Update zh.json (POEditor.com)

This commit is contained in:
JannisX11 2023-04-17 18:36:46 +02:00
parent a9166b6b05
commit 5ff28e1d07

View File

@ -18,11 +18,11 @@
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "删除",
"keys.space": "Spacebar",
"keys.leftclick": "鼠标左键",
"keys.middleclick": "鼠标中键",
"keys.rightclick": "鼠标右键",
"keys.delete": "Delete",
"keys.space": "空格",
"keys.leftclick": "左键",
"keys.middleclick": "中键",
"keys.rightclick": "右键",
"keys.tab": "Tab",
"keys.backspace": "退格",
"keys.enter": "Enter",
@ -39,7 +39,7 @@
"keys.pagedown": "Pg Dw",
"keys.plus": "+",
"keys.comma": ",",
"keys.point": "句号",
"keys.point": ".",
"keys.minus": "-",
"keys.cross": "/",
"keys.end": "End",
@ -62,12 +62,12 @@
"message.unsaved_textures.title": "纹理未保存",
"message.unsaved_textures.message": "您的模型有未保存的纹理。 确保保存并放置在正确文件夹。",
"message.model_clipping.title": "模型过大",
"message.model_clipping.message": "您的模型包含 %0 个大于 Minecraft 允许的 3x3x3 的方块限制。此模型不适用于 Minecraft。",
"message.model_clipping.message": "您的模型包含 %0 个超出限制的方块。此模型将不适用于 Minecraft。",
"message.loose_texture.title": "导入纹理",
"message.loose_texture.message": "导入的纹理不在资源包中。Minecraft 只能加载资源包 textures 文件夹中的纹理。",
"message.loose_texture.change": "更改路径",
"message.update_res.title": "纹理尺寸",
"message.update_res.message": "是否要将项目分辨率更改为此纹理的分辨率?如果您的纹理的分辨率高于正常值,请击“取消”。",
"message.update_res.message": "是否要将项目分辨率更改为此纹理的分辨率?如果您的纹理的分辨率高于正常值,请击“取消”。",
"message.update_res.update": "更新",
"message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合",
"message.bedrock_overwrite_error.backup_overwrite": "创建备份并覆盖",
@ -76,7 +76,7 @@
"message.close_warning.web": "当前项目将不被保存。确定要退出吗?",
"message.default_textures.title": "默认纹理",
"message.default_textures.message": "选择默认资源包的\"textures\"文件夹",
"message.default_textures.detail": "从 Minecraft jar 或网上中提取默认资源包并下载。然后找到\"textures\"文件夹并将其打开。如果在当前资源包中找不到纹理Blockbench 会记位置并尝试从中获取纹理。",
"message.default_textures.detail": "从 Minecraft jar 或网上中提取默认资源包并下载。然后找到\"textures\"文件夹并将其打开。如果在当前资源包中找不到纹理Blockbench 会尝试从此位置获取纹理。",
"message.default_textures.select": "选择默认的\"textures\"文件夹",
"message.image_editor.title": "选择图像编辑器",
"message.image_editor.file": "选择文件...",
@ -84,7 +84,6 @@
"message.display_skin.title": "显示皮肤",
"message.display_skin.message": "从本地皮肤文件或输入正版用户名获取皮肤",
"message.display_skin.upload": "上传皮肤",
"message.display_skin.name": "用户名",
"message.display_skin.reset": "重置",
"message.invalid_plugin": "无效的插件文件,请查看控制台",
"message.load_plugin_app": "是否允许此插件更改计算机?请仅加载可信任的插件。",
@ -120,7 +119,7 @@
"dialog.select.select": "选择",
"dialog.scale.title": "缩放模型",
"dialog.scale.axis": "轴",
"dialog.scale.clipping": "模型裁剪:您的模型超出工作区范围",
"dialog.scale.clipping": "模型裁剪:您的模型超出工作区范围",
"dialog.scale.confirm": "应用",
"dialog.plugins.title": "插件",
"dialog.plugins.installed": "已安装",
@ -176,7 +175,7 @@
"settings.category.preview": "预览",
"settings.category.grid": "网格",
"settings.category.edit": "编辑",
"settings.category.snapping": "取色器",
"settings.category.snapping": "吸附",
"settings.category.defaults": "默认",
"settings.category.dialogs": "对话框",
"settings.category.export": "导出",
@ -190,7 +189,7 @@
"settings.control_size.desc": "枢轴控制点大小",
"settings.display_skin": "显示皮肤",
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
"settings.shading": "阴影",
"settings.shading": "阴影(预览)",
"settings.shading.desc": "预览时启用阴影",
"settings.texture_fps": "动态纹理 FPS",
"settings.texture_fps.desc": "动态纹理每秒帧数",
@ -201,7 +200,7 @@
"settings.full_grid": "精确大网格",
"settings.full_grid.desc": "精确显示大网格",
"settings.large_box": "大盒子",
"settings.large_box.desc": "显示 3x3x3 块边界",
"settings.large_box.desc": "显示 3x3x3 大方块边界",
"settings.display_grid": "显示模式网格",
"settings.display_grid.desc": "在显示模式下显示网格",
"settings.undo_limit": "撤消限制",
@ -216,11 +215,11 @@
"settings.autouv.desc": "默认启用自动 UV",
"settings.create_rename": "重命名新元素",
"settings.create_rename.desc": "创建新元素或组时优先对其命名",
"settings.edit_size": "网格大小",
"settings.edit_size.desc": "块移动时的距离",
"settings.shift_size": "按 Shift 移动",
"settings.edit_size": "网格分辨率",
"settings.edit_size.desc": "块移动时的网格距离",
"settings.shift_size": "精确移动Shift",
"settings.shift_size.desc": "按住 Shift 时立方体移动的距离",
"settings.ctrl_size": "按 Ctrl 移动",
"settings.ctrl_size": "精确移动Ctrl",
"settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离",
"settings.negative_size": "负值尺寸",
"settings.negative_size.desc": "调整尺寸时使用负值",
@ -258,25 +257,25 @@
"action.slider_brush_softness": "柔软度",
"action.slider_brush_softness.desc": "笔刷的柔软度",
"action.uv_slider_pos_x": "水平移动",
"action.uv_slider_pos_x.desc": "水平移动块的 UV 范围",
"action.uv_slider_pos_x.desc": "水平移动全部所选块的 UV",
"action.uv_slider_pos_y": "垂直移动",
"action.uv_slider_pos_y.desc": "垂直移动块的 UV 范围",
"action.uv_slider_pos_y.desc": "垂直移动全部所选块的 UV",
"action.uv_slider_size_x": "水平缩放",
"action.uv_slider_size_x.desc": "水平缩放块的 UV 范围",
"action.uv_slider_size_x.desc": "水平缩放全部所选块的 UV",
"action.uv_slider_size_y": "垂直缩放",
"action.uv_slider_size_y.desc": "垂直缩放块的 UV 范围",
"action.uv_slider_size_y.desc": "垂直缩放全部所选块的 UV",
"action.vertex_snap_mode": "捕捉模式",
"action.vertex_snap_mode.desc": "选择“顶点捕捉”模式为移动或缩放所选立方体的顶点",
"action.move_tool": "移动",
"action.move_tool.desc": "选择和移动元素的工具",
"action.resize_tool": "尺寸",
"action.resize_tool": "调整大小",
"action.resize_tool.desc": "选择和调整元素大小的工具",
"action.brush_tool": "画笔",
"action.brush_tool.desc": "在表面或 UV 编辑器上绘制位图纹理的工具",
"action.vertex_snap_tool": "顶点捕捉",
"action.vertex_snap_tool.desc": "移动所选块的顶点到另一个指定块的顶点",
"action.swap_tools": "交换工具",
"action.swap_tools.desc": "在移动工具和调整大小之间切换",
"action.swap_tools.desc": "在调整大小和移动工具之间切换",
"action.project_window": "项目...",
"action.project_window.desc": "打开项目窗口,您可以在其中编辑模型的元数据",
"action.open_model": "打开模型",
@ -285,8 +284,8 @@
"action.extrude_texture.desc": "通过拉伸纹理生成模型",
"action.export_blockmodel": "导出方块/物品模型",
"action.export_blockmodel.desc": "导出 Minecraft Java 版方块或物品模型",
"action.export_optifine_part": "导出 OptiFine 零件",
"action.export_optifine_part.desc": "导出 OptiFine 实体模型的单个零件",
"action.export_optifine_part": "导出 OptiFine JPM",
"action.export_optifine_part.desc": "导出 OptiFine 实体模型的JPM",
"action.export_optifine_full": "导出 OptiFine JEM",
"action.export_optifine_full.desc": "导出完整的 OptiFine 实体模型",
"action.export_obj": "导出 OBJ 模型",
@ -304,7 +303,7 @@
"action.undo": "撤消",
"action.undo.desc": "撤消上次更改",
"action.redo": "重做",
"action.redo.desc": "原上一次撤消",
"action.redo.desc": "原上一次撤消",
"action.copy": "复制",
"action.copy.desc": "复制所选内容、面或显示设置",
"action.paste": "粘贴",
@ -316,7 +315,7 @@
"action.add_group": "添加组",
"action.add_group.desc": "添加一个新的组或骨骼",
"action.outliner_toggle": "显示更多选项",
"action.outliner_toggle.desc": "显示大纲中更多选项开关",
"action.outliner_toggle.desc": "切换显示大纲中更多选项",
"action.duplicate": "复制元素",
"action.duplicate.desc": "复制所选块或组",
"action.delete": "删除",
@ -419,11 +418,7 @@
"menu.preview.perspective.normal": "正常",
"menu.preview.quadview": "四视图",
"menu.preview.stop_drag": "停止背景定位",
"menu.uv.mapping": "UV 贴图",
"menu.uv.mapping.export": "导出",
"menu.uv.mapping.rotation": "旋转",
"menu.uv.mapping.mirror_x": "镜像 X 轴",
"menu.uv.mapping.mirror_y": "镜像 Y 轴",
"menu.uv.texture": "纹理",
"cube.color.light_blue": "淡蓝色",
"cube.color.yellow": "黄色",
@ -689,8 +684,6 @@
"action.element_colors": "块的颜色",
"action.element_colors.desc": "在大纲中显示块的颜色",
"texture.error.file": "文件未找到",
"texture.error.invalid": "无效的文件",
"texture.error.ratio": "无效的宽高比",
"texture.error.parent": "父模型提供的纹理文件",
"message.recover_backup.title": "恢复模型",
"message.recover_backup.message": "Blockbench 异常关闭。需要恢复模型吗?",
@ -903,7 +896,7 @@
"action.add_marker": "设置标记",
"action.add_marker.desc": "设置一个时间轴点标记",
"timeline.pre_effect_script": "脚本",
"format.skin": "Mincearft 皮肤",
"format.skin": "Minecraft 皮肤",
"format.skin.desc": "编辑玩家和实体的皮肤",
"message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型?阅读%0",
"dialog.skin.title": "创建 Minecraft 皮肤",
@ -952,7 +945,7 @@
"settings.uv_checkerboard": "UV 编辑器网格",
"settings.uv_checkerboard.desc": "修改 UV 编辑器后的网格背景",
"category.paint": "漆",
"action.fill_mode.color_connected": "联系的颜色",
"action.fill_mode.color_connected": "连接颜色",
"action.draw_shape_type": "形状类型",
"action.draw_shape_type.rectangle": "矩形",
"action.draw_shape_type.rectangle_h": "矩形(空心)",
@ -1082,7 +1075,7 @@
"menu.animation.save": "保存",
"menu.animation.properties": "属性...",
"menu.animation.file": "文件",
"menu.animation.snapping": "取色器",
"menu.animation.snapping": "吸附",
"menu.animation.open_location": "打开文件所在位置",
"panel.keyframe.add_data_point": "添加关键帧数据点",
"panel.keyframe.remove_data_point": "移除数据点",
@ -1122,7 +1115,7 @@
"settings.interface_scale.desc": "Blockbench 界面缩放比",
"settings.background_rendering": "背景渲染",
"settings.background_rendering.desc": "窗口失去焦点时更新预览",
"settings.ctrl_shift_size": "按 Ctrl + Shift 移动",
"settings.ctrl_shift_size": "精确移动Ctrl + Shift",
"settings.ctrl_shift_size.desc": "同时按住 Ctrl 和 Shift 时立方体移动的距离",
"settings.hardware_acceleration": "硬件加速",
"settings.hardware_acceleration.desc": "使用显卡渲染。重新启动Blockbench以应用更改",
@ -1139,7 +1132,7 @@
"action.timeline_graph_editor": "切换图像编辑器",
"action.timeline_graph_editor.desc": "切换时间轴的图像编辑器视图和关键帧视图",
"menu.file.recent.clear": "清空最近的文件",
"switches.shade": "阴影",
"switches.shade": "阴影(游戏)",
"generic.share": "分享",
"dates.minute": "%0 分钟",
"dates.minutes": "%0 分钟",
@ -1151,12 +1144,10 @@
"dates.weeks": "%0 周",
"dates.year": "%0 年",
"dates.years": "%0 年",
"message.drag_background": "拖动背景以调整位置。按住 Shift 并上下拖动以调整大小。点此保存改动。",
"message.installed_plugin": "%0 插件安装成功",
"message.installed_plugin_fail": "%0 插件安装失败",
"dialog.share_model.title": "分享模型",
"dialog.share_model.expire_time": "过期时间",
"dialog.share_model.copied_to_clipboard": "链接已复制到剪贴板",
"dialog.share_model.failed": "上传模型失败",
"action.import_java_block_model": "添加 Java 版方块/物品模型",
"action.import_java_block_model.desc": "从 Json 文件将 Minecraft Java 版方块/物品模型添加到当前模型",
@ -1526,9 +1517,6 @@
"panel.timeline": "时间线",
"action.pan_tool": "平移工具",
"action.pan_tool.desc": "在视口和纹理编辑器中导航的工具",
"message.set_background_position.title": "设置背景位置",
"message.set_background_position.position": "位置",
"message.set_background_position.size": "大小",
"mode.start.recent.favorite": "标记为收藏",
"mode.start.info": "信息",
"mode.start.target": "目标",
@ -1711,27 +1699,27 @@
"menu.animator.rotation_global": "在全局空间中旋转",
"uv_editor.face_properties": "面属性",
"uv_editor.face_properties.material_instance": "材质实例",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.tint.info": "启用着色可以让 Minecraft 进行相应面的着色处理。原版仅能对特定方块或物品进行着色,例如树叶块、红石粉,且值仅能为 0。",
"uv_editor.cullface.info": "启用剔除面可以让此方块的面在特定方向存在相邻方块时不进行渲染,优化游戏性能。",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"display.reference.frame_invisible": "物品展示框(隐身)",
"data.settings_profile": "配置",
"message.display_skin.invalid_name": "找不到名为 \"%0\" 的 Minecraft 账号。",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.load_plugins_from_query.text": "此链接的插件需要被安装。您确定要安装此插件吗?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"dialog.settings.create_profile": "创建配置...",
"settings_profile.confirm_delete": "确定删除此配置?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"settings.paint_through_transparency": "透明绘画穿透",
"settings.paint_through_transparency.desc": "当 Alpha 通道锁定时,笔刷将穿透透明的区域",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
@ -1740,9 +1728,9 @@
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.paused": "已暂停",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.animation_controller_preview_mode.play": "自动播放",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
@ -1753,8 +1741,8 @@
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.particles": "粒子",
"animation_controllers.state.sounds": "音效",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
@ -1766,28 +1754,121 @@
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.hsv": "色相、饱和度、明度",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"panel.color.picker_options": "取色器设置",
"panel.animation_controllers": "动画控制器",
"display.preset.armor_stand": "地面(盔甲架)",
"data.file_path": "文件路径",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.format.png_sequence": "PNG 序列",
"dialog.create_gif.pixelate": "像素化",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster"
"settings.only_selected_bezier_handles": "仅显示所选贝塞尔手柄",
"settings.only_selected_bezier_handles.desc": "隐藏未选中的贝塞尔手柄",
"settings.embed_textures": "嵌入纹理",
"settings.embed_textures.desc": "嵌入纹理到 .bbmodel 工程文件",
"action.selection_mode.cluster": "Cluster",
"dialog.copied_to_clipboard": "Copied to clipboard",
"data.reference_image": "Reference Image",
"message.delete_reference_image": "Are you sure you want to delete this reference image? This cannot be undone.",
"message.add_reference_image.message": "Select where to load the reference image",
"message.add_reference_image.project": "Add to this project",
"message.add_reference_image.app": "Add to all projects",
"message.import_particle_texture.import": "Import Particle Texture",
"message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?",
"message.save_codec_selector.title": "Save Model Format",
"message.save_codec_selector.message": "Select a format to save the model in.",
"message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)",
"message.save_codec_selector.both": "Both",
"message.display_skin.username": "Username (Java)",
"message.palette_locked": "The palette is locked",
"dialog.project.default_uv_mode": "Default UV Mode",
"dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.",
"dialog.export_options.title": "Export Options",
"dialog.edit_texture.preview": "Preview",
"dialog.proportional_editing.range": "Range",
"dialog.proportional_editing.falloff": "Falloff",
"dialog.proportional_editing.falloff.linear": "Linear",
"dialog.proportional_editing.falloff.hermite_spline": "Smooth",
"dialog.proportional_editing.falloff.constant": "Constant",
"dialog.proportional_editing.selection": "Selection",
"dialog.proportional_editing.selection.linear": "Linear Distance",
"dialog.proportional_editing.selection.connections": "Connections",
"dialog.mirror_painting_texture_center.middle": "Middle",
"dialog.mirror_painting_texture_center.custom": "Custom",
"dialog.settings.reset_to_default": "Reset to Default",
"keybindings.item.num_slider.increase": "Increase",
"keybindings.item.num_slider.decrease": "Decrease",
"settings.always_show_splash_art": "Always Show Splash Art",
"settings.always_show_splash_art.desc": "Always display the splash art on the start screen",
"action.slider_palette_color": "Switch Palette Color",
"action.slider_palette_color.desc": "Cycle between the colors in the palette",
"action.proportional_editing": "Proportional Editing",
"action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh",
"action.limit_to_palette": "Limit to Palette",
"action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette",
"action.edit_reference_images": "Edit Reference Images",
"action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints",
"action.add_reference_image": "Add Reference Image",
"action.reference_image_from_clipboard": "Reference Image from Clipboard",
"action.reference_image_list": "Reference Images",
"action.connect_uv_faces": "Connect UV Faces",
"action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face",
"action.merge_uv_vertices": "Merge UV Vertices",
"action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices",
"action.bedrock_animation_mode": "Bedrock Animation Mode",
"action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in",
"action.bedrock_animation_mode.entity": "Entity",
"action.bedrock_animation_mode.attachable_first": "Item 1st Person",
"action.bedrock_animation_mode.attachable_third": "Item 3rd Person",
"timeline.amplify": "Amplify",
"menu.options": "Options...",
"menu.palette.lock_palette": "Lock Palette",
"menu.uv.export": "Export UV Mapping",
"menu.uv.flip_x": "Mirror X",
"menu.uv.flip_y": "Mirror Y",
"menu.mirror_painting.enabled": "Enabled",
"menu.mirror_painting.configure_texture_center": "Configure Texture Center...",
"reference_image.position": "Position",
"reference_image.size": "Size",
"reference_image.rotation": "Rotation",
"reference_image.opacity": "Opacity",
"reference_image.visibility": "Visibility",
"reference_image.clear_mode": "Clear Mode",
"reference_image.layer": "Layer",
"reference_image.layer.background": "Behind Model",
"reference_image.layer.viewport": "Above Model",
"reference_image.layer.float": "Above Interface",
"reference_image.layer.blueprint": "Locked Blueprint",
"reference_image.scope": "Scope",
"reference_image.scope.project": "Just this project",
"reference_image.scope.global": "All projects",
"reference_image.enabled_modes": "Enabled in Modes",
"codec.common.encoding": "Encoding",
"codec.common.armature": "Export Groups as Armature",
"codec.common.export_animations": "Export Animations",
"codec.common.embed_textures": "Embed Textures",
"preview.center_camera": "Center Camera",
"display.reference.frame_top": "Item Frame Top",
"display.reference.frame_top_invisible": "Item Frame Top (Invisible)",
"action.proportional_editing_range": "Proportional Editing Range",
"action.proportional_editing_range.desc": "Adjust the range for proportional editing",
"action.toggle_all_reference_images": "Hide/Show All Reference Images",
"action.toggle_all_reference_images.desc": "Toggle the visibility of all reference images at once",
"action.add_animation_controller_state": "Add Animation Controller State",
"action.add_animation_controller_state.desc": "Add a new state to the animation controller",
"menu.slider.round_value": "Round Value",
"texture.error.too_large": "Resolution exceeds the maximum of %0",
"dialog.copy_to_clipboard": "Copy to clipboard",
"dialog.open_url": "Open URL"
}