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Update pl.json (POEditor.com)
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lang/pl.json
82
lang/pl.json
@ -247,7 +247,6 @@
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"category.blockbench": "Blockbench",
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"category.edit": "Edycja",
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"category.transform": "Przesuwanie",
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"category.filter": "Filtr",
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"category.view": "Widok",
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"category.display": "Ustawienia wyglądu",
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"category.textures": "Tekstury",
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@ -390,7 +389,6 @@
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"menu.file": "Plik",
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"menu.edit": "Edycja",
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"menu.transform": "Przesuń",
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"menu.filter": "Filtr",
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"menu.display": "Wyświetlanie",
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"menu.view": "Widok",
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"menu.file.new": "Nowy",
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@ -743,7 +741,6 @@
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"dates.yesterday": "Wczoraj",
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"dates.this_week": "W tym tygodniu",
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"dates.weeks_ago": "%0 tygodni temu",
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"mode.start": "Start",
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"mode.start.new": "Nowy",
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"mode.start.recent": "Ostatnie",
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"format.free": "Model ogólny",
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@ -810,7 +807,7 @@
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"panel.element.origin": "Punkt osi",
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"panel.element.rotation": "Obrót",
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"message.canvas_limit_error.title": "Błąd limitu przestrzeni roboczej",
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"message.canvas_limit_error.message": "The action could not be performed correctly because the format limits the canvas to 48 units. Shift the pivot point to prevent this.",
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"message.canvas_limit_error.message": "Akcja nie mogła zostać wykonana poprawnie, ponieważ format ogranicza obszar roboczy do 48 jednostek. Przesuń punkt osi, aby temu zapobiec.",
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"data.effect": "Efekt",
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"generic.name": "Nazwa",
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"settings.recent_projects": "Limit ostatnich modeli",
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@ -864,7 +861,7 @@
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"message.timelapse_stop": "Timelapse zatrzymany",
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"message.import_palette.replace_palette": "Zamień starą paletę",
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"message.import_palette.threshold": "Merge Threshold",
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"dialog.timelapse.interval": "Interval (Seconds)",
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"dialog.timelapse.interval": "Interwał (sekundy)",
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"dialog.timelapse.source": "Źródło",
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"dialog.timelapse.source.interface": "Interfejs",
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"dialog.timelapse.source.locked": "Zablokowany kąt",
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@ -973,7 +970,7 @@
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"action.draw_shape_type.ellipse": "Elipsa",
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"action.draw_shape_type.ellipse_h": "Ellipse (Hollow)",
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"action.draw_shape_type.line": "Linia",
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"action.mirror_painting": "Mirror Painting",
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"action.mirror_painting": "Lustrzane malowanie",
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"action.mirror_painting.description": "Mirror your paint strokes to the other side of the model",
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"action.lock_alpha": "Zablokuj kanał alfa",
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"action.lock_alpha.description": "Zablokuj przezroczystość wszystkich pikseli",
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@ -997,7 +994,7 @@
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"menu.help.quickstart": "Quickstart Wizard",
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"menu.help.developer": "Deweloper",
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"menu.help.developer.dev_tools": "Otwórz Dev Toolsy",
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"menu.help.developer.reset_storage": "Factory Reset",
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"menu.help.developer.reset_storage": "Reset do ustawień fabrycznych",
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"menu.help.developer.reset_storage.confirm": "Czy na pewno chcesz zresetować Blockbencha do ustawień fabrycznych? Spowoduje to usunięcie wszystkich własnych ustawień, przypisań klawiszy i zainstalowanych wtyczek.",
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"menu.help.developer.cache_reload": "Przeładowanie pamięci podręcznej",
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"menu.texture.resize": "Zmień rozmiar...",
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@ -1116,10 +1113,6 @@
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"settings.antialiasing.desc": "Przełącz wygładzanie krawędzi w podglądzie. Uruchom ponownie Blockbench aby zastosować zmiany",
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"action.timeline_frame_back": "Przeskocz o 1 klatkę do tyłu",
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"action.timeline_frame_forth": "Przeskocz o 1 klatkę do przodu",
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"action.ik_enabled": "Enable IK",
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"action.ik_enabled.desc": "Enable Inverse Kinematics for this bone",
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"action.slider_ik_chain_length": "IK Chain Length",
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"action.slider_ik_chain_length.desc": "Upwards length of the IK bone chain",
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"panel.bone.ik": "Inverse Kinematics (Experimental)",
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"settings.particle_tick_rate": "Particle Tick Rate",
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"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
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@ -1190,7 +1183,6 @@
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"mode.start.keymap_preference": "Keybinding Preference",
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"mode.start.keymap_preference.desc": "Jeśli jesteś nowym użytkownikiem Blockbencha i przechodzisz z innego programu 3D, możesz wybrać mapę klawiszy, aby ułatwić sobie przejście. Możesz zmienić mapę klawiszy lub poszczególne przypisania klawiszy później w ustawieniach.",
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"mode.start.select_keymap": "Wybierz mapę klawiszy",
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"message.recording_gif": "Trwa tworzenie GIFa. Kliknij tutaj, aby przerwać.",
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"message.load_keymap": "Czy na pewno chcesz załadować tę mapę klawiszy? To nadpisze twoje obecne przypisania klawiszy.",
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"message.keymap_loaded": "Mapa klawiszy załadowana",
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"dialog.convert_project.current_format": "Aktualny format",
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@ -1260,7 +1252,7 @@
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"menu.texture.render_mode.layered": "Layered",
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"menu.preview.angle.edit": "Zmień kąt...",
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"menu.animation.start_delay": "Start Delay",
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"menu.animation.loop_delay": "Loop Delay",
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"menu.animation.loop_delay": "Opóźnienie pętli",
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"menu.animation.flip_keyframes": "Flip Keyframes",
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"menu.mobile_keyboard.disable_all": "Wyłącz wszystkie",
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"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
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@ -1423,5 +1415,67 @@
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"status_bar.selection.edges": "%0 Krawędzi",
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"action.selection_mode.edge": "Krawędź",
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"message.cannot_re_import.title": "Model cannot be re-imported",
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"message.cannot_re_import.message": "Wybrany format modelu nie może być zaimportowany do Blockbencha ponownie. Upewnij się, że zapisujesz model w pliku projektu."
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"message.cannot_re_import.message": "Wybrany format modelu nie może być zaimportowany do Blockbencha ponownie. Upewnij się, że zapisujesz model w pliku projektu.",
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"generic.default": "Default",
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"units.pixels_per_meter": "%0 Pixels per Meter",
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"mode.pose": "Pose",
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"modifier_actions.resize_both_sides": "Resize in both directions",
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"modifier_actions.resize_one_side": "Resize in one direction",
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"modifier_actions.draw_line": "Draw line",
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"modifier_actions.drag_without_snapping": "Drag without snapping",
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"modifier_actions.stretch_keyframes": "Stretch keyframes",
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"modifier_actions.resize_background": "Resize background",
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"modifier_actions.select_multiple": "Select multiple",
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"modifier_actions.select_range": "Select range",
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"modifier_actions.drag_to_duplicate": "Drag to duplicate",
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"modifier_actions.uniform_scaling": "Uniform Scaling",
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"modifier_actions.snap_direction": "Snap Direction",
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"message.no_valid_elements": "No valid elements selected...",
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"dialog.add_primitive.shape.plane": "Plane",
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"dialog.save_angle.rotation_mode": "Rotation Mode",
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"dialog.save_angle.rotation": "Rotation",
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"dialog.save_angle.fov": "FOV",
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"settings.hide_tab_bar": "Auto-hide Tab Bar",
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"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
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"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
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"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
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"settings.ground_plane": "Ground Plane",
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"settings.ground_plane.desc": "Show a floor plane below the model",
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"settings.preview_paste_behavior": "Default Preview Paste Behavior",
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"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
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"settings.preview_paste_behavior.always_ask": "Always Ask",
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"action.new_window": "New Window",
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"action.new_window.desc": "Opens a new Blockbench window",
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"action.export_collada": "Export Collada Model (dae)",
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"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
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"action.paint_mode_uv_overlay": "UV Overlay",
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"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
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"action.bake_animation_into_model": "Bake Animation into Model",
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"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
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"action.keyframe_interpolation.step": "Step",
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"action.set_ik_target": "Set IK Target",
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"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
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"menu.action_control.type.tab": "Tab",
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"menu.action_control.type.angle": "Camera Angle",
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"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
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"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
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"menu.tools": "Tools",
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"menu.file.recent.more": "View More...",
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"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
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"menu.animation_file.import_remaining": "Import Remaining Animations",
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"edit.loop_cut.offset": "Offset",
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"edit.extrude_mesh_selection.extend": "Extend",
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"cube.color.pink": "Pink",
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"cube.color.silver": "Silver",
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"dialog.plugins.offline": "No internet connection",
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"dialog.create_texture.pixel_density": "Pixel Density",
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"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
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"panel.skin_pose": "Pose",
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"panel.skin_pose.none": "None",
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"panel.skin_pose.natural": "Natural",
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"panel.skin_pose.walking": "Walking",
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"panel.skin_pose.crouching": "Crouching",
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"panel.skin_pose.sitting": "Sitting",
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"panel.skin_pose.jumping": "Jumping",
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"panel.skin_pose.aiming": "Aiming"
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}
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