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Update pl.json (POEditor.com)
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parent
fe1982eacb
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84
lang/pl.json
84
lang/pl.json
@ -97,7 +97,6 @@
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"dialog.project.name": "Nazwa pliku",
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"dialog.project.name": "Nazwa pliku",
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"dialog.project.parent": "Model rodzica",
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"dialog.project.parent": "Model rodzica",
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"dialog.project.geoname": "Identyfikator modelu",
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"dialog.project.geoname": "Identyfikator modelu",
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"dialog.project.openparent": "Otwórz rodzica",
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"dialog.project.ao": "Ambient Occlusion",
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"dialog.project.ao": "Ambient Occlusion",
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"dialog.texture.title": "Tekstura",
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"dialog.texture.title": "Tekstura",
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"dialog.texture.variable": "Zmienna",
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"dialog.texture.variable": "Zmienna",
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@ -115,7 +114,6 @@
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"dialog.display_preset.message": "Wybierz sloty, które chcesz zapisać",
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"dialog.display_preset.message": "Wybierz sloty, które chcesz zapisać",
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"dialog.display_preset.create": "Stwórz",
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"dialog.display_preset.create": "Stwórz",
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"dialog.select.title": "Wybierz",
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"dialog.select.title": "Wybierz",
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"dialog.select.new": "Nowe zaznaczenie",
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"dialog.select.group": "W zaznaczonej grupie",
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"dialog.select.group": "W zaznaczonej grupie",
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"dialog.select.name": "Nazwa zawiera",
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"dialog.select.name": "Nazwa zawiera",
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"dialog.select.random": "Losowy",
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"dialog.select.random": "Losowy",
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@ -340,8 +338,6 @@
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"action.collapse_groups.desc": "Zwiń wszystkie grupy w outlinerze",
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"action.collapse_groups.desc": "Zwiń wszystkie grupy w outlinerze",
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"action.scale": "Skaluj",
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"action.scale": "Skaluj",
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"action.scale.desc": "Skaluj zaznaczone kostki",
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"action.scale.desc": "Skaluj zaznaczone kostki",
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"action.center_all": "Wyśrodkuj wszystkie",
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"action.center_all.desc": "Wyśrodkuj zaznaczone kostki",
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"action.toggle_visibility": "Przełącz widoczność",
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"action.toggle_visibility": "Przełącz widoczność",
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"action.toggle_visibility.desc": "Przełącz widoczność zaznaczonych kostek.",
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"action.toggle_visibility.desc": "Przełącz widoczność zaznaczonych kostek.",
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"action.toggle_export": "Przełącz eksportowanie",
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"action.toggle_export": "Przełącz eksportowanie",
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@ -415,7 +411,7 @@
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"menu.texture.refresh": "Odśwież",
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"menu.texture.refresh": "Odśwież",
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"menu.texture.change": "Zmień plik",
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"menu.texture.change": "Zmień plik",
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"menu.texture.folder": "Otwórz w folderze",
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"menu.texture.folder": "Otwórz w folderze",
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"menu.texture.edit": "Edit Externally",
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"menu.texture.edit": "Edit",
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"menu.texture.export": "Zapisz jako",
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"menu.texture.export": "Zapisz jako",
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"menu.texture.save": "Zapisz",
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"menu.texture.save": "Zapisz",
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"menu.texture.properties": "Właściwości",
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"menu.texture.properties": "Właściwości",
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@ -1605,7 +1601,7 @@
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"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
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"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
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"settings.uniform_keyframe": "Uniform Scale Keyframes",
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"settings.uniform_keyframe": "Uniform Scale Keyframes",
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"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
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"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
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"settings.nearest_rectangle_select": "Rectangle Seletion: Nearest Edge",
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"settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge",
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"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
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"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
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"settings.pick_color_opacity": "Pick Color Opacity",
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"settings.pick_color_opacity": "Pick Color Opacity",
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"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
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"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
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@ -1651,5 +1647,79 @@
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"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
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"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
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"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
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"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
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"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
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"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
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"format.image.desc": "Edit images in the 2D image editor"
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"format.image.desc": "Edit images in the 2D image editor",
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"generic.delete_all": "Delete All",
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"message.child_model_only.open": "Open Parent",
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"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
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"dialog.project.credit": "Credit",
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"dialog.convert_project.create_copy": "Create Copy",
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"dialog.texture.frame_time": "Frame Time",
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"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
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"dialog.texture.frame_interpolate": "Interpolate",
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"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
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"dialog.texture.frame_order_type": "Loop Mode",
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"dialog.texture.frame_order_type.loop": "Loop",
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"dialog.texture.frame_order_type.backwards": "Loop Backwards",
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"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
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"dialog.texture.frame_order_type.custom": "Custom Order",
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"dialog.texture.frame_order": "Frame Order",
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"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
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"dialog.select.mode": "Mode",
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"dialog.select.mode.new": "New Selection",
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"dialog.select.mode.add": "Add to Selected",
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"dialog.select.mode.remove": "Remove from Selected",
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"dialog.select.mode.in_selection": "Select only from Selected",
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"dialog.predicate_overrides.model": "Model",
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"dialog.predicate_overrides.predicates": "Predicates",
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"dialog.predicate_overrides.variants": "Variants",
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"dialog.predicate_overrides.start_value": "Start",
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"dialog.predicate_overrides.add_override": "Add Override",
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"dialog.predicate_overrides.add_predicate": "Add Predicate",
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"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
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"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
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"dialog.predicate_overrides.predicate.angle": "Compass Angle",
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"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
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"dialog.predicate_overrides.predicate.broken": "Is Broken",
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"dialog.predicate_overrides.predicate.cast": "Is Cast",
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"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
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"dialog.predicate_overrides.predicate.damage": "Damage",
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"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
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"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
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"dialog.predicate_overrides.predicate.pull": "Pull Amount",
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"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
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"dialog.predicate_overrides.predicate.charged": "Is Charged",
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"dialog.predicate_overrides.predicate.firework": "Has Firework",
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"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
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"dialog.predicate_overrides.predicate.time": "Time of Day",
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"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
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"dialog.predicate_overrides.predicate.level": "Light Level",
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"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
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"dialog.predicate_overrides.predicate.tooting": "Tooting",
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"settings.model_export_scale": "Model Export Scale",
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"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
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"action.copy_paste_tool_mode": "Copy Paste Mode",
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"action.copy_paste_tool_mode.copy": "Copy",
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"action.copy_paste_tool_mode.move": "Move",
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"action.export_fbx": "Export FBX Model",
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"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
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"action.center_lateral": "Center Lateral",
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"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
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"action.adjust_opacity": "Adjust Opacity...",
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"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
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"action.rotate_texture_cw": "Rotate Texture Clockwise",
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"action.rotate_texture_ccw": "Rotate Texture Counter-clockwise",
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"action.predicate_overrides": "Edit Predicate Overrides...",
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"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
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"action.auto_set_cullfaces": "Set Cullfaces Automatically",
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"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
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"menu.texture.edit_externally": "Edit Externally",
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"menu.mirror_painting.texture": "2D Editor Symmetry",
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"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
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"menu.animator.rotation_global": "Rotate in Global Space",
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"uv_editor.face_properties": "Face Froperties",
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"uv_editor.face_properties.material_instance": "Material Instance",
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"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
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"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
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"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
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"display.reference.frame_invisible": "Item Frame (Invisible)"
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}
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}
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