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Fix animation controller issues
Formatting of other controllers not optimized after saving controller to file Controllers not marked as unsaved
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@ -575,12 +575,12 @@ class AnimationController extends AnimationItem {
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if (typeof controller.states == 'object') {
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for (let state_name in controller.states) {
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let state = controller.states[state_name];
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if (typeof state.animations instanceof Array) {
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if (state.animations instanceof Array) {
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state.animations.forEach((a, i) => {
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if (typeof a == 'object') state.animations[i] = new oneLiner(a);
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})
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}
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if (typeof state.transitions instanceof Array) {
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if (state.transitions instanceof Array) {
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state.transitions.forEach((t, i) => {
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if (typeof t == 'object') state.transitions[i] = new oneLiner(t);
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})
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@ -946,6 +946,20 @@ AnimationController.presets = [
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}
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];
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Blockbench.on('finish_edit', event => {
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if (!Format.animation_controllers) return;
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if (event.aspects.animation_controllers) {
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event.aspects.animation_controllers.forEach(controller => {
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if (Undo.current_save && Undo.current_save.aspects.animation_controllers instanceof Array && Undo.current_save.aspects.animation_controllers.includes(animation)) {
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controller.saved = false;
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}
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})
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}
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if (event.aspects.animation_controller_state && AnimationController.selected) {
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AnimationController.selected.saved = false;
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}
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})
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Interface.definePanels(() => {
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let panel = new Panel('animation_controllers', {
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icon: 'timeline',
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