mirror of
https://github.com/JannisX11/blockbench.git
synced 2025-02-23 16:31:20 +08:00
Update fr.json (POEditor.com)
This commit is contained in:
parent
75278e3c36
commit
152de6972e
123
lang/fr.json
123
lang/fr.json
@ -1473,68 +1473,71 @@
|
||||
"panel.skin_pose.aiming": "En train de viser",
|
||||
"edit.loop_cut.direction": "Direction",
|
||||
"message.meshes_and_box_uv": "Les mailles ne sont pas compatibles avec Encadrement UV. Allez dans Fichier → Projet… et choisissez UV par face pour Mode UV.",
|
||||
"data.texture_mesh": "Texture Mesh",
|
||||
"generic.left": "Left",
|
||||
"generic.right": "Right",
|
||||
"mode.start.quick_setup": "Quick Setup",
|
||||
"mode.start.keymap": "Keymap",
|
||||
"mode.start.quick_setup.more_themes": "More...",
|
||||
"dialog.resize_texture.animation_frames": "Animation Frames",
|
||||
"dialog.export_emission_map.title": "Export Emission Map",
|
||||
"data.texture_mesh": "Maille texturée",
|
||||
"generic.left": "Gauche",
|
||||
"generic.right": "Droite",
|
||||
"mode.start.quick_setup": "Installation rapide",
|
||||
"mode.start.keymap": "Carte clé",
|
||||
"mode.start.quick_setup.more_themes": "Plus...",
|
||||
"dialog.resize_texture.animation_frames": "Cadres d'animation",
|
||||
"dialog.export_emission_map.title": "Carte des émissions d'exportation",
|
||||
"dialog.export_emission_map.format": "Format",
|
||||
"dialog.export_emission_map.format.luminance": "Luminance",
|
||||
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
|
||||
"dialog.export_emission_map.format.colors": "Colors",
|
||||
"dialog.export_emission_map.threshold": "Transparency Threshold",
|
||||
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
|
||||
"dialog.export_emission_map.flip_y": "Flip Y Axis",
|
||||
"dialog.select.type": "Element Type",
|
||||
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
|
||||
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
|
||||
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
|
||||
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
|
||||
"settings.mobile_panel_side": "Mobile Panel Side",
|
||||
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
|
||||
"settings.obj_face_export_mode": "OBJ Face Export Mode",
|
||||
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
|
||||
"settings.obj_face_export_mode.both": "Default",
|
||||
"settings.obj_face_export_mode.tris": "Convert to Tris",
|
||||
"settings.obj_face_export_mode.quads": "Convert to Quads",
|
||||
"action.seam_tool": "Seam Tool",
|
||||
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
|
||||
"action.resolve_group": "Resolve Group",
|
||||
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
|
||||
"action.move_to_group": "Move to Group",
|
||||
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
|
||||
"action.select_seam": "Select UV Seam",
|
||||
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
|
||||
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inversée",
|
||||
"dialog.export_emission_map.format.colors": "Couleurs",
|
||||
"dialog.export_emission_map.threshold": "Seuil de transparence",
|
||||
"dialog.export_emission_map.round_up": "Arrondir à %0 x %1",
|
||||
"dialog.export_emission_map.flip_y": "Inverser l'axe Y",
|
||||
"dialog.select.type": "Type d'élément",
|
||||
"dialog.create_texture.max_edge_angle": "Seuil d'angle de bord",
|
||||
"dialog.create_texture.max_edge_angle.desc": "L'angle maximal entre deux faces auquel elles seront encore combinées",
|
||||
"dialog.create_texture.max_island_angle": "Seuil de l'angle de l'île",
|
||||
"dialog.create_texture.max_island_angle.desc": "L'angle maximum qui peut être combiné dans le même îlot UV",
|
||||
"settings.mobile_panel_side": "Côté panneau mobile",
|
||||
"settings.mobile_panel_side.desc": "Sélectionnez le côté des panneaux d'écran affichés lors de l'utilisation de Blockbench en orientation paysage",
|
||||
"settings.obj_face_export_mode": "Mode d'exportation de visage OBJ",
|
||||
"settings.obj_face_export_mode.desc": "Choisissez de laisser l'exportateur OBJ convertir toutes les faces en tris ou quads",
|
||||
"settings.obj_face_export_mode.both": "Défaut",
|
||||
"settings.obj_face_export_mode.tris": "Convertir en tris",
|
||||
"settings.obj_face_export_mode.quads": "Convertir en Quads",
|
||||
"action.seam_tool": "Outil de couture",
|
||||
"action.seam_tool.desc": "Outil pour définir les coutures UV sur les bords du maillage",
|
||||
"action.resolve_group": "Résoudre le groupe",
|
||||
"action.resolve_group.desc": "Résoudre le groupe tout en conservant ses enfants au même endroit",
|
||||
"action.move_to_group": "Déplacer vers le groupe",
|
||||
"action.move_to_group.desc": "Déplacer les éléments sélectionnés vers un autre groupe de contours",
|
||||
"action.select_seam": "Sélectionnez la couture UV",
|
||||
"action.select_seam.desc": "Sélectionnez le mode de couture UV pour les bords sélectionnés",
|
||||
"action.select_seam.auto": "Auto",
|
||||
"action.select_seam.join": "Join",
|
||||
"action.select_seam.divide": "Divide",
|
||||
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
|
||||
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
|
||||
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
|
||||
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
|
||||
"action.invert_colors": "Invert Colors",
|
||||
"action.invert_colors.desc": "Invert all colors of the selected texture",
|
||||
"action.adjust_curves": "Adjust Curves...",
|
||||
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
|
||||
"action.flip_texture_x": "Flip Texture Horizontally",
|
||||
"action.flip_texture_y": "Flip Texture Vertically",
|
||||
"action.resize_texture": "Resize Texture...",
|
||||
"action.view_mode.uv": "UV Preview",
|
||||
"action.append_to_template": "Append Elements to Template...",
|
||||
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
|
||||
"action.move_texture_with_uv": "Move Texture with UV",
|
||||
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
|
||||
"action.timeline_setups": "Timeline Setups",
|
||||
"action.save_timeline_setup": "Save Timeline Setup...",
|
||||
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
|
||||
"action.select_seam.join": "Rejoindre",
|
||||
"action.select_seam.divide": "Diviser",
|
||||
"action.adjust_brightness_contrast": "Ajuster la luminosité et le contraste...",
|
||||
"action.adjust_brightness_contrast.desc": "Ajuster la luminosité et le contraste de la texture sélectionnée",
|
||||
"action.adjust_saturation_hue": "Ajuster la saturation et la teinte...",
|
||||
"action.adjust_saturation_hue.desc": "Ajuster la saturation et la teinte de la texture sélectionnée",
|
||||
"action.invert_colors": "Inverser les couleurs",
|
||||
"action.invert_colors.desc": "Inverser toutes les couleurs de la texture sélectionnée",
|
||||
"action.adjust_curves": "Ajuster les courbes...",
|
||||
"action.adjust_curves.desc": "Ajuster les courbes de luminosité de la texture sélectionnée",
|
||||
"action.flip_texture_x": "Retourner la texture horizontalement",
|
||||
"action.flip_texture_y": "Retourner la texture verticalement",
|
||||
"action.resize_texture": "Redimensionner la texture...",
|
||||
"action.view_mode.uv": "Aperçu UV",
|
||||
"action.append_to_template": "Ajouter des éléments au modèle...",
|
||||
"action.append_to_template.desc": "Ajouter les éléments actuellement sélectionnés au modèle de texture",
|
||||
"action.move_texture_with_uv": "Déplacer la texture avec UV",
|
||||
"action.move_texture_with_uv.desc": "Déplacez la texture de la face lorsque vous faites glisser des faces UV",
|
||||
"action.timeline_setups": "Configurations de la chronologie",
|
||||
"action.save_timeline_setup": "Enregistrer la configuration de la chronologie...",
|
||||
"action.save_timeline_setup.desc": "Enregistrer un préréglage pour les animateurs et canaux actuellement sélectionnés",
|
||||
"menu.texture": "Texture",
|
||||
"menu.texture.render_mode.default": "Default",
|
||||
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
|
||||
"menu.animation.unload": "Unload",
|
||||
"panel.timeline": "Timeline",
|
||||
"action.pan_tool": "Pan Tool",
|
||||
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
|
||||
"menu.texture.render_mode.default": "Défaut",
|
||||
"menu.texture.merge_onto_texture": "Fusionner sur la texture ci-dessus",
|
||||
"menu.animation.unload": "Décharger",
|
||||
"panel.timeline": "Chronologie",
|
||||
"action.pan_tool": "Outil panoramique",
|
||||
"action.pan_tool.desc": "Outil pour naviguer dans la fenêtre et l'éditeur de texture",
|
||||
"message.set_background_position.title": "Set Background Position",
|
||||
"message.set_background_position.position": "Position",
|
||||
"message.set_background_position.size": "Size"
|
||||
}
|
Loading…
Reference in New Issue
Block a user