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Fix #2088 Paint cursor offset when using higher template resolutions
Fix #2091 Using delete after Select All in UV tab does not erase texture Fix issue when loading in multiple image projects at once
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@ -1050,8 +1050,8 @@ class Preview {
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let world_normal = Reusable.vec1.copy(intersect.face.normal).applyQuaternion(world_quaternion);
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// UV
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let uv_factor_x = Project.texture_width / texture.width;
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let uv_factor_y = Project.texture_height / texture.display_height;
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let uv_factor_x = texture.getUVWidth() / texture.width;
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let uv_factor_y = texture.getUVHeight() / texture.display_height;
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let offset = 0;
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let x = intersect.uv.x * texture.width;
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let y = (1-intersect.uv.y) * texture.height;
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@ -1880,7 +1880,7 @@ class IntMatrix {
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this.array = new_array;
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}
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toBoxes() {
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if (!this.is_custom) return [0, 0, this.width, this.height];
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if (!this.is_custom) return [[0, 0, this.width, this.height]];
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let boxes = [];
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this.forEachPixel((x, y, value) => {
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if (value !== 1) return;
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@ -176,7 +176,7 @@ class Texture {
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let dimensions_changed = scope.width !== img.naturalWidth || scope.height !== img.naturalHeight;
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scope.width = img.naturalWidth;
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scope.height = img.naturalHeight;
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scope.selection.changeSize(scope.width, scope.height);
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if (scope.selection) scope.selection.changeSize(scope.width, scope.height);
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if (img.naturalWidth > 16384 || img.naturalHeight > 16384) {
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scope.error = 2;
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}
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@ -263,7 +263,11 @@ class Texture {
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if (typeof data === 'object') {
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this.extend(data);
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if (this.layers_enabled) {
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setTimeout(() => this.updateLayerChanges(), 40);
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setTimeout(() => {
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Project.whenNextOpen(() => {
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this.updateLayerChanges()
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})
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}, 40);
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}
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}
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if (!this.id) {
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@ -1612,7 +1616,9 @@ class Texture {
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}
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this.ctx.filter = '';
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this.getMaterial().map.needsUpdate = true;
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if (!Format.image_editor) {
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this.getMaterial().map.needsUpdate = true;
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}
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if (update_data_url) {
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this.source = this.canvas.toDataURL();
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this.updateImageFromCanvas();
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@ -1622,7 +1628,9 @@ class Texture {
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if (this.layers_enabled) {
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return this.updateLayerChanges(true);
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}
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this.getMaterial().map.needsUpdate = true;
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if (!Format.image_editor) {
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this.getMaterial().map.needsUpdate = true;
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}
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this.source = this.canvas.toDataURL();
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this.updateImageFromCanvas();
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}
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