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https://github.com/JannisX11/blockbench.git
synced 2024-11-21 01:13:37 +08:00
Keep bones that don't exist in the current model
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parent
973322478f
commit
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@ -35,7 +35,7 @@ class Animation {
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if (data.animators instanceof Object) {
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for (var key in data.animators) {
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var group = Group.all.findInArray( isUUID(key) ? 'uuid' : 'name', key )
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if (group) {
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if (group) { // todo
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var ba = this.getBoneAnimator(group)
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var kfs = data.animators[key]
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if (kfs && ba) {
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@ -57,7 +57,6 @@ class Animation {
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return this;
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}
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getUndoCopy(options, save) {
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var scope = this;
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var copy = {
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uuid: this.uuid,
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name: this.name,
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@ -77,7 +76,7 @@ class Animation {
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if (kfs && kfs.length) {
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if (options && options.bone_names && this.animators[uuid] instanceof BoneAnimator) {
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var group = this.animators[uuid].getGroup();
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uuid = group ? group.name : '';
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uuid = group ? group.name : this.animators[uuid].name;
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}
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copy.animators[uuid] = [];
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kfs.forEach(kf => {
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@ -91,19 +90,19 @@ class Animation {
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compileBedrockAnimation() {
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let ani_tag = {};
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if (a.loop == 'hold') {
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if (this.loop == 'hold') {
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ani_tag.loop = 'hold_on_last_frame';
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} else if (a.loop == 'loop' || a.getMaxLength() == 0) {
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} else if (this.loop == 'loop' || this.getMaxLength() == 0) {
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ani_tag.loop = true;
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}
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if (a.length) ani_tag.animation_length = a.length;
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if (a.override) ani_tag.override_previous_animation = true;
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if (a.anim_time_update) ani_tag.anim_time_update = a.anim_time_update;
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if (this.length) ani_tag.animation_length = this.length;
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if (this.override) ani_tag.override_previous_animation = true;
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if (this.anim_time_update) ani_tag.anim_time_update = this.anim_time_update;
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ani_tag.bones = {};
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for (var uuid in a.animators) {
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var animator = a.animators[uuid];
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for (var uuid in this.animators) {
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var animator = this.animators[uuid];
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if (animator instanceof EffectAnimator) {
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animator.sound.forEach(kf => {
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@ -130,13 +129,13 @@ class Animation {
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ani_tag.timeline[timecode] = kf.instructions.split('\n');
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})
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} else if (a.animators[uuid].keyframes.length && a.animators[uuid].getGroup()) {
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} else if (animator.keyframes.length) {
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var group = a.animators[uuid].group;
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var bone_tag = ani_tag.bones[group.name] = {};
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var group = animator.getGroup();
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var bone_tag = ani_tag.bones[group ? group.name : animator.name] = {};
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var channels = {};
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//Saving Keyframes
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a.animators[uuid].keyframes.forEach(function(kf) {
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animator.keyframes.forEach(function(kf) {
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if (!channels[kf.channel]) {
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channels[kf.channel] = {};
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}
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@ -531,9 +530,10 @@ class GeneralAnimator {
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}
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}
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class BoneAnimator extends GeneralAnimator {
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constructor(uuid, animation) {
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constructor(uuid, animation, name) {
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super(uuid, animation);
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this.uuid = uuid;
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this._name = name;
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this.rotation = [];
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this.position = [];
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@ -542,7 +542,10 @@ class BoneAnimator extends GeneralAnimator {
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get name() {
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var group = this.getGroup();
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if (group) return group.name;
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return '';
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return this._name;
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}
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set name(name) {
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this._name = name;
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}
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get keyframes() {
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return [...this.rotation, ...this.position, ...this.scale];
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@ -550,7 +553,6 @@ class BoneAnimator extends GeneralAnimator {
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getGroup() {
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this.group = Group.all.findInArray('uuid', this.uuid)
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if (!this.group) {
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console.log('no group found for '+this.uuid)
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if (this.animation && this.animation.animators[this.uuid] && this.animation.animators[this.uuid].type == 'bone') {
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delete this.animation.bones[this.uuid];
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}
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@ -1006,11 +1008,12 @@ const Animator = {
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if (a.bones) {
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for (var bone_name in a.bones) {
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var b = a.bones[bone_name]
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bone_name = bone_name.toLowerCase();
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var group = Group.all.find(group => group.name.toLowerCase() == bone_name)
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if (group) {
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var ba = new BoneAnimator(group.uuid, animation);
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animation.animators[group.uuid] = ba;
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let lowercase_bone_name = bone_name.toLowerCase();
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var group = Group.all.find(group => group.name.toLowerCase() == lowercase_bone_name)
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let uuid = group ? group.uuid : guid();
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var ba = new BoneAnimator(uuid, animation, bone_name);
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animation.animators[uuid] = ba;
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//Channels
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for (var channel in b) {
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if (Animator.possible_channels[channel]) {
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@ -1033,7 +1036,6 @@ const Animator = {
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}
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}
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}
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}
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if (a.sound_effects) {
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if (!animation.animators.effects) {
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animation.animators.effects = new EffectAnimator(animation);
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