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Update fr.json (POEditor.com)
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lang/fr.json
72
lang/fr.json
@ -247,7 +247,6 @@
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"category.blockbench": "Blockbench",
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"category.edit": "Édition",
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"category.transform": "Transformer",
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"category.filter": "Filtre",
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"category.view": "Vue",
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"category.display": "Paramètres d'affichage",
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"category.textures": "Textures",
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@ -390,7 +389,6 @@
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"menu.file": "Fichier",
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"menu.edit": "Édition",
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"menu.transform": "Transformer",
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"menu.filter": "Filtre",
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"menu.display": "Affichage",
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"menu.view": "Vue",
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"menu.file.new": "Nouveau",
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@ -743,7 +741,6 @@
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"dates.yesterday": "Hier",
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"dates.this_week": "Cette semaine",
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"dates.weeks_ago": "Il y a %0 semaines",
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"mode.start": "Accueil",
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"mode.start.new": "Nouveau",
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"mode.start.recent": "Récent",
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"format.free": "Modèle libre",
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@ -1116,10 +1113,6 @@
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"settings.antialiasing.desc": "Active l'anti-aliasing dans l'aperçu. Redémarrez Blockbench pour appliquer les modifications.",
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"action.timeline_frame_back": "Sauter d'1 image en arrière",
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"action.timeline_frame_forth": "Sauter d'1 image en avant",
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"action.ik_enabled": "Active IK",
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"action.ik_enabled.desc": "Activer la cinématique inverse pour cet os",
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"action.slider_ik_chain_length": "Longueur de la chaîne IK",
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"action.slider_ik_chain_length.desc": "Longueur vers le haut de la chaîne des os IK",
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"panel.bone.ik": "Cinématique inverse (Expérimentale)",
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"settings.particle_tick_rate": "Fréquence des particules",
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"settings.particle_tick_rate.desc": "Fréquence de rafraîchissement des effets de particules, en rafraîchissements par seconde. 30 par défaut.",
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@ -1190,7 +1183,6 @@
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"mode.start.keymap_preference": "Prérérence de commandes",
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"mode.start.keymap_preference.desc": "Si vous êtes nouveau sur Blockbench et êtes habitué à un autre logiciel 3D, vous pouvez sélectionner une keymap pour faciliter votre transition. Vous pouvez changer de keymap ou des commandes particulières plus tard dans les paramètres.",
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"mode.start.select_keymap": "Sélectionnez une keymap",
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"message.recording_gif": "Création de GIF en cours. Cliquez ici pour interrompre.",
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"message.load_keymap": "Voulez-vous vraiment charger cette keymap ? Cela va écraser vos commandes actuelles.",
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"message.keymap_loaded": "Keymap chargée",
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"dialog.convert_project.current_format": "Format acuel",
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@ -1423,5 +1415,67 @@
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"status_bar.selection.edges": "%0 arêtes",
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"action.selection_mode.edge": "Arête",
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"message.cannot_re_import.title": "Le modèle ne peut être réimporté",
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"message.cannot_re_import.message": "Ce format d'export de modèle ne peut être réimporté vers Blockbench. Assurez-vous de sauvegarder votre modèle en tant que fichier de projet."
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"message.cannot_re_import.message": "Ce format d'export de modèle ne peut être réimporté vers Blockbench. Assurez-vous de sauvegarder votre modèle en tant que fichier de projet.",
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"generic.default": "Default",
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"units.pixels_per_meter": "%0 Pixel par mètre",
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"mode.pose": "Pose",
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"modifier_actions.resize_both_sides": "Resize in both directions",
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"modifier_actions.resize_one_side": "Resize in one direction",
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"modifier_actions.draw_line": "Draw line",
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"modifier_actions.drag_without_snapping": "Drag without snapping",
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"modifier_actions.stretch_keyframes": "Stretch keyframes",
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"modifier_actions.resize_background": "Resize background",
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"modifier_actions.select_multiple": "Select multiple",
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"modifier_actions.select_range": "Select range",
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"modifier_actions.drag_to_duplicate": "Drag to duplicate",
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"modifier_actions.uniform_scaling": "Uniform Scaling",
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"modifier_actions.snap_direction": "Snap Direction",
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"message.no_valid_elements": "Aucun élément valide sélectionné...",
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"dialog.add_primitive.shape.plane": "Plane",
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"dialog.save_angle.rotation_mode": "Rotation Mode",
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"dialog.save_angle.rotation": "Rotation",
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"dialog.save_angle.fov": "FOV",
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"settings.hide_tab_bar": "Auto-hide Tab Bar",
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"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
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"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
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"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
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"settings.ground_plane": "Ground Plane",
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"settings.ground_plane.desc": "Show a floor plane below the model",
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"settings.preview_paste_behavior": "Default Preview Paste Behavior",
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"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
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"settings.preview_paste_behavior.always_ask": "Always Ask",
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"action.new_window": "New Window",
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"action.new_window.desc": "Opens a new Blockbench window",
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"action.export_collada": "Export Collada Model (dae)",
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"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
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"action.paint_mode_uv_overlay": "UV Overlay",
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"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
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"action.bake_animation_into_model": "Bake Animation into Model",
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"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
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"action.keyframe_interpolation.step": "Step",
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"action.set_ik_target": "Set IK Target",
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"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
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"menu.action_control.type.tab": "Tab",
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"menu.action_control.type.angle": "Camera Angle",
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"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
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"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
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"menu.tools": "Outils",
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"menu.file.recent.more": "View More...",
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"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
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"menu.animation_file.import_remaining": "Import Remaining Animations",
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"edit.loop_cut.offset": "Offset",
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"edit.extrude_mesh_selection.extend": "Extend",
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"cube.color.pink": "Rose",
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"cube.color.silver": "Argent",
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"dialog.plugins.offline": "No internet connection",
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"dialog.create_texture.pixel_density": "Pixel Density",
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"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
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"panel.skin_pose": "Pose",
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"panel.skin_pose.none": "None",
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"panel.skin_pose.natural": "Natural",
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"panel.skin_pose.walking": "Walking",
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"panel.skin_pose.crouching": "Crouching",
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"panel.skin_pose.sitting": "Sitting",
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"panel.skin_pose.jumping": "Jumping",
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"panel.skin_pose.aiming": "Aiming"
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}
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