Update pl.json (POEditor.com)

This commit is contained in:
JannisX11 2021-12-21 19:36:26 +02:00
parent 3c1c06891e
commit 4a2619562e

View File

@ -247,7 +247,6 @@
"category.blockbench": "Blockbench",
"category.edit": "Edycja",
"category.transform": "Przesuwanie",
"category.filter": "Filtr",
"category.view": "Widok",
"category.display": "Ustawienia wyglądu",
"category.textures": "Tekstury",
@ -390,7 +389,6 @@
"menu.file": "Plik",
"menu.edit": "Edycja",
"menu.transform": "Przesuń",
"menu.filter": "Filtr",
"menu.display": "Wyświetlanie",
"menu.view": "Widok",
"menu.file.new": "Nowy",
@ -743,7 +741,6 @@
"dates.yesterday": "Wczoraj",
"dates.this_week": "W tym tygodniu",
"dates.weeks_ago": "%0 tygodni temu",
"mode.start": "Start",
"mode.start.new": "Nowy",
"mode.start.recent": "Ostatnie",
"format.free": "Model ogólny",
@ -810,7 +807,7 @@
"panel.element.origin": "Punkt osi",
"panel.element.rotation": "Obrót",
"message.canvas_limit_error.title": "Błąd limitu przestrzeni roboczej",
"message.canvas_limit_error.message": "The action could not be performed correctly because the format limits the canvas to 48 units. Shift the pivot point to prevent this.",
"message.canvas_limit_error.message": "Akcja nie mogła zostać wykonana poprawnie, ponieważ format ogranicza obszar roboczy do 48 jednostek. Przesuń punkt osi, aby temu zapobiec.",
"data.effect": "Efekt",
"generic.name": "Nazwa",
"settings.recent_projects": "Limit ostatnich modeli",
@ -864,7 +861,7 @@
"message.timelapse_stop": "Timelapse zatrzymany",
"message.import_palette.replace_palette": "Zamień starą paletę",
"message.import_palette.threshold": "Merge Threshold",
"dialog.timelapse.interval": "Interval (Seconds)",
"dialog.timelapse.interval": "Interwał (sekundy)",
"dialog.timelapse.source": "Źródło",
"dialog.timelapse.source.interface": "Interfejs",
"dialog.timelapse.source.locked": "Zablokowany kąt",
@ -973,7 +970,7 @@
"action.draw_shape_type.ellipse": "Elipsa",
"action.draw_shape_type.ellipse_h": "Ellipse (Hollow)",
"action.draw_shape_type.line": "Linia",
"action.mirror_painting": "Mirror Painting",
"action.mirror_painting": "Lustrzane malowanie",
"action.mirror_painting.description": "Mirror your paint strokes to the other side of the model",
"action.lock_alpha": "Zablokuj kanał alfa",
"action.lock_alpha.description": "Zablokuj przezroczystość wszystkich pikseli",
@ -997,7 +994,7 @@
"menu.help.quickstart": "Quickstart Wizard",
"menu.help.developer": "Deweloper",
"menu.help.developer.dev_tools": "Otwórz Dev Toolsy",
"menu.help.developer.reset_storage": "Factory Reset",
"menu.help.developer.reset_storage": "Reset do ustawień fabrycznych",
"menu.help.developer.reset_storage.confirm": "Czy na pewno chcesz zresetować Blockbencha do ustawień fabrycznych? Spowoduje to usunięcie wszystkich własnych ustawień, przypisań klawiszy i zainstalowanych wtyczek.",
"menu.help.developer.cache_reload": "Przeładowanie pamięci podręcznej",
"menu.texture.resize": "Zmień rozmiar...",
@ -1116,10 +1113,6 @@
"settings.antialiasing.desc": "Przełącz wygładzanie krawędzi w podglądzie. Uruchom ponownie Blockbench aby zastosować zmiany",
"action.timeline_frame_back": "Przeskocz o 1 klatkę do tyłu",
"action.timeline_frame_forth": "Przeskocz o 1 klatkę do przodu",
"action.ik_enabled": "Enable IK",
"action.ik_enabled.desc": "Enable Inverse Kinematics for this bone",
"action.slider_ik_chain_length": "IK Chain Length",
"action.slider_ik_chain_length.desc": "Upwards length of the IK bone chain",
"panel.bone.ik": "Inverse Kinematics (Experimental)",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
@ -1190,7 +1183,6 @@
"mode.start.keymap_preference": "Keybinding Preference",
"mode.start.keymap_preference.desc": "Jeśli jesteś nowym użytkownikiem Blockbencha i przechodzisz z innego programu 3D, możesz wybrać mapę klawiszy, aby ułatwić sobie przejście. Możesz zmienić mapę klawiszy lub poszczególne przypisania klawiszy później w ustawieniach.",
"mode.start.select_keymap": "Wybierz mapę klawiszy",
"message.recording_gif": "Trwa tworzenie GIFa. Kliknij tutaj, aby przerwać.",
"message.load_keymap": "Czy na pewno chcesz załadować tę mapę klawiszy? To nadpisze twoje obecne przypisania klawiszy.",
"message.keymap_loaded": "Mapa klawiszy załadowana",
"dialog.convert_project.current_format": "Aktualny format",
@ -1260,7 +1252,7 @@
"menu.texture.render_mode.layered": "Layered",
"menu.preview.angle.edit": "Zmień kąt...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.animation.loop_delay": "Opóźnienie pętli",
"menu.animation.flip_keyframes": "Flip Keyframes",
"menu.mobile_keyboard.disable_all": "Wyłącz wszystkie",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
@ -1423,5 +1415,67 @@
"status_bar.selection.edges": "%0 Krawędzi",
"action.selection_mode.edge": "Krawędź",
"message.cannot_re_import.title": "Model cannot be re-imported",
"message.cannot_re_import.message": "Wybrany format modelu nie może być zaimportowany do Blockbencha ponownie. Upewnij się, że zapisujesz model w pliku projektu."
"message.cannot_re_import.message": "Wybrany format modelu nie może być zaimportowany do Blockbencha ponownie. Upewnij się, że zapisujesz model w pliku projektu.",
"generic.default": "Default",
"units.pixels_per_meter": "%0 Pixels per Meter",
"mode.pose": "Pose",
"modifier_actions.resize_both_sides": "Resize in both directions",
"modifier_actions.resize_one_side": "Resize in one direction",
"modifier_actions.draw_line": "Draw line",
"modifier_actions.drag_without_snapping": "Drag without snapping",
"modifier_actions.stretch_keyframes": "Stretch keyframes",
"modifier_actions.resize_background": "Resize background",
"modifier_actions.select_multiple": "Select multiple",
"modifier_actions.select_range": "Select range",
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
"modifier_actions.uniform_scaling": "Uniform Scaling",
"modifier_actions.snap_direction": "Snap Direction",
"message.no_valid_elements": "No valid elements selected...",
"dialog.add_primitive.shape.plane": "Plane",
"dialog.save_angle.rotation_mode": "Rotation Mode",
"dialog.save_angle.rotation": "Rotation",
"dialog.save_angle.fov": "FOV",
"settings.hide_tab_bar": "Auto-hide Tab Bar",
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
"action.export_collada": "Export Collada Model (dae)",
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
"action.paint_mode_uv_overlay": "UV Overlay",
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
"action.bake_animation_into_model": "Bake Animation into Model",
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.keyframe_interpolation.step": "Step",
"action.set_ik_target": "Set IK Target",
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
"menu.action_control.type.tab": "Tab",
"menu.action_control.type.angle": "Camera Angle",
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
"cube.color.silver": "Silver",
"dialog.plugins.offline": "No internet connection",
"dialog.create_texture.pixel_density": "Pixel Density",
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
"panel.skin_pose": "Pose",
"panel.skin_pose.none": "None",
"panel.skin_pose.natural": "Natural",
"panel.skin_pose.walking": "Walking",
"panel.skin_pose.crouching": "Crouching",
"panel.skin_pose.sitting": "Sitting",
"panel.skin_pose.jumping": "Jumping",
"panel.skin_pose.aiming": "Aiming"
}