diff --git a/lang/es.json b/lang/es.json index 5a8ac7af..3e54c16e 100644 --- a/lang/es.json +++ b/lang/es.json @@ -1539,5 +1539,60 @@ "action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor", "message.set_background_position.title": "Set Background Position", "message.set_background_position.position": "Position", - "message.set_background_position.size": "Size" + "message.set_background_position.size": "Size", + "mode.start.recent.favorite": "Mark as Favorite", + "mode.start.info": "Info", + "mode.start.target": "Target", + "mode.start.start": "Start", + "mode.start.create_new": "Create New Model", + "mode.start.format.informations": "Good to know:", + "mode.start.format.resources": "Resources:", + "format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.", + "format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.", + "format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.", + "format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.", + "format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element", + "format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though", + "format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.", + "format.bedrock.info.textures": "Each model can only have one texture", + "format.bedrock_block": "Bedrock Block", + "format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition", + "format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.", + "format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.", + "format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.", + "format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.", + "format_category.low_poly": "Low-Poly", + "format_category.minecraft": "Minecraft", + "format_category.other": "Other", + "format_category.loaders": "Loaders", + "message.recover_backup.recover": "Recover", + "message.invalid_characters.title": "Invalid Path", + "message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0", + "dialog.share_model.thumbnail": "Thumbnail", + "dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.", + "settings.allow_display_slot_mirror": "Allow Display Slot Mirroring", + "settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.", + "action.switch_tabs": "Switch Tabs", + "action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.", + "action.unselect_all": "Unselect All", + "action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes", + "action.save_palette": "Save Palette...", + "action.save_palette.desc": "Save the current color palette inside Blockbench for later use", + "action.keyframe_column_create": "Create Keyframe Column", + "action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes", + "action.keyframe_column_select": "Select Keyframe Column", + "action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead", + "menu.uv": "UV", + "menu.keyframe": "Keyframe", + "menu.palette.load.update": "Update Palette", + "menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette", + "menu.timeline_marker.set_time": "Set Time...", + "uv_editor.scale_uv": "Scale UV", + "action.preview_scene": "Preview Scene", + "action.preview_scene.desc": "Change the model preview scene", + "preview_scene.minecraft_overworld": "Minecraft Overworld", + "preview_scene.minecraft_nether": "Minecraft Nether", + "preview_scene.minecraft_end": "Minecraft End", + "dialog.project.modded_entity_flip_y": "Flip Y Axis", + "preview_scene.studio": "Studio" } \ No newline at end of file