This commit is contained in:
JannisX11 2023-01-16 18:22:23 +01:00
commit 70ea425f5a
14 changed files with 1276 additions and 324 deletions

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Vybrat",
"dialog.scale.title": "Velikost modelu",
"dialog.scale.axis": "Osa",
"dialog.scale.scale": "Zvětšení",
"dialog.scale.clipping": "Oříznutí modelu: Váš model je pro plátno příliš velký",
"dialog.scale.confirm": "Zvětšit",
"dialog.plugins.title": "Pluginy",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Pouze pro stažený program",
"dialog.plugins.author": "vyrobil %0",
"dialog.plugins.show_less": "Zobrazit méně",
"dialog.entitylist.title": "Otevřít model pro entitu",
"dialog.entitylist.text": "Vyberte požadovaný model pro nahrání",
"dialog.entitylist.bones": "Části těla",
"dialog.entitylist.cubes": "Kostky",
"dialog.create_texture.folder": "Složka",
"dialog.create_texture.resolution": "Rozlišení",
"dialog.input.title": "Vstup",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Natočit GIF",
"dialog.create_gif.length": "Délka",
"dialog.create_gif.fps": "Snímková frekvence FPS",
"dialog.create_gif.compression": "Množství komprese",
"dialog.create_gif.play": "Spustit animaci",
"category.animation": "Animace",
"action.record_model_gif": "Natočit GIF",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
@ -1451,7 +1444,7 @@
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Auswählen",
"dialog.scale.title": "Modell Skalieren",
"dialog.scale.axis": "Achse",
"dialog.scale.scale": "Skalierung",
"dialog.scale.clipping": "Modellüberstand: Dein Modell ist zu groß",
"dialog.scale.confirm": "Skalieren",
"dialog.plugins.title": "Plugins",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Nur für die Desktopanwendung",
"dialog.plugins.author": "von %0",
"dialog.plugins.show_less": "Weniger anzeigen",
"dialog.entitylist.title": "Objektmodell öffnen",
"dialog.entitylist.text": "Wähle das Modell, welches du öffnen möchtest",
"dialog.entitylist.bones": "Knochen",
"dialog.entitylist.cubes": "Quader",
"dialog.create_texture.folder": "Ordner",
"dialog.create_texture.resolution": "Auflösung",
"dialog.input.title": "Eingabe",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "GIF aufzeichnen",
"dialog.create_gif.length": "Länge",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Kompression",
"dialog.create_gif.play": "Animation starten",
"category.animation": "Animation",
"action.record_model_gif": "GIF aufzeichnen...",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Vererbte Größe ignorieren",
"menu.texture_mesh.texture_name": "Texturen Name...",
"menu.texture.elements": "Auf Elemente anwenden",
"panel.color.picker_type": "Farbwähler-Typ wechseln",
"uv_editor.transparent_face": "Unsichtbare Fläche",
"display.pose_angle": "Arm-Winkel (Nur Vorschau)",
"data.mesh": "Masche",
@ -1721,5 +1714,80 @@
"uv_editor.tint.info": "Färbung kann aktiviert werden, um Minecraft mitzuteilen, dass eine Fläche fürs Färben vorgesehen ist. Färbung kann in Vanilla nur bei bestimmten Bläcken, wie z. B. Blättern und Redstonestaub angewendet werden, und der Wert kann nur 0 sein.",
"uv_editor.cullface.info": "Durch aktivierte Cullfaces wird eine Fläche deaktiviert wenn neben dem Block in der ausgewählten Richtung in der Minecraftwelt ein solider Block platziert wird. Diese Technik wird verwendet, um Modelle performanter zu machen.",
"uv_editor.material_instance.info": "Materialien können auf einen vom Benutzer festgelegten Namen eingestellt werden. Dieser Name kann in der Block JSON Datei im Verhaltenspaket verwendet werden, um eine bestimmte Textur oder ein Material auf die Fläche anzuwenden.",
"display.reference.frame_invisible": "Rahmen (Unsichtbar)"
"display.reference.frame_invisible": "Rahmen (Unsichtbar)",
"data.settings_profile": "Profil",
"message.display_skin.invalid_name": "Konnte keinen Minecraft Account mit dem Namen \"%0\" finden.",
"dialog.load_plugins_from_query.title": "Plugins laden",
"dialog.load_plugins_from_query.text": "Du hast einen Link verwendet, der einige Plugins voraussetzt. Möchtest du diese Plugins installieren?",
"dialog.select_model.title": "Modell auswählen",
"dialog.select_model.bones": "Knochen",
"dialog.select_model.cubes": "Quader",
"dialog.settings.create_profile": "Profil erstellen...",
"settings_profile.confirm_delete": "Bist du sicher, dass du dieses Einstellungsprofil löschen möchtest?",
"settings_profile.condition.type.selectable": "Manuell auswählbar",
"settings.interface_mode": "Gerätemodus",
"settings.interface_mode.desc": "Passt die Programmoberfläche an ein bestimmtes Gerät an. Neustarten, um die Änderungen wirksam werden zu lassen",
"settings.interface_mode.auto": "Automatisch",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobiles Gerät",
"settings.paint_through_transparency": "Durch Transparenz hindurchmalen",
"settings.paint_through_transparency.desc": "Die Werkzeuge können durch transparente Pixel hindurchmalen, wenn der Transparenzkanal gesperrt ist",
"action.tab_overview": "Tab-Übersicht",
"action.tab_overview.desc": "Zeige alle offenen Tabs als Vorschaubilder an, und springe zu einem",
"action.slider_color_red": "Farbkanal Rot",
"action.slider_color_green": "Farbkanal Grün",
"action.slider_color_blue": "Farbkanal Blau",
"action.add_animation_controller": "Animationsregler hinzufügen",
"action.add_animation_controller.desc": "Erstellt einen leeren Animationsregler",
"action.animation_controller_preview_mode": "Regler Vorschau",
"action.animation_controller_preview_mode.paused": "Angehalten",
"action.animation_controller_preview_mode.manual": "Manuelle Vorschau",
"action.animation_controller_preview_mode.play": "Automatische Wiedergabe",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Béziergriffe verbinden",
"action.keyframe_bezier_linked.desc": "Verbindet den rechten und den linken Béziergriff",
"action.reset_keyframe_handles": "Béziergriffe zurücksetzen",
"action.reset_keyframe_handles.desc": "Setzt die Béziergriffe auf die Ausgangspositionen zurück",
"action.looped_animation_playback": "Endlosschleife",
"action.looped_animation_playback.desc": "Spiele Animationen in einer Endlosschleife ab",
"timeline.bind_to_actor": "An Wesen binden",
"animation_controllers.select_preset": "Wähle eine Vorlage aus...",
"animation_controllers.state.animations": "Animationen",
"animation_controllers.state.particles": "Partikeleffekte",
"animation_controllers.state.sounds": "Soundeffekte",
"animation_controllers.state.on_entry": "Beim Eintritt",
"animation_controllers.state.on_exit": "Beim Austritt",
"animation_controllers.state.transitions": "Übergänge",
"animation_controllers.state.condition": "Bedingung",
"animation_controllers.state.blend_transition": "Übergangszeit",
"animation_controllers.state.shortest_path": "Übergang über kürzesten Weg",
"animation_controllers.state.edit_transition": "Übergang bearbeiten",
"menu.color_picker.picker_type": "Art des Farbwählers",
"menu.color_picker.picker_type.square": "Eckig",
"menu.color_picker.picker_type.wheel": "Farbrad",
"menu.color_picker.slider_mode": "Schieberegler",
"menu.color_picker.slider_mode.hsv": "Farbton, Sättigung, Wert",
"menu.color_picker.slider_mode.rgb": "Rot, Grün, Blau",
"menu.texture.render_mode.additive": "Additiv",
"panel.color.picker_options": "Farbwähleroptionen",
"panel.animation_controllers": "Animationsregler",
"display.preset.armor_stand": "Boden (Rüstungsständer)",
"data.file_path": "Dateipfad",
"dialog.extrude.orientation": "Ausrichtung",
"dialog.extrude.orientation.upright": "Aufrecht",
"dialog.extrude.orientation.flat": "Liegend",
"dialog.scale.box_uv_warning": "Das Skalieren eines Modells mit Box UV könnte das UV Mapping zerstören. Versuche stattdessen, das Modell auf externer weise zu skalieren, oder in Datei > Project auf Flächen-UV umzustellen.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequenz",
"dialog.create_gif.pixelate": "Verpixeln",
"dialog.create_gif.bg_image": "Hintergrundbild",
"dialog.create_gif.turn.desc": "Drehe das Modell während der Aufnahme. Verwende negative Zahlen, um das Modell im Uhrzeigersinn zu drehen. Der Wert 60 entspricht einer Umdrehung pro Sekunde.",
"settings_profile.condition": "Bedingung",
"settings_profile.condition.type.file_path.desc": "Verwende Reguläre Ausdrücke, die im Dateipfad des Projekts enthalten sein müssen, um das Profil zu aktivieren. Verwende Schrägstriche als Trennzeichen",
"settings.only_selected_bezier_handles": "Nur ausgewählte Beziergriffe anzeigen",
"settings.only_selected_bezier_handles.desc": "Verstecke die Beziergriffe von Keyframes, die nicht ausgewählt sind",
"settings.embed_textures": "Texturen einbetten",
"settings.embed_textures.desc": "Bette den Inhalt von Texturen in die .bbmodel Datei ein",
"action.selection_mode.cluster": "Zusammenhängend"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Seleccionar",
"dialog.scale.title": "Reescalar Modelo",
"dialog.scale.axis": "Ejes",
"dialog.scale.scale": "Reescalar",
"dialog.scale.clipping": "El modelo sobresale: Es demasiado grande para el espacio de trabajo",
"dialog.scale.confirm": "Reescalar",
"dialog.plugins.title": "Plugins",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Sólo para el programa de escritorio",
"dialog.plugins.author": "por %0",
"dialog.plugins.show_less": "Mostrar menos",
"dialog.entitylist.title": "Abrir Archivo de Entidad",
"dialog.entitylist.text": "Selecciona el modelo que quieres importar",
"dialog.entitylist.bones": "Huesos",
"dialog.entitylist.cubes": "Cubos",
"dialog.create_texture.folder": "Carpeta",
"dialog.create_texture.resolution": "Resolución",
"dialog.input.title": "Entrada",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Grabar GIF",
"dialog.create_gif.length": "Duración",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Cantidad de Compresión",
"dialog.create_gif.play": "Empezar Animación",
"category.animation": "Animación",
"action.record_model_gif": "Grabar GIF",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignorar escalado heredado",
"menu.texture_mesh.texture_name": "Nombre de la Textura...",
"menu.texture.elements": "Aplicar a Elementos",
"panel.color.picker_type": "Alternar recogedor",
"uv_editor.transparent_face": "Transparentar Cara",
"display.pose_angle": "Ángulo de Pose (Solo para Previsualización)",
"data.mesh": "Malla",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -18,12 +18,12 @@
"keys.shift": "Maj",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Supprimer",
"keys.delete": "Suppr",
"keys.space": "Espace",
"keys.leftclick": "Clic gauche",
"keys.middleclick": "Clic molette",
"keys.rightclick": "Clic droit",
"keys.tab": "Onglet",
"keys.tab": "Tabulation",
"keys.backspace": "Retour arrière",
"keys.enter": "Entrée",
"keys.escape": "Échap",
@ -52,7 +52,7 @@
"message.file_not_found.message": "Blockbench n'a pas pu trouver le fichier demandé. Assurez-vous qu'il est bien stocké localement et non sur un cloud.",
"message.screenshot.title": "Capture d'écran",
"message.screenshot.clipboard": "Presse-papier",
"message.screenshot.right_click": "Capture d'écran - Clic droit pour copier",
"message.screenshot.right_click": "Clic droit ou appuyez longuement pour copier",
"message.invalid_file.title": "Fichier invalide",
"message.invalid_file.message": "Impossible d'ouvrir le fichier json : %0",
"message.invalid_model.title": "Fichier modèle invalide",
@ -70,16 +70,16 @@
"message.update_res.message": "Souhaitez-vous mettre à jour la résolution du projet vers la résolution de cette texture ? Cliquez sur Annuler si votre texture a une plus grande résolution que la normale.",
"message.update_res.update": "Mise à jour",
"message.bedrock_overwrite_error.message": "Blockbench ne peut combiner ce modèle avec l'ancien fichier",
"message.bedrock_overwrite_error.backup_overwrite": "Faire une backup et écraser",
"message.bedrock_overwrite_error.backup_overwrite": "Faire une sauvegarde et écraser",
"message.bedrock_overwrite_error.overwrite": "Écraser",
"message.close_warning.message": "Souhaitez-vous enregistrer votre modèle ?",
"message.close_warning.web": "Toutes données non sauvegardées seront perdues. Voulez-vous vraiment quitter ?",
"message.default_textures.title": "Textures par défaut",
"message.default_textures.message": "Sélectionnez le dossier textures du pack de ressources par défaut",
"message.default_textures.detail": "Extrayez le pack de ressources par défaut de Minecraft à partir du fichier .jar ou depuis Internet et téléchargez-le. Ensuite, localisez le dossier « textures » et ouvrez-le. Blockbench se souviendra de cet emplacement et tentera d'y chercher des textures s'il ne parvient pas à les trouver dans le pack de ressources actuel.",
"message.default_textures.select": "Sélectionnez un dossier « textures » par défaut",
"message.default_textures.select": "Sélectionnez un dossier de « textures » par défaut",
"message.image_editor.title": "Sélectionnez un éditeur d'images",
"message.image_editor.file": "Sélectionnez un fichier…",
"message.image_editor.file": "Sélectionner un fichier...",
"message.image_editor.exe": "Sélectionnez l'exécutable de l'éditeur d'images",
"message.display_skin.title": "Afficher le skin",
"message.display_skin.message": "Sélectionnez un skin sur votre ordinateur ou entrez un nom de joueur",
@ -96,7 +96,7 @@
"dialog.project.title": "Projet",
"dialog.project.name": "Nom du fichier",
"dialog.project.parent": "Modèle parent",
"dialog.project.geoname": "Nom de géométrie d'entité",
"dialog.project.geoname": "Identifiant du modèle",
"dialog.project.ao": "Occlusion ambiante",
"dialog.texture.title": "Texture",
"dialog.texture.variable": "Variable",
@ -111,17 +111,16 @@
"dialog.extrude.opacity": "Opacité minimale",
"dialog.extrude.scan": "Scanner et importer",
"dialog.display_preset.title": "Créer un préréglage",
"dialog.display_preset.message": "Séletionnez les emplacement que vous voulez enregister",
"dialog.display_preset.message": "Sélectionnez les emplacement que vous voulez enregistrer",
"dialog.display_preset.create": "Créer",
"dialog.select.title": "Sélectionner",
"dialog.select.group": "Dans le groupe sélectionné",
"dialog.select.name": "Nom contient",
"dialog.select.name": "Le nom contient",
"dialog.select.random": "Aléatoire",
"dialog.select.select": "Sélectionner",
"dialog.scale.title": "Mise à l'échelle",
"dialog.scale.axis": "Axe",
"dialog.scale.scale": "Échelle",
"dialog.scale.clipping": "Avrtissement: Votre modèle est trop grand pour la zone de travail",
"dialog.scale.clipping": "Avertissement: Votre modèle est trop grand pour le canevas",
"dialog.scale.confirm": "Mettre à l'échelle",
"dialog.plugins.title": "Plugins",
"dialog.plugins.installed": "Installés",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Seulement pour l'application de bureau",
"dialog.plugins.author": "par %0",
"dialog.plugins.show_less": "Voir moins",
"dialog.entitylist.title": "Ouvrir modèle d'entité",
"dialog.entitylist.text": "Sélectionner le modèle que vous désirez importer",
"dialog.entitylist.bones": "Segments",
"dialog.entitylist.cubes": "Cubes",
"dialog.create_texture.folder": "Dossier",
"dialog.create_texture.resolution": "Résolution",
"dialog.input.title": "Entrée",
@ -148,7 +143,7 @@
"layout.color.back": "Arrière",
"layout.color.back.desc": "Arrières-plans et champs de saisie",
"layout.color.dark": "Sombre",
"layout.color.dark.desc": "Toile d'arrière-plan",
"layout.color.dark.desc": "Canevas d'arrière-plan",
"layout.color.ui": "IU",
"layout.color.ui.desc": "Couleur principale de l'interface",
"layout.color.bright_ui": "IU claire",
@ -167,14 +162,14 @@
"layout.color.text.desc": "Texte normal",
"layout.color.light": "Clair",
"layout.color.light.desc": "Texte sélectionné",
"layout.color.accent_text": "Texte d'accent",
"layout.color.accent_text.desc": "Texte sur clair ou éléments d'accent",
"layout.color.accent_text": "Texte accent",
"layout.color.accent_text.desc": "Texte sur clair ou éléments d'accentuation",
"layout.font.main": "Police principale",
"layout.font.headline": "Police de titre",
"about.version": "Version :",
"about.creator": "Créateur :",
"about.website": "Site Internet :",
"about.vertex_snap": "Alignement Vertex est basé sur un plugin de SirBenet",
"about.vertex_snap": "L'Alignement Vertex est basé sur un plugin de SirBenet",
"about.icons": "Packs d'icônes :",
"about.libraries": "Bibliothèques :",
"settings.category.general": "Général",
@ -182,7 +177,7 @@
"settings.category.grid": "Grille",
"settings.category.edit": "Édition",
"settings.category.snapping": "Alignement",
"settings.category.defaults": "Défauts",
"settings.category.defaults": "Par Défauts",
"settings.category.dialogs": "Dialogues",
"settings.category.export": "Exporter",
"settings.language": "Langue",
@ -192,7 +187,7 @@
"settings.origin_size": "Point de pivot",
"settings.origin_size.desc": "Taille du point de pivot",
"settings.control_size": "Axes de contrôle",
"settings.control_size.desc": "Taille de l'outil de contrôle des 3 axes",
"settings.control_size.desc": "Taille du gizmo de transformation",
"settings.display_skin": "Affichage skin",
"settings.display_skin.desc": "Skin utilisé pour le modèle de joueur de référence",
"settings.shading": "Ombrage",
@ -206,20 +201,20 @@
"settings.full_grid": "Grande grille",
"settings.full_grid.desc": "Étend la grille de précision à la grande zone de 3×3 blocs",
"settings.large_box": "Grande boîte",
"settings.large_box.desc": "Affiche la taille limite 3×3",
"settings.large_box.desc": "Affiche les limites de taille",
"settings.display_grid": "Mode d'affichage",
"settings.display_grid.desc": "Affiche la grille en mode affichage",
"settings.undo_limit": "Limite d'annulations",
"settings.undo_limit.desc": "Nombre d'étapes gardées en mémoire",
"settings.local_move": "Déplacer les cubes selon des axes relatifs",
"settings.undo_limit.desc": "Nombre d'étapes annulable",
"settings.local_move": "Déplacer selon les axes relatifs",
"settings.local_move.desc": "Déplace les éléments à rotation selon leurs propres axes si possible",
"settings.canvas_unselect": "Désélectionner par clic",
"settings.canvas_unselect.desc": "Désélectionne tous les éléments en cliquant sur la toile d'arrière-plan du canevas",
"settings.paint_side_restrict": "Restreinte du pinceau sur une face",
"settings.paint_side_restrict.desc": "Restreint le pinceau pour ne peindre que du côté actuel",
"settings.canvas_unselect.desc": "Désélectionne tous les éléments en cliquant sur l'arrière-plan du canevas",
"settings.paint_side_restrict": "Restreint le pinceau sur une face",
"settings.paint_side_restrict.desc": "Restreint le pinceau pour ne peindre que du côté en cours",
"settings.autouv": "UV automatiques",
"settings.autouv.desc": "Active l'UV automatique par défaut",
"settings.create_rename": "Renommer les nouveaux cubes",
"settings.create_rename": "Renommer le nouvel élément",
"settings.create_rename.desc": "Entrer dans le champ de saisie du nom à la création d'un élément ou d'un groupe",
"settings.edit_size": "Résolution de la grille",
"settings.edit_size.desc": "Résolution de la grille de base sur laquelle les cubes s'alignent (s'aimantent)",
@ -254,7 +249,7 @@
"keybind.preview_drag": "Glissement de vue",
"keybind.confirm": "Confirmer",
"keybind.cancel": "Annuler",
"action.slider_inflate": "Gonflement",
"action.slider_inflate": "Gonfler",
"action.slider_inflate.desc": "Grossit les cubes dans toutes les directions sans changer les UV",
"action.slider_brush_size": "Taille",
"action.slider_brush_size.desc": "Rayon du pinceau en pixels",
@ -290,7 +285,7 @@
"action.extrude_texture.desc": "Génère un modèle en étirant une texture",
"action.export_blockmodel": "Exporter le modèle",
"action.export_blockmodel.desc": "Exporter le modèle en tant que bloc ou item Java Edition",
"action.export_optifine_part": "Exporter partie OptiFine",
"action.export_optifine_part": "Exporter en partie OptiFine",
"action.export_optifine_part.desc": "Exporter une partie de modèle d'entité OptiFine",
"action.export_optifine_full": "Exporter JEM OptiFine",
"action.export_optifine_full.desc": "Exporter un modèle complet d'entité OptiFine",
@ -299,13 +294,13 @@
"action.settings_window": "Paramètres…",
"action.settings_window.desc": "Ouvre la boîte de dialogue des paramètres Blockbench",
"action.plugins_window": "Plugins…",
"action.plugins_window.desc": "Ajouter/supprimer un plugin",
"action.plugins_window.desc": "Ouvrir la fenêtre du magasin de plugins",
"action.reset_layout": "Réinitialiser la mise en page",
"action.reset_layout.desc": "Réinitialise la mise en page aux valeurs par défaut de Blockbench",
"action.reset_layout.desc": "Réinitialiser la mise en page aux valeurs par défaut de Blockbench",
"action.load_plugin": "Charger un plugin à partir d'un fichier",
"action.load_plugin.desc": "Charge un plugin en important son fichier source",
"action.reload_plugins": "Recharger les plugins",
"action.reload_plugins.desc": "Recharge tous les plugins de développement",
"action.reload_plugins.desc": "Recharger tous les plugins de développement",
"action.undo": "Annuler",
"action.undo.desc": "Annule la dernière action effectuée",
"action.redo": "Rétablir",
@ -320,8 +315,8 @@
"action.add_cube.desc": "Ajoute un nouveau cube",
"action.add_group": "Ajouter un groupe",
"action.add_group.desc": "Ajoute un nouveau groupe ou segment",
"action.outliner_toggle": "Plus/moins d'options",
"action.outliner_toggle.desc": "Affiche/masque des options additionnelles dans la liste",
"action.outliner_toggle": "Afficher plus d'options",
"action.outliner_toggle.desc": "Permet d'afficher/masquer des options additionnelles dans la liste",
"action.duplicate": "Dupliquer",
"action.duplicate.desc": "Duplique les cubes ou les groupes sélectionnés",
"action.delete": "Supprimer",
@ -329,25 +324,25 @@
"action.sort_outliner": "Trier la liste",
"action.sort_outliner.desc": "Trie la liste par ordre alphabétique",
"action.select_window": "Sélectionner…",
"action.select_window.desc": "Rechercher et sélectionner des cubes en fonction de leurs propriétés",
"action.select_window.desc": "Rechercher et sélectionner des éléments en fonction de leurs propriétés",
"action.invert_selection": "Inverser la sélection",
"action.invert_selection.desc": "Inverse la sélection actuelle",
"action.invert_selection.desc": "Inverse la sélection des éléments actuelle",
"action.select_all": "Sélectionner tout",
"action.select_all.desc": "Sélectionne tous les cubes",
"action.select_all.desc": "Sélectionne tous les éléments, faces, sommets ou keyframes",
"action.collapse_groups": "Détruire les groupes",
"action.collapse_groups.desc": "Détruit tous les groupes",
"action.scale": "Mise à l'échelle",
"action.scale.desc": "Redimentionne les cubes sélectionnés",
"action.toggle_visibility": "Visible/masqué",
"action.toggle_visibility.desc": "Affiche/masque les cubes sélectionnés",
"action.toggle_export": "Basculer l'exportation",
"action.toggle_export.desc": "Bascule le paramètre d'exportation des cubes sélectionnés",
"action.collapse_groups.desc": "Détruit tous les groupes dans la liste",
"action.scale": "Mettre à l'échelle...",
"action.scale.desc": "Redimensionne les éléments sélectionnés",
"action.toggle_visibility": "Changer la visibilité",
"action.toggle_visibility.desc": "Affiche/masque les éléments sélectionnés",
"action.toggle_export": "Changer l'exportation",
"action.toggle_export.desc": "Change le paramètre d'exportation des éléments sélectionnés",
"action.toggle_autouv": "UV auto/manuel",
"action.toggle_autouv.desc": "Active/désactive le réglage UV automatique des cubes sélectionnés",
"action.toggle_shade": "Ombres",
"action.toggle_shade.desc": "Active/désactive l'ombrage des cubes sélectionnés",
"action.rename": "Renommer",
"action.rename.desc": "Changer le nom des cubes sélectionnés",
"action.rename.desc": "Change le nom des éléments ou groupes sélectionnés",
"action.add_display_preset": "Nouveau préréglage",
"action.add_display_preset.desc": "Ajoute un nouveau paramètre d'affichage prédéfini",
"action.fullscreen": "Plein écran",
@ -367,14 +362,14 @@
"action.toggle_quad_view": "Activer/désactiver affichage quadruple",
"action.toggle_quad_view.desc": "Active/désactive l'affichage selon chaque axe en plus de la perspective",
"action.import_texture": "Importer une texture",
"action.import_texture.desc": "Importer une ou plusieurs textures de votre ordinateur",
"action.import_texture.desc": "Importer une ou plusieurs textures depuis vos fichiers",
"action.create_texture": "Créer une texture",
"action.create_texture.desc": "Crée une texture vierge ou une texture de référence",
"action.save_textures": "Enregistrer les textures",
"action.save_textures.desc": "Sauvegarde toutes les textures non sauvegardées",
"action.animated_textures": "Lire les animations de texture",
"action.animated_textures.desc": "Lecture/pause des textures animées",
"action.origin_to_geometry": "Centrer le point",
"action.origin_to_geometry": "Centrer le point de pivot",
"action.origin_to_geometry.desc": "Place le point de pivot au centre de la sélection",
"action.rescale_toggle": "Activer/désactiver mise à l'échelle",
"action.rescale_toggle.desc": "Redimensionne les cubes selon leur rotation actuelle",
@ -410,8 +405,8 @@
"menu.texture.file": "Fichier",
"menu.texture.refresh": "Actualiser",
"menu.texture.change": "Changer de fichier",
"menu.texture.folder": "Ouvrir dans le dossier",
"menu.texture.edit": "Modifier en externe",
"menu.texture.folder": "Ouvrir dans l'explorateur de fichiers",
"menu.texture.edit": "Modifier",
"menu.texture.export": "Enregistrer sous",
"menu.texture.save": "Enregistrer",
"menu.texture.properties": "Propriétés…",
@ -434,7 +429,7 @@
"cube.color.yellow": "Jaune",
"cube.color.orange": "Orange",
"cube.color.red": "Rouge",
"cube.color.purple": "Mauve",
"cube.color.purple": "Violet",
"cube.color.blue": "Bleu",
"cube.color.green": "Vert",
"cube.color.lime": "Vert clair",
@ -469,7 +464,7 @@
"display.slot.frame": "Cadre",
"display.slot.gui": "GUI",
"display.rotation": "Rotation",
"display.translation": "Translation",
"display.translation": "Traduction",
"display.scale": "Taille",
"display.slot": "Emplacement",
"display.reference": "Modèle de référence",
@ -500,9 +495,9 @@
"action.open_model_folder.desc": "Ouvre le dossier dans lequel se trouve le modèle",
"action.change_textures_folder": "Changer l'emplacement des textures",
"action.change_textures_folder.desc": "Changer le dossier dans lequel toutes les textures sont enregistrées",
"menu.texture.particle": "Texture des particules",
"message.update_notification.title": "Une mise à jour est disponible",
"message.update_notification.message": "Une nouvelle version de Blockbench est disponible. Veuillez activer Mises à jour automatiques dans les paramètres pour effectuer la mise à jour !",
"menu.texture.particle": "Utiliser pour les particules",
"message.update_notification.title": "Impossible d'installer la mise à jour",
"message.update_notification.message": "Une nouvelle version de Blockbench est disponible. Veuillez activer les mises à jour automatiques dans les paramètres pour effectuer la mise à jour !",
"message.untextured": "Cette surface n'a pas de texture",
"dialog.toolbar_edit.title": "Personnaliser la barre d'outils",
"keybindings.reset": "Réinitialiser",
@ -553,7 +548,7 @@
"action.uv_apply_all": "Appliquer à toutes les faces",
"action.uv_apply_all.desc": "Applique les paramètres de la face actuelle à toutes les faces",
"message.image_editor_missing.title": "Éditeur d'images par défaut",
"message.image_editor_missing.message": "Sélectionner le fichier exécutable de votre éditeur d'image",
"message.image_editor_missing.message": "Sélectionnez le fichier exécutable de votre éditeur d'image.",
"message.image_editor_missing.detail": "Blockbench n'a pas pu trouver d'éditeur d'images sur votre ordinateur. Sélectionnez le fichier exécutable de l'éditeur d'images que vous utilisez.",
"action.update_autouv": "Mettre à jour l'UV automatique",
"action.update_autouv.desc": "Met à jour le mappage UV automatique des cubes sélectionnés",
@ -580,8 +575,8 @@
"action.load_animation_file.desc": "Importer un fichier d'animation",
"action.play_animation": "Jouer l'animation",
"action.play_animation.desc": "Aperçu de l'animation sélectionnée",
"action.slider_keyframe_time": "Timecode",
"action.slider_keyframe_time.desc": "Modifie le timecode des keyframes sélectionnées",
"action.slider_keyframe_time": "Code temporel",
"action.slider_keyframe_time.desc": "Modifie le code temporel des keyframes sélectionnées",
"timeline.rotation": "Rotation",
"timeline.position": "Position",
"timeline.scale": "Taille",
@ -592,9 +587,9 @@
"generic.delete": "Supprimer",
"generic.rename": "Renommer",
"message.no_animation_selected": "Vous devez sélectionner une animation pour faire cela",
"message.no_bone_selected": "Vous devez sélectionner un segmentpour faire cela",
"message.no_bone_selected": "Vous devez sélectionner un segment pour faire cela",
"message.duplicate_groups.title": "Dupliquer le nom du segment",
"message.duplicate_groups.message": "Le nom de ce segment existe sur d'autres. Cela peut poser des problèmes.",
"message.duplicate_groups.message": "Le nom de ce segment existe sur d'autres segments. Cela peut poser des problèmes.",
"action.delete_keyframes": "Supprimer des keyframes",
"action.delete_keyframes.desc": "Supprime toutes les keyframes sélectionnées",
"menu.animation": "Animation",
@ -614,10 +609,9 @@
"dialog.create_gif.title": "Enregistrer un GIF",
"dialog.create_gif.length": "Durée",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Taux de compression",
"dialog.create_gif.play": "Démarrer l'animation",
"category.animation": "Animation",
"action.record_model_gif": "Enregistrer un GIF",
"action.record_model_gif": "Enregistrer un GIF...",
"action.record_model_gif.desc": "Enregistre un GIF animé du modèle à partir de l'angle actuel",
"display.mirror": "Miroir",
"data.separator": "Séparateur",
@ -642,7 +636,7 @@
"action.eraser": "Gomme",
"action.eraser.desc": "Gomme pour remplacer les couleurs d'une texture par de la transparence",
"action.color_picker": "Pipette",
"action.color_picker.desc": "Sélecteur pour choisir la couleur des pixels sur votre texture",
"action.color_picker.desc": "Outil pour choisir la couleur des pixels sur votre texture",
"action.open_backup_folder": "Ouvrir le dossier de sauvegarde",
"action.open_backup_folder.desc": "Ouvre le dossier de sauvegarde Blockbench",
"switches.mirror": "Miroir UV",
@ -663,7 +657,7 @@
"action.action_control.desc": "Rechercher et exécuter toute action disponible",
"keybindings.recording": "Enregistrer un raccourci clavier",
"keybindings.press": "Appuyez sur une touche ou une combinaison de touches ou cliquez n'importe où pour commencer à enregistrer votre raccourci clavier.",
"action.pivot_tool": "Point de pivot",
"action.pivot_tool": "Outil point de pivot",
"action.pivot_tool.desc": "Outil pour changer le point de pivot des cubes et segments",
"action.slider_animation_speed": "Vitesse de lecture",
"action.slider_animation_speed.desc": "Vitesse de lecture de la chronologie en pourcentage",
@ -675,7 +669,7 @@
"message.outdated_client.message": "Veuillez effectuer la mise à jour vers la dernière version de Blockbench.",
"action.export_asset_archive": "Télécharger l'archive",
"action.export_asset_archive.desc": "Télécharge une archive avec le modèle et toutes les textures qu'elle contient",
"action.upload_sketchfab": "Upload Sketchfab",
"action.upload_sketchfab": "Mettre en ligne sur Sketchfab",
"message.sketchfab.name_or_token": "Veuillez entrer votre jeton Sketchfab et un nom",
"dialog.sketchfab_uploader.title": "Uploader un modèle Sketchfab",
"dialog.sketchfab_uploader.token": "Jeton d'API",
@ -687,11 +681,11 @@
"settings.sketchfab_token.desc": "Jeton autorisant Blockbench à uploader sur votre compte Sketchfab",
"panel.color": "Couleur",
"data.origin": "Point de pivot",
"message.sketchfab.success": "Modèle uploadé avec succès",
"message.sketchfab.error": "Échec de l'upload du modèle sur Sketchfab",
"message.sketchfab.success": "Modèle mis en ligne avec succès",
"message.sketchfab.error": "Échec de la mise en ligne du modèle sur Sketchfab",
"settings.outliner_colors": "Couleurs de la liste",
"settings.outliner_colors.desc": "Affiche les couleurs du cube dans la liste",
"action.upload_sketchfab.desc": "Uploader votre modèle sur Sketchfab",
"settings.outliner_colors.desc": "Affiche les couleurs des éléments dans la liste",
"action.upload_sketchfab.desc": "Mettre en ligne votre modèle sur Sketchfab",
"action.element_colors": "Couleurs du cube",
"action.element_colors.desc": "Montre les couleurs du cube dans la liste",
"texture.error.file": "Fichier introuvable",
@ -711,7 +705,7 @@
"dialog.edit_session.title": "Éditer la session",
"edit_session.username": "Pseudo",
"edit_session.token": "Jeton",
"edit_session.about": "Les sessions de travail peuvent être utilisées pour collaborer sur des modèles apr Internet. Créez une session, copiez le jeton et envoyez-le à des amis, qui peuvent ensuite l'utiliser pour rejoindre.",
"edit_session.about": "Les sessions de travail peuvent être utilisées pour collaborer sur des modèles sur Internet. Créez une session, copiez le jeton et envoyez-le à des amis, qui peuvent ensuite l'utiliser pour rejoindre.",
"edit_session.join": "Rejoindre la session",
"edit_session.create": "Créer une session",
"edit_session.quit": "Quitter la session",
@ -739,15 +733,15 @@
"mode.start.new": "Nouveau",
"mode.start.recent": "Récent",
"format.free": "Modèle libre",
"format.free.desc": "Modèle sans restrictions pour Unity etc.",
"format.java_block": "Bloc/item Java Edition",
"format.java_block.desc": "Modèle de bloc pour Java Edition. La taille et les rotations sont limitées.",
"format.bedrock": "Modèle Bedrock",
"format.bedrock.desc": "Modèle pour l'édition Bedrock.",
"format.free.desc": "Modèle sans restrictions. Pour les moteurs de jeux, faire des rendus etc.",
"format.java_block": "Bloc/Objet Java Edition",
"format.java_block.desc": "Modèle de bloc ou d'objet pour Java Edition.",
"format.bedrock": "Entité Bedrock",
"format.bedrock.desc": "Modèle Minecraft Bedrock Edition pour les entités et les objets joints",
"format.bedrock_old": "Ancien modèle Bedrock",
"format.bedrock_old.desc": "Modèle d'entité Bedrock antérieur à la 1.12",
"format.modded_entity": "Entité moddée",
"format.modded_entity.desc": "Modèle d'entité pour mods. Peut être exporté sous forme de fichier .java.",
"format.modded_entity.desc": "Modèle d'entité pour mods. Peut être exporté sous forme de fichier de classe .java.",
"format.optifine_entity": "Entité OptiFine",
"format.optifine_entity.desc": "Modèle d'entité personnalisé pour OptiFine.",
"keys.mouse": "Bouton de la souris %0",
@ -851,7 +845,7 @@
"generic.none": "Néant",
"status_bar.recording": "Enregistrement en cours",
"message.add_to_palette": "Ajouté à la palette",
"message.size_modifiers": "Maintenir Ctrl ou Shift pour de plus petits incréments",
"message.size_modifiers": "Maintenir Ctrl ou Maj pour de plus petits incréments.",
"message.timelapse_start": "Timelapse démarré",
"message.timelapse_stop": "Timelapse arrêté",
"message.import_palette.replace_palette": "Remplacer l'ancienne palette",
@ -875,8 +869,8 @@
"settings.brush_modifier.pressure": "Pression",
"settings.brush_modifier.tilt": "Inclinaison",
"category.color": "Couleur",
"action.import_theme": "Thème d'importation",
"action.export_theme": "Thème d'exportation",
"action.import_theme": "Importer un thème",
"action.export_theme": "Exporter le thème",
"action.export_theme.desc": "Crée un fichier thème basé sur les paramètres actuels",
"action.slider_color_h": "Teinte",
"action.slider_color_s": "Saturation",
@ -894,7 +888,7 @@
"action.timelapse": "Timelapse…",
"action.timelapse.desc": "Enregistrer un timelapse de la modélisation",
"action.add_keyframe": "Ajouter une keyframe",
"action.add_keyframe.desc": "Ajoute une keyframe automatiquement. Utilisez Alt pour forcer les valeurs par défaut.",
"action.add_keyframe.desc": "Ajoute une keyframe automatiquement. Utilisez Maj pour forcer les valeurs par défaut",
"action.bring_up_all_animations.desc": "Met toutes les animations modifiés dans la timeline",
"timeline.timeline": "Instructions",
"menu.palette.load.default": "Par défaut",
@ -908,13 +902,13 @@
"settings.highlight_cubes.desc": "Surligne les cubes que vous survolez ou sélectionnez",
"action.add_marker": "Définir un repère",
"action.add_marker.desc": "Définir un repère chronologique",
"timeline.pre_effect_script": "Scripte",
"format.skin": "Skin",
"timeline.pre_effect_script": "Script",
"format.skin": "Skin Minecraft",
"format.skin.desc": "Modifie les skins de joueurs et d'entités.",
"message.sketchfab.setup_guide": "Vous voulez apprendre comment mettre en place des modèles à Sketchfab ? Lire %0",
"message.sketchfab.setup_guide": "Vous voulez apprendre comment mettre en place des modèles sur Sketchfab ? Lire %0",
"dialog.skin.title": "Créer un skin",
"dialog.skin.model": "Skin",
"dialog.skin.texture": "Texture (optionnel)",
"dialog.skin.texture": "Texture (optionnelle)",
"action.toggle_skin_layer": "Alterner la couche du skin",
"action.toggle_skin_layer.desc": "Affiche/masque la couche externe du modèle de skin",
"action.gui_light": "Lumière dans la GUI",
@ -1075,7 +1069,7 @@
"settings.minify_bbmodel": "Fichiers de projet minimisés",
"settings.minify_bbmodel.desc": "Écrit l'intégralité des fichiers .bbmodel sur une seule ligne",
"action.edit_material_instances": "Modifier les instances matérielles",
"action.edit_material_instances.desc": "Changer les noms des instances matérielles pour les géométries de blocs Bedrock",
"action.edit_material_instances.desc": "Modifier les noms d'instances matérielles pour des géométries de blocs Bedrock",
"action.save_all_animations": "Sauvegarder toutes les animations",
"action.save_all_animations.desc": "Sauvegarde toutes les animations actuellement chargées",
"action.keyframe_interpolation": "Interpolation",
@ -1214,7 +1208,7 @@
"action.import_keymap.desc": "Importer des commandes depuis un fichier .bbkeymap",
"action.export_keymap": "Exporter une keymap",
"action.export_keymap.desc": "Exportez les commandes actuelles dans un fichier .bbkeymap.",
"action.edit_history": "Modifier l'historique",
"action.edit_history": "Modifier l'historique...",
"action.edit_history.desc": "Affiche l'historique des modifications pour annuler ou rétablir des étapes",
"action.group_elements": "Grouper les éléments",
"action.group_elements.desc": "Rassemble les éléments sélectionnés sous un nouveau groupe",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignorer l'échelle héritée",
"menu.texture_mesh.texture_name": "Nom de la texture…",
"menu.texture.elements": "Appliquée aux éléments",
"panel.color.picker_type": "Basculer le type de sélecteur",
"uv_editor.transparent_face": "Face transparente",
"display.pose_angle": "Angle de pose (aperçu uniquement)",
"data.mesh": "Maille",
@ -1406,7 +1399,7 @@
"message.cannot_re_import.title": "Le modèle ne peut être réimporté",
"message.cannot_re_import.message": "Ce format d'export de modèle ne peut être réimporté vers Blockbench. Assurez-vous de sauvegarder votre modèle en tant que fichier de projet.",
"generic.default": "Par défaut",
"units.pixels_per_meter": "%0 Pixel par mètre",
"units.pixels_per_meter": "%0 pixels par mètre",
"mode.pose": "Pose",
"modifier_actions.resize_both_sides": "Redimentionner dans les deux directions",
"modifier_actions.resize_one_side": "Redimentionner dans une direction",
@ -1557,7 +1550,7 @@
"format.modded_entity.info.format": "Les modèles sont écrits en code Java au lieu de structures de données dédiées comme tous les autres formats d'exportation Blockbench.",
"format.optifine_entity.info.optifine_required": "Les utilisateurs sans OptiFine installé ne verront pas le modèle.",
"format.optifine_entity.info.pivots": "Les pivots osseux sont verrouillés, c'est donc une bonne idée de les laisser intacts.",
"format_category.low_poly": "Low Polygon",
"format_category.low_poly": "Faible Polygone",
"format_category.minecraft": "Minecraft",
"format_category.other": "Autre",
"format_category.loaders": "Chargeurs",
@ -1650,7 +1643,7 @@
"format.image.desc": "Modifier des images dans l'éditeur d'images 2D",
"generic.delete_all": "Supprimer tout",
"message.child_model_only.open": "Ouvrir le parent",
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
"message.child_model_only.open_with_textures": "Ouvrir le parent & adopter ses textures",
"dialog.project.credit": "Crédit",
"dialog.convert_project.create_copy": "Créer une copie",
"dialog.texture.frame_time": "Temps d'une image",
@ -1663,38 +1656,38 @@
"dialog.texture.frame_order_type.back_and_forth": "Va-et-vient",
"dialog.texture.frame_order_type.custom": "Ordre personnalisé",
"dialog.texture.frame_order": "Ordre des images",
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
"dialog.texture.frame_order.desc": "Définissez un ordre de trame personnalisé en les listant dans un nouvel ordre. Le premier indice de trame commence à 0.",
"dialog.select.mode": "Mode",
"dialog.select.mode.new": "Nouvelle sélection",
"dialog.select.mode.add": "Ajouter à la sélection",
"dialog.select.mode.remove": "Retirer de la sélection",
"dialog.select.mode.in_selection": "Sélectionner uniquement dans Selected",
"dialog.predicate_overrides.model": "Modèle",
"dialog.predicate_overrides.predicates": "Predicates",
"dialog.predicate_overrides.predicates": "Prédicats",
"dialog.predicate_overrides.variants": "Variantes",
"dialog.predicate_overrides.start_value": "Valeur de départ",
"dialog.predicate_overrides.add_override": "Add Override",
"dialog.predicate_overrides.add_predicate": "Add Predicate",
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
"dialog.predicate_overrides.add_override": "Ajouter une surcharge",
"dialog.predicate_overrides.add_predicate": "Ajouter un prédicat",
"dialog.predicate_overrides.generate_overrides": "Générer des surcharges",
"dialog.predicate_overrides.confirm_delete": "Êtes-vous sûr de vouloir supprimer toutes les surcharges ?",
"dialog.predicate_overrides.predicate.angle": "Angle de la boussole",
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
"dialog.predicate_overrides.predicate.blocking": "Bloque",
"dialog.predicate_overrides.predicate.broken": "Est cassé",
"dialog.predicate_overrides.predicate.cast": "Is Cast",
"dialog.predicate_overrides.predicate.cast": "Est coulé",
"dialog.predicate_overrides.predicate.cooldown": "Rechargement",
"dialog.predicate_overrides.predicate.damage": "Dégâts",
"dialog.predicate_overrides.predicate.damaged": "Est endommagé",
"dialog.predicate_overrides.predicate.lefthanded": "Positionné dans la main gauche",
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
"dialog.predicate_overrides.predicate.pull": "Montant tiré",
"dialog.predicate_overrides.predicate.pulling": "Tire",
"dialog.predicate_overrides.predicate.charged": "Chargé",
"dialog.predicate_overrides.predicate.firework": "Has Firework",
"dialog.predicate_overrides.predicate.firework": "A des feux d'artifice",
"dialog.predicate_overrides.predicate.throwing": "Prêt à lancer",
"dialog.predicate_overrides.predicate.time": "Heure de la journée",
"dialog.predicate_overrides.predicate.custom_model_data": "Donnée de modèle personnalisées",
"dialog.predicate_overrides.predicate.level": "Niveau de lumière",
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
"dialog.predicate_overrides.predicate.tooting": "Tooting",
"dialog.predicate_overrides.predicate.filled": "Niveau de remplissage du sac",
"dialog.predicate_overrides.predicate.tooting": "Sifflant",
"settings.model_export_scale": "Échelle d'exportation du modèle",
"settings.model_export_scale.desc": "Facteur par lequel l'échelle des modèles glTF, DAE et FBX exportés est réduite. La valeur par défaut est 16, ce qui convertit 16 unités Blockbench en 1 mètre dans l'exportation.",
"action.copy_paste_tool_mode": "Mode Copier Coller",
@ -1708,18 +1701,93 @@
"action.adjust_opacity.desc": "Ajuster l'opacité de la texture sélectionnée",
"action.rotate_texture_cw": "Faire tourner la texture dans le sens des aiguilles d'une montre",
"action.rotate_texture_ccw": "Faire tourner la texture dans le sens inverse des aiguilles d'une montre",
"action.predicate_overrides": "Edit Predicate Overrides...",
"action.predicate_overrides": "Modifier les surcharges des prédicats...",
"action.predicate_overrides.desc": "Sélectionner des modèles pour remplacer ce modèle en fonction des conditions sélectionnées",
"action.auto_set_cullfaces": "Définir automatiquement les Cullfaces",
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
"action.auto_set_cullfaces.desc": "Génération automatique de cullfaces pour cacher les faces lorsqu'elles sont couvertes par le bloc voisin.",
"menu.texture.edit_externally": "Editer en externe",
"menu.mirror_painting.texture": "Éditeur de symétrie 2D",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.mirror_painting.texture.desc": "Permettre la peinture miroir dans l'espace 2D sur l'image ou la texture",
"menu.animator.rotation_global": "Tourner dans l'espace global",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Propriétés des faces",
"uv_editor.face_properties.material_instance": "Instance de matériau",
"uv_editor.tint.info": "La teinte peut être activée sur une face pour dire à Minecraft de le teinter. De base, la teinte ne peut être utilisée que par des blocs spécifiques tels que les feuilles et la poussière de redstone, et ne peut avoir qu'une valeur de 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Cadre (Invisible)"
"uv_editor.cullface.info": "L'activation du cullface indique à une face du bloc de disparaître si un autre bloc plein est placé contre dans la direction spécifiée dans votre monde Minecraft. Ceci peut être utilisé pour optimiser les performances.",
"uv_editor.material_instance.info": "Les instances de matériau peuvent être définies sur un nom défini par l'utilisateur. Ce nom peut être utilisé dans le fichier JSON de bloc du pack de comportement pour attribuer une texture et un matériau particuliers à la face.",
"display.reference.frame_invisible": "Cadre (Invisible)",
"data.settings_profile": "Profil",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Os",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Créer un profil...",
"settings_profile.confirm_delete": "Êtes-vous sûr de vouloir supprimer ce profil de paramètres?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatique",
"settings.interface_mode.desktop": "Bureau",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Couleur rouge",
"action.slider_color_green": "Couleur verte",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Prévisualisation manuelle",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particules",
"animation_controllers.state.sounds": "Sons",
"animation_controllers.state.on_entry": "En entrée",
"animation_controllers.state.on_exit": "En sortie",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Modifier la transition",
"menu.color_picker.picker_type": "Type de sélecteur",
"menu.color_picker.picker_type.square": "Carré",
"menu.color_picker.picker_type.wheel": "Roue",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Teinte, Saturation, Valeur",
"menu.color_picker.slider_mode.rgb": "Rouge, Vert, Bleu",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Options du sélecteur de couleurs",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Seleziona",
"dialog.scale.title": "Scala Modello",
"dialog.scale.axis": "Assi",
"dialog.scale.scale": "Scala",
"dialog.scale.clipping": "Tosatura modello: Il tuo modello è troppo grande",
"dialog.scale.confirm": "Scala",
"dialog.plugins.title": "Plugin",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Solo per l'applicazione desktop",
"dialog.plugins.author": "di %0",
"dialog.plugins.show_less": "Mostra meno",
"dialog.entitylist.title": "Apri Modello Entità",
"dialog.entitylist.text": "Seleziona il modello da importare",
"dialog.entitylist.bones": "Ossa",
"dialog.entitylist.cubes": "Cubi",
"dialog.create_texture.folder": "Cartella",
"dialog.create_texture.resolution": "Risoluzione",
"dialog.input.title": "Input",
@ -411,7 +406,7 @@
"menu.texture.refresh": "Aggiorna",
"menu.texture.change": "Modifica File",
"menu.texture.folder": "Apri In Cartella",
"menu.texture.edit": "Edit",
"menu.texture.edit": "Modifica",
"menu.texture.export": "Salva Come",
"menu.texture.save": "Salva",
"menu.texture.properties": "Proprietà",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Registra GIF",
"dialog.create_gif.length": "Lunghezza",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Quantità di Compressione",
"dialog.create_gif.play": "Inizia Animazione",
"category.animation": "Animazione",
"action.record_model_gif": "Registra GIF",
@ -1063,7 +1057,7 @@
"generic.restore": "Ripristina",
"keys.mousewheel": "Rotella del mouse",
"message.delete_animation.title": "Cancella Animazione",
"message.delete_animation.message": "The animation was removed from Blockbench. Do you also want to delete the animation from the file that is was saved in?",
"message.delete_animation.message": "L'animazione è stata rimossa da Blockbench. Vuoi anche eliminare l'animazione dal file in cui è stata salvata?",
"message.no_animation_to_import": "Nessuna animazione da importare",
"dialog.material_instances.title": "Material Instances",
"dialog.animation_import.title": "Seleziona animazioni da importare",
@ -1071,7 +1065,7 @@
"settings.fov": "FOV",
"settings.fov.desc": "Camera Field of View. Default is 45",
"settings.sync_color": "Sync Color",
"settings.sync_color.desc": "Synchronize the color between different Blockbench instances",
"settings.sync_color.desc": "Sincronizza il colore tra diverse istanze di Blockbench",
"settings.minify_bbmodel": "Minified Project Files",
"settings.minify_bbmodel.desc": "Write .bbmodel files minified into one line",
"action.edit_material_instances": "Edit Material Instances",
@ -1111,7 +1105,7 @@
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"menu.animation_file.unload": "Unload Animation File",
"menu.animation_file.unload": "Unload File",
"data.null_object": "Null Object",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
@ -1451,7 +1444,7 @@
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "選択する",
"dialog.scale.title": "サイズを変更",
"dialog.scale.axis": "軸",
"dialog.scale.scale": "サイズ",
"dialog.scale.clipping": "モデルグリップ:モデルがキャンバスに対して大きすぎます",
"dialog.scale.confirm": "決定",
"dialog.plugins.title": "プラグイン",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "デスクトップアプリのみ",
"dialog.plugins.author": "%0",
"dialog.plugins.show_less": "最小表示",
"dialog.entitylist.title": "エンティティモデルを開く",
"dialog.entitylist.text": "読み込むモデルを選択してください",
"dialog.entitylist.bones": "ボーン",
"dialog.entitylist.cubes": "キューブ",
"dialog.create_texture.folder": "フォルダ",
"dialog.create_texture.resolution": "ピクセル",
"dialog.input.title": "インプット",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "GIF",
"dialog.create_gif.length": "尺",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "圧縮率",
"dialog.create_gif.play": "アニメーションを再生",
"category.animation": "アニメーション",
"action.record_model_gif": "レコーディング GIF...",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "スケールを無視する",
"menu.texture_mesh.texture_name": "テクスチャ名...",
"menu.texture.elements": "エレメントに適用",
"panel.color.picker_type": "トグルピッカー",
"uv_editor.transparent_face": "透明なフェイス",
"display.pose_angle": "ポーズ角度(プレビューモード)",
"data.mesh": "メッシュ",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "額縁(透明)"
"display.reference.frame_invisible": "額縁(透明)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -52,7 +52,7 @@
"message.file_not_found.message": "지정된 파일을 불러올 수 없습니다. 클라우드 같은 가상 폴더에 저장된 파일이 아닌지 확인하십시오.",
"message.screenshot.title": "스크린샷",
"message.screenshot.clipboard": "클립보드",
"message.screenshot.right_click": "오른쪽 마우스 클릭 또는 스크린 샷을 길게 눌러 스크린 샷을 저장합니다.",
"message.screenshot.right_click": "마우스 오른쪽 버튼으로 클릭하거나 길게 눌러 스크린샷 복사하기",
"message.invalid_file.title": "유효하지 않은 파일",
"message.invalid_file.message": "유효하지 않은 .json 파일 : %0",
"message.invalid_model.title": "유효하지 않은 모델 파일",
@ -120,7 +120,6 @@
"dialog.select.select": "선택",
"dialog.scale.title": "모델 크기",
"dialog.scale.axis": "축",
"dialog.scale.scale": "크기",
"dialog.scale.clipping": "모델 클리핑: 모델이 캔버스보다 너무 큽니다.",
"dialog.scale.confirm": "크기",
"dialog.plugins.title": "플러그인",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "설치 버전 전용",
"dialog.plugins.author": "제작 : %0",
"dialog.plugins.show_less": "표시 제한",
"dialog.entitylist.title": "엔티티 모델 열기",
"dialog.entitylist.text": "가져올 모델 선택하기",
"dialog.entitylist.bones": "뼈대",
"dialog.entitylist.cubes": "큐브",
"dialog.create_texture.folder": "폴더",
"dialog.create_texture.resolution": "텍스쳐 해상도",
"dialog.input.title": "입력",
@ -529,7 +524,7 @@
"action.uv_reset.desc": "현재 표면 초기화",
"action.cullface": "후면 제거",
"action.cullface.desc": "선택한 모델의 측면이 덮인 경우 이 면에 대한 렌더링 비활성화",
"action.auto_cullface": "자동 후면 제거",
"action.auto_cullface": "후면 제거 키기",
"action.auto_cullface.desc": "이 표면의 후면 제거를 자체로 설정",
"action.face_tint": "옅은 색",
"action.face_tint.desc": "현재 표면에 대한 색조 옵션을 사용 가능으로 설정",
@ -599,7 +594,7 @@
"action.delete_keyframes.desc": "선택된 키프레임 삭제",
"menu.animation": "애니메이션",
"menu.animation.loop": "루프 만들기",
"menu.animation.override": "오버라이드",
"menu.animation.override": "재정의",
"menu.animation.anim_time_update": "애니메이션 시간 업데이트",
"message.display_skin_model.title": "스킨 모델",
"message.display_skin_model.message": "스킨의 모델 종류를 고르세요.",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "녹화된 GIF",
"dialog.create_gif.length": "길이",
"dialog.create_gif.fps": "프레임",
"dialog.create_gif.compression": "수량 압축",
"dialog.create_gif.play": "애니메이션 시작",
"category.animation": "애니메이션",
"action.record_model_gif": "GIF로 녹화...",
@ -1000,7 +994,7 @@
"panel.color.both": "둘 다",
"uv_editor.copy_selection": "선택 항목 복사",
"uv_editor.paste_selection": "선택 항목 붙여넣기",
"uv_editor.copy_paste_tool.place": "놓다",
"uv_editor.copy_paste_tool.place": "확인",
"uv_editor.copy_paste_tool.cut": "자르기",
"uv_editor.copy_paste_tool.mirror_x": "X축으로 좌우반전",
"uv_editor.copy_paste_tool.mirror_y": "Y축으로 좌우반전",
@ -1065,7 +1059,7 @@
"message.delete_animation.title": "애니메이션 삭제",
"message.delete_animation.message": "애니메이션이 Blockbench에서 제거되었습니다. 저장된 애니메이션 파일도 제거하시겠습니까?",
"message.no_animation_to_import": "불러올 애니메이션이 존재하지 않습니다.",
"dialog.material_instances.title": "재료 인스턴스",
"dialog.material_instances.title": "머티리얼 인스턴스",
"dialog.animation_import.title": "불러올 애니메이션 선택",
"dialog.create_texture.padding": "내부 여백",
"settings.fov": "시야각",
@ -1074,8 +1068,8 @@
"settings.sync_color.desc": "Blockbench 인스턴스 간에 색을 동기화 함",
"settings.minify_bbmodel": "압축된 프로젝트 파일",
"settings.minify_bbmodel.desc": ".bbmodel 파일을 한 줄에 압축하기",
"action.edit_material_instances": "재료 인스턴스 편집",
"action.edit_material_instances.desc": "베드락 블록 지오메트리를 위한 재료 인스턴스 이름 수정",
"action.edit_material_instances": "머티리얼 인스턴스 편집",
"action.edit_material_instances.desc": "베드락 블록 지오메트리를 위한 머티리얼 인스턴스 이름 수정",
"action.save_all_animations": "애니메이션 모두 저장",
"action.save_all_animations.desc": "현재 로드 된 애니메이션 모두 저장",
"action.keyframe_interpolation": "보간",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "상속된 크기 무시",
"menu.texture_mesh.texture_name": "텍스쳐 이름...",
"menu.texture.elements": "요소에 적용",
"panel.color.picker_type": "추출 종류 전환",
"uv_editor.transparent_face": "투명한 표면",
"display.pose_angle": "포즈 각도 (프리뷰 전용)",
"data.mesh": "메쉬",
@ -1543,8 +1536,8 @@
"mode.start.create_new": "새로운 모델 만들기",
"mode.start.format.informations": "알면 좋은 것:",
"mode.start.format.resources": "리소스:",
"format.free.info.meshes": "이 형식에서는 큐브와 사용자 정의 모양의 메쉬를 사용하여 낮은 폴리 모형을 작성할 수 있습니다.",
"format.free.info.limitation": "Minecraft 같은 특별한 포맷이 요한 게임에서는 모델이 로드될 수 없습니다.",
"format.free.info.meshes": "이 형식에서는 큐브와 사용자 정의 모양의 메쉬를 사용하여 로우 폴리 모형을 제작할 수 있습니다.",
"format.free.info.limitation": "Minecraft 같은 특별한 포맷이 요한 게임에서는 모델이 로드될 수 없습니다.",
"format.skin.info.skin": "이 포맷은 마인크래프트 스킨과 엔티티 텍스쳐를 만들기 위해 생겼습니다.",
"format.skin.info.model": "이 모델은 수정할 수 없습니다. 이 모델을 수정하려면, 먼저 **파일** > **프로젝트 변환** 을 통해 다른 포맷으로 변환하세요.",
"format.java_block.info.rotation": "회전이 요소당 22.5도 단계와 하나의 회전축으로 제한됨",
@ -1628,7 +1621,7 @@
"action.blend_mode.hard_light": "하드 라이트",
"action.blend_mode.difference": "차이",
"action.copy_brush": "브러시 복사",
"action.copy_brush.desc": "텍스처의 일부를 복제하거나 패턴을 그리려면 브러시를 사용",
"action.copy_brush.desc": "브러시로 텍스처의 일부를 복제하거나 패턴을 그립니다. Ctrl 키를 누른 상태에서 클릭하여 복사 할 곳을 선택합니다.",
"action.validator_window": "모델 문제 보기...",
"action.validator_window.desc": "현재 모델의 문제를 나열하는 유효성 검사기를 엽니다.",
"action.cancel_gif": "GIF 취소",
@ -1648,78 +1641,153 @@
"format.bedrock_block.info.size_limit": "크기 블록의 전체 크기는 모든 곳에서 30픽셀로 제한됩니다. 제한은 블록 중심에서 7픽셀만큼 모든 방향으로 중심을 벗어날 수 있습니다.",
"format.bedrock_block.info.textures": "Blockbench에서는 여러 큐브에 여러 텍스처를 적용할 수 있지만 게임 내에서 올바르게 작동하려면 행동 팩에서 추가 설정이 필요합니다.",
"format.image.desc": "2D 이미지 편집기에서 이미지 편집",
"generic.delete_all": "Delete All",
"message.child_model_only.open": "Open Parent",
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
"dialog.project.credit": "Credit",
"dialog.convert_project.create_copy": "Create Copy",
"dialog.texture.frame_time": "Frame Time",
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
"dialog.texture.frame_interpolate": "Interpolate",
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
"dialog.texture.frame_order_type": "Loop Mode",
"dialog.texture.frame_order_type.loop": "Loop",
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
"dialog.texture.frame_order_type.custom": "Custom Order",
"dialog.texture.frame_order": "Frame Order",
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
"dialog.select.mode": "Mode",
"dialog.select.mode.new": "New Selection",
"dialog.select.mode.add": "Add to Selected",
"dialog.select.mode.remove": "Remove from Selected",
"dialog.select.mode.in_selection": "Select only from Selected",
"dialog.predicate_overrides.model": "Model",
"dialog.predicate_overrides.predicates": "Predicates",
"dialog.predicate_overrides.variants": "Variants",
"dialog.predicate_overrides.start_value": "Start",
"dialog.predicate_overrides.add_override": "Add Override",
"dialog.predicate_overrides.add_predicate": "Add Predicate",
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
"dialog.predicate_overrides.predicate.broken": "Is Broken",
"dialog.predicate_overrides.predicate.cast": "Is Cast",
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
"dialog.predicate_overrides.predicate.damage": "Damage",
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
"dialog.predicate_overrides.predicate.charged": "Is Charged",
"dialog.predicate_overrides.predicate.firework": "Has Firework",
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
"dialog.predicate_overrides.predicate.time": "Time of Day",
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
"dialog.predicate_overrides.predicate.level": "Light Level",
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
"dialog.predicate_overrides.predicate.tooting": "Tooting",
"settings.model_export_scale": "Model Export Scale",
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
"action.copy_paste_tool_mode": "Copy Paste Mode",
"action.copy_paste_tool_mode.copy": "Copy",
"action.copy_paste_tool_mode.move": "Move",
"action.export_fbx": "Export FBX Model",
"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
"action.center_lateral": "Center Lateral",
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
"action.adjust_opacity": "Adjust Opacity...",
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
"action.rotate_texture_cw": "Rotate Texture Clockwise",
"action.rotate_texture_ccw": "Rotate Texture Counter-clockwise",
"action.predicate_overrides": "Edit Predicate Overrides...",
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
"menu.texture.edit_externally": "Edit Externally",
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"generic.delete_all": "모두 삭제",
"message.child_model_only.open": "부모 열기",
"message.child_model_only.open_with_textures": "부모 열기 & 텍스처 선택",
"dialog.project.credit": "크레딧",
"dialog.convert_project.create_copy": "사본 생성",
"dialog.texture.frame_time": "프레임 시간",
"dialog.texture.frame_time.desc": "각 프레임이 표시되는 시간을 눈금 단위로 설정합니다. 한 틱당 1/20초를 의미합니다.",
"dialog.texture.frame_interpolate": "보간",
"dialog.texture.frame_interpolate.desc": "다음 프레임으로 교차 페이딩하여 애니메이션 프레임 간 보간",
"dialog.texture.frame_order_type": "반복 모드",
"dialog.texture.frame_order_type.loop": "반복",
"dialog.texture.frame_order_type.backwards": "뒤로 반복",
"dialog.texture.frame_order_type.back_and_forth": "앞뒤 반복",
"dialog.texture.frame_order_type.custom": "맞춤 주문",
"dialog.texture.frame_order": "프레임 순서",
"dialog.texture.frame_order.desc": "프레임 인덱스를 새 순서로 나열하여 사용자 지정 프레임 순서를 설정합니다. 프레임 인덱스는 첫 번째 프레임부터 0부터 시작합니다.",
"dialog.select.mode": "모드",
"dialog.select.mode.new": "새로 선택",
"dialog.select.mode.add": "선택 항목에 추가",
"dialog.select.mode.remove": "선택 항목에서 제거",
"dialog.select.mode.in_selection": "선택 항목에서만 선택",
"dialog.predicate_overrides.model": "모델",
"dialog.predicate_overrides.predicates": "조건",
"dialog.predicate_overrides.variants": "변형",
"dialog.predicate_overrides.start_value": "시작",
"dialog.predicate_overrides.add_override": "재정의 추가",
"dialog.predicate_overrides.add_predicate": "조건 추가",
"dialog.predicate_overrides.generate_overrides": "재정의 생성",
"dialog.predicate_overrides.confirm_delete": "모든 재정의를 삭제하시겠습니까?",
"dialog.predicate_overrides.predicate.angle": "나침반 각도",
"dialog.predicate_overrides.predicate.blocking": "차단됨",
"dialog.predicate_overrides.predicate.broken": "고장남",
"dialog.predicate_overrides.predicate.cast": "던짐",
"dialog.predicate_overrides.predicate.cooldown": "쿨다운",
"dialog.predicate_overrides.predicate.damage": "데미지",
"dialog.predicate_overrides.predicate.damaged": "데미지입음",
"dialog.predicate_overrides.predicate.lefthanded": "왼손잡이",
"dialog.predicate_overrides.predicate.pull": "당김 정도",
"dialog.predicate_overrides.predicate.pulling": "당기고 있음",
"dialog.predicate_overrides.predicate.charged": "차지중",
"dialog.predicate_overrides.predicate.firework": "폭죽이 있음",
"dialog.predicate_overrides.predicate.throwing": "던질 준비",
"dialog.predicate_overrides.predicate.time": "시간",
"dialog.predicate_overrides.predicate.custom_model_data": "커스텀 모델 데이터",
"dialog.predicate_overrides.predicate.level": "빛 세기",
"dialog.predicate_overrides.predicate.filled": "번들 채워짐 정도",
"dialog.predicate_overrides.predicate.tooting": "나팔을 붊",
"settings.model_export_scale": "모델 내보내기 크기",
"settings.model_export_scale.desc": "내보낸 glTF, DAE 및 FBX 모델의 규모가 축소되는 요인입니다. 기본값은 16이며 내보내기에서 16개의 Blockbench 단위를 1미터로 변환합니다.",
"action.copy_paste_tool_mode": "복사 붙여넣기 모드",
"action.copy_paste_tool_mode.copy": "복사",
"action.copy_paste_tool_mode.move": "이동",
"action.export_fbx": "FBX모델 내보내기",
"action.export_fbx.desc": "다른 3D 응용 프로그램 및 게임 엔진에서 사용할 수 있도록 모델 및 애니메이션을 fbx 파일로 내보내기",
"action.center_lateral": "중앙 측면",
"action.center_lateral.desc": "선택한 요소를 X 및 Z축 중앙에 배치",
"action.adjust_opacity": "불투명도 조정...",
"action.adjust_opacity.desc": "선택한 텍스처의 불투명도를 조정",
"action.rotate_texture_cw": "텍스처를 시계 방향으로 회전",
"action.rotate_texture_ccw": "텍스처를 시계 반대 방향으로 회전",
"action.predicate_overrides": "조건자 재정의 편집...",
"action.predicate_overrides.desc": "선택한 조건에 따라 이 모델을 재정의하려면 모델을 선택하세요.",
"action.auto_set_cullfaces": "후면 제거를 자동으로 설정",
"action.auto_set_cullfaces.desc": "인접한 블록에 의해 가려질 때 면을 숨기기 위해 후면 제거를 자동으로 생성합니다.",
"menu.texture.edit_externally": "외부에서 편집",
"menu.mirror_painting.texture": "2D 편집기 대칭",
"menu.mirror_painting.texture.desc": "이미지 또는 텍스처의 2D 공간에서 반전 칠하기 활성화",
"menu.animator.rotation_global": "전역 공간에서 회전",
"uv_editor.face_properties": "표면 속성",
"uv_editor.face_properties.material_instance": "머티리얼 인스턴스",
"uv_editor.tint.info": "표면에 색조를 활성화하여 마인크래프트에 색조를 지정하도록 지시할 수 있습니다. 바닐라에서 색조는 나뭇잎, 레드스톤 가루와 같은 특정 블록에만 사용할 수 있으며 0의 값만 가질 수 있습니다.",
"uv_editor.cullface.info": "후면 제거를 활성화하면 마인크래프트 세계에서 지정된 방향으로 블록 옆에 다른 전체 블록이 배치되는 경우 블록의 표면이 렌더되지 않게됩니다. 이를 사용하여 성능을 최적화할 수 있습니다.",
"uv_editor.material_instance.info": "머티리얼 인스턴스는 사용자 정의 이름으로 설정할 수 있습니다. 이 이름은 행동 팩의 블록 JSON 파일에서 표면에에 특정 질감과 재질을 할당하는 데 사용할 수 있습니다.",
"display.reference.frame_invisible": "아이템 액자 (불투명)",
"data.settings_profile": "프로필",
"message.display_skin.invalid_name": "\"%0\" 의 Minecraft 계정을 찾을 수 없습니다.",
"dialog.load_plugins_from_query.title": "플러그인 불러오기",
"dialog.load_plugins_from_query.text": "플러그인 설치가 필요한 링크를 사용하였습니다. 해당 플러그인을 설치하시겠습니까?",
"dialog.select_model.title": "모델 선택하기",
"dialog.select_model.bones": "본",
"dialog.select_model.cubes": "큐브",
"dialog.settings.create_profile": "프로필 생성...",
"settings_profile.confirm_delete": "이 프로필 설정을 삭제하시겠습니까?",
"settings_profile.condition.type.selectable": "수동 선택 가능",
"settings.interface_mode": "UI 모드",
"settings.interface_mode.desc": "인터페이스 모드. 적용을 위해서는 Blockbench 재시작이 필요합니다",
"settings.interface_mode.auto": "자동",
"settings.interface_mode.desktop": "데스크탑",
"settings.interface_mode.mobile": "모바일",
"settings.paint_through_transparency": "투명한 픽셀 뒤로 그리기",
"settings.paint_through_transparency.desc": "투명도 채널이 잠겨 있을 때 투명한 픽셀 뒤로 그리기",
"action.tab_overview": "탭 개요",
"action.tab_overview.desc": "열려있는 모든 탭을 보여줍니다",
"action.slider_color_red": "빨간색",
"action.slider_color_green": "초록색",
"action.slider_color_blue": "파란색",
"action.add_animation_controller": "애니메이션 컨트롤러 추가",
"action.add_animation_controller.desc": "빈 애니메이션 컨트롤러 생성",
"action.animation_controller_preview_mode": "컨트롤러 미리보기",
"action.animation_controller_preview_mode.paused": "일시정지",
"action.animation_controller_preview_mode.manual": "수동 미리보기",
"action.animation_controller_preview_mode.play": "자동 미리보기",
"action.keyframe_interpolation.bezier": "베지어",
"action.keyframe_bezier_linked": "베지어 손잡이 연결",
"action.keyframe_bezier_linked.desc": "양쪽 베지어 손잡이 연결",
"action.reset_keyframe_handles": "키프레임 초기화",
"action.reset_keyframe_handles.desc": "선택된 키프레임의 베지어 손잡이 초기화",
"action.looped_animation_playback": "반복 재생",
"action.looped_animation_playback.desc": "무한 반복 재생",
"timeline.bind_to_actor": "액터에 바인드",
"animation_controllers.select_preset": "컨트롤러 프리셋 선택...",
"animation_controllers.state.animations": "애니메이션",
"animation_controllers.state.particles": "입자",
"animation_controllers.state.sounds": "소리",
"animation_controllers.state.on_entry": "시작 시",
"animation_controllers.state.on_exit": "종료 시",
"animation_controllers.state.transitions": "전환 효과",
"animation_controllers.state.condition": "조건",
"animation_controllers.state.blend_transition": "블렌드 시간",
"animation_controllers.state.shortest_path": "최단 경로로 블렌드",
"animation_controllers.state.edit_transition": "전환 편집",
"menu.color_picker.picker_type": "스포이트 종류",
"menu.color_picker.picker_type.square": "사각형",
"menu.color_picker.picker_type.wheel": "바퀴",
"menu.color_picker.slider_mode": "슬라이더 모드",
"menu.color_picker.slider_mode.hsv": "HSV",
"menu.color_picker.slider_mode.rgb": "RGB",
"menu.texture.render_mode.additive": "더하기",
"panel.color.picker_options": "스포이트 설정",
"panel.animation_controllers": "애니메이션 컨트롤러",
"display.preset.armor_stand": "지면 (갑옷 거치대)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Selecteer",
"dialog.scale.title": "Schaal Model",
"dialog.scale.axis": "As",
"dialog.scale.scale": "Schaal",
"dialog.scale.clipping": "Model clipping: Je model is te groot voor het canvas",
"dialog.scale.confirm": "Herschaal",
"dialog.plugins.title": "Plugins",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Alleen voor de desktop app",
"dialog.plugins.author": "door %0",
"dialog.plugins.show_less": "Laat Minder Zien",
"dialog.entitylist.title": "Open Entity Model",
"dialog.entitylist.text": "Selecteer het model dat je wilt importeren",
"dialog.entitylist.bones": "Botten",
"dialog.entitylist.cubes": "Kubussen",
"dialog.create_texture.folder": "Map",
"dialog.create_texture.resolution": "Resolutie",
"dialog.input.title": "Invoer",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Neem GIF Op",
"dialog.create_gif.length": "Tijdsduur",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Compressie Gehalte",
"dialog.create_gif.play": "Start Animatie",
"category.animation": "Animatie",
"action.record_model_gif": "Neem GIF Op",
@ -1111,7 +1105,7 @@
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"menu.animation_file.unload": "Unload Animation File",
"menu.animation_file.unload": "Unload File",
"data.null_object": "Null Object",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
@ -1451,7 +1444,7 @@
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Wybierz",
"dialog.scale.title": "Skaluj model",
"dialog.scale.axis": "Oś",
"dialog.scale.scale": "Skala",
"dialog.scale.clipping": "Ucięty model: twój model jest zbyt duży dla obszaru roboczego",
"dialog.scale.confirm": "Skala",
"dialog.plugins.title": "Pluginy",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Tylko dla aplikacji komputerowej",
"dialog.plugins.author": "autorstwa %0",
"dialog.plugins.show_less": "Pokaż mniej",
"dialog.entitylist.title": "Otwórz model bytu",
"dialog.entitylist.text": "Wybierz model który chesz zaimportować",
"dialog.entitylist.bones": "Kości",
"dialog.entitylist.cubes": "Kostki",
"dialog.create_texture.folder": "Folder",
"dialog.create_texture.resolution": "Rozdzielczość",
"dialog.input.title": "Wstaw",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Zapisz GIF",
"dialog.create_gif.length": "Długość",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Ilość kompresji",
"dialog.create_gif.play": "Rozpocznij animację",
"category.animation": "Animacja",
"action.record_model_gif": "Zapisz GIF",
@ -1111,7 +1105,7 @@
"settings.particle_tick_rate.desc": "Częstotliwość tykania dla efektów cząsteczkowych w tyknięciach na sekundę. Wartość domyślna to 30",
"action.lock_motion_trail": "Zablokuj ścieżkę ruchu",
"action.lock_motion_trail.desc": "Zablokuj ścieżkę ruchu dla aktualnie zaznaczonych grup",
"menu.animation_file.unload": "Unload Animation File",
"menu.animation_file.unload": "Unload File",
"data.null_object": "Pusty obiekt",
"status_bar.toggle_sidebar": "Przełącz pasek boczny",
"message.load_plugin_failed.title": "Nie udało się załadować pluginu",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignoruj skalę dziedziczoną",
"menu.texture_mesh.texture_name": "Nazwa tekstury...",
"menu.texture.elements": "Zastosuj do elementów",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Przezroczysta ściana",
"display.pose_angle": "Kąt pozy (tylko do podglądu)",
"data.mesh": "Siatka",
@ -1451,7 +1444,7 @@
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Selecionar",
"dialog.scale.title": "Redimensionar modelo",
"dialog.scale.axis": "Eixo",
"dialog.scale.scale": "Redimensionar",
"dialog.scale.clipping": "Seu modelo é muito grande para a área de trabalho",
"dialog.scale.confirm": "Redimensionar",
"dialog.plugins.title": "Extensões",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Apenas para o aplicativo da área de trabalho",
"dialog.plugins.author": "por %0",
"dialog.plugins.show_less": "Recolher",
"dialog.entitylist.title": "Abrir modelo de entidade",
"dialog.entitylist.text": "Selecione o modelo que deseja importar",
"dialog.entitylist.bones": "Ossos",
"dialog.entitylist.cubes": "Cubos",
"dialog.create_texture.folder": "Pasta",
"dialog.create_texture.resolution": "Resolução",
"dialog.input.title": "Entrada",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Gravar GIF",
"dialog.create_gif.length": "Duração",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Quantidade de Compressão",
"dialog.create_gif.play": "Iniciar Animação",
"category.animation": "Animação",
"action.record_model_gif": "Gravar GIF",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Nome da textura",
"menu.texture.elements": "Apply to Elements",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Выделить",
"dialog.scale.title": "Масштабирование модели",
"dialog.scale.axis": "Оси",
"dialog.scale.scale": "Масштаб",
"dialog.scale.clipping": "Обрезка модели: модель слишком большая",
"dialog.scale.confirm": "Масштабировать",
"dialog.plugins.title": "Плагины",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Только для классического приложения",
"dialog.plugins.author": "от %0",
"dialog.plugins.show_less": "Показать меньше",
"dialog.entitylist.title": "Открыть модель сущности",
"dialog.entitylist.text": "Выберите модель, которую Вы хотите импортировать",
"dialog.entitylist.bones": "Костей",
"dialog.entitylist.cubes": "Кубов",
"dialog.create_texture.folder": "Папка",
"dialog.create_texture.resolution": "Разрешение",
"dialog.input.title": "Ввод",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Запись GIF",
"dialog.create_gif.length": "Длина",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Сжатие",
"dialog.create_gif.play": "Воспроизвести анимацию",
"category.animation": "Анимация",
"action.record_model_gif": "Записать GIF",
@ -1047,7 +1041,7 @@
"settings.streamer_mode": "Режим стримера",
"settings.streamer_mode.desc": "Скрывает чувствительную информацию, как недавние модели",
"settings.automatic_updates": "Автоматические обновления",
"settings.automatic_updates.desc": "Автоматически скачивать новые версии, чтобы Blockbnch был последней версии",
"settings.automatic_updates.desc": "Автоматически скачивать новые версии, чтобы Blockbench был последней версии",
"action.rotation_space": "Вращающее пространство",
"action.focus_on_selection": "Центрировать камеру на выделении",
"action.focus_on_selection.desc": "Выровнять камеру по центру данного выделения",
@ -1256,7 +1250,7 @@
"settings.update_to_prereleases.desc": "Автоматически обновлять Blockbench до бета-версий для тестирования новых возможностей. Пре-релизные версии могут быть нестабильны, не включайте эту опцию если вы рассчитываете на работу с Blockbench или другими важными проектами.",
"data.separator.spacer": "Spacer",
"data.separator.linebreak": "Line Break",
"data.setting": "Setting",
"data.setting": "Настройка",
"generic.select_all": "Выбрать всё",
"generic.select_none": "Select None",
"projects.new_tab": "Новая вкладка",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Имя текстуры...",
"menu.texture.elements": "Применить для элементов",
"panel.color.picker_type": "Переключить тип выбора цвета",
"uv_editor.transparent_face": "Прозрачная грань",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Меш",
@ -1449,9 +1442,9 @@
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Вы точно хотите отображать последние модели?",
"menu.tools": "Инструменты",
"menu.file.recent.more": "View More...",
"menu.file.recent.more": "Смотреть ещё...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Розовый",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "Симметрия 2D редактора",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Рамка (Невидимая)"
"display.reference.frame_invisible": "Рамка (Невидимая)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "Välj",
"dialog.scale.title": "Skala modellen",
"dialog.scale.axis": "Axel",
"dialog.scale.scale": "Skala",
"dialog.scale.clipping": "Modellklippning: Din modell är för stor för kanvasen",
"dialog.scale.confirm": "Skala",
"dialog.plugins.title": "Plugin",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "Endast för skrivbordsappen",
"dialog.plugins.author": "av %0",
"dialog.plugins.show_less": "Visa mindre",
"dialog.entitylist.title": "Öppna entitymodell",
"dialog.entitylist.text": "Välj modellen du vill importera",
"dialog.entitylist.bones": "Ben",
"dialog.entitylist.cubes": "Kuber",
"dialog.create_texture.folder": "Mapp",
"dialog.create_texture.resolution": "Upplösning",
"dialog.input.title": "Inmatning",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "Spela in GIF",
"dialog.create_gif.length": "Längd",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Kompressionsstorlek",
"dialog.create_gif.play": "Starta animationen",
"category.animation": "Animation",
"action.record_model_gif": "Spela in GIF",
@ -1111,7 +1105,7 @@
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"menu.animation_file.unload": "Unload Animation File",
"menu.animation_file.unload": "Unload File",
"data.null_object": "Null Objekt",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
@ -1451,7 +1444,7 @@
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "选择",
"dialog.scale.title": "缩放模型",
"dialog.scale.axis": "轴",
"dialog.scale.scale": "缩放比例",
"dialog.scale.clipping": "模型裁剪:您的模型超过出工作区范围",
"dialog.scale.confirm": "应用",
"dialog.plugins.title": "插件",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "仅桌面版可用",
"dialog.plugins.author": "%0 制作",
"dialog.plugins.show_less": "收起",
"dialog.entitylist.title": "打开实体模型",
"dialog.entitylist.text": "选择要导入的模型",
"dialog.entitylist.bones": "骨骼",
"dialog.entitylist.cubes": "方块",
"dialog.create_texture.folder": "文件夹",
"dialog.create_texture.resolution": "分辨率",
"dialog.input.title": "输入",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "录制 GIF",
"dialog.create_gif.length": "长度",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "压缩量",
"dialog.create_gif.play": "播放动画",
"category.animation": "动画",
"action.record_model_gif": "录制 GIF...",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "忽略继承的比例",
"menu.texture_mesh.texture_name": "纹理名称...",
"menu.texture.elements": "应用到元素",
"panel.color.picker_type": "切换选取器类型",
"uv_editor.transparent_face": "透明面",
"display.pose_angle": "姿势角度(仅用于预览)",
"data.mesh": "网格",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}

View File

@ -120,7 +120,6 @@
"dialog.select.select": "選取",
"dialog.scale.title": "縮放模型",
"dialog.scale.axis": "軸",
"dialog.scale.scale": "比例",
"dialog.scale.clipping": "模型太大",
"dialog.scale.confirm": "比例",
"dialog.plugins.title": "插件",
@ -135,10 +134,6 @@
"dialog.plugins.app_only": "僅限桌面應用程式可以使用",
"dialog.plugins.author": "by %0",
"dialog.plugins.show_less": "顯示較少",
"dialog.entitylist.title": "開啟實體模型",
"dialog.entitylist.text": "選取要匯入的實體模型",
"dialog.entitylist.bones": "骨骼",
"dialog.entitylist.cubes": "立方體",
"dialog.create_texture.folder": "資料夾",
"dialog.create_texture.resolution": "解析度",
"dialog.input.title": "輸入",
@ -614,7 +609,6 @@
"dialog.create_gif.title": "錄製GIF",
"dialog.create_gif.length": "長度",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "壓縮數",
"dialog.create_gif.play": "開始播放動畫",
"category.animation": "動畫",
"action.record_model_gif": "錄製GIF",
@ -1350,7 +1344,6 @@
"menu.locator.ignore_inherited_scale": "忽略繼承的縮放",
"menu.texture_mesh.texture_name": "紋理名稱...",
"menu.texture.elements": "套用變更至元素",
"panel.color.picker_type": "開關撿色器模式",
"uv_editor.transparent_face": "透明的面",
"display.pose_angle": "姿勢角度(僅用於預覽)",
"data.mesh": "網格",
@ -1716,10 +1709,85 @@
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
}