mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-27 04:21:46 +08:00
Update zh_tw.json (POEditor.com)
This commit is contained in:
parent
8c31984e49
commit
a357e47428
182
lang/zh_tw.json
182
lang/zh_tw.json
@ -1364,7 +1364,6 @@
|
||||
"uv_editor.transparent_face": "透明的面",
|
||||
"display.pose_angle": "姿勢角度(僅用於預覽)",
|
||||
"data.mesh": "網格",
|
||||
"message.box_uv_for_meshes": "Box UV範本無法使用網格",
|
||||
"dialog.create_texture.type": "類型",
|
||||
"dialog.create_texture.type.blank": "空白",
|
||||
"dialog.create_texture.type.template": "紋理範本",
|
||||
@ -1388,95 +1387,96 @@
|
||||
"action.snap_uv_to_pixels.desc": "將選取的UV頂點對齊像素網格",
|
||||
"menu.file.import.import_open_project": "匯入開啟的專案",
|
||||
"menu.help.unlock_projects": "解鎖全部專案",
|
||||
"status_bar.selection.faces": "%0 Faces",
|
||||
"status_bar.selection.vertices": "%0 Vertices",
|
||||
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
|
||||
"settings.vertex_merge_distance": "Vertex Merge Distance",
|
||||
"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
|
||||
"settings.show_only_selected_uv": "Show Only Selected UV",
|
||||
"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
|
||||
"action.merge_vertices.merge_all": "Merge All",
|
||||
"action.merge_vertices.merge_all_in_center": "Merge All in Center",
|
||||
"action.merge_vertices.merge_by_distance": "Merge by Distance",
|
||||
"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
|
||||
"action.uv_rotate_left": "Rotate UV Left",
|
||||
"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
|
||||
"action.uv_rotate_right": "Rotate UV Right",
|
||||
"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
|
||||
"menu.uv.display_uv": "Display UV",
|
||||
"menu.uv.display_uv.selected_faces": "Selected Faces",
|
||||
"menu.uv.display_uv.selected_elements": "All Faces",
|
||||
"menu.uv.display_uv.all_elements": "All Faces on All Elements",
|
||||
"menu.paste.face": "UV Face",
|
||||
"menu.paste.mesh_selection": "Mesh Selection",
|
||||
"menu.paste.outliner": "Elements",
|
||||
"uv_editor.show_all_faces": "Show All Faces",
|
||||
"uv_editor.show_selected_faces": "Show Selected Faces",
|
||||
"status_bar.selection.edges": "%0 Edges",
|
||||
"action.selection_mode.edge": "Edge",
|
||||
"message.cannot_re_import.title": "Model cannot be re-imported",
|
||||
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
|
||||
"generic.default": "Default",
|
||||
"units.pixels_per_meter": "%0 Pixels per Meter",
|
||||
"mode.pose": "Pose",
|
||||
"modifier_actions.resize_both_sides": "Resize in both directions",
|
||||
"modifier_actions.resize_one_side": "Resize in one direction",
|
||||
"modifier_actions.draw_line": "Draw line",
|
||||
"modifier_actions.drag_without_snapping": "Drag without snapping",
|
||||
"modifier_actions.stretch_keyframes": "Stretch keyframes",
|
||||
"modifier_actions.resize_background": "Resize background",
|
||||
"modifier_actions.select_multiple": "Select multiple",
|
||||
"modifier_actions.select_range": "Select range",
|
||||
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
|
||||
"modifier_actions.uniform_scaling": "Uniform Scaling",
|
||||
"modifier_actions.snap_direction": "Snap Direction",
|
||||
"message.no_valid_elements": "No valid elements selected...",
|
||||
"dialog.add_primitive.shape.plane": "Plane",
|
||||
"dialog.save_angle.rotation_mode": "Rotation Mode",
|
||||
"dialog.save_angle.rotation": "Rotation",
|
||||
"status_bar.selection.faces": "%個面",
|
||||
"status_bar.selection.vertices": "%個頂點",
|
||||
"message.merged_vertices": "在%1處找到與合併了%0個頂點",
|
||||
"settings.vertex_merge_distance": "頂點合併距離",
|
||||
"settings.vertex_merge_distance.desc": "按距離合併頂點的距離",
|
||||
"settings.show_only_selected_uv": "僅顯示選取的UV",
|
||||
"settings.show_only_selected_uv.desc": "UV編輯器預設僅顯示選取的UV",
|
||||
"action.merge_vertices.merge_all": "全部合併",
|
||||
"action.merge_vertices.merge_all_in_center": "全部合併至中央",
|
||||
"action.merge_vertices.merge_by_distance": "按距離合併",
|
||||
"action.merge_vertices.merge_by_distance_in_center": "按距離合併至中央",
|
||||
"action.uv_rotate_left": "UV向左旋轉",
|
||||
"action.uv_rotate_left.desc": "選取的UV逆時針旋轉",
|
||||
"action.uv_rotate_right": "UV向右旋轉",
|
||||
"action.uv_rotate_right.desc": "選取的UV順時針旋轉",
|
||||
"menu.uv.display_uv": "顯示UV",
|
||||
"menu.uv.display_uv.selected_faces": "選取的面",
|
||||
"menu.uv.display_uv.selected_elements": "全部的面",
|
||||
"menu.uv.display_uv.all_elements": "全部元素上的面",
|
||||
"menu.paste.face": "UV面",
|
||||
"menu.paste.mesh_selection": "選取網格",
|
||||
"menu.paste.outliner": "元素",
|
||||
"uv_editor.show_all_faces": "顯示所有面",
|
||||
"uv_editor.show_selected_faces": "顯示選取的面",
|
||||
"status_bar.selection.edges": "%0個邊",
|
||||
"action.selection_mode.edge": "邊",
|
||||
"message.cannot_re_import.title": "模型無法重新匯入",
|
||||
"message.cannot_re_import.message": "匯出後的模型無法匯入至Blockbench。請確保你是將模型儲存成專案檔。",
|
||||
"generic.default": "預設",
|
||||
"units.pixels_per_meter": "%0每公分像素",
|
||||
"mode.pose": "姿勢",
|
||||
"modifier_actions.resize_both_sides": "所有方向重新調整大小",
|
||||
"modifier_actions.resize_one_side": "單個方向調整大小",
|
||||
"modifier_actions.draw_line": "畫線",
|
||||
"modifier_actions.drag_without_snapping": "無對齊拖放",
|
||||
"modifier_actions.stretch_keyframes": "拉伸關鍵影格",
|
||||
"modifier_actions.resize_background": "調整背景大小",
|
||||
"modifier_actions.select_multiple": "多個選取",
|
||||
"modifier_actions.select_range": "選取範圍",
|
||||
"modifier_actions.drag_to_duplicate": "拖放拷貝",
|
||||
"modifier_actions.uniform_scaling": "統一縮放",
|
||||
"modifier_actions.snap_direction": "對齊方向",
|
||||
"message.no_valid_elements": "沒有選取有效的元素...",
|
||||
"dialog.add_primitive.shape.plane": "平面",
|
||||
"dialog.save_angle.rotation_mode": "旋轉模式",
|
||||
"dialog.save_angle.rotation": "旋轉",
|
||||
"dialog.save_angle.fov": "FOV",
|
||||
"settings.hide_tab_bar": "Auto-hide Tab Bar",
|
||||
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
|
||||
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
|
||||
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
|
||||
"settings.ground_plane": "Ground Plane",
|
||||
"settings.ground_plane.desc": "Show a floor plane below the model",
|
||||
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
|
||||
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
|
||||
"settings.preview_paste_behavior.always_ask": "Always Ask",
|
||||
"action.new_window": "New Window",
|
||||
"action.new_window.desc": "Opens a new Blockbench window",
|
||||
"action.export_collada": "Export Collada Model (dae)",
|
||||
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
|
||||
"action.paint_mode_uv_overlay": "UV Overlay",
|
||||
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
|
||||
"action.bake_animation_into_model": "Bake Animation into Model",
|
||||
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
|
||||
"action.keyframe_interpolation.step": "Step",
|
||||
"action.set_ik_target": "Set IK Target",
|
||||
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
|
||||
"menu.action_control.type.tab": "Tab",
|
||||
"menu.action_control.type.angle": "Camera Angle",
|
||||
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
|
||||
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
|
||||
"menu.tools": "Tools",
|
||||
"menu.file.recent.more": "View More...",
|
||||
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
|
||||
"menu.animation_file.import_remaining": "Import Remaining Animations",
|
||||
"edit.loop_cut.offset": "Offset",
|
||||
"edit.extrude_mesh_selection.extend": "Extend",
|
||||
"cube.color.pink": "Pink",
|
||||
"cube.color.silver": "Silver",
|
||||
"dialog.plugins.offline": "No internet connection",
|
||||
"dialog.create_texture.pixel_density": "Pixel Density",
|
||||
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
|
||||
"panel.skin_pose": "Pose",
|
||||
"panel.skin_pose.none": "None",
|
||||
"panel.skin_pose.natural": "Natural",
|
||||
"panel.skin_pose.walking": "Walking",
|
||||
"panel.skin_pose.crouching": "Crouching",
|
||||
"panel.skin_pose.sitting": "Sitting",
|
||||
"panel.skin_pose.jumping": "Jumping",
|
||||
"panel.skin_pose.aiming": "Aiming",
|
||||
"edit.loop_cut.direction": "Direction"
|
||||
"settings.hide_tab_bar": "自動隱藏頁籤列",
|
||||
"settings.hide_tab_bar.desc": "僅有一個頁籤開啟時隱藏頁籤列",
|
||||
"settings.status_bar_modifier_keys": "在狀態欄顯示修飾鍵",
|
||||
"settings.status_bar_modifier_keys.desc": "在狀態欄顯示建議的修飾鍵",
|
||||
"settings.ground_plane": "地面平面",
|
||||
"settings.ground_plane.desc": "在模型下方顯示平面",
|
||||
"settings.preview_paste_behavior": "預設預覽貼上行為",
|
||||
"settings.preview_paste_behavior.desc": "選取在編輯模式預覽貼上時的行為,有多個選項可選",
|
||||
"settings.preview_paste_behavior.always_ask": "總是詢問",
|
||||
"action.new_window": "新視窗",
|
||||
"action.new_window.desc": "開啟新Blockbench視窗",
|
||||
"action.export_collada": "匯出為Collada Model (dae)",
|
||||
"action.export_collada.desc": "將模型和動畫匯出為dae檔,以在其他3D應用程式中使用",
|
||||
"action.paint_mode_uv_overlay": "UV覆蓋",
|
||||
"action.paint_mode_uv_overlay.desc": "在繪圖模式中顯示UV覆蓋",
|
||||
"action.bake_animation_into_model": "將動畫烘培成模型",
|
||||
"action.bake_animation_into_model.desc": "將目前的動畫關鍵影格烘焙至模型上。僅包含旋轉和位置,不包含比例。",
|
||||
"action.keyframe_interpolation.step": "步數",
|
||||
"action.set_ik_target": "設定逆運動學目標",
|
||||
"action.set_ik_target.desc": "選取要使用逆運動學空物件移動的目標骨骼",
|
||||
"menu.action_control.type.tab": "頁籤",
|
||||
"menu.action_control.type.angle": "攝影機角度",
|
||||
"menu.action_control.recent_in_streamer_mode": "確定嗎? 已開啟串流模式",
|
||||
"menu.action_control.recent_in_streamer_mode.desc": "你確定要顯示最近的模型?",
|
||||
"menu.tools": "工具",
|
||||
"menu.file.recent.more": "檢視更多...",
|
||||
"menu.null_object.lock_ik_target_rotation": "鎖定逆運動學目標的旋轉",
|
||||
"menu.animation_file.import_remaining": "匯入剩餘的動畫",
|
||||
"edit.loop_cut.offset": "偏移",
|
||||
"edit.extrude_mesh_selection.extend": "延展",
|
||||
"cube.color.pink": "粉紅色",
|
||||
"cube.color.silver": "銀色",
|
||||
"dialog.plugins.offline": "沒有網路連線",
|
||||
"dialog.create_texture.pixel_density": "像素密度",
|
||||
"dialog.create_texture.pixel_density.desc": "每公分紋理的像素密度。材質貼圖的大小會因元素而有所不同。",
|
||||
"panel.skin_pose": "姿勢",
|
||||
"panel.skin_pose.none": "無",
|
||||
"panel.skin_pose.natural": "自然",
|
||||
"panel.skin_pose.walking": "走路",
|
||||
"panel.skin_pose.crouching": "蹲下",
|
||||
"panel.skin_pose.sitting": "坐著",
|
||||
"panel.skin_pose.jumping": "跳躍",
|
||||
"panel.skin_pose.aiming": "瞄準",
|
||||
"edit.loop_cut.direction": "方向",
|
||||
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
|
||||
}
|
Loading…
Reference in New Issue
Block a user