Update fr.json (POEditor.com)

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JannisX11 2022-09-15 13:35:48 +02:00
parent 7f89e97037
commit 740f69184c

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@ -415,7 +415,7 @@
"menu.texture.refresh": "Actualiser",
"menu.texture.change": "Changer de fichier",
"menu.texture.folder": "Ouvrir dans le dossier",
"menu.texture.edit": "Éditer",
"menu.texture.edit": "Edit Externally",
"menu.texture.export": "Enregistrer sous",
"menu.texture.save": "Enregistrer",
"menu.texture.properties": "Propriétés…",
@ -1540,59 +1540,113 @@
"message.set_background_position.title": "Définir la position de l'arrière-plan",
"message.set_background_position.position": "Position",
"message.set_background_position.size": "Taille",
"mode.start.recent.favorite": "Mark as Favorite",
"mode.start.info": "Info",
"mode.start.target": "Target",
"mode.start.start": "Start",
"mode.start.create_new": "Create New Model",
"mode.start.format.informations": "Good to know:",
"mode.start.format.resources": "Resources:",
"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
"format.bedrock.info.textures": "Each model can only have one texture",
"format.bedrock_block": "Bedrock Block",
"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
"format_category.low_poly": "Low-Poly",
"mode.start.recent.favorite": "Marquer comme favori",
"mode.start.info": "Information",
"mode.start.target": "Cible",
"mode.start.start": "Démarrer",
"mode.start.create_new": "Créer un nouveau modèle",
"mode.start.format.informations": "Bon à savoir:",
"mode.start.format.resources": "Ressources:",
"format.free.info.meshes": "Dans ce format, vous pouvez créer des modèles low poly à l'aide de cubes et de maillages de forme personnalisée.",
"format.free.info.limitation": "Les modèles ne peuvent pas être chargés dans des jeux nécessitant des formats spécialisés, tels que Minecraft.",
"format.skin.info.skin": "Ce format est conçu pour créer des skins Minecraft et des textures d'entités.",
"format.skin.info.model": "Le modèle ne peut pas être modifié. Pour apporter des modifications au modèle, convertissez d'abord dans un format différent via **Fichier** > **Convertir le projet**.",
"format.java_block.info.rotation": "Les rotations sont limitées à des pas de 22,5 degrés et à un axe par élément",
"format.java_block.info.size": "Le modèle est limité à une taille de 3 par 3 par 3 blocs. Les paramètres d'affichage peuvent cependant agrandir les modèles d'articles",
"format.java_block.info.animation": "Ce format ne prend pas en charge les animations dans Minecraft vanille. Si vous créez un mod, vous pouvez utiliser GeckoLib pour animer des modèles. Sinon, la seule façon d'animer est de changer le modèle à l'aide de commandes ou de textures animées.",
"format.bedrock.info.textures": "Chaque modèle ne peut avoir qu'une seule texture",
"format.bedrock_block": "Bloc de Bedrock",
"format.bedrock_block.desc": "Modèle de bloc pour Minecraft Bedrock Edition",
"format.modded_entity.info.integer_size": "La taille des cubes individuels est limitée à des nombres entiers.",
"format.modded_entity.info.format": "Les modèles sont écrits en code Java au lieu de structures de données dédiées comme tous les autres formats d'exportation Blockbench.",
"format.optifine_entity.info.optifine_required": "Les utilisateurs sans OptiFine installé ne verront pas le modèle.",
"format.optifine_entity.info.pivots": "Les pivots osseux sont verrouillés, c'est donc une bonne idée de les laisser intacts.",
"format_category.low_poly": "Low Polygon",
"format_category.minecraft": "Minecraft",
"format_category.other": "Other",
"format_category.loaders": "Loaders",
"message.recover_backup.recover": "Recover",
"message.invalid_characters.title": "Invalid Path",
"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
"dialog.share_model.thumbnail": "Thumbnail",
"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
"action.switch_tabs": "Switch Tabs",
"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
"action.unselect_all": "Unselect All",
"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
"action.save_palette": "Save Palette...",
"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
"action.keyframe_column_create": "Create Keyframe Column",
"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
"action.keyframe_column_select": "Select Keyframe Column",
"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
"format_category.other": "Autre",
"format_category.loaders": "Chargeurs",
"message.recover_backup.recover": "Récupérer",
"message.invalid_characters.title": "Chemin non valide",
"message.invalid_characters.message": "Le chemin du fichier importé contient des caractères non valides, des lettres majuscules ou des espaces blancs. Les caractères pris en charge sont : %0",
"dialog.share_model.thumbnail": "Vignette",
"dialog.skin.high_res_texture": "Veuillez noter que les skins avec la résolution sélectionnée ne fonctionneront pas comme des skins Minecraft normaux. Sélectionnez une résolution inférieure.",
"settings.allow_display_slot_mirror": "Autoriser la mise en miroir de l'affichage",
"settings.allow_display_slot_mirror.desc": "Autoriser la mise en miroir des emplacements d'affichage pour les modèles d'éléments Java. AVERTISSEMENT : Cela ne fonctionne que dans Minecraft 1.14 ou antérieur ou dans des cas particuliers.",
"action.switch_tabs": "Changer d'onglet",
"action.switch_tabs.desc": "Faites défiler les onglets ouverts. Maintenez la touche Maj enfoncée pour faire un cycle dans la direction opposée.",
"action.unselect_all": "Désélectionner tout",
"action.unselect_all.desc": "Désélectionner tous les éléments, faces, sommets ou images clés",
"action.save_palette": "Sauvegarder la palette...",
"action.save_palette.desc": "Enregistrez la palette de couleurs actuelle dans Blockbench pour une utilisation ultérieure",
"action.keyframe_column_create": "Créer une colonne d'images clés",
"action.keyframe_column_create.desc": "Clé tous les canaux de la chronologie au code temporel actuel, s'ils ont déjà des images clés",
"action.keyframe_column_select": "Sélectionner la colonne d'images clés",
"action.keyframe_column_select.desc": "Sélectionner toutes les images clés de la timeline le long d'une colonne sous la tête de lecture.",
"menu.uv": "UV",
"menu.keyframe": "Keyframe",
"menu.palette.load.update": "Update Palette",
"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
"menu.timeline_marker.set_time": "Set Time...",
"uv_editor.scale_uv": "Scale UV",
"action.preview_scene": "Preview Scene",
"action.preview_scene.desc": "Change the model preview scene",
"preview_scene.minecraft_overworld": "Minecraft Overworld",
"preview_scene.minecraft_nether": "Minecraft Nether",
"preview_scene.minecraft_end": "Minecraft End",
"dialog.project.modded_entity_flip_y": "Flip Y Axis",
"preview_scene.studio": "Studio"
"menu.keyframe": "Image clé",
"menu.palette.load.update": "Palette de mise à jour",
"menu.palette.load.update.desc": "Met à jour cette palette avec les couleurs de la palette Blockbench actuelle",
"menu.timeline_marker.set_time": "Régler le temps...",
"uv_editor.scale_uv": "Échelle UV",
"action.preview_scene": "Aperçu de la scène",
"action.preview_scene.desc": "Modifier la scène d'aperçu du modèle",
"preview_scene.minecraft_overworld": "Surmonde Minecraft",
"preview_scene.minecraft_nether": "Nether Minecraft",
"preview_scene.minecraft_end": "Fin de Minecraft",
"dialog.project.modded_entity_flip_y": "Retourner l'axe Y",
"preview_scene.studio": "Studio",
"format.image": "Image",
"modifier_actions.set_copy_source": "Set Copy Source",
"message.load_images.title": "Load Images",
"message.load_images.edit_image": "Edit Image",
"dialog.add_primitive.align_edges": "Align Edges",
"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
"settings.default_cube_size": "Cube Size",
"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
"settings.uniform_keyframe": "Uniform Scale Keyframes",
"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
"settings.nearest_rectangle_select": "Rectangle Seletion: Nearest Edge",
"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
"settings.pick_color_opacity": "Pick Color Opacity",
"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
"settings.paint_with_stylus_only": "Paint with Stylus Only",
"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
"action.copy_brush_mode": "Copy Brush Mode",
"action.copy_brush_mode.copy": "Copy",
"action.copy_brush_mode.pattern": "Pattern",
"action.copy_brush_mode.sample": "Sample",
"action.brush_shape": "Brush Shape",
"action.brush_shape.square": "Square",
"action.brush_shape.circle": "Circle",
"action.blend_mode": "Blend Mode",
"action.blend_mode.default": "Default",
"action.blend_mode.set_opacity": "Set Opacity",
"action.blend_mode.color": "Color",
"action.blend_mode.behind": "Behind",
"action.blend_mode.multiply": "Multiply",
"action.blend_mode.divide": "Divide",
"action.blend_mode.add": "Add",
"action.blend_mode.subtract": "Subtract",
"action.blend_mode.screen": "Screen",
"action.blend_mode.overlay": "Overlay",
"action.blend_mode.hard_light": "Hard Light",
"action.blend_mode.difference": "Difference",
"action.copy_brush": "Copy Brush",
"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns",
"action.validator_window": "View Model Issues...",
"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
"action.cancel_gif": "Cancel GIF",
"menu.text_edit.copy_vector": "Copy Vector",
"menu.brush_presets.dialog": "Brush Presets...",
"menu.brush_presets.pixel_brush": "Pixel Brush",
"menu.brush_presets.smooth_brush": "Smooth Brush",
"menu.texture.edit_in_blockbench": "Edit in Blockbench",
"menu.mirror_painting.axis": "Axis",
"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
"menu.mirror_painting.global": "Global Symmetry",
"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
"menu.mirror_painting.local": "Local Symmetry",
"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
"menu.mirror_painting.texture_frames": "Animated Texture Frames",
"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures"
}