Update fr.json (POEditor.com)

This commit is contained in:
JannisX11 2023-07-27 16:56:24 +02:00
parent d4661953d3
commit 3174af6bbc

View File

@ -81,7 +81,7 @@
"message.image_editor.title": "Sélectionnez un éditeur d'images",
"message.image_editor.file": "Sélectionner un fichier...",
"message.image_editor.exe": "Sélectionnez l'exécutable de l'éditeur d'images",
"message.display_skin.title": "Afficher le skin",
"message.display_skin.title": "Skin Minecraft",
"message.display_skin.message": "Sélectionnez un skin sur votre ordinateur ou entrez un nom de joueur",
"message.display_skin.upload": "Importer un skin",
"message.display_skin.reset": "Réinitialiser",
@ -132,7 +132,6 @@
"dialog.plugins.web_only": "Seulement pour l'application en ligne",
"dialog.plugins.app_only": "Seulement pour l'application de bureau",
"dialog.plugins.author": "par %0",
"dialog.plugins.show_less": "Voir moins",
"dialog.create_texture.folder": "Dossier",
"dialog.create_texture.resolution": "Résolution",
"dialog.input.title": "Entrée",
@ -358,8 +357,6 @@
"action.screenshot_model.desc": "Prend une capture d'écran recadrée du modèle sous l'angle actuel",
"action.screenshot_app": "Capture d'écran",
"action.screenshot_app.desc": "Prend une capture d'écran de l'ensemble de l'application",
"action.toggle_quad_view": "Activer/désactiver affichage quadruple",
"action.toggle_quad_view.desc": "Active/désactive l'affichage selon chaque axe en plus de la perspective",
"action.import_texture": "Importer une texture",
"action.import_texture.desc": "Importer une ou plusieurs textures depuis vos fichiers",
"action.create_texture": "Créer une texture",
@ -632,8 +629,6 @@
"action.eraser.desc": "Gomme pour remplacer les couleurs d'une texture par de la transparence",
"action.color_picker": "Pipette",
"action.color_picker.desc": "Outil pour choisir la couleur des pixels sur votre texture",
"action.open_backup_folder": "Ouvrir le dossier de sauvegarde",
"action.open_backup_folder.desc": "Ouvre le dossier de sauvegarde Blockbench",
"switches.mirror": "Miroir UV",
"language_name": "Français",
"message.plugin_reload": "%0 plugins locaux rechargés",
@ -743,7 +738,6 @@
"message.wireframe.enabled": "Vue squelettique activée",
"message.wireframe.disabled": "Vue squelettique désactivée",
"dialog.convert_project.title": "Convertir le projet",
"dialog.convert_project.text": "Êtes-vous sûr(e) de vouloir convertir ce projet ? Vous ne pourrez pas revenir en arrière.",
"dialog.create_texture.double_use": "Conserver l'occupation de textures multiples",
"dialog.model_stats.title": "Statistiques du modèle",
"dialog.model_stats.cubes": "Cubes",
@ -926,7 +920,6 @@
"dialog.resize_texture.fill.transparent": "Transparent",
"dialog.resize_texture.fill.color": "Couleur",
"dialog.resize_texture.fill.repeat": "Répéter",
"dialog.resize_texture.fill.stretch": "Étirer",
"dialog.scale.element_pivot": "Pivot d'élément",
"dialog.scale.selection_center": "Centre de la sélection",
"dialog.create_gif.length_mode": "Mode Longueur",
@ -1718,10 +1711,10 @@
"settings.interface_mode.auto": "Automatique",
"settings.interface_mode.desktop": "Bureau",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"settings.paint_through_transparency": "Peindre à travers la transparence",
"settings.paint_through_transparency.desc": "Peindre à travers les pixels transparents lorsque le verrouillage du canal alpha est activé",
"action.tab_overview": "Aperçu des onglets",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.tab_overview.desc": "Afficher tous les onglets ouverts dans une grille et passer à un",
"action.slider_color_red": "Couleur rouge",
"action.slider_color_green": "Couleur verte",
"action.slider_color_blue": "Couleur Bleu",
@ -1733,12 +1726,12 @@
"action.animation_controller_preview_mode.play": "Lecture automatique",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"action.keyframe_bezier_linked.desc": "Connectez la poignée de bézier de l'image clé droite et gauche",
"action.reset_keyframe_handles": "Réinitialiser les poignées des images clés",
"action.reset_keyframe_handles.desc": "Réinitialiser les poignées de Bézier des images clés sélectionnées",
"action.looped_animation_playback": "Lecture en boucle",
"action.looped_animation_playback.desc": "Prévisualisez les animations dans une boucle infinie",
"timeline.bind_to_actor": "Lier à l'acteur",
"animation_controllers.select_preset": "Sélectionner un préréglage de contrôleur...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particules",
@ -1747,16 +1740,16 @@
"animation_controllers.state.on_exit": "En sortie",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.blend_transition": "Temps de mélange",
"animation_controllers.state.shortest_path": "Mélanger par chemin le plus court",
"animation_controllers.state.edit_transition": "Modifier la transition",
"menu.color_picker.picker_type": "Type de sélecteur",
"menu.color_picker.picker_type.square": "Carré",
"menu.color_picker.picker_type.wheel": "Roue",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode": "Mode curseur",
"menu.color_picker.slider_mode.hsv": "Teinte, Saturation, Valeur",
"menu.color_picker.slider_mode.rgb": "Rouge, Vert, Bleu",
"menu.texture.render_mode.additive": "Additive",
"menu.texture.render_mode.additive": "Additif",
"panel.color.picker_options": "Options du sélecteur de couleurs",
"panel.animation_controllers": "Contrôleur d'animation",
"display.preset.armor_stand": "Sol (Porte-armure)",
@ -1764,17 +1757,17 @@
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Debout",
"dialog.extrude.orientation.flat": "Plat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.scale.box_uv_warning": "La mise à l'échelle d'un modèle Box UV peut casser les UV de votre modèle. Au lieu de cela, essayez de redimensionner votre modèle en externe ou passez en mode UV par face dans Fichier> Projet.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "Séquence PNG",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.pixelate": "Pixéliser",
"dialog.create_gif.bg_image": "Image d'arrière-plan",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"dialog.create_gif.turn.desc": "Faites pivoter le modèle pendant l'enregistrement. Utilisez des valeurs négatives pour faire tourner le modèle dans le sens des aiguilles d'une montre. Une valeur de 60 correspond à une rotation toutes les secondes.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings_profile.condition.type.file_path.desc": "Utilisez la syntaxe d'expression régulière pour faire correspondre le chemin d'accès au fichier du projet en cours. Utiliser des barres obliques pour les répertoires",
"settings.only_selected_bezier_handles": "Afficher uniquement les poignées de Bézier sélectionnées",
"settings.only_selected_bezier_handles.desc": "Masquer les poignées des images clés de Bézier qui ne sont pas actuellement sélectionnées",
"settings.embed_textures": "Intégrer les textures",
"settings.embed_textures.desc": "Intégrer le contenu des fichiers de texture dans les fichiers .bbmodel",
"action.selection_mode.cluster": "Cluster",
@ -1785,93 +1778,183 @@
"message.add_reference_image.project": "Ajouter à ce projet",
"message.add_reference_image.app": "Ajouter à tous les projets",
"message.import_particle_texture.import": "Importer une texture de particule",
"message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?",
"message.save_codec_selector.title": "Save Model Format",
"message.save_codec_selector.message": "Select a format to save the model in.",
"message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)",
"message.save_codec_selector.both": "Both",
"message.import_particle_texture.message": "Souhaitez-vous importer un fichier de texture à utiliser pour votre particule ?",
"message.save_codec_selector.title": "Enregistrer le format du modèle",
"message.save_codec_selector.message": "Sélectionnez un format pour enregistrer le modèle.",
"message.save_codec_selector.project_file": "Projet Blockbench (.bbmodel)",
"message.save_codec_selector.both": "Les deux",
"message.display_skin.username": "Nom d'utilisateur (Java)",
"message.palette_locked": "La palette est verrouillée",
"dialog.project.default_uv_mode": "Default UV Mode",
"dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.",
"dialog.project.default_uv_mode": "Mode UV par Défaut",
"dialog.project.default_uv_mode.description": "Mode UV par défaut du projet. Le mode UV peut également être modifié par cube.",
"dialog.export_options.title": "Options d'exportation",
"dialog.edit_texture.preview": "Aperçu",
"dialog.proportional_editing.range": "Range",
"dialog.proportional_editing.falloff": "Falloff",
"dialog.proportional_editing.falloff": "Tomber",
"dialog.proportional_editing.falloff.linear": "Linéaire",
"dialog.proportional_editing.falloff.hermite_spline": "Lisse",
"dialog.proportional_editing.falloff.constant": "Constant",
"dialog.proportional_editing.selection": "Sélection",
"dialog.proportional_editing.selection.linear": "Distance linéaire",
"dialog.proportional_editing.selection.connections": "Connexions",
"dialog.mirror_painting_texture_center.middle": "Middle",
"dialog.mirror_painting_texture_center.custom": "Custom",
"dialog.settings.reset_to_default": "Reset to Default",
"dialog.mirror_painting_texture_center.middle": "Milieu",
"dialog.mirror_painting_texture_center.custom": "Personnaliser",
"dialog.settings.reset_to_default": "Réinitialiser par défaut",
"keybindings.item.num_slider.increase": "Augmenter",
"keybindings.item.num_slider.decrease": "Diminuer",
"settings.always_show_splash_art": "Always Show Splash Art",
"settings.always_show_splash_art.desc": "Always display the splash art on the start screen",
"action.slider_palette_color": "Switch Palette Color",
"action.slider_palette_color.desc": "Cycle between the colors in the palette",
"settings.always_show_splash_art": "Toujours afficher Splash Art",
"settings.always_show_splash_art.desc": "Toujours afficher le splash art sur l'écran de démarrage",
"action.slider_palette_color": "Changer la couleur de la palette",
"action.slider_palette_color.desc": "Faire défiler les couleurs de la palette",
"action.proportional_editing": "Édition proportionnelle",
"action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh",
"action.proportional_editing.desc": "Affecte proportionnellement les sommets environnants lors de la modification de parties d'un maillage",
"action.limit_to_palette": "Limiter à la palette",
"action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette",
"action.limit_to_palette.desc": "Limite les couleurs de la texture à celles de la palette actuellement chargée",
"action.edit_reference_images": "Modifier les images de référence",
"action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints",
"action.edit_reference_images.desc": "Activez le mode image de référence pour ajouter ou modifier des images de référence et des plans",
"action.add_reference_image": "Ajouter une image de référence",
"action.reference_image_from_clipboard": "Image de référence du presse-papier",
"action.reference_image_list": "Images de référence",
"action.connect_uv_faces": "Connect UV Faces",
"action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face",
"action.merge_uv_vertices": "Merge UV Vertices",
"action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices",
"action.bedrock_animation_mode": "Bedrock Animation Mode",
"action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in",
"action.connect_uv_faces": "Connecter les faces UV",
"action.connect_uv_faces.desc": "Connecter les faces UV sélectionnées à la dernière face UV sélectionnée",
"action.merge_uv_vertices": "Fusionner les sommets UV",
"action.merge_uv_vertices.desc": "Accrocher les premiers sommets UV sélectionnés aux derniers sommets UV sélectionnés",
"action.bedrock_animation_mode": "Mode d'Animation Bedrock",
"action.bedrock_animation_mode.desc": "Sélectionnez le mode pour modifier les animations de Minecraft : Bedrock Edition dans",
"action.bedrock_animation_mode.entity": "Entité",
"action.bedrock_animation_mode.attachable_first": "Item 1st Person",
"action.bedrock_animation_mode.attachable_third": "Item 3rd Person",
"timeline.amplify": "Amplify",
"action.bedrock_animation_mode.attachable_first": "Article 1ère Personne",
"action.bedrock_animation_mode.attachable_third": "Article 3e Personne",
"timeline.amplify": "Amplifier",
"menu.options": "Options...",
"menu.palette.lock_palette": "Verrouiller la palette",
"menu.uv.export": "Export UV Mapping",
"menu.uv.export": "Exporter le mappage UV",
"menu.uv.flip_x": "Miroir X",
"menu.uv.flip_y": "Miroir Y",
"menu.mirror_painting.enabled": "Enabled",
"menu.mirror_painting.configure_texture_center": "Configure Texture Center...",
"menu.mirror_painting.enabled": "Activer",
"menu.mirror_painting.configure_texture_center": "Configurer le centre de texture...",
"reference_image.position": "Position",
"reference_image.size": "Taille",
"reference_image.rotation": "Rotation",
"reference_image.opacity": "Opacité",
"reference_image.visibility": "Visibilité",
"reference_image.clear_mode": "Clear Mode",
"reference_image.layer": "Layer",
"reference_image.layer.background": "Behind Model",
"reference_image.layer.viewport": "Above Model",
"reference_image.layer.float": "Above Interface",
"reference_image.layer.blueprint": "Locked Blueprint",
"reference_image.clear_mode": "Effacer le Mode",
"reference_image.layer": "Couche",
"reference_image.layer.background": "Derrière le Modèle",
"reference_image.layer.viewport": "Modèle ci-dessus",
"reference_image.layer.float": "Au-dessus de l'interface",
"reference_image.layer.blueprint": "Plan Verrouillé",
"reference_image.scope": "Portée",
"reference_image.scope.project": "Seulement ce projet",
"reference_image.scope.global": "Tous les projets",
"reference_image.enabled_modes": "Enabled in Modes",
"codec.common.encoding": "Encoding",
"codec.common.armature": "Export Groups as Armature",
"reference_image.enabled_modes": "Activé dans les Modes",
"codec.common.encoding": "Codage",
"codec.common.armature": "Exporter des groupes en tant qu'armature",
"codec.common.export_animations": "Exporter les animations",
"codec.common.embed_textures": "Embed Textures",
"preview.center_camera": "Center Camera",
"display.reference.frame_top": "Item Frame Top",
"display.reference.frame_top_invisible": "Item Frame Top (Invisible)",
"action.proportional_editing_range": "Proportional Editing Range",
"action.proportional_editing_range.desc": "Adjust the range for proportional editing",
"codec.common.embed_textures": "Intégrer des textures",
"preview.center_camera": "Caméra centrale",
"display.reference.frame_top": "Article Haut du Cadre",
"display.reference.frame_top_invisible": "Article Cadre supérieur (invisible)",
"action.proportional_editing_range": "Plage d'édition proportionnelle",
"action.proportional_editing_range.desc": "Ajuster la plage pour l'édition proportionnelle",
"action.toggle_all_reference_images": "Cacher/Afficher toutes les images de référence",
"action.toggle_all_reference_images.desc": "Afficher/Masquer toutes les images de référence en même temps",
"action.add_animation_controller_state": "Add Animation Controller State",
"action.add_animation_controller_state.desc": "Add a new state to the animation controller",
"action.add_animation_controller_state": "Ajouter l'état du contrôleur d'animation",
"action.add_animation_controller_state.desc": "Ajouter un nouvel état au contrôleur d'animation",
"menu.slider.round_value": "Valeur arrondie",
"texture.error.too_large": "La résolution dépasse le maximum de %0",
"dialog.copy_to_clipboard": "Copier dans le presse-papier",
"dialog.open_url": "Ouvrir l'URL",
"reference_image.image": "Image",
"uv_editor.rotate_uv": "Rotate UV",
"projects.start_screen": "Start Screen"
"uv_editor.rotate_uv": "Rotation UV",
"generic.error": "Error",
"projects.start_screen": "Start Screen",
"message.invalid_link.message": "The shared model \"%0\" that you are trying to load is either invalid or has expired.",
"message.plugin_dependencies.title": "Plugin Dependencies",
"message.plugin_dependencies.message1": "The plugin requires these dependencies:",
"message.plugin_dependencies.message1_update": "The plugin %0 has been updated and now requires these dependencies:",
"message.plugin_dependencies.message2": "Do you want to install them to continue?",
"message.plugin_dependencies.invalid": "Unfortunately the plugin cannot be installed, it has an invalid dependency:",
"message.preview_scene_load_failed": "Failed to load preview scene. Check your internet connection.",
"dialog.convert_project.text1": "Convert the project into a different format.",
"dialog.convert_project.text2": "Use conversion at your own risk. Formats have different features and restrictions, so converting will in some cases break parts of your project.",
"dialog.convert_project.text3": "You cannot undo converting, that is why by default a copy will be created.",
"dialog.unsaved_work.title": "Unsaved Work",
"dialog.unsaved_work.text": "The following projects contain unsaved changes. Do you want to save your changes?",
"dialog.unsaved_work.discard_all": "Discard All",
"dialog.unsaved_work.save_all": "Save All",
"dialog.resize_texture.mode": "Mode",
"dialog.resize_texture.mode.crop": "Crop/Expand",
"dialog.resize_texture.mode.scale": "Scale",
"dialog.plugins.is_installed": "Installed",
"dialog.plugins.is_disabled": "Disabled",
"dialog.plugins.disable": "Disable",
"dialog.plugins.enable": "Enable",
"dialog.plugins.dependencies": "Depends on:",
"dialog.view_backups.open_folder": "Open Folder",
"dialog.share_model.reference_images": "Include Reference Images",
"dialog.share_model.too_large": "Failed to upload: Model is too large",
"dialog.share_model.too_large_references": "Failed to upload: Model is too large. Try without reference images.",
"settings.stretch_linked": "Link Stretching",
"settings.stretch_linked.desc": "Stretch the cube in all directions with the same value",
"settings.grids": "Show Grids",
"settings.grids.desc": "Show or hide all 3D grids",
"settings.double_click_switch_tools": "Switch Tools on Double Click",
"settings.double_click_switch_tools.desc": "Double click the viewport to switch between tools",
"settings.outlines_in_paint_mode": "Selection Outlines in Paint Mode",
"settings.outlines_in_paint_mode.desc": "Display element selection outlines while in paint mode",
"settings.json_indentation": "JSON Indentation",
"settings.json_indentation.desc": "Indentation style for exported JSON files",
"settings.json_indentation.tabs": "Tabs",
"settings.json_indentation.spaces_4": "Spaces: 4",
"settings.json_indentation.spaces_2": "Spaces: 2",
"action.slider_stretch": "Stretch",
"action.slider_stretch.desc": "Stretches cubes multiplicatively on the %0 axis without changing the UV",
"action.view_backups": "View Backups",
"action.view_backups.desc": "Browse the list of auto-saved project backups",
"action.search_outliner": "Search Outliner",
"action.search_outliner.desc": "Search for specific element names in the outliner",
"action.mirror_modeling": "Mirror Modeling",
"action.mirror_modeling.desc": "Enable Mirror Modeling on the X axis. All changes you make in the viewport will be reflected to the other side, unless specifically disabled on the element.",
"action.allow_element_mirror_modeling": "Allow Mirror Modeling",
"action.allow_element_mirror_modeling.desc": "Choose whether the selected elements can be affected by mirror modeling",
"action.switch_face_crease": "Switch Face Crease",
"action.switch_face_crease.desc": "Switch in which direction the quad folds in the middle",
"action.clear_unused_texture_space": "Clear Unused Texture Space",
"action.clear_unused_texture_space.desc": "Clear parts of the texture that are not UV-mapped to any elements",
"action.split_screen": "Split Screen",
"action.split_screen.desc": "Select a viewport split screen mode",
"action.split_screen.single": "Single",
"action.split_screen.double_horizontal": "Double Horizontal",
"action.split_screen.double_vertical": "Double Vertical",
"action.split_screen.quad": "Quad",
"action.split_screen.triple_left": "Triple Left",
"action.split_screen.triple_right": "Triple Right",
"action.split_screen.triple_top": "Triple Top",
"action.split_screen.triple_bottom": "Triple Bottom",
"action.uv_project_from_view": "UV Project from View",
"action.uv_project_from_view.desc": "Automatically generate UVs for the selected faces from the perspective of the 3D view",
"action.graph_editor_other_graphs": "Display Other Graphs",
"action.graph_editor_other_graphs.desc": "Whether the graph graphs of the axes that are not selected are displayed",
"action.graph_editor_include_other_graphs": "Include Other Graphs",
"action.graph_editor_include_other_graphs.desc": "Whether the graph editor includes the graphs that are not selected in the view",
"action.set_ik_source": "Set IK Root",
"action.set_ik_source.desc": "Select the root bone of the chain that should be moved by this null object via Inverse Kinematics",
"edit.loop_cut.cuts": "Cuts",
"panel.element.stretch": "Stretch",
"preview_scene.minecraft_plains": "Plains",
"preview_scene.minecraft_cherry_grove": "Cherry Grove",
"preview_scene.minecraft_snowy_tundra": "Snowy Tundra",
"preview_scene.minecraft_sunset": "Sunset",
"preview_scene.minecraft_night": "Night",
"preview_scene.minecraft_desert": "Desert",
"preview_scene.minecraft_underwater": "Underwater",
"preview_scene.minecraft_coral_reef": "Coral Reef",
"preview_scene.minecraft_lush_cave": "Lush Cave",
"preview_scene.minecraft_deep_dark": "Deep Dark",
"generic.navigate_forward": "Forward",
"generic.navigate_back": "Back",
"action.element_render_order": "Transparency Render Order",
"action.element_render_order.default": "Auto",
"action.element_render_order.behind": "Behind",
"action.element_render_order.in_front": "In Front"
}