From a357e47428b79f5459cb0647446d641a14ec3375 Mon Sep 17 00:00:00 2001 From: JannisX11 Date: Tue, 1 Feb 2022 21:33:08 +0200 Subject: [PATCH] Update zh_tw.json (POEditor.com) --- lang/zh_tw.json | 182 ++++++++++++++++++++++++------------------------ 1 file changed, 91 insertions(+), 91 deletions(-) diff --git a/lang/zh_tw.json b/lang/zh_tw.json index efffd15d..66beba2a 100644 --- a/lang/zh_tw.json +++ b/lang/zh_tw.json @@ -1364,7 +1364,6 @@ "uv_editor.transparent_face": "透明的面", "display.pose_angle": "姿勢角度(僅用於預覽)", "data.mesh": "網格", - "message.box_uv_for_meshes": "Box UV範本無法使用網格", "dialog.create_texture.type": "類型", "dialog.create_texture.type.blank": "空白", "dialog.create_texture.type.template": "紋理範本", @@ -1388,95 +1387,96 @@ "action.snap_uv_to_pixels.desc": "將選取的UV頂點對齊像素網格", "menu.file.import.import_open_project": "匯入開啟的專案", "menu.help.unlock_projects": "解鎖全部專案", - "status_bar.selection.faces": "%0 Faces", - "status_bar.selection.vertices": "%0 Vertices", - "message.merged_vertices": "Found and merged %0 vertices in %1 locations", - "settings.vertex_merge_distance": "Vertex Merge Distance", - "settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance", - "settings.show_only_selected_uv": "Show Only Selected UV", - "settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default", - "action.merge_vertices.merge_all": "Merge All", - "action.merge_vertices.merge_all_in_center": "Merge All in Center", - "action.merge_vertices.merge_by_distance": "Merge by Distance", - "action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center", - "action.uv_rotate_left": "Rotate UV Left", - "action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise", - "action.uv_rotate_right": "Rotate UV Right", - "action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise", - "menu.uv.display_uv": "Display UV", - "menu.uv.display_uv.selected_faces": "Selected Faces", - "menu.uv.display_uv.selected_elements": "All Faces", - "menu.uv.display_uv.all_elements": "All Faces on All Elements", - "menu.paste.face": "UV Face", - "menu.paste.mesh_selection": "Mesh Selection", - "menu.paste.outliner": "Elements", - "uv_editor.show_all_faces": "Show All Faces", - "uv_editor.show_selected_faces": "Show Selected Faces", - "status_bar.selection.edges": "%0 Edges", - "action.selection_mode.edge": "Edge", - "message.cannot_re_import.title": "Model cannot be re-imported", - "message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.", - "generic.default": "Default", - "units.pixels_per_meter": "%0 Pixels per Meter", - "mode.pose": "Pose", - "modifier_actions.resize_both_sides": "Resize in both directions", - "modifier_actions.resize_one_side": "Resize in one direction", - "modifier_actions.draw_line": "Draw line", - "modifier_actions.drag_without_snapping": "Drag without snapping", - "modifier_actions.stretch_keyframes": "Stretch keyframes", - "modifier_actions.resize_background": "Resize background", - "modifier_actions.select_multiple": "Select multiple", - "modifier_actions.select_range": "Select range", - "modifier_actions.drag_to_duplicate": "Drag to duplicate", - "modifier_actions.uniform_scaling": "Uniform Scaling", - "modifier_actions.snap_direction": "Snap Direction", - "message.no_valid_elements": "No valid elements selected...", - "dialog.add_primitive.shape.plane": "Plane", - "dialog.save_angle.rotation_mode": "Rotation Mode", - "dialog.save_angle.rotation": "Rotation", + "status_bar.selection.faces": "%個面", + "status_bar.selection.vertices": "%個頂點", + "message.merged_vertices": "在%1處找到與合併了%0個頂點", + "settings.vertex_merge_distance": "頂點合併距離", + "settings.vertex_merge_distance.desc": "按距離合併頂點的距離", + "settings.show_only_selected_uv": "僅顯示選取的UV", + "settings.show_only_selected_uv.desc": "UV編輯器預設僅顯示選取的UV", + "action.merge_vertices.merge_all": "全部合併", + "action.merge_vertices.merge_all_in_center": "全部合併至中央", + "action.merge_vertices.merge_by_distance": "按距離合併", + "action.merge_vertices.merge_by_distance_in_center": "按距離合併至中央", + "action.uv_rotate_left": "UV向左旋轉", + "action.uv_rotate_left.desc": "選取的UV逆時針旋轉", + "action.uv_rotate_right": "UV向右旋轉", + "action.uv_rotate_right.desc": "選取的UV順時針旋轉", + "menu.uv.display_uv": "顯示UV", + "menu.uv.display_uv.selected_faces": "選取的面", + "menu.uv.display_uv.selected_elements": "全部的面", + "menu.uv.display_uv.all_elements": "全部元素上的面", + "menu.paste.face": "UV面", + "menu.paste.mesh_selection": "選取網格", + "menu.paste.outliner": "元素", + "uv_editor.show_all_faces": "顯示所有面", + "uv_editor.show_selected_faces": "顯示選取的面", + "status_bar.selection.edges": "%0個邊", + "action.selection_mode.edge": "邊", + "message.cannot_re_import.title": "模型無法重新匯入", + "message.cannot_re_import.message": "匯出後的模型無法匯入至Blockbench。請確保你是將模型儲存成專案檔。", + "generic.default": "預設", + "units.pixels_per_meter": "%0每公分像素", + "mode.pose": "姿勢", + "modifier_actions.resize_both_sides": "所有方向重新調整大小", + "modifier_actions.resize_one_side": "單個方向調整大小", + "modifier_actions.draw_line": "畫線", + "modifier_actions.drag_without_snapping": "無對齊拖放", + "modifier_actions.stretch_keyframes": "拉伸關鍵影格", + "modifier_actions.resize_background": "調整背景大小", + "modifier_actions.select_multiple": "多個選取", + "modifier_actions.select_range": "選取範圍", + "modifier_actions.drag_to_duplicate": "拖放拷貝", + "modifier_actions.uniform_scaling": "統一縮放", + "modifier_actions.snap_direction": "對齊方向", + "message.no_valid_elements": "沒有選取有效的元素...", + "dialog.add_primitive.shape.plane": "平面", + "dialog.save_angle.rotation_mode": "旋轉模式", + "dialog.save_angle.rotation": "旋轉", "dialog.save_angle.fov": "FOV", - "settings.hide_tab_bar": "Auto-hide Tab Bar", - "settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open", - "settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar", - "settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar", - "settings.ground_plane": "Ground Plane", - "settings.ground_plane.desc": "Show a floor plane below the model", - "settings.preview_paste_behavior": "Default Preview Paste Behavior", - "settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available", - "settings.preview_paste_behavior.always_ask": "Always Ask", - "action.new_window": "New Window", - "action.new_window.desc": "Opens a new Blockbench window", - "action.export_collada": "Export Collada Model (dae)", - "action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications", - "action.paint_mode_uv_overlay": "UV Overlay", - "action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode", - "action.bake_animation_into_model": "Bake Animation into Model", - "action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.", - "action.keyframe_interpolation.step": "Step", - "action.set_ik_target": "Set IK Target", - "action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics", - "menu.action_control.type.tab": "Tab", - "menu.action_control.type.angle": "Camera Angle", - "menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled", - "menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?", - "menu.tools": "Tools", - "menu.file.recent.more": "View More...", - "menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation", - "menu.animation_file.import_remaining": "Import Remaining Animations", - "edit.loop_cut.offset": "Offset", - "edit.extrude_mesh_selection.extend": "Extend", - "cube.color.pink": "Pink", - "cube.color.silver": "Silver", - "dialog.plugins.offline": "No internet connection", - "dialog.create_texture.pixel_density": "Pixel Density", - "dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.", - "panel.skin_pose": "Pose", - "panel.skin_pose.none": "None", - "panel.skin_pose.natural": "Natural", - "panel.skin_pose.walking": "Walking", - "panel.skin_pose.crouching": "Crouching", - "panel.skin_pose.sitting": "Sitting", - "panel.skin_pose.jumping": "Jumping", - "panel.skin_pose.aiming": "Aiming", - "edit.loop_cut.direction": "Direction" + "settings.hide_tab_bar": "自動隱藏頁籤列", + "settings.hide_tab_bar.desc": "僅有一個頁籤開啟時隱藏頁籤列", + "settings.status_bar_modifier_keys": "在狀態欄顯示修飾鍵", + "settings.status_bar_modifier_keys.desc": "在狀態欄顯示建議的修飾鍵", + "settings.ground_plane": "地面平面", + "settings.ground_plane.desc": "在模型下方顯示平面", + "settings.preview_paste_behavior": "預設預覽貼上行為", + "settings.preview_paste_behavior.desc": "選取在編輯模式預覽貼上時的行為,有多個選項可選", + "settings.preview_paste_behavior.always_ask": "總是詢問", + "action.new_window": "新視窗", + "action.new_window.desc": "開啟新Blockbench視窗", + "action.export_collada": "匯出為Collada Model (dae)", + "action.export_collada.desc": "將模型和動畫匯出為dae檔,以在其他3D應用程式中使用", + "action.paint_mode_uv_overlay": "UV覆蓋", + "action.paint_mode_uv_overlay.desc": "在繪圖模式中顯示UV覆蓋", + "action.bake_animation_into_model": "將動畫烘培成模型", + "action.bake_animation_into_model.desc": "將目前的動畫關鍵影格烘焙至模型上。僅包含旋轉和位置,不包含比例。", + "action.keyframe_interpolation.step": "步數", + "action.set_ik_target": "設定逆運動學目標", + "action.set_ik_target.desc": "選取要使用逆運動學空物件移動的目標骨骼", + "menu.action_control.type.tab": "頁籤", + "menu.action_control.type.angle": "攝影機角度", + "menu.action_control.recent_in_streamer_mode": "確定嗎? 已開啟串流模式", + "menu.action_control.recent_in_streamer_mode.desc": "你確定要顯示最近的模型?", + "menu.tools": "工具", + "menu.file.recent.more": "檢視更多...", + "menu.null_object.lock_ik_target_rotation": "鎖定逆運動學目標的旋轉", + "menu.animation_file.import_remaining": "匯入剩餘的動畫", + "edit.loop_cut.offset": "偏移", + "edit.extrude_mesh_selection.extend": "延展", + "cube.color.pink": "粉紅色", + "cube.color.silver": "銀色", + "dialog.plugins.offline": "沒有網路連線", + "dialog.create_texture.pixel_density": "像素密度", + "dialog.create_texture.pixel_density.desc": "每公分紋理的像素密度。材質貼圖的大小會因元素而有所不同。", + "panel.skin_pose": "姿勢", + "panel.skin_pose.none": "無", + "panel.skin_pose.natural": "自然", + "panel.skin_pose.walking": "走路", + "panel.skin_pose.crouching": "蹲下", + "panel.skin_pose.sitting": "坐著", + "panel.skin_pose.jumping": "跳躍", + "panel.skin_pose.aiming": "瞄準", + "edit.loop_cut.direction": "方向", + "message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV." } \ No newline at end of file