Update zh.json (POEditor.com)

This commit is contained in:
JannisX11 2021-03-05 19:17:04 +01:00
parent 0fa9733224
commit 3658befb7e

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@ -60,8 +60,6 @@
"message.invalid_model.message": "此文件不包含任何有效的模型数据",
"message.child_model_only.title": "空的子模型",
"message.child_model_only.message": "此文件为 %0 的子模型,其本身不包含模型",
"message.drag_background.title": "背景位置",
"message.drag_background.message": "拖动背景以移动其位置按住shift键并上下拖动鼠标以更改其大小",
"message.unsaved_textures.title": "未保存的贴图",
"message.unsaved_textures.message": "模型中存在未保存的贴图,请保存于资源包正确的文件夹中。",
"message.model_clipping.title": "模型太大了",
@ -102,8 +100,6 @@
"dialog.project.geoname": "模型ID",
"dialog.project.openparent": "打开父类",
"dialog.project.ao": "环境光遮蔽",
"dialog.project.width": "贴图宽度",
"dialog.project.height": "贴图高度",
"dialog.texture.title": "贴图",
"dialog.texture.variable": "变量",
"dialog.texture.namespace": "命名空间",
@ -127,9 +123,9 @@
"dialog.select.select": "选择",
"dialog.scale.title": "缩放模型",
"dialog.scale.axis": "轴",
"dialog.scale.scale": "比例",
"dialog.scale.scale": "缩放比例",
"dialog.scale.clipping": "模型裁剪:你的模型超过了工作区的大小",
"dialog.scale.confirm": "大小",
"dialog.scale.confirm": "应用",
"dialog.plugins.title": "插件",
"dialog.plugins.installed": "已安装",
"dialog.plugins.available": "可用",
@ -197,26 +193,26 @@
"settings.category.export": "导出",
"settings.language": "语言",
"settings.language.desc": "界面语言,重启 Blockbench 以应用更改",
"settings.backup_interval": "自动备份时间间隔",
"settings.backup_interval": "备份间隔",
"settings.backup_interval.desc": "自动备份时间间隔(以分钟为单位)",
"settings.origin_size": "三轴长度",
"settings.origin_size.desc": "三轴控制工具的长度",
"settings.control_size": "轴的大小",
"settings.control_size.desc": "三轴控制工具的整体大小",
"settings.control_size.desc": "三轴控制工具的大小",
"settings.display_skin": "显示皮肤",
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
"settings.shading": "阴影",
"settings.shading.desc": "启用阴影",
"settings.texture_fps": "动态贴图 FPS",
"settings.texture_fps.desc": "动态贴图的帧数",
"settings.texture_fps.desc": "动态贴图的帧数 (仅Blockbench视觉作用与实际动态帧数无关)",
"settings.base_grid": "小网格",
"settings.base_grid.desc": "显示小网格和轴",
"settings.large_grid": "大网格",
"settings.large_grid.desc": "显示 16x16 方块大小的网格",
"settings.large_grid.desc": "显示方块大小的网格",
"settings.full_grid": "精确大网格",
"settings.full_grid.desc": "显示 3x3 方块大小的精确网格",
"settings.full_grid.desc": "显示精确的大网格",
"settings.large_box": "大方块",
"settings.large_box.desc": "显示 3x3x3 方块大小的边界范围",
"settings.large_box.desc": "显示 3x3x3 方块大小的边界",
"settings.display_grid": "显示模式",
"settings.display_grid.desc": "在显示模式下显示网格",
"settings.undo_limit": "撤消限制",
@ -258,7 +254,7 @@
"category.file": "文件",
"category.blockbench": "Blockbench",
"category.edit": "编辑",
"category.transform": "换",
"category.transform": "换",
"category.filter": "过滤",
"category.view": "视图",
"category.display": "显示设置",
@ -271,12 +267,12 @@
"keybind.cancel": "取消",
"action.slider_inflate": "膨胀",
"action.slider_inflate.desc": "在不改变 UV 的情况下放大所有立方体",
"action.slider_brush_size": "尺寸",
"action.slider_brush_size": "笔刷尺寸",
"action.slider_brush_size.desc": "笔刷的半径(以像素为单位)",
"action.slider_brush_opacity": "不透明度",
"action.slider_brush_opacity.desc": "笔刷的不透明度百分比",
"action.slider_brush_opacity.desc": "笔刷的不透明度",
"action.slider_brush_softness": "柔软度",
"action.slider_brush_softness.desc": "笔刷的柔软度百分比",
"action.slider_brush_softness.desc": "笔刷的柔软度",
"action.uv_slider_pos_x": "水平移动",
"action.uv_slider_pos_x.desc": "水平移动所有选定立方体的 UV 范围",
"action.uv_slider_pos_y": "垂直移动",
@ -286,7 +282,7 @@
"action.uv_slider_size_y": "垂直缩放",
"action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的 UV 范围",
"action.vertex_snap_mode": "捕捉模式",
"action.vertex_snap_mode.desc": "选择“顶点捕捉”将元素移动到所选位置或调整其大小",
"action.vertex_snap_mode.desc": "选择“顶点捕捉”模式为移动或缩放所选立方体的顶点",
"action.move_tool": "移动",
"action.move_tool.desc": "选择和移动元素的工具",
"action.resize_tool": "尺寸",
@ -294,26 +290,24 @@
"action.brush_tool": "笔刷",
"action.brush_tool.desc": "在模型表面或 UV 编辑器中绘制贴图的工具",
"action.vertex_snap_tool": "顶点捕捉",
"action.vertex_snap_tool.desc": "通过连接两个顶点将一个立方体移动到另一个立方体",
"action.vertex_snap_tool.desc": "移动所选的立方体顶点到另一个指定的立方体顶点",
"action.swap_tools": "交换工具",
"action.swap_tools.desc": "在移动和尺寸工具之间换",
"action.swap_tools.desc": "在移动和尺寸工具之间换",
"action.project_window": "项目...",
"action.project_window.desc": "打开编辑模型元数据的项目窗口",
"action.open_model": "打开模型",
"action.open_model.desc": "从本地打开模型文件",
"action.add_model": "添加模型",
"action.add_model.desc": "在当前编辑的模型中添加一个来自文件的模型",
"action.extrude_texture": "拉伸贴图",
"action.extrude_texture.desc": "通过拉伸贴图生成模型",
"action.export_blockmodel": "导出方块/物品模型",
"action.export_blockmodel.desc": "导出 Minecraft 方块或物品模型",
"action.export_blockmodel.desc": "导出Java版本的 Minecraft 方块或物品模型",
"action.export_optifine_part": "导出 OptiFine JPM",
"action.export_optifine_part.desc": "导出 OptiFine 实体文件Json Part Model",
"action.export_optifine_full": "导出 OptiFine JEM",
"action.export_optifine_full.desc": "导出 OptiFine 实体文件Json Entity Model",
"action.export_obj": "导出 OBJ 模型",
"action.export_obj.desc": "导出 Wavefront OBJ 模型以用于渲染或游戏引擎",
"action.settings_window": "设置……",
"action.settings_window": "设置...",
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
"action.plugins_window": "插件...",
"action.plugins_window.desc": "打开插件商店页面",
@ -325,10 +319,10 @@
"action.load_plugin.desc": "通过导入源文件来加载插件。",
"action.reload_plugins": "重载插件",
"action.reload_plugins.desc": "重新载入所有开发插件",
"action.uv_dialog": "打开全部 UV 窗口",
"action.uv_dialog.desc": "打开 UV 对话框以查看彼此相邻的所有面",
"action.uv_dialog": "UV 窗口",
"action.uv_dialog.desc": "打开所有面的 UV 窗口",
"action.uv_dialog_full": "大视图",
"action.uv_dialog_full.desc": "打开 UV 对话框以全屏编辑一个面",
"action.uv_dialog_full.desc": "打开一个当前面的 UV 大窗口",
"action.undo": "撤消",
"action.undo.desc": "撤消上次更改",
"action.redo": "重做",
@ -343,9 +337,9 @@
"action.add_cube.desc": "添加一个新的立方体",
"action.add_group": "添加组",
"action.add_group.desc": "添加一个新的组或骨骼",
"action.outliner_toggle": "切换更多选项",
"action.outliner_toggle": "显示更多选项",
"action.outliner_toggle.desc": "在大纲视图中显示更多选项",
"action.duplicate": "生成副本",
"action.duplicate": "复制元素",
"action.duplicate.desc": "复制选定的立方体或组",
"action.delete": "删除",
"action.delete.desc": "删除选定的立方体或组",
@ -353,7 +347,7 @@
"action.sort_outliner.desc": "按字母顺序排列大纲",
"action.select_window": "选择...",
"action.select_window.desc": "根据其属性搜索并选择立方体",
"action.invert_selection": "反",
"action.invert_selection": "反选",
"action.invert_selection.desc": "反向选择当前的立方体",
"action.select_all": "全选",
"action.select_all.desc": "选择所有立方体",
@ -363,35 +357,35 @@
"action.scale.desc": "缩放选定的立方体",
"action.center_all": "全部居中",
"action.center_all.desc": "居中所选的立方体",
"action.toggle_visibility": "切换可见",
"action.toggle_visibility": "可见",
"action.toggle_visibility.desc": "切换所选立方体的可见",
"action.toggle_export": "切换导出",
"action.toggle_export": "导出",
"action.toggle_export.desc": "切换所选立方体的导出设置",
"action.toggle_autouv": "切换自动 UV",
"action.toggle_autouv": "自动 UV",
"action.toggle_autouv.desc": "切换所选立方体的自动 UV 设置",
"action.toggle_shade": "切换阴影",
"action.toggle_shade": "阴影",
"action.toggle_shade.desc": "切换所选立方体的阴影",
"action.rename": "重命名",
"action.rename.desc": "更改所选立方体的名称",
"action.add_display_preset": "新建预设",
"action.add_display_preset.desc": "添加新的显示设置预设",
"action.fullscreen": "全屏",
"action.fullscreen.desc": "切换全屏模式",
"action.fullscreen.desc": "切换全屏模式",
"action.zoom_in": "放大",
"action.zoom_in.desc": "放大界面",
"action.zoom_in.desc": "放大界面",
"action.zoom_out": "缩小",
"action.zoom_out.desc": "缩小界面",
"action.zoom_out.desc": "缩小界面",
"action.zoom_reset": "重置缩放",
"action.zoom_reset.desc": "将缩放重置为默认 100% 大小",
"action.zoom_reset.desc": "将缩放重置为默认 100% 大小",
"action.reset_interface": "重置界面",
"action.reset_interface.desc": "重置界面的尺寸和位置",
"action.toggle_wireframe": "切换线框模式",
"action.toggle_wireframe.desc": "把立方体都显示为用线框组成的立方体",
"action.toggle_wireframe": "线框模式",
"action.toggle_wireframe.desc": "立方体以线框模型显示",
"action.screenshot_model": "截图模型",
"action.screenshot_model.desc": "从当前角度拍摄模型剪裁过的截图",
"action.screenshot_app": "截图当前应用界面",
"action.screenshot_app.desc": "截取整个应用程序的截图",
"action.toggle_quad_view": "切换四视图",
"action.toggle_quad_view": "四视图",
"action.toggle_quad_view.desc": "切换四视图模式",
"action.import_texture": "导入贴图",
"action.import_texture.desc": "从文件系统中导入一个或多个贴图",
@ -403,7 +397,7 @@
"action.animated_textures.desc": "播放/暂停动态贴图的预览",
"action.origin_to_geometry": "枢轴居中",
"action.origin_to_geometry.desc": "将枢轴设置为选中几何体的中心",
"action.rescale_toggle": "切换重新缩放",
"action.rescale_toggle": "重新缩放",
"action.rescale_toggle.desc": "根据当前旋转重新缩放立方体",
"action.bone_reset_toggle": "重置骨骼",
"action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的立方体",
@ -411,8 +405,8 @@
"action.reload.desc": "重启 Blockbench如果你有未保存的项目将会丢失",
"menu.file": "文件",
"menu.edit": "编辑",
"menu.transform": "模型控制",
"menu.filter": "插件目录",
"menu.transform": "变换",
"menu.filter": "插件",
"menu.display": "显示",
"menu.view": "视图",
"menu.file.new": "新建",
@ -421,7 +415,7 @@
"menu.file.export": "导出",
"menu.transform.rotate": "旋转",
"menu.transform.flip": "翻转",
"menu.transform.center": "",
"menu.transform.center": "中",
"menu.transform.properties": "属性",
"menu.display.preset": "应用预设",
"menu.display.preset_all": "在全局应用预设",
@ -430,11 +424,11 @@
"menu.view.background": "背景",
"menu.view.screenshot": "截图",
"menu.cube.color": "标记颜色",
"menu.cube.texture": "材质纹理",
"menu.cube.texture": "贴图",
"menu.cube.texture.transparent": "透明度",
"menu.cube.texture.blank": "空白",
"menu.group.sort": "排序",
"menu.group.resolve": "解析",
"menu.group.resolve": "退组",
"menu.texture.face": "应用到面",
"menu.texture.cube": "应用到方块",
"menu.texture.file": "文件",
@ -444,13 +438,13 @@
"menu.texture.edit": "编辑",
"menu.texture.export": "另存为",
"menu.texture.save": "保存",
"menu.texture.properties": "属性……",
"menu.texture.properties": "属性...",
"menu.preview.background": "背景",
"menu.preview.background.load": "加载",
"menu.preview.background.position": "立方体位置",
"menu.preview.background.lock": "锁定视角",
"menu.preview.screenshot": "截图",
"menu.preview.perspective": "透视",
"menu.preview.perspective": "透视投影",
"menu.preview.perspective.normal": "正常",
"menu.preview.quadview": "四视图",
"menu.preview.stop_drag": "停止背景定位",
@ -470,7 +464,6 @@
"cube.color.lime": "黄绿色",
"switches.visibility": "切换可见",
"switches.export": "导出",
"switches.shading": "阴影",
"switches.autouv": "自动 UV",
"panel.uv": "UV",
"panel.display": "显示",
@ -495,8 +488,8 @@
"display.slot.third_left": "第三人称左手",
"display.slot.first_right": "第一人称右手",
"display.slot.first_left": "第一人称左手",
"display.slot.head": "头",
"display.slot.ground": "地面",
"display.slot.head": "头",
"display.slot.ground": "掉落物",
"display.slot.frame": "展示框",
"display.slot.gui": "GUI",
"display.rotation": "旋转",
@ -515,7 +508,7 @@
"display.reference.frame": "物品展示框",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "物品栏",
"display.reference.hud": "HUD",
"display.reference.hud": "快捷栏",
"display.preset.blank_name": "请输入名称",
"display.preset.item": "默认物品",
"display.preset.block": "默认方块",
@ -529,28 +522,28 @@
"action.vertex_snap_mode.scale": "缩放",
"action.open_model_folder": "打开模型文件夹",
"action.open_model_folder.desc": "打开包含模型的文件夹",
"action.change_textures_folder": "更改材质贴图位置",
"action.change_textures_folder": "更改贴图位置",
"action.change_textures_folder.desc": "更改保存所有贴图的文件夹",
"menu.texture.particle": "用作粒子贴图",
"message.update_notification.title": "有新的更新",
"message.update_notification.message": "新的 Blockbench 版本“%0”可用。你想现在安装吗",
"message.untextured": "这个面没有材质纹理",
"message.update_notification.title": "无法更新版本",
"message.update_notification.message": "有新的 Blockbench 版本可用。请在设置中开启自动更新进行下载!",
"message.untextured": "该面没有贴图",
"dialog.toolbar_edit.title": "自定义工具栏",
"keybindings.reset": "重",
"keybindings.reset": "重",
"keybindings.clear": "清空",
"action.cube_counter": "立方体数量",
"action.uv_rotation": "UV 旋转",
"action.uv_rotation.desc": "UV 面的旋转",
"action.uv_grid": "UV 网格",
"action.uv_grid.desc": "UV 选择器选择的网格分辨率",
"action.uv_grid.desc": "UV 选择器使用的网格分辨率",
"action.uv_grid.auto": "自动",
"action.uv_maximize": "最大化 UV",
"action.uv_maximize.desc": "将此面的 UV 设置为完整材质纹理",
"action.uv_maximize.desc": "使此面的 UV 使用完整贴图",
"action.uv_auto": "自动 UV",
"action.uv_auto.desc": "将此面的 UV 大小设置为面的实际大小",
"action.uv_rel_auto": "自动相对 UV",
"action.uv_rel_auto.desc": "将此面的 UV 设置为实际面的位置和大小",
"action.uv_mirror_x": "UV X 轴镜像",
"action.uv_mirror_x": "UV 镜像 X 轴",
"action.uv_mirror_x.desc": "在 X 轴上镜像此面的 UV",
"action.uv_mirror_y": "UV 镜像 Y 轴",
"action.uv_mirror_y.desc": "在 Y 轴上镜像此面的 UV",
@ -654,16 +647,15 @@
"action.record_model_gif.desc": "从当前角度记录模型的GIF动画",
"display.mirror": "镜像",
"data.separator": "分隔符",
"message.set_background_position.title": "背景位置",
"menu.preview.background.set_position": "设置位置",
"dialog.toolbar_edit.hidden": "隐藏",
"action.export_class_entity": "导出为 Java 实体",
"action.export_class_entity.desc": "将实体模型导出为 Java 类文件",
"settings.seethrough_outline": "X-Ray 轮廓",
"settings.seethrough_outline.desc": "显示物体被遮挡的轮廓",
"settings.seethrough_outline": "透视轮廓",
"settings.seethrough_outline.desc": "显示所选元素被遮挡的轮廓",
"mode.edit": "编辑模式",
"mode.paint": "画板模式",
"mode.display": "显示调整模式",
"mode.display": "显示调整",
"mode.animate": "动画模式",
"status_bar.recording_gif": "正在录制 GIF",
"status_bar.processing_gif": "正在处理 GIF",
@ -672,11 +664,11 @@
"action.rotate_tool": "旋转",
"action.rotate_tool.desc": "用于选择和旋转立方体的工具",
"action.fill_tool": "油漆桶",
"action.fill_tool.desc": "油漆桶-用一种颜色填充整个面",
"action.fill_tool.desc": "用一种颜色填充整个面",
"action.eraser": "橡皮擦",
"action.eraser.desc": "橡皮擦工具能够将贴图上的颜色更改为透明色",
"action.eraser.desc": "将贴图上的颜色更改为透明色",
"action.color_picker": "拾色器",
"action.color_picker.desc": "用于选择材质贴图上像素颜色的工具",
"action.color_picker.desc": "获取贴图上像素的颜色",
"action.open_backup_folder": "打开备份文件夹",
"action.open_backup_folder.desc": "打开 Blockbench 备份文件夹",
"switches.mirror": "镜像 UV",
@ -713,7 +705,7 @@
"action.export_asset_archive": "下载存档",
"action.export_asset_archive.desc": "下载包含模型和贴图的存档",
"action.upload_sketchfab": "上传到 Sketchfab",
"message.sketchfab.name_or_token": "请输入你的 Sketchfab 密码和名称",
"message.sketchfab.name_or_token": "请输入你的 Sketchfab token和名称",
"dialog.sketchfab_uploader.title": "上传 Sketchfab 模型",
"dialog.sketchfab_uploader.token": "API Token",
"dialog.sketchfab_uploader.about_token": "Token 用于将 Blockbench 连接到 Sketchfab 帐户,您可以在 %0 上找到它",
@ -733,11 +725,10 @@
"action.element_colors.desc": "在大纲中显示立方体的颜色",
"texture.error.file": "文件未找到",
"texture.error.invalid": "无效的文件",
"texture.error.ratio": "宽高比无效",
"texture.error.parent": "父类模型提供的材质文件",
"texture.error.ratio": "无效的宽高比",
"texture.error.parent": "父模型提供的贴图文件",
"message.recover_backup.title": "恢复模型",
"message.recover_backup.message": "Blockblench 被异常关闭,是否恢复正在编辑的模型?",
"message.install_plugin": "安装 %0 插件中",
"message.invalid_session.title": "无效的会话 Token",
"message.invalid_session.message": "你尝试加入的会话已过期或提供的Token无效",
"dialog.create_texture.power": "2 的幂的大小",
@ -761,8 +752,6 @@
"edit_session.connected": "连接到会话",
"dialog.sketchfab_uploader.private": "私人(专业版)",
"dialog.sketchfab_uploader.password": "密码(专业版)",
"action.toggle_chat": "切换聊天",
"action.toggle_chat.desc": "切换聊天记录的可见性",
"action.uv_select_all": "选择全部",
"action.uv_select_all.desc": "在 UV 对话框中选择所有面",
"panel.chat": "聊天",
@ -780,7 +769,7 @@
"mode.start.new": "新建",
"mode.start.recent": "最近",
"format.free": "自由模型",
"format.free.desc": "制作 Unity 等游戏制作软件的无建模限制的模型",
"format.free.desc": "制作用于其他游戏的无建模限制模型",
"format.java_block": "Java 方块/物品",
"format.java_block.desc": "Java 版方块模型,大小和旋转都有限制",
"format.bedrock": "基岩版模型",
@ -793,13 +782,12 @@
"format.optifine_entity.desc": "OptiFine 自定义的实体模型",
"keys.mouse": "鼠标按键 %0",
"message.cleared_blank_faces.title": "空白面",
"message.cleared_blank_faces.message": "Blockbench 发现 %0 立方体没有任何材质,你想要移除这些元素么?",
"message.cleared_blank_faces.message": "Blockbench 发现 %0 个立方体没有任何贴图,你想要移除这些元素么?",
"message.wireframe.enabled": "线框视图已启用",
"message.wireframe.disabled": "线框视图已禁用",
"dialog.project.box_uv": "Box UV",
"dialog.convert_project.title": "转换项目",
"dialog.convert_project.text": "确定要转换此项目么?此步骤将无法撤销。",
"dialog.create_texture.double_use": "保持多纹理占用",
"dialog.create_texture.double_use": "保持多贴图占用",
"dialog.model_stats.title": "模型统计",
"dialog.model_stats.cubes": "立方体",
"dialog.model_stats.locators": "定位器",
@ -809,7 +797,7 @@
"settings.username": "用户名",
"settings.username.desc": "编辑会话的用户名",
"settings.painting_grid": "画板网格",
"settings.painting_grid.desc": "在画板模式下为附着材质的立方体显示网格",
"settings.painting_grid.desc": "在画板模式下为附着贴图的立方体显示网格",
"action.slider_brush_min_opacity": "最小不透明度",
"action.slider_brush_min_opacity.desc": "噪点笔刷的最小不透明度(百分比)",
"action.convert_project": "转换项目",
@ -823,13 +811,9 @@
"action.save_project_as": "另存为项目",
"action.save_project_as.desc": "将当前模型以项目文件的形式保存在其他位置",
"action.export_over": "复写模型",
"action.export_over.desc": "通过覆写文件来保存模型、材质和动画",
"action.export_over.desc": "通过覆写文件来保存模型、贴图和动画",
"action.add_locator": "添加定位器",
"action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置",
"action.sidebar_left": "材质和 UV",
"action.sidebar_left.desc": "打开一个 UV 和材质的面板",
"action.sidebar_right": "立方体元素属性",
"action.sidebar_right.desc": "打开编辑元素的面板",
"action.uv_turn_mapping": "转向映射",
"action.uv_turn_mapping.desc": "将 UV 映射转 90 度",
"action.remove_blank_faces": "移除空白面",
@ -837,7 +821,7 @@
"menu.uv.select": "选择立方体",
"web.download_app": "下载 App",
"uv_editor.turned": "已转映射",
"display.reference.crossbow": "十字弓",
"display.reference.crossbow": "",
"dialog.settings.search_results": "搜索结果",
"settings.animation_snap": "动画捕捉",
"settings.animation_snap.desc": "动画时间轴中关键帧的捕捉间隔",
@ -854,8 +838,8 @@
"message.canvas_limit_error.message": "无法正确执行此操作,因为此格式将工作区限制为 48 个单位。移动枢轴点以避免此情况。",
"data.effect": "效果",
"generic.name": "名称",
"settings.recent_projects": "最近编辑项目",
"settings.recent_projects.desc": "最近编辑项目的最大显示数量",
"settings.recent_projects": "最近编辑项目",
"settings.recent_projects.desc": "最近编辑项目的最大显示数量",
"settings.volume": "音量",
"settings.volume.desc": "动画中声音效果的音量控制",
"action.change_keyframe_file": "选择文件",
@ -871,7 +855,7 @@
"timeline.effects": "效果",
"data.format": "格式",
"format.optifine_part": "OptiFine Part",
"format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM part",
"format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM",
"action.reverse_keyframes": "反转关键帧",
"action.reverse_keyframes.desc": "反转所选关键帧的顺序",
"generic.help": "帮助",
@ -917,7 +901,7 @@
"settings.category.paint": "颜料",
"settings.deactivate_size_limit": "取消大小限制",
"settings.deactivate_size_limit.desc": "取消特定格式模型的大小限制,警告:这可能会导致模型无效",
"settings.brush_opacity_modifier": "选择笔刷不透明度",
"settings.brush_opacity_modifier": "笔刷不透明度",
"settings.brush_opacity_modifier.desc": "使用手写笔时修改笔刷的不透明度",
"settings.brush_size_modifier": "笔刷大小选择器",
"settings.brush_size_modifier.desc": "使用手写笔时修改画笔的大小",
@ -935,27 +919,27 @@
"action.add_to_palette": "添加到调色板",
"action.add_to_palette.desc": "将所选颜色添加到调色板",
"action.import_palette": "导入调色板",
"action.import_palette.desc": "Import a palette file",
"action.import_palette.desc": "导入 .bbpalette 文件",
"action.export_palette": "导出调色板",
"action.export_palette.desc": "将调色板导出为 .GPL 格式文件",
"action.generate_palette": "创建调色板",
"action.generate_palette.desc": "从材质纹理贴图生成调色板",
"action.generate_palette.desc": "从贴图生成调色板",
"action.sort_palette": "将调色板排序",
"action.sort_palette.desc": "按颜色和亮度对调色板上所有的颜色进行排序",
"action.timelapse": "延时视频……",
"action.timelapse.desc": "生成你的建模过程延时视频",
"action.timelapse": "延时视频...",
"action.timelapse.desc": "录制建模过程的延时视频",
"action.add_keyframe": "添加关键帧",
"action.add_keyframe.desc": "自动添加关键帧,按下 Shift 键强制使用默认值",
"action.bring_up_all_animations.desc": "将所有修改后的动画置入到时间轴内",
"timeline.timeline": "使用说明",
"menu.palette.load.default": "默认",
"panel.color.picker": "色器",
"panel.color.picker": "色器",
"panel.color.palette": "调色板",
"generic.import": "导入",
"settings.brush_modifier.none": "啥都没有",
"settings.brush_modifier.none": "",
"action.export_entity": "导出为基岩版格式的·实体模型",
"action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中",
"settings.highlight_cubes": "高亮显示方块",
"settings.highlight_cubes": "高亮显示立方体",
"settings.highlight_cubes.desc": "当鼠标悬停或选择方块时,高亮显示它们",
"action.add_marker": "设置标记",
"action.add_marker.desc": "设置一个时间轴点标记",
@ -980,12 +964,12 @@
"menu.help.plugin_documentation": "插件 API 文档",
"menu.help.search_action": "搜索并执行操作",
"menu.help.donate": "捐赠",
"menu.help.about": "关于……",
"menu.preview.background.clipboard": "从剪贴板中进行加载",
"menu.help.about": "关于...",
"menu.preview.background.clipboard": "从剪贴板加载",
"dialog.ignore": "忽略",
"generic.unset": "取消设置",
"message.invalid_builtin_parent.title": "内置的父模型无效",
"message.invalid_builtin_parent.message": "为了导出可用的模型文件,删除了无效的内置父模型 “%0”",
"message.invalid_builtin_parent.title": "内置的父模型无效",
"message.invalid_builtin_parent.message": "为了导出可用的模型文件,删除了内置无效父模型 “%0” 的引用。",
"dialog.resize_texture.fill": "填充",
"dialog.resize_texture.fill.transparent": "透明",
"dialog.resize_texture.fill.color": "颜色",
@ -999,7 +983,7 @@
"dialog.create_gif.length_mode.animation": "动画长度",
"dialog.create_gif.length_mode.turntable": "转盘旋转",
"dialog.save_angle.projection": "投影",
"dialog.save_angle.projection.perspective": "透视",
"dialog.save_angle.projection.perspective": "透视投影",
"dialog.save_angle.projection.orthographic": "正射投影",
"dialog.sketchfab_uploader.animations": "动画制作",
"dialog.settings.theme": "主题",
@ -1023,16 +1007,16 @@
"action.draw_shape_tool": "绘制形状",
"action.draw_shape_tool.desc": "在贴图上绘制简单形状的工具",
"action.copy_paste_tool": "复制粘贴工具",
"action.copy_paste_tool.desc": "复制和粘贴材质的工具",
"action.copy_paste_tool.desc": "复制和粘贴贴图的工具",
"action.export_gltf": "导出为 glTF 文件",
"action.export_gltf.desc": "将模型和动画导出为 glTF 文件使其能在其他3D建模软件中使用",
"action.transform_space": "变换空间",
"action.transform_space.desc": "默认转换元素体素和绑骨",
"action.transform_space.global": "全",
"action.export_gltf.desc": "将模型和动画导出为其他3D建模软件中使用的 glTF 文件",
"action.transform_space": "变换方向",
"action.transform_space.desc": "元素和绑骨的默认变换方向",
"action.transform_space.global": "全",
"action.transform_space.bone": "绑骨",
"action.transform_space.local": "本地",
"action.transform_space.local": "自身",
"action.toggle_camera_projection": "切换相机投影",
"action.toggle_camera_projection.desc": "切换透视图和正视之间的相机投影",
"action.toggle_camera_projection.desc": "在透视和正视投影之间进行切换",
"action.load_camera_angle": "摄影机角度: %0",
"action.load_camera_angle.desc": "载入相机角度 “%0”",
"action.slider_face_tint": "色调指数",
@ -1043,8 +1027,8 @@
"menu.help.developer.reset_storage": "恢复全部默认设置",
"menu.help.developer.reset_storage.confirm": "你确定要将 Blockbench 重置为默认设置吗?\n这将重置或删除所有自定义设置,按键绑定和已安装的插件",
"menu.help.developer.cache_reload": "缓存刷新",
"menu.texture.resize": "调整大小",
"menu.preview.orthographic": "预览正交",
"menu.texture.resize": "调整大小...",
"menu.preview.orthographic": "正射投影",
"menu.preview.save_angle": "保存角度",
"menu.preview.angle": "角度",
"menu.preview.angle.initial": "初始角度",
@ -1053,7 +1037,7 @@
"panel.color.both": "两者",
"uv_editor.copy_selection": "复制所选内容",
"uv_editor.paste_selection": "粘贴所选内容",
"uv_editor.copy_paste_tool.place": "此地",
"uv_editor.copy_paste_tool.place": "放置",
"uv_editor.copy_paste_tool.cut": "剪切",
"uv_editor.copy_paste_tool.mirror_x": "镜像 X 轴",
"uv_editor.copy_paste_tool.mirror_y": "镜像 Y 轴",
@ -1068,45 +1052,45 @@
"settings.large_grid_size.desc": "块状网格的大小",
"action.load_plugin_from_url": "从URL加载插件",
"action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件",
"action.cube_counter.desc": "显示当前的多维数据集数和其他统计信息",
"action.cube_counter.desc": "显示当前项目中立方体数量和其他统计信息",
"action.unlock_everything": "解锁全部",
"action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。",
"action.load_palette": "加载调色板",
"action.load_palette.desc": "加载内置调色板预设之一",
"action.toggle_locked": "拨动锁",
"action.toggle_locked": "",
"action.toggle_locked.desc": "切换所选元素是否被锁定",
"action.apply_display_preset": "用预设",
"action.apply_display_preset": "用预设",
"action.apply_display_preset.desc": "应用默认或自定义显示设置预设",
"action.apply_display_preset.here": "应用于此槽",
"action.apply_display_preset.everywhere": "应用于所有槽",
"action.apply_display_preset.here": "应用于此",
"action.apply_display_preset.everywhere": "应用于所有",
"action.resolve_keyframe_expressions": "解析关键帧",
"action.resolve_keyframe_expressions.desc": "解析选定关键帧的数学表达式",
"action.fold_all_animations": "折叠所有动画",
"menu.palette.load.empty": "啥都没有",
"switches.lock": "锁",
"camera_angle.isometric_right": "等距右",
"camera_angle.isometric_left": "等距左",
"settings.render_sides": "渲染边框",
"menu.palette.load.empty": "",
"switches.lock": "锁",
"camera_angle.isometric_right": "右等距投影",
"camera_angle.isometric_left": "左等距投影",
"settings.render_sides": "渲染",
"settings.render_sides.desc": "选择要渲染的面",
"settings.render_sides.auto": "自动设置",
"settings.render_sides.front": "外",
"settings.render_sides.double": "内部与外围",
"settings.render_sides.front": "外",
"settings.render_sides.double": "内面与外面",
"generic.enable": "启用",
"generic.disable": "禁用",
"generic.redacted": "修订",
"dialog.project.layered_textures": "纹理分层",
"generic.redacted": "已隐藏",
"dialog.project.layered_textures": "贴图分层",
"dialog.select_texture.import_all": "导入所有",
"dialog.skin.layer_template": "纹理结构",
"dialog.skin.layer_template": "贴图图层",
"about.version.up_to_date": "目前为最新版本",
"about.version.update_available": "版本%0可用",
"settings.category.application": "应用",
"settings.streamer_mode": "拖动模式",
"settings.streamer_mode.desc": "隐藏信息,比如最近的型号",
"settings.streamer_mode": "直播模式",
"settings.streamer_mode.desc": "隐藏敏感信息,比如最近编辑的项目历史",
"settings.automatic_updates": "自动更新",
"settings.automatic_updates.desc": "自动下载新版本并保持Blockbench更新",
"action.rotation_space": "旋转的范围",
"action.focus_on_selection": "选择中心视图",
"action.focus_on_selection.desc": "将相机对准当前选区的中心",
"action.focus_on_selection": "选中对焦",
"action.focus_on_selection.desc": "聚焦视觉到当前选中的内容",
"action.jump_to_timeline_start": "转跳到动画起点",
"action.jump_to_timeline_end": "转跳到动画终点",
"menu.help.updating": "更新中(%0%",
@ -1115,7 +1099,7 @@
"menu.animation.loop.once": "播放一次",
"menu.animation.loop.hold": "停止于最后一帧",
"menu.animation.loop.loop": "循环播放",
"interface.streamer_mode_on": "启用拖动模式",
"interface.streamer_mode_on": "已启用直播模式",
"generic.reset": "重置",
"generic.restore": "恢复",
"keys.mousewheel": "鼠标滚轮",
@ -1123,19 +1107,17 @@
"message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?",
"message.reset_keybindings": "确定要重置所有快捷键?",
"message.no_animation_to_import": "没有可导入的动画",
"dialog.material_instances.title": "材实例",
"dialog.material_instances.title": "材实例",
"dialog.animation_import.title": "选择需要导入的动画",
"dialog.create_texture.padding": "填充",
"settings.fov": "视野",
"settings.fov.desc": "摄像机视野,默认45",
"settings.fov.desc": "摄像机视野,默认45",
"settings.sync_color": "同步颜色",
"settings.sync_color.desc": "在不同的Blockbench实例之间同步颜色",
"settings.dialog_drag_background": "背景",
"settings.dialog_drag_background.desc": "显示“背景”对话框",
"settings.minify_bbmodel": "压缩项目文件",
"settings.minify_bbmodel.desc": "保存时将项目文件编写为单行代码",
"action.edit_material_instances": "编辑材实例",
"action.edit_material_instances.desc": "编辑图形的材质实例名",
"action.edit_material_instances": "编辑材实例",
"action.edit_material_instances.desc": "编辑基岩方块几何体的材质实例名",
"action.save_all_animations": "保存所有动画",
"action.save_all_animations.desc": "保存所有当前加载的动画",
"action.keyframe_interpolation": "插值",
@ -1146,7 +1128,7 @@
"menu.file.preferences": "首选项",
"menu.animation.blend_weight": "混合权重",
"menu.animation.save": "保存",
"menu.animation.properties": "属性",
"menu.animation.properties": "属性...",
"menu.animation.file": "文件",
"menu.animation.snapping": "拍摄",
"menu.animation.open_location": "打开文件所在位置",
@ -1175,5 +1157,67 @@
"settings.particle_tick_rate.desc": "粒子效应的速率单位为每秒。默认是30",
"action.lock_motion_trail": "锁定运动轨迹",
"action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的组",
"menu.animation_file.unload": "Unload Animation File"
"menu.animation_file.unload": "卸载动画文件",
"data.null_object": "Null Object",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
"dialog.project.layered_textures.desc": "Enable preview mode for layered textures. Allows you to see up to 3 textures layered on top of each other.",
"dialog.project.uv_mode": "UV Mode",
"dialog.project.uv_mode.box_uv": "Box UV",
"dialog.project.uv_mode.face_uv": "Per-face UV",
"dialog.project.texture_size": "Texture Size",
"dialog.animation_export.title": "Select Animations to Export",
"dialog.create_texture.rearrange_uv": "Rearrange UV",
"layout.color.subtle_text": "Subtle Text",
"layout.color.subtle_text.desc": "Secondary text color with less contrast",
"settings.interface_scale": "Interface Scale",
"settings.interface_scale.desc": "Scale of the entire Blockbench interface",
"settings.background_rendering": "Background Rendering",
"settings.background_rendering.desc": "Update the preview while the window is not focused",
"settings.ctrl_shift_size": "Control + Shift Resolution",
"settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift",
"settings.hardware_acceleration": "Hardware Acceleration",
"settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes",
"action.explode_skin_model": "Explode Skin Model",
"action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces",
"action.export_minecraft_skin": "Export Minecraft Skin",
"action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture",
"action.add_null_object": "Add Null Object",
"action.add_null_object.desc": "Adds a new null object",
"action.animated_texture_frame": "Animated Texture Frame",
"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
"action.export_animation_file": "Export Animations...",
"action.export_animation_file.desc": "Export a selection of animations into a new file",
"action.timeline_graph_editor": "Toggle Graph Editor",
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
"menu.file.recent.clear": "Clear Recent Files",
"switches.shade": "Shade",
"generic.share": "Share",
"dates.minute": "%0 Minute",
"dates.minutes": "%0 Minutes",
"dates.hour": "%0 Hour",
"dates.hours": "%0 Hours",
"dates.day": "%0 Day",
"dates.days": "%0 Days",
"dates.week": "%0 Week",
"dates.weeks": "%0 Weeks",
"dates.year": "%0 Year",
"dates.years": "%0 Years",
"message.drag_background": "Drag the background to move its position. Hold shift and drag up and down to change its size. Click here to save the position.",
"message.installed_plugin": "Successfully installed the plugin %0",
"message.installed_plugin_fail": "Failed to installed the plugin %0",
"dialog.share_model.title": "Share Model",
"dialog.share_model.expire_time": "Expire Time",
"dialog.share_model.copied_to_clipboard": "Link copied to clipboard",
"dialog.share_model.failed": "Failed to upload model",
"action.import_java_block_model": "Add Java Block/Item Model",
"action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model",
"action.share_model": "Share...",
"action.share_model.desc": "Generate a short link to share your model",
"action.import_project": "Import Project",
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1."
}