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Update it.json (POEditor.com)
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lang/it.json
82
lang/it.json
@ -410,7 +410,6 @@
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"menu.cube.texture.transparent": "Trasparente",
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"menu.cube.texture.blank": "Vuoto",
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"menu.group.sort": "Ordina",
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"menu.group.resolve": "Risolvere",
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"menu.texture.face": "Applica alle Facce",
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"menu.texture.file": "File",
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"menu.texture.refresh": "Aggiorna",
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@ -997,12 +996,10 @@
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"menu.help.developer.reset_storage": "Ripristino Impostazioni",
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"menu.help.developer.reset_storage.confirm": "Sei sicuro di voler ripristinare Blockbench alle impostazioni di fabbrica? Questo eliminera tutte le impostazioni, tutti i tasti personalizzati e plugin installati.",
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"menu.help.developer.cache_reload": "Ricarica Cache",
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"menu.texture.resize": "Ridimensiona...",
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"menu.preview.orthographic": "Ortografico",
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"menu.preview.save_angle": "Salva Angolo...",
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"menu.preview.angle": "Angoli",
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"menu.preview.angle.initial": "Angolo Iniziale",
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"menu.preview.angle.load": "Carica",
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"menu.preview.maximize": "Aumentare al Massimo",
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"panel.color.both": "Entrambi",
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"uv_editor.copy_selection": "Copia Selezione",
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@ -1066,8 +1063,8 @@
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"menu.animation.loop.hold": "Mantieni l'ultimo frame",
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"menu.animation.loop.loop": "Loop",
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"interface.streamer_mode_on": "Modalità Streamer attivata",
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"generic.reset": "Reset",
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"generic.restore": "Restore",
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"generic.reset": "Ripristina",
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"generic.restore": "Ripristina",
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"keys.mousewheel": "Rotella del mouse",
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"message.delete_animation.title": "Cancella Animazione",
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"message.delete_animation.message": "The animation was removed from Blockbench. Do you also want to delete the animation from the file that is was saved in?",
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@ -1180,9 +1177,7 @@
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"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
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"settings.camera_near_plane": "Camera Near Plane",
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"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
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"mode.start.keymap_preference": "Keybinding Preference",
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"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindings later in the settings.",
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"mode.start.select_keymap": "Select Keymap",
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"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
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"message.keymap_loaded": "Keymap loaded",
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"dialog.convert_project.current_format": "Current Format",
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@ -1247,7 +1242,6 @@
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"action.graph_editor_zero_line": "Include Zero Line",
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"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
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"menu.texture.render_mode": "Render Mode",
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"menu.texture.render_mode.normal": "Normal",
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"menu.texture.render_mode.emissive": "Emissive",
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"menu.texture.render_mode.layered": "Layered",
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"menu.preview.angle.edit": "Edit Angle...",
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@ -1293,15 +1287,15 @@
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"dialog.add_primitive.shape.cylinder": "Cylinder",
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"dialog.add_primitive.shape.sphere": "Sphere",
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"dialog.add_primitive.shape.torus": "Torus",
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"dialog.add_primitive.shape.cube": "Cube",
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"dialog.add_primitive.shape.cube": "Cuboid",
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"dialog.add_primitive.shape.pyramid": "Pyramid",
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"dialog.add_primitive.diameter": "Diameter",
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"dialog.add_primitive.height": "Height",
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"dialog.add_primitive.sides": "Sides",
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"dialog.add_primitive.minor_diameter": "Thickness",
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"dialog.add_primitive.minor_sides": "Minor Sides",
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"dialog.create_texture.combine_polys": "Combine Faces",
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"dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section",
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"dialog.create_texture.combine_polys": "Combine Islands",
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"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
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"dialog.model_stats.meshes": "Meshes",
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"dialog.export_private_settings.omit": "Leave Out",
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"layout.select": "Select",
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@ -1478,5 +1472,69 @@
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"panel.skin_pose.jumping": "Jumping",
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"panel.skin_pose.aiming": "Aiming",
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"edit.loop_cut.direction": "Direction",
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
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"data.texture_mesh": "Texture Mesh",
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"generic.left": "Left",
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"generic.right": "Right",
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"mode.start.quick_setup": "Quick Setup",
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"mode.start.keymap": "Keymap",
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"mode.start.quick_setup.more_themes": "More...",
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"dialog.resize_texture.animation_frames": "Animation Frames",
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"dialog.export_emission_map.title": "Export Emission Map",
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"dialog.export_emission_map.format": "Format",
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"dialog.export_emission_map.format.luminance": "Luminance",
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"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
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"dialog.export_emission_map.format.colors": "Colors",
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"dialog.export_emission_map.threshold": "Transparency Threshold",
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"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
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"dialog.export_emission_map.flip_y": "Flip Y Axis",
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"dialog.select.type": "Element Type",
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"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
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"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
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"dialog.create_texture.max_island_angle": "Island Angle Threshold",
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"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
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"settings.mobile_panel_side": "Mobile Panel Side",
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"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
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"settings.obj_face_export_mode": "OBJ Face Export Mode",
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"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
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"settings.obj_face_export_mode.both": "Default",
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"settings.obj_face_export_mode.tris": "Convert to Tris",
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"settings.obj_face_export_mode.quads": "Convert to Quads",
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"action.seam_tool": "Seam Tool",
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"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
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"action.resolve_group": "Resolve Group",
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"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
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"action.move_to_group": "Move to Group",
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"action.move_to_group.desc": "Move the selected elements to a different outliner group",
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"action.select_seam": "Select UV Seam",
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"action.select_seam.desc": "Select the UV seam mode for the selected edges",
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"action.select_seam.auto": "Auto",
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"action.select_seam.join": "Join",
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"action.select_seam.divide": "Divide",
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"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
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"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
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"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
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"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
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"action.invert_colors": "Invert Colors",
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"action.invert_colors.desc": "Invert all colors of the selected texture",
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"action.adjust_curves": "Adjust Curves...",
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"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
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"action.flip_texture_x": "Flip Texture Horizontally",
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"action.flip_texture_y": "Flip Texture Vertically",
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"action.resize_texture": "Resize Texture...",
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"action.view_mode.uv": "UV Preview",
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"action.append_to_template": "Append Elements to Template...",
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"action.append_to_template.desc": "Add the currently selected elements to the texture template",
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"action.move_texture_with_uv": "Move Texture with UV",
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"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
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"action.timeline_setups": "Timeline Setups",
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"action.save_timeline_setup": "Save Timeline Setup...",
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"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
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"menu.texture": "Texture",
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"menu.texture.render_mode.default": "Default",
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"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
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"menu.animation.unload": "Unload",
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"panel.timeline": "Timeline",
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"action.pan_tool": "Pan Tool",
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"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
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}
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