Update pt.json (POEditor.com)

This commit is contained in:
JannisX11 2022-03-29 18:43:30 +03:00
parent b1cb7df8dd
commit 50fb8f6cda

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@ -1,16 +1,16 @@
{
"dialog.ok": "Ok",
"dialog.ok": "Pronto",
"dialog.cancel": "Cancelar",
"dialog.confirm": "Confirmar",
"dialog.close": "Fechar",
"dialog.import": "Importar",
"dialog.save": "Salvar",
"dialog.discard": "Descartar",
"dialog.dontshowagain": "Não mostrar novamente",
"dialog.discard": "Discartar",
"dialog.dontshowagain": "Não mostrar de novo",
"data.cube": "Cubo",
"data.group": "Grupo",
"data.texture": "Textura",
"data.plugin": "Plugin",
"data.plugin": "plugar",
"data.preview": "Pré-visualização",
"data.toolbar": "Barra de ferramentas",
"data.image": "Imagem",
@ -18,7 +18,7 @@
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Delete",
"keys.delete": "Deletar",
"keys.space": "Espaço",
"keys.leftclick": "Clique esquerdo",
"keys.middleclick": "Clique do meio",
@ -35,8 +35,8 @@
"keys.up": "Cima",
"keys.right": "Direita",
"keys.down": "Baixo",
"keys.pageup": "Page Up",
"keys.pagedown": "Page Down",
"keys.pageup": "página para cima",
"keys.pagedown": "página para baixo",
"keys.plus": "Mais",
"keys.comma": "Vírgula",
"keys.point": "Ponto",
@ -44,7 +44,7 @@
"keys.cross": "Mais",
"keys.end": "End",
"keys.pos1": "Pos 1",
"keys.printscreen": "Print Screen",
"keys.printscreen": "Print",
"keys.pause": "Pause",
"message.rotation_limit.title": "Limites de rotação",
"message.rotation_limit.message": "As rotações no Minecraft são limitadas a um eixo e incrementos de 22.5 graus. Rotacionar em um eixo diferente irá limpar todas as rotações nos outros eixos. Converta o modelo para \"Modelo Genérico\" se estiver modelando para outros propósitos e precisar de rotações livres.",
@ -410,7 +410,6 @@
"menu.cube.texture.transparent": "Transparente",
"menu.cube.texture.blank": "Em Branco",
"menu.group.sort": "Ordenar",
"menu.group.resolve": "Resolver",
"menu.texture.face": "Aplicar à Face",
"menu.texture.file": "Arquivo",
"menu.texture.refresh": "Atualizar",
@ -997,12 +996,10 @@
"menu.help.developer.reset_storage": "Restauração de fábrica",
"menu.help.developer.reset_storage.confirm": "Tem certeza de que deseja redefinir as configurações de fábrica do Blockbench? Isso excluirá todas as configurações personalizadas, combinações de teclas e plugins instalados.",
"menu.help.developer.cache_reload": "Recarga de cache",
"menu.texture.resize": "Redimensionar...",
"menu.preview.orthographic": "Ortográfico",
"menu.preview.save_angle": "Salvar Ângulo",
"menu.preview.angle": "Ângulos",
"menu.preview.angle.initial": "Ângulo Inicial",
"menu.preview.angle.load": "Carregar",
"menu.preview.maximize": "Maximizar",
"panel.color.both": "Ambos",
"uv_editor.copy_selection": "Copiar Seleção",
@ -1180,9 +1177,7 @@
"dialog.toolbar_edit.hidden_tools": "Algumas ferramentas podem estar escondidas porque elas não estão disponíveis no modelo, formato ou situação atual.",
"settings.camera_near_plane": "Câmera perto do plano",
"settings.camera_near_plane.desc": "A distância mínima da câmera onde os objetos renderizam. Valores maiores diminuem o Z-fighting. O padrão é 1.",
"mode.start.keymap_preference": "Preferência de atalho",
"mode.start.keymap_preference.desc": "Se você for novo no Blockbench e estiver vindo de outro programa 3D, você pode selecionar os atalhos do teclado para fazer sua transição mais simples. Você pode mudar os atalhos ou atalhos individuais depois nas configurações.",
"mode.start.select_keymap": "Selecionar mapa de atalhos",
"message.load_keymap": "Você tem certeza que quer carregar esses atalhos? Isso irá sobrescrever seus atalhos atuais.",
"message.keymap_loaded": "Atalhos carregados",
"dialog.convert_project.current_format": "Formato atual",
@ -1247,7 +1242,6 @@
"action.graph_editor_zero_line": "Incluir linha zero",
"action.graph_editor_zero_line.desc": "Se o editor de grafos sempre inclui uma linha zero no campo de visão",
"menu.texture.render_mode": "Modo renderização",
"menu.texture.render_mode.normal": "Normais",
"menu.texture.render_mode.emissive": "Emissivo",
"menu.texture.render_mode.layered": "Camadas",
"menu.preview.angle.edit": "Editar ângulo...",
@ -1300,8 +1294,8 @@
"dialog.add_primitive.sides": "Sides",
"dialog.add_primitive.minor_diameter": "Thickness",
"dialog.add_primitive.minor_sides": "Minor Sides",
"dialog.create_texture.combine_polys": "Combine Faces",
"dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section",
"dialog.create_texture.combine_polys": "Combine Islands",
"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
"dialog.model_stats.meshes": "Meshes",
"dialog.export_private_settings.omit": "Leave Out",
"layout.select": "Select",
@ -1415,68 +1409,132 @@
"action.selection_mode.edge": "Edge",
"message.cannot_re_import.title": "Model cannot be re-imported",
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
"generic.default": "Default",
"units.pixels_per_meter": "%0 Pixels per Meter",
"mode.pose": "Pose",
"generic.default": "padrão",
"units.pixels_per_meter": "%0 Pixels para depois",
"mode.pose": "pose",
"modifier_actions.resize_both_sides": "Resize in both directions",
"modifier_actions.resize_one_side": "Resize in one direction",
"modifier_actions.draw_line": "Draw line",
"modifier_actions.drag_without_snapping": "Drag without snapping",
"modifier_actions.stretch_keyframes": "Stretch keyframes",
"modifier_actions.resize_background": "Resize background",
"modifier_actions.select_multiple": "Select multiple",
"modifier_actions.select_range": "Select range",
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
"modifier_actions.uniform_scaling": "Uniform Scaling",
"modifier_actions.resize_one_side": "redimensionar em uma direção",
"modifier_actions.draw_line": "desenhar linha",
"modifier_actions.drag_without_snapping": "Arraste sem encaixar",
"modifier_actions.stretch_keyframes": "Esticar quadros-chave",
"modifier_actions.resize_background": "Redimensionar plano de fundo",
"modifier_actions.select_multiple": "\nSelecione multiplos",
"modifier_actions.select_range": "selecionar intervalo",
"modifier_actions.drag_to_duplicate": "Arraste para duplicar",
"modifier_actions.uniform_scaling": "escala uniforme",
"modifier_actions.snap_direction": "Snap Direction",
"message.no_valid_elements": "No valid elements selected...",
"dialog.add_primitive.shape.plane": "Plane",
"dialog.save_angle.rotation_mode": "Rotation Mode",
"dialog.save_angle.rotation": "Rotation",
"dialog.save_angle.fov": "FOV",
"message.no_valid_elements": "sem elementos selecionados",
"dialog.add_primitive.shape.plane": "plano",
"dialog.save_angle.rotation_mode": "modo de rotação",
"dialog.save_angle.rotation": "rotação",
"dialog.save_angle.fov": "fov",
"settings.hide_tab_bar": "Auto-hide Tab Bar",
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane": "plana de chão",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior": "Comportamento de colagem de visualização padrão",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
"action.export_collada": "Export Collada Model (dae)",
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
"action.paint_mode_uv_overlay": "UV Overlay",
"action.new_window": "nova aba",
"action.new_window.desc": "abrir nova aba do blockbench",
"action.export_collada": "exportar collada modelo (dae)",
"action.export_collada.desc": "exportar collada modelo (dae) para usar em outras aplicações",
"action.paint_mode_uv_overlay": "Sobreposição UV",
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
"action.bake_animation_into_model": "Bake Animation into Model",
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.keyframe_interpolation.step": "Step",
"action.keyframe_interpolation.step": "passo",
"action.set_ik_target": "Set IK Target",
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
"menu.action_control.type.tab": "Tab",
"menu.action_control.type.angle": "Camera Angle",
"menu.action_control.type.tab": "tab",
"menu.action_control.type.angle": "angulo de camera",
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
"cube.color.silver": "Silver",
"dialog.plugins.offline": "No internet connection",
"dialog.create_texture.pixel_density": "Pixel Density",
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
"panel.skin_pose": "Pose",
"panel.skin_pose.none": "None",
"panel.skin_pose.natural": "Natural",
"panel.skin_pose.walking": "Walking",
"panel.skin_pose.crouching": "Crouching",
"panel.skin_pose.sitting": "Sitting",
"panel.skin_pose.jumping": "Jumping",
"menu.tools": "feramentas",
"menu.file.recent.more": "ver mais",
"menu.null_object.lock_ik_target_rotation": "Bloquear a rotação do alvo IK",
"menu.animation_file.import_remaining": "inportar restante das animações",
"edit.loop_cut.offset": "Desvio",
"edit.extrude_mesh_selection.extend": "estendido",
"cube.color.pink": "rosa",
"cube.color.silver": "prata",
"dialog.plugins.offline": "sem conexão de internet",
"dialog.create_texture.pixel_density": "Densidade de pixels",
"dialog.create_texture.pixel_density.desc": "A densidade de pixels da textura, em pixels por metro. O tamanho do mapa de textura pode diferir dependendo da quantidade e tamanho dos elementos.",
"panel.skin_pose": "pose",
"panel.skin_pose.none": "nada",
"panel.skin_pose.natural": "natural",
"panel.skin_pose.walking": "andando",
"panel.skin_pose.crouching": "Agachado",
"panel.skin_pose.sitting": "Sentado",
"panel.skin_pose.jumping": "pulando",
"panel.skin_pose.aiming": "Aiming",
"edit.loop_cut.direction": "Direction",
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
"edit.loop_cut.direction": "direção",
"message.meshes_and_box_uv": "meshes não camtivel com box uv. va para arquivo > projeto e troque para per-face uv.",
"data.texture_mesh": "Texture Mesh",
"generic.left": "Left",
"generic.right": "Right",
"mode.start.quick_setup": "Quick Setup",
"mode.start.keymap": "Keymap",
"mode.start.quick_setup.more_themes": "More...",
"dialog.resize_texture.animation_frames": "Animation Frames",
"dialog.export_emission_map.title": "Export Emission Map",
"dialog.export_emission_map.format": "Format",
"dialog.export_emission_map.format.luminance": "Luminance",
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
"dialog.export_emission_map.format.colors": "Colors",
"dialog.export_emission_map.threshold": "Transparency Threshold",
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
"dialog.export_emission_map.flip_y": "Flip Y Axis",
"dialog.select.type": "Element Type",
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
"settings.mobile_panel_side": "Mobile Panel Side",
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
"settings.obj_face_export_mode": "OBJ Face Export Mode",
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
"settings.obj_face_export_mode.both": "Default",
"settings.obj_face_export_mode.tris": "Convert to Tris",
"settings.obj_face_export_mode.quads": "Convert to Quads",
"action.seam_tool": "Seam Tool",
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
"action.resolve_group": "Resolve Group",
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
"action.move_to_group": "Move to Group",
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
"action.select_seam": "Select UV Seam",
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
"action.select_seam.auto": "Auto",
"action.select_seam.join": "Join",
"action.select_seam.divide": "Divide",
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
"action.invert_colors": "Invert Colors",
"action.invert_colors.desc": "Invert all colors of the selected texture",
"action.adjust_curves": "Adjust Curves...",
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
"action.flip_texture_x": "Flip Texture Horizontally",
"action.flip_texture_y": "Flip Texture Vertically",
"action.resize_texture": "Resize Texture...",
"action.view_mode.uv": "UV Preview",
"action.append_to_template": "Append Elements to Template...",
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
"action.move_texture_with_uv": "Move Texture with UV",
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
"action.timeline_setups": "Timeline Setups",
"action.save_timeline_setup": "Save Timeline Setup...",
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
"menu.texture": "Texture",
"menu.texture.render_mode.default": "Default",
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
"menu.animation.unload": "Unload",
"panel.timeline": "Timeline",
"action.pan_tool": "Pan Tool",
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
}