mirror of
https://github.com/JannisX11/blockbench.git
synced 2025-03-01 16:37:01 +08:00
Update pt.json (POEditor.com)
This commit is contained in:
parent
b1cb7df8dd
commit
50fb8f6cda
184
lang/pt.json
184
lang/pt.json
@ -1,16 +1,16 @@
|
||||
{
|
||||
"dialog.ok": "Ok",
|
||||
"dialog.ok": "Pronto",
|
||||
"dialog.cancel": "Cancelar",
|
||||
"dialog.confirm": "Confirmar",
|
||||
"dialog.close": "Fechar",
|
||||
"dialog.import": "Importar",
|
||||
"dialog.save": "Salvar",
|
||||
"dialog.discard": "Descartar",
|
||||
"dialog.dontshowagain": "Não mostrar novamente",
|
||||
"dialog.discard": "Discartar",
|
||||
"dialog.dontshowagain": "Não mostrar de novo",
|
||||
"data.cube": "Cubo",
|
||||
"data.group": "Grupo",
|
||||
"data.texture": "Textura",
|
||||
"data.plugin": "Plugin",
|
||||
"data.plugin": "plugar",
|
||||
"data.preview": "Pré-visualização",
|
||||
"data.toolbar": "Barra de ferramentas",
|
||||
"data.image": "Imagem",
|
||||
@ -18,7 +18,7 @@
|
||||
"keys.shift": "Shift",
|
||||
"keys.alt": "Alt",
|
||||
"keys.meta": "Cmd",
|
||||
"keys.delete": "Delete",
|
||||
"keys.delete": "Deletar",
|
||||
"keys.space": "Espaço",
|
||||
"keys.leftclick": "Clique esquerdo",
|
||||
"keys.middleclick": "Clique do meio",
|
||||
@ -35,8 +35,8 @@
|
||||
"keys.up": "Cima",
|
||||
"keys.right": "Direita",
|
||||
"keys.down": "Baixo",
|
||||
"keys.pageup": "Page Up",
|
||||
"keys.pagedown": "Page Down",
|
||||
"keys.pageup": "página para cima",
|
||||
"keys.pagedown": "página para baixo",
|
||||
"keys.plus": "Mais",
|
||||
"keys.comma": "Vírgula",
|
||||
"keys.point": "Ponto",
|
||||
@ -44,7 +44,7 @@
|
||||
"keys.cross": "Mais",
|
||||
"keys.end": "End",
|
||||
"keys.pos1": "Pos 1",
|
||||
"keys.printscreen": "Print Screen",
|
||||
"keys.printscreen": "Print",
|
||||
"keys.pause": "Pause",
|
||||
"message.rotation_limit.title": "Limites de rotação",
|
||||
"message.rotation_limit.message": "As rotações no Minecraft são limitadas a um eixo e incrementos de 22.5 graus. Rotacionar em um eixo diferente irá limpar todas as rotações nos outros eixos. Converta o modelo para \"Modelo Genérico\" se estiver modelando para outros propósitos e precisar de rotações livres.",
|
||||
@ -410,7 +410,6 @@
|
||||
"menu.cube.texture.transparent": "Transparente",
|
||||
"menu.cube.texture.blank": "Em Branco",
|
||||
"menu.group.sort": "Ordenar",
|
||||
"menu.group.resolve": "Resolver",
|
||||
"menu.texture.face": "Aplicar à Face",
|
||||
"menu.texture.file": "Arquivo",
|
||||
"menu.texture.refresh": "Atualizar",
|
||||
@ -997,12 +996,10 @@
|
||||
"menu.help.developer.reset_storage": "Restauração de fábrica",
|
||||
"menu.help.developer.reset_storage.confirm": "Tem certeza de que deseja redefinir as configurações de fábrica do Blockbench? Isso excluirá todas as configurações personalizadas, combinações de teclas e plugins instalados.",
|
||||
"menu.help.developer.cache_reload": "Recarga de cache",
|
||||
"menu.texture.resize": "Redimensionar...",
|
||||
"menu.preview.orthographic": "Ortográfico",
|
||||
"menu.preview.save_angle": "Salvar Ângulo",
|
||||
"menu.preview.angle": "Ângulos",
|
||||
"menu.preview.angle.initial": "Ângulo Inicial",
|
||||
"menu.preview.angle.load": "Carregar",
|
||||
"menu.preview.maximize": "Maximizar",
|
||||
"panel.color.both": "Ambos",
|
||||
"uv_editor.copy_selection": "Copiar Seleção",
|
||||
@ -1180,9 +1177,7 @@
|
||||
"dialog.toolbar_edit.hidden_tools": "Algumas ferramentas podem estar escondidas porque elas não estão disponíveis no modelo, formato ou situação atual.",
|
||||
"settings.camera_near_plane": "Câmera perto do plano",
|
||||
"settings.camera_near_plane.desc": "A distância mínima da câmera onde os objetos renderizam. Valores maiores diminuem o Z-fighting. O padrão é 1.",
|
||||
"mode.start.keymap_preference": "Preferência de atalho",
|
||||
"mode.start.keymap_preference.desc": "Se você for novo no Blockbench e estiver vindo de outro programa 3D, você pode selecionar os atalhos do teclado para fazer sua transição mais simples. Você pode mudar os atalhos ou atalhos individuais depois nas configurações.",
|
||||
"mode.start.select_keymap": "Selecionar mapa de atalhos",
|
||||
"message.load_keymap": "Você tem certeza que quer carregar esses atalhos? Isso irá sobrescrever seus atalhos atuais.",
|
||||
"message.keymap_loaded": "Atalhos carregados",
|
||||
"dialog.convert_project.current_format": "Formato atual",
|
||||
@ -1247,7 +1242,6 @@
|
||||
"action.graph_editor_zero_line": "Incluir linha zero",
|
||||
"action.graph_editor_zero_line.desc": "Se o editor de grafos sempre inclui uma linha zero no campo de visão",
|
||||
"menu.texture.render_mode": "Modo renderização",
|
||||
"menu.texture.render_mode.normal": "Normais",
|
||||
"menu.texture.render_mode.emissive": "Emissivo",
|
||||
"menu.texture.render_mode.layered": "Camadas",
|
||||
"menu.preview.angle.edit": "Editar ângulo...",
|
||||
@ -1300,8 +1294,8 @@
|
||||
"dialog.add_primitive.sides": "Sides",
|
||||
"dialog.add_primitive.minor_diameter": "Thickness",
|
||||
"dialog.add_primitive.minor_sides": "Minor Sides",
|
||||
"dialog.create_texture.combine_polys": "Combine Faces",
|
||||
"dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section",
|
||||
"dialog.create_texture.combine_polys": "Combine Islands",
|
||||
"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
|
||||
"dialog.model_stats.meshes": "Meshes",
|
||||
"dialog.export_private_settings.omit": "Leave Out",
|
||||
"layout.select": "Select",
|
||||
@ -1415,68 +1409,132 @@
|
||||
"action.selection_mode.edge": "Edge",
|
||||
"message.cannot_re_import.title": "Model cannot be re-imported",
|
||||
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
|
||||
"generic.default": "Default",
|
||||
"units.pixels_per_meter": "%0 Pixels per Meter",
|
||||
"mode.pose": "Pose",
|
||||
"generic.default": "padrão",
|
||||
"units.pixels_per_meter": "%0 Pixels para depois",
|
||||
"mode.pose": "pose",
|
||||
"modifier_actions.resize_both_sides": "Resize in both directions",
|
||||
"modifier_actions.resize_one_side": "Resize in one direction",
|
||||
"modifier_actions.draw_line": "Draw line",
|
||||
"modifier_actions.drag_without_snapping": "Drag without snapping",
|
||||
"modifier_actions.stretch_keyframes": "Stretch keyframes",
|
||||
"modifier_actions.resize_background": "Resize background",
|
||||
"modifier_actions.select_multiple": "Select multiple",
|
||||
"modifier_actions.select_range": "Select range",
|
||||
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
|
||||
"modifier_actions.uniform_scaling": "Uniform Scaling",
|
||||
"modifier_actions.resize_one_side": "redimensionar em uma direção",
|
||||
"modifier_actions.draw_line": "desenhar linha",
|
||||
"modifier_actions.drag_without_snapping": "Arraste sem encaixar",
|
||||
"modifier_actions.stretch_keyframes": "Esticar quadros-chave",
|
||||
"modifier_actions.resize_background": "Redimensionar plano de fundo",
|
||||
"modifier_actions.select_multiple": "\nSelecione multiplos",
|
||||
"modifier_actions.select_range": "selecionar intervalo",
|
||||
"modifier_actions.drag_to_duplicate": "Arraste para duplicar",
|
||||
"modifier_actions.uniform_scaling": "escala uniforme",
|
||||
"modifier_actions.snap_direction": "Snap Direction",
|
||||
"message.no_valid_elements": "No valid elements selected...",
|
||||
"dialog.add_primitive.shape.plane": "Plane",
|
||||
"dialog.save_angle.rotation_mode": "Rotation Mode",
|
||||
"dialog.save_angle.rotation": "Rotation",
|
||||
"dialog.save_angle.fov": "FOV",
|
||||
"message.no_valid_elements": "sem elementos selecionados",
|
||||
"dialog.add_primitive.shape.plane": "plano",
|
||||
"dialog.save_angle.rotation_mode": "modo de rotação",
|
||||
"dialog.save_angle.rotation": "rotação",
|
||||
"dialog.save_angle.fov": "fov",
|
||||
"settings.hide_tab_bar": "Auto-hide Tab Bar",
|
||||
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
|
||||
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
|
||||
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
|
||||
"settings.ground_plane": "Ground Plane",
|
||||
"settings.ground_plane": "plana de chão",
|
||||
"settings.ground_plane.desc": "Show a floor plane below the model",
|
||||
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
|
||||
"settings.preview_paste_behavior": "Comportamento de colagem de visualização padrão",
|
||||
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
|
||||
"settings.preview_paste_behavior.always_ask": "Always Ask",
|
||||
"action.new_window": "New Window",
|
||||
"action.new_window.desc": "Opens a new Blockbench window",
|
||||
"action.export_collada": "Export Collada Model (dae)",
|
||||
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
|
||||
"action.paint_mode_uv_overlay": "UV Overlay",
|
||||
"action.new_window": "nova aba",
|
||||
"action.new_window.desc": "abrir nova aba do blockbench",
|
||||
"action.export_collada": "exportar collada modelo (dae)",
|
||||
"action.export_collada.desc": "exportar collada modelo (dae) para usar em outras aplicações",
|
||||
"action.paint_mode_uv_overlay": "Sobreposição UV",
|
||||
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
|
||||
"action.bake_animation_into_model": "Bake Animation into Model",
|
||||
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
|
||||
"action.keyframe_interpolation.step": "Step",
|
||||
"action.keyframe_interpolation.step": "passo",
|
||||
"action.set_ik_target": "Set IK Target",
|
||||
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
|
||||
"menu.action_control.type.tab": "Tab",
|
||||
"menu.action_control.type.angle": "Camera Angle",
|
||||
"menu.action_control.type.tab": "tab",
|
||||
"menu.action_control.type.angle": "angulo de camera",
|
||||
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
|
||||
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
|
||||
"menu.tools": "Tools",
|
||||
"menu.file.recent.more": "View More...",
|
||||
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
|
||||
"menu.animation_file.import_remaining": "Import Remaining Animations",
|
||||
"edit.loop_cut.offset": "Offset",
|
||||
"edit.extrude_mesh_selection.extend": "Extend",
|
||||
"cube.color.pink": "Pink",
|
||||
"cube.color.silver": "Silver",
|
||||
"dialog.plugins.offline": "No internet connection",
|
||||
"dialog.create_texture.pixel_density": "Pixel Density",
|
||||
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
|
||||
"panel.skin_pose": "Pose",
|
||||
"panel.skin_pose.none": "None",
|
||||
"panel.skin_pose.natural": "Natural",
|
||||
"panel.skin_pose.walking": "Walking",
|
||||
"panel.skin_pose.crouching": "Crouching",
|
||||
"panel.skin_pose.sitting": "Sitting",
|
||||
"panel.skin_pose.jumping": "Jumping",
|
||||
"menu.tools": "feramentas",
|
||||
"menu.file.recent.more": "ver mais",
|
||||
"menu.null_object.lock_ik_target_rotation": "Bloquear a rotação do alvo IK",
|
||||
"menu.animation_file.import_remaining": "inportar restante das animações",
|
||||
"edit.loop_cut.offset": "Desvio",
|
||||
"edit.extrude_mesh_selection.extend": "estendido",
|
||||
"cube.color.pink": "rosa",
|
||||
"cube.color.silver": "prata",
|
||||
"dialog.plugins.offline": "sem conexão de internet",
|
||||
"dialog.create_texture.pixel_density": "Densidade de pixels",
|
||||
"dialog.create_texture.pixel_density.desc": "A densidade de pixels da textura, em pixels por metro. O tamanho do mapa de textura pode diferir dependendo da quantidade e tamanho dos elementos.",
|
||||
"panel.skin_pose": "pose",
|
||||
"panel.skin_pose.none": "nada",
|
||||
"panel.skin_pose.natural": "natural",
|
||||
"panel.skin_pose.walking": "andando",
|
||||
"panel.skin_pose.crouching": "Agachado",
|
||||
"panel.skin_pose.sitting": "Sentado",
|
||||
"panel.skin_pose.jumping": "pulando",
|
||||
"panel.skin_pose.aiming": "Aiming",
|
||||
"edit.loop_cut.direction": "Direction",
|
||||
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
|
||||
"edit.loop_cut.direction": "direção",
|
||||
"message.meshes_and_box_uv": "meshes não camtivel com box uv. va para arquivo > projeto e troque para per-face uv.",
|
||||
"data.texture_mesh": "Texture Mesh",
|
||||
"generic.left": "Left",
|
||||
"generic.right": "Right",
|
||||
"mode.start.quick_setup": "Quick Setup",
|
||||
"mode.start.keymap": "Keymap",
|
||||
"mode.start.quick_setup.more_themes": "More...",
|
||||
"dialog.resize_texture.animation_frames": "Animation Frames",
|
||||
"dialog.export_emission_map.title": "Export Emission Map",
|
||||
"dialog.export_emission_map.format": "Format",
|
||||
"dialog.export_emission_map.format.luminance": "Luminance",
|
||||
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
|
||||
"dialog.export_emission_map.format.colors": "Colors",
|
||||
"dialog.export_emission_map.threshold": "Transparency Threshold",
|
||||
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
|
||||
"dialog.export_emission_map.flip_y": "Flip Y Axis",
|
||||
"dialog.select.type": "Element Type",
|
||||
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
|
||||
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
|
||||
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
|
||||
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
|
||||
"settings.mobile_panel_side": "Mobile Panel Side",
|
||||
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
|
||||
"settings.obj_face_export_mode": "OBJ Face Export Mode",
|
||||
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
|
||||
"settings.obj_face_export_mode.both": "Default",
|
||||
"settings.obj_face_export_mode.tris": "Convert to Tris",
|
||||
"settings.obj_face_export_mode.quads": "Convert to Quads",
|
||||
"action.seam_tool": "Seam Tool",
|
||||
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
|
||||
"action.resolve_group": "Resolve Group",
|
||||
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
|
||||
"action.move_to_group": "Move to Group",
|
||||
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
|
||||
"action.select_seam": "Select UV Seam",
|
||||
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
|
||||
"action.select_seam.auto": "Auto",
|
||||
"action.select_seam.join": "Join",
|
||||
"action.select_seam.divide": "Divide",
|
||||
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
|
||||
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
|
||||
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
|
||||
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
|
||||
"action.invert_colors": "Invert Colors",
|
||||
"action.invert_colors.desc": "Invert all colors of the selected texture",
|
||||
"action.adjust_curves": "Adjust Curves...",
|
||||
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
|
||||
"action.flip_texture_x": "Flip Texture Horizontally",
|
||||
"action.flip_texture_y": "Flip Texture Vertically",
|
||||
"action.resize_texture": "Resize Texture...",
|
||||
"action.view_mode.uv": "UV Preview",
|
||||
"action.append_to_template": "Append Elements to Template...",
|
||||
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
|
||||
"action.move_texture_with_uv": "Move Texture with UV",
|
||||
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
|
||||
"action.timeline_setups": "Timeline Setups",
|
||||
"action.save_timeline_setup": "Save Timeline Setup...",
|
||||
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
|
||||
"menu.texture": "Texture",
|
||||
"menu.texture.render_mode.default": "Default",
|
||||
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
|
||||
"menu.animation.unload": "Unload",
|
||||
"panel.timeline": "Timeline",
|
||||
"action.pan_tool": "Pan Tool",
|
||||
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
|
||||
}
|
Loading…
Reference in New Issue
Block a user