Add armor models to skin mode

Version bump to 3.7
This commit is contained in:
JannisX11 2020-08-16 22:12:42 +02:00
parent e013ea4dff
commit 232843c6ee
3 changed files with 97 additions and 2 deletions

View File

@ -24,7 +24,7 @@
<script>
if (typeof module === 'object') {window.module = module; module = undefined;}//jQuery Fix
const isApp = typeof require !== 'undefined';
const appVersion = '3.6.6';
const appVersion = '3.7.0';
</script>
<div id="loading_error_message" style="display: none;">
<div>An error occurred while loading Blockbench</div>

View File

@ -254,6 +254,8 @@ const skin_dialog = new Dialog({
options: {
steve: 'Steve',
alex: 'Alex',
armor_main: 'Armor (Main)',
armor_leggings: 'Armor (Leggings)',
armor_stand: 'Armor Stand',
bat: 'Bat',
bee: 'Bee',
@ -517,6 +519,99 @@ skin_presets.alex = `{
}
]
}`;
skin_presets.armor_main = `{
"name": "armor_main",
"texturewidth": 64,
"textureheight": 32,
"bones": [
{
"name": "Head",
"color": 1,
"pivot": [0, 24, 0],
"pose": [-6, 5, 0],
"cubes": [
{"name": "Helmet", "origin": [-4, 24, -4], "size": [8, 8, 8], "uv": [0, 0], "inflate": 1, "layer": true}
]
},
{
"name": "Body",
"color": 3,
"pivot": [0, 24, 0],
"cubes": [
{"name": "Chestplate", "origin": [-4, 12, -2], "size": [8, 12, 4], "uv": [16, 16], "inflate": 1.01, "layer": true}
]
},
{
"name": "Right Arm",
"color": 5,
"pivot": [-5, 22, 0],
"pose": [-10, 0, 0],
"cubes": [
{"name": "Right Arm Armor", "origin": [-8, 12, -2], "size": [4, 12, 4], "uv": [40, 16], "inflate": 1, "layer": true}
]
},
{
"name": "Left Arm",
"color": 0,
"pivot": [5, 22, 0],
"pose": [12, 0, 0],
"cubes": [
{"name": "Left Arm Armor", "origin": [4, 12, -2], "size": [4, 12, 4], "uv": [40, 16], "inflate": 1, "layer": true, "mirror": true}
]
},
{
"name": "Right Leg",
"color": 6,
"pivot": [-1.9, 12, 0],
"pose": [11, 0, 2],
"cubes": [
{"name": "Right Boot", "origin": [-3.9, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 1.0, "layer": true}
]
},
{
"name": "Left Leg",
"color": 7,
"pivot": [1.9, 12, 0],
"pose": [-10, 0, -2],
"cubes": [
{"name": "Left Boot", "origin": [-0.1, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 1.0, "layer": true, "mirror": true}
]
}
]
}`;
skin_presets.armor_leggings = `{
"name": "armor_leggings",
"texturewidth": 64,
"textureheight": 32,
"bones": [
{
"name": "Body",
"color": 3,
"pivot": [0, 24, 0],
"cubes": [
{"name": "Belt", "origin": [-4, 12, -2], "size": [8, 12, 4], "uv": [16, 16], "inflate": 0.51, "layer": true}
]
},
{
"name": "Right Leg",
"color": 6,
"pivot": [-1.9, 12, 0],
"pose": [11, 0, 2],
"cubes": [
{"name": "Right Leg Armor", "origin": [-3.9, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 0.5, "layer": true}
]
},
{
"name": "Left Leg",
"color": 7,
"pivot": [1.9, 12, 0],
"pose": [-10, 0, -2],
"cubes": [
{"name": "Left Leg Armor", "origin": [-0.1, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 0.5, "layer": true, "mirror": true}
]
}
]
}`;
skin_presets.armor_stand = `{
"name": "armor_stand",
"texturewidth": 64,

View File

@ -1,7 +1,7 @@
{
"name": "Blockbench",
"description": "Model editing and animation software",
"version": "3.6.6",
"version": "3.7.0",
"license": "GPL-3.0-or-later",
"author": {
"name": "JannisX11",