mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-21 01:13:37 +08:00
Fix mode keybindings not saving
Fix ground plane and painting grid being included in screenshots Delete removed faces of a cube when converting to mesh, closes #1264
This commit is contained in:
parent
36a59630ec
commit
af5b60e743
@ -4,7 +4,7 @@ class Mode extends KeybindItem {
|
||||
data = id;
|
||||
id = data.id;
|
||||
}
|
||||
super(data)
|
||||
super(id, data)
|
||||
this.id = id;
|
||||
this.name = data.name || tl('mode.'+this.id);
|
||||
this.selected = false
|
||||
|
@ -1484,8 +1484,11 @@ BARS.defineActions(function() {
|
||||
})
|
||||
|
||||
let vertex_keys = Object.keys(mesh.vertices);
|
||||
let unused_vkeys = vertex_keys.slice();
|
||||
function addFace(direction, vertices) {
|
||||
let cube_face = cube.faces[direction];
|
||||
console.log(direction, cube_face, cube_face.texture)
|
||||
if (cube_face.texture === null) return;
|
||||
let uv = {
|
||||
[vertices[0]]: [cube_face.uv[2], cube_face.uv[1]],
|
||||
[vertices[1]]: [cube_face.uv[0], cube_face.uv[1]],
|
||||
@ -1499,6 +1502,7 @@ BARS.defineActions(function() {
|
||||
texture: cube_face.texture,
|
||||
}
|
||||
));
|
||||
vertices.forEach(vkey => unused_vkeys.remove(vkey));
|
||||
}
|
||||
addFace('east', [vertex_keys[1], vertex_keys[0], vertex_keys[3], vertex_keys[2]]);
|
||||
addFace('west', [vertex_keys[4], vertex_keys[5], vertex_keys[6], vertex_keys[7]]);
|
||||
@ -1507,6 +1511,10 @@ BARS.defineActions(function() {
|
||||
addFace('south', [vertex_keys[0], vertex_keys[4], vertex_keys[2], vertex_keys[6]]);
|
||||
addFace('north', [vertex_keys[5], vertex_keys[1], vertex_keys[7], vertex_keys[3]]);
|
||||
|
||||
unused_vkeys.forEach(vkey => {
|
||||
delete mesh.vertices[vkey];
|
||||
})
|
||||
|
||||
mesh.sortInBefore(cube).init();
|
||||
new_meshes.push(mesh);
|
||||
cube.remove();
|
||||
|
@ -443,6 +443,7 @@ const Canvas = {
|
||||
|
||||
function editVis(edit) {
|
||||
edit(three_grid)
|
||||
edit(Canvas.ground_plane)
|
||||
edit(Canvas.side_grids.x)
|
||||
edit(Canvas.side_grids.z)
|
||||
edit(Transformer)
|
||||
@ -450,7 +451,7 @@ const Canvas = {
|
||||
edit(rot_origin)
|
||||
edit(Vertexsnap.line)
|
||||
edit(Animator.motion_trail)
|
||||
Outliner.selected.forEach(element => {
|
||||
Outliner.elements.forEach(element => {
|
||||
let {mesh} = element;
|
||||
if (element.selected && mesh.outline) edit(mesh.outline);
|
||||
if (mesh.grid_box) edit(mesh.grid_box);
|
||||
|
Loading…
Reference in New Issue
Block a user