From 3658befb7ed9bd8d95b7deaf318149f76cb5b8fe Mon Sep 17 00:00:00 2001 From: JannisX11 Date: Fri, 5 Mar 2021 19:17:04 +0100 Subject: [PATCH] Update zh.json (POEditor.com) --- lang/zh.json | 320 +++++++++++++++++++++++++++++---------------------- 1 file changed, 182 insertions(+), 138 deletions(-) diff --git a/lang/zh.json b/lang/zh.json index cdfc6876..6a6f43ce 100644 --- a/lang/zh.json +++ b/lang/zh.json @@ -60,8 +60,6 @@ "message.invalid_model.message": "此文件不包含任何有效的模型数据", "message.child_model_only.title": "空的子模型", "message.child_model_only.message": "此文件为 %0 的子模型,其本身不包含模型", - "message.drag_background.title": "背景位置", - "message.drag_background.message": "拖动背景以移动其位置,按住shift键并上下拖动鼠标以更改其大小", "message.unsaved_textures.title": "未保存的贴图", "message.unsaved_textures.message": "模型中存在未保存的贴图,请保存于资源包正确的文件夹中。", "message.model_clipping.title": "模型太大了", @@ -102,8 +100,6 @@ "dialog.project.geoname": "模型ID", "dialog.project.openparent": "打开父类", "dialog.project.ao": "环境光遮蔽", - "dialog.project.width": "贴图宽度", - "dialog.project.height": "贴图高度", "dialog.texture.title": "贴图", "dialog.texture.variable": "变量", "dialog.texture.namespace": "命名空间", @@ -127,9 +123,9 @@ "dialog.select.select": "选择", "dialog.scale.title": "缩放模型", "dialog.scale.axis": "轴", - "dialog.scale.scale": "比例", + "dialog.scale.scale": "缩放比例", "dialog.scale.clipping": "模型裁剪:你的模型超过了工作区的大小", - "dialog.scale.confirm": "大小", + "dialog.scale.confirm": "应用", "dialog.plugins.title": "插件", "dialog.plugins.installed": "已安装", "dialog.plugins.available": "可用", @@ -197,26 +193,26 @@ "settings.category.export": "导出", "settings.language": "语言", "settings.language.desc": "界面语言,重启 Blockbench 以应用更改", - "settings.backup_interval": "自动备份时间间隔", + "settings.backup_interval": "备份间隔", "settings.backup_interval.desc": "自动备份时间间隔(以分钟为单位)", "settings.origin_size": "三轴长度", "settings.origin_size.desc": "三轴控制工具的长度", "settings.control_size": "轴的大小", - "settings.control_size.desc": "三轴控制工具的整体大小", + "settings.control_size.desc": "三轴控制工具的大小", "settings.display_skin": "显示皮肤", "settings.display_skin.desc": "用于显示玩家参考模型的皮肤", "settings.shading": "阴影", "settings.shading.desc": "启用阴影", "settings.texture_fps": "动态贴图 FPS", - "settings.texture_fps.desc": "动态贴图的帧数", + "settings.texture_fps.desc": "动态贴图的帧数 (仅Blockbench视觉作用,与实际动态帧数无关)", "settings.base_grid": "小网格", "settings.base_grid.desc": "显示小网格和轴", "settings.large_grid": "大网格", - "settings.large_grid.desc": "显示 16x16 方块大小的网格", + "settings.large_grid.desc": "显示方块大小的网格", "settings.full_grid": "精确大网格", - "settings.full_grid.desc": "显示 3x3 方块大小的精确网格", + "settings.full_grid.desc": "显示精确的大网格", "settings.large_box": "大方块", - "settings.large_box.desc": "显示 3x3x3 方块大小的边界范围", + "settings.large_box.desc": "显示 3x3x3 方块大小的边界", "settings.display_grid": "显示模式", "settings.display_grid.desc": "在显示模式下显示网格", "settings.undo_limit": "撤消限制", @@ -258,7 +254,7 @@ "category.file": "文件", "category.blockbench": "Blockbench", "category.edit": "编辑", - "category.transform": "转换", + "category.transform": "变换", "category.filter": "过滤", "category.view": "视图", "category.display": "显示设置", @@ -271,12 +267,12 @@ "keybind.cancel": "取消", "action.slider_inflate": "膨胀", "action.slider_inflate.desc": "在不改变 UV 的情况下放大所有立方体", - "action.slider_brush_size": "尺寸", + "action.slider_brush_size": "笔刷尺寸", "action.slider_brush_size.desc": "笔刷的半径(以像素为单位)", "action.slider_brush_opacity": "不透明度", - "action.slider_brush_opacity.desc": "笔刷的不透明度百分比", + "action.slider_brush_opacity.desc": "笔刷的不透明度", "action.slider_brush_softness": "柔软度", - "action.slider_brush_softness.desc": "笔刷的柔软度百分比", + "action.slider_brush_softness.desc": "笔刷的柔软度", "action.uv_slider_pos_x": "水平移动", "action.uv_slider_pos_x.desc": "水平移动所有选定立方体的 UV 范围", "action.uv_slider_pos_y": "垂直移动", @@ -286,7 +282,7 @@ "action.uv_slider_size_y": "垂直缩放", "action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的 UV 范围", "action.vertex_snap_mode": "捕捉模式", - "action.vertex_snap_mode.desc": "选择“顶点捕捉”将元素移动到所选位置或调整其大小", + "action.vertex_snap_mode.desc": "选择“顶点捕捉”模式为移动或缩放所选立方体的顶点", "action.move_tool": "移动", "action.move_tool.desc": "选择和移动元素的工具", "action.resize_tool": "尺寸", @@ -294,26 +290,24 @@ "action.brush_tool": "笔刷", "action.brush_tool.desc": "在模型表面或 UV 编辑器中绘制贴图的工具", "action.vertex_snap_tool": "顶点捕捉", - "action.vertex_snap_tool.desc": "通过连接两个顶点将一个立方体移动到另一个立方体", + "action.vertex_snap_tool.desc": "移动所选的立方体顶点到另一个指定的立方体顶点", "action.swap_tools": "交换工具", - "action.swap_tools.desc": "在移动和尺寸工具之间交换", + "action.swap_tools.desc": "在移动和尺寸工具之间切换", "action.project_window": "项目...", "action.project_window.desc": "打开编辑模型元数据的项目窗口", "action.open_model": "打开模型", "action.open_model.desc": "从本地打开模型文件", - "action.add_model": "添加模型", - "action.add_model.desc": "在当前编辑的模型中添加一个来自文件的模型", "action.extrude_texture": "拉伸贴图", "action.extrude_texture.desc": "通过拉伸贴图生成模型", "action.export_blockmodel": "导出方块/物品模型", - "action.export_blockmodel.desc": "导出 Minecraft 方块或物品模型", + "action.export_blockmodel.desc": "导出Java版本的 Minecraft 方块或物品模型", "action.export_optifine_part": "导出 OptiFine JPM", "action.export_optifine_part.desc": "导出 OptiFine 实体文件(Json Part Model)", "action.export_optifine_full": "导出 OptiFine JEM", "action.export_optifine_full.desc": "导出 OptiFine 实体文件(Json Entity Model)", "action.export_obj": "导出 OBJ 模型", "action.export_obj.desc": "导出 Wavefront OBJ 模型以用于渲染或游戏引擎", - "action.settings_window": "设置……", + "action.settings_window": "设置...", "action.settings_window.desc": "打开 Blockbench 设置对话框。", "action.plugins_window": "插件...", "action.plugins_window.desc": "打开插件商店页面", @@ -325,10 +319,10 @@ "action.load_plugin.desc": "通过导入源文件来加载插件。", "action.reload_plugins": "重载插件", "action.reload_plugins.desc": "重新载入所有开发插件", - "action.uv_dialog": "打开全部 UV 窗口", - "action.uv_dialog.desc": "打开 UV 对话框以查看彼此相邻的所有面", + "action.uv_dialog": "UV 窗口", + "action.uv_dialog.desc": "打开所有面的 UV 窗口", "action.uv_dialog_full": "大视图", - "action.uv_dialog_full.desc": "打开 UV 对话框以全屏编辑一个面", + "action.uv_dialog_full.desc": "打开一个当前面的 UV 大窗口", "action.undo": "撤消", "action.undo.desc": "撤消上次更改", "action.redo": "重做", @@ -343,9 +337,9 @@ "action.add_cube.desc": "添加一个新的立方体", "action.add_group": "添加组", "action.add_group.desc": "添加一个新的组或骨骼", - "action.outliner_toggle": "切换更多选项", + "action.outliner_toggle": "显示更多选项", "action.outliner_toggle.desc": "在大纲视图中显示更多选项", - "action.duplicate": "生成副本", + "action.duplicate": "复制元素", "action.duplicate.desc": "复制选定的立方体或组", "action.delete": "删除", "action.delete.desc": "删除选定的立方体或组", @@ -353,7 +347,7 @@ "action.sort_outliner.desc": "按字母顺序排列大纲", "action.select_window": "选择...", "action.select_window.desc": "根据其属性搜索并选择立方体", - "action.invert_selection": "反向选择", + "action.invert_selection": "反选", "action.invert_selection.desc": "反向选择当前的立方体", "action.select_all": "全选", "action.select_all.desc": "选择所有立方体", @@ -363,35 +357,35 @@ "action.scale.desc": "缩放选定的立方体", "action.center_all": "全部居中", "action.center_all.desc": "居中所选的立方体", - "action.toggle_visibility": "切换可见", + "action.toggle_visibility": "可见", "action.toggle_visibility.desc": "切换所选立方体的可见", - "action.toggle_export": "切换导出", + "action.toggle_export": "导出", "action.toggle_export.desc": "切换所选立方体的导出设置", - "action.toggle_autouv": "切换自动 UV", + "action.toggle_autouv": "自动 UV", "action.toggle_autouv.desc": "切换所选立方体的自动 UV 设置", - "action.toggle_shade": "切换阴影", + "action.toggle_shade": "阴影", "action.toggle_shade.desc": "切换所选立方体的阴影", "action.rename": "重命名", "action.rename.desc": "更改所选立方体的名称", "action.add_display_preset": "新建预设", "action.add_display_preset.desc": "添加新的显示设置预设", "action.fullscreen": "全屏", - "action.fullscreen.desc": "切换全屏模式。", + "action.fullscreen.desc": "切换全屏模式", "action.zoom_in": "放大", - "action.zoom_in.desc": "放大界面。", + "action.zoom_in.desc": "放大界面", "action.zoom_out": "缩小", - "action.zoom_out.desc": "缩小界面。", + "action.zoom_out.desc": "缩小界面", "action.zoom_reset": "重置缩放", - "action.zoom_reset.desc": "将缩放重置为默认 100% 大小。", + "action.zoom_reset.desc": "将缩放重置为默认 100% 大小", "action.reset_interface": "重置界面", "action.reset_interface.desc": "重置界面的尺寸和位置", - "action.toggle_wireframe": "切换线框模式", - "action.toggle_wireframe.desc": "把立方体都显示为用线框组成的立方体", + "action.toggle_wireframe": "线框模式", + "action.toggle_wireframe.desc": "立方体以线框模型显示", "action.screenshot_model": "截图模型", "action.screenshot_model.desc": "从当前角度拍摄模型剪裁过的截图", "action.screenshot_app": "截图当前应用界面", "action.screenshot_app.desc": "截取整个应用程序的截图", - "action.toggle_quad_view": "切换四视图", + "action.toggle_quad_view": "四视图", "action.toggle_quad_view.desc": "切换四视图模式", "action.import_texture": "导入贴图", "action.import_texture.desc": "从文件系统中导入一个或多个贴图", @@ -403,7 +397,7 @@ "action.animated_textures.desc": "播放/暂停动态贴图的预览", "action.origin_to_geometry": "枢轴居中", "action.origin_to_geometry.desc": "将枢轴设置为选中几何体的中心", - "action.rescale_toggle": "切换重新缩放", + "action.rescale_toggle": "重新缩放", "action.rescale_toggle.desc": "根据当前旋转重新缩放立方体", "action.bone_reset_toggle": "重置骨骼", "action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的立方体", @@ -411,8 +405,8 @@ "action.reload.desc": "重启 Blockbench,如果你有未保存的项目将会丢失", "menu.file": "文件", "menu.edit": "编辑", - "menu.transform": "模型控制", - "menu.filter": "插件目录", + "menu.transform": "变换", + "menu.filter": "插件", "menu.display": "显示", "menu.view": "视图", "menu.file.new": "新建", @@ -421,7 +415,7 @@ "menu.file.export": "导出", "menu.transform.rotate": "旋转", "menu.transform.flip": "翻转", - "menu.transform.center": "中心", + "menu.transform.center": "居中", "menu.transform.properties": "属性", "menu.display.preset": "应用预设", "menu.display.preset_all": "在全局应用预设", @@ -430,11 +424,11 @@ "menu.view.background": "背景", "menu.view.screenshot": "截图", "menu.cube.color": "标记颜色", - "menu.cube.texture": "材质纹理", + "menu.cube.texture": "贴图", "menu.cube.texture.transparent": "透明度", "menu.cube.texture.blank": "空白", "menu.group.sort": "排序", - "menu.group.resolve": "解析", + "menu.group.resolve": "退组", "menu.texture.face": "应用到面", "menu.texture.cube": "应用到方块", "menu.texture.file": "文件", @@ -444,13 +438,13 @@ "menu.texture.edit": "编辑", "menu.texture.export": "另存为", "menu.texture.save": "保存", - "menu.texture.properties": "属性……", + "menu.texture.properties": "属性...", "menu.preview.background": "背景", "menu.preview.background.load": "加载", "menu.preview.background.position": "立方体位置", "menu.preview.background.lock": "锁定视角", "menu.preview.screenshot": "截图", - "menu.preview.perspective": "透视", + "menu.preview.perspective": "透视投影", "menu.preview.perspective.normal": "正常", "menu.preview.quadview": "四视图", "menu.preview.stop_drag": "停止背景定位", @@ -470,7 +464,6 @@ "cube.color.lime": "黄绿色", "switches.visibility": "切换可见", "switches.export": "导出", - "switches.shading": "阴影", "switches.autouv": "自动 UV", "panel.uv": "UV", "panel.display": "显示", @@ -495,8 +488,8 @@ "display.slot.third_left": "第三人称左手", "display.slot.first_right": "第一人称右手", "display.slot.first_left": "第一人称左手", - "display.slot.head": "头顶", - "display.slot.ground": "地面", + "display.slot.head": "头部", + "display.slot.ground": "掉落物", "display.slot.frame": "展示框", "display.slot.gui": "GUI", "display.rotation": "旋转", @@ -515,7 +508,7 @@ "display.reference.frame": "物品展示框", "display.reference.inventory_nine": "3x3", "display.reference.inventory_full": "物品栏", - "display.reference.hud": "HUD", + "display.reference.hud": "快捷栏", "display.preset.blank_name": "请输入名称", "display.preset.item": "默认物品", "display.preset.block": "默认方块", @@ -529,28 +522,28 @@ "action.vertex_snap_mode.scale": "缩放", "action.open_model_folder": "打开模型文件夹", "action.open_model_folder.desc": "打开包含模型的文件夹", - "action.change_textures_folder": "更改材质贴图位置", + "action.change_textures_folder": "更改贴图位置", "action.change_textures_folder.desc": "更改保存所有贴图的文件夹", "menu.texture.particle": "用作粒子贴图", - "message.update_notification.title": "有新的更新", - "message.update_notification.message": "新的 Blockbench 版本“%0”可用。你想现在安装吗?", - "message.untextured": "这个面没有材质纹理", + "message.update_notification.title": "无法更新版本", + "message.update_notification.message": "有新的 Blockbench 版本可用。请在设置中开启自动更新进行下载!", + "message.untextured": "该面没有贴图", "dialog.toolbar_edit.title": "自定义工具栏", - "keybindings.reset": "重启", + "keybindings.reset": "重置", "keybindings.clear": "清空", "action.cube_counter": "立方体数量", "action.uv_rotation": "UV 旋转", "action.uv_rotation.desc": "UV 面的旋转", "action.uv_grid": "UV 网格", - "action.uv_grid.desc": "UV 选择器选择的网格分辨率", + "action.uv_grid.desc": "UV 选择器使用的网格分辨率", "action.uv_grid.auto": "自动", "action.uv_maximize": "最大化 UV", - "action.uv_maximize.desc": "将此面的 UV 设置为完整材质纹理", + "action.uv_maximize.desc": "使此面的 UV 使用完整贴图", "action.uv_auto": "自动 UV", "action.uv_auto.desc": "将此面的 UV 大小设置为面的实际大小", "action.uv_rel_auto": "自动相对 UV", "action.uv_rel_auto.desc": "将此面的 UV 设置为实际面的位置和大小", - "action.uv_mirror_x": "UV X 轴镜像", + "action.uv_mirror_x": "UV 镜像 X 轴", "action.uv_mirror_x.desc": "在 X 轴上镜像此面的 UV", "action.uv_mirror_y": "UV 镜像 Y 轴", "action.uv_mirror_y.desc": "在 Y 轴上镜像此面的 UV", @@ -654,16 +647,15 @@ "action.record_model_gif.desc": "从当前角度记录模型的GIF动画", "display.mirror": "镜像", "data.separator": "分隔符", - "message.set_background_position.title": "背景位置", "menu.preview.background.set_position": "设置位置", "dialog.toolbar_edit.hidden": "隐藏", "action.export_class_entity": "导出为 Java 实体", "action.export_class_entity.desc": "将实体模型导出为 Java 类文件", - "settings.seethrough_outline": "X-Ray 轮廓", - "settings.seethrough_outline.desc": "显示物体被遮挡的轮廓", + "settings.seethrough_outline": "透视轮廓", + "settings.seethrough_outline.desc": "显示所选元素被遮挡的轮廓", "mode.edit": "编辑模式", "mode.paint": "画板模式", - "mode.display": "显示调整模式", + "mode.display": "显示调整", "mode.animate": "动画模式", "status_bar.recording_gif": "正在录制 GIF", "status_bar.processing_gif": "正在处理 GIF", @@ -672,11 +664,11 @@ "action.rotate_tool": "旋转", "action.rotate_tool.desc": "用于选择和旋转立方体的工具", "action.fill_tool": "油漆桶", - "action.fill_tool.desc": "油漆桶-用一种颜色填充整个面", + "action.fill_tool.desc": "用一种颜色填充整个面", "action.eraser": "橡皮擦", - "action.eraser.desc": "橡皮擦工具能够将贴图上的颜色更改为透明色", + "action.eraser.desc": "将贴图上的颜色更改为透明色", "action.color_picker": "拾色器", - "action.color_picker.desc": "用于选择材质贴图上像素颜色的工具", + "action.color_picker.desc": "获取贴图上像素的颜色", "action.open_backup_folder": "打开备份文件夹", "action.open_backup_folder.desc": "打开 Blockbench 备份文件夹", "switches.mirror": "镜像 UV", @@ -713,7 +705,7 @@ "action.export_asset_archive": "下载存档", "action.export_asset_archive.desc": "下载包含模型和贴图的存档", "action.upload_sketchfab": "上传到 Sketchfab", - "message.sketchfab.name_or_token": "请输入你的 Sketchfab 密码和名称", + "message.sketchfab.name_or_token": "请输入你的 Sketchfab token和名称", "dialog.sketchfab_uploader.title": "上传 Sketchfab 模型", "dialog.sketchfab_uploader.token": "API Token", "dialog.sketchfab_uploader.about_token": "Token 用于将 Blockbench 连接到 Sketchfab 帐户,您可以在 %0 上找到它", @@ -733,11 +725,10 @@ "action.element_colors.desc": "在大纲中显示立方体的颜色", "texture.error.file": "文件未找到", "texture.error.invalid": "无效的文件", - "texture.error.ratio": "宽高比无效", - "texture.error.parent": "父类模型提供的材质文件", + "texture.error.ratio": "无效的宽高比", + "texture.error.parent": "父模型提供的贴图文件", "message.recover_backup.title": "恢复模型", "message.recover_backup.message": "Blockblench 被异常关闭,是否恢复正在编辑的模型?", - "message.install_plugin": "安装 %0 插件中", "message.invalid_session.title": "无效的会话 Token", "message.invalid_session.message": "你尝试加入的会话已过期或提供的Token无效", "dialog.create_texture.power": "2 的幂的大小", @@ -761,8 +752,6 @@ "edit_session.connected": "连接到会话", "dialog.sketchfab_uploader.private": "私人(专业版)", "dialog.sketchfab_uploader.password": "密码(专业版)", - "action.toggle_chat": "切换聊天", - "action.toggle_chat.desc": "切换聊天记录的可见性", "action.uv_select_all": "选择全部", "action.uv_select_all.desc": "在 UV 对话框中选择所有面", "panel.chat": "聊天", @@ -780,7 +769,7 @@ "mode.start.new": "新建", "mode.start.recent": "最近", "format.free": "自由模型", - "format.free.desc": "制作 Unity 等游戏制作软件的无建模限制的模型", + "format.free.desc": "制作用于其他游戏的无建模限制模型", "format.java_block": "Java 方块/物品", "format.java_block.desc": "Java 版方块模型,大小和旋转都有限制", "format.bedrock": "基岩版模型", @@ -793,13 +782,12 @@ "format.optifine_entity.desc": "OptiFine 自定义的实体模型", "keys.mouse": "鼠标按键 %0", "message.cleared_blank_faces.title": "空白面", - "message.cleared_blank_faces.message": "Blockbench 发现 %0 立方体没有任何材质,你想要移除这些元素么?", + "message.cleared_blank_faces.message": "Blockbench 发现 %0 个立方体没有任何贴图,你想要移除这些元素么?", "message.wireframe.enabled": "线框视图已启用", "message.wireframe.disabled": "线框视图已禁用", - "dialog.project.box_uv": "Box UV", "dialog.convert_project.title": "转换项目", "dialog.convert_project.text": "确定要转换此项目么?此步骤将无法撤销。", - "dialog.create_texture.double_use": "保持多纹理占用", + "dialog.create_texture.double_use": "保持多贴图占用", "dialog.model_stats.title": "模型统计", "dialog.model_stats.cubes": "立方体", "dialog.model_stats.locators": "定位器", @@ -809,7 +797,7 @@ "settings.username": "用户名", "settings.username.desc": "编辑会话的用户名", "settings.painting_grid": "画板网格", - "settings.painting_grid.desc": "在画板模式下为附着材质的立方体显示网格", + "settings.painting_grid.desc": "在画板模式下为附着贴图的立方体显示网格", "action.slider_brush_min_opacity": "最小不透明度", "action.slider_brush_min_opacity.desc": "噪点笔刷的最小不透明度(百分比)", "action.convert_project": "转换项目", @@ -823,13 +811,9 @@ "action.save_project_as": "另存为项目", "action.save_project_as.desc": "将当前模型以项目文件的形式保存在其他位置", "action.export_over": "复写模型", - "action.export_over.desc": "通过覆写文件来保存模型、材质和动画", + "action.export_over.desc": "通过覆写文件来保存模型、贴图和动画", "action.add_locator": "添加定位器", "action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置", - "action.sidebar_left": "材质和 UV", - "action.sidebar_left.desc": "打开一个 UV 和材质的面板", - "action.sidebar_right": "立方体元素属性", - "action.sidebar_right.desc": "打开编辑元素的面板", "action.uv_turn_mapping": "转向映射", "action.uv_turn_mapping.desc": "将 UV 映射转 90 度", "action.remove_blank_faces": "移除空白面", @@ -837,7 +821,7 @@ "menu.uv.select": "选择立方体", "web.download_app": "下载 App", "uv_editor.turned": "已转映射", - "display.reference.crossbow": "十字弓", + "display.reference.crossbow": "弩", "dialog.settings.search_results": "搜索结果", "settings.animation_snap": "动画捕捉", "settings.animation_snap.desc": "动画时间轴中关键帧的捕捉间隔", @@ -854,8 +838,8 @@ "message.canvas_limit_error.message": "无法正确执行此操作,因为此格式将工作区限制为 48 个单位。移动枢轴点以避免此情况。", "data.effect": "效果", "generic.name": "名称", - "settings.recent_projects": "最近编辑的项目", - "settings.recent_projects.desc": "最近编辑的项目的最大显示数量", + "settings.recent_projects": "最近编辑项目数", + "settings.recent_projects.desc": "最近编辑项目的最大显示数量", "settings.volume": "音量", "settings.volume.desc": "动画中声音效果的音量控制", "action.change_keyframe_file": "选择文件", @@ -871,7 +855,7 @@ "timeline.effects": "效果", "data.format": "格式", "format.optifine_part": "OptiFine Part", - "format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM part", + "format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM", "action.reverse_keyframes": "反转关键帧", "action.reverse_keyframes.desc": "反转所选关键帧的顺序", "generic.help": "帮助", @@ -917,7 +901,7 @@ "settings.category.paint": "颜料", "settings.deactivate_size_limit": "取消大小限制", "settings.deactivate_size_limit.desc": "取消特定格式模型的大小限制,警告:这可能会导致模型无效", - "settings.brush_opacity_modifier": "选择笔刷的不透明度", + "settings.brush_opacity_modifier": "笔刷不透明度", "settings.brush_opacity_modifier.desc": "使用手写笔时修改笔刷的不透明度", "settings.brush_size_modifier": "笔刷大小选择器", "settings.brush_size_modifier.desc": "使用手写笔时修改画笔的大小", @@ -935,27 +919,27 @@ "action.add_to_palette": "添加到调色板", "action.add_to_palette.desc": "将所选颜色添加到调色板", "action.import_palette": "导入调色板", - "action.import_palette.desc": "Import a palette file", + "action.import_palette.desc": "导入 .bbpalette 文件", "action.export_palette": "导出调色板", "action.export_palette.desc": "将调色板导出为 .GPL 格式文件", "action.generate_palette": "创建调色板", - "action.generate_palette.desc": "从材质纹理贴图生成调色板", + "action.generate_palette.desc": "从贴图生成调色板", "action.sort_palette": "将调色板排序", "action.sort_palette.desc": "按颜色和亮度对调色板上所有的颜色进行排序", - "action.timelapse": "延时视频……", - "action.timelapse.desc": "生成你的建模过程延时视频", + "action.timelapse": "延时视频...", + "action.timelapse.desc": "录制建模过程的延时视频", "action.add_keyframe": "添加关键帧", "action.add_keyframe.desc": "自动添加关键帧,按下 Shift 键强制使用默认值", "action.bring_up_all_animations.desc": "将所有修改后的动画置入到时间轴内", "timeline.timeline": "使用说明", "menu.palette.load.default": "默认", - "panel.color.picker": "选色器", + "panel.color.picker": "拾色器", "panel.color.palette": "调色板", "generic.import": "导入", - "settings.brush_modifier.none": "啥都没有", + "settings.brush_modifier.none": "无", "action.export_entity": "导出为基岩版格式的·实体模型", "action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中", - "settings.highlight_cubes": "高亮显示方块", + "settings.highlight_cubes": "高亮显示立方体", "settings.highlight_cubes.desc": "当鼠标悬停或选择方块时,高亮显示它们", "action.add_marker": "设置标记", "action.add_marker.desc": "设置一个时间轴点标记", @@ -980,12 +964,12 @@ "menu.help.plugin_documentation": "插件 API 文档", "menu.help.search_action": "搜索并执行操作", "menu.help.donate": "捐赠", - "menu.help.about": "关于……", - "menu.preview.background.clipboard": "从剪贴板中进行加载", + "menu.help.about": "关于...", + "menu.preview.background.clipboard": "从剪贴板加载", "dialog.ignore": "忽略", "generic.unset": "取消设置", - "message.invalid_builtin_parent.title": "内置的父级模型无效", - "message.invalid_builtin_parent.message": "为了导出可用的模型文件,删除了无效的内置父级模型 “%0”", + "message.invalid_builtin_parent.title": "内置的父模型无效", + "message.invalid_builtin_parent.message": "为了导出可用的模型文件,删除了内置无效父模型 “%0” 的引用。", "dialog.resize_texture.fill": "填充", "dialog.resize_texture.fill.transparent": "透明", "dialog.resize_texture.fill.color": "颜色", @@ -999,7 +983,7 @@ "dialog.create_gif.length_mode.animation": "动画长度", "dialog.create_gif.length_mode.turntable": "转盘旋转", "dialog.save_angle.projection": "投影", - "dialog.save_angle.projection.perspective": "透视图", + "dialog.save_angle.projection.perspective": "透视投影", "dialog.save_angle.projection.orthographic": "正射投影", "dialog.sketchfab_uploader.animations": "动画制作", "dialog.settings.theme": "主题", @@ -1023,16 +1007,16 @@ "action.draw_shape_tool": "绘制形状", "action.draw_shape_tool.desc": "在贴图上绘制简单形状的工具", "action.copy_paste_tool": "复制粘贴工具", - "action.copy_paste_tool.desc": "复制和粘贴材质的工具", + "action.copy_paste_tool.desc": "复制和粘贴贴图的工具", "action.export_gltf": "导出为 glTF 文件", - "action.export_gltf.desc": "将模型和动画导出为 glTF 文件使其能在其他3D建模软件中使用", - "action.transform_space": "变换空间", - "action.transform_space.desc": "默认转换元素体素和绑骨", - "action.transform_space.global": "全部", + "action.export_gltf.desc": "将模型和动画导出为其他3D建模软件中使用的 glTF 文件", + "action.transform_space": "变换方向", + "action.transform_space.desc": "元素和绑骨的默认变换方向", + "action.transform_space.global": "全局", "action.transform_space.bone": "绑骨", - "action.transform_space.local": "本地", + "action.transform_space.local": "自身", "action.toggle_camera_projection": "切换相机投影", - "action.toggle_camera_projection.desc": "切换透视图和正视之间的相机投影", + "action.toggle_camera_projection.desc": "在透视和正视投影之间进行切换", "action.load_camera_angle": "摄影机角度: %0", "action.load_camera_angle.desc": "载入相机角度 “%0”", "action.slider_face_tint": "色调指数", @@ -1043,8 +1027,8 @@ "menu.help.developer.reset_storage": "恢复全部默认设置", "menu.help.developer.reset_storage.confirm": "你确定要将 Blockbench 重置为默认设置吗?\n这将重置或删除所有自定义设置,按键绑定和已安装的插件", "menu.help.developer.cache_reload": "缓存刷新", - "menu.texture.resize": "调整大小", - "menu.preview.orthographic": "预览正交", + "menu.texture.resize": "调整大小...", + "menu.preview.orthographic": "正射投影", "menu.preview.save_angle": "保存角度", "menu.preview.angle": "角度", "menu.preview.angle.initial": "初始角度", @@ -1053,7 +1037,7 @@ "panel.color.both": "两者", "uv_editor.copy_selection": "复制所选内容", "uv_editor.paste_selection": "粘贴所选内容", - "uv_editor.copy_paste_tool.place": "此地", + "uv_editor.copy_paste_tool.place": "放置", "uv_editor.copy_paste_tool.cut": "剪切", "uv_editor.copy_paste_tool.mirror_x": "镜像 X 轴", "uv_editor.copy_paste_tool.mirror_y": "镜像 Y 轴", @@ -1068,45 +1052,45 @@ "settings.large_grid_size.desc": "块状网格的大小", "action.load_plugin_from_url": "从URL加载插件", "action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件", - "action.cube_counter.desc": "显示当前的多维数据集数和其他统计信息", + "action.cube_counter.desc": "显示当前项目中立方体数量和其他统计信息", "action.unlock_everything": "解锁全部", "action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。", "action.load_palette": "加载调色板", "action.load_palette.desc": "加载内置调色板预设之一", - "action.toggle_locked": "拨动锁", + "action.toggle_locked": "锁定", "action.toggle_locked.desc": "切换所选元素是否被锁定", - "action.apply_display_preset": "套用预设", + "action.apply_display_preset": "应用预设", "action.apply_display_preset.desc": "应用默认或自定义显示设置预设", - "action.apply_display_preset.here": "应用于此插槽", - "action.apply_display_preset.everywhere": "应用于所有插槽", + "action.apply_display_preset.here": "应用于此槽位", + "action.apply_display_preset.everywhere": "应用于所有槽位", "action.resolve_keyframe_expressions": "解析关键帧", "action.resolve_keyframe_expressions.desc": "解析选定关键帧的数学表达式", "action.fold_all_animations": "折叠所有动画", - "menu.palette.load.empty": "啥都没有", - "switches.lock": "锁", - "camera_angle.isometric_right": "等距右", - "camera_angle.isometric_left": "等距左", - "settings.render_sides": "渲染边框", + "menu.palette.load.empty": "无", + "switches.lock": "锁定", + "camera_angle.isometric_right": "右等距投影", + "camera_angle.isometric_left": "左等距投影", + "settings.render_sides": "渲染面", "settings.render_sides.desc": "选择要渲染的面", "settings.render_sides.auto": "自动设置", - "settings.render_sides.front": "外围", - "settings.render_sides.double": "内部与外围", + "settings.render_sides.front": "外面", + "settings.render_sides.double": "内面与外面", "generic.enable": "启用", "generic.disable": "禁用", - "generic.redacted": "修订", - "dialog.project.layered_textures": "纹理分层", + "generic.redacted": "已隐藏", + "dialog.project.layered_textures": "贴图分层", "dialog.select_texture.import_all": "导入所有", - "dialog.skin.layer_template": "纹理结构", + "dialog.skin.layer_template": "贴图图层", "about.version.up_to_date": "目前为最新版本", "about.version.update_available": "版本%0可用", "settings.category.application": "应用", - "settings.streamer_mode": "拖动模式", - "settings.streamer_mode.desc": "隐藏信息,比如最近的型号", + "settings.streamer_mode": "直播模式", + "settings.streamer_mode.desc": "隐藏敏感信息,比如最近编辑的项目历史", "settings.automatic_updates": "自动更新", "settings.automatic_updates.desc": "自动下载新版本并保持Blockbench更新", "action.rotation_space": "旋转的范围", - "action.focus_on_selection": "选择中心视图", - "action.focus_on_selection.desc": "将相机对准当前选区的中心", + "action.focus_on_selection": "选中对焦", + "action.focus_on_selection.desc": "聚焦视觉到当前选中的内容", "action.jump_to_timeline_start": "转跳到动画起点", "action.jump_to_timeline_end": "转跳到动画终点", "menu.help.updating": "更新中(%0%)", @@ -1115,7 +1099,7 @@ "menu.animation.loop.once": "播放一次", "menu.animation.loop.hold": "停止于最后一帧", "menu.animation.loop.loop": "循环播放", - "interface.streamer_mode_on": "启用拖动模式", + "interface.streamer_mode_on": "已启用直播模式", "generic.reset": "重置", "generic.restore": "恢复", "keys.mousewheel": "鼠标滚轮", @@ -1123,19 +1107,17 @@ "message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?", "message.reset_keybindings": "确定要重置所有快捷键?", "message.no_animation_to_import": "没有可导入的动画", - "dialog.material_instances.title": "材料实例", + "dialog.material_instances.title": "材质实例", "dialog.animation_import.title": "选择需要导入的动画", "dialog.create_texture.padding": "填充", "settings.fov": "视野", - "settings.fov.desc": "摄像机视野,默认是45", + "settings.fov.desc": "摄像机视野,默认为45", "settings.sync_color": "同步颜色", "settings.sync_color.desc": "在不同的Blockbench实例之间同步颜色", - "settings.dialog_drag_background": "背景", - "settings.dialog_drag_background.desc": "显示“背景”对话框", "settings.minify_bbmodel": "压缩项目文件", "settings.minify_bbmodel.desc": "保存时将项目文件编写为单行代码", - "action.edit_material_instances": "编辑材料实例", - "action.edit_material_instances.desc": "编辑图形的材质实例名", + "action.edit_material_instances": "编辑材质实例", + "action.edit_material_instances.desc": "编辑基岩方块几何体的材质实例名", "action.save_all_animations": "保存所有动画", "action.save_all_animations.desc": "保存所有当前加载的动画", "action.keyframe_interpolation": "插值", @@ -1146,7 +1128,7 @@ "menu.file.preferences": "首选项", "menu.animation.blend_weight": "混合权重", "menu.animation.save": "保存", - "menu.animation.properties": "属性", + "menu.animation.properties": "属性...", "menu.animation.file": "文件", "menu.animation.snapping": "拍摄", "menu.animation.open_location": "打开文件所在位置", @@ -1175,5 +1157,67 @@ "settings.particle_tick_rate.desc": "粒子效应的速率,单位为每秒。默认是30", "action.lock_motion_trail": "锁定运动轨迹", "action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的组", - "menu.animation_file.unload": "Unload Animation File" + "menu.animation_file.unload": "卸载动画文件", + "data.null_object": "Null Object", + "status_bar.toggle_sidebar": "Toggle Sidebar", + "message.load_plugin_failed.title": "Failed to load plugin", + "message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().", + "dialog.project.layered_textures.desc": "Enable preview mode for layered textures. Allows you to see up to 3 textures layered on top of each other.", + "dialog.project.uv_mode": "UV Mode", + "dialog.project.uv_mode.box_uv": "Box UV", + "dialog.project.uv_mode.face_uv": "Per-face UV", + "dialog.project.texture_size": "Texture Size", + "dialog.animation_export.title": "Select Animations to Export", + "dialog.create_texture.rearrange_uv": "Rearrange UV", + "layout.color.subtle_text": "Subtle Text", + "layout.color.subtle_text.desc": "Secondary text color with less contrast", + "settings.interface_scale": "Interface Scale", + "settings.interface_scale.desc": "Scale of the entire Blockbench interface", + "settings.background_rendering": "Background Rendering", + "settings.background_rendering.desc": "Update the preview while the window is not focused", + "settings.ctrl_shift_size": "Control + Shift Resolution", + "settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift", + "settings.hardware_acceleration": "Hardware Acceleration", + "settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes", + "action.explode_skin_model": "Explode Skin Model", + "action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces", + "action.export_minecraft_skin": "Export Minecraft Skin", + "action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture", + "action.add_null_object": "Add Null Object", + "action.add_null_object.desc": "Adds a new null object", + "action.animated_texture_frame": "Animated Texture Frame", + "action.animated_texture_frame.desc": "Set the current frame of the animated texture", + "action.export_animation_file": "Export Animations...", + "action.export_animation_file.desc": "Export a selection of animations into a new file", + "action.timeline_graph_editor": "Toggle Graph Editor", + "action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view", + "menu.file.recent.clear": "Clear Recent Files", + "switches.shade": "Shade", + "generic.share": "Share", + "dates.minute": "%0 Minute", + "dates.minutes": "%0 Minutes", + "dates.hour": "%0 Hour", + "dates.hours": "%0 Hours", + "dates.day": "%0 Day", + "dates.days": "%0 Days", + "dates.week": "%0 Week", + "dates.weeks": "%0 Weeks", + "dates.year": "%0 Year", + "dates.years": "%0 Years", + "message.drag_background": "Drag the background to move its position. Hold shift and drag up and down to change its size. Click here to save the position.", + "message.installed_plugin": "Successfully installed the plugin %0", + "message.installed_plugin_fail": "Failed to installed the plugin %0", + "dialog.share_model.title": "Share Model", + "dialog.share_model.expire_time": "Expire Time", + "dialog.share_model.copied_to_clipboard": "Link copied to clipboard", + "dialog.share_model.failed": "Failed to upload model", + "action.import_java_block_model": "Add Java Block/Item Model", + "action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model", + "action.share_model": "Share...", + "action.share_model.desc": "Generate a short link to share your model", + "action.import_project": "Import Project", + "action.import_project.desc": "Import another project from a .bbmodel file into the current project", + "dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.", + "settings.camera_near_plane": "Camera Near Plane", + "settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1." } \ No newline at end of file