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https://github.com/JannisX11/blockbench.git
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Add recent thumbnails for image projects
Open new image project when selecting Texture skin preset DIsable brush outline while zooming in UV editor Add attachables to description of bedrock enttiy format
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@ -175,10 +175,40 @@ function updateRecentProjectData() {
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updateRecentProjects()
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}
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async function updateRecentProjectThumbnail() {
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if (Outliner.elements.length == 0) return;
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let project = Project.getProjectMemory();
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if (!project) return;
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let thumbnail;
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if (Format.id == 'image' && Texture.all.length) {
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await new Promise((resolve, reject) => {
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let tex = Texture.getDefault();
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let frame = new CanvasFrame(180, 100);
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frame.ctx.imageSmoothingEnabled = false;
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let {width, height} = tex;
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if (width > 180) {height /= width / 180; width = 180;}
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if (height > 100) {width /= height / 100; height = 100;}
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if (width < 180 && height < 100) {
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let factor = Math.min(180 / width, 100 / height);
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factor *= 0.92;
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height *= factor; width *= factor;
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}
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frame.ctx.drawImage(tex.img, (180 - width)/2, (100 - height)/2, width, height)
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let url = frame.canvas.toDataURL();
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let hash = project.path.hashCode().toString().replace(/^-/, '0');
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let path = PathModule.join(app.getPath('userData'), 'thumbnails', `${hash}.png`)
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thumbnail = url;
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Blockbench.writeFile(path, {
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savetype: 'image',
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content: url
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}, resolve)
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})
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} else {
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if (Outliner.elements.length == 0) return;
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MediaPreview.resize(180, 100)
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MediaPreview.loadAnglePreset(DefaultCameraPresets[0])
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MediaPreview.setFOV(30);
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@ -190,7 +220,6 @@ async function updateRecentProjectThumbnail() {
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let size = Math.max(box[0], box[1]*2)
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MediaPreview.camera.position.multiplyScalar(size/50)
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let thumbnail;
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await new Promise((resolve, reject) => {
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MediaPreview.screenshot({crop: false}, url => {
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let hash = project.path.hashCode().toString().replace(/^-/, '0');
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@ -205,6 +234,7 @@ async function updateRecentProjectThumbnail() {
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project.path = store_path;
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})
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})
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}
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Blockbench.dispatchEvent('update_recent_project_thumbnail', {data: project, thumbnail});
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StartScreen.vue.updateThumbnails([project.path]);
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@ -271,15 +271,24 @@ const skin_dialog = new Dialog({
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},
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draggable: true,
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onConfirm(result) {
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if (result.model == 'flat_texture') {
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if (newProject(Formats.image)) {
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if (result.texture) {
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new Texture().fromPath(result.texture).add(false);
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} else {
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TextureGenerator.addBitmapDialog();
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}
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}
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} else {
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if (newProject(format)) {
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let preset = skin_presets[result.model];
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let model = JSON.parse(preset.model || (result.variant == 'java_edition' ? preset.model_java : preset.model_bedrock));
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codec.parse(model, result.resolution/16, result.texture, result.pose, result.layer_template);
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}
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this.hide();
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}
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},
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onCancel() {
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this.hide();
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Format = 0;
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}
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});
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@ -1969,8 +1969,10 @@ Interface.definePanels(function() {
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if (this.zoom == 1 && Panels.uv.isInSidebar() && diagonal_offset/UVEditor.width < 0.12) {
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this.centerView();
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}
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this.updateMouseCoords(event)
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//if (Painter.selection.overlay) UVEditor.updatePastingOverlay()
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if (this.mode == 'paint') {
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this.mouse_coords.x = -1;
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}
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}
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if (n > 0) {
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Vue.nextTick(updateScroll);
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@ -118,7 +118,7 @@
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"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
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"format.bedrock": "Bedrock Entity",
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"format.bedrock.desc": "Entity model for Minecraft Bedrock Edition",
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"format.bedrock.desc": "Minecraft Bedrock Edition model for entities and item attachables",
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"format.bedrock.info.textures": "Each model can only have one texture",
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"format.bedrock_block": "Bedrock Block",
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