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Add armor models to skin mode
Version bump to 3.7
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@ -24,7 +24,7 @@
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<script>
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if (typeof module === 'object') {window.module = module; module = undefined;}//jQuery Fix
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const isApp = typeof require !== 'undefined';
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const appVersion = '3.6.6';
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const appVersion = '3.7.0';
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</script>
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<div id="loading_error_message" style="display: none;">
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<div>An error occurred while loading Blockbench</div>
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@ -254,6 +254,8 @@ const skin_dialog = new Dialog({
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options: {
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steve: 'Steve',
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alex: 'Alex',
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armor_main: 'Armor (Main)',
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armor_leggings: 'Armor (Leggings)',
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armor_stand: 'Armor Stand',
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bat: 'Bat',
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bee: 'Bee',
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@ -517,6 +519,99 @@ skin_presets.alex = `{
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}
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]
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}`;
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skin_presets.armor_main = `{
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"name": "armor_main",
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"texturewidth": 64,
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"textureheight": 32,
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"bones": [
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{
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"name": "Head",
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"color": 1,
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"pivot": [0, 24, 0],
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"pose": [-6, 5, 0],
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"cubes": [
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{"name": "Helmet", "origin": [-4, 24, -4], "size": [8, 8, 8], "uv": [0, 0], "inflate": 1, "layer": true}
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]
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},
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{
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"name": "Body",
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"color": 3,
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"pivot": [0, 24, 0],
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"cubes": [
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{"name": "Chestplate", "origin": [-4, 12, -2], "size": [8, 12, 4], "uv": [16, 16], "inflate": 1.01, "layer": true}
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]
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},
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{
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"name": "Right Arm",
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"color": 5,
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"pivot": [-5, 22, 0],
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"pose": [-10, 0, 0],
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"cubes": [
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{"name": "Right Arm Armor", "origin": [-8, 12, -2], "size": [4, 12, 4], "uv": [40, 16], "inflate": 1, "layer": true}
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]
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},
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{
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"name": "Left Arm",
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"color": 0,
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"pivot": [5, 22, 0],
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"pose": [12, 0, 0],
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"cubes": [
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{"name": "Left Arm Armor", "origin": [4, 12, -2], "size": [4, 12, 4], "uv": [40, 16], "inflate": 1, "layer": true, "mirror": true}
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]
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},
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{
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"name": "Right Leg",
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"color": 6,
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"pivot": [-1.9, 12, 0],
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"pose": [11, 0, 2],
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"cubes": [
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{"name": "Right Boot", "origin": [-3.9, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 1.0, "layer": true}
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]
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},
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{
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"name": "Left Leg",
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"color": 7,
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"pivot": [1.9, 12, 0],
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"pose": [-10, 0, -2],
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"cubes": [
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{"name": "Left Boot", "origin": [-0.1, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 1.0, "layer": true, "mirror": true}
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]
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}
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]
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}`;
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skin_presets.armor_leggings = `{
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"name": "armor_leggings",
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"texturewidth": 64,
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"textureheight": 32,
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"bones": [
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{
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"name": "Body",
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"color": 3,
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"pivot": [0, 24, 0],
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"cubes": [
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{"name": "Belt", "origin": [-4, 12, -2], "size": [8, 12, 4], "uv": [16, 16], "inflate": 0.51, "layer": true}
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]
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},
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{
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"name": "Right Leg",
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"color": 6,
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"pivot": [-1.9, 12, 0],
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"pose": [11, 0, 2],
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"cubes": [
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{"name": "Right Leg Armor", "origin": [-3.9, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 0.5, "layer": true}
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]
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},
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{
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"name": "Left Leg",
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"color": 7,
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"pivot": [1.9, 12, 0],
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"pose": [-10, 0, -2],
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"cubes": [
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{"name": "Left Leg Armor", "origin": [-0.1, 0, -2], "size": [4, 12, 4], "uv": [0, 16], "inflate": 0.5, "layer": true, "mirror": true}
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]
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}
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]
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}`;
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skin_presets.armor_stand = `{
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"name": "armor_stand",
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"texturewidth": 64,
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@ -1,7 +1,7 @@
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{
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"name": "Blockbench",
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"description": "Model editing and animation software",
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"version": "3.6.6",
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"version": "3.7.0",
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"license": "GPL-3.0-or-later",
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"author": {
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"name": "JannisX11",
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