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Update it.json (POEditor.com)
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95
lang/it.json
95
lang/it.json
@ -311,8 +311,6 @@
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"action.settings_window.desc": "Apri il dialogo delle impostazioni Blockbench",
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"action.plugins_window": "Plugin...",
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"action.plugins_window.desc": "Apri la schermata dei plugin",
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"action.reset_keybindings": "Ripristina Tasti",
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"action.reset_keybindings.desc": "Ripristina tutti i tasti al predefinito di Blockbench",
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"action.reset_layout": "Ripristina Layout",
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"action.reset_layout.desc": "Ripristina il layout al predefinito di Blockbench",
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"action.load_plugin": "Carica Plugin da File",
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@ -379,8 +377,6 @@
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"action.zoom_reset.desc": "Ripristina lo zoom al valore predefinito di 100%",
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"action.reset_interface": "Ripristina Interfaccia",
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"action.reset_interface.desc": "Ripristina le dimensioni e le posizioni dell'interfaccia grafica",
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"action.toggle_wireframe": "Alterna Wireframe",
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"action.toggle_wireframe.desc": "Alterna la visibilità del wireframe",
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"action.screenshot_model": "Screenshot Modello",
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"action.screenshot_model.desc": "Scatta uno screenshot ritagliato del modello dall'angolo corrente",
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"action.screenshot_app": "Screenshot Applicazione",
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@ -619,8 +615,6 @@
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"message.no_bone_selected": "Devi selezionare un osso per eseguire questa azione",
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"message.duplicate_groups.title": "Nome Osso Duplicato",
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"message.duplicate_groups.message": "Il nome di quest'osso esiste su ossa multipli. Qusto può causare problemi.",
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"action.select_all_keyframes": "Seleziona Tutti Fotogrammi",
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"action.select_all_keyframes.desc": "Seleziona tutti i fotogrammi dell'osso corrente",
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"action.delete_keyframes": "Elimina Fotogrammi",
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"action.delete_keyframes.desc": "Elimina tutti i fotogrammi selezionati",
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"menu.animation": "Animazione",
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@ -1068,8 +1062,6 @@
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"action.fold_all_animations": "Chiudi Animazioni",
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"menu.palette.load.empty": "Vuoto",
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"switches.lock": "Blocca",
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"camera_angle.isometric_right": "Isometrico Destro",
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"camera_angle.isometric_left": "Isometrico Sinistro",
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"settings.render_sides": "Lati Rendering",
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"settings.render_sides.desc": "Seleziona il lato di una faccia che viene mostrato",
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"settings.render_sides.auto": "Auto",
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@ -1078,7 +1070,6 @@
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"generic.enable": "Attiva",
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"generic.disable": "Disattiva",
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"generic.redacted": "Redatto",
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"dialog.project.layered_textures": "Layered Textures",
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"dialog.select_texture.import_all": "Importa tutto",
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"dialog.skin.layer_template": "Layer Texture",
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"about.version.up_to_date": "Aggiornata",
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@ -1105,7 +1096,6 @@
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"keys.mousewheel": "Rotella del mouse",
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"message.delete_animation.title": "Cancella Animazione",
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"message.delete_animation.message": "The animation was removed from Blockbench. Do you also want to delete the animation from the file that is was saved in?",
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"message.reset_keybindings": "Are you sure you want to reset all keybindings?",
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"message.no_animation_to_import": "Nessuna animazione da importare",
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"dialog.material_instances.title": "Material Instances",
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"dialog.animation_import.title": "Seleziona animazioni da importare",
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@ -1162,7 +1152,6 @@
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"status_bar.toggle_sidebar": "Toggle Sidebar",
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"message.load_plugin_failed.title": "Failed to load plugin",
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"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
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"dialog.project.layered_textures.desc": "Enable preview mode for layered textures. Allows you to see up to 3 textures layered on top of each other.",
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"dialog.project.uv_mode": "UV Mode",
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"dialog.project.uv_mode.box_uv": "Box UV",
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"dialog.project.uv_mode.face_uv": "Per-face UV",
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@ -1219,5 +1208,87 @@
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"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
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"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
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"settings.camera_near_plane": "Camera Near Plane",
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"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1."
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"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
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"mode.start.keymap_preference": "Keybinding Preference",
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"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindigns later in the settings.",
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"mode.start.select_keymap": "Select Keymap",
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"message.recording_gif": "GIF creation in progress. Click here to abort.",
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"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
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"message.keymap_loaded": "Keymap loaded",
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"dialog.convert_project.current_format": "Current Format",
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"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
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"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
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"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
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"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
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"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
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"dialog.create_texture.resolution.desc": "The base resolution of the texture, in pixels per meter. The real size of the texture map may differ depending on the amount and size of elements.",
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"dialog.create_gif.color": "Background Color",
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"dialog.save_angle.zoom": "Zoom",
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"dialog.skin.variant": "Variant",
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"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
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"dialog.flip_animation.offset": "Offset by half the animation length",
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"dialog.export_private_settings.title": "Private Settings",
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"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Remove these values if you plan to share the file with someone else.",
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"dialog.export_private_settings.keep": "Keep",
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"dialog.export_private_settings.remove": "Remove",
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"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
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"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
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"settings.animation_sample_rate": "Animation Sample Rate",
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"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
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"keybind.preview_zoom": "Zoom View",
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"action.gradient_tool": "Gradient Tool",
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"action.gradient_tool.desc": "Create a color gradient on your texture",
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"action.import_settings": "Import Settings",
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"action.import_settings.desc": "Import a .bbsettings file",
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"action.export_settings": "Export Settings",
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"action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file",
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"action.load_keymap": "Load Keymap",
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"action.load_keymap.default": "Default (Trackpad)",
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"action.load_keymap.mouse": "Default (Mouse)",
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"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
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"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
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"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
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"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
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"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
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"action.import_keymap": "Import Keymap",
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"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
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"action.export_keymap": "Export Keymap",
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"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
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"action.edit_history": "Edit History",
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"action.edit_history.desc": "View the editing history and undo or redo steps",
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"action.group_elements": "Group Elements",
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"action.group_elements.desc": "Wrap selected elements into a new group",
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"action.unfold_groups": "Unfold Groups",
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"action.unfold_groups.desc": "Unfold all groups in the outliner",
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"action.edit_bedrock_binding": "Edit Binding...",
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"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
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"action.pick_screen_color": "Pick Screen Color",
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"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
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"action.view_mode": "View Mode",
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"action.view_mode.desc": "Change the model view mode",
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"action.view_mode.textured": "Textured",
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"action.view_mode.solid": "Solid",
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"action.view_mode.wireframe": "Wireframe",
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"action.toggle_sidebars": "Toggle Sidebars",
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"action.toggle_sidebars.desc": "Enable or disable the sidebars",
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"action.set_animation_end": "Set Animation End",
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"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
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"action.flip_animation": "Flip Animation",
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"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
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"action.graph_editor_zero_line": "Include Zero Line",
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"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
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"menu.texture.render_mode": "Render Mode",
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"menu.texture.render_mode.normal": "Normal",
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"menu.texture.render_mode.emissive": "Emissive",
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"menu.texture.render_mode.layered": "Layered",
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"menu.preview.angle.edit": "Edit Angle...",
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"menu.animation.start_delay": "Start Delay",
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"menu.animation.loop_delay": "Loop Delay",
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"menu.animation.flip_keyframes": "Flip Keyframes",
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"menu.mobile_keyboard.disable_all": "Disable All",
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"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
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"camera_angle.common_isometric_right": "Isometric Right (2:1)",
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"camera_angle.common_isometric_left": "Isometric Left (2:1)",
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"camera_angle.true_isometric_right": "True Isometric Right (30°)",
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"camera_angle.true_isometric_left": "True Isometric Left (30°)"
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}
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