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Fix grid being invisible
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@ -196,65 +196,52 @@ THREE.AxesHelper = function( size ) {
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THREE.AxesHelper.prototype = Object.create( THREE.LineSegments.prototype );
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THREE.AxesHelper.prototype.constructor = THREE.AxesHelper;
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THREE.GridHelper = function( size, divisions, color1, color2 ) {
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THREE.GridHelper = class GridHelper extends THREE.LineSegments {
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size = size || 10;
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divisions = divisions || 10;
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color1 = new THREE.Color( color1 !== undefined ? color1 : 0x444444 );
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color2 = new THREE.Color( color2 !== undefined ? color2 : 0x888888 );
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constructor( size, divisions, color1, color2 ) {
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var center = divisions / 2;
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var step = size / divisions;
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var halfSize = size / 2;
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console.log({size, divisions, color1, color2})
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var vertices = [], colors = [];
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size = size || 10;
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divisions = divisions || 10;
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color1 = new THREE.Color( color1 !== undefined ? color1 : 0x444444 );
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color2 = new THREE.Color( color2 !== undefined ? color2 : 0x888888 );
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for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
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const center = divisions / 2;
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const step = size / divisions;
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const halfSize = size / 2;
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vertices.push( - halfSize, 0, k, halfSize, 0, k );
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vertices.push( k, 0, - halfSize, k, 0, halfSize );
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const vertices = [], colors = [];
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var color = i === center ? color1 : color2;
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for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
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color.toArray( colors, j ); j += 3;
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color.toArray( colors, j ); j += 3;
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color.toArray( colors, j ); j += 3;
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color.toArray( colors, j ); j += 3;
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vertices.push( - halfSize, 0, k, halfSize, 0, k );
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vertices.push( k, 0, - halfSize, k, 0, halfSize );
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const color = i === center ? color1 : color2;
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color.toArray( colors, j ); j += 3;
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color.toArray( colors, j ); j += 3;
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color.toArray( colors, j ); j += 3;
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color.toArray( colors, j ); j += 3;
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}
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var geometry = new THREE.BufferGeometry();
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geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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const material = new THREE.LineBasicMaterial( { color: color1, toneMapped: false } );
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super( geometry, material );
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this.type = 'GridHelper';
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}
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var geometry = new THREE.BufferGeometry();
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geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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var material = new THREE.LineBasicMaterial( { color: color1 } );
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THREE.LineSegments.call( this, geometry, material );
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}
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THREE.GridHelper.prototype = Object.assign( Object.create( THREE.LineSegments.prototype ), {
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constructor: THREE.GridHelper,
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copy: function ( source ) {
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THREE.LineSegments.prototype.copy.call( this, source );
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this.geometry.copy( source.geometry );
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this.material.copy( source.material );
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return this;
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},
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clone: function () {
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return new this.constructor().copy( this );
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}
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} );
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THREE.NormalX = new THREE.Vector3(1, 0, 0);
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THREE.NormalY = new THREE.Vector3(0, 1, 0);
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