
"action.toggle_skin_layer.desc": "Cambia la capa del gorro y de la ropa en el modelo de skin",
|
||||
@ -1070,7 +1070,7 @@
|
||||
"settings.motion_trails": "Senderos de movimiento",
|
||||
"settings.motion_trails.desc": "Mostrar senderos de movimiento en el editor de animación",
|
||||
"settings.antialiasing": "Anti-aliasing",
|
||||
"settings.antialiasing.desc": "Modificar el anti-aliassing en la vista previa. Debes reiniciar Blockbench para aplicar los cambios",
|
||||
"settings.antialiasing.desc": "Alternar el anti-aliasing en la vista previa",
|
||||
"action.timeline_frame_back": "Avanza un fotograma atras",
|
||||
"action.timeline_frame_forth": "Avanza un fotograma adelante",
|
||||
"panel.bone.ik": "Cinemáticas inversas (Experimental)",
|
||||
@ -1078,7 +1078,7 @@
|
||||
"settings.particle_tick_rate.desc": "Efectos de partículas en la tasa de tic por segundo. El defecto es 30",
|
||||
"action.lock_motion_trail": "Bloquear el rastro de movimiento",
|
||||
"action.lock_motion_trail.desc": "Bloquear el rastro de movimiento en el grupo seleccionado",
|
||||
"menu.animation_file.unload": "Descargar archivo de animación",
|
||||
"menu.animation_file.unload": "Descargar archivo",
|
||||
"data.null_object": "Objeto Nulo",
|
||||
"status_bar.toggle_sidebar": "Mostrarbarralateral",
|
||||
"message.load_plugin_failed.title": "Falló al cargar el plugin",
|
||||
@ -1098,7 +1098,7 @@
|
||||
"settings.ctrl_shift_size": "Resolución de Control + Shift",
|
||||
"settings.ctrl_shift_size.desc": "Resolución del mapa mientras mantienes presionado control y shift",
|
||||
"settings.hardware_acceleration": "Aceleración de Hardware",
|
||||
"settings.hardware_acceleration.desc": "Subcontrato en tareas de renderizado a la tarjeta gráfica. Reinicia Blockbench para aplicar los cambios",
|
||||
"settings.hardware_acceleration.desc": "Subcontratar tareas de renderizado a la tarjeta gráfica",
|
||||
"action.explode_skin_model": "Expandir Modelo de Skin",
|
||||
"action.explode_skin_model.desc": "Alternar a una vista de explosión que le permite editar caras cubiertas",
|
||||
"action.export_minecraft_skin": "Exportar Skin de Minecraft",
|
||||
@ -1175,7 +1175,7 @@
|
||||
"action.load_keymap.cinema4d.desc": "Mapa de Teclas para usuarios que están familiarizados con los controles de Cinema 4D",
|
||||
"action.load_keymap.maya.desc": "Mapa de Teclas para usuarios que estan familiarizados con los controles de Autodek Maya",
|
||||
"action.import_keymap": "Importar Mapa de Teclas",
|
||||
"action.import_keymap.desc": "Importar atajos de teclado como un archivo .bbkeymap",
|
||||
"action.import_keymap.desc": "Importar atajos de teclado a un archivo .bbkeymap",
|
||||
"action.export_keymap": "Exportar Mapa de Teclas",
|
||||
"action.export_keymap.desc": "Exportar los actuales atajos de teclado como un archivo .bbkeymap",
|
||||
"action.edit_history": "Editar Historial...",
|
||||
@ -1229,7 +1229,7 @@
|
||||
"message.invalid_link": "Link del Modelo Inválido o Expirado",
|
||||
"message.default_textures.current": "Ruta actual",
|
||||
"message.update_after_restart": "La actualización será instalada después del próximo reinicio",
|
||||
"message.copy_paste_tool_viewport": "Este objeto solo puede usarse en el panel UV",
|
||||
"message.copy_paste_tool_viewport": "Esta herramienta sólo puede utilizarse en el editor 2D",
|
||||
"dialog.project.shadow_size": "Tamaño de la Sombra",
|
||||
"dialog.find_replace.target": "Objetivo",
|
||||
"dialog.find_replace.target.element_names": "Nombres de los Elementos",
|
||||
@ -1246,22 +1246,22 @@
|
||||
"dialog.add_primitive.shape.cylinder": "Cilindro",
|
||||
"dialog.add_primitive.shape.sphere": "Esfera",
|
||||
"dialog.add_primitive.shape.torus": "Toro",
|
||||
"dialog.add_primitive.shape.cube": "Cubo",
|
||||
"dialog.add_primitive.shape.cube": "Cuboide",
|
||||
"dialog.add_primitive.shape.pyramid": "Pirámide",
|
||||
"dialog.add_primitive.diameter": "Diámetro",
|
||||
"dialog.add_primitive.height": "Peso",
|
||||
"dialog.add_primitive.sides": "Lados",
|
||||
"dialog.add_primitive.minor_diameter": "Espesor",
|
||||
"dialog.add_primitive.minor_sides": "Lador Menores",
|
||||
"dialog.create_texture.combine_polys": "Combinar Caras",
|
||||
"dialog.create_texture.combine_polys.desc": "Combinar las caras conectadas en una en la sección UV",
|
||||
"dialog.create_texture.combine_polys": "Combinar islas",
|
||||
"dialog.create_texture.combine_polys.desc": "Combinar caras en islas UV conectadas",
|
||||
"dialog.model_stats.meshes": "Mallas",
|
||||
"dialog.export_private_settings.omit": "Salir",
|
||||
"layout.select": "Seleccionar",
|
||||
"layout.options": "Opciones",
|
||||
"layout.color": "Escama de color",
|
||||
"layout.documentation": "Documentación",
|
||||
"layout.color.bright_ui_text": "Interfaz clara",
|
||||
"layout.color.bright_ui_text": "Texto de interfaz brillante",
|
||||
"layout.color.bright_ui_text.desc": "Texto en fondos claros",
|
||||
"layout.name": "Nombre",
|
||||
"layout.author": "Autor",
|
||||
@ -1333,8 +1333,8 @@
|
||||
"action.split_mesh": "Separar mallas",
|
||||
"action.split_mesh.desc": "Separar las mallas seleccionadas en una nueva malla",
|
||||
"action.merge_vertices": "Combinar vértices",
|
||||
"action.merge_vertices.desc": "Combinar los vértices seleccionados en la posición del primer verted seleccionado",
|
||||
"action.view_mode.normal": "Cara normal",
|
||||
"action.merge_vertices.desc": "Fusionar los vértices seleccionados en la posición del primer vértice seleccionado",
|
||||
"action.view_mode.normal": "Orientación de la cara",
|
||||
"action.snap_uv_to_pixels": "Cambiar UV a píxeles",
|
||||
"action.snap_uv_to_pixels.desc": "Ajusta los vértices UV seleccionados a la cuadrícula de píxeles",
|
||||
"menu.file.import.import_open_project": "Importar proyecto abierto",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
10
lang/fr.json
10
lang/fr.json
@ -2238,7 +2238,7 @@
|
||||
"settings.classroom_mode": "Classroom Mode",
|
||||
"settings.classroom_mode.desc": "Restricts functionality such as installing plugins and removes links to social media",
|
||||
"settings.antialiasing_bleed_fix": "Fix anti-aliasing bleeding",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing. Potentially unsupported on older hardware.",
|
||||
"settings.tone_mapping": "Tone Mapping",
|
||||
"settings.tone_mapping.desc": "Approximation method for displaying high dynamic range on a standard screen for PBR rendering.",
|
||||
"settings.audio_scrubbing": "Timline Scrubbing Audio",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
728
lang/it.json
728
lang/it.json
File diff suppressed because it is too large
Load Diff
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "メッシュ"
|
||||
"menu.mesh": "メッシュ",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
14
lang/ko.json
14
lang/ko.json
@ -512,7 +512,7 @@
|
||||
"action.cullface.desc": "선택한 모델의 측면이 덮인 경우 이 면에 대한 렌더링 비활성화",
|
||||
"action.auto_cullface": "후면 제거 키기",
|
||||
"action.auto_cullface.desc": "이 표면의 후면 제거를 자체로 설정",
|
||||
"action.face_tint": "옅은 색",
|
||||
"action.face_tint": "색조",
|
||||
"action.face_tint.desc": "현재 표면에 대한 색조 옵션을 사용 가능으로 설정",
|
||||
"menu.toolbar.edit": "사용자 정의",
|
||||
"menu.toolbar.reset": "초기화",
|
||||
@ -2088,7 +2088,7 @@
|
||||
"action.slider_color_select_threshold.desc": "How close the color of a neighboring pixel has to be to get selected by color or wand select",
|
||||
"action.stretch_tool": "Stretch",
|
||||
"action.stretch_tool.desc": "Tool to select and stretch elements",
|
||||
"action.knife_tool": "Knife Tool",
|
||||
"action.knife_tool": "나이프 도구",
|
||||
"action.knife_tool.desc": "Tool to cut mesh faces into smaller pieces",
|
||||
"action.duplicate_project": "Duplicate Project",
|
||||
"action.duplicate_project.desc": "Creates a copy of the open project",
|
||||
@ -2238,7 +2238,7 @@
|
||||
"settings.classroom_mode": "Classroom Mode",
|
||||
"settings.classroom_mode.desc": "Restricts functionality such as installing plugins and removes links to social media",
|
||||
"settings.antialiasing_bleed_fix": "Fix anti-aliasing bleeding",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing. Potentially unsupported on older hardware.",
|
||||
"settings.tone_mapping": "Tone Mapping",
|
||||
"settings.tone_mapping.desc": "Approximation method for displaying high dynamic range on a standard screen for PBR rendering.",
|
||||
"settings.audio_scrubbing": "Timline Scrubbing Audio",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
10
lang/nl.json
10
lang/nl.json
@ -2238,7 +2238,7 @@
|
||||
"settings.classroom_mode": "Classroom Mode",
|
||||
"settings.classroom_mode.desc": "Restricts functionality such as installing plugins and removes links to social media",
|
||||
"settings.antialiasing_bleed_fix": "Fix anti-aliasing bleeding",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing. Potentially unsupported on older hardware.",
|
||||
"settings.tone_mapping": "Tone Mapping",
|
||||
"settings.tone_mapping.desc": "Approximation method for displaying high dynamic range on a standard screen for PBR rendering.",
|
||||
"settings.audio_scrubbing": "Timline Scrubbing Audio",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
10
lang/pl.json
10
lang/pl.json
@ -2238,7 +2238,7 @@
|
||||
"settings.classroom_mode": "Classroom Mode",
|
||||
"settings.classroom_mode.desc": "Restricts functionality such as installing plugins and removes links to social media",
|
||||
"settings.antialiasing_bleed_fix": "Fix anti-aliasing bleeding",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing. Potentially unsupported on older hardware.",
|
||||
"settings.tone_mapping": "Tone Mapping",
|
||||
"settings.tone_mapping.desc": "Approximation method for displaying high dynamic range on a standard screen for PBR rendering.",
|
||||
"settings.audio_scrubbing": "Timline Scrubbing Audio",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
28
lang/ru.json
28
lang/ru.json
@ -714,16 +714,16 @@
|
||||
"mode.start.new": "Создать",
|
||||
"mode.start.recent": "Недавние",
|
||||
"format.free": "Общая модель",
|
||||
"format.free.desc": "Модель без ограничений для Unity и т. п.",
|
||||
"format.free.desc": "Модель без осевых, размерных и каких-либо иных ограничений для игровых движков (Unity, Godot) и рендеринга",
|
||||
"format.java_block": "Модель для Minecraft JE",
|
||||
"format.java_block.desc": "Модель для Minecraft JE.",
|
||||
"format.bedrock": "Модель Bedrock",
|
||||
"format.bedrock.desc": "Модель для Bedrock Edition",
|
||||
"format.java_block.desc": "Модель для блоков и предметов в Minecraft JE",
|
||||
"format.bedrock": "Модель для Minecraft BE",
|
||||
"format.bedrock.desc": "Модель для сущностей и экипированных предметов в Minecraft BE",
|
||||
"format.bedrock_old": "Устаревшая модель Bedrock",
|
||||
"format.bedrock_old.desc": "Модель Bedrock Edition для версий старее 1.12",
|
||||
"format.modded_entity": "Сущность для модов",
|
||||
"format.modded_entity.desc": "Модель модовой сущности для Minecraft JE. Может быть экспортирована как файл класса .java.",
|
||||
"format.optifine_entity": "Сущность OptiFine",
|
||||
"format.bedrock_old.desc": "Устаревшая модель для версий игры до 1.12 в Minecraft BE",
|
||||
"format.modded_entity": "Модовая сущность",
|
||||
"format.modded_entity.desc": "Модель модовой сущности для Minecraft JE. Может быть экспортирована в виде .java-файла",
|
||||
"format.optifine_entity": "OptiFine-сущность",
|
||||
"format.optifine_entity.desc": "Пользовательская модель сущности для OptiFine",
|
||||
"keys.mouse": "Кнопка Мыши %0",
|
||||
"message.cleared_blank_faces.title": "Пустые грани",
|
||||
@ -1603,8 +1603,8 @@
|
||||
"menu.mirror_painting.local.desc": "Включить зеркальное рисование в локальном пространстве для каждого элемента",
|
||||
"menu.mirror_painting.texture_frames": "Повтор на кадрах анимированных текстур",
|
||||
"menu.mirror_painting.texture_frames.desc": "Отражай мазки краской в каждом кадре анимированных текстур.",
|
||||
"format.bedrock_block.info.size_limit": "Размер Общий размер блока ограничен 30 пикселями во всех измерениях. Предел может быть смещен во всех направлениях на 7 пикселей от центра блока.",
|
||||
"format.bedrock_block.info.textures": "Несколько текстур можно применять к разным кубам в Blockbench, но для правильной работы в игре требуется дополнительная настройка в пакете поведения.",
|
||||
"format.bedrock_block.info.size_limit": "Общий размер блока ограничен 30 пикселями во всех измерениях. Предел может быть смещён во всех направлениях на 7 пикселей от центра блока.",
|
||||
"format.bedrock_block.info.textures": "Несколько текстур можно применять к разным кубам в Blockbench, но для их правильной работы требуется дополнительная настройка в пакете поведения.",
|
||||
"format.image.desc": "Редактировать изображения в редакторе 2D-изображений",
|
||||
"generic.delete_all": "Удалить всё",
|
||||
"message.child_model_only.open": "Открытый родитель",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Допуск выделения",
|
||||
"settings.selection_tolerance.desc": "Размер области, по которой можно нажать, чтобы выбрать ребро или вершину",
|
||||
"action.delete.keep_vertices": "Сохранить рёбра/вершины",
|
||||
"menu.mesh": "Мэш"
|
||||
"menu.mesh": "Мэш",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
10
lang/sv.json
10
lang/sv.json
@ -2238,7 +2238,7 @@
|
||||
"settings.classroom_mode": "Classroom Mode",
|
||||
"settings.classroom_mode.desc": "Restricts functionality such as installing plugins and removes links to social media",
|
||||
"settings.antialiasing_bleed_fix": "Fix anti-aliasing bleeding",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing",
|
||||
"settings.antialiasing_bleed_fix.desc": "Fixes texture bleeding when using anti-aliasing. Potentially unsupported on older hardware.",
|
||||
"settings.tone_mapping": "Tone Mapping",
|
||||
"settings.tone_mapping.desc": "Approximation method for displaying high dynamic range on a standard screen for PBR rendering.",
|
||||
"settings.audio_scrubbing": "Timline Scrubbing Audio",
|
||||
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Толерантність виділення",
|
||||
"settings.selection_tolerance.desc": "Розмір області, яку можна натиснути, щоб виділити ребро або вершину",
|
||||
"action.delete.keep_vertices": "Зберігати ребра/вершини",
|
||||
"menu.mesh": "Сітка"
|
||||
"menu.mesh": "Сітка",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "网格"
|
||||
"menu.mesh": "网格",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
@ -2320,5 +2320,11 @@
|
||||
"settings.selection_tolerance": "Selection Tolerance",
|
||||
"settings.selection_tolerance.desc": "Size of the area that can be clicked to select an edge or vertex",
|
||||
"action.delete.keep_vertices": "Keep Edges/Vertices",
|
||||
"menu.mesh": "Mesh"
|
||||
"menu.mesh": "Mesh",
|
||||
"dialog.material_config.subsurface": "Subsurface Scattering",
|
||||
"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
|
||||
"settings.pick_combined_color": "Pick Combined Color",
|
||||
"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
|
||||
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
|
||||
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel"
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "Blockbench",
|
||||
"description": "Low-poly modeling and animation software",
|
||||
"version": "4.12.3",
|
||||
"version": "4.12.4",
|
||||
"license": "GPL-3.0-or-later",
|
||||
"author": {
|
||||
"name": "JannisX11",
|
||||
|
Loading…
x
Reference in New Issue
Block a user