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Update ja.json (POEditor.com)
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lang/ja.json
72
lang/ja.json
@ -410,7 +410,6 @@
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"menu.cube.texture.transparent": "クリア",
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"menu.cube.texture.blank": "リセット",
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"menu.group.sort": "ソート",
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"menu.group.resolve": "解散",
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"menu.texture.face": "フェイスに適用",
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"menu.texture.file": "ファイル",
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"menu.texture.refresh": "更新",
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@ -997,12 +996,10 @@
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"menu.help.developer.reset_storage": "初期化",
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"menu.help.developer.reset_storage.confirm": "Blockbenchを工場出荷時設定にリセットします。すべてのカスタム設定、キーバインド、およびインストールされたプラグインが削除されます",
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"menu.help.developer.cache_reload": "キャッシュのリロード",
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"menu.texture.resize": "リサイズ...",
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"menu.preview.orthographic": "正投影",
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"menu.preview.save_angle": "アングルを保存...",
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"menu.preview.angle": "アングル",
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"menu.preview.angle.initial": "初期角度",
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"menu.preview.angle.load": "ロード",
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"menu.preview.maximize": "最大化",
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"panel.color.both": "Both",
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"uv_editor.copy_selection": "選択範囲をコピー",
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@ -1180,9 +1177,7 @@
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"dialog.toolbar_edit.hidden_tools": "一部のツールは、現在のモードで使用できないため、非表示になります。",
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"settings.camera_near_plane": "カメラの距離",
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"settings.camera_near_plane.desc": "オブジェクトがレンダリングされる最小距離。値を大きくすると、テクスチャのちらつきが減少します。Default 1.",
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"mode.start.keymap_preference": "Keybinding Preference",
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"mode.start.keymap_preference.desc": "初めてBlockbenchを使う方や、他の3Dプログラムから来た方は、キーマップを選択することをおすすめします。キーマップは、設定から変更できます。",
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"mode.start.select_keymap": "キーマップを選択",
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"message.load_keymap": "キーマップをロードしますか?現在のキーバインドが置き換えられます。",
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"message.keymap_loaded": "キーマップのロード",
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"dialog.convert_project.current_format": "現在のフォーマット",
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@ -1247,7 +1242,6 @@
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"action.graph_editor_zero_line": "Include Zero Line",
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"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
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"menu.texture.render_mode": "レンダーモード",
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"menu.texture.render_mode.normal": "ノーマル",
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"menu.texture.render_mode.emissive": "放出",
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"menu.texture.render_mode.layered": "レイヤード",
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"menu.preview.angle.edit": "視点を変更...",
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@ -1478,5 +1472,69 @@
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"panel.skin_pose.jumping": "ジャンプ",
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"panel.skin_pose.aiming": "弓を構える",
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"edit.loop_cut.direction": "向き",
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
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"data.texture_mesh": "Texture Mesh",
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"generic.left": "Left",
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"generic.right": "Right",
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"mode.start.quick_setup": "Quick Setup",
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"mode.start.keymap": "Keymap",
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"mode.start.quick_setup.more_themes": "More...",
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"dialog.resize_texture.animation_frames": "Animation Frames",
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"dialog.export_emission_map.title": "Export Emission Map",
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"dialog.export_emission_map.format": "Format",
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"dialog.export_emission_map.format.luminance": "Luminance",
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"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
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"dialog.export_emission_map.format.colors": "Colors",
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"dialog.export_emission_map.threshold": "Transparency Threshold",
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"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
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"dialog.export_emission_map.flip_y": "Flip Y Axis",
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"dialog.select.type": "Element Type",
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"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
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"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
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"dialog.create_texture.max_island_angle": "Island Angle Threshold",
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"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
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"settings.mobile_panel_side": "Mobile Panel Side",
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"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
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"settings.obj_face_export_mode": "OBJ Face Export Mode",
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"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
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"settings.obj_face_export_mode.both": "Default",
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"settings.obj_face_export_mode.tris": "Convert to Tris",
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"settings.obj_face_export_mode.quads": "Convert to Quads",
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"action.seam_tool": "Seam Tool",
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"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
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"action.resolve_group": "Resolve Group",
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"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
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"action.move_to_group": "Move to Group",
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"action.move_to_group.desc": "Move the selected elements to a different outliner group",
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"action.select_seam": "Select UV Seam",
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"action.select_seam.desc": "Select the UV seam mode for the selected edges",
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"action.select_seam.auto": "Auto",
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"action.select_seam.join": "Join",
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"action.select_seam.divide": "Divide",
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"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
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"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
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"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
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"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
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"action.invert_colors": "Invert Colors",
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"action.invert_colors.desc": "Invert all colors of the selected texture",
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"action.adjust_curves": "Adjust Curves...",
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"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
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"action.flip_texture_x": "Flip Texture Horizontally",
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"action.flip_texture_y": "Flip Texture Vertically",
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"action.resize_texture": "Resize Texture...",
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"action.view_mode.uv": "UV Preview",
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"action.append_to_template": "Append Elements to Template...",
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"action.append_to_template.desc": "Add the currently selected elements to the texture template",
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"action.move_texture_with_uv": "Move Texture with UV",
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"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
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"action.timeline_setups": "Timeline Setups",
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"action.save_timeline_setup": "Save Timeline Setup...",
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"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
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"menu.texture": "Texture",
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"menu.texture.render_mode.default": "Default",
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"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
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"menu.animation.unload": "Unload",
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"panel.timeline": "Timeline",
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"action.pan_tool": "Pan Tool",
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"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
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}
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